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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Soldarius
O C C U P Y Test Alliance Please Ignore
1574
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Posted - 2017.02.23 14:58:10 -
[31] - Quote
CCP Larrikin wrote: WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options.
There are these things called afterburners that you can fit to your ship. They are not effected by scram effects.
http://youtu.be/YVkUvmDQ3HY
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Mizhir
TURN LEFT
74852
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Posted - 2017.02.23 15:03:06 -
[32] - Quote
Soldarius wrote:CCP Larrikin wrote: WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options.
There are these things called afterburners that you can fit to your ship. They are not effected by scram effects. There are these things called Keres/Arazu/Lachesis/Proteus. They are not affected by this nerf.
One Man Crew - Collective Solo PVP - Video is out!
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Captain Pierce
State War Academy Caldari State
0
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Posted - 2017.02.23 15:04:08 -
[33] - Quote
Give use a web script and have them both 20% range bonus with overheat then it will be great imo |
Lucian James
THORN Syndicate Circle-Of-Two
129
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Posted - 2017.02.23 15:10:17 -
[34] - Quote
Anthar Thebess wrote:Scrams not affect afterburners ( propulsion module options ).
Maybe what really needs to be taken into the consideration is why people prefer MWD? Why AB is less desired. Maybe real fix is in increasing cap usage of the MWD so you cannot perma run it without any cap related fit modifications.
HIC offered good possibility to fight kite meta - why are you taking this away? HIC scram range was very important for the fighting the MJD and MJFG meta - now like every thing is jumping.
I like current HIC for the ability to say - if you want to fight - fight not run.
This will be bad change.
I agree 100%.
CCP can you go one day this week without being complete idiots? First the alliance name changes and now this garbage?
You're making it really easy to play other games besides Eve.
Please hire some developers that either play the game or stop making changes that some tiny minority in eve complains about; this constant slew of crap from you people is beyond irritating.
Your customer service and development is starting to take a 2008 swing; fix it.
Lucian James |
Longdrinks
The Tuskers The Tuskers Co.
253
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Posted - 2017.02.23 15:10:49 -
[35] - Quote
good change, hics as they are now are way too strong and easy to use for noobs. |
Lucian James
THORN Syndicate Circle-Of-Two
129
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Posted - 2017.02.23 15:11:32 -
[36] - Quote
I was just told:
This was, apparently, requested by Mr Hyde of CSM and Youtube fame
So you are making a game-wide huge nerf for one whiny caster and CSM rep?
How terrible are you people. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
810
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Posted - 2017.02.23 15:12:46 -
[37] - Quote
Soldarius wrote:CCP Larrikin wrote: WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options.
There are these things called afterburners that you can fit to your ship. They are not effected by scram effects.
Do you even know how terrible an AB is on a battleship that isnt a NM? It is not a counter like you think it is. Also, this makes MJD escape from a gatecamp possible again as a single HIC cant lockdown the entire area around a gate like it used to.
I fly mainly brawly BS, an AB does nothing. MJD is your savior, and 1 HIC that has 100k EHP that is outside heavy neut range was OP. Want to scram me? Commit, and dont be a pansy kiting (the very thing everyone is bitching about with this change) at 35km with an unnuetable, tanky and risk free way to farm kills.
That being said, i will miss abusing my kite fit, heavy beam devoter. RIP
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
Make the Muninn great again!
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CCP Larrikin
C C P C C P Alliance
662
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Posted - 2017.02.23 15:20:02 -
[38] - Quote
Helsir Qyrdun wrote:As a confirmed HIC and 100mn abuser I can say I like this direction.
That said, few questions.
Will links continue to not effect range? Correct, Command Bursts will not effect the range of scripted Warp Disrupt Field Generators
Helsir Qyrdun wrote:What is the new cycle time? The cycle time hasn't changed. The new scrambling script has the same cycle time as the disruption script.
Helsir Qyrdun wrote:Will either of the scripted points keep caps from jumping gates? Yes, both the scrambling script and disruption script will stop capitals from jumping gates.
Good questions! Added to the Q&A.
Bei ArtJay wrote:Cool change! Will encourage more skirmishing without 100mn again which is good, however I think the people who use them in fleet fights with supers have a point.
I think that given the number of sirens on grid in your average cap brawl now, and the fact you can now point supers/titans with ceptors and such, and now tackle rorquals, HIC's feel like they have lost a little too much of their specialty.
I think allowing them to receive reps all the time might not be such a bad idea these days?
This is an interesting point. It would be possible to give 50% impedance to remote reps or something like that too. But I don't think that really addresses your core point about specialty. This is something I'd like to look at again in the future.
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
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Trajan Unknown
SniggWaffe WAFFLES.
107
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Posted - 2017.02.23 15:23:53 -
[39] - Quote
Soldarius wrote:CCP Larrikin wrote: WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options.
There are these things called afterburners that you can fit to your ship. They are not effected by scram effects.
Thanks for that, was about to ask Larrikin if he doesn-¦t know about ABs but you beat me to it.
Soldarius wrote:[quote=CCP Larrikin] WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options.
Can you please give some arguments? You know, these things educated people use to make a point. Over the past year I have heard a lot of small gang/solo pilots complaining about HiC points but not a single one of them could actually give me some logical reasoning. They just felt it-¦s "too strong". So let-¦s elaborate shall we?
HiCs on gates were brought up a lot of times. Well, I died more to other gate camps than to HiC camps and I don-¦t see any reason to nerf HiC point because of "gatehate". I hate to die to gatecamps too but in 9/10 cases it-¦s not the HiCs fault if there even is one.
HiCs in space. Well, you are on some grid with a fleet supported by a HiC or several. So either you run or you have enough to think that it-¦s fine to fight. I don-¦t see any reason why someone could not avoid a HiC point in "open space".
HiCs in plexes. Mediums and large plexes are not really the place for "small gangs" except you define small with more than 10 pilots. Again, you can bring your own **** to kill whatever is inside. Or simply avoid them by going into small/novice plexes right?
HiCs in zero-zero. They are strong combined with bubble camps and I guess they harvested too many tears there but guess what? After the change the people who are camping their gates all the time will bring other **** to dismantle your kiting ship. I rather have a single HiC in a bubble camp than them re thinking how to kill me.
In general, HiC were or currently still are a nice tool in the box to counter MWDs and MJDs in zero-zero and low-sec. In low-sec they are the only relatively tanky option to shut down certain kiting compositions. Arazu is nice but at the end of the day it-¦s a bloody frigate that won-¦t survive against some heavier stuff. What else is there? Orthrus? Garmur or even a Barghest?
The HiC to me looked pretty ok. It is a cruiser hull that comes with a medium price tag and a good for some people steep fitting cost and it can be really tanky. It is not fast except you trade your tank for speed and then you-¦re better off using another hull in most scenarios. So yeh, it has a nasty long infinite scram but it can be avoided relatively easy except you ****** up before and got pinned down by something small and fast that allowed the HiC to get into position. So at the end of the day I don-¦t see any good reasoning to nerf the HiC point at all. But I am open to good arguments as always. Sadly, as said before, I have heard nothing but "complains" so far when it came to HiC points. And for the record, I hate them too. They are nasty, and make your life hard when you want to run from something but well, so it is. I hate cans in bubblecamps too when I come along with my nullified and cloaked tengu or when I want to get a DST though a bubblecamp and can-¦t mwd cloak into warp. There are a lot of things that will completely ruin your day when you fly solo or in a small gang but people should not cry all day but improve. |
InSTiiNK Loutte
Pain and pleasur Circle-Of-Two
2
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Posted - 2017.02.23 15:23:57 -
[40] - Quote
After giving the ability to Rorqual to be SuperHictors, and you know retrograte HICs to be **** pointers.
I find the idea absolutely ridiculous.
In my honest opinion, you CCP, better keep proper gamerplay to proper ship types, and the last ship that needs a nerf is a HIC, and the first, is the Rorqual. So before Nerfing any other ships, nerf rorquals to give them back their natural gameplay, mining. At the same time, I find this very funny from a Pandemic Legion guy, upgrading Rorquals, and now they don't need HICs anymore, they downgrade them. :)
"My job here is done"
Best Regards, InSTiiNK Loutte |
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Dodo Veetee
Unholy Knights of Cthulhu Test Alliance Please Ignore
32
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Posted - 2017.02.23 15:24:18 -
[41] - Quote
Thanks for nerfing the counter to kitey fleets.
Maybe you guys can now balance the ******* orthrus and garmur? |
Tappits
North Eastern Swat Pandemic Legion
222
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Posted - 2017.02.23 15:24:27 -
[42] - Quote
Still sad this does not stop people jumping gates like to does to caps. |
Ragnar Nabali
Stahl Arms
1
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Posted - 2017.02.23 15:24:56 -
[43] - Quote
So now they will have almost the same range as Lachesis, while they won't be able to receive reps while scraming. They won't be used in small gangs because orthrus will do it better with 20km overheated scram and 60km point range while moving 2,5km/s. The only reason why someone would use them after that nerf is to prevent caps from taking the gates. Then why not removing them from the game at all? After the change, there will be other ships that can do the job done better then HICs. |
Galendil
THORN Syndicate Circle-Of-Two
38
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Posted - 2017.02.23 15:25:03 -
[44] - Quote
No one I know is asking for this. Why?
Cancer Garmurs and Orthrus already own the spacelanes
--- | --- Flammis Acribus Addictis --- | ---
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Lucy Callagan
TURN LEFT
214
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Posted - 2017.02.23 15:25:30 -
[45] - Quote
I like how the people complaining about this pretty much have as much knowledge about small gang as a Malian Camel breeder about sailing. |
Achilles Mikakka
Inferno Technologies Circle-Of-Two
3
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Posted - 2017.02.23 15:29:08 -
[46] - Quote
why are these changes coming ? and for what ? i see no reason to nerf hics
CCPls no |
Scath Bererund
SergalJerk Test Alliance Please Ignore
37
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Posted - 2017.02.23 15:31:05 -
[47] - Quote
Achilles Mikakka wrote:why are these changes coming ? and for what ? i see no reason to nerf hics
CCPls no
CCP is pandering to a few youtubers.
Im sure the devs have never played this game and just watch mr hyde vids |
Ruby Gnollo
15
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Posted - 2017.02.23 15:32:39 -
[48] - Quote
This thread will prolly be very usefull as a list of pilots to avoid at any cost in space. Thanks CCP for this. |
MINESVSGANG
Titans of Doom Circle-Of-Two
0
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Posted - 2017.02.23 15:33:50 -
[49] - Quote
HIC are getting nerf to counter kite fleets. Argh |
Jankos Sabannfuhrer
ElitistOps Pandemic Legion
1
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Posted - 2017.02.23 15:35:01 -
[50] - Quote
This change is racist |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1277
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Posted - 2017.02.23 15:35:10 -
[51] - Quote
<3
pls make onyx bonuses not rapid lights, and remove devoter dronebay |
Moac Tor
Cyber Core Stain Confederation
769
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Posted - 2017.02.23 15:43:38 -
[52] - Quote
CCP Larrikin wrote:Hi m8s, In March, we're releasing a number of balance tweaks and we would love your feedback. WARP DISRUPTION FIELD GENERATORSThe current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options. As such, we're going to make some changes. Changes: - Remove the Warp Scrambling effect from the Focused Warp Disruption Script
- Introduce a new Focused Warp Scrambling Script with a -20% range bonus
The new Focused Warp Scrambling Script will have the following ranges (with max skills): - T1: 16km
- Meta: 18km
- T2: 20km
- Faction: 21km
The blueprint for the Focused Warp Scrambling Script will be available at all the same place & price as the Focused Warp Disruption Script blueprint is available. Good. One year ago when the HIC was buff was proposed I said to make it 20km otherwise it would be game breaking; a year on your nerfing the range to 20km. Better late than never though I guess.
Modulated ECM Effects
An Alternative to Skill Trading
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Lucian James
THORN Syndicate Circle-Of-Two
133
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Posted - 2017.02.23 15:43:52 -
[53] - Quote
Lucian James wrote:I was just told:
This was, apparently, requested by Mr Hyde of CSM and Youtube fame
So you are making a game-wide huge nerf for one whiny caster and CSM rep?
How terrible are you people.
This is the same My Hyde that uses his CSM meeting time to talk **** on alliances and other people.
He's quitting Eve in 6 months anyway... why should we bother listening to someone like this?
I would really like CCP Larrkin to explain that. |
Tung Yoggi
Null Sect
146
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Posted - 2017.02.23 15:44:09 -
[54] - Quote
40k scram on a HIC was the epitome of balancing i don't see why you would change that ? Now each time i see a kiter in intel channel i have to dock up and smacktalk, and eventually get reported for innapropriate language.
Thanks CCP ! |
Noir Ruda
Know your Role League of Unaligned Master Pilots
15
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Posted - 2017.02.23 15:46:25 -
[55] - Quote
Seems like any Proteus will be better now for Pointing stuff what is not a Capital.
I would like to extend the rule for the not jump/dock if you are at it.
I suggest a highslot module that changes the effect in the regard like;
Modul Anti Capital: Captials can't jump or dock when hic pointed Modul Anti Battleship: Battleship can't jump or dock when hic pointed Modul Anti BattleCruiser: BattleCruiser can't jump or dock when hic pointed Modul Anti Cruiser: Cruiser can't jump or dock when hic pointed Modul Anti Destroyer: Destroyer can't jump or dock when hic pointed Modul Anti Frigs: Frigs can't jump or dock when hic pointed
Only one module allowed on a ship.
This will give people a oppertunity to force a fight on a gate or Station.
Leave the industrial line out or you will see a lot of JF dying in lowsec :)
The Idea might need some good tweaks like reducing range or lock time for a certain type especially I can see Campers try to abuse this to hell but with this more things will explode what ccp always wants.
Either this or give them at least a reduced amount of repair like 70% percent instead of 100%, because as already stated this makes HIC in normal Fleets just a bad tanked Proteus that can't be repped. |
Ted McManfist
GoonWaffe Goonswarm Federation
123
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Posted - 2017.02.23 15:48:35 -
[56] - Quote
Mizhir wrote:Hans Downherpantz wrote:brawling dies again People kite because they don't want to get blobbed to oblivion. It allows them to disengage when the enemy throws a couple of caps after a handful of subcaps.
People kite because they are risk averse, not because they fear the blob. |
Tomoko Sunji
Drama Sutra Incorporated.
1
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Posted - 2017.02.23 15:49:09 -
[57] - Quote
Dodo Veetee wrote:Thanks for nerfing the counter to kitey fleets.
Maybe you guys can now balance the ******* orthrus and garmur?
Stop being a whiney ***** and fly a lachesis. |
Lucian James
THORN Syndicate Circle-Of-Two
133
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Posted - 2017.02.23 15:49:30 -
[58] - Quote
To quote an alliance member:
[9:48 AM] [IFTC] Achilles_Mikakka: im paying for my eve time so ccp better hears on the playerbase not some random f** |
McDur
Serious About Space Things. Circle-Of-Two
0
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Posted - 2017.02.23 15:53:53 -
[59] - Quote
Tomoko Sunji wrote:Dodo Veetee wrote:Thanks for nerfing the counter to kitey fleets.
Maybe you guys can now balance the ******* orthrus and garmur? Stop being a whiney ***** and fly a lachesis.
Thanks for making the point, there is no reason to fly a HIC anymore when you can fly a lachesis and receive reps |
Hogeron Amelan
Marquie-X. Triumvirate.
3
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Posted - 2017.02.23 15:54:02 -
[60] - Quote
This is the dumbest idea i have seen from CCP for game balanicng since FozzieSov!
After the focused point got the scram ability HICs were finally useful in the game. To nerv them again and make hics virtually useless just because some highsec entitys use them for cheesy mechanics, you could just disallow the Hic Warp Disruptor module in highsec, like bomb launchers, etc. instead of changing that whole module. Why dont u just remove highsec totally from the game oO |
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