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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Larrikin
C C P C C P Alliance
654
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Posted - 2017.02.23 11:30:31 -
[1] - Quote
Hi m8s,
In March, we're releasing a number of balance tweaks and we would love your feedback.
WARP DISRUPTION FIELD GENERATORS The current state of Scripted Warp Disruption Field Generators is a little too oppressive, especially to the small gang PvP scene. We'd like to open up propulsion module options. As such, we're going to make some changes.
Changes:
- Remove the Warp Scrambling effect from the Focused Warp Disruption Script
- Introduce a new Focused Warp Scrambling Script with a -20% range bonus
The new Focused Warp Scrambling Script will have the following ranges (with max skills):
- T1: 16km
- Meta: 18km
- T2: 20km
- Faction: 21km
The blueprint for the Focused Warp Scrambling Script will be available at all the same place & price as the Focused Warp Disruption Script blueprint is available.
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
654
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Posted - 2017.02.23 13:55:13 -
[2] - Quote
Reserved
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
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lanyaie
Nocturnal Romance The Initiative.
1163
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Posted - 2017.02.23 13:57:40 -
[3] - Quote
Nice, although please leave HIC points to scram supers without the script. (Looking at you hels)
Quote:TinkerHell ?????? MY ******* FIEND
Spaceprincess
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Saeka Tyr
Sanctuary of Shadows Triumvirate.
44
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Posted - 2017.02.23 13:59:45 -
[4] - Quote
at least let us overheat for range |
Kalaratiri
Hard Knocks Inc. Hard Knocks Citizens
865
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Posted - 2017.02.23 14:01:08 -
[5] - Quote
Best change.
Thanks
She's mad but she's magic, there's no lie in her fire.
This is possibly one of the worst threads in the history of these forums. - CCP Falcon
I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim
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Ted McManfist
GoonWaffe Goonswarm Federation
119
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Posted - 2017.02.23 14:03:33 -
[6] - Quote
Did the 5,000 m/sec kiting people cry too loud? |
Whippy Whip
Pan Intergalactic Industries
1
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Posted - 2017.02.23 14:06:05 -
[7] - Quote
rip hics
i guess the ortherus was too vulnerable with them about |
TinkerHell
Nocturnal Romance The Initiative.
243
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Posted - 2017.02.23 14:07:01 -
[8] - Quote
Good. RIP HICs. Long live Gallente Recons actually being able to do their job again.
(role bonus for scram range on fiend plzplzplzpzlpzlpzlzplzplzz) |
Jay Amazingness
GoonWaffe Goonswarm Federation
55
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Posted - 2017.02.23 14:07:04 -
[9] - Quote
Saeka Tyr wrote:at least let us overheat for range due to the longer cycle time this isn't such a bad idea.
CEO of serious space alliance I too am gay, a member of the Memeperium
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FistyMcBumBardier
TURN LEFT
128
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Posted - 2017.02.23 14:09:54 -
[10] - Quote
Yay! Now I can fly something other than 100mn AB ships (if I were to ever find time to log in). |
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Michael Oskold
BURN EDEN Northern Coalition.
25
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Posted - 2017.02.23 14:12:09 -
[11] - Quote
godbless
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Capqu
ElitistOps Pandemic Legion
1259
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Posted - 2017.02.23 14:12:54 -
[12] - Quote
i'm on to you hamtaro
https://www.youtube.com/watch?v=QPntjTPWgKE
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Lucy Callagan
TURN LEFT
213
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Posted - 2017.02.23 14:14:05 -
[13] - Quote
https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif |
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CCP Larrikin
C C P C C P Alliance
657
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Posted - 2017.02.23 14:17:10 -
[14] - Quote
Jay Amazingness wrote:Saeka Tyr wrote:at least let us overheat for range due to the longer cycle time this isn't such a bad idea.
Hrm, I kinda like that idea. Maybe :)
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
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Fifth Blade
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
79
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Posted - 2017.02.23 14:18:12 -
[15] - Quote
Great change. At first glance, the numbers look reasonable for counterplay on both sides, also. |
Fifth Blade
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
79
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Posted - 2017.02.23 14:22:44 -
[16] - Quote
Ted McManfist wrote:Did the 5,000 m/sec kiting people cry too loud? Nope. We all just used 100mn and were able to ignore them completely. Which broke the game balance even more until it was fixed. Smart players will always find the most optimal solution. |
Jay Amazingness
GoonWaffe Goonswarm Federation
55
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Posted - 2017.02.23 14:24:40 -
[17] - Quote
CCP Larrikin wrote:Jay Amazingness wrote:Saeka Tyr wrote:at least let us overheat for range due to the longer cycle time this isn't such a bad idea. Hrm, I kinda like that idea. Maybe :)
It kinda balances itself, you can overheat but not for long!!!
With a faction WDFG + heat you get roughly the same as a linked lachesis with a t2 scram
CEO of serious space alliance I too am gay, a member of the Memeperium
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Mizhir
TURN LEFT
74849
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Posted - 2017.02.23 14:28:49 -
[18] - Quote
Good call. The new range seem to be in a good spot.
One Man Crew - Collective Solo PVP - Video is out!
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Mr Hyde113
ElitistOps Pandemic Legion
350
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Posted - 2017.02.23 14:30:55 -
[19] - Quote
My work here is done. *retires in peace*
Mr Hyde - CSM XI Permanent Attendee
Youtube Channel
Twitter
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Hans Downherpantz
Red Federation RvB - RED Federation
70
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Posted - 2017.02.23 14:32:48 -
[20] - Quote
brawling dies again |
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Helsir Qyrdun
Stimulus Rote Kapelle
0
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Posted - 2017.02.23 14:34:35 -
[21] - Quote
As a confirmed HIC and 100mn abuser I can say I like this direction.
That said, few questions.
Will links continue to not effect range? What is the new cycle time? Will either of the scripted points keep caps from jumping gates? |
Mizhir
TURN LEFT
74849
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Posted - 2017.02.23 14:37:47 -
[22] - Quote
Hans Downherpantz wrote:brawling dies again
People kite because they don't want to get blobbed to oblivion. It allows them to disengage when the enemy throws a couple of caps after a handful of subcaps.
One Man Crew - Collective Solo PVP - Video is out!
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Judy Mikakka
BURN EDEN Northern Coalition.
36
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Posted - 2017.02.23 14:38:49 -
[23] - Quote
What an awful change, thanks for more awful changes
I can't wait for 6km/s garmus to just own my phobos now while i can't even point it anymore and can't escape it, fab change thanks!!! |
Anthar Thebess
1675
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Posted - 2017.02.23 14:40:36 -
[24] - Quote
Scrams not affect afterburners ( propulsion module options ). HIC offered good possibility to fight kite meta - why are you taking this away? HIC scram range was very important for the fighting the MJD and MJFG meta - now like every thing is jumping.
I like current HIC for the ability to say - if you want to fight - fight not run.
This will be bad change.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Sacred Badger
HRTFU LowSechnaya Sholupen
0
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Posted - 2017.02.23 14:41:47 -
[25] - Quote
so, in fleet fights hic is no more needed, because its useless, proteus could do more and logistics can heal it.. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
166
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Posted - 2017.02.23 14:42:06 -
[26] - Quote
Those who say this only nerfs brawlers are delusional. Kiters tend to bring their own HICs to shut down anyone who gets near their ships so this also nerfs antibrawling kiter tactics :D 20km scram is still a lot further than an officer scram for a lot less of the price so it's still useful.
I like overheating -> More range.
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Bei ArtJay
Side Kicks The-Culture
149
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Posted - 2017.02.23 14:42:21 -
[27] - Quote
Cool change! |
Lucy Callagan
TURN LEFT
214
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Posted - 2017.02.23 14:50:38 -
[28] - Quote
Anthar Thebess wrote:
I like current HIC for the ability to say - if you want to die to my awful blob of F1 monkeys - die not fight.
Fixed |
Fifth Blade
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
80
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Posted - 2017.02.23 14:52:29 -
[29] - Quote
Mizhir wrote:Hans Downherpantz wrote:brawling dies again People kite because they don't want to get blobbed to oblivion. It allows them to disengage when the enemy throws a couple of caps after a handful of subcaps. Increasingly relevant when the build cost of supers has decreased 4b in the last month (and will likely drop another 4b) - https://i.imgur.com/d2aupwN.png
Spot the date of the rorqual change - https://i.imgur.com/FfWruzm.png
Henry Plantgenet wrote:Those who say this only nerfs brawlers are delusional. Indeed, but not for the reason you suggest. If you kite you can position yourself properly on grid. Most people have no idea how to do this, and we'll pick off half of their fleet. Hics are slow and cannot keep up with most ships, they usually get left behind. Either that or we'll just overprop and ignore them completely.
Brawlers on the other hand? You had no hope of escaping a hic. They simply shut you down out of heavy neut range, out of web/grapple range, no ability to mjd and usually unable to apply damage to them effectively at that range. You would never catch them.
This change helps brawling quite a bit. HICs will now be in heavy neut and extreme grapple range while scramming you rather than completely out of danger. 10/10. |
Liafcipe9000
ShekelSquad Interhole Revenue Service
37463
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Posted - 2017.02.23 14:54:12 -
[30] - Quote
Ted McManfist wrote:Did the 5,000 m/sec kiting people cry too loud? I wouldn't be surprised if they did
CCP Larrikin wrote:Jay Amazingness wrote:Saeka Tyr wrote:at least let us overheat for range due to the longer cycle time this isn't such a bad idea. Hrm, I kinda like that idea. Maybe :) do it. there can be no maybe. |
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