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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Vokan Narkar
New Eden Traders Aliance
36
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Posted - 2017.05.09 16:58:14 -
[181] - Quote
Suggestion: When docking remember which specific windows were open in a stacked window list and force open these windows upon undocking again. Keyword: UI, windows, QoL Notes: personally I have d-scan and probe scan windows stacked and every time i dock/undock it opens probe scanner even though i had d-scan window opened before docking. Its very annoying. |
Vokan Narkar
New Eden Traders Aliance
36
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Posted - 2017.05.09 19:01:43 -
[182] - Quote
Suggestion: add a new choice "Deliver to inventory hangar" when right clicking an item inside Corporation Deliveries. Keywords: UI, QoL, inventory, delivery Notes: sometimes when the inventory has lot of hangars/containers and you play in smaller resolution it is a bit problematic to move the item from delivery to inventory. It would be much easier if we could do that with right-click. |
Dimitrios Bekas
Pandemic Horde Inc. Pandemic Horde
28
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Posted - 2017.05.10 11:00:20 -
[183] - Quote
Suggestion: Toggle Overheat Click Shortcut / unlock TAB and other locked Keys Keywords: ui, overheat, keybind toggle, unlock keybinds, relaxxing hands mum look ^^ Note: this is something very IMPORTANT for everyone that has setup the shortcuts completely different for nearly everything to have the most "relaxxing" Hand on the Keybinds needed for PVP....and shortest/fastest keystroke Optimization.
You can Overheat hole Racks, single Slots for every Rack too....For EVERY Slot you can setup a seperate Keybind in the Modules Tab/ESC Options.
But....
The "hidden" Feature to change the Overheat State, by holding SHIFT and just clicking on the Module...is not available as a seperate Keybind Option. Changing the default Key "Select" from Shift to something else, is not working for this awesome "hidden" Feature.
I always need to take off my left hand and turn it 20-¦Degree to the left and move my littlefinger down on the Shiftkey, to be able to change the HeatMode fast....
But i want to have the option to bind it to a key near my thumb...it would be a thousands times more relaxxing, besides the fact that it would improve my Skills of course.
It is way more relaxxing and i never ever need to rearrange my hand again...i mean, why are Keybinds like TAB "locked"....i want to be able to change the TAB key too, like it is possible in every other Computergame too, since 1999 :)
----> Please.....MORE SHORTCUT OPTIONS CCP....and FREEDOM for the TAB KEY... Thank you very much. |
Vokan Narkar
New Eden Traders Aliance
39
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Posted - 2017.05.10 16:00:51 -
[184] - Quote
Suggestion: allow us to set a bulletin position. Ie. 1st, 2nd etc. Keywords: corporation, bulettins, UI --- Currently if we want keep certain text in the first spot we have to edit it each time we edit something else or add new bulettin. Annoying, please improve. |
Circumstantial Evidence
416
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Posted - 2017.05.10 18:18:45 -
[185] - Quote
Suggestion: Wallet Journal "Market Escrow Release" descriptions - add reason and/or item name released Keywords: wallet, journal, market, ui Note: I might replace a market order if I knew what and why "Market Escrow Release" is in my wallet journal. --- Promote more market activity by adding more data to the Description of Market Escrow Releases. Was a citadel destroyed? What market buy order has been cancelled, or expired? Where did I place that Market buy order? |
Feledain
Elmsfeuer
75
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Posted - 2017.05.10 21:46:31 -
[186] - Quote
A few different fonts would be nice.
My eyes are no longer the best and stuff gets hard to read sometimes.
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Luc Chastot
707
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Posted - 2017.05.10 22:08:27 -
[187] - Quote
Suggestion: A way to set default SKINs for ships and pod. Keywords: SKIN, cosmetics Note: Refer to the following link
Make it idiot-proof and someone will make a better idiot.
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Michael Umangiar
The Graduates The Initiative.
0
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Posted - 2017.05.11 11:28:34 -
[188] - Quote
Suggestion: Highlight red square in fighter squadron icon about +75% fighter damage Keywords: fighters Note: The new info about damages is great it would be better with 1 second highlight when damages are higher than 75%
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
168
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Posted - 2017.05.11 13:57:54 -
[189] - Quote
Suggestion: Fuel Consumption Per Hour Column on Structure Browser Keywords: Fuel, Structures, Citadels, Engineering Complex, Structure Browser. Note: Useful for calculating total fuel block consumption and budgeting. Also expose this stat within the API. |
Vokan Narkar
New Eden Traders Aliance
42
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Posted - 2017.05.15 14:01:04 -
[190] - Quote
Suggestion: do not mark container as "viewed" if its guarded Keywords: overview, containers --- Could be considered as bugfix. For those who filter viewed containers in overview this would be small QoL change as currently when you do it container is set as viewed and it will disappear from overview. |
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
1381
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Posted - 2017.05.15 16:02:35 -
[191] - Quote
Remove this annoying "beep" that rings whenever I'm targeted. Or give me the option to turn it off back, which you so graciously removed with your "audio settings streamlining".
This "beep" made me completely mute all my clients and I already lost two ships because I then didn't hear the warning sounds of my ships being ripped apart. How am I to rat AND shitpost on the forums when I can't hear the warning sounds anymore?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Dominous Nolen
V0LTA WE FORM V0LTA
315
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Posted - 2017.05.15 16:11:58 -
[192] - Quote
Linus Gorp wrote:Remove this annoying "beep" that rings whenever I'm targeted. Or give me the option to turn it off back, which you so graciously removed with your "audio settings streamlining".
This "beep" made me completely mute all my clients and I already lost two ships because I then didn't hear the warning sounds of my ships being ripped apart. How am I to rat AND shitpost on the forums when I can't hear the warning sounds anymore?
Feedback thread for audio changes here: https://forums.eveonline.com/default.aspx?g=posts&m=6941568#post6941568
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Rivr Luzade
Kenshin. DARKNESS.
3033
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Posted - 2017.05.16 17:45:42 -
[193] - Quote
Suggestion: An option "Empty Folder" for Peoples & Places, bookmarks tab. Keywords: Folders, empty all, peoples & places Notes: Make emptying folders easier. --- Yes, emptying an entire folder is very powerful. Could either be limited to just personal bookmarks in order to prevent too easy abuse in corp locations, or a stricter role than communications officer for corp bookmarks as well. However, it's inconvenient to have to open and highlight bookmarks to delete then when they are in a folder meant for mass deleting bookmarks.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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noone kun
zero tax inc n2
6
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Posted - 2017.05.17 13:08:51 -
[194] - Quote
Suggestion: extending battleship's missle bonuses (velocity, explosion radius etc.) to heavy missles Keywords: ships, missles Note: right now all missle battleships are pretty much the same when using rapid heavy launchers
Suggestion: "Prolonged" light / heavy missle launchers Keywords: modules Note: to have "more fitting options" like ozzy said. old fachion rapid launcher that deals same dps (counting reload time), but has 4x more missles charged and 5sec reload time, if compared to existing rapid launchers
Suggestion: how about to continue that "2 weapon systems for each player faction" ship rebalancing? Keywords: ships, gameplay Note: it doesn't feel good when player used to one weapon system then realises that, for example, there is no - minmatar black ops, marauder, combat cruiser, attack battlecruiser, heavy assault cruiser ets, bonused for missles - amarriam marauder, comand ship, heavy assault cruiser, combat cruiser,attack battlecruiser, single frigate, bonused for drones - gallente marauder bonused for drones, - caldari marauder, bonused for tyrrets
Suggestion: rebalancing drone bonused destroyers Keywords: ships Note: suddestion is to make them high-dps anti-frig ships like they should be. so 20% - 30% of drone damage per destroyer skill level and removing all turrets should do just fine
Suggestion: mediun micro jump drive for attack battlecruisers, cruisers etc Keywords: ships, modules Note: suggestion is to restrict using of this module (and many other modules) by setting relevant cpu / powergrid requirements instead of "can be fitted to" in the description
more of my suggestions here https://forums.eveonline.com/default.aspx?g=search&postedby=noone+kun&topic=Little+Things |
Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
1
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Posted - 2017.05.19 12:36:28 -
[195] - Quote
Suggestion: Ability to find/sort stations with LP stores for your faction by jump range Keywords: FW, LP Store, where am I anyway, LP farming, Note: Helps get back into the FW fight fast instead of looking for stations --- Sometimes my FW takes me to parts of the battlefield far away from my usual LP store. Trying to figure out where I can go redeem my LP when I get some downtime currently works by choosing "Set Destination" on each station of the faction, and seeing which one is closest.
It would be much nicer to be able to sort the LP-Store corp's station list by jump range, like the way the Agent Finder currently works. |
Benje en Divalone
13
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Posted - 2017.05.19 20:22:56 -
[196] - Quote
Suggestion: Tags on the locked target circles Keywords: Targets, tags Note: Helps when trying to shoot stuff in tagged order --- In fleet situations it would be incredibly useful to me if the information in the overview's Tags column were reflected on the locked target circles. |
Dictateur Imperator
Ab origine fidelis Get Off My Lawn
43
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Posted - 2017.05.19 21:26:29 -
[197] - Quote
Dictateur Imperator wrote:Sugestion : Make fighter don''t stop after killing something, make they orbit.... keywords: Game accessibility, player healthy, fighter, carrier, cap Note : It will avoid player can't play due to Real life problem (all people can't click on W and move mouse in same time for a lot of reason).
up |
Dominous Nolen
V0LTA WE FORM V0LTA
320
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Posted - 2017.05.19 21:52:49 -
[198] - Quote
Suggestion: Anchor/Unanchor timers for Mobile Warp Bubbles Keyword: Warp Disruption, Bubble, Timer Note: Similar to depot timers, wormhole polarization timers etc. please include an anchoring timer for the pilot deploying the bubble or the corp its been anchored for.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Evaldia
Comrades in Construction TOG - The Older Gamers Alliance
0
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Posted - 2017.05.20 22:12:09 -
[199] - Quote
Suggestion: Borderless Maximized Window - [Display mode] Keyword: Display, Laptop, Multiboxing Note: Display mode similar to "Fixed Window" but allows the Windows task-bar to be visible and accessible without the need to Alt-Tab.
Original thread: https://forums.eveonline.com/default.aspx?g=posts&t=520019 |
Soleil Fournier
Black Serpent Technologies The-Culture
187
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Posted - 2017.05.20 22:57:18 -
[200] - Quote
Suggestion: Change Shield and Information Command Implants to Slot 9. Leave Armored and Skirmish Implants Slot 10. Keywords: Implant Slots, Fleet Support Implants Note: Allows players greater flexibility with Command Burst Implants. ---
With the Fleet Support Implants all occupying slot 10, if my fleet switches to a Shield Doctrine from an Armor Doctrine mid-fleet, I must either:
A) Destroy the Armor Mindlink implant and Plug in the Shield Mindlink (Expensive waste) B) Jump to a clone with the Shield Mindlink (time consuming and not always a logistical option) c) Go without the Mindlink (hurts your ability to help the fleet)
Switching the Shield and Information Command Mindlink to Slot 9 will allow players to plug in Both Armor/Skirmish and Shield/Information Navy Mindlinks at the same time and be able to use their command burst abilities to full effect regardless of mid-fleet or day-to-day doctrine changes. |
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Astevon
Astral Sanctuary - 7th Division
13
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Posted - 2017.05.21 08:09:19 -
[201] - Quote
Suggestion: Add option 'Look at' when rightclicking sites in probe window Keywords: UI,rightclick --- While hugging an ice asteroid with my orca and wondering if I have a clear align towards a site, I end up just spinning camera around up and down trying to spot the site in space, which is cumbersome and can be time consuming, when it could be done so quickly with 'Look at'.
Previous Main: Astecus | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
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Eto Hashur
Servicios Tacticos Independientes
4
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Posted - 2017.05.21 20:27:01 -
[202] - Quote
Suggestion: Add an option to quickly navigate the right-click menu with a keyboard. Keywords: Usability, keyboard, right-click menu Note: Also could be done with other parts, like the overview or the D-Scan results.
Label right-click menu with numbers. You right-click, then you press the sequence of keys corresponding to the menu and submenu for the action you want. If "Warp to" is the second option of the main menu and "20km" the third option in that sub-menu, I right click on something, press "2 3", and I warp at 20. |
Eto Hashur
Servicios Tacticos Independientes
4
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Posted - 2017.05.21 20:28:59 -
[203] - Quote
Suggestion: Add icons to the actions that have one already associated (like "warp to", "show info", etc) in the right-click menu. Keywords: right-click menu, usability, readability Note: It's much easier to see that in the heat of battle than reading between 12 options. |
Eto Hashur
Servicios Tacticos Independientes
4
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Posted - 2017.05.21 20:34:53 -
[204] - Quote
Suggestion: Regarding the right-click menu, prioritize the options in sub-menus (most used on top), organize them in a clear, rational layout. Keywords: usability, readability, right-click menu Note:
Clean the first level of the tree of rarely used options (capture portrait, report isk spammer, place bounty, quit corporation) and organize these options into submenus (everything related to Contacts under the "contacts" tab, for example). Remove redundancy. Reword options to avoid confusion (I've lost count of the times I've tried to invite somebody to a fleet by going to the "invite to" submenu or almost clicking the "invite to duel" option. Name these "chat rooms" and "challenge to a duel", for example). Put urgent, or frequently used options separated from the stuff you use once a year or less. |
Eto Hashur
Servicios Tacticos Independientes
4
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Posted - 2017.05.21 20:40:07 -
[205] - Quote
Suggestion: Make key commands work with absolutely every focus except chat windows or text input fields. Keywords: Keyboard, usability
Key binds only work with very specific focus of the mouse. If you have the focus on your watchlist for example, your key commands don't register. I can understand the chat windows capturing the keystrokes; but with absolutely every other focus, the keybindings should work. Currently it feels very inconsistent for heavy keyboard users (I use a Logitech G13). |
Ellariona
EYES 3VERYWHERE
162
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Posted - 2017.05.23 19:03:03 -
[206] - Quote
Suggestion: move the tooltip for 'No launcher fitted' or make it so that you have to hover a bit longer before it pops up. Keywords: probe scanner, tooltip, obstructing, UI, tabs Note: I have put the d-scan and probe scanner windows over a number of chat windows to save space, but when my cursor hovers over the 'No launcher fitted' icon of the probe scanner to switch to d-scan, my clicks to other tabs are obstructed by the tooltip that appears over them (on top of the "No launcher fitted" probe launcher icon). I would suggest moving the tooltip to the bottom of that icon or making it so that you have to hover over it longer. It's a small change, but for my UI, that would be an improvement. |
Evaldia
Comrades in Construction TOG - The Older Gamers Alliance
0
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Posted - 2017.05.23 21:36:03 -
[207] - Quote
Suggestion: Table Style "Targets" Keywords: UI, Customization Description: "Targets" as they are working now is a single row. What if you could limit the width of the row and have multiple rows. Imagine playing on a small monitor and flying a ship that could lock 10-ish targets (like the Noctics is capable of), the screen will fill up your entire screen pretty quick. Some may even become hidden behind/overlap other UI elements like Current System Info, Chat windows etc. |
Nuranon Bolt
N-FINITY Combat Wombat.
0
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Posted - 2017.05.25 15:15:40 -
[208] - Quote
Suggestion: Seperate Fitting and Ship Name Keywords: UI, Fitting, Simulation Description: allow to save a "Ship Name" when simulating and saving a fit, Fits could be named "Double Rep PVE" without giving Intel through the shipname when not renamed. |
Lion Drome
Der Wehrmacht
7
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Posted - 2017.05.25 22:41:12 -
[209] - Quote
Suggestion: Change the Porpoise M3 to match it with Noctis & other industrials. Keywords: Porpoise, Noctis, Industrial, M3, Repackage, Typo, Correction, Balance, Note: Porpoise uses the same hull model as the Noctis which would indicate it should be in the same size class with the other industrials which means it's M3 should be 20,000 m3 instead of the current 50,000 m3 while packaged. |
Nicholai Thomasovich
Astroco Solyaris Chtonium
3
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Posted - 2017.05.26 23:32:42 -
[210] - Quote
Suggestion: For PI - An option to type in your desired duration Keywords: Planetary Interaction, PI, GUI, UI Description: Having to use a slider gets very tiring very quickly.
Suggestion: For PI - The ability to save templates, or change multiple structures to the same thing (i.e. factory to a schematic, and route) via multiple selections Keywords: Planetary Interaction, PI, GUI, UI Description: Would make setting up PI much less monotonous |
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