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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
14662
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Posted - 2017.02.21 16:56:01 -
[1] - Quote
Hey everyone!
After some discussion about anchored bubbles and interdiction nullification with the CSM at our recent summit here in Iceland we asked the CSM folks to help get some community discussion going on these topics so we could hear from all of you.
Big thanks to the CSM and to everyone who participated in the threads on our forums and on the eve subreddit.
From these threads it's clear that the community has a strong desire for some changes to mobile warp disruptors, as many of those topics kept coming up from many diverse voices.
After taking in the feedback from these threads and discussing with the CSM some more we've got a proposed package of anchored bubble changes ready to get your feedback. These changes will be ready for you to try as soon as our upcoming March release hits the SISI test server.
Most of these changes were things we've discussed with the community before and that we've had on our long-term wish list for quite a while. Back when we introduced mobile deployables in the Rubicon release we had rough plans to transfer the mobile disruptors over to the new mobile deployable system which would have given us most of these features for free, but we ended up getting snagged in some technical troubled related to corporation connections (replicating the launch for corp function with the mobile deployable system required more work that we ended up having to cut for time). I'm really glad that we were able to find some time after the CSM discussions to take another look and find opportunities to make these changes with a set of more surgical tweaks.
Here's the changes we have in this proposed package:
Mobile Warp Disruptors will generate killmails when destroyed.
Mobile Warp Disruptors will decay and explode if left in space for extended periods of time. The numbers we have in mind for this first pass are quite conservative and are intended primarily to clean up long-term unattended bubbles. If the first pass works out we will reevaluate and decide if it is worth moving to shorter timers someday in the future. Scooping and re-deploying a bubble would reset the decay timer. The numbers we're working with right now are:
- Two days for all T1 bubbles
- One week for all T2 bubbles
- Two weeks for all Syndicate bubbles
Hitpoint and shield regen changes:
- ~10% less HP for T1 bubbles
- ~20% more HP for T2 bubbles
- ~50% more HP for Syndicate bubbles
- Significantly longer shield regen times for all anchored bubbles, which will reduce passive shield tanking by the bubbles and make destroying them with low DPS much easier
Syndicate bubble specific changes:
- Syndicate bubbles will gain bubble range equal to T2
- The LP store offers for Syndicate bubbles will now require a T2 bubble instead of a T1 bubble as input
We're very interested in hearing what you think of these changes. If we go ahead with them they will hit TQ in our 119.3 release in March. Thanks!
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Trespasser
S0utherN Comfort Test Alliance Please Ignore
60
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Posted - 2017.02.21 17:03:58 -
[2] - Quote
will the bubbles have a visible timer on them so that we can see how long that is left?
Also i would like to see t1 bubbles moved to 3 days instead of 2.. so they live for about half the time. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3147
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Posted - 2017.02.21 17:04:22 -
[3] - Quote
First. |
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CCP Fozzie
C C P C C P Alliance
14662
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Posted - 2017.02.21 17:05:13 -
[4] - Quote
Trespasser wrote:will the bubbles have a visible timer on them so that we can see how long that is left?
Yup. It'll show up in the show-info windows in the same way as it does currently for mobile deployables with decay timers.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Querns
GoonWaffe Goonswarm Federation
2650
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Posted - 2017.02.21 17:10:42 -
[5] - Quote
Couple of questions.
1) If a bubble's lifetime expires, does it generate a killmail? B) Does the killmail generate for the person who drops it (at the personal level) and for the corporation (at the corporate level?)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Sullen Decimus
Polaris Rising The Bastion
55
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Posted - 2017.02.21 17:13:45 -
[6] - Quote
This seems like a great compromise.
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
Sullen Decimus for CSM XII
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Bobmon
Habitual Euthanasia Pandemic Legion
205
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Posted - 2017.02.21 17:16:04 -
[7] - Quote
Great!
@BobmonEVE - BOBMON FOR CSM 12
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James Zealot
ALEHEADS Apocalypse Now.
34
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Posted - 2017.02.21 17:23:24 -
[8] - Quote
I love this! Keep these player base driven ideas coming! It's nice to see you guys responding to the thoughts of the community. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6492
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Posted - 2017.02.21 17:25:58 -
[9] - Quote
Thanks for this
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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White 0rchid
SniggWaffe WAFFLES.
24
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Posted - 2017.02.21 17:27:43 -
[10] - Quote
This looks like a decent change for sure. |
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Grath Telkin
Sniggerdly Pandemic Legion
2868
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Posted - 2017.02.21 17:28:55 -
[11] - Quote
Good start, though I'd like to see all bubbles die in 24 hours or less.
Now lets remove nullification from anything but an interceptor.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Eduardo The Spacemarine
Squad Broken
2
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Posted - 2017.02.21 17:31:07 -
[12] - Quote
Is now the time to bring up the real issue with deployables.
Littering.
People in space, like on earth are swine, filthy disgusting swine. Jita, the once beautiful home of trading and prosperity, has turned into a disgusting smelly landfill. Junk and garbage is littering the busy spacelanes serving a real risk to innocent space travelers.
Because of this, I suggest to you CCP Fozzie, and to all the distinguished gentlemen representatives of the CSM, a complete ban on launching deployable structures in Jita, let's make Jita safe again and end these dangerous collision hazards.
Oh, and also, fix the goddamn retina burning eye cancer from intersecting bubbles |
lanyaie
Nocturnal Romance The Initiative.
1163
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Posted - 2017.02.21 17:33:40 -
[13] - Quote
Will Mobile warp disruptors have their material requirements changed due to this proposed change to balance for the increased consumption?
Spaceprincess
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Germaq
Heretic Army Escalating Entropy
12
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Posted - 2017.02.21 17:34:03 -
[14] - Quote
Will these bubble timers start when the patch is deployed for bubbles already in space? |
Olmeca Gold
Pleonexium Sustainable Whaling Inc.
65
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Posted - 2017.02.21 17:37:15 -
[15] - Quote
Grath Telkin wrote:Now lets remove nullification from anything but an interceptor.
Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol
PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.
Covert Cloaky FC. Sustainable Whaler.
Youtube channel.
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Fifth Blade
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
78
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Posted - 2017.02.21 17:37:28 -
[16] - Quote
Much shorter expiry times would be an improvement (4-6h). So that people can still use them strategically, but it would prevent renters from bubbling each of their gates once every day (which results in no effective change).
Surgical bubbles could use a rework to be made useful, also. If you really wan't to disrupt nullification.... |
Tyrant Scorn
215
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Posted - 2017.02.21 17:40:09 -
[17] - Quote
I use my warp bubbles a lot and I think it's completely useless to have them last for such a long time. I unanchor mine when I move to a new system and never leave them in space. People only leave them in space now because they do not generate a killmail, so no one cares if they leave them behind.
So, I think it's a very good change that they are getting decay.
For nullsec, this now means you have to maintain your bubble traps, you have to actively manage them, which means, people in space, ships in space, people undocking.
I fully support this upcoming change !!!
The Tyrant King
YouTube | Twitter | Twitch
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Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
24
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Posted - 2017.02.21 17:40:33 -
[18] - Quote
Great Job.
A little faster decay would be better, 2 days and 1 week is forever.
However I suspect CCP wants to see the effect of having a kmail generated before they reduce the decay rate. Not an unwise decision, you are going to see a lot more people killing bubbles thats for sure!
Still though 2 days and 1 week is a long ass time. |
Squizz Caphinator
Primary.
207
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Posted - 2017.02.21 17:41:07 -
[19] - Quote
What about different sizes having different timers, such as T1 small having 12 hours, T1 medium 24 hours, and T1 large 48 hours?
Same logic would apply to T2 and Syndicates.
Various projects I enjoy putting my free time into:
https://zkillboard.com | https://evewho.com
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coolkay
Herrscher der Zeit Test Alliance Please Ignore
23
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Posted - 2017.02.21 17:41:25 -
[20] - Quote
2 day? http://i.imgur.com/wMsI10U.gif
i will play and not only make new bubels and ancering 30-90 day is hard but ok
but htis is ****** |
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Dirk MacGirk
Specter Syndicate
168
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Posted - 2017.02.21 17:46:07 -
[21] - Quote
Reasonable changes as an intermediary step towards a structure solution. Only thought is that unanchoring delay should be reduced to half or 1/3. Anchoring is fine: drop, anchor, move off. But this now becomes part of ongoing maintenance and unanchoring requires waiting around and then re-anchoring. Not sure it needs to take that much time. Then again, maybe bubbles are just considered disposable items these days. |
Jeremiah Saken
The Fall of Leviathan
657
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Posted - 2017.02.21 17:47:21 -
[22] - Quote
CCP Fozzie wrote: Two days for all T1 bubbles One week for all T2 bubbles Two weeks for all Syndicate bubbles small T2 are worth pennies, nothing will change if they will be anchored for a week.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Querns
GoonWaffe Goonswarm Federation
2650
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Posted - 2017.02.21 17:47:35 -
[23] - Quote
Grath Telkin wrote:Good start, though I'd like to see all bubbles die in 24 hours or less.
Now lets remove nullification from anything but an interceptor.
Agreed, except replace "interceptor" with "shuttle."
The Victorieux Luxury Yacht can stay nullified, too.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Dirk MacGirk
Specter Syndicate
168
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Posted - 2017.02.21 17:48:06 -
[24] - Quote
Olmeca Gold wrote:Grath Telkin wrote:Now lets remove nullification from anything but an interceptor. Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.
Yeah Grath. Ya damn ignant
PS - remove it from ceptors too |
Querns
GoonWaffe Goonswarm Federation
2650
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Posted - 2017.02.21 17:50:33 -
[25] - Quote
I'd also support interdiction nullification being effective for anchored bubbles, but not for warp disrupt probes and/or warp disruption field generators.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Huydo
Tr0pa de elite. Northern Coalition.
63
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Posted - 2017.02.21 17:53:05 -
[26] - Quote
Death to all bots :) |
Alderson Point
Federal Navy Academy Gallente Federation
29
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Posted - 2017.02.21 17:53:14 -
[27] - Quote
Querns wrote:I'd also support interdiction nullification being effective for anchored bubbles, but not for warp disrupt probes and/or warp disruption field generators.
No change needed, interceptors are fine as they are adding a nullified shuttle wouldn't hurt though, |
Agilis Andedare
The Explicit Holdings The Explicit Alliance
7
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Posted - 2017.02.21 17:55:52 -
[28] - Quote
It's as if thousands of renters are going to suddenly cry out in terror....
This is a great change! |
Querns
GoonWaffe Goonswarm Federation
2650
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Posted - 2017.02.21 17:57:06 -
[29] - Quote
Alderson Point wrote:Querns wrote:I'd also support interdiction nullification being effective for anchored bubbles, but not for warp disrupt probes and/or warp disruption field generators. No change needed, interceptors are fine as they are adding a nullified shuttle wouldn't hurt though,
False. Interceptors have combat capability. As such, there should be an expectation to be able to stop them from running, rampant, through your space, if you're willing to dedicate human effort towards it.
This is why I support nullification being only effective towards "passive" bubbles.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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FT Diomedes
The Graduates
2804
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Posted - 2017.02.21 18:01:02 -
[30] - Quote
Fabulous!
I have advocated for this idea for a long time. I'm so glad to finally see it come to fruition.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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