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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:36:59 -
[1] - Quote
This information will be re-released in dev blog form with translation into multiple languages in the near future.
Hello prudent Capsuleers! Today we will be providing some more detail about the Starbase and outpost transition plans that we announced last week at Fanfest here in Reykjavik. This blog will cover details of the next couple steps in the long-term plan of phasing out Starbases, as well as the big transition event for upgrading all of New EdenGÇÖs outposts and conquerable stations.
Starbase Industry and Resource Processing Structures In Fanfest 2015, when CCP unveiled the high level plan for what would become Upwell structures, we described an early plan for how the transition process would work. Structure Transition Image
After new Upwell structures were introduced that replicated and improved upon the functionality of older structures, we would begin a gradual transition process to phase out the older technology.
When the Engineering Complexes and industrial service modules were introduced in the Ascension expansion last year, Upwell structures reached feature parity with a large number of industrial Starbase modules. As we showed in the Fanfest keynote last week you have been taking full advantage of the new structures and have moved the majority of New EdenGÇÖs industry into Engineering Complexes: Industry Breakdown Image
We now believe that we are approaching the right time to start phasing out the older Starbase industry structures and taking the next step towards eventually transitioning completely.
The phaseout process for any Starbase structures will be a multi-stage process. We wonGÇÖt be rushing things, but today we can talk about the timelines and some details for the next two steps in this process.
In our May release we plan to end NPC BPO seeding and the building of new Starbase structures for the following Starbase structure groups:
- Starbase Compression Arrays
- Starbase Reprocessing Arrays
- Starbase Assembly Arrays
- Starbase Labs
Then in our August release we will remove the bonuses from Reprocessing Arrays, Assembly Arrays, and Starbase Labs.
This means that starting in August, Starbase Reprocessing Arrays will only provide a 50% refining yield, Starbase Assembly Arrays will not provide any material or time bonuses to manufacturing jobs, and Starbase Labs will not provide any time bonuses to research, copy, or invention jobs.
These structures will continue to operate for some time longer and any jobs started before the August patch will complete with the bonuses intact.
There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.
The future steps in the Starbase phaseout process will include disabling of Starbase Moon Mining Arrays and Starbase Reactors when Refineries are released, as well as eventually removing the types associated with obsolete Starbase functions completely and distributing appropriate compensation to their owners.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:09 -
[2] - Quote
Developed Outposts Improvement and Transformation Program
As we announced last week in the Fanfest keynote, we are also approaching the right time for the great Outpost transition event to complete. Upwell will be engaging in a massive program upgrading all of nullsecGÇÖs Outposts and Conquerable Stations to state of the art Citadel technology that can benefit you and your alliance!
Outposts and Conquerable Stations are iconic structures that have been cornerstones of nullsec history and represented the pinnacle of achievement for Capsuleer alliances for many years. For structures this significant it wouldnGÇÖt be enough to simply replace them. We knew they deserved to go out with a bang in a celebration worthy of the EVE community.
The centerpieces of this celebration will be a new set of faction Citadels that will be exclusive to the Outpost replacement program. These special upgraded Citadels will enter the game through this Outpost replacement event and then no more copies of these types will ever be added.
There will be five faction Citadels available-- one to replace each of the Outpost types and one to replace the Conquerable Stations built long ago by the GÇ£ImmenseaGÇ¥ organization. The four Outpost replacement Citadels will use upgraded and rescaled versions of the Outpost visual models and will therefore look very familiar to current nullsec residents. Faction Citadel Image The one Conquerable Station replacement Citadel type will look like a Fortizar with a new unique color scheme.
Each of these new faction Citadels will have the stats of an improved Fortizar, and share the FortizarGÇÖs docking restrictions. Each will gain a set of special bonuses connected to their former station identity: combining the defensive benefits of a Fortizar with extra bonuses usually reserved for more vulnerable structures.
- The Minmatar Outpost replacement Citadels will gain a bonus to reprocessing (smaller than the bonus on Refineries)
- The Amarr Outpost replacement Citadels will gain bonuses to manufacturing (smaller than the bonus on Engineering Complexes)
- The Caldari Outpost replacement Citadels will gain bonuses to research (smaller than the bonus on Engineering Complexes)
- The Gallente Outpost replacement Citadels will have an extra service module slot and gain a bonus to service module fuel use
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots as well as milder versions of the bonuses from the other four faction Citadels.
These new faction Citadels will be able to be unanchored, scooped and redeployed just like any other Upwell structure. They will not be manufacturable by capsuleers.
The faction Citadels replacing upgraded Outposts will receive another exclusive benefit: new special edition faction structure rigs. Which of these powerful rigs you receive will depend on the upgrades installed on the Outpost being replaced. The combined Outpost upgrades installed on each Outpost will all be added to a single faction rig so that the other two rig slots will remain free for use with normal L-set rigs.
Like the faction Citadels themselves, these rigs will be exclusive to the Outpost upgrade event and no more will ever be added to New Eden. These rigs will begin installed and will be destroyed if removed or if their host Citadel is unanchored (just like a normal rig).
The corporations receiving these faction Citadels will have a decision to make: whether to defend their new faction Citadel in its current location and keep the benefits of the faction rig, or to unanchor their new structure for sale or redeployment elsewhere. This may be a tough decision for many corporations, but both options have very significant benefits.
New EdenGÇÖs 68 Conquerable Stations have an especially important place in EVE player history. For most of their existence they made ideal locations for alliance home systems spread across the entire cluster. Conquerable Station Systems like NOL-M9, H-W9TY, C-J6MT, 1V-LI2, VFK-IV, BKG-Q2, C9N-CC, JV1V-O and FAT-6P have all been host to amazing Capsuleer achievements and epic stories full of drama and suspense.
Many of these stories can be difficult for newer players to find, so we realized that the end of the Conquerable Stations would be the perfect opportunity to add special monuments to the adventures you EVE players have led around those stations over the years. Each Conquerable Station will be replaced both with a new faction Citadel and with a special landmark site that will contain the ruined remains of the old station as well as a monument describing some of the historical significance of that particular system and station. The monument will also list the last alliance to control that Conquerable Station before the transition event. These landmarks will be a permanent reminder of the great things players have done in these systems over more than a decade.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:18 -
[3] - Quote
The Big Day
The Outpost replacement event is currently planned for this winter, in a patch some period of time after the expansion that contains the Refineries. As we get closer to release we will start getting more specific about the dates involved.
During the downtime on the event day, the new faction Citadels will be automatically anchored at a location near the Outpost or Conquerable Station they are replacing. Whenever possible items that were inside the old Outpost or Conquerable will be moved directly into the new Citadel, with some items moved into asset safety as needed. Any of the items placed in the new Citadels can be manually placed into asset safety by their owners whenever they wish, just like all items in other Upwell structures.
The new Citadels will come with a number of service modules for free, some of which will be automatically installed and online with a buffer of free fuel and some of which will be placed in the cargohold of the Citadel.
The new Citadels will be owned by the corporation that owned the Outpost or Conquerable station before downtime. Citadels replacing stations that are in freeport mode when downtime hits will be given to the last owning corporation before the freeport period began.
For the first week after the transition event these new faction Citadels will be invulnerable to allow their owners to set their preferred vulnerability schedule.
We hope that this Outpost transition event will be exciting and anticipated by the alliances of New Eden, as they will be eligible to receive extremely valuable special edition Citadels as a reward for their collective efforts in taking and holding these stations. We will be listening closely to the EVE communityGÇÖs feedback on all of these plans and we will keep you all up to date with more details as the big day approaches.
Thanks! -Team Five O
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14875
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Posted - 2017.04.11 14:37:32 -
[4] - Quote
Reserved
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Zat'Nickatel
No Vacancies No Vacancies.
0
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Posted - 2017.04.11 15:07:28 -
[5] - Quote
Yey! More structures to fill our wormhole with! |
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
19569
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Posted - 2017.04.11 15:11:57 -
[6] - Quote
Interesting stuff for sure :) maybe we'll be able to get our hands on something beforehand, this could be really cool
"A City made of Dreams is built in heaven"
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
435
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Posted - 2017.04.11 15:13:40 -
[7] - Quote
What about all the Minnie stations upgraded for office slots, which was almost a required upgrade when you built supers in a pos with BPO's in station. Do you have an idea what rigs bonus that will translate into?
Secondly, now that outposts are almost completely gone: OUTPOST CONSTRUCTION SKILL rank 16 and it is useless.... |
xttz
GoonWaffe Goonswarm Federation
804
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Posted - 2017.04.11 15:19:25 -
[8] - Quote
What is happening with the industry index bonuses provided by outposts? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
435
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Posted - 2017.04.11 15:29:00 -
[9] - Quote
xttz wrote:What is happening with the industry index bonuses provided by outposts?
There was talk of an iHUB upgrade to reduce by 30%, but was also sort of led to believe that would be an admin hub thing, not a current iHub think, so not sure what happens between outpost removal and admin hub release. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
436
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Posted - 2017.04.11 15:40:26 -
[10] - Quote
xttz wrote:What is happening with the industry index bonuses provided by outposts?
edit: are jumpclones moved into the new structures too?
Medclones?
Offices? Corp ****?
What about deliveries? What about stuff in corp umm, what is the place where corp assets go when you unrent a corp office? Lockdown?
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FT Diomedes
The Graduates
2882
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Posted - 2017.04.11 15:45:13 -
[11] - Quote
I'm really hoping there is a burst of activity to secure these assets prior to the patch. I just wish it was coming sooner and more suddenly. With such a long lead time, alliances will be able to plan properly and dig in. With a shorter lead time, the land grab would be more frantic. I want something more like the California Gold Rush of 1849 and less like the Google IPO.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2882
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Posted - 2017.04.11 15:47:06 -
[12] - Quote
What about jump clones? What will happen to them?
Will stuff that is currently locked in an inaccessible station going to become accessible? I think there are still a few stations that were "deadzoned" over the years. That's potentially a huge amount of stuff for a group to recover via asset safety.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Anthar Thebess
1691
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Posted - 2017.04.11 15:59:40 -
[13] - Quote
CCP Fozzie wrote:Developed Outposts Improvement and Transformation Program
The centerpieces of this celebration will be a new set of faction Citadels that will be exclusive to the Outpost replacement program. These special upgraded Citadels will enter the game through this Outpost replacement event and then no more copies of these types will ever be added.
Please don't make them so unique, seed single run BPC for them into the "Navy" LP stores. Just make them extremely expensive - make a single run cost 30-50bilion not including the construction cost.
There always be people willing to buy them - they don't destroy balance in any way but make game much more interesting and shiny.
Quote:new special edition faction structure rigs This things can be unique and provide good enough reason to not remove the current installations after the change.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
177
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Posted - 2017.04.11 16:03:16 -
[14] - Quote
I may have read past this, but what about clones (and implants) in those stations? I assume they'll just be moved to the new structure? So I'd assume they will also have an active clone bay module.
Lastly, I'm really curious what will come of the system wide effects such as the Amarr outpost and it's system effect on reducing the effects of production on the index. Or is that part of what will be tied to these faction rigs? |
Jaden Noah
Imperial Dreams Curatores Veritatis Alliance
9
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Posted - 2017.04.11 16:52:39 -
[15] - Quote
Please give us the ability to reprocess the old station eggs.
And do something with the old outpost BPOs like convert them into something different (like with the SBU BPOs)
It kills me to have all this old, unusable stuff in game (like the Dust items.)
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 17:18:50 -
[16] - Quote
It's going to be really neat seeing nullsec outpost models in empire space |
Endecroix
The Quiet Joys of Brotherhood
44
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Posted - 2017.04.11 17:23:24 -
[17] - Quote
Thanks for letting us know you will be giving special attention to the Faction labs. May I respectfully point out that the Hyasyoda lab is an Epic Arc reward and therefore something notable and it would be a shame if the Caldari Epic Arc reward didn't get parity with the other lines and that previous Epic rewards weren't upgraded at this time.
The Epic Arcs I know don't mean a lot to most but to some of us they do and it's good to get some positive ISK reward from them along with the faction standing. I am not asking for anything special here just parity with the Amarr implant etc. |
Ripard Teg
Ice Fire Warriors Shadow Cartel
1343
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Posted - 2017.04.11 17:31:59 -
[18] - Quote
Good changes! It looks like you guys have put a lot of thought into this, and it shows. Two questions:
You mention that during the transition, some assets will be automatically to asset safety "as needed". Can you elaborate?
And it's implied in your posts, but not explicitly stated: will the faction Fortizars be destroyable as current Fortizars are?
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
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Posted - 2017.04.11 17:41:49 -
[19] - Quote
If the current outpost bonusses remain the same some outposts will be worthwhile, some never got upgraded and suck already for industry. If you decrease them anymore relative to the ECs the structures will be ok sometimes for industry. |
Sullen Decimus
Polaris Rising The Bastion
72
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Posted - 2017.04.11 17:51:07 -
[20] - Quote
Nasar Vyron wrote:I may have read past this, but what about clones (and implants) in those stations? I assume they'll just be moved to the new structure? So I'd assume they will also have an active clone bay module. Very expensive clones that were locked down in a station, safe until we could safely retrieve them, now would have the chance to be destroyed if the owning corp decides to convert and unanchor.
RIP your old clones lol. Better get those little bastards out while ya still can. You have 8 months to thing about it.
CSM XI Member
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
Sullen Decimus for CSM XII
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Aernir Ridley
Brave Newbies Inc. Brave Collective
9
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Posted - 2017.04.11 18:03:18 -
[21] - Quote
Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)?
"For most people, the sky's the limit... For those who love aviation, the sky, is home."
-Cheers! :D
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Scatim Helicon
GoonWaffe Goonswarm Federation
3448
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Posted - 2017.04.11 18:05:02 -
[22] - Quote
Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0?
Every time you post a WiS thread, Hilmar strangles a kitten.
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Circumstantial Evidence
399
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Posted - 2017.04.11 18:18:06 -
[23] - Quote
Ripard Teg wrote:And it's implied in your posts, but not explicitly stated: will the faction Fortizars be destroyable as current Fortizars are? If so, does this mean that over time and eventually, there will be zero faction Fortizars with no replacements possible? Team Five-0 wrote:For the first week after the transition event these new faction Citadels will be invulnerable to allow their owners to set their preferred vulnerability schedule. I think its pretty clear ;) Vulnerable, therefore destructible, non-replaceable Faction citadels with a unique model... how many will go straight to un-anchoring after the transition? I read some stuff about a lack of CCP content for the summer, but the way this is being set up ... capsuleer "content" may fill the void. On transition day, what large nullsec organization will be named on the most landmarks? (In space they have no interest in holding?) |
Jackex Tivianne
Dreddit Test Alliance Please Ignore
4
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Posted - 2017.04.11 18:32:01 -
[24] - Quote
Looks like a big set of changes! One thing I didn't see mentioned is support for dispensing noobships added to Citadels. Are there still plans to add that feature? |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
108
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Posted - 2017.04.11 18:37:55 -
[25] - Quote
I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Why should we be interested to keep them? Why is this update paid such attention? It's nothing more than a history of New Eden.
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Milla Goodpussy
Federal Navy Academy
556
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Posted - 2017.04.11 19:05:49 -
[26] - Quote
what about players who have researched BPO's of those platform eggs?
what about players that were told they'd get reimbursed for having that ancient crap!
what about the sov holders who were hoping to be paid out based on the value of the outpost in order to fund their keepstar project!!
this entire idea you came up with fozzie sucks.. so you sit there and provide an event for wrecking balls to steal stations on the last day then they'll get a free faction citadel in its place..
this is so wrong that its just wrong!!!
and may god have mercy on Provi! |
Circumstantial Evidence
399
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Posted - 2017.04.11 19:10:05 -
[27] - Quote
Atum' Ra wrote:I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Re-read post #2.
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots
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Nevyn Auscent
Broke Sauce
3946
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Posted - 2017.04.11 19:39:41 -
[28] - Quote
Aernir Ridley wrote:Will Caldari and Minmatar null sec stations still be "kickout" stations (as in the undock point being outside of the docking radius)? Allow me to introduce you to this mechanic called..... Tethering. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3177
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Posted - 2017.04.11 19:55:22 -
[29] - Quote
Milla Goodpussy wrote:what about players who have researched BPO's of those platform eggs?[/wuote] Good question. Milla Goodpussy wrote:what about players that were told they'd get reimbursed for having that ancient crap! Probably get angry at the person who told them that. As far as I've seen, CCP has been purposely vague about this process until now because they hadn't decided yet. Milla Goodpussy wrote:what about the sov holders who were hoping to be paid out based on the value of the outpost in order to fund their keepstar project!! They can still sell them if they don't want the new structures. Otherwise them hoping for more isk was kind of a long-shot anyway. [quote=Milla Goodpussy]this entire idea you came up with fozzie sucks.. so you sit there and provide an event for wrecking balls to steal stations on the last day then they'll get a free faction citadel in its place.. Not CCPs problem at all if the owners can't hold their assets under normal mechanics. People were told outposts were going to be nuked one day. If they thought they were going to get a free ride until then, that's their own problem. |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
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Posted - 2017.04.11 20:06:13 -
[30] - Quote
Circumstantial Evidence wrote:Atum' Ra wrote:I'm sorry, but I don't understand in what these faction citadels are better that other citadels??? Re-read post #2.
- The GÇ£ImmenseaGÇ¥ Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots
Thats only refering too the conquerable stations. The oupost replacement citadels have a unique look and come with the same upgrades as the outpost was. However fozzie has said they won't be as good as engineering complexes so whatever. |
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