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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
SnoBerry Tea
Science and Trade Institute Caldari State
3
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Posted - 2017.06.10 03:07:43 -
[31] - Quote
I don't care if they raise the ME bonus or lower it overall, the market will compensate with the general value of the ship. I am happy with how free markets handle these changes. My concern is they are nerfing the ME bonus for Lowsec builders and no proportional effect on nullsec/highsec builders. This change is a blatant nerf specifically to lowsec builders which will push more of them into null or stop building entirely. We go from a 15% ME edge to a 1-2% advantage which is substantially more difficult to justify the added challenges to building in lowsec vs null/high.
In some regards lowsec industry has the worst of all the game mechanics (aside from the safety from bubbles and a slight disincentive to podding). As you said, higher population, the worst access to resources, generally just as dangerous as null as far as indu goes. That has to be offset with a profit margin to remain competitve that is being completely vaporized. I want to know why CCP specifically wants to wreck lowsec factories. |
Ipushmyfingersintomyeyes
State War Academy Caldari State
1
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Posted - 2017.06.12 00:38:15 -
[32] - Quote
Erm. I know you probably said the Thukker bonus is to replace the regular T1 bonus but in Azbels (havnt tried Sotiyo yet) we're getting a 10.6% ME bonus from the rig. Is the Thukker bonus *in addition to* the existing T1 ME bonus or in place of?
http://i.imgur.com/d5SNPdr.png
My guess is the T1 bonus is in additon to the Thukker Bonus: 0.9297 x 0.962 = 0.89437 or 10.5628% bonus. Rounds to 10.6
If this is the case can we *PLEASE* keep this bonus as an addition to the T1 rig effect as this will greatly improve the rig's ability to keep lowsec competitive with manufacturing. This just needs to also work on Raitaru and Sotiyo in lowsec. |
gaymeuh
Eureka holding La Division Bleue
5
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Posted - 2017.06.13 19:12:53 -
[33] - Quote
Beautiful thukker nerve, before the bonus compare to the risk was worth it but now it's so ridiculous that it's just useless.
I looked at the difference on the test server and if you put the bonus of refining in dry null it is more profitable in NS ...
Ipushmyfingersintomyeyes wrote:Erm. I know you probably said the Thukker bonus is to replace the regular T1 bonus but in Azbels (havnt tried Sotiyo yet) we're getting a 10.6% ME bonus from the rig. Is the Thukker bonus *in addition to* the existing T1 ME bonus or in place of? http://i.imgur.com/d5SNPdr.png My guess is the T1 bonus is in additon to the Thukker Bonus: 0.9297 x 0.962 = 0.89437 or 10.5628% bonus. Rounds to 10.6 If this is the case can we *PLEASE* keep this bonus as an addition to the T1 rig effect as this will greatly improve the rig's ability to keep lowsec competitive with manufacturing. This just needs to also work on Raitaru and Sotiyo in lowsec.
you can't put one thukker rigg and one capital component rigg. just thukker or component. |
klana depp
Tr0pa de elite. Ghost Legion.
6
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Posted - 2017.06.18 09:25:52 -
[34] - Quote
Ipushmyfingersintomyeyes wrote:Erm. I know you probably said the Thukker bonus is to replace the regular T1 bonus but in Azbels (havnt tried Sotiyo yet) we're getting a 10.6% ME bonus from the rig. Is the Thukker bonus *in addition to* the existing T1 ME bonus or in place of? http://i.imgur.com/d5SNPdr.png My guess is the T1 bonus is in additon to the Thukker Bonus: 0.9297 x 0.962 = 0.89437 or 10.5628% bonus. Rounds to 10.6 If this is the case can we *PLEASE* keep this bonus as an addition to the T1 rig effect as this will greatly improve the rig's ability to keep lowsec competitive with manufacturing. This just needs to also work on Raitaru and Sotiyo in lowsec.
how on earth did you get that? all i can get is -1% from structure and -7% from the thukker rig. even show info says "-7.03%" on the rig after it is fitted.
so thats the worst lowsec industry nerf ever? not only do you need 2 crazy expensive rigs now to cover t1capital AND jf construction; but it is also giving so much less than a simple previously-15mil thukker caa.. thanks ccp :( |
klana depp
Tr0pa de elite. Ghost Legion.
6
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Posted - 2017.06.18 09:52:54 -
[35] - Quote
so to sum it up..
previously:
- POS module for 15-25mil that could be brought up and taken down any time without loss
- would cover T1 capital components and T2 capital components
- 15% material reduction to offset the risk of being exposed to "lowsec eve people"
- could be slapped onto pretty much every tower because it would only require "some fitting"
now:
- building (L-set) rig needs T1 rig which currently costs ca 4.5b to build, plus the actual thukker bpc, plus covert tools (which are mostly irrelevant for cost)
- but you need 2, because suddenly basic and advanced components are split
- ofc if you ever want to relocate, for example because of $("-º&$/&"-º$ industrial indexes, it all goes puff because :legacy code reasons:
- requires a precious dedicated rig slot in your azbel.. or two.
- and after all this: a whopping 8% material reduction (... wtf?)
note1: ccp originally said that it will probably be possible to unanchor a citadel, scoop it in a freighter, and redeploy it somewhere without losing rigs.. but then rowed back on it. thats what i am referring to note2: i understand the concept of industrial indexes and i am ok with it. but the combination of massively overpriced rigs that you cannot move ever and those indexes is what drives my anger
was lowsec industry really that OP? is this an attempt to make sov in 0.0 useful again (not sure how that would work)? |
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