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JFD140
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Posted - 2007.05.16 23:31:00 -
[1]
If anyone out there is willing to teach me in-game how to effectively use the scanner, please respond here or message jfd140 in game or evemail. I am willing to pay for considering i learn to do it effectively.
I am not a moron so dont worry im not gonna take 2 hours to learn a 15 minute lesson.
I tried all the guides until i got sick of reading them.
They all say use the solar system and spin ur camera narrowing down the scan and u will magically find what u are looking for.
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Stakhanov
Shih Yang Tong
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Posted - 2007.05.17 00:05:00 -
[2]
There are a few tricks , but other than that you mostly acquire scanning skill / speed with experience. Assuming you're not yet outlaw , try to follow / pinpoint ratters in highsec belts as fast as possible. If you have a newbie pirate friend or 2 , try to hunt each other in turns , it helps you learn to evade attacks as well.
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JFD140
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Posted - 2007.05.17 00:07:00 -
[3]
i have nothing to practice if i dont know what im doing to begin with really...
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Zedrik Cayne
Gallente Vendetta Incorporated
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Posted - 2007.05.17 00:09:00 -
[4]
Okay...
First things first, if you're hunting folks in low sec, you will want to change your overview settings. Add all the asteroid belts to it. Then remove all the other trash you don't want to see (ie: Sentry Guns) Save this off as an overview favourites as 'scan' or some such.
Now, basically the scanner is a big cone that points out from your ship in the direction your camera is looking.
The maximum range of your scanner is about 14 au. So to find a target, push the angle out to 360 degrees and punch scan. No ships you want in there? Move yourself over to another place in the solar system closer to other celestial objects. Repeat.
Once you've found a target. If there are very few belts and other celestial objects in your scan, find them in your overview and select one. It will get a box around it. Set your scanner to 30 degrees and put its icon under your ship so that it will be in the 'cone' of your scanner..and punch the scan button. Repeat for all the other celestial objects in your original scan until you get one guy and one belt...at which point you have a bingo! Warp to the belt and proceed to pwn.
Now, say you can't narrow it down using a 30 degree cone..tighten it up. 15 or 5. For a five degree scan, you will want to hold the alt key down on your keyboard as it will put up the icon for your ship. Center the belt in question under your ship's box and scan. If you still have more than one belt, you will have to try a different angle in space, or just visit them.
Check your overview, find out which one is closest and try it first. You will be more or less aligned for the rest of them when you come out of warp. And once you get closer they should have moved further apart in space so you might be able to use a small cone scan to figure out which belt.
You can also use the old 'divide space' technique. After you've found an appropriate target at 360 degrees.. Change to 180 degrees and scan again. Is he not there? Turn your camera around 180 degrees..now he's in front of you somewhere. Narrow your scan to 90 degrees..still there? Another notch. Once he dissapears...he will have been in one of the belts that dissapeared off your scan...do a quick scan to the left and the right of the cone you were just scanning. Again, you're looking for the magic bingo of one guy, one belt.
You need to do this in a *hurry*. So practice on corpmates. Set up scanning bookmarks in the systems you haunt to get maximum coverage and good angles of seperation.
A few more things:
1) Sharpen your memory..If you scan, get six belts and him..move the camera, get five belts and not him, he's at the one that didn't show up. Go git-em. 2) Enable wrecks and cargo containers in your overview... Watch the guy. If the number of wrecks goes up and down he's salvaging and will stick in a belt longer. If there's a named cargo container, he's mining and a bookmark in your inventory almost in the asteroid belt could be your bestest friend. If the wrecks stay behind, he's swimming the belts. Don't go the belt he's at...or find a belt with rats in it...and then warp away close by and spam the scan button..when he shows up, wait a second until he's engaged the rats and then warp in.
Advanced Technique: Keep a table of how many KM is in an AU, and a table from 1 to 14 au in your notepad. Use this to further narrow your searches. (You know he's around planet 8..warp to the planet, set the range to the largest outside belt from the planet, and go to town with less noise in your scanner)
Also useful for differentiating between three belts that are in a line but are also at different distances away appreciably.
There..the quick and dirty guide to how I use my scanner. I'm not terribly good, but with a good sensor booster and a scram, you should be able to fly, lock and scram before he knows what's hit him. --
A legitimate businessman interested in unilateral re-appropriation of goods and salvage. |
Dalanoria
Team Americas D-L
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Posted - 2007.05.17 00:21:00 -
[5]
very good lesson above.....
And using the scanner is a dark art imo, i still have trouble pinning down ships fast..
I general warp to the first roid and do my 360 scan, then reduce it to 90 and rotate until i have the ship again, then reduce to 30 and start reducing range....
GL though, scanning works best with san probes, as in scanning out mission runners...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.17 01:03:00 -
[6]
Originally by: JFD140 Edited by: JFD140 on 16/05/2007 23:49:54 Edited by: JFD140 on 16/05/2007 23:48:37 Edited by: JFD140 on 16/05/2007 23:46:24 If anyone out there is willing to teach me in-game how to effectively use the scanner, please respond here or message jfd140 in game or evemail. I am willing to pay for considering i learn to do it effectively.
I am not a moron so dont worry im not gonna take 2 hours to learn a 15 minute lesson.
I tried all the guides until i got sick of reading them.
They all say use the solar system and spin ur camera narrowing down the scan and u will magically find what u are looking for.
P.S depending on the time it takes will decide payment. Payment will be in the millions.
JFD: contact me in-game. I'm not gonna charge you anything.
Using the scanner effectively is about sorting information and data sets quickly and efficiently. Once you achieve that, you can narrow down a target extremely fast.
Because I said so...
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.05.17 01:12:00 -
[7]
personally i first go 360 to see if he's within 14AU of myself. If he is i then scan all the planets at 5 degrees to see if he's at them, if i find the planet they're at i warp to that planet and scan each belt going down the list on the overview 1 by 1. Really pretty fast if you can move screen and align the center of your ship with other objects reasonably well, though that takes some practice. ____________
DubanFP > where ever there is a player that's getting too rich, wherever there's an industrial with too much loot, wherever there is a noob with too much smack we'll be there... |
LittleTerror
Caldari kleptomaniacs
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Posted - 2007.05.17 01:30:00 -
[8]
What I do is have my scan range set to max by entering the number 1 and alot of zero's, so when I enter it, it looks a bit like this 2,094,372,000,000 KM which is 14 AU. As others have said you need to remove all the crap such as wrecks gates etc from overview, me personally I remove belts also as I don't like them in my overview and I don't like having to load up a new overview setting. When I enter a system I just do a full 360 scan and if I see a ship, I hold down the ALT key, which brings up the hidden icons for moons, it also brings up a small target box around your own ship. That box around your ship is the center of your camera, so you only have to place that box over a belt icon or a planet icon, then set it to angle 5 or 15 to start with. With the scanner set to angle 5 and having that small box icon around your ship placed over a belt icon, you can scan accuratly anything in that belt.
You might not get what I just said but once you do scanning is so easy.
Some systems are big, so keep in mind your scanner is only 14AU max range, you may have to warp to other planets in system, to check around those also and alot of people will be in dead space running a mission
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Harlamond
Darkness Inc.
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Posted - 2007.05.17 03:05:00 -
[9]
Found this awhile ago while looking up random movies hope you enjoy Sanning
And in the manner of payment just consider joining up with DKI will show you a few tricks just stop by our HQ and fill out an application (if not no hard feelings mate)
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.17 07:11:00 -
[10]
JFD140...you got some great responses here.
The quartering method (360-180-90-45) works perfect for getting the direction. You need to also note that you can quickly change the distance scanned which is important when there might be several celestial (i.e. planets/station etc) objects in direct line-of-sight of the camera.
As others have mentioned the overview settings are very important for filtering crap other than ships/drones. Personally I only have gates and neutral/hostile ships showing but most folks have thier own preferences.
Free tip....before warping to a moon narrow that scan to 5 degrees and untick the box labled "use overview settings". This will prevent you from landing on someone's POS which is usually a bad thing .
Finally...a good hand with the scanner is gold dust for any combat-oriented corp in the game.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Laughing Mime
Upright Citizens Brigade
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Posted - 2007.05.17 07:57:00 -
[11]
Here is what i do.. no doubt very similar to other peoples, but the small things make a huge difference for me.
Assuming you are hunting belt runners and miners:
First i save an overview setting to asteroid fields, stargates, ships and planets. I chop and change between this and my default settings whenever i want to scan.
Next upon entering a system i warp to a place which has most of the belts within range (safespot usually, but warp to 50 at a planet can be an alternative).
Then i cut the scan to 180, then 90, 60 and sometimes 30. If at this stage you still have 4 or more belts, you check the ranges.. often half will be 3 au away and the the rest 10 or so. So set the scanner to 9 au (will take a while to remember the numbers). This cuts it down to a couple of belts which you can then check with 5% scans.
hunt people down in high sec belts to get the hang of it.
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.05.17 08:22:00 -
[12]
Another very useful trick: Press F11 and open the scanner window. Using the second tab (Directional Scanner), uncheck "Use Overview Settings" and then change the scan width from 360 to 180, then 90, etc. Observe the green cone on the map browser in the bottom right change as you do this.
Now move the camera around, and you can easily determine the direction your scanner is facing. So if you need to check who's at a belt vs who's at a moon or whatever, just narrow your scan width and point at each in turn using the map browser to guide you in being as precise as possible.
Sanctions, embargoes and blockades- discuss PVP with ISK! |
Arx Sheep
Infinitus Odium
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Posted - 2007.05.17 08:45:00 -
[13]
I miss the old minimap :( can't quite bring myself to leave the f11 clutter up but it is very useful for seeing what you're in scan range of.
Good responses in this thread, i'd say most important is just practice, being familiar with the system you're scanning & having good bookmarks/overview settings.
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Kehmor
Caldari The Movement
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Posted - 2007.05.17 10:34:00 -
[14]
ill teach you, come to placid
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Danari
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.05.17 11:04:00 -
[15]
Originally by: RuleoftheBone
Free tip....before warping to a moon narrow that scan to 5 degrees and untick the box labled "use overview settings". This will prevent you from landing on someone's POS which is usually a bad thing .
Never and I mean never remove control towers from your overview settings for any reason. It's always interesting to know that your target may be at a pos, and in a pressure situation it's always interesting to know if none of those 22 moons has a tower on them.
OP, if you're in the Aussie or you're up late in the US tz, feel free to look me up. I can log into an alt, hook you up on teamspeak and walk you through scanning stuff out in Domain if it's convenient to you.
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Ishtar1
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.17 14:36:00 -
[16]
Originally by: RuleoftheBone You need to also note that you can quickly change the distance scanned which is important when there might be several celestial (i.e. planets/station etc) objects in direct line-of-sight of the camera.
Now THAT is a good idea
always find it anoying if there are 3 belts in a row having to warp to them just to check if the target is there by that time he has warped to another belt or GTFO
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Lucky Lynn
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Posted - 2007.05.17 16:07:00 -
[17]
The above are excellent tips. But one of the more obvious I would like to point out, It's not a 100% effective, but works nicely about 80% of the time.
If you make an overview setting with just ships and belts, set it to distance down. (It is at type by default). With that the ship if in a belt will appear just below the belt it's in. (NOT EFFECTIVE 100% OF THE TIME). Adding wrecks sometimes helps too.
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AngelDevereaux
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Posted - 2007.05.17 17:37:00 -
[18]
Edited by: AngelDevereaux on 17/05/2007 17:41:42 I don't suppose that anyone has tips for how to keep an eye out for pirates?
I presume I can use the scanner for that, but I'm not sure how. Obviously that'll be a new skill I'll be trying to learn.
Edit: Obviously, I'll be trying out the techniques above to get familiar with it, but I was hoping someone would have some help for detecting and subsequently avoiding people trying to find you in order to pirate.
As far as keeping an eye on local, what do you look for? Just the -5 and below sec status? Look at each person coming in?
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Niton Stormrider
HCD
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Posted - 2007.05.17 18:22:00 -
[19]
Wow, this is the best thread for directional scanning I've found yet! I also have a question: someone told me once the the directional scanner centers on where your SHIP is pointing, not where your camera is pointing. Which is it?
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Zedrik Cayne
Gallente Vendetta Incorporated
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Posted - 2007.05.17 18:27:00 -
[20]
Originally by: AngelDevereaux
As far as keeping an eye on local, what do you look for? Just the -5 and below sec status? Look at each person coming in?
You look at *anyone* coming in local. If its not a known friendly and you're mining, get out. If you're ratting with a craptastic ratting setup, get out. By being paranoid you stay alive.
That being said, on the more dangerous side of things, using the scanner gives you a 14 au warning of anyone coming into your area. Which means (if he's in a cruiser) you can get about a 5 second warning. Less for frigates (3-4 seconds), more for battlecruiser and battleships (Up to 9 seconds).
You sit there, and spam the scan button waiting for the unknown to show up. It will give you a ship name/type so you can decide wether or not you think you can take them before they show up on top of you.
Know your area, your local pirates and what they fly, and you can sometimes get an extra cycle with your Miner II's in before having to warp away.
Good luck, fly safe :)
--
A legitimate businessman interested in unilateral re-appropriation of goods and salvage. |
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Lucky Lynn
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Posted - 2007.05.17 21:09:00 -
[21]
Originally by: Niton Stormrider I also have a question: someone told me once the the directional scanner centers on where your SHIP is pointing, not where your camera is pointing. Which is it?
Not true at all. It's completely dependent on where your camera is pointing.
If you want to see how this works go into a system and drop cans or whatever at plant belts whatever. Move to a position, SS or whatever, that is within 14 or less of the locations of the cans. Each can should be named so that you know you're getting the right can near the right celestial object.
Now while in you spot without your ship moving, click your ship and a white box will appear around it. Reduce your scan angle to 5 deg. and move the camera so that the celestial object is within the box of your ship. Check the result.
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LittleTerror
Caldari kleptomaniacs
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Posted - 2007.05.17 22:49:00 -
[22]
Originally by: Lucky Lynn
Originally by: Niton Stormrider I also have a question: someone told me once the the directional scanner centers on where your SHIP is pointing, not where your camera is pointing. Which is it?
Not true at all. It's completely dependent on where your camera is pointing.
If you want to see how this works go into a system and drop cans or whatever at plant belts whatever. Move to a position, SS or whatever, that is within 14 or less of the locations of the cans. Each can should be named so that you know you're getting the right can near the right celestial object.
Now while in you spot without your ship moving, click your ship and a white box will appear around it. Reduce your scan angle to 5 deg. and move the camera so that the celestial object is within the box of your ship. Check the result.
100% true.
Steps I take on entering a system when belt hunting, 360 scan max range, if I see something I goto angle 30, I also hold down the ALT hey to bring up that box around ship I was talking about, I'm zommed out from my ship pretty far. The ship is always dead center unless you change your camera position onto another object but who would do that when belt hunting Once I see it again I goto 15 or 5 depends on the number of belts planets etc, Once I know the direction i'll be on angle 5 and scanning each object. This takes a matter of seconds and if you can't do it in seconds your target will see you in local and dock or log, I don't agree with using range to pin point people it takes waaaay to long. If you have a stack of belts on top of each other, then warp to the planet they orbit and then scan at angle 15 till you find what belt it is.
Belt hunting sucks these days, I can be in a system for like 15 seconds and they will dock, WTZ like wtf, I can understand WTZ at gates but stations ... |
Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.05.18 12:19:00 -
[23]
Originally by: Zedrik Cayne
There..the quick and dirty guide to how I use my scanner. I'm not terribly good, but with a good sensor booster and a scram, you should be able to fly, lock and scram before he knows what's hit him.
I have just one question that you or maybe someone else can clarify.
Can you, or can you not, use the directional (built-in) scanner to probe people who are NOT at belts or near an object?
My directional scanner always finds people at safespots, running missions etc but does not give a range. I doubt its possible, but some tutorial said it is.
Thanks --
CCP: PLEASE fix the forum software - thanks. |
RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.18 13:05:00 -
[24]
Originally by: Cheyenne Shadowborn
Originally by: Zedrik Cayne
There..the quick and dirty guide to how I use my scanner. I'm not terribly good, but with a good sensor booster and a scram, you should be able to fly, lock and scram before he knows what's hit him.
I have just one question that you or maybe someone else can clarify.
Can you, or can you not, use the directional (built-in) scanner to probe people who are NOT at belts or near an object?
My directional scanner always finds people at safespots, running missions etc but does not give a range. I doubt its possible, but some tutorial said it is.
Thanks
You might be able to see them in SS/deadspace/whatever with the direction scanner...and with patience actually narrow it down to within 5 degrees and get a reasonable range to target. And even get an idea of what they are doing (view wrecks etc). But in order to get to them....you need to physically scan using scan probes and a recon launcher...only available via covops/recons ships. And thats a specialized art requiring a ton of training and skill to perform accurately and quickly.
Now as I am feeling kindly disposed today....heres a final freebie for you. Systems with complexes are always worth checking. If you get a hit on your directional scanner near a plex and you see the target floating around with a bunch of wrecks...you can verify this by warping to the acceleration gate and scanning down the angle of the gate. Bear in mind that a multi-room complex has more gates oriented in different directions which can throw you off. But by this time you will be inside the first room burning past all the wrecks to the next acceleration gate to deliver an unwelcome surprise--or get one if its a bait trap .
Enjoy....the rest you can learn by doing.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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