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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sub Starasque
Dreddit Test Alliance Please Ignore
20
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Posted - 2017.02.21 19:06:39 -
[61] - Quote
I'm glad to see this change even if the currently proposed decay timers aren't brief enough yet. I don't think that any of the bubbles should last a full week, let alone two. A few days at absolute maximum would seem fit for purpose. Anything longer than that and you will still have the issue of dead end systems in renter pockets having such a wall of bubbles on gate that it literally turns your screen white. |
ViolentDesire
School of Applied Knowledge Caldari State
143
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Posted - 2017.02.21 19:08:47 -
[62] - Quote
Needs faster decay.
T1 = 24h T2 = 72h Syndicate = 1 week |
Or'es'ka
Native Freshfood Minmatar Republic
0
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Posted - 2017.02.21 19:17:07 -
[63] - Quote
but seriously, can we please get an official answer? WILL BUBBLES GENERATE KILLMAILS! lol I think thats the real heart of this issue |
Sophos Mileghere
Birdsquad Project.Mayhem.
33
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Posted - 2017.02.21 19:19:00 -
[64] - Quote
There is no gameplay rationale behind the timings. Infinite is clearly wrong and eve 48hours is too long in my eyes.
Bubbles mechanics need to represent the same principles in most EVE activities, planning, grind and activity. There is no good reason for a bubble to last over 24 hours and if you wanted to be harsh, a 3 hour window would work well against op planning.
Bubbles are not a commodity and should not be treated as such, they are part of tactical play and should therefore take the required effort needed to plan, manage and recover |
Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
68
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Posted - 2017.02.21 19:22:33 -
[65] - Quote
Dirk MacGirk wrote:Rainus Max wrote:Can't say I like this change... however some suggestions:
Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6
Yes that means carebears have better defense, but I dont think its an unreasonable defense.
I don't like the unachour/scoop/reanchour mechanic to reset the timer - could we perhaps reset the timer via entosis? Don't forget, this is an intermediate step until these items become structures. Easy, focused tweaks to existing items. Not a full re-coding that can add a bunch of new features, that would perhaps be possible later. Decay may be one thing, but tying into ADM or entosis is something more suitable for the latter, if we want to see changes anytime soon.
True but why bodge it, why not hold off until the new structure system can be used.
I completely understand they are a pain in the backside for PVPers (being one myself) but at the same time they add protection for groups of people who aren't PVP orientated. This change makes life harder for carebears and the people support them in nullsec. There needs to be a reasonable balance somewhere so that indy people can live and operate in nullsec otherwise you will simply see them move back to empire or amass into the larger PVP entities and drown out the smaller blocks because they struggle to rapidly deal with some of the larger roaming entities that can drop 15+ supers. |
l0rd carlos
TURN LEFT
1290
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Posted - 2017.02.21 19:24:20 -
[66] - Quote
Hi guys
Love it so far. quick question:
Will there be any change to the visual effect?
This is kind of extrem: http://imgur.com/QfyAagR http://imgur.com/QfyAagR
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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Kyoko Ishikawa
LOOK BOTH WAYS Infinity Space.
0
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Posted - 2017.02.21 19:26:35 -
[67] - Quote
Thanks for decay and trash cleanup.
Separately Has making bubbles affect warp speed ever been discussed? Do we have the technology?
It would be an interesting avenue to create a little soft power where we slow down (or speed up) ships instead of just stopping them entirely. It could give another lever to balance nullification around. Maybe bubbles won't -stop- nulli ships but take a dump on their warp speed instead.
It might be best for new, different bubbles, but it's an idea. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1277
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Posted - 2017.02.21 19:28:51 -
[68] - Quote
just drone region things |
Dominous Nolen
Powder and Ball Alchemist Industries
251
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Posted - 2017.02.21 19:53:05 -
[69] - Quote
CCP Fozzie wrote:Trespasser wrote:will the bubbles have a visible timer on them so that we can see how long that is left?
Yup. It'll show up in the show-info windows in the same way as it does currently for mobile deployables with decay timers.
This is great!
Sorry if I'm asking a question already answered on a previous post, but what about anchoring/unanchoring timers like the other deployables?
@dominousnolen
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Robot Robot
What.
81
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Posted - 2017.02.21 20:00:23 -
[70] - Quote
Adding decay timers to bubbles is great. I agree with everyone that the decay could stand to be even faster, but I also really approve of being very conservative in the first pass on changes like this.
One thought though: What about increasing the disruption radius on T1 bubbles to match that of T2 bubbles, letting the increased lifetime and HP be the distinguishing factors?
Speaking as someone who uses bubbles almost exclusively in gatecamp situations where I only need them for a couple of hours, and as someone who also frequently leaves bubbles behind rather than unanchoring and scooping them when I'm done, I almost always use T2 bubbles specifically for the increased radius. If T1 bubbles had the same radius, then people like me would use them for the lower cost, leaving T2 bubbles for the people who wanted a more long-term presence.
Or, alternately, what about introducing Meta bubbles that had T1 lifetimes but T2 radii?
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Circumstantial Evidence
381
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Posted - 2017.02.21 20:03:41 -
[71] - Quote
Adding support for:
- Timers scaling with bubble size, like (first post with the suggestion):
Squizz Caphinator wrote:What about different sizes having different timers, such as T1 small having 12 hours, T1 medium 24 hours, and T1 large 48 hours? Same logic would apply to T2 and Syndicates. - Metaballs - ccp please keep working on the performance issues and fix the "eye cancer" of large #'s of overlapping bubbles.
- No ship killmarks - only piloted ships should grant killmarks. Killmails on the other hand, sound good :)
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Somal Thunder
V0LTA WE FORM V0LTA
35
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Posted - 2017.02.21 20:18:39 -
[72] - Quote
I think the decay times are too short. Either those syndicates gotta last "forever", or I'd really want to see a "structure preservation array" so that I could build theme parks with perishable structures.
Imagine a row of citadels, each with hoops of bubbles and stuff, who's going to maintain that stuff if the bubbles only last 2 weeks? Nobody is going to build & maintain a "structure theme park" if all the structures keep disappearing without even getting shot at! |
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
171
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Posted - 2017.02.21 20:37:57 -
[73] - Quote
Or'es'ka wrote:but seriously, can we please get an official answer? WILL BUBBLES GENERATE KILLMAILS! lol I think thats the real heart of this issue
Go reread the post. Literally is the first highlighted item. |
Insidious
Mind Games. Suddenly Spaceships.
22
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Posted - 2017.02.21 20:38:08 -
[74] - Quote
dont like it
all it does is discourage structure bubbles
personally i would like a bubble meta, t3 expensive as hell bubble 1000km range (it is possible to balance that) hell yeah the carebears would love it
only thing wrong with bubbles is the graphical white out |
Soleil Fournier
Black Serpent Technologies The-Culture
178
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Posted - 2017.02.21 20:47:56 -
[75] - Quote
I'd go with 3-4 days on T2 bubbles. A week seems excessive.
The other proposed changes look good but what about a limit on how close bubbles can be anchored to one another (as to prevent 50 bubbles on a gate lagging out your CPU and disorienting players)? |
Ex0101
The Scope Gallente Federation
57
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Posted - 2017.02.21 20:57:23 -
[76] - Quote
The duration's are far too long, I was looking forward to decaying bubbles and moving back to 0.0 after its in place, but this isn't going to change anything with the duration's proposed imo. Id like to see 24-48 hours at most. |
Yodik
Dwarfed ORE
29
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Posted - 2017.02.21 21:06:47 -
[77] - Quote
Please, give to mobile warp disruptors possibility of anchoring inside gas clouds of gas sites, wh and null. Couse i can anchor mobile depot, mobile tractor unit and dictors can launch probes.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
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Winter Archipelago
Autumn Industrial Enterprises
830
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Posted - 2017.02.21 21:30:03 -
[78] - Quote
I would have liked to have seen shorter timers (24 hours for T1, 72 for T2, and 168 for Syndicate), but I can understand the desire to start small and work from there.
However, what boggles my mind is the increase in EHP for T2 bubbles. Killing them is enough of a pain as it is. Reduce T1 bubble EHP by 25%, leave T2 EHP where it's at, and give Syndicate the 50% increase, instead.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
419
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Posted - 2017.02.21 21:40:54 -
[79] - Quote
PATCH DAY -
DELETE ALL BUBBLES
Then start over with the "New" bubbles
Flame suit on motherfuckers |
StainGuy
EvE Elite Shitposters Club
0
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Posted - 2017.02.21 22:19:41 -
[80] - Quote
While bending the space and time, did you found new gates for New Eden? |
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Ransu Asanari
V0LTA WE FORM V0LTA
514
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Posted - 2017.02.21 22:31:55 -
[81] - Quote
I like the changes proposed. The T1 Bubbles are good for temporary use. The T2 bubbles are long enough to bubble a structure for a reinforcement window in Nullsec. More than enough in W-Space. A few questions:
- Will there be any changes to the MINIMUM anchoring distance between deployables or other structures (Gates, Citadels, POS, etc)? This might help prevent some of the bubble spam on gates by forcing the bubles to be spread out a bit more. Some of the tricks, like putting a small bubble inside of a large one to drag a ship deeper into a bubble may be affected (don't know if that's good or not).
- Will there be a MAXIMUM number of deployables around a structure, or will that be handled by the minimum distance between deployables?
- One of the proposals from Fanfest 2014 was to merge multiple interdiction fields into one "metaball". This would help save our retinas from blinding whiteness due to the overlap, and may have some performance advantages, as we would only have to render one object instead of many individual spheres. Is there any chance of picking up this initiative as part of the changeover to the new structure type? Here is the video for reference.
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Professor Push
Brave Newbies Inc. Brave Collective
14
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Posted - 2017.02.21 22:44:20 -
[82] - Quote
Nice Changes. Although I don't know how that timer would play nicely with the bubble graphics on older machines. I assume fine, but in case it doesn't show info would with a timer in days, hours, mins would also be of great help. Bubblef*cking a gate and zooming in is a display process killer sometimes.
Thank you. |
Matraca Gogiko
Cuddleswarm Goonswarm Federation
0
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Posted - 2017.02.21 22:49:23 -
[83] - Quote
These durations would be a good starting point if you remove the ability to scoop, while keeping the cost around the same or higher, similar to a moble cynosaural inhibitor or mobile scan inhibitor.
I'd also like to see an XL bubble that could reliably cover the entire spawn area even on regional gates with a little bit of area to spare - part of the problem with bubbles right now is to reasonably cover an entire gate, you often need to use so many bubbles that it becomes a performance issue, and the visuals for anyone inside that are nothing but a while screen. If this were to be introduced, kick back the durations of the smaller bubbles a bit and give this the 1 week duration proposed for T2 bubbles, so that an XL bubble would clearly be the more attractive choice. Volume somewhere around 10000-50000m3 maybe?
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Circumstantial Evidence
381
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Posted - 2017.02.21 23:30:17 -
[84] - Quote
Matraca Gogiko wrote:- part of the problem with bubbles right now is to reasonably cover an entire gate, you often need to use so many bubbles that it becomes a performance issue, and the visuals... This is an interesting idea; but no. Not only do players want to cover a large volume of space, but they also dump lots of them on a gate to create a hitpoint barrier. If your idea was carried out, that barrier would be scaled up enormously and be too easy to set up. White-out conditions will eventually be solved.
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cpu939
Eternal Darkness. Blades of Grass
107
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Posted - 2017.02.21 23:41:46 -
[85] - Quote
Dirk MacGirk wrote:cpu939 wrote:Myself i would like to see
T1 Small - 5 hours med - 10 hours Large - 15 hours
T2 50% bonus on there T1 counter part, faction bubbles 100% bonus on there T! counterpart yes large would give over a days worth of time.
nullified shuttle only Not sure about the times. Maybe 12/24/48 to align with their current suggestion of 2 days for T1. But yeah, no reason bubble size shouldn't also be considered for decay along with Tech version
+1 the times i add where as a lot of people wanted under the day is see no issue with longer times |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3028
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Posted - 2017.02.21 23:42:41 -
[86] - Quote
Squizz Caphinator wrote:What about different sizes having different timers, such as T1 small having 12 hours, T1 medium 24 hours, and T1 large 48 hours?
Same logic would apply to T2 and Syndicates. Howabout that in reverse? T1 large 12 hours, T1 medium 24 hours, T1 small 48 hours.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Harrigan Raen
19
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Posted - 2017.02.21 23:48:37 -
[87] - Quote
How about just limiting the amount per grid? Say 30-50? Stops the people that really abuse them, puts performance/load limits on them.
I don't see how adding a decay timer fixes any of the root problems: Botters can still bot, now a player controlled person will just re-anchor the bubbles on the gate once per day, while the bots mine. Even if they aren't botting, 4-5 people once a week re-anchorring the whole gate will only take 1-2 hours max.
Now on the flip side, Since Reddit got out the pitchforks and you guys responded in what 2 weeks? Can we get that anchorable structure that blocks cloaking?
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3028
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Posted - 2017.02.21 23:51:39 -
[88] - Quote
Harrigan Raen wrote:How about just limiting the amount per grid? Say 30-50? Then people will anchor the max number of bubbles in a distant part of the grid in order to prevent a thing from being bubbled. That will probably increase server load overall, and will definitely create a new kind of PVP that I don't think we really need. Besides, EVE is supposed to be a limitless place. If people put up enough bubbles in an area to lead to time dilation, we should be patting ourselves on the back and kicking CCP to reinforce the servers, not suggesting limits that prevent this gameplay.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Kaleesh
Caldari Provisions Caldari State
8
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Posted - 2017.02.21 23:52:57 -
[89] - Quote
I like to see the changes coming, but PLEASE, make it so that the bubbles not only create a killmail, also a wreck to salvage |
Jacques Arkaral
Federal Navy Academy Gallente Federation
0
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Posted - 2017.02.21 23:57:54 -
[90] - Quote
Lets trade
Bubble timers get implemented per design of this thread. Cloaking devices require fuel or they get Activation Time/Duration timers and Reactivation Delays.
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