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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1579
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Posted - 2017.02.22 00:38:54 -
[91] - Quote
Olmeca Gold wrote:Grath Telkin wrote:Now lets remove nullification from anything but an interceptor. Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.
> bombers bar hotdropper
"Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers."
The ONLY thing your corp seems to do is makes use of nullified t3s to blops hotdrop. It's one tiny singular playstyle, and while it does suit you well, or used to anyway, before that "olmeca gold 'you can't smartbomb me twice, PL! haha!'" drama blew up bombers bar into a pretty weak state lately (congrats on that, Olmeca, you made nullbearing a lot safer), it's also part of why strategic cruisers are in a broken state. The sooner it's (t3 nullificant subs) gone, the sooner ships like hacs and recons can start being seen as useful again. About time arazu and rapier hunters came back too. |
Syri Taneka
Un4seen Development Sev3rance
145
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Posted - 2017.02.22 00:59:39 -
[92] - Quote
Please, among other things:
No role requirement to anchor bubbles for Corp. An anchor/unanchor timer visible at least to the pilot who triggered the action and preferably to anyone allowed to pick it up again. Shorter use periods but either refresh by mere interaction (like with a Mobile Depot) or power by Cap Booster charges. As previously posted in the Warp Bubble Dragging Change thread 6 months ago (with minor edits):
I'd rather see a refresh mechanic combining elements of classic POS and anchorable cans/fitting stations. System only has enough "charge" to run for so long, then goes down, but stays anchored. Player who anchored it (or someone from their corp/alliance, perhaps) then visits the bubble and "recharges" it, making it active again until the charge wears down. This could either be done as an artificial process through a timer, or with everyone's favorite inexpensive "munitions", cap booster charges.
Actually, giving cap booster charges something else to be useful for would be a good thing for that item class; the most meaningful gameplay is achieved through interaction, and options. So let's pull the ASB into this cross-comparison for more flavor.
Player anchors a bubble. The bubble needs a power supply to run, and can get it one of two ways. Either a player can online the bubble for a single cycle (ie 1 hour) using their ship's capacitor, or they can supply it with cap booster charges which it will eat until it runs out. Similar to the ASB, the appropriate size of the cap booster (and, consequently, the amount pulled from a ship) depends on bubble size (no differentiation between tech level, ergo t2 makes a larger bubble for the same charge cost).
Using such a system, a tended bubble is relatively inexpensive to maintain, since cap is constantly regenerating on a ship, but an untended bubble will have a finite operation time, regardless of power supply. For a little extra flavor (but harder back-end design), online bubbles could be cap drained instead of destroyed outright to shut them down. |
Ruby Gnollo
14
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Posted - 2017.02.22 01:00:04 -
[93] - Quote
CCP Fozzie wrote: From these threads it's clear that the community has a strong desire for some changes to mobile warp disruptors, as many of those topics kept coming up from many diverse voices.
CCP : Eve is your game : do whatever you like with the game, the playerbase answer, putting its real cash here ou there.
Once again the CSM, like every year, made itself the voice of the very few. Who can believe anyone would pay for a game where being farmed by plexed accounts is what you should expect ? CCP, don't tell me you do believe that.
Let's hope these changes will help you earn more money, cause this will mean your players will have found the hame better this way. |
Sgt Ocker
What Corp is it
1305
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Posted - 2017.02.22 01:05:20 -
[94] - Quote
Querns wrote:Alderson Point wrote:Querns wrote:I'd also support interdiction nullification being effective for anchored bubbles, but not for warp disrupt probes and/or warp disruption field generators. No change needed, interceptors are fine as they are adding a nullified shuttle wouldn't hurt though, False. Interceptors have combat capability. As such, there should be an expectation to be able to stop them from running, rampant, through your space, if you're willing to dedicate human effort towards it. This is why I support nullification being only effective towards "passive" bubbles.
Anchored bubbles should have no effect on nullified ships where as a launched bubble (hic or dictor) does.
As Querns said - To catch that nullified ceptor or T3 you need to put in the effort with real people in the right ship types (hics and dictors) not just an anchored bubble.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Erika Mizune
The Soul Society Army of New Eden
2433
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Posted - 2017.02.22 01:17:24 -
[95] - Quote
I like this change
Also, more stuff to KM whore on!
DJ Yumene of Eve Radio | Blog | Sounds of New Eden | Eve Radio | BPO Quest | Erika 4 CSM
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Alexhandr Shkarov
Swamphole Inc.
58
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Posted - 2017.02.22 03:51:44 -
[96] - Quote
CCP Fozzie wrote:The numbers we're working with right now are: - Two days for all T1 bubbles
- One week for all T2 bubbles
- Two weeks for all Syndicate bubbles
I do not believe that this is aggressive enough. A bubble should not be an item that can be left attended for weeks in order to shield a system. I feel that it requires interaction with these bubbles or else they unanchor and deactivate. Instead of your numbers, I personally believe the following would be a lot more in line with what we need:
- Twelve hours for all T1 bubbles
- 24 hours for all T2 bubbles
- 48 hours for all Syndicate bubbles
This doesn't mean that the item disappears, it just goes offline and stops working. This way the defending party needs to put effort into redeploying their defenses. Any bubbles remaining at downtime that float in space without being anchored should then just be purged.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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Equto
Imperium Technologies DARKNESS.
56
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Posted - 2017.02.22 04:55:07 -
[97] - Quote
So few people see why the timelimits were set to where they are. This is a test to see just how manned the bubbles really are. To everyone acting like the reason you want timers is due to "inconvenience" during travel. Realize that ratters cannot protect their space they will just move to highsec incursions or missions and you will still be left without the easy kills you are attempting to generate from this, just like the removal local scream. |
Siegfried Hilanen
REDSTAR INITIATIVE
0
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Posted - 2017.02.22 04:58:17 -
[98] - Quote
another isk sink introduced by ccp.
and all the big slow miners, must join a big blob.. or put up new bubbles every few days.. Like doing PI, (getting burned out yet?) and why? so ****** mcgee gets to not use his mwd? all these small gangs are nanofit anyways.
lets face it rorqual mining is a success.
the fact that you guys wanna generate a killmail out of this bubble, just shows how elite pvp you guys are.. /sadface
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Sgt Ocker
What Corp is it
1305
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Posted - 2017.02.22 05:06:54 -
[99] - Quote
Doyey3731 wrote:I'd suggest lowering the build cost for them if this is going to happen. T2 large can be pretty pricey if you're buying several, replacing them every few days will be expensive. How much can you make ratting for a few days? If between a group of ratters you can't afford to replace your bubbles "every few days", you're doing it wrong. It is a cost that allows you safer ratting - Put it down as an expense like ammo.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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FT Diomedes
The Graduates
2804
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Posted - 2017.02.22 05:35:49 -
[100] - Quote
The duration is fine considering that we have an incentive to shoot them now. Honestly, that's probably the only change that was needed.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
421
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Posted - 2017.02.22 06:02:22 -
[101] - Quote
Siegfried Hilanen wrote:another isk sink introduced by ccp. and all the big slow miners, must join a big blob.. or put up new bubbles every few days.. Like doing PI, (getting burned out yet?) and why? so ****** mcgee gets to not use his mwd? all these small gangs are nanofit anyways. lets face it rorqual mining is a success. the fact that you guys wanna generate a killmail out of this bubble, just shows how elite pvp you guys are.. /sadface
You know, you can SCOOP them
Then re deploy |
Ruby Gnollo
14
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Posted - 2017.02.22 06:41:04 -
[102] - Quote
Kenneth Feld wrote: You know, you can SCOOP them
Then re deploy
Well, you know, even without 1/100th of a **** about game design, I could easily conceive a more engaging gameplay.
Do you really expect me to pay to play that ? |
Windsigh
Real Life Outpost Solyaris Chtonium
6
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Posted - 2017.02.22 06:55:30 -
[103] - Quote
Olmeca Gold wrote:Grath Telkin wrote:Now lets remove nullification from anything but an interceptor. Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.
Very well said |
FistyMcBumBardier
TURN LEFT
126
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Posted - 2017.02.22 09:13:30 -
[104] - Quote
Please incorporate a way to steal unused bubbles. So if after the decay they no longer inhibit warp and become scoopable by anyone. This will allow people to roam around in DST's and Blockade runners making a living! Please let us roleplay deep space salvagers or garbagemen/women. |
FistyMcBumBasher
TURN LEFT
128
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Posted - 2017.02.22 09:13:30 -
[105] - Quote
Please incorporate a way to steal unused bubbles. So if after the decay they no longer inhibit warp and become scoopable by anyone. This will allow people to roam around in DST's and Blockade runners making a living! Please let us roleplay deep space salvagers or garbagemen/women. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
164
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Posted - 2017.02.22 09:31:07 -
[106] - Quote
unanchor bubble -> redeploy = infinite bubble time. |
Dracvlad
Tactically Challenged Tactical Supremacy
2897
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Posted - 2017.02.22 09:40:11 -
[107] - Quote
I agree with these changes.
I see people talking about removing interdiction nullifies from all but interceptors, strategic cruisers are something that enable people to who invested time and effort into moving around 0.0 with a certain level of security against bubbles, they can't carry much and can be caught if there are a lot of people at a gate camp. Also the fit is seriously gimped when covert cloaked and nullified.
If CCP removes this ability from strategic cruisers you will remove yet another aspect of game play from small groups and solo players who cannot afford to drop an Astrahaus on their jump routes like others such as PL etc.
If you listen to the CSM on this CCP then know that you are screwing over the smaller guys yet again, of course like normal you will ignore anything that helps more casual and smaller groups, this will directly benefit big groups.
DO NOT REMOVE NULLIFICATION OR COVERT CLOAKS FROM STRATEGIC CRUISERS.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein
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Skia Aumer
Sebiestor Tribe Minmatar Republic
406
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Posted - 2017.02.22 09:47:04 -
[108] - Quote
Make them one-time use only, like mobile cyno inhibitors. The spice must flow. |
dream fly
Fuxi Legion Fraternity.
2
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Posted - 2017.02.22 10:21:58 -
[109] - Quote
i am wondering if there will be some loot when u kill the bubble.people kill the bubble can get some reward,isnt it cool |
Rin Shinwa
Mind Games. Suddenly Spaceships.
1
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Posted - 2017.02.22 10:41:41 -
[110] - Quote
Are you actively using bubbles for PVP or are you just setting them up to make your ratting systems safe? If it's the latter, then that's exactly the thing this change is designed to curb. Which is a good thing. |
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Insidious
Mind Games. Suddenly Spaceships.
22
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Posted - 2017.02.22 10:46:38 -
[111] - Quote
this graphical white-out, is the only thing that needs to change |
Orca Platypus
Pator Tech School Minmatar Republic
100
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Posted - 2017.02.22 11:02:46 -
[112] - Quote
CCPL Fozzie strikes again.
Those are "conservative"? Two days? Are you effing kidding me? How the **** could you use "two days" and "long term" in one post, are you on drugs?
I've just subbed back and looking at this nonsense of a change I'm about to unsubscribe again, because the bubble management in just one constellation is about to become tremendous PITA which will take tens of hours of my time every bloody month.
And for what? Just to clean up some bubbles from the last war? Fairly sure this can be achieved without screwing me over.
> Mobile Warp Disruptors will generate killmails when destroyed.
"Yay" more free intel. Seriously, Fozzie? STOP.
STOP. STOP. STAAAAAAAAAAAAHP. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3031
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Posted - 2017.02.22 11:05:51 -
[113] - Quote
Orca Platypus wrote:CCPL Fozzie strikes again.
Those are "conservative"? Two days? Are you effing kidding me? How the **** could you use "two days" and "long term" in one post, are you on drugs?
I've just subbed back and looking at this nonsense of a change I'm about to unsubscribe again, because the bubble management in just one constellation is about to become tremendous PITA which will take tens of hours of my time every bloody month.
And for what? Just to clean up some bubbles from the last war? Fairly sure this can be achieved without screwing me over.
> Mobile Warp Disruptors will generate killmails when destroyed.
"Yay" more free intel. Seriously, Fozzie? STOP.
STOP. STOP. STAAAAAAAAAAAAHP. I, um...I sort of agree. I mean, the timer seems a bit short to be honest. I wouldn't have worded it the way he did, but CCP I agree with his premise.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
70
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Posted - 2017.02.22 11:17:41 -
[114] - Quote
To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years that we've been told are known issues and will be addressed but never have. |
Orca Platypus
Pator Tech School Minmatar Republic
100
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Posted - 2017.02.22 11:28:07 -
[115] - Quote
Sullen Decimus wrote:This seems like a great compromise.
Steve Ronuken wrote:Thanks for this
Mr Hyde113 wrote:Time to shake the dust off your Oracles and farm some juicy bubble KMs
Making the list of people who should never be anywhere near CCPL's ears. And probably legally excommunicated from CCPL Fozzie. |
Huydo
Tr0pa de elite. Northern Coalition.
65
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Posted - 2017.02.22 11:30:53 -
[116] - Quote
Rainus Max wrote:To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years that we've been told are known issues and will be addressed but never have.
Get a better corp mates and don't complain about hotdroppers?
If you want to rat, fine. If you have a cloacky camper, even better. Fit a cyno and scram on your rattle, be in a standing fleet, and have corp/ally mates with a carrier/dread/fax & recons on second screen ( you should have it on second screen too ofc )
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
70
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Posted - 2017.02.22 11:43:58 -
[117] - Quote
Huydo wrote:Rainus Max wrote:To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years that we've been told are known issues and will be addressed but never have. Get a better corp mates and don't complain about hotdroppers? If you want to rat, fine. If you have a cloacky camper, even better. Fit a cyno and scram on your rattle, be in a standing fleet, and have corp/ally mates with a carrier/dread/fax & recons on second screen ( you should have it on second screen too ofc )
I dont complain because it stops me ratting I complain because perma afk cloaking is a mechanic thats been borked for ages. I have zero issues with my corp or alliance being able to respond to reasonable threats & drops.
If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3031
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Posted - 2017.02.22 11:55:57 -
[118] - Quote
Rainus Max wrote:If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves. I agree. There should be scanner probes for detecting cloaked ships, but it should take several minutes minimum to scan one down and it should only bring you to the approximate area so you still have to find and decloak them yourself. Essentially, it should be completely useless against anyone cloaked and active, or anyone who briefly AFKs while cloaked.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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James Zealot
ALEHEADS Apocalypse Now.
35
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Posted - 2017.02.22 11:57:23 -
[119] - Quote
Reaver Glitterstim wrote:Rainus Max wrote:If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves. I agree. There should be scanner probes for detecting cloaked ships, but it should take several minutes minimum to scan one down and it should only bring you to the approximate area so you still have to find and decloak them yourself. Essentially, it should be completely useless against anyone cloaked and active, or anyone who briefly AFKs while cloaked.
I'd have to agree with this only to be able to weed out the ones that afk for hours on end. Make it take some effort to find them, but put the results within say 10 or 20km of the ship, not right on it. Not a bad idea. |
Orca Platypus
Pator Tech School Minmatar Republic
100
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Posted - 2017.02.22 12:11:17 -
[120] - Quote
James Zealot wrote:Reaver Glitterstim wrote:Rainus Max wrote:If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves. I agree. There should be scanner probes for detecting cloaked ships, but it should take several minutes minimum to scan one down and it should only bring you to the approximate area so you still have to find and decloak them yourself. Essentially, it should be completely useless against anyone cloaked and active, or anyone who briefly AFKs while cloaked. I'd have to agree with this only to be able to weed out the ones that afk for hours on end. Make it take some effort to find them, but put the results within say 10 or 20km of the ship, not right on it. Not a bad idea.
inb4 cloakybot v0.1 which constantly warps between safespots. |
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