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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
clone phenotye female
Republic Military School Minmatar Republic
0
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Posted - 2017.02.26 01:08:38 -
[91] - Quote
how about something simple like
right click sig > center probes |
Leila Crendraven
JP Heavy Industries
3
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Posted - 2017.02.28 19:48:02 -
[92] - Quote
I have just seen the current state of the new UI on youtube and I came to 2 conclusions: - I like the feel of the new UI. In my opinion it looks very clean (except maybe for the anon / sig list window, but OK) and it seems moving probes around might get a lot more stress-free - but since I am red/green colorblind the now even dimmer red colors break scanning and thus exploring and many other activities for me. Not as in: it gets a little more fiddly but as in: I am physically unable to use it. If I squint my eyes really hard right in front of the screen it might work, but that's nothing to do with anything I call fun. This change just removes an entire branch of the game for me and, I suppose, a rather large portion of the colorblind population.
You can change the colorscheme of the entire UI. I like this. It's easy and pretty. I chose a grey / blue option because that is easy for me. Please please please introduce an option that basically replaces everything that is red in the new scanner UI with blue / yellow / orange / whatever. World of Tanks for example does a pretty good job doing exactly this, and they also replace what was originally blue with yellow, iirc. Battlefield 3 did a good job, Battlefield 4 even has 3 distinct colorblind correction options. I am sure there are more games doing this. And you don't need to implement options for every kind of anopia. I am not even asking for having what would suit me personally best. But if there are options, everyone may chose what works even a little better for them. I am sure even quite some non-colorblind people would chose the option because they may find it easier, better fitting their general UI scheme or flat-out prettier. I know quite a lot of non-impaired World of Tanks players do chose the option, so this might not only appeal to a small fraction of the player base, but potentially lots more. Pleease? |
Alicia Dnari
Dnari Mining and Manufacturing
14
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Posted - 2017.03.04 17:31:45 -
[93] - Quote
A question: on the example probe scanner windows in the blog, unknown sigs (they're all at 0%) have one of two red icons: a filled in circle, or an X. What's the difference? |
Ikserak tai
Ghengis Tia Corp
0
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Posted - 2017.03.06 16:53:25 -
[94] - Quote
All my characters explore, the sense of discovery exceeds the knowledge that more Isk can be gained doing other things.
How alphas can get into scan sites a few days after entering the game is baffling to me.
The only upside in the current system is that scanning requires a lot of focus and patience, traits on the wane nowadays, thus a negative incentive to persons requiring immediate gratification.
Only time will tell if the new system introduces a whole slew of new explorers going after a finite amount of sites. So, you grizzled, sore-eyed current scan types, let us ramp up our scanning efforts to discourage this inevitable influx of site junkies.
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Ecrir Twy'Lar
Federation Navy 3rd Fleet Wrong Hole.
26
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Posted - 2017.03.12 20:21:39 -
[95] - Quote
CCP Claymore wrote:Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg ) Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.
Along these lines... The last time you made changes to the scan ui I brought up something that I thought would be a great change. I was told that it was a "known issue" and was going to be changed here:
https://forums.eveonline.com/default.aspx?g=posts&m=6434869#post6434869
Each day I scan down all the signatures in my wh system. Later, if I see anyone on dscan in my system I don't have to put probes out in order to find them at any of my signature sites. However, I do need to figure out which site they are at. If I am looking out in space I can click on stations, celestials and bookmarks to have my camera snap to (Auto tracking shift-c) and dscan those locations. However, when I am looking at the map, the camera will snap to everything except my bookmarks. I don't know why this is. You gave use this nice new cone visual to use on the map, but then limit the use of it.
It does seem like the "align with camera" option works a little better with the new interface. However, I find that much more clunky to use than the camera "auto tracking" feature that works with everything else. |
Tonto Auri
Vhero' Multipurpose Corp
267
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Posted - 2017.03.13 17:31:49 -
[96] - Quote
Hours before release, probes UI still unusable. http://project.rootdir.org/gallery/web/?view=2017.03.13.17.17.30.jpg
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Jeremiah Saken
The Fall of Leviathan
690
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Posted - 2017.03.14 13:15:00 -
[97] - Quote
We need bigger "recover active probes" button. Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are. Solar system map button back.
Icons are good. Circle scan progress on signature is good. Double click option to change perspective need a explorers annual award. Whoever thought about this has my eternal gratitude.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Shadowlance
Shadow Wings.
2
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Posted - 2017.03.14 14:22:14 -
[98] - Quote
Arts Dealer Rotsuda wrote:Just tried the new D-Scan, and it seems fine, apart from one glaring issue.
On the NEW scanner when you put the range slider to minimum, the range is set to 0. There seems to be literally no purpose to scanning at 0km.
On the OLD scanner, when you set the slider to minimum, the range was set to 1 million km. This was very useful. It allowed you to very quickly snap to a scan range that would detect things at the same celestial as you or on the other side of an acceleration gate.
If the new scanner could be fixed so that setting the slider to minimum retained a few hundred thousand km, it would be very helpful. You could still set the range to zero using the arrows or by typing if necessary. This ^^
Also about D-Scan, as i've told here before - add "use overwiev profile" CHECKBOX near the scan button as it was before! That is simply equivalent to "show all" when unchecked, and return back to my scan profile when it's checked.
Now It takes unacceptable long time to scroll all the overview presets to find one u need. And is located on the opposal side of the scan button = totally bad design.
P.S. Yes i've found 1-9 shortcuts to choose scan profile from overview tabs and it's good. BUT i don't use any of my tabs for direct scannig - so it's useless for me, i still forced to scroll my 20+ presets(and many people have much more) every time i need to check something not shown on current D-Scan profile |
Daniel Alpena
Intaki Liberation Front Intaki Prosperity Initiative
1
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Posted - 2017.03.14 15:22:16 -
[99] - Quote
Jeremiah Saken wrote:We need bigger "recover active probes" button. Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are. Solar system map button back.
All of this. Please. Especially allow us to put the control sliders/buttons back at the top.
The ability to adjust scanner sound effect volume would be nice, too.
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Noxisia Arkana
Deadspace Knights
510
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Posted - 2017.03.14 15:30:38 -
[100] - Quote
Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.
Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan. Can we get the beta map button added back to the probe launcher? |
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CowRocket Void
Angelus.Mortis Fidelas Constans
32
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Posted - 2017.03.14 16:29:36 -
[101] - Quote
Noxisia Arkana wrote:Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.
Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan.
This, please this.
bleeding shadow darkness > did i just saw a red procurer? :P
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Metal Saleswoman
The Mechanix
3
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Posted - 2017.03.14 23:31:00 -
[102] - Quote
Bad windows desing. Annoying sounds. Mouse scroll reversed. Nice options like highlight selected signatures removed...
Rollback this patch CCP |
QueenEmeraldas
Sickology
0
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Posted - 2017.03.15 02:26:44 -
[103] - Quote
As someone who pvps often i find these directional scanner changes to be completely unusable for combat purposes.
Anyone who doesn't use the directional scanner to pinpoint combat targets as the scout for their fleet within seconds of entering a system rather than minutes does not have meaningful input on the directional scanner's use or changes. Anyone who thinks the map part looks "really cool" hasn't tried using it to find a moving human target in space that is trying to not be found.
This is like when you guys redid the map and it looked so good, so great, so interactive and high graphics. But it still had to function as a map and it didn't.
This is the same problem It's a basic tool for piloting your ship. It doesn't have to be pretty, it has to work right and fit on your HUD.
The map doesn't need to be there at all and must be removed for it to be usable. at least make it so it can be like compressed more or something. you can separate the map from the dscanner and move the map so its like hanging off the bottom of your screen and you only have this weird bar at the bottom saying the system name, but that's like really weird man, you have to see why there has to be an option to close the map without closing the dscanner. That's a hard issue, if you guys don't at least make that map thing minimizable then there's no saving this.
First hard issue is having the map window up even with the smallest version map takes up the majority of your screen.
Second hard issue is this sound it makes.
If you are dscanning all over the place its just like holy cow would you knock it off i get that i'm doing a scan or whatever but it doesn't need to be like so often. Maybe if it made that ping like every 30th scan, or it pinged under conditions the player could set like, make that crazy sound if a black op is on scan or something like that. That could be cool even. But, the way its set up it just gets on your nerves way faster than you'd think. Its cool for like 10 minutes of scanning or like maybe half an hour, but if you're out in space for hours, like say half of a day, (cause we're all no life(ing) it duh) scanning all over everywhere then it really weighs on you fast, to the point where you're like omg scanner i'm going to unsub over this horrible sound man i'm gunna just smash my face into my keyboard until it biomasses me.
The good news is, those are the only two hard issues. I'm guessing these two things are like "lose a bunch of players" type issues.
now on to things that i hate but dont think are critical.
The green like sonar haze that washes over the dscanner field is really annoying to me, i cant tell if i'm associating it with the sound its making and that makes me hate it more or not. But the green is so green and obstructing of whats written there, i have to scan again in like 1/3 of a second or however soon this thing allows me to scan again. i cant deal with all this green sonar effect happening. Again its a tool i dont need it to look cool as it displays results i just want the results plz thanks.
Also you didn't need to move the button that says "SCAN" and the angle/distance controls to the opposite side of the scanner haha, that's so annoying if you ever just click the scan button or adjust the range/angle. Now i have to have to have to hot key the scan button and find a way to deal with the angle/range. With it at the bottom it's difficult to change angle quickly from 15 degree to 5 degree, which is important for maintaining speedy scanning and then being able to differentiate things with the 5 if they're clustered. I used to have it below my overview along the right side of my screen. Now that puts the scan button in the very bottom corner underneath that weird like notification button thing thats always parroting you back the things you know you did haha. So i guess i'll never click the scan button ever again on the dscanner as a workaround to that... That's cool i guess. it'll be faster if i learn to use the hot key in the long run i guess. But i mean why have a button at that point. Its not a hard issue but its really just like whatever man i guess I'll deal with that. I've been playing with having it above my screen in the top left over the top of the piloting nav thing where it displays what system you're in and your desto and trying to use it from up there which is really awkward but i guess its ok. Sucks for no reason though. The frustration here is really just why, why did it move. I can deal with it but why. Why i ask you.
The last frustration is you guys really need to fix the delay in the stupid scanner scan button instead of making it look cool or whatever. I remember a day when you could click that scan button and it would update your scanner as fast as you could click it. Like boom thats whats on scan at the planet 4 cluster, then you could whip your camera super fast and point at something else and scan. Now you have to scan... wait for the results to display... now wait for the button to be clickable again..... ok now you can scan the next thing. You've nerfed that like 4 times and made it worse each time. ITS SO SLOW TO SCAN NOW SO SLOW SO SLOW AHHHHHHHHHHHH. Nah but seriously i could see how people could be pinging so often that it would bog things down. But really guys...
spend your time making it not make things bog down so our tool will be high speed again and not sluggish to respond.
Again tool is a tool. Work on its function as that tool.
I don't know how but once upon a time it updated fast and it was so cool. I could scan so fast. You have no idea how bad you guys have made this directional scanner over the last decade.
#fullcharactersreamainingrant |
Noxisia Arkana
Deadspace Knights
511
|
Posted - 2017.03.15 12:31:15 -
[104] - Quote
Tip - if you turn UI Interaction off in advanced audio it disables the submarine ping (along with all other click/button effects).
Also, seems like the solar system map is bugged? The map button on the probe launcher on one account and not on the other. Relogging seems to help.
But still, please change the dscan to be at the top. The bottom buttons get pushed under other windows. |
Sevander Seven
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.03.16 03:49:27 -
[105] - Quote
CCP Devs,
As a relatively new player who has had a difficult enough time learning the old scanner system, I find the new one completely unusable.
Is there any way for players to configure the scanner window elements to be in the old locations? The new one is awkward and not the least bit intuitive.
With the new changes, I have not been able to scan down a single site, no matter what it might be. I can never seem to get above 4%.. Ugh! I think changing how scanning works AND the interface at the same time was short-sighted and a rather poor decision.
To be honest, it seems like there was a fix applied to something that frankly, was not broken.
In light of this, I have to give up exploration as it relies too heavily on having a usable scanner system.
Whew! Thanks for letting me vent my frustration.
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Mr Rive
Sniggerdly Pandemic Legion
140
|
Posted - 2017.03.17 00:06:34 -
[106] - Quote
I have been dscanning since around 2005. With the same UI. Most, if not all of that time, has been spent rapidly dscanning targets to either kill with a small gang, or locate hostile fleets for large gangs. I have always been a scout. Above anyone else, the dscanner is a tool that is meant for me.
Currently, at least with the old dscanner as it stands, i can scan a target down to 5 degrees within a matter of seconds. 10 seconds is too slow. Sometimes you only have 3 before your target warps out of an anom or a belt or whatever.
That gives me a very intimate knowledge of it that many people don't have. People like me love the old dscanner, I'm certainly not the only one who can rapidly aquire targets like that, but unfortunately we are a very small and most likely silent minority in a majority of people who have never used the dscanner to its full potential.
With that perspective in mind, the dscanner, whatever it might end up being, needs to be fast, able to aquire targets quickly, 'rugged' in a sense that it doesnt decide to refresh at exactly the wrong moment, or aquire a strange bug which causes a couple of seconds latency. It needs to be simple, something that you don't have to press 5-6 buttons to use properly, so the less inputs the better.
Being user friendly is great, BUT NOT when it is at the expense of reducing the skill needed to use it fast and at it's full potential. The old one was exactly this. It oozed simplicity, yet there was huge nuance in the ways you could use it depending on how you chose to.
When I first tried the new dscanner, when it was first introduced on tq, i was absolutely terrified you were going to make it like that permanently. Why? Because it was slow, it refreshed every time you moved your camera (PLEASE DONT DO THIS), it was more complex, it had silly graphical interfaces which inevitably slowed it down slightly. It was basically everything you DONT need in a combat dscanner.
Let me put it this way. People who are trying to hide have every advantage imagineable when it comes to avoiding getting tackled. It is literally impossible to tackle someone who is active, at their screen, and knows what they're doing when they're ratting in an anom. the ONLY advantage scouts like me had was our speed with the dscan tool, nobody expects someone to be that fast.
If you remove the simplicity and utility and ruggedness of the old dscanner, you are basically going to make roaming FAR less appealing, because anything that isnt on a gate can simply get away.
An alternative would be to have a stripped down dscanner, very similar to the old one, if not the same, which you could have as an OPTION if people wanted to use it instead of the fancy graphical dscanner. Like we currently have.
If you're going to make a new dscanner, and remove the old one, PLEASE make it fit for purpose, if you want to change it fine, but don't change the core mechanics behind it. ESPECIALLY things like refreshing the scanner every time you move your camera. |
Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
11
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Posted - 2017.03.17 08:23:59 -
[107] - Quote
This needs to be rolled back and fixed asap |
Irusan Ramza
Lack Of Faith
5
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Posted - 2017.03.19 00:44:11 -
[108] - Quote
Hey, CCP Phantom and CCP Claymore, can we get any confirmation that you're acknowledging those of us who have color vision issues?
In this thread you've replied to people who "want space sonar sounds" because "it'd be cool", but not once replied to someone saying "This Breaks Scanning For Me, your system is unusable." I don't mean "I don't like it, it's unusable." What I mean is that we can't tell where red stops and green starts. We can't find the tiny red dot(s) in all the green noise. We can't use the system because it's designed in such a way that we are physically incapable of seeing.
BTW, This Breaks Scanning For Me. Please at least acknowledge. Please. There are dozens of us. |
rubyDemonic
Wormbro The Society For Unethical Treatment Of Sleepers
0
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Posted - 2017.03.19 13:38:33 -
[109] - Quote
Before the change you could easily focus on a particular signature for scanning because you would click on it in the probe scanner window (highlighting it) and then in the solar system map only that signature would show up. This allowed me to become very quick and efficient with scanning.
Now I'm finding it very difficult to focus on a particular signature because there is all this visual "noise" of the other signatures close by. This makes my scanning much less efficient and really hurts the gameplay enjoyment, because from my perspective the more wormhole chains I can scan, the more potential to generate content.
This is from the perspective of a player living in wormholes with a lot of scanning experience with perfect skills and a virtue pod.
I'm adapting to the new UI and trying to get as quick with scanning as I was in the past, however the clutter in the solar system window is unacceptable when I'm trying to focus on a single signature.
I feel its the same for new players, sure if you are in a system with only a few signatures, this really won't be much of an issue. Now lets say that new player finds a connection to a shattered wormhole with 30 signatures, there is so much clutter it makes it a waste of time to scan that system down.
TLDR: I need to be able to focus down a particular signature for quick scanning, it was easily done in the old UI, please bring that part back. |
Min Mar
Republic University Minmatar Republic
16
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Posted - 2017.03.20 04:05:52 -
[110] - Quote
I too am trying to master the new system and so far it's working OK.
Can I ask for a setting however on the color of the sigs? I am color impaired and it seems difficult to me to see some of the red spheres in the black background. I have to click on a sig to get the extra circle to be able to identify it correctly. Maybe If i could pick a yellow color for the sigs or if they did not fade as much, that would be great.
Also, I know CCP WNT works hard to make this a positive experience, but the new sound effect are, pardon the pun, just trash. I don't need them and I don't see why i have to disable all other map sounds to get rid of them. Just take them out of the game altogether, they don't add any value.
Cheers,
MM |
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Klara Zufall
Stryker Industries Stryker Group
1
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Posted - 2017.04.05 09:16:38 -
[111] - Quote
Klara Zufall wrote:Yes, i know you guys are always trying to make things easier for newbros and polish stuff to look more fancy BUT why to change things that work perfectly well? You know that Eve is that cool just because it isnt so WOWish. I am happy with the old scanning window and i realy dread the day, "when we are happy with the new implementation". May it take a very long time, sorry CCP
Ok, time for an apology. I finaly have switched to the new scanning window (not because of the shiny colors and not because of the flurry sounds) but simply because the key bindings are great (well you could have done with the old map). And that 90-degrees-doubly-click is simply ingenious! Took me some time to adapt, but now its ok (talking about 300-500 sigs a week)
CCPls: Get rid of that dscan sounds *doooom* (with dscan in WHs a matter *doooom* of every 10-seconds, it is so *dooooom*) |
Jessika Lee
Perkone Caldari State
26
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Posted - 2017.04.08 22:19:32 -
[112] - Quote
How about change color for anomalies on probe scanner window? Let's say cyan or something like it. When you have a pack of anomalies and several fully scanned combat signatures it becomes hard a bit to separate them without disabling something in filter preset.
We have no need to scan anomalies anymore so it's no need to bind color to "green" like for a 100% scanned signatures because we not scan it at all |
Suli Aman
Deep Core Mining Inc. Caldari State
0
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Posted - 2017.04.27 18:52:27 -
[113] - Quote
This is literally the dumbest thing CCP has done to the game, the scanner worked just fine without you moron's ******* it up.
Why not fix the broken **** rather than breaking the working stuff.
I hate you ******* all |
ISD Max Trix
isd community communications liaisons
1764
|
Posted - 2017.04.28 12:15:00 -
[114] - Quote
Removed a rant.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Aldrat Sales
Stryker Industries
0
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Posted - 2017.05.02 07:50:07 -
[115] - Quote
My largest issue with the new changes are how to combat dscan a ship down to 5 degrees quickly.
This is a common issue I have with changes that CCP make, the time it takes to unlearn and relearn and the utter frustration it brings me. Change is necessary and moves the game forward but please please please follow the golden rules of introducing changes.
"Key Idea! As both designers of products and also users of products, be aware of how you use learned behaviors and be careful how you introduce new behaviors. When interface enhancements are made, users should only have to learn a few new behaviors or techniques. They should not be forced to unlearn behaviors they have been using for years. Unlearning trained behavior is much more difficult than learning new behavior."
This is quoted from http://theomandel.com/wp-content/uploads/2012/07/Mandel-GoldenRules.pdf
Please stop making me unlearn things !!!!! If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at the same time.
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March rabbit
Mosquito squadron The-Culture
2153
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Posted - 2017.05.02 14:14:26 -
[116] - Quote
Aldrat Sales wrote:If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at the same time.
They did it once (made it faster and easier). Result? Data sites a re dead, mission runners left low sec, etc....
The Mittani: "the inappropriate drunked joke"
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Nerdy DG
Dreddit Test Alliance Please Ignore
0
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Posted - 2017.05.09 13:35:32 -
[117] - Quote
So with old scanner window removed i really hoped CCP would listen to at least some suggestions. Apparently not. Settings are not detachable from the top of the map. Still same transparent/translucent ma. Still the same stacking of locations.
Well RIP (fast and efficient) scanning |
erittainvarma
Fistful of Finns WE FORM V0LTA
40
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Posted - 2017.05.09 13:47:49 -
[118] - Quote
I can't really get around the idiocy of action buttons at the bottom of directional scanner.
Unsubscribed. |
Duo Roman
Warp Nomads
37
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Posted - 2017.05.09 14:29:55 -
[119] - Quote
I like the new directional scanner and the buttons on the bottom of the window. Since I place the window at the top of the screen the final button position is mid-screen, very convenient. |
Tonto Auri
Vhero' Multipurpose Corp
297
|
Posted - 2017.05.09 14:38:14 -
[120] - Quote
Yes, very convenient in obscuring half the screen. I can't find the incentive to login anymore, scanning was the last activity I enjoyed in EVE.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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