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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Morwennon
The Tuskers The Tuskers Co.
96
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Posted - 2017.06.22 10:14:20 -
[241] - Quote
Lucas Quaan wrote:So is this change actually coming anytime soon? Would like to know for :reasons:. :)
I too have, uh, reasons for wanting to know whether these changes are going to be coming in, say, the next two months. |
Mattio11
Justified Chaos Spaceship Bebop
0
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Posted - 2017.06.22 20:13:35 -
[242] - Quote
I approve these proposed changes!
The Othrus will be a bit weaker, the Caracal will be more suited to it's cost, and the Scythe Fleet issue will be a bit more attractive to fly.
And perhaps the DRAKE FLEET will make a triumphant return!! Muahahahaha!!
...though the 35s reload time was painful enough already -_- |
guigui lechat
the no fock given
54
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Posted - 2017.06.22 23:15:25 -
[243] - Quote
I think only the second part whould be applied, so 35s cooldown. 35s is enough to make bad misile selection enough of a pain.
actually, make it 60s. and double the damage of rapid. same overall dps, more selective and "hit and run". |
Lelob
Habitual Euthanasia Pandemic Legion
250
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Posted - 2017.06.28 01:26:01 -
[244] - Quote
RIP Bhargest, you are now utterly trash. :( |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
211
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Posted - 2017.06.28 11:02:25 -
[245] - Quote
Lelob wrote:RIP Bhargest, you are now utterly trash. :(
Sold mine ages ago, as soon they posted these terrific ideas... |
ISD Stall
ISD STAR
76
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Posted - 2017.07.01 02:35:34 -
[246] - Quote
Quote:Specifically restricted conduct.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to courteous when disagreeing with others.
In order to maintain an environment where everyone is welcome and discussion flows freely, certain types of conduct are prohibited on the EVE Online forums.
I have removed a thread for the following reason: Personal Attacks
ISD Stall
Member, STAR & CCL
Interstellar Services Department.
////////////////////////////////////////////////////
SEE YOU ON THE NEW FORUMS
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Jose Montalvo
PWT0 Fleet Fidelas Constans
7
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Posted - 2017.07.02 02:52:30 -
[247] - Quote
CCP Foxie......Will this changes be implemented before the AT or by the end of the summer?? |
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CCP Fozzie
C C P C C P Alliance
14977
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Posted - 2017.07.05 15:33:16 -
[248] - Quote
To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Jeremiah Saken
The Fall of Leviathan
829
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Posted - 2017.07.05 16:01:14 -
[249] - Quote
CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks. Avoiding summer clusterf***?
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
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Quinlin Harpy
Maidens Of The Chalice Two Maidens One Chalice
0
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Posted - 2017.07.05 16:19:08 -
[250] - Quote
Holy ****, this weren't actually an April fools joke?
Fozzie have you ever actually played this game? You do realise this change would make alot of ships such as the cerb/caracal/orthrus/barghest and pretty much all other rapid launcher based ships complete trash?
I can understand a slight increase to reload time but completely removing the range bonuses? Are you insane?
Also whats the point in even trying to give heavy missiles a damage increase? It wont dig them out of the pit of uselessness they are currently in, they need better damage application, not more raw damage. |
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Caleb Seremshur
Pineapple Pizza LLC
885
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Posted - 2017.07.06 07:32:22 -
[251] - Quote
CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks.
Why not just update the test server with this? So we can take common fits and actually put them through their paces? |
Lug Muad'Dib
Wise Humans Sword
62
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Posted - 2017.07.06 08:42:54 -
[252] - Quote
Caleb Seremshur wrote:CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks. Why not just update the test server with this? So we can take common fits and actually put them through their paces?
Cause they have listen feedback and won't make this change ? |
Alderson Point
Federal Navy Academy Gallente Federation
104
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Posted - 2017.07.07 14:45:00 -
[253] - Quote
CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks.
I've got to admit, I am relieved by this news, the proposal was not something I would have wanted to see, it didn't address the issues, and it was the wrong solution on top of that.
Hopefully when we restart the discussions, it will start from a place far far away from this proposals starting point. |
Kitty Bear
Deep Core Mining Inc. Caldari State
1622
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Posted - 2017.07.10 16:52:54 -
[254] - Quote
Alderson Point wrote:CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks. I've got to admit, I am relieved by this news, the proposal was not something I would have wanted to see, it didn't address the issues, and it was the wrong solution on top of that. Hopefully when we restart the discussions, it will start from a place far far away from this proposals starting point. You might want to consider why People fit these, and whether if the standard launchers were able to be effective, would there any need for rapids to exist at all?
I generally used RLML's on a Gila They are excellent for taking out small ships, leaving my drones to concentrate on the larger ships I used RHML's on the RS for the same reason. Even with several application mods and rigs, cruise missiles are not very effective against smaller (s/m) ships
I don't have an issue with current reload times, nor do I expect to have 1 with slower reloads (it will be mostly somewhere around how it used to be before they got a buff anyway)
As both systems utilise smaller ammunition loads, with a corresponding reduction in range, I found my self using a more brawler based approach which I found to be more engaging than sniping from extreme ranges. (this is the why)
The proposed reversion on the old HML nerf is good news, the original problem with them was their range and not the damage they could do.
My observations/thoughts on the 2 weapon systems RLML - A system that launches small missiles designed to be used on Medium (C/BC) sized hulls Effective range shout NOT outstrip the maximum effective range of the standard small launchers equipped on small (F/D) ships Fitting requirements should be much higher than for a standard small launcher, but may be a little lower than for a standard medium launcher. Maximum effective damage should be higher than a standard small launcher, but less than a standard medium launcher.
Using the RLML on a cruiser or BC should mean the player making a choice between having longer range and higher damage against m/l targets with poor performance against small (F/D) targets, or poor performance against m/l targets and improved application against small targets with a shorter effective engagement range.
For the RHML the same general concepts apply (and it saves me typing almost identical stuff :D)
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GROUND XERO
Rennfeuer Project.Mayhem.
21
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Posted - 2017.07.13 09:32:36 -
[255] - Quote
Kitty Bear wrote:Alderson Point wrote: I've got to admit, I am relieved by this news, the proposal was not something I would have wanted to see, it didn't address the issues, and it was the wrong solution on top of that.
Hopefully when we restart the discussions, it will start from a place far far away from this proposals starting point.
You might want to consider why People fit these, and whether if the standard launchers were able to be effective, would there any need for rapids to exist at all?
I generally used RLML's on a Gila They are excellent for taking out small ships, leaving my drones to concentrate on the larger ships I used RHML's on the RS for the same reason. Even with several application mods and rigs, cruise missiles are not very effective against smaller (s/m) ships I don't have an issue with current reload times, nor do I expect to have 1 with slower reloads (it will be mostly somewhere around how it used to be before they got a buff anyway) As both systems utilise smaller ammunition loads, with a corresponding reduction in range, I found my self using a more brawler based approach which I found to be more engaging than sniping from extreme ranges. (this is the why) The proposed reversion on the old HML nerf is good news, the original problem with them was their range and not the damage they could do. My observations/thoughts on the 2 weapon systems RLML - A system that launches small missiles designed to be used on Medium (C/BC) sized hulls Effective range shout NOT outstrip the maximum effective range of the standard small launchers equipped on small (F/D) ships Fitting requirements should be much higher than for a standard small launcher, but may be a little lower than for a standard medium launcher. Maximum effective damage should be higher than a standard small launcher, but less than a standard medium launcher. Using the RLML on a cruiser or BC should mean the player making a choice between having longer range and higher damage against m/l targets with poor performance against small (F/D) targets, or poor performance against m/l targets and improved application against small targets with a shorter effective engagement range. For the RHML the same general concepts apply (and it saves me typing almost identical stuff :D)
Or just give back the old stats before burst/reload thinngy!!!
NCPL (Necromonger of new Eden) will make EVE great again!
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ivona fly
Black Fox Marauders Spaceship Bebop
40
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Posted - 2017.07.19 16:38:13 -
[256] - Quote
Light missile: a missile tuned to cause maximum damage to smaller ships
Give it a bonus vs smaller ships, reduce its overall damage. then caracal / cerb still have role, frigates can still use them etc. |
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