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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
TZeer
BURN EDEN
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Posted - 2007.05.27 17:00:00 -
[31]
well, the result you get on a scan is the LAST known position.
So you can be flying in a random direction all you want, they will still get the spot you are in at THE moment the scan is completed.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.05.27 17:04:00 -
[32]
Originally by: Verone
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
So, now you're telling me that a solo pvper who's flying a recon around looking for targets and starts to get chased by a big gang can't use his cloak to avoid getting ganked to hell and back in a RECON ship, which is DESIGNED to cloak and remain undetected?
Also, a covert ops frigate which is designed to remain cloaked for COVERT OPERATIONS can be detected by being probed out?
Congratulations, you're looking to create more mini professions in Eve, and have effectively just completely destroyed covert ops scouting.
What a complete and utter pile of crap.
agreed, cvops should never get probed out by any means, their balanced enough as is, CCP are just yet again caving in to all the people wheinging their afraid of afk cloakers who are somehow able to bring doom down upon them by their mere presence.
complete and utter cowturd.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.05.27 17:05:00 -
[33]
Originally by: TZeer well, the result you get on a scan is the LAST known position.
So you can be flying in a random direction all you want, they will still get the spot you are in at THE moment the scan is completed.
resulting in the usual mass bs arrival with mwd on and drones out to decloak you.
still a rubbish idea.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.05.27 17:07:00 -
[34]
if CCP is so desperate for a cvops finder, they should use their new BOMB method with a larger AOE just to counter recons/cvops that are suspected of getting close to a group.
None of this probe them from afar and kill em lark.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
El'essar Viocragh
Minmatar FSK23
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Posted - 2007.05.27 17:11:00 -
[35]
Edited by: El''essar Viocragh on 27/05/2007 17:11:01
Originally by: Hoshi You get a 0m hit, warp there, start a new scan, get a new 0m hit. You now know exactly what direction he is moving towards. Get the ceptor in and voila, decloaked in around 2-3 min.
That is the frightening thing. Two 0km hits and a t1 frig with mwd and you will bump into him.
The deviation at warp in will be a bit annoying, but if the two spots aren't too far away from each other....
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S34ghz
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Posted - 2007.05.27 17:44:00 -
[36]
If the chance is not too high, i dont think it will be, good luck finding a covert ops. If you dont see it on scanner and just on probes how do you know where to drop them? If i am cloaked on a real SS 12AU from gate to scann the gate there would be no chance a snoop can get me.
And as long as the covert-ops/recon is moving and not standing still at one place beside a gate or other objects you would expect them there is also a low chance to drop the probe on the right place.
Its a major nerf without question but i wont interupt my training for recon because of this.
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TZeer
BURN EDEN
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Posted - 2007.05.27 17:47:00 -
[37]
Kinda funny that CCP tells us they dont want all this blob warfare. But at the same time nerf anything that makes it possible to fight/avoid getting ganked by stupid amount of numbers.
They encourage people to bring as many people as they can.
We see this all the time. We kill some, they bring more numbers. We kill some more of them, they bring even more numbers. We still kick their ass, and they go: WTF?? We outnumber you 5:1, and we get kicked. Everybody to the nerf mobile. WHINE WHINW WHINE, NERF NERF NERF.
The people who are screaming for this is the people who cant fight small effective gangs. So instead of trying to get their things together, they get this, so they can scan you down while they heavily outnumber you. Then kill you without a fight.
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Verone
Gallente Veto Corp
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Posted - 2007.05.27 18:00:00 -
[38]
Originally by: TZeer Kinda funny that CCP tells us they dont want all this blob warfare. But at the same time nerf anything that makes it possible to fight/avoid getting ganked by stupid amount of numbers.
They encourage people to bring as many people as they can.
We see this all the time. We kill some, they bring more numbers. We kill some more of them, they bring even more numbers. We still kick their ass, and they go: WTF?? We outnumber you 5:1, and we get kicked. Everybody to the nerf mobile. WHINE WHINW WHINE, NERF NERF NERF.
The people who are screaming for this is the people who cant fight small effective gangs. So instead of trying to get their things together, they get this, so they can scan you down while they heavily outnumber you. Then kill you without a fight.
Yup, if enough people whine they get their way, sadly. Couldn't agree more.
This nerf has also pretty much destroyed gameplay for solo recon pilots who use a cloak to their advantage while pirating.
As usual, the masses who are afraid of risk and PvP combat get their way. Typical.
Eve is softening into another "off the shelf" MMOG day by day, and it saddens me to see it to be honest.
>>> THE BEAUTY OF NEW EDEN <<<
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Sonho
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Posted - 2007.05.27 18:30:00 -
[39]
Edited by: Sonho on 27/05/2007 18:31:15
Originally by: TZeer Kinda funny that CCP tells us they dont want all this blob warfare. But at the same time nerf anything that makes it possible to fight/avoid getting ganked by stupid amount of numbers.
They encourage people to bring as many people as they can.
We see this all the time. We kill some, they bring more numbers. We kill some more of them, they bring even more numbers. We still kick their ass, and they go: WTF?? We outnumber you 5:1, and we get kicked. Everybody to the nerf mobile. WHINE WHINW WHINE, NERF NERF NERF.
The people who are screaming for this is the people who cant fight small effective gangs. So instead of trying to get their things together, they get this, so they can scan you down while they heavily outnumber you. Then kill you without a fight.
This man speaks the truth,basically this half attempt to nerf cloacking ravens rating is going to destroy recons .But i will wait until it hits sissy i HOPE that all covert op ships cant be scanned down....
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D Bogart
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Posted - 2007.05.27 18:39:00 -
[40]
Can't ccp make it so that covert ops cloaks fitted ships are incredibly difficult to find?
This would ensure that recons/covert ops scout frigs are still able to perform their current roles, whereas cloaked ratting ships/bombers etc would still able to be found (maybe based on signature radius).
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matrix666
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Posted - 2007.05.27 18:56:00 -
[41]
whats the point in training covert ops if you can be probed. this is silly, why bother with cloaks. destroys part of the game. i thought grown-ups played this game not kids who are scared of what they cant see!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.05.27 18:58:00 -
[42]
Originally by: D Bogart Can't ccp make it so that covert ops cloaks fitted ships are incredibly difficult to find?
This would ensure that recons/covert ops scout frigs are still able to perform their current roles, whereas cloaked ratting ships/bombers etc would still able to be found (maybe based on signature radius).
Well I suggest that you wait until it hits sisi and test it for yourselves before you make too many assumptions.
Make Mining Better |
William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.27 19:05:00 -
[43]
Finding cloaked ships should be like finding exploration sites.
Hard, but possible given enough effort.
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LoKesh
Amarr SH Brotherhood R i s e
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Posted - 2007.05.27 19:08:00 -
[44]
It would be nice to hear some more details on this from CCP.
Would it be possible to make activating a cloak increase your sensor strength or decrease sig radius such that the ship becomes HARDER to scan when cloaked?
The strength of these effects could be scaled based on cloak type - with proto-cloaks giving little to no bonues, improved giving 50% or so and covert ops making it ridiculously hard to get a hit.
RISE - Minister of Foreign Affairs
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BobsBrother
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Posted - 2007.05.27 20:08:00 -
[45]
Ah once again CCP give into the whiners, is that all this game is to be now? i mean come on modules get nerfed that have been fine for years. Yet all the new children who cant get what they want stamp there feet have a paddy, whine a little and there you go Eve is now turning into WOW in space.
This game is turning into a joke.
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Anaalys Fluuterby
Caldari
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Posted - 2007.05.27 20:31:00 -
[46]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 27/05/2007 14:31:29 I see a big problem here with exploration to be honest.
You need to stay in space in low/no sec space for hours for some sites. You need the covops, as those have the 10% scan bonus. You need the cloak or you are toast. Exploration sites get multiplayer once they are found, not while being searched.
And, while probe scans are active, you can not warp as it invalidates your scan. In the quest probe phase this is not a big problem, those are active 1 hour - you have the time to cycle spots between scans.
But once you are, for example, down to sift range, it gets hairy. It is already very skill heavy to get 2 scans out of one probe, you barely have time to warp inbetween these two scans. You need to come back to that point often too. So laying a trap with snoops isn't really hard anymore I think. They live long and you get a lot of scans with the recon launchers low scan time.
Somewhat still manageable. And now let me introduce you, the rookie explorer in lowsec, with an astrometrics frig and a prototype cloak. Yes, pwned.
No kidding
Exploration in LowSec without a cloak already means dead explorer. Take way the only defense they have when spending a couple of hours tracking down a site and guess what? No exploration.
And CCP is going to shift even common asteroid belts and mining to Exploration-based activities, making ships sit vulnerable longer without effective means of SSing andhiding just means fewer players in LowSec.
Cloaks mean a lot to people other than AFKers. If there is a problem with AFKers then nerf them. Cloaks mean a lot to more than 0.0 stealth bombers too. If you are nerfing somethng based on a new feature in the game BALANCE THAT FEATURE FIRST. Gads, don't screw up everything to do with a module if a stealth bomber could lay a trap undetected, in 0.0 space where most of us that use cloaks for other than AFK sessions will never go <-----------> Factional Warfare:
The LowSec wars which never happened. |
Keleborn
Destructive Influence Band of Brothers
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Posted - 2007.05.27 21:18:00 -
[47]
Covert Ops ships should never be able to be scanned down recons should be difficult everyone else fair game.
When you have to kill a man it costs nothing to be polite but I don't waste my breath.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.05.27 21:56:00 -
[48]
Originally by: Anaalys Fluuterby Exploration in LowSec without a cloak already means dead explorer. Take way the only defense they have when spending a couple of hours tracking down a site and guess what? No exploration.
But with a frig and a cheap t1 cloak, it was worthwhile doing it. With manageable risk. You could be found by scanning for your probes if someone cared to do so, but once you brought your support and entered the site, deadspace and all, it was low sec. Loosing stuff was likely, esp. in and out, but not guaranteed.
Long rant short, it actually got people to go enter lowsec.
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korrey
Amarr
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Posted - 2007.05.27 23:25:00 -
[49]
Your Cloaked at a SS. You see an opponents probe on scan. You uncloak, and recloak. Your opponent just wasted a Scan probe..
I mean, how hard can it be to keep hidden from an enemy? The only thing this really affects is people that go AFK in a random system, if your active and watching the scanner for probes, you really still shouldn't get caught. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |
Blue Pixie
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Posted - 2007.05.28 00:09:00 -
[50]
With the ability to use local chat to identify a hostile, AND the means to probe a cloaked pilot, don't you think people will simply turtle up until the threat is removed?
Once it's been established there's a known hostile in your system, wouldn't you...
a) Suspend all vulnerable operations b) Assemble a "search & destroy" party c) Eliminate the offending pilot d) Resume vulnerable operations
I'm really not seeing any particular advantage in flying a cloak-fitted ship, other than *maybe* prolonging the inevitable, c.
Am I missing something?
This pretty much sounds like the end of solo pirating, espionage, and guerilla warfare to me. Or was that the whole idea?
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xeom
Exit 13 Anarchy Empire
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Posted - 2007.05.28 00:50:00 -
[51]
Blob/capitals online. --- The chairman has spoken!
-Videos- Viciously Delicious New! Non-Entity
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.05.28 01:15:00 -
[52]
fitt speed to your cloaked ship... so you keep moving will make it even harder to uncloak you...
afk sitting cloaked all day should stop asap
- next minnie Outpost bpc me:5 available in 25 days - |
Davlin Lotze
STK Scientific Rule of Three
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Posted - 2007.05.28 01:49:00 -
[53]
WORSE change ever...
I fly a mothership.
Do I get to dock now? Or.....what exactly is the counter for me to a hostile blob besides running to a POS(do I have to carry and deploy a POS in every system I'm in)?
OR, am I forced to fly with a blob of my own....even if I'm just moving from point A to B.
And lastly, and also somewhat important in practical terms, what of things in IRL coming up when I'm aggressed? Contrl Q will get me probed out, and now, cloaking will get me scanned down.
Perhaps motherships and other caps should be allowed to warp whilst cloaked if this idiotic change MUST go through.
Seriously CCP, what the h3ll are you thinking with this????????
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.28 01:50:00 -
[54]
I'm against invulnerability of any sort, which means that I'm a supporter of the idea that it should be possible to probe down a cloaked ship. However, there are some balancing things that really ought to be done if you're going to do this:
- cloaked ships should be harder to probe down than non-cloaked ships - covops should be harder to probe down than non-covops, even if not cloaked. If cloaked, it should take half an hour to pin down a covops. - logoff invulnerability should be replaced by automatic activation of any cloaking device installed on the ship. (The ship remains in space until you log back in. You want to be safe? Find a station or a really deep safe. Appropriate 'let the poor bastards log out' and perhaps even 'let the poor bastards fly something else once in a while' measures should be taken for supercapital pilots.) - nerf local ------ Agony Unleashed is recruiting. |
BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.28 02:00:00 -
[55]
Quote:
And lastly, and also somewhat important in practical terms, what of things in IRL coming up when I'm aggressed?
I'm really tired of that one. Yes, RL is more important than the game. That also means that RL is more important than your ship. **** happens. Don't fly what you can't afford to lose. ------ Agony Unleashed is recruiting. |
Davlin Lotze
STK Scientific Rule of Three
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Posted - 2007.05.28 02:05:00 -
[56]
Originally by: BluOrange
Quote:
And lastly, and also somewhat important in practical terms, what of things in IRL coming up when I'm aggressed?
I'm really tired of that one. Yes, RL is more important than the game. That also means that RL is more important than your ship. **** happens. Don't fly what you can't afford to lose.
Stop being a tool a$$shat.
Do you have any clue what is involved in building a supercap? Should someone lose that because the dog ran out of the house.
Save your noobish cliches for noobs like yourself.
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Pherusa Plumosa
Minmatar Freedom for All The Volition Cult
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Posted - 2007.05.28 02:42:00 -
[57]
Just build in a probability that a tech1 cloaking device does not work, maybe all 10 or 20 cycles. Voila, you can't cloak in enemy system and go afk for dinner and make it use that much grid & cpu on cloaking lvl1 that you wouldn't even think about building it on your ratting raven.
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Hiesi
Cryo Crypt inc.
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Posted - 2007.05.28 03:14:00 -
[58]
<sarcasm on> Nice, thankyou for destroying all the hours worth of training people have spent to use this speciailist ship class. Why should they have a benefit to all that training? <sarcasm off>
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Davram Bashere
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Posted - 2007.05.28 03:24:00 -
[59]
Wow what a bad idea. 10 out of 10 for failure devs. Way to cave into the roaming gank fleets and take away even more from small group pvp.
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Uchuu
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Posted - 2007.05.28 03:50:00 -
[60]
This means I will be able to take out people who afk cloak and harass in systems HURAAAYY!
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