Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 01:49:52 -
[241] - Quote
Erick Asmock wrote:Dirk MacGirk wrote:The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.
The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.
However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again? But scarcity should be a thing realized by all. Not just systems in Null with upgrades.
Not sure I get your specific reference, but systems without upgrades do have scarcity and depletion. Scarcity in terms of both ore types as well as number of static belts. Depletion in terms of grow/respawn happening twice weekly in null, daily in high, etc. Or did you mean something else? |
Smugest Sniper
Shinigami Miners ChaosTheory.
43
|
Posted - 2017.06.02 01:51:15 -
[242] - Quote
All this change does is spread mining out into more systems. screw over smaller people, and further put people under the boot of a block with more space.
expect to see all of someone's owned space go to 6 adm's, with belts getting camped on a timer.
no one will be using barges anymore, we've already seen that despite the cost, you are far better served in having more rorquals than any other ship on the field to flip belts as fast as possible especially now that you are considering belt timers.
This will only encourage the spread of big entities in holding swaths of space purely to pump their war machine for more capitals.
Goons will hold the entire west side of null just to support their mining needs.
NC PL already hold the north east pretty firmly and can just filter through horde for their needs.
Testco don't believe in miners and will just buy caps from low sec or elsewhere.
Your changes are both ineffective and annoying to bottom line players.
Don't **** with the industry players, you should know this by now. |
Dinin Dalael
GoonWaffe Goonswarm Federation
6
|
Posted - 2017.06.02 01:53:59 -
[243] - Quote
Ghillie Troll Askold wrote:"Upcoming Feature and Change Feedback Center" what a joke. You don't care about feedback do you. You clearly didn't care the last time we told you Rorquals need to not be nerfed, and I doubt you'll listen this time. I don't know how many times it has to be said, but this is literally how so many games have died: by not listening to the community. Pushing changes that the vast majority of your playerbase disapproves of are how you lose subscribers. Bait-and-switch BS like we've seen with the Rorqual are what cause players to look elsewhere.
Do not push a change without considering the effects beforehand, and do not push changes that go against the community. That is how games die. I only hope you learn before it's too late.
Just revert the Rorqual changes already and get it over with instead of quietly trying to sweep under the rug the obvious fact that you saw an opportunity to create a surge in PLEX and extractor sales, and you took it, not caring about the ramifications of having to then basically render the mechanics created in the process useless.
Rorquals needed a nerf the 1st and 2nd time. It possibly needs a nerf now too. The problem is in the way they're nerfing it. Adding timers to the belts respawn causes so many problems, its just not a good idea. |
Thead Enco
Thunderwaffe Goonswarm Federation
289
|
Posted - 2017.06.02 01:55:10 -
[244] - Quote
Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.
So it's 2012 again at CCP and they intend to drive more people to buy plex vs. earning in game? |
Graabeerd Khagah
MoonFyre BattleGroup Holdings
179
|
Posted - 2017.06.02 02:01:06 -
[245] - Quote
@CCP Fozzie,
Out of all due respect sir, I realize these changes you are making may have some drastic game changing effects especially in mining ores, ice, and probably gas as well. I cannot understand your line of thinking but then again I do respect your efforts to try to "balance" the game out, and this path you been going on now since sov changes is, I dunno.
I am hoping that what ever kind of balancing act you can come up with instead of going backwards, go forwards to making Eveonline Great Again.
Respectfully yours,
Admiral Graabeerd Khagah. |
Panther X
High Flyers Northern Coalition.
122
|
Posted - 2017.06.02 02:07:57 -
[246] - Quote
if you're killing rorq yields AND speed AND anom refresh rates, what are you really balancing? Your paycheck? Because you don't deserve a raise with this BS.
Seriously, I understand your desire to ruin Goons (well that one guy who multiboxes what is it? 80 to 100 rorqs?) empire, but come on man, this is heavy handed and petty. The number of people who have injected millions of skillpoints to get into rorqs, the number of killmails generated by killing rorqs...you tell me. Is this really a smart business decision?
My Titan smells of rich Corinthian Leather...
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
364
|
Posted - 2017.06.02 02:10:19 -
[247] - Quote
@ccp fozzy You havent mentioned any counter balance to the fact these changes just made it even easier for people to catch rorquals by reducing the number of locations they are likely to be
will it be a reduction to the siege cycle time? |
Dirk MacGirk
Sniggerdly Pandemic Legion
180
|
Posted - 2017.06.02 02:11:10 -
[248] - Quote
Thead Enco wrote:Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets. So it's 2011 again at CCP and they intend to drive more people to buy plex vs. earning in game?
Maybe we got too used to easy money. Which it always has been and always will be because they want players to have enough to finance their game play. But the earn-in-game versus earn-out-of-game and buy PLEX has been a calculation since GTCs (and later PLEX) were introduced. For the record, I'm not wholeheartedly endorsing a nerf to incomes. I was just answering a question and saying that some of the faucets are dated, need to be reviewed from time to time and there may be ways of doing that other than simply knocking on payouts directly. But in my terrible opinion, resource faucets are much more important in that regard because other than PLEX, I don't think excess ISK dramatically impacts inflation. |
Siobhan MacLeary
Hole Violence Goonswarm Federation
228
|
Posted - 2017.06.02 02:15:42 -
[249] - Quote
GeeShizzle MacCloud wrote:Dirk MacGirk wrote: ... However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?
CCP plz learn from this. Stop going back to the old-school CCP way of super nerf followed by super buff followed by super nerf followed by super buff seesaw that makes people hate you. Be measured and be Scientific in your approach by limiting the changing variable as much as possible to see how your changes are panning out, otherwise you don't know what is affecting your game.
Implying the CCP design team has any conception of measured, scientific approaches to game balance.
And to those beating the drum of "It's not just Fozzie making these changes he's not the only designer stop hating on the devs":
Fozzie is the face of EVERY. SINGLE. ********. THING. That has been released since he was hired. Most notably, Fozziesov! So unless some other CCP decides to step up and be the messenger for stupid changes, Fozzie is the ONLY person we can talk to about them.
If you don't want the messenger to get shot, stop sending the same messenger to deliver bad news.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
|
Allbur Chellak
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.02 02:20:13 -
[250] - Quote
ok...let me get my head around this.
CCP wants to decrease the yield of the excavator drones (is this the 3rd time?), slow the drones down (make them easier to kill and at the same time decrease yield/hr) AND decrease the spawn rate of the belts you mine from almost instant to 5 hours making it harder to just log on and mine with friends for a few hours after work.
So...this is what they call incremental adjustments?
All I can really add to this thread, as a guy that actually pays RL cash for my accounts, and enjoys hanging out with people in mining fleets while waiting to PVP, is that I am honestly disappointed with this very ham handed death blow to what is actually a bit of fun for me and any number of people that I know.
I get how fine tuning is important in any game, but gutting what is actually a relaxing and social way to make ISK, support your alliance, and fund your PVP, really bothers me.
From my point of view, the 100-150mil ISK/hr in ore (that I had to fricking find a buyer or use myself) was actually not a bad return on flying around in a 10 billion ISK, fixed in space, high skill level, loot pi+¦ata. The risk/reward never felt too awful at that point for me. Not so sure anymore sadly.
Oh well....not sure what this post will get me really. People that use these things will agree. People that don't, will say git gud and stop complaining. CCP will not give one rip unless it cuts at their bottom line in some quantifiable way.
All I have to say is that this was one of the last, pretty good, scalable income sources that let people playing at the capital ship level on multiple accounts generate real income (selling ore or using it to to build stuff) of a scale that let them buy/build the things that they want (supers, Titans). Well...at least income that is made by actually undocking a ship to 'do something'.
Oh well...Just felt the need to say what I was thinking.
|
|
Kuda Timberline
Alea Iacta Est Universal Blades of Grass
10
|
Posted - 2017.06.02 02:21:06 -
[251] - Quote
Meh.. on the Anom changes. Some people will logout and wait out the respawn timer. You're effectively giving people an excuse to play other game.
Oh boy... and those Rorq. changes. You set the bar really high for yourselves when you promised to make the Rorqual useful again. You built it... people came. Now you've got people puking 12B ISK into ships all over the place, injecting skills to get there (because you raised the skill requirements), and people are even happily hunting them too!!
Now you're going to nerf it... AGAIN... #CCPlease
You made the Rorq the carrot on the stick and a very time consuming and expensive one at that. I'm all about risk/reward and if someone wants to risk 12B ISK and someone wants to hunt 12B ISK I would think it would be healthy for the game to let that happen.
I appreciate CCP's efforts to balance the game, but this is almost an insult to your subscribers and very much a step in the wrong direction IMHO.
Thanks for your consideration
Kuda Timberline
Co-host Capstable Podcast
|
Norsk Maelstrom
Stronghelm Corporation Solyaris Chtonium
8
|
Posted - 2017.06.02 02:23:42 -
[252] - Quote
I just came back to this game last month after 3 years away, because of your stupid changes, now you do it again. you sir are a complete failure and need to be fired you asshat. |
Orgasmadrone
Amok. Goonswarm Federation
6
|
Posted - 2017.06.02 02:32:07 -
[253] - Quote
Dirk MacGirk wrote:Shurdo wrote:
Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.
We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.
Oooh, I like where you are going with this. But I think let's take it to the next level, I say dramatically increase scarcity, remove bounties and ramp up difficulty. This seems to be working very well for those Blood Raiders Sotiyos. I think playing a game a limited reward system is very sexy... treat them terrible and they will keep coming back - that is how my dad met my mother.
I think another good approach was already mentioned as well, remove the economy all together. Seed everything on the market sisi style (excluding faction mods and officer stuff). But I think Dirk you also touching on a most valuable lesson we can all take to heart and that is wealth redistribution works and more power to the working class pilots. I think what you are possibly trying to say is that space communism works and I simply couldn't agree more. Let me emphasize through repeating that, space communism works! You sir would fit in well with us.... Amok. is indeed recruiting. |
Doctor Evill
We Are Down Syndrome Shadow of xXDEATHXx
0
|
Posted - 2017.06.02 02:33:01 -
[254] - Quote
CCP keeps trying to nerf supply, when is it going to consider 'demand'. Or are the fabled CCP economists lefty communists that only believe in destroying production in pursuit of idiotology. |
Rob Fedelis
Ascendance Goonswarm Federation
0
|
Posted - 2017.06.02 02:33:26 -
[255] - Quote
this is bull man come on. Do you even play your own game. how about you quit trying to kill the game and make it better. better yet fire fozzie. |
Holly Lancaster
The Scope Gallente Federation
2
|
Posted - 2017.06.02 02:38:06 -
[256] - Quote
Seriously? How hard is it to just limit the number of rorqs in belts? All you had to do from the start was add a repsawb cooldown and make it so no more than say 2-3 in any belt at once. Would create more content as they would be spread around more and still make them worth the cost. Please for the lovw of god do something about the out of control excavator prices!
What happened to you wanting them to be worth the equivilant barge's price based on yeild? 1.5 huls is not worth 1.2 bil please fix your priorities fozzy. Because you seem to not have a real solid grasp on what the issues people are angry about are.
You are kicking the people who cant scale 20-30 mining accounts over and over. The probem is always going to remain until you fix the fact that all people have to do is buy enough rorqs to kill belts in 10 min. |
alizter01
Shadow State Goonswarm Federation
1
|
Posted - 2017.06.02 02:40:08 -
[257] - Quote
what if when you mined the ore would float off into space and you have to catch it before it blew up like that time when they fixed explorer loot |
Radious Servasse
Pandemic Horde Inc. Pandemic Horde
66
|
Posted - 2017.06.02 02:43:47 -
[258] - Quote
Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory dosen't always go that well in practice. Just some Rad thought. |
Antal Marius
The Walking Deads DARKNESS.
38
|
Posted - 2017.06.02 02:49:53 -
[259] - Quote
Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought.
Because the miners/indy guys aren't adjusting their pricing, they just accept the pricing that's on market as is, and it doesn't fluctuate like it should to reflect the new changes to resource collection.
If everyone who builds ships were to adjust their pricing up, say about 15% to cover the 12% less yield, and speed reduction, the miners would pass that nerf on to the people buying their goods, the PvPers. |
Orgasmadrone
Amok. Goonswarm Federation
9
|
Posted - 2017.06.02 02:51:52 -
[260] - Quote
alizter01 wrote:what if when you mined the ore would float off into space and you have to catch it before it blew up like that time when they fixed explorer loot
YES!!!! Belt Spew! |
|
Earnest Emu
Row Row Fight the Power Test Alliance Please Ignore
6
|
Posted - 2017.06.02 02:51:58 -
[261] - Quote
I play for 3-4 hrs a day, have spend ages training up a rorq alt, seems a good waste of time as I will never see a colossal. Thanks CCP for saving me the $$$ to get plex to buy rorq.. |
Aleverette
Deep Core Mining Inc. Caldari State
18
|
Posted - 2017.06.02 02:53:13 -
[262] - Quote
Time to sell your rorqual boyz.
Luckly I didn't take the bait :) |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 02:56:16 -
[263] - Quote
The problem with the rorq is that between the size of the ore hold and the ability to compress the ore you only have to dock it at down time. This allows people with no life to AFK mine in it with as many clients as their computer(s) can support. The proposed changes do nothing to address this issue and will just make things annoying. As long as the sov space is big enough a player just needs to work out the amount of rorqs needed to mine one anom in an hour and then gate between 5 systems. It will spread things out, but nothing will really change.
If you want to actually address the problem may I suggest only allowing ore compression in the fleet hanger. I regularly support barge miners in a fleet by allowing them to compress in my fleet hanger so that should not be changed. Also the need to hold a large quantity of ore is needed to support large mining operations for alliances. However I barely pay attention to my own ore hold because it takes a long time to fill up to the point that I need to compress it. If I can only compress in my fleet hanger, which is substantially smaller, then I will have to be more involved in mining. The effect will be similar the the carrier changes that make it a more active experience without removing the justification for the cost of the ship. |
Antal Marius
The Walking Deads DARKNESS.
39
|
Posted - 2017.06.02 03:01:24 -
[264] - Quote
Amber Hurtini wrote:Antal Marius wrote:Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought. Because the miners/indy guys aren't adjusting their pricing, they just accept the pricing that's on market as is, and it doesn't fluctuate like it should to reflect the new changes to resource collection. If everyone who builds ships were to adjust their pricing up, say about 15% to cover the 12% less yield, and speed reduction, the miners would pass that nerf on to the people buying their goods, the PvPers. That makes too much sense. but the issue is still under that the PVP overlords will not give the miners a choice on price and remove them from alliance or territory they are mining. I have seen this happen one too many times when the indy guys say hey we need a change and they get squished till they fall back in line. rare few alliance will adjust for it. even consider the idea of only being able to log in on 1 computer 5 accounts. the polay with the 20 Rorquals would need to buy a few more computers to adjust for this.
I had that idea as well, it would certainly limit them, or they could just set up virtual machines in a beefy build and do it that way. |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 03:02:39 -
[265] - Quote
Lugia3 wrote:I love how all the salty people here are in Goons or other alliances that don't do anything but turbokrab in Rorquals.
Really makes you thonk.
I know right? Its like the people that are the most affected by the change have the most to say about it. I wonder why? |
FT Diomedes
The Graduates
2891
|
Posted - 2017.06.02 03:05:48 -
[266] - Quote
Dirk MacGirk wrote:I don't think excess ISK dramatically impacts inflation.
Learn what inflation is, then comment.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Morrigan Laima
Shooting Blues Everyday Gimme Da Loot
4
|
Posted - 2017.06.02 03:23:37 -
[267] - Quote
CCP Fozzie wrote:Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last. In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones. Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly: - 20 minutes for the Small Asteroid Cluster
- 1 hour for the Medium Asteroid Cluster
- 2 hours for the Large Asteroid Cluster variants
- 4 hours for the Enormous Asteroid Cluster variants
- 5 hours for the Colossal Asteroid Cluster variants
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems. We are also making some more small adjustments to the Excavator drones themselves. In June the changes are: - About 9% less yield for Ore Excavators
- 12.5% lower speed for Ore Excavators
- About 11% longer cycle time for Ice Excavators
- 10% lower speed for Ice Excavators
We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.
Looks like you still fundamentally don't understand your own game, and as a result, you are undermining the confidence of the players.
The Rorqual, and the excavator drones required to use it represent what is to most pilots a sizeable investment, an investment that initially looked lucrative enough that many pilots invested everything they had, and some real life cash to afford.
A sizable nerf was expected right off the bat, and it happened. Then it happened again and again and again. That sort of uncertainty means you've turned would should have been a solid bet into a very risky gamble. I get that balance changes are necessary, but you've gone from a ship that gets very roughly 10X the yield of a hulk for 1000X the cost, to a ship that gets 1.5X the yield for 1000X the cost.
A nullsec-dominant economy is healthy for the game. It makes owning space desirable, which in turn makes taking space desirable. More importantly, it positions nullsec as a logical "end goal" for most players, again, a healthy thing, and a conflict driver.
Finally, let me explain what you obviously haven't figured out. Mining is the income stream which is easiest to scale. It's depressingly boring for most people who do it, but, it requires the least interaction per client, and the most predictable interaction per client of any profession. If you are looking to scale your profession to dozens of clients, Mining is the strongest, least effort option left that is viable without input broadcasting. In short, Rorquals promised what AFK carrier ratting used to be - income that scales almost linearly with number of clients while only having a tiny increase per client in pilot effort. They then combined that with relatively low risk - if flown properly, you won't EVER die.. That, and not their yield is what is broken.
|
Amber Hurtini
Republic University Minmatar Republic
1
|
Posted - 2017.06.02 03:25:51 -
[268] - Quote
Radious Servasse wrote:Maybe they think that by lowering the amount of ore mined it will raise ore prices so overall the actual isk mined stays the same. So if this is their master plan, they are not targeting miners, they are targeting everyone in eve. More costs involved in buying ships.
But from I've noticed, what goes well in theory doesn't always go that well in practice. Just some Rad thought.
If that is the case should they be targeting the biggest ISK faucet there is in Eve? Null Sec ratting and incursion running. maybe they need to take 15% reduction in isk and LP earned?
In Empire you can make anywhere from 80 mill an hour to 180mil an hour. null sec ratting is about the same depending on how you do this and what ship you are flying.
It all comes down to the basic isk per hour ratio. and the rorqual out in the mine field munching on rocks is a rather large target if you are not paying attention to your intell channel. Risk versus reward and you got 12bil isk ship on the field you should be not be hit by the nerf bat only to find out that the nerf family came over to visit a few more times.
A rorqual should be able to mine roughly 120 mil per hour upwards to 180 mill per hour taking in account of skill and dedication into training such a skill intensive ship.
Come on CCP please think. if you plan on hitting one group in the nuts you should hit them ALL in the nuts. |
Max Deveron
Deveron Shipyards and Technology
377
|
Posted - 2017.06.02 03:34:19 -
[269] - Quote
I think this idea is kinda of ludicrous.......
I live in Highsec as most of my membership does, we are enjoying the fact nullsec is finally getting its stuff together out there and for the first time in EvE history making proper local economy infrastructure a reality. (ie they dont come to highsec as much anymore for reasons)
With this hard nerfing.....im thinking more lack of large juicy targets is going to bring nullseccrs and their metagame **** back to HS on a more regular basis.
On another note though, why Fozzie are you trying to balance player interaction? or is CCP trying to counter things like Ghost training and what not by trying to make more players get into a Rorq or have more clients? |
Snow Ozran
Yeti Industrial
0
|
Posted - 2017.06.02 03:42:53 -
[270] - Quote
Morrigan Laima wrote: Unpopular opinion here, but Nerf the ability to scale, and not the yield. Not just for Rorquals, but exhumers, barges, ishtars, and any other clever ways people find to simultaneously make income on dozens of clients at a time. It's not healthy that a few outliers can completely distort the economy, and it's also not healthy that CCP as a company gets a disproportionate amount of subscriber income from heavy multiboxers.
They don't get a disproportionate amount of sub money from multiboxers. The purpose of multiboxing is to sub all your accounts for isk. Multiboxers increase the price of plex, not provide more plex to the market which would reduce the price of plex. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |