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Thread Statistics | Show CCP posts - 22 post(s) |
Dominous Nolen
V0LTA WE FORM V0LTA
273
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Posted - 2017.04.04 21:48:55 -
[91] - Quote
Antiquarian - Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
@dominousnolen
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Bienator II
madmen of the skies
3608
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Posted - 2017.04.05 03:14:16 -
[92] - Quote
how hard would it be to add the warp-through-planet effect to the stars too? So that you don't clip through the geometry when you warp through it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Darwin
C C P C C P Alliance
2446
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Posted - 2017.04.05 11:51:29 -
[93] - Quote
Dominous Nolen wrote:Can you speak to any possiblity of any camera changes in the near future or even if its being considered? The in-game camera system is maintained by another team (Team Psycho Sisters) and we're not really able to speak for that team in this thread. If there's not an active thread for camera feedback right now, I recommend posting your feedback in one of the general feedback threads.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
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CCP Savior
C C P C C P Alliance
91
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Posted - 2017.04.05 11:52:23 -
[94] - Quote
Bienator II wrote:how hard would it be to add the warp-through-planet effect to the stars too? So that you don't clip through the geometry when you warp through it.
Yeah we noticed this and how it looked while play testing internally. Discussions about using that same system are being had at the moment, so Its something we're looking at changing :)
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Dominous Nolen
V0LTA WE FORM V0LTA
273
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Posted - 2017.04.05 14:19:43 -
[95] - Quote
CCP Darwin wrote:Dominous Nolen wrote:Can you speak to any possiblity of any camera changes in the near future or even if its being considered? The in-game camera system is maintained by another team (Team Psycho Sisters) and we're not really able to speak for that team in this thread. If there's not an active thread for camera feedback right now, I recommend posting your feedback in one of the general feedback threads.
Thanks for following up Darwin, I have previously done this, but i believe the related camera threads were closed.
@dominousnolen
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Dominous Nolen
V0LTA WE FORM V0LTA
275
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Posted - 2017.04.17 22:09:48 -
[96] - Quote
Antiquarian - Any word on when you might be putting a new build up for testing? Right now it appears we're still using the original 7 sliders that were tested previously.
@dominousnolen
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Quazar Doosan
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2017.04.23 21:30:52 -
[97] - Quote
Third party warp, please :) |
Dominous Nolen
V0LTA WE FORM V0LTA
288
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Posted - 2017.05.02 16:00:31 -
[98] - Quote
Any updates from CCP? We're a week out from the patch...
@dominousnolen
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.03 11:29:33 -
[99] - Quote
Hey Dominous, sorry for the delay in reply, things have been pretty busy over here.
CCP Baldur (audio director) has been looking at the usage statistics and at the comments here. He's got a few potential changes set back to alter some of the sliders, but wants to offer the current set up to the general public first before changing it.
So what is on Singularity now will be going live on the 9th as planned, with modification after deployment in either patch or release form following additional player feedback and response.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Dominous Nolen
V0LTA WE FORM V0LTA
289
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Posted - 2017.05.03 14:27:36 -
[100] - Quote
CCP Antiquarian wrote:Hey Dominous, sorry for the delay in reply, things have been pretty busy over here.
CCP Baldur (audio director) has been looking at the usage statistics and at the comments here. He's got a few potential changes set back to alter some of the sliders, but wants to offer the current set up to the general public first before changing it.
So what is on Singularity now will be going live on the 9th as planned, with modification after deployment in either patch or release form following additional player feedback and response.
No Worries man, i know how deadlines go etc. Thanks for the response.
Alright, well atleast its being re-evaluated. My concern is right now on a few things. Namely the following:
- What items are bound to what slider in the 7 sliders.
- Where is the 3rd party warp in effect bound and is it directly tied to my warp effect, cause I'll tell you right now that droning of the warp effect is gonna get annoying really fast, but we need 3rd warp to 11.
I guess as long as you guys are going to be iterating on this hopefully we get some more control beyond whats currently live on SISI with a break down of the advance to revised mappings...
You know what will happen patch day to those who don't watch the forums/reddit/blogs.
I hope there will be a dev blog on this as well.. cause it's kinda a big change despite the fact its only some of player base that even realize its a thing.
@dominousnolen
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.03 16:25:56 -
[101] - Quote
Really just thanks for following up and being invested. EVE development is a living growing mutating thing and it thrives on players playing and responding to the world. You guys are excellent.
The 3rd party warp in is definitely the most requested/commented element, so that is certainly on the radar. Also some of the UI sounds, though adjusting "Secondary Interfaces" seems to have helped out a number of people in that regard.
I'll keep on CCP Baldur's case to make sure he's paying attention to feedback and usage statistics.
Re devblog: Limited, but I am happy to talk more about it all here. One of the issues with creating a full devblog is the amount of bandwidth in the audio department which is not tremendous right now. That's one of the reasons for this change (I promise we aren't just yanking to mess with people). But maybe I can get something in prose form at some point.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Dominous Nolen
V0LTA WE FORM V0LTA
289
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Posted - 2017.05.03 17:03:26 -
[102] - Quote
CCP Antiquarian wrote:Really just thanks for following up and being invested. EVE development is a living growing mutating thing and it thrives on players playing and responding to the world. You guys are excellent.
The 3rd party warp in is definitely the most requested/commented element, so that is certainly on the radar. Also some of the UI sounds, though adjusting "Secondary Interfaces" seems to have helped out a number of people in that regard.
I'll keep on CCP Baldur's case to make sure he's paying attention to feedback and usage statistics.
Re devblog: Limited, but I am happy to talk more about it all here. One of the issues with creating a full devblog is the amount of bandwidth in the audio department which is not tremendous right now. That's one of the reasons for this change (I promise we aren't just yanking to mess with people). But maybe I can get something in prose form at some point.
Oh Stop it, you.
But in all seriousness, I want to make sure the experience is good on all levels of play from new bro to vet.
Re: Re: Devblog. The only reason I suggested this mght be good to have some form of notification for the entire player base, because like I said before people don't necessarily pay attention to the forums. Even if you have a break down the patch notes that might be sufficient.
While I have your ear... Bug reporting... Some UI bugs aren't being escalated through the bug hunters. I've documented an issue since the 119.3 patch deployment and it's happening for several players.
Thread notes here, NOW with Video
@dominousnolen
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CCP Antiquarian
C C P C C P Alliance
219
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Posted - 2017.05.04 15:14:50 -
[103] - Quote
Dominous Nolen wrote: We need a break down of what features are mapped to which sliders. I can't emphasize that enough cause you're moving from 25+ options to 7.
On it.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Dominous Nolen
V0LTA WE FORM V0LTA
289
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Posted - 2017.05.04 15:19:28 -
[104] - Quote
CCP Antiquarian wrote:Dominous Nolen wrote: We need a break down of what features are mapped to which sliders. I can't emphasize that enough cause you're moving from 25+ options to 7.
On it.
Awesome, Thanks!
@dominousnolen
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Maja Chou
121
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Posted - 2017.05.06 09:22:48 -
[105] - Quote
You made a great job with sounds like crimewatch i can play lot of chars in some situations only reacting to that little noises
BUT as i play allways +3 chars in different locations and roles i would like to have a more granulary sound setting insteat of have to switching all off in the future^^
was allways a fighter against the meme "eve have sounds" because some realy important sounds improve the gameplay a lot but most of the time i also like to watch on other screens other stuff who isnt eve^^
station sounds, gate, ship, modules and grid ambiance even as propulsion mod or impact sounds and the incursion sounds who sometimes come trugh is driving me crazy while i like a quiet space with responsive sounds to what my ship or player/npc ships are doing to me and arround me^^
pls Devs not only play one client and think about a movie like environoment^^ yes its nice for youtube vids and streamers but there are also some hmm i will call it "power players" who play not with one client
so pls Sound Devs fire up few clients set one in a mission, one goes mining, one travel jita-amarr, one is watching a gate or wormhole and you got a setting you will here the disturbing noise eve make with ambiance sounds and not nesesseary ship and module and UI sounds
for all of these we need sliders to turn it of
it cant be that hard to make a sound menu where the advanced players could adjust every sound in the game^^ you have the connections between events and sounds in your database and client so why not give us a MORE GRANULARY adv. settings menu where we can just play a sound identify it as the one who is disturbing us and lower the volume or switch it out^^
not simplifiing all for advanced players is the is the way you shout go in this case because even eve is not getting simpler over the time^^ i dont want to play a silent screensaver in the future or be threaded into one client because the noise the game make is driving me crazy^^
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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Lugh Crow-Slave
3904
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Posted - 2017.05.08 00:09:29 -
[106] - Quote
Should a corporation not be in an alliance the slot for alliance logo should be replaced with the Corp logo and the executor's portrait should be replaced with the CEO's
A mechanic like this should not recognize alliances more than solo corps. It's a subtle thing but players should not be taught that alliance = better should their needs not require one.
If this is not added before this goes live i doubt it ever will. Like i said it's a small thing but to some it may be important
BLOPS Hauler
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CCP Antiquarian
C C P C C P Alliance
221
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Posted - 2017.05.08 10:47:31 -
[107] - Quote
For people interested in following the evolving Advanced Audio Settings feature:
https://forums.eveonline.com/default.aspx?g=posts&t=519006
Please add comments there. The Audio Director will be monitoring for feedback and suggestions.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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