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Gemberkoekje
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Posted - 2007.05.04 11:17:00 -
[1]
Maybe i'm now going on slippery ice, but I thought out a balancing idea for Doomsday Weapons, making them less purely damaging but still good against blobs.
Instead of doing a lot of damage, let them hurl ships away, shutting them off for 2 minutes. They can still do quite a lot of damage, but without actually blowing up most of the ships, encouraging fleet combat.
So this would be mostly a anti-blob weapon in this way: Doomsday fires into a blob, blob scatters, other ships can run through while blob is regrouping, then the 2 enemies can try and go at each other.
It will make it much more fun for non-high-level players, who can (maybe not every time, but at least more often) survive a doomsday blast, while it would still be a formidable weapon.
If there is already a post about this, please merge this post with it.
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MrBreaker
Amarr
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Posted - 2007.05.04 12:54:00 -
[2]
Like flatulence?
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Stakhanov
Shih Yang Tong
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Posted - 2007.05.04 13:10:00 -
[3]
"Balanced Titan" is an oxymoron. That is all.
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Gemberkoekje
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Posted - 2007.05.04 15:33:00 -
[4]
I disagree with you there, i do think a balanced titan is possible.
But by making it a scattering device rather then an explosive device you'd have a load more possibilities, it'd still be a formidable weapon (I dont mind highSP players to have the coolest gadgets) but it doesn't ruin the fun like it does now...
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0August0
Gallente Gooch Unlimited
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Posted - 2007.05.04 16:19:00 -
[5]
IMO, the Titan just needs a Titan killer. Take RL naval warfare for example. The mightest most massive ship afloat, be it carrier or battleship, can be sunk or seriously damaged by a single submarine firing a spread of torpedos.
For Eve, let's take the presently useless Stealth Bomber and give it that ability. . . . Regards, August |
EadTaes
Minmatar Native Freshfood
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Posted - 2007.05.04 16:34:00 -
[6]
To me from what i can read the whole titan issue problem comes from over use ofve the DD.
Making the recharge cycle ofve the DD wont do any good to balance since the alliance will multiple titans will be greatly advantaged and those with few severly penalised. So that is a No No.
Reducing the damage ofve the DD in it self is also a No No. How ever i dunno if this is alredy scripted intot he weapon but, if you the damage output ofve the DD decreases with range from the point ofve emition then that would help to balance them. Instead ofve getting totaly anihilation youd youd have a center of destruction and concentric rings or sever damage al the way to light damage. Still the DD still need to keep its wide area of effect.
And other way to help balance it would be to make it so an other DD canot be fired into the "same space" withing X ammount ofve time form each other. CCP coudl easily clain spacial distortions from the previous DD fireing is causing interference or soemthing ofve the sort. But that will also mean the one to fire the DD first wins.
So to try and limit that you can take away the abilaty of the DD to be used via a cyno. Thus the organisation that will wnat to use the DD into battle will have to feild their Titan directly into the feild ofve battle and not keep it safely tucked in at a post 3 jumps away.
To me from reading what is happening "since i have no seen or experienced a DD fireing yet" is what would best balance them without taking away from their awesome power and impact on the battlefeild.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.05.04 19:33:00 -
[7]
I don't have a problem with the DD the way it is. Blobbing sucks. Having a titan warp in and DD in the middle of your blob is (imho) exactly why they made the DD the way it is. If you blob, you risk losing your entire fleet. If you're careful and you have groups of 5-6 ships scattered around, you have a fair chance of surviving the DD and even of hitting the titan back.. though probably not enough to matter. ------ Pain is weakness leaving the body.
There is no love in fear |
EadTaes
Minmatar Native Freshfood
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Posted - 2007.05.04 20:45:00 -
[8]
that is part of the reason why a DD should not be capable ofve fireing withing the same "space" for a certain amount ofve time. Because if ti stay like it is now you canspam DD 4 times in a row on the same spot killing titans in combat will truely be 100% imposible.
Here is the scenario.
Titan plus its fleet jumps in. You respond with soem of you ship. You scater the titan DD you lose part ofve you fleet. Their fleet comes in to support the titan. Your fleet moves in for the kill. Combta is goign on you got the titant stuck and you doign prety good killing it. Suddently their fleet warp away 1 ship remained opened a cyno and bomb you entier fleet thatw as killing their titan is now dead. And this scenario repeats as many times as you can regruop a fleet to striek at the titan or as many titans they enemy has in range to DD you.
Wich is why having the titan be only capable ofve DDing when it is physicaly there. And having a time delay before and other DD can be fired withing the same space are the 2 most important chnages to make. Other wise you just have pwnd mobiles that you never ever will get to kill, unlest it is that alliance only titan.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.05.04 21:16:00 -
[9]
AFAIK, DDs have a relatively limited range. Again, this seems to be an anti-blob weapon and thus suits its purpose. Huge damage in a (relatively) small area. Raise your hand if you have a weapon that can strike from more than 60km away. Good.
Titans use capital weapon systems. This means they'll have a relatively hard time hitting something that is in close and moving. DD to the rescue. Back off and it takes a while for them to cycle the weapons. So your rokh/tempest/mega/raven/phoon/whatever can hit from afar and you're safe from the "i win" button and if you move, you're harder to hit than the titan. Again- I don't see a need for a change to the DD. If anything, there needs to be a capital-sized smarty for a dread or carrier to field for the same purpose. End the blob. Gimme capital smart bombs. YARRRRR. ------ Pain is weakness leaving the body.
There is no love in fear |
General Xerxes
Delta Omega Iota Inc. Breidablik
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Posted - 2007.05.04 22:05:00 -
[10]
Originally by: Yamichi Wiggin AFAIK, DDs have a relatively limited range. Again, this seems to be an anti-blob weapon and thus suits its purpose. Huge damage in a (relatively) small area. Raise your hand if you have a weapon that can strike from more than 60km away. Good.
The DD's range is either about 250km or the entire grid(there are conflicitng accounts) enither of which is limited in the slightest.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.05.04 23:54:00 -
[11]
ahhh- wasn't aware of the range they had. Ouch. ------ Pain is weakness leaving the body.
There is no love in fear |
EadTaes
Minmatar Native Freshfood
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Posted - 2007.05.05 16:50:00 -
[12]
Last night i decided to try and think ofve ways to balance the Titan and it's DD without nerfing it like what we have been doing so far and i came up with 2 ****ibilaties. I am not sure they are realy all that great or better then the nerf sugestions but ill give them a shot.
1) Anty-DD feild generator: This is and active feild emiter that come sin 4 sizes. Small, medium, large and extra-large. When activated the divice will consume a large amount of cap something like the MWD amount only x2 or maybe x3. :P. When activated the feidl generator will render the ship immune to the DD device effect. This feild generatitor takes up a high power slot. And when you have to device equiped on you ship all hardners and resitance effect are nunified. I.E. If you have and EM hardner ofve 50% and you em resit is 0% and you turn on the hardner your resit will still be 0%. This also aplies to passive resitances and damage control units.
2) POS Space bridge Generator: This Device is instaled at a POS and will requier at least 50% +1 of a large towers total CPU and PG amount. Why 50% +1? Simple so you can't put more then one space bridge generator per POS. When activated this device will jump everythign inside the POS sheild that isn't and anckored POS structure to the cyno that was selected as teh jump destination. So if some poor dude was afking in that POS well he to is going for a ride. :P If soem lame alliance left tons ofve junk there like ships and anckored crates well they to are leaving for the ride. also this device should have a realy long onlinening time. Somehting like 5-7 days to online it. Why because this device is meant to be used as a deffence and not as an offence. So if you wanan put one up in or near enemy space you'll have to keep it secret for for all that time or it migth be destroyed. They devices should also requier a realy large amount ofve resorces to build. Something like mother ships. What i dunno is how for in light years should they be capable ofve generating a space bridge. And should capitol ships be allowed to use this device? That i wanna know what you think.
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.05.06 00:26:00 -
[13]
Here's one idea - allow ships to use cynosural field generators to 'dispel' other cyno fields. It requires the same things as creating the field.
This will severly limit cynosural fields, especially their usage for DDs. To bring in a titan would require you to secure a system with conventional ships, set up the cyno, bring in the titan. Similarly, using DDs would require you to lay a trap for the enemy - setting up the cyno, waiting for the fleet to arrive, then detonating.
Another idea is simpler - titans are not immune to ewar. Ewar seems like one of the few ways a titan could be brought down. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |
Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.05.06 21:07:00 -
[14]
bump ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |
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