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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Adolf Mekansm
Tardigrade
24
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Posted - 2017.02.23 20:08:25 -
[151] - Quote
Quote:Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
I find this change ridiculous.
Why not simply make people unable to use the PANIC mode if they have jump fatigue ? |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
155
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Posted - 2017.02.23 20:09:36 -
[152] - Quote
Some of this seems okay other bits like the PANIC and combination of excavator nerfs make me wonder WTF are you thinking Fozzie/balance team.?! Might I suggest:
PANIC: Drops all targets when used like the old siege module did. Prevents all activation of EWAR modules.
Logic: You're using this to delay the fight for a reinforcement fleet because you feel you will die without it. These vessels should not have the ability to forcefully keep the opposing ship(s) on grid while being themselves invulnerable. If you want this, bring a friend to keep them tackled.
Excavators: Reduce base yield 50% Reduce cycle time 45% (42.5?) Increase drone speed 1.5x
Logic: Reduction in total yield, but increase in speed to slightly counter the increased number of trips to be made by the excavators. They're still slow as all hell, so this will still come out as more than a 20% nerf, which I feel was your aim as you guys have a thing for 20%.
Asteroid belts Don't touch them WTF are you even thinking here? Spreading them out? More? Just stop. Add brackets for asteroids! Re-rebalance the ore anomalies. From what is found within them, to again what the ores contain. I know you just did this, but it was done without Rorquals in mind I feel.
Logic: 1) I'm actually using logic here, don't spread out the belts even more. Seriously wtf are you guys on doing that and wanting to increase cycle times on drones with no speed buff to them. Just stop. I fear you actually thought of this interaction and thought it would sit right with anyone. 2) If you want the roids to be more clear, give us a way to see them clearly like anything in combat. Give us brackets!
---
Can a dev please be named for the locked asteroid so we can name and shame? Seriously, you may as well said you must have a wreck and asteroid targeted and be in a fleet for activation. Any other combination will cause you to SD. |
Niraia
Nocturnal Romance The Initiative.
518
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Posted - 2017.02.23 20:11:50 -
[153] - Quote
This seems ridiculously contrived.
Why not disallow PANIC activation for a little while after jumping/warping? It would all but kill rorqs being used as hics, since anyone sane would primary them as soon as they arrive on field. It would also allow you to blame the inability to use PANIC on some science fiction thing like interference from warp/jump, instead of not having a rock locked
Disappointing, again.
GÖÑ
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Grymwulf
GoonWaffe Goonswarm Federation
23
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Posted - 2017.02.23 20:12:31 -
[154] - Quote
Ok, the amount of salt being generated in this thread is amazing. Let's not go overboard though...
Agreed, the nerf to Rorqual yields does seem to be a bit overboard, combined with the other changes it's hard to predict the actual change in yield.
I believe the amount of nerfing suggested shows yet again how CCP has very little idea of how to adjust things in a smart and intelligent way. First off, make one change, see how it goes, don't do 3 different changes where the combination of them all can be hard to predict. Honestly, make the changes to one thing at a time, less chance of unintended consequences.
Has no one at CCP learned the lesson from the history of overly complicated POS code? This goes again to my earlier comment, don't make big sweeping changes when small steps are capable of addressing the issue.
Question #1 - Is there currently a coded mechanic to address overpowered ECM capabilities when a particular module is activated? Question #2 - Is it easier to adapt already existing code that has been through several passes of QA, or to code a truly unique and untested method that has glaringly obvious exploitable issues?
Coding an entirely new solution to a problem that already has an easily adapted solution already in the code-base seems more about pride and hubris than anything else. Is this a certain developers attempt to demonstrate that their solution is better than one coded by someone else? Is this ego getting in the way of effective coding?
I'm a jerk.-á Get used to it.
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Querns
GoonWaffe Goonswarm Federation
2668
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Posted - 2017.02.23 20:18:33 -
[155] - Quote
The spreading out of ore anomalies seems sort of unusual and arbitrary, to me. Where I'm from, folks siege right on top of a rock. When the rock is exhausted, they warp to a perch, then to another rock. Does CCP have metrics stating that a significant number of folks have mining patterns contrary to this?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Ugly Eric
Fistful of Finns WE FORM V0LTA
128
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Posted - 2017.02.23 20:20:39 -
[156] - Quote
Just drop max locked targets to zero, when in panic, or if you have fitted entosis/disruptors/scrams/neuts not possible to fit panic.
And yet one of the biggest problems a rorqual has is that it can tank too much with cargo that big and newly introduced navy cap booster 3200's. A ship you cannot neut dry enough to not boost that can tank way over 100k dps. |
Rengas
aquila inc Verge of Collapse
475
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Posted - 2017.02.23 20:25:38 -
[157] - Quote
Sophia Baccarin wrote:CCP Fozzie wrote:- Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
Max locked targets = 0 when in PANIC. A much easier solution to all of the problems with this module. yeah their workaround is bizarre |
Wibla
Tactical Narcotics Team
171
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Posted - 2017.02.23 20:26:05 -
[158] - Quote
Querns wrote:The spreading out of ore anomalies seems sort of unusual and arbitrary, to me. Where I'm from, folks siege right on top of a rock. When the rock is exhausted, they warp to a perch, then to another rock. Does CCP have metrics stating that a significant number of folks have mining patterns contrary to this?
You think they base their decisions on actual actionable data? Not sure if trolling or na+»ve.
If they actually looked at the data, they would see stuff like the mineral basket causing a surplus of some minerals and the lack of large-scale conflict because the current meta does not promote it. |
Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
19
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Posted - 2017.02.23 20:30:51 -
[159] - Quote
Fun fact...
With this change regular T2 mining drones will mine at about 1/3rd the m3/minute as the escavators while remaining at about 1500 times less expensive.
Way to nerf rorquals and escavator drones into the dirt... |
Mia Sedgwick
Lazerhawks L A Z E R H A W K S
5
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Posted - 2017.02.23 20:32:16 -
[160] - Quote
Why don't you simply make it that tackle mods can't be activated with PANIC in a similar way to the Network Sensor Array? Yet again a fairly simple solution is available and CCP picks an alternative that can completely nerfs a ship. |
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Momiji Sakora
Omni Galactic Central Omni Galactic Group
67
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Posted - 2017.02.23 20:32:34 -
[161] - Quote
So, in addition to being locked to a grid for 5 minutes (more than enough time for nullified interceptor gangs to cross 3 or 4 systems to wherever the rorqual is mining).
But if they bring EWAR I can't even use the PANIC module?
On TOP of it getting more nerfs to how much ore it can bring in? |
caldari MJ
Inner Hell
4
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Posted - 2017.02.23 20:38:12 -
[162] - Quote
fozzie nerfed anything in WH's and deprived us tasty targets in w-space. We started rolling 0-sec and fozzie nerfed our targets in 0-sec's....facepalm.jpg. Fozzie, i hate you, you realy bad man, how you can sleep every night while so many people hate u?))))
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Sgt Warlock
30plus Fidelas Constans
2
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Posted - 2017.02.23 20:38:50 -
[163] - Quote
For me as average joe it is very simple.
The time I have with a 60 hour work week is so few I can do with a nice mining yield. removal of that means it is not worth sititng in a belt anymore with so much in assets. If you want to tweak anything, apply the same things to ratting carriers and see how much salt you get:
-get them stuck in place -make all t2 einheirj and such 1.5 bill each and only launch them when in siege -reduce max amount isk gained per tick with 50%
More value, more income for CCP and more content!!! So Fozzie, implement this and make the life of all ratters miserable!
I wasted 15 billion on drones, my initial rorqual fit was 12 bill which I stripped and sold after the first changes. In training time I wasted a lot of skillpoints and time. In a ratting carrier you make 120-180 mill an hour... are free to move and no worries.
In november at Evesterdam there was said no imminent changes untill the spring at least. This is not true again. a simple griffin 1,5m isk can make sure a very big 2000x as expensive ship gets blown up. It is the same thing as having a flea killing an elephant....
In all the time I dedicated myself to mining to help build stuff I always earned less as a ratter. Now finally there was a equalizer to make ratting and mining more equal. In building/mining we make content possible by providing ships for all the battles. So instead of simply removing the ability to use webs/scrams on rorqs, or ban the guys getting caught on that.
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Querns
GoonWaffe Goonswarm Federation
2668
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Posted - 2017.02.23 20:40:04 -
[164] - Quote
Side1Bu2Rnz9 wrote:Fun fact...
With this change regular T2 mining drones will mine at about 1/3rd the m3/minute as the escavators while remaining at about 1500 times less expensive.
Way to nerf rorquals and escavator drones into the dirt...
i mean, rorquals are mining ships so dirt should be something they're well acquainted with
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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clipper shore
Deep Core Mining Inc. Caldari State
7
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Posted - 2017.02.23 20:41:19 -
[165] - Quote
wtf so if you get jammed you cannot use the panic module this is ******** and seems like the dev is looking for the easy option to fix a problem |
Rusty Boon
xX-Crusader-Xx Tactical Narcotics Team
22
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Posted - 2017.02.23 20:41:51 -
[166] - Quote
I want a complete refund on my Rorq/excavator drones/Skill points/time spent on training. You have now made the rorq completely worthless.
You need to completely rethink the mining changes. You cant go off and make this massive change to them in the first place, then kick them in the balls with the 32% nerf, then again with a 50% nerf... You guys are ridiculous.
The Rorq is a CAPITAL class ship. It should have Capital Class MINING. I trained into this ship because of my inability to play and earn money ingame. Now you are punishing myself and all the other casuals out there that are trying to keep up with all the people without lives/jobs/girlfriends.
Next thing you know you are going to create the equivalent of a jump fatigue timer for using the Industrial core...
get rekt fozzie... get rekt right in the pooper. |
Suitonia
KarmaFleet Goonswarm Federation
766
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Posted - 2017.02.23 20:43:29 -
[167] - Quote
clipper shore wrote:wtf so if you get jammed you cannot use the panic module this is ******** and seems like the dev is looking for the easy option to fix a problem
You can't get jammed in siege, cupcake. Just leave 1 Mercoxit roid alive in belt, Rorqual has 200km lock range base without the lock range skill even trained, with ECM immunity and 80% damp defence.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Grognard Commissar
Splinter Cell Operations inPanic
16
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Posted - 2017.02.23 20:43:39 -
[168] - Quote
urgh... soooo.... you're making rorquals more of a target, while simultaneusly nerfing it's reward? also, that whole locked asteroid business... is literally the dumbest thing i've heard. why not just disallow activation fo offensive modules/ewar, like the NSAs. I think rorqual yield is fine. the rorqs don't really impact the main minerals market.... just that minerals provided by roids need to be rebalanced. FIX THE DAMNED MEX HOLE. FIX THE HEAVY WATER HOLE. |
Suitonia
KarmaFleet Goonswarm Federation
766
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Posted - 2017.02.23 20:45:53 -
[169] - Quote
Rusty Boon wrote:I want a complete refund on my Rorq/excavator drones/Skill points/time spent on training. You have now made the rorq completely worthless.
You need to completely rethink the mining changes. You cant go off and make this massive change to them in the first place, then kick them in the balls with the 32% nerf, then again with a 50% nerf... You guys are ridiculous.
The Rorq is a CAPITAL class ship. It should have Capital Class MINING. I trained into this ship because of my inability to play and earn money ingame. Now you are punishing myself and all the other casuals out there that are trying to keep up with all the people without lives/jobs/girlfriends.
Next thing you know you are going to create the equivalent of a jump fatigue timer for using the Industrial core...
get rekt fozzie... get rekt right in the pooper.
Its a 25% nerf not a 50% nerf friend.
The yield is being halfed, but the rate of fire is increasing by 33% by dropping cycle time from 90s to 60s. This is a 50% buff to yield.
As an example Current Excavators will get 2 loads of ore in 3 minutes, or 2 loads current. New Excavators will get 3 loads of ore in 3 minutes, but each load is half, so you'll get 1.5 loads of current.
2 to 1.5 is a 25% nerf.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Sgt Warlock
30plus Fidelas Constans
2
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Posted - 2017.02.23 20:49:13 -
[170] - Quote
Rusty Boon wrote:I want a complete refund on my Rorq/excavator drones/Skill points/time spent on training. You have now made the rorq completely worthless.
You need to completely rethink the mining changes. You cant go off and make this massive change to them in the first place, then kick them in the balls with the 32% nerf, then again with a 50% nerf... You guys are ridiculous.
The Rorq is a CAPITAL class ship. It should have Capital Class MINING. I trained into this ship because of my inability to play and earn money ingame. Now you are punishing myself and all the other casuals out there that are trying to keep up with all the people without lives/jobs/girlfriends.
I agree on that! I want a refund too, for skills, time and isk
Also... Miners unite! cancel all sell orders and make all the prizes better! 1 million isk per mineral... all at once! |
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darthmoll Amatin
Angry Rock Killers Inc. Serrice Council.
3
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Posted - 2017.02.23 20:51:17 -
[171] - Quote
Malkshurr wrote:At the beginning of Roqual dug as much as 4 hulks It was then nerf by 32% and now is the nerf by another 25%?
So one rorqual is 2 hulks now 2 hulks - 600 - 700 million 1 rorqual - 12 B
And you do not see the problem ?
totally aggree.
investing billions for the drones. now the market will drop. we loose isk on the drones. then on the mining yield. also not even worth having a rorq on field with indy core active against the loss cost if it gets killed. (yes i know about the depot) can we get offgrid and ongrid boost options and let people decide if they want to go ongrid with rorq???
why ccp why. do we get compensation for the excavator drones market loss? NO.we dont. thx for nothing.
i am so demotivated by this. |
Tau Cabalander
Retirement Retreat Working Stiffs
6687
|
Posted - 2017.02.23 20:53:04 -
[172] - Quote
Heralding a new era of a return to Hulk multi-boxing. |
Grognard Commissar
Splinter Cell Operations inPanic
17
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Posted - 2017.02.23 20:55:42 -
[173] - Quote
darthmoll Amatin wrote:Malkshurr wrote:At the beginning of Roqual dug as much as 4 hulks It was then nerf by 32% and now is the nerf by another 25%?
So one rorqual is 2 hulks now 2 hulks - 600 - 700 million 1 rorqual - 12 B
And you do not see the problem ? totally aggree. investing billions for the drones. now the market will drop. we loose isk on the drones. then on the mining yield. also not even worth having a rorq on field with indy core active against the loss cost if it gets killed. (yes i know about the depot) can we get offgrid and ongrid boost options and let people decide if they want to go ongrid with rorq??? why ccp why. do we get compensation for the excavator drones market loss? NO.we dont. thx for nothing. i am so demotivated by this. also, remember, drones are killmails now... |
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
26
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Posted - 2017.02.23 20:55:57 -
[174] - Quote
CCP Lebowski wrote:Tribal Trogdor wrote:Quote:Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here I mean he can panic, just not PANIC
They needed a nerf, well done.
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Jura McBain
Jolly Codgers Get Off My Lawn
4
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Posted - 2017.02.23 20:57:01 -
[175] - Quote
CCP in August 2016: " Rorqs need love so people will use them again"
CCP in Feb 2017: " Rorqs must be nerf"
CCP are you mad? Please Sthaapppp Sthaapppppp |
Grognard Commissar
Splinter Cell Operations inPanic
17
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Posted - 2017.02.23 20:57:41 -
[176] - Quote
caldari MJ wrote: fozzie nerfed anything in WH's and deprived us tasty targets in w-space. We started rolling 0-sec and fozzie nerfed our targets in 0-sec's....facepalm.jpg. Fozzie, i hate you, you realy bad man, how you can sleep every night while so many people hate u?))))
you know u dun fukd up ur rorqual changes, when even the rorqual hunters are salty |
Redblazer696
Scumbag Logistics INC PTY LTD The Bastion
0
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Posted - 2017.02.23 20:58:21 -
[177] - Quote
Why cant we just do something simple like what you have done to the "Network Sensor Arrays" on carriers make an utterly ridiculous capacitor cost for activating EWAR while in Panic mode = To over its total cap pool |
Momiji Sakora
Omni Galactic Central Omni Galactic Group
68
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Posted - 2017.02.23 20:58:51 -
[178] - Quote
I just want to call out for emphasis - you can EWAR the rorqual now so it can't use it's panic module. |
Jean-Luc II
United Federation of Planets - Star Fleet Division
6
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Posted - 2017.02.23 20:59:55 -
[179] - Quote
CCP, You need to drastically decrease the price of the Excavators to around 300 mill sharpish for the players who fly Rorquals to be OK with this. Even then there are going to be a lot of people really not happy about this who have invested SP training and ISK already into huge fleets of your mighty Rorquals, to be left with the equivalent of 2 Hulks per Roqual which costs 20 bill a pop. Honestly, this defines all logic. |
Sgt Warlock
30plus Fidelas Constans
2
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Posted - 2017.02.23 21:03:06 -
[180] - Quote
Jean-Luc II wrote:CCP, You need to drastically decrease the price of the Excavators to around 300 mill sharpish for the players who fly Rorquals to be OK with this. Even then there are going to be a lot of people really not happy about this who have invested SP training and ISK already into huge fleets of your mighty Rorquals, to be left with the equivalent of 2 Hulks per Roqual which costs 20 bill a pop. Honestly, this defines all logic.
that requires everyone who has excavator drones to be refunded 1,2 bill per drone too |
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