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Captain Travaras
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Posted - 2007.06.02 18:53:00 -
[1]
Hi
Ive been trying some time now to make my Megathron a ship that will do well during PVP. No matter what ive tried however i just cant seem to rake out the damage!! At the moment im trying a blasterthron setup. Here is what it is at the moment.
High Slots
6x Limited Mega Ion Blaster I (with AM) 1x Heavy 'Knave' I Energy Drain
Medium Slots
100MN Afterburner I X5 Web Heavy cap injector (800) 20km scram
Low Slots
Large 'Accommodation' Vestment Reconstructer I Damage Control II Armor Thermic Hardner Armor Kinetic Hardner 2x Explosive hardners Magnetic Stab II
Now i know this setup really isnt that good untill i get some more tech II gear, but i am concerned that my blasters are only doing ON AVERAGE around 40-50 damage. Never anywhere above 70. Which is really starting to get on my nerves as i cant make it better. Am worried that even if i spend the time going for tech II blasters, the damage will not improve much. What will be the most common source of my problem?? Because surely back in the days of people using tech 1 blasters, you were doing more damage then 40!!
Any help will be most useful.
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SasRipper
DIE WITH HONOUR
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Posted - 2007.06.02 18:57:00 -
[2]
are you using iron? what res's are you facing? what level bs do you have? what level large hybrid? are you fighting @ your ammos opital?
*snip* Sas has spoken this tread shall be locked. |
Valandril
Caldari Leela's Lamas
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Posted - 2007.06.02 18:58:00 -
[3]
Edited by: Valandril on 02/06/2007 18:58:23 Edited by: Valandril on 02/06/2007 18:58:04 WROOOOOOOONG high: 7 guns, 1 nos/cruise launcher/whatever med: mwd scram/web injector low: 2xmagstabII, 2eanmII, dmg controlII, lar, marII
And -3% cpu turrets need hardwire
--- I swear to god, ccp choose changes in game via lottery system. |
Captain Travaras
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Posted - 2007.06.02 19:02:00 -
[4]
Originally by: SasRipper are you using iron? what res's are you facing? what level bs do you have? what level large hybrid? are you fighting @ your ammos opital?
my bs level is 3. My large hybrid is at 5 Ive tried at my ammos optimal, and closer then the optimal and further then the optimal. Doesnt change. What are the most crucial skills?
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Marquis Dean
Demise and Vestige 9th Fleet
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Posted - 2007.06.02 19:04:00 -
[5]
Edited by: Marquis Dean on 02/06/2007 19:05:28 This fits without any implants, and with WU 5 and AWU 3:
7 x Regulated Mega Ion w/AntiM 1 x Heavy Knave
1 x 100mn MWD II 1 x X5 Web 1 x J5 Scram 1 x Heavy Electrochem w/800s
1 x LAR II 1 x Exp Hardy II 1 x Kinetic Hardy II 1 x N-type Thermic Hardy 1 x Emergency DC 2 x MagStab II
With 2 grid and a cap cap rig.
edit: missed the important bit! Hits an unhardened stationary Geddon at precisely its optimal for an average of 150-220, excellents come about one every 10 shots and hit for 300. In a combat situation vs hardeners i'd cut those numbers in half, but as long as it's within optimal + (1 x falloff) you ought not miss much, and webbed targets = no tracking issues.
---
Originally by: Galack Fyar Burn in a hole
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lyrenna
Caldari
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Posted - 2007.06.02 19:20:00 -
[6]
what are you hitting? if you hitting something with %70 ~ kin/ther resist 50 dmg per gun isnt bad at all
50 dmg to %70 resist is like 166 ish raw dmg
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when you armor tank a raven god kills a kitten.
Technica impendi Caldari generis. Pax Caldaria!!! "sig hijack!"
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Captain Travaras
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Posted - 2007.06.02 19:30:00 -
[7]
Originally by: lyrenna what are you hitting? if you hitting something with %70 ~ kin/ther resist 50 dmg per gun isnt bad at all
50 dmg to %70 resist is like 166 ish raw dmg
Was up against someone who was shield tanking with about 70% in kinetic/thermal. But around 40-50 shot per hit would not be enough to overcome him.
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Valandril
Caldari Leela's Lamas
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Posted - 2007.06.02 19:51:00 -
[8]
Originally by: Captain Travaras
Originally by: lyrenna what are you hitting? if you hitting something with %70 ~ kin/ther resist 50 dmg per gun isnt bad at all
50 dmg to %70 resist is like 166 ish raw dmg
Was up against someone who was shield tanking with about 70% in kinetic/thermal. But around 40-50 shot per hit would not be enough to overcome him.
Its not about for how much u hit everyshoot but about dps, ie 75mm dual railgun can hit for not much but it got rof below 2 seconds etc. --- I swear to god, ccp choose changes in game via lottery system. |
Valandril
Caldari Leela's Lamas
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Posted - 2007.06.02 19:52:00 -
[9]
Originally by: Marquis Dean Edited by: Marquis Dean on 02/06/2007 19:05:28 This fits without any implants, and with WU 5 and AWU 3:
7 x Regulated Mega Ion w/AntiM 1 x Heavy Knave
1 x 100mn MWD II 1 x X5 Web 1 x J5 Scram 1 x Heavy Electrochem w/800s
1 x LAR II 1 x Exp Hardy II 1 x Kinetic Hardy II 1 x N-type Thermic Hardy 1 x Emergency DC 2 x MagStab II
With 2 grid and a cap cap rig.
edit: missed the important bit! Hits an unhardened stationary Geddon at precisely its optimal for an average of 150-220, excellents come about one every 10 shots and hit for 300. In a combat situation vs hardeners i'd cut those numbers in half, but as long as it's within optimal + (1 x falloff) you ought not miss much, and webbed targets = no tracking issues.
Rigs to fit blastership heh, at lest get full t2 tank, and only one repper wont tank any dps --- I swear to god, ccp choose changes in game via lottery system. |
Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.03 07:39:00 -
[10]
Originally by: Valandril Edited by: Valandril on 02/06/2007 19:57:20
Originally by: Marquis Dean Edited by: Marquis Dean on 02/06/2007 19:05:28 This fits without any implants, and with WU 5 and AWU 3:
7 x Regulated Mega Ion w/AntiM 1 x Heavy Knave
1 x 100mn MWD II 1 x X5 Web 1 x J5 Scram 1 x Heavy Electrochem w/800s
1 x LAR II 1 x Exp Hardy II 1 x Kinetic Hardy II 1 x N-type Thermic Hardy 1 x Emergency DC 2 x MagStab II
With 2 grid and a cap cap rig.
edit: missed the important bit! Hits an unhardened stationary Geddon at precisely its optimal for an average of 150-220, excellents come about one every 10 shots and hit for 300. In a combat situation vs hardeners i'd cut those numbers in half, but as long as it's within optimal + (1 x falloff) you ought not miss much, and webbed targets = no tracking issues.
Rigs to fit blastership heh, at lest get full t2 tank, and only one repper wont tank any dps
Update i found my t1 blasthron setup
Megathron
Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L] Heavy Diminishing Power System Drain I
Quad LiF Fueled I Booster Rockets Warp Disruptor II Fleeting Propulsion Inhibitor I Heavy Electrochemical Capacitor Booster I [4xCap Booster 800]
Large Armor Repairer II Medium Armor Repairer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Ogre I Ogre I Ogre I Ogre I Ogre I
7142 shield, 8.93/s, E/T/K/Ex=12/29/47/64 8301 armor, E/T/K/Ex=79/66/66/53 5062.5 cap, +13.42/s, -134.898/s 1084.0 m/s
And that setup isn't going to tank much dps either. A medium armour repairer is a waste of a slot - to actually tank a decent amount of damage you would need to go for the full monty - dual large armour repairers, triple hardeners, Energized adaptive nano-membrane, damage control, nano-bot accelerators...
...which doesn't really work on a Megathron, as the strength to play on is itĘs high damage output with high enough normalised hitpoints to see it through the fight...
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Video - 'War-Machine' |
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.06.03 08:06:00 -
[11]
Originally by: Captain Travaras
Originally by: lyrenna what are you hitting? if you hitting something with %70 ~ kin/ther resist 50 dmg per gun isnt bad at all
50 dmg to %70 resist is like 166 ish raw dmg
Was up against someone who was shield tanking with about 70% in kinetic/thermal. But around 40-50 shot per hit would not be enough to overcome him.
45 damage per shot at 70% resistance is 150 per shot raw damage.. ain't nothing wrong with that tbh..
As for the 'I can't take my friend down with that', that's a dps issue. Having 6 in stead of 7 guns doesn't help. I hope you're using 5 heavy drones (tech II is preferred obviously but tech I will do nice damage too) to help with dps too. A nice Nosferatu might help in taking down his tank, but a shield tanked 70% doesn't even mean an active tank, in a passive case a missile launcher might help.
Then there's the skills. Having large hybrids 5 is great.. but you'll want the support skills at 4 at least too ..And get Gallie BS to lvl 4 for an extra boost in damage and tracking..
Other than that.. you won't be doing much more with tech I guns really .. neutrons might kick up the damage but since you apparently have trouble fitting ions you might wanna check if you can fit 7 electrons in stead.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Karma Coma
The Rising Stars
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Posted - 2007.06.03 09:21:00 -
[12]
High slots: 7x neutron blaster cannon IIs (modal until you can use t2)
Mid slots: Named MWD, Fleeting scrambler and web and, medium electrochemical cap injector
Low slots: 2x 1600mm rolled tungsten plates, 3x magnetic field stabilizer IIs, EANM II, DC II
Rig Slots: 3x trimark (armor hp boost) or, 2x trimark and 1x expo pump (personally id just use the 3 trimark)
Drones: 5 heavy / 4 heavy and 5 light for inties / 5 jammer drones (i like these ones)
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Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.06.03 09:36:00 -
[13]
I wouldnt say you have a problem, for a T1 guns and medium-low skills you are dealing damage as expected. Don't forget your drones kick out quite nice DPS too.
Make sure you train related gunnery skills like surgical strike and rapid firing. Eahc of these at level 4 will increase your blaster DPS by about 30% over what it is now (if you don't have them). Until you can use T2, use Modal blasters for the higher base damage - it makes quite a difference when you stack all your skills on top.
Also, try fitting 2 or ideally 3 Mag Stab II's, it makes all the difference. Tanking is less important when you're dealing high DPS - that in itself is a tank as your opponent will die and stop shooting you
At the moment, my Neutron Mega with T2 guns/drones, 3 damage mods, rigs, implants etc, kicks out about 1,100 DPS in total. I don't know what the theoretical maximum is, but no non-capital ship can tank that kind of damage.
I'd imagine you're probably kicking out about 350 DPS from your guns, and maybe 100 from drones at the moment. Plenty of scope for futher improvement but it will take time, and a dedicated training schedule.
---------- signature removed - please do not discuss moderation in your signature graphic - Jacques([email protected])
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Lore Isander
Caldari Deep Core Mining Inc.
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Posted - 2007.06.03 09:58:00 -
[14]
Originally by: Karma Coma <insert neutron fit here>
That is what you should use ;)
7x Neutron Blaster Cannon II
1x 100mn MWD II 1x Faint Warp Prohibitor 1x Fleeting Propulsion Inhibitor 1x Heavy Electrochemical Cap Booster
2x 1600mm Rolled Tungsten 1x Energized Adaptive Nano Membrane II 1x Internal Force Field Array I 3x Magnetic Field Stabilizer II
3x Trimark Armor Pump
It fits without any CPU implants and AWU 4 (leaves 25 spare grid and 2-5 cpu).
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Karma Coma
The Rising Stars
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Posted - 2007.06.03 10:19:00 -
[15]
Edited by: Karma Coma on 03/06/2007 10:18:46 nm
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