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lilol' me
Retribution Holdings Corp Retribution.
80
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Posted - 2017.03.11 15:51:02 -
[121] - Quote
Soel Reit wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
i think that i will stop here... or i'll try to convince you guys for all the rest of the thread xD dropping caps... so???? - batphone is a weapon too - allies is another weapon (even only subcaps) - training for caps is another way - adopting a doctrine that gives the middle finger to caps is another way -etc etc etc i'll stop here i promise
But all that takes YEARS to get to. or even compete against, it does. Most alliances will not dare go near those alliances. cmon you know this. tell me what alliance in eve has gone head on to take out PL or NC. for example? not one. Why because they cant. even long term experienced ones. It took TRILLIONS of ISK and lots and lots of the big pure pvp alliances to band together to remove Goonswarm from Deklein, and that was just to get them out of the region.. They now still own a big region and still take over high sec and still control markets and still have tons of moons yada yada yada... You sir are talking complete and utter BS and havent got a clue. |
Milla Goodpussy
Federal Navy Academy
519
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Posted - 2017.03.11 15:54:03 -
[122] - Quote
the alpha and f2p plan failed
it should be just free to play all the way and for increased skill training sub..
also gankers should be banned permanently for griefing of any kind and afk cloaking.
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Salvos Rhoska
2395
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Posted - 2017.03.11 15:56:40 -
[123] - Quote
Milla Goodpussy wrote:the alpha and f2p plan failed
it should be just free to play all the way and for increased skill training sub..
also gankers should be banned permanently for griefing of any kind and afk cloaking.
Troll post.
Disregard and carry on.
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Problem Addict
1
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Posted - 2017.03.11 16:06:57 -
[124] - Quote
The availability of information makes the game less enjoyable.
Employment history, API's, Killboards.
It's so heavily engrained into the game's culture that using it as a reason to express displeasure is tech 2 blaster ammo. |
Soel Reit
Dambusters 617 Sq
499
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Posted - 2017.03.11 16:07:40 -
[125] - Quote
lilol' me wrote:Soel Reit wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
i think that i will stop here... or i'll try to convince you guys for all the rest of the thread xD dropping caps... so???? - batphone is a weapon too - allies is another weapon (even only subcaps) - training for caps is another way - adopting a doctrine that gives the middle finger to caps is another way -etc etc etc i'll stop here i promise But all that takes YEARS to get to. or even compete against, it does. Most alliances will not dare go near those alliances. cmon you know this. tell me what alliance in eve has gone head on to take out PL or NC. for example? not one. Why because they cant. even long term experienced ones. It took TRILLIONS of ISK and lots and lots of the big pure pvp alliances to band together to remove Goonswarm from Deklein, and that was just to get them out of the region.. They now still own a big region and still take over high sec and still control markets and still have tons of moons yada yada yada... You sir are talking complete and utter BS and havent got a clue.
lel i mean... even romans didn't think they could walk on the moon the only limit out there is the one you place on yourself kiddo |
Indahmawar Fazmarai
5668
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Posted - 2017.03.11 16:43:29 -
[126] - Quote
There's been some good points, some stupid points and more in this thread.
Just some random points....
... PCU has been consistently estimated to be between 8 and 12% of the total subscriber count. When your business are people in your server, you want more people, not less. Having 35% less epople on the server should be taken seriously. ... indirect sources also point at less people playing the game, specially language channels which provide a cross section of all EVE demographics ... forcing people out of highsec is stupid. They will leave the game and not just highsec. ... there's a serious chance that the new NPE is driving players away at a faster rate than before. ... there is no simple one-size-fits-all solution to EVE's decadence, but certainly repeating the past according to the old farts is not going to help ... CCP is just making it worse because they didn't knew well enough who pays the game back when they comitted to the current development plan, which allots insufficient resources to many people and that people leaves the game faster than the development effort attracts new players ... even worst, the current plan was supposed to require just 3 years to implment, and yet it's on its way to be 7 years long at best (if CCP/EVE last that long). ... as opposed to most of its history, EVE Online faces competition from other space themed MMO games. At least one of those games is outperforming EVE on some accounts, like financially, graphically and being multiplatform, and haves something ahead which EVE hasn't had in years: a potential to expand into a large and unused niche.
My intuition tells me that later this year the ownership of CCP will change hands, probably via the entry of new majoritary stakeholder(s) while Hilmar and other old farts bail out. The company is 20 years old, its VR department looks like a greater fool could buy it before the VR fad vanishes and certainly CCP have made their best to put some lipstick on the EVE pig.
And then my friends things will get really interesting, as in "may you live in interesting times"... |
Salvos Rhoska
2396
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Posted - 2017.03.11 17:03:03 -
[127] - Quote
Problem Addict wrote:The availability of information makes the game less enjoyable.
Employment history, API's, Killboards.. I agree. Free info/intel is a cancer in EVE.
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Milla Goodpussy
Federal Navy Academy
519
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Posted - 2017.03.11 17:14:07 -
[128] - Quote
lilol' me wrote:Soel Reit wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
i think that i will stop here... or i'll try to convince you guys for all the rest of the thread xD dropping caps... so???? - batphone is a weapon too - allies is another weapon (even only subcaps) - training for caps is another way - adopting a doctrine that gives the middle finger to caps is another way -etc etc etc i'll stop here i promise But all that takes YEARS to get to. or even compete against, it does. Most alliances will not dare go near those alliances. cmon you know this. tell me what alliance in eve has gone head on to take out PL or NC. for example? not one. Why because they cant. even long term experienced ones. It took TRILLIONS of ISK and lots and lots of the big pure pvp alliances to band together to remove Goonswarm from Deklein, and that was just to get them out of the region.. They now still own a big region and still take over high sec and still control markets and still have tons of moons yada yada yada... You sir are talking complete and utter BS and havent got a clue.
thats just the root problem of it all.. which ccp fails to inform these alpha's they'll never ever beat these guys just cause of time invested.. they wont even catch up. its almost as if ccp is trying to sell a bad vacation trip into hell. |
Salvos Rhoska
2396
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Posted - 2017.03.11 17:24:24 -
[129] - Quote
Milla Goodpussy wrote:thats just the root problem of it all.. which ccp fails to inform these alpha's they'll never beat these guys just cause of time invested.. they wont even catch up. its almost as if ccp is trying to sell a bad vacation trip into hell.
Those guys have spent years getting there. They earned their place.
Dont worry about them, or what they do. They have problems to deal with that are far beyond your concern.
Instead, focus on your own goals in EVE. What they have, is not a minus to you.
They cannot, and most likely will not, stand in your way. They understand the sandbox.
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Teros Hakomairos
Science and Trade Institute Caldari State
0
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Posted - 2017.03.11 17:42:28 -
[130] - Quote
Arthur Aihaken wrote: * Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec..
Do you want to loose all PVE players?
The opposite has to be done : move lvl 5 to high and let Concord react everywhere the same second someone is attacked and give concord a 20k+ alpha so PVE without interfere of the strange guys with strange hobbies(PVP) will accur....
THAT'S the solution not make PVE even MORE difficult... |
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Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:43:31 -
[131] - Quote
Linus Gorp wrote:Matthias Ancaladron wrote:It used to be 15$ a month, now it's 20 almost and to get a deal you have to drop 250 for a years worth. It's absurd. https://secure.eveonline.com/AddGametime/ The price of a sub is the same as it was 14 years ago. Matthias Ancaladron wrote:{PLEX} Those things used to cost 300-400m back in 2009. It's absurd they're over 1b now really CCP has little influence on the price. It's a player-run economy and thus a PLEX is worth whatever the majority of buyers are willing to pay for it. If nobody buys PLEX because it's too expensive, demand will drop while supply remains steady and the price will fall. It's economics 101. Matthias Ancaladron wrote:I'd prefer not to do the Pi thing because of how time consuming it is but I guess i dont have a choice if I drop a plex on it I can finish my Pi skills and that should cut the cost down significantly. I'm sorry, what? PI is time consuming? Did I miss the memo?
No kidding an in that time we have seen inflation, so the price of a sub has gone down relatively speaking. Further if you pay for a full year in advance it is only $10.95.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:46:03 -
[132] - Quote
Infinity Ziona wrote:Gwenaelle de Ardevon wrote:Complaining about "Unsafe" HS is bullsh.. HS is SAFE enough!
No! NOT MORE SAFETY.
Not one of my chars (21) is Ganker, Pirat, Warrior or scammer. Why? Just because i hate pew pew, and have absolutely no fun in it. Scamming is also not my thing... And Yes, i saw Null Space, I saw LS. (Had few chars in an Null Sec Corp)
Moved back to HS 2 years ago. Now i have Fun by doing things i like to do.
I' m Miner, Hauler, Producer... I produce stuff, haul it and sell it. I'm not member of an greater Corp or Alliance. I love it to do my own thing, at the time "I" choose (simple as that!)... All my chars are in smaller corps, and they can be wardeced.
HS is TO SAFE. Its not about what you think or feel. Its about economics. Growing a business is not about current customers its about potential customers. If the ratio of PvE to PvP was as low as 2:1 (I believe its much higher) then targettng PvErs would double EvEs player base while targeting PvPrs would see no change. You would have to be idiots not to target PvErs to try to deny PvErs that do not want any PvP a safe place to play. Unfortunately thats exactly what your moronic post suggests and what CCP fails to do. PvPrs have null, low, wormholes and war decs in high. That's more than enough.
Yes, making HS safer and more boring is a great way to increase subs.
And current customers are just as important as new customers. The current customers are paying just like a new one.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teros Hakomairos
Science and Trade Institute Caldari State
0
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Posted - 2017.03.11 17:48:44 -
[133] - Quote
Player driven economy....
Nice theory dogma.....
It fails the moment you realize CCP is able to spawn EVERYTHING EVERYWHERE at ANY price they want in masses.....
If they want THEY control the price of every producht ingame....that's the bottom line...
They just fear the consequences and the hard work it takes to control the market.... |
Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:49:50 -
[134] - Quote
Salvos Rhoska wrote:PvE and PvP in EVE are not mutually exclusive. They are contiguous.
All PvE in EVE is also PvP. See the link in my sig for a graphic representation.
Safety, however, does differentiate PvE from PvP. More safety means more PvE, less safety means more PvP.
This game requires both PvE for material/value generation and PvP for material/value destruction.
Safety is the mechanism that mediates that balance. As such, it is rational that all PvE must always include PvP.
Agreed except for missions...mostly. Any number of players can use the same agent, hence agents are kind of like public goods. So there is really no competition for the benefits of an agent.
There can be some PvP related to missions such as ganking bling fit mission ships or grabbing the mission specific loot item, but other than that they are largely PvP free.
All other "PvE" activities carry with them varying degrees of competition, and thus I consider them PvP.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Salvos Rhoska
2398
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Posted - 2017.03.11 17:52:27 -
[135] - Quote
Teros Hakomairos wrote:Arthur Aihaken wrote: * Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec..
Do you want to loose all PVE players?..
If I may interject, his point is PvE high-end profits should move from HS to LS.
This incurs no loss of PvE players, it just relocates value into a system with commensurate risk for that profit.
Currently HS L4mission runners, Incursion fleets and ice belt farmers, have very little risk.
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Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:53:27 -
[136] - Quote
Jasmine Deer wrote:Gwenaelle de Ardevon wrote:Complaining about "Unsafe" HS is bullsh.. HS is SAFE enough!
No! NOT MORE SAFETY.
Not one of my chars (21) is Ganker, Pirat, Warrior or scammer. Why? Just because i hate pew pew, and have absolutely no fun in it. Scamming is also not my thing... And Yes, i saw Null Space, I saw LS. (Had few chars in an Null Sec Corp)
Moved back to HS 2 years ago. Now i have Fun by doing things i like to do.
I' m Miner, Hauler, Producer... I produce stuff, haul it and sell it. I'm not member of an greater Corp or Alliance. I love it to do my own thing, at the time "I" choose (simple as that!)... All my chars are in smaller corps, and they can be wardeced.
HS is TO SAFE. Is it curtailing your enjoyment of the game ? Do you hesitate to undock worried no one will shoot you ?
Suppose it is not....that does not necessarily invalidate the point being made. Jonah Gravenstein has made the point that he is not here for pew pew, but he does find avoiding people who do want to shoot him fun and challenging. PvP in HS does not have to a choice between 0 or 11. There is a range and perhaps it is too low.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:54:15 -
[137] - Quote
Nicolai Serkanner wrote:Infinity Ziona wrote:
Its currently easier to kill someone in highsec than low or null - get with the program.
You must be daft.
Let me fix that, Infinity Ziona is daft.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teros Hakomairos
Science and Trade Institute Caldari State
0
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Posted - 2017.03.11 17:54:18 -
[138] - Quote
Teckos Pech wrote:Infinity Ziona wrote:Gwenaelle de Ardevon wrote:Complaining about "Unsafe" HS is bullsh.. HS is SAFE enough!
No! NOT MORE SAFETY.
Not one of my chars (21) is Ganker, Pirat, Warrior or scammer. Why? Just because i hate pew pew, and have absolutely no fun in it. Scamming is also not my thing... And Yes, i saw Null Space, I saw LS. (Had few chars in an Null Sec Corp)
Moved back to HS 2 years ago. Now i have Fun by doing things i like to do.
I' m Miner, Hauler, Producer... I produce stuff, haul it and sell it. I'm not member of an greater Corp or Alliance. I love it to do my own thing, at the time "I" choose (simple as that!)... All my chars are in smaller corps, and they can be wardeced.
HS is TO SAFE. Its not about what you think or feel. Its about economics. Growing a business is not about current customers its about potential customers. If the ratio of PvE to PvP was as low as 2:1 (I believe its much higher) then targettng PvErs would double EvEs player base while targeting PvPrs would see no change. You would have to be idiots not to target PvErs to try to deny PvErs that do not want any PvP a safe place to play. Unfortunately thats exactly what your moronic post suggests and what CCP fails to do. PvPrs have null, low, wormholes and war decs in high. That's more than enough. Yes, making HS safer and more boring is a great way to increase subs. And current customers are just as important as new customers. The current customers are paying just like a new one.
Your post is flawed because you insist that NEW players WANT PVP...... And prefer to "loose it all in a single blow" to "have fun"....
That maybe WAS the case lets say 5 years ago.... But todays "nanny games" that you don't loose anything show that the market has changed to these type of games......
Like it or not...it' remains fact.... |
Teckos Pech
The Executives Executive Outcomes
6144
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Posted - 2017.03.11 17:59:15 -
[139] - Quote
lilol' me wrote:Soel Reit wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
i think that i will stop here... or i'll try to convince you guys for all the rest of the thread xD dropping caps... so???? - batphone is a weapon too - allies is another weapon (even only subcaps) - training for caps is another way - adopting a doctrine that gives the middle finger to caps is another way -etc etc etc i'll stop here i promise But all that takes YEARS to get to. or even compete against, it does. Most alliances will not dare go near those alliances. cmon you know this. tell me what alliance in eve has gone head on to take out PL or NC. for example? not one. Why because they cant. even long term experienced ones. It took TRILLIONS of ISK and lots and lots of the big pure pvp alliances to band together to remove Goonswarm from Deklein, and that was just to get them out of the region.. They now still own a big region and still take over high sec and still control markets and still have tons of moons yada yada yada... You sir are talking complete and utter BS and havent got a clue.
IT Alliance and their allies kicked PL and Sons of Tangra out of Fountain.
Goons were also kicked out of Delve after a wallet screw up by alliance leadership.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Salvos Rhoska
2399
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Posted - 2017.03.11 18:01:19 -
[140] - Quote
Teros Hakomairos wrote:That maybe WAS the case lets say 5 years ago.... But todays "nanny games" that don't let you loose anything show that the market has changed to these type of games......
Like it or not...it' remains fact.... No matter how many "nanny games" there are, there is only one EVE.
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Teros Hakomairos
Science and Trade Institute Caldari State
0
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Posted - 2017.03.11 18:07:04 -
[141] - Quote
Salvos Rhoska wrote:Teros Hakomairos wrote:That maybe WAS the case lets say 5 years ago.... But todays "nanny games" that don't let you loose anything show that the market has changed to these type of games......
Like it or not...it' remains fact.... No matter how many "nanny games" there are, there is only one EVE.
Yes and it has to survive by adjusting to the reality not staring at the past......
Beeing wiped out because of doing nothing would be sad...... |
Teckos Pech
The Executives Executive Outcomes
6146
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Posted - 2017.03.11 18:33:41 -
[142] - Quote
Teros Hakomairos wrote:Player driven economy....
Nice theory dogma.....
It fails the moment you realize CCP is able to spawn EVERYTHING EVERYWHERE at ANY price they want in masses.....
But they don't. Yes, CCP could wreck the economy, but they haven't.
Quote:If they want THEY control the price of every producht ingame....that's the bottom line...
They just fear the consequences and the hard work it takes to control the market....
That is not controlling the market, that is destroying it. Price controls have rarely worked, and when they do work it is usually because some other aspect of trying to control the market has failed.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6147
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Posted - 2017.03.11 18:37:48 -
[143] - Quote
Teros Hakomairos wrote:
Your post is flawed because you insist that NEW players WANT PVP...... And prefer to "loose it all in a single blow" to "have fun"....
That maybe WAS the case lets say 5 years ago.... But todays "nanny games" that don't let you loose anything show that the market has changed to these type of games......
Like it or not...it' remains fact....
Yup, at least to varying degrees. If you want to play EVE you are sending a pretty clear indicator: I want PvP. That meas you'll be competing against other players. And this competition can be via the market--e.g. a market trader. As a miner--you are trying to acquire resources vs. letting them go to other players (go to a HS ice belt to see this). Or in the more classic sense of getting in a ship and shooting others in LS or NS. Unless you are here to simply run missions while in an NPC corp in HS, most players are going to be competing with other players and thus engaged in PvP.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6147
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Posted - 2017.03.11 18:41:35 -
[144] - Quote
Teros Hakomairos wrote:Salvos Rhoska wrote:Teros Hakomairos wrote:That maybe WAS the case lets say 5 years ago.... But todays "nanny games" that don't let you loose anything show that the market has changed to these type of games......
Like it or not...it' remains fact.... No matter how many "nanny games" there are, there is only one EVE. Yes and it has to survive by adjusting to the reality not staring at the past...... Beeing wiped out because of doing nothing would be sad......
And look the game has become more safe. People like you have clamored for increased safety...and gotten it. And PCU has been declining.
And people like you keep whining for more and more changes to make the game safe. "Just one more nerf...."
People like you wanted war decs to become more expensive. Well you got that, and yet people like you still complain about war decs.
People like you complained about suicide gankers getting insurance payouts for the ships CONCORD blew up. CCP changed that and people still suicide gank. And people like you come back to the forums and whine yet again.
You speak of adaptation, but you fail to realize that the players too adapt and in ways you do not foresee and then you come back asking for more nerfs....and PCU continues to decline.
You don't even pause to consider: maybe the nerfs are the cause of the PCU decline.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
6148
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Posted - 2017.03.11 18:50:16 -
[145] - Quote
Teros Hakomairos wrote: And prefer to "loose it all in a single blow" to "have fun"....
Focusing on just this. If this happens, you are doing it wrong, very, very wrong. The first rule of EVE is never fly what you can't afford to lose. This includes not just the ship and modules, but also the cargo.
So, suppose a player has a billion ISK. The above rule would indicate that this player should not buy and fit a ship where the total cost is 1 billion ISK. That is foolish and imprudent. Buy and fit a 100 or 200 million ISK ship. That way you can afford to lose 10/5 of them before you run out of ISK.
So yes, a freighter pilot putting all of his in game "wealth" in his charon and undocking is take a HUGE risk. Especially if the cargo value of that wealth is over 1 billion ISK. The answer is for the player to NOT do that. Not destroy the very core aspect of the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Soel Reit
Dambusters 617 Sq
500
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Posted - 2017.03.11 18:54:34 -
[146] - Quote
i mean! every time i think at the citadels safe mechanic where, after the citadel blow up, everything inside is delivered somewhere else, without being destroyed
PLS LMAO carebears SMH carebears everywhere |
Hakawai
State War Academy Caldari State
94
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Posted - 2017.03.11 19:31:36 -
[147] - Quote
Teckos Pech wrote:And look the game has become more safe. People like you have clamored for increased safety...and gotten it. And PCU has been declining.
And people like you keep whining for more and more changes to make the game safe. "Just one more nerf...."
People like you wanted war decs to become more expensive. Well you got that, and yet people like you still complain about war decs.
People like you complained about suicide gankers getting insurance payouts for the ships CONCORD blew up. CCP changed that and people still suicide gank. And people like you come back to the forums and whine yet again.
You speak of adaptation, but you fail to realize that the players too adapt and in ways you do not foresee and then you come back asking for more nerfs....and PCU continues to decline.
You don't even pause to consider: maybe the nerfs are the cause of the PCU decline. There's no evidence at all in your post to support either hypothesis ("nerfs good" vs "nerfs bad").
And as several other people have pointed out, it's highly unlikely any single minor matter like wardecs or suicide ganking is a major factor affecting in the number of subscriptions or active players.
Most new players' decisions to stay or leave will be based on their overall impressions of the game as they've experienced it. They'll hope for interesting activities, nice people to play with, limited "dead time", etc. And they will consider their necessarily limited impressions of the parts of the game they haven't directly experienced. Do they expect EVE to be interesting enough in the medium- and long-term to justify continued play?
Pretending it comes down to one or two minor factors is equivalent to suggesting EVE is a simple game ("Farmville in Space" perhaps?). But hardly anyone who finds their way to EVE is so naive. It's well known to be a complex PVP game with a high learning curve. And they enter the game knowing that destroyed ships are lost forever. But there's an important question any sensible person asks when starting any new and time-consuming activity: will it be worth the time it takes?
Wardecs deserve the focus they get not because they dominate the decision process, but because they reinforce the impression (not unjustified) that the game is strongly biased in favor of experienced, high ISK-income, well-connected, high SP players. Wardecs certainly look like CCP deliberately designed them to make it easy for experienced players in combat-effective Corps to make highsec hostile to rookies, before they've had a chance to learn the basics.
It's not a good message for CCP or experienced players to be delivering to rookies. |
Senneka
Republic Military School Minmatar Republic
4
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Posted - 2017.03.11 19:33:36 -
[148] - Quote
Problem Addict wrote:The availability of information makes the game less enjoyable.
Employment history, API's, Killboards.
I agree to this 100%. All that available info takes away from the mystery, and the unknown is what makes things more interesting. :remove local:
OT, not sure if alpha was a flop or not. For me the real flop is the "maintenance mode" CCP seems to be in for quite some time now.
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Austin Blythe
School of Applied Knowledge Caldari State
5
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Posted - 2017.03.11 19:48:34 -
[149] - Quote
EVE's had its heyday. There will be no significant growth. The PCU has already been as good as it can get. The game can't be changed significantly - it'll always be a submarine simulator in space with spreadsheets, the interior of your ship and the station beyond your captain's quarters forever a mystery. It's a beautiful antique, you just have to like it for what it is. |
Cherry Sulphate
ojingo
35
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Posted - 2017.03.11 20:29:29 -
[150] - Quote
played eve on and off for 11 years or so. so much hand-wringing these days. buy some moisturiser, kids. |
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