Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Timothyr Black
Art Of Explosions Hole Control
0
|
Posted - 2017.02.13 16:13:51 -
[31] - Quote
Duo Roman wrote: It's not a bug. That happens because you have the "Align with camera" option enabled in the map settings.
EDIT: From the blog: "We noticed with the CSM that when people had the "Align with Camera" option enabled, but then went to do something else and did not realise "Align with Camera" was still enabled it would seem like the camera was broken. We are going to change how this works so when you pan the camera or click on a bracket the "Align with Camera" will be disabled."
So it will be "fixed".
apologies, good to hear it will be fixed, cause in a way you want to keep align with camera enabled if you try to pinpoint 5degree angle inspace then my only request remains, the align with camera hotkey :D again apologies for failing to read |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3146
|
Posted - 2017.02.13 16:39:42 -
[32] - Quote
Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner? |
Clay Indesicus
Tempest Legion
0
|
Posted - 2017.02.13 16:57:08 -
[33] - Quote
Wow, lots of changes here and every one is a great improvement. As a wormhole resident, thank you and keep up the great work! |
Hirisho Presolana
The Lone Wolfs
11
|
Posted - 2017.02.13 17:54:39 -
[34] - Quote
These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket.. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20504
|
Posted - 2017.02.13 18:45:26 -
[35] - Quote
I like it, Looks great. Combat probing should be quicker now. I particularly like the double click camera orientation trick, that's a good one and something I'll be using extensively.
Can't wait for the inevitable horde of wailing-and-gnashing-of-teeth threads when this goes live though, Get yer .gif's ready lads this will be a doosy
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|
Mama Baer
The Tiny Co.
2
|
Posted - 2017.02.13 19:12:48 -
[36] - Quote
This is great. Now please fix the crashes and Aura amd the character sheet and I am happy. |
Guma Kumamato
KANARCI
0
|
Posted - 2017.02.13 19:38:04 -
[37] - Quote
Hi, could you, please, add a special filter for bookmarked signatures in current system - based on start of string maybe : ) It would by great QoL feature, even if "hacked"-in this way.
Love all other improvements btw, Guma |
witchking42
UNFRL Fleet Operations
214
|
Posted - 2017.02.13 20:43:44 -
[38] - Quote
Awesome changes - sending virtual pizza's to all devs involved |
Skremar Ogan
Bros Before Holes
1
|
Posted - 2017.02.13 20:50:08 -
[39] - Quote
10% of men are red/green partial or full colourblind.
So the colour scheme, it's, well, not ideal for a significant portion of the player base.
The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan.
Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base.
I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme.
https://en.wikipedia.org/wiki/Color_blindness
I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here. |
Mara Rinn
Cosmic Goo Convertor
6087
|
Posted - 2017.02.13 21:00:32 -
[40] - Quote
I'm wondering why it's considered necessary to rotate the cube+arrows at all.
Just fix it's rotation so it's always going to move the scanning probes in the plane of the viewport. It doesn't make sense to try moving things in 3D when you have no 3D perspective. When we get VR interfaces to EVE, we'll have the appropriate means to move things in 3D without visual crutches such as cube-cursors.
Day 0 Advice for New Players
|
|
Circumstantial Evidence
375
|
Posted - 2017.02.13 21:23:50 -
[41] - Quote
Skremar Ogan wrote:Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. CCP, in addition to alternate color schemes, consider combining solid color bands with cross-hatch patterns specific to each color, to help identify them.
|
Leila Crendraven
JP Heavy Industries
0
|
Posted - 2017.02.13 22:01:51 -
[42] - Quote
I do like the new system, even the beta one currently live. I also like your proposed changes. However I still use and will cling to the old UI because I am red/green color blind and for the live of me cannot see anything at all in the new UI. It's just not usable for me, and not as in it is uncomfortable or not pretty or whatever. It's just impossible. I can barely make out the site markers (the "dots", I can see the big spheres) against the black background and as soon as I move my probes above them their just gone, so I constantly have to move the probes away, remember where the site was and then scan. It's not pleasent. Using the old UI is a whole lot better for me, albeit not what I would call "barrier free". So please please pretty please include some option to change the color scheme, like white or even yellowish probes against bright blue site markers or something. Please? |
Klara Zufall
Stryker Industries
0
|
Posted - 2017.02.13 22:28:14 -
[43] - Quote
Yes, i know you guys are always trying to make things easier for newbros and polish stuff to look more fancy BUT why to change things that work perfectly well? You know that Eve is that cool just because it isnt so WOWish. I am happy with the old scanning window and i realy dread the day, "when we are happy with the new implementation". May it take a very long time, sorry CCP
|
Adeline Lachance
University of Caille Gallente Federation
19
|
Posted - 2017.02.14 01:18:23 -
[44] - Quote
One thing I've noticed with the current D-Scan system is that, when sorting by distance, objects that are too far away to be rendered with a numerical value (i.e. the '-' character) are listed first in ascending order. For example,
NameTypeDistance Ship1Purifier- Ship2Purifier- Ship3Purifier- Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km
I fairly regularly see the '-' ships scrolling of the screen. I can sort in descending order to see this.
NameTypeDistance Ship8Tornado40km Ship7Thrasher20km Ship6Catalyst3500m Ship5Catalyst3000m Ship4Catalyst1900m Ship3Purifier- Ship2Purifier- Ship1Purifier-
Very occasionally I see the closest ships scrolling off the screen. What I would ideally like to see is this.
NameTypeDistance Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km Ship1Purifier- Ship2Purifier- Ship3Purifier-
I'm aware that the Overview can help here but wish for a pure ascending order in D-Scan. It's entirely possible I'm unaware of something in the current system that will allow me to accomplish this. |
Luc Chastot
701
|
Posted - 2017.02.14 01:22:25 -
[45] - Quote
What I would love as an explorar is if everything was condensed into the main window, with the UI visual information going from grid to system map to galaxy map just by zooming out and viceversa, with some kind of alarm or notification when there are *significant changes on the grid and a button to automatically return to grid view.
*An amount of players/rats equal or above your fleet size. If you are alone, then that would be one or more entity. This includes warp ins and uncloaks. Also, it should have the option to condition the alarm to standings/threat level.
Make it idiot-proof and someone will make a better idiot.
|
Penance Toralen
Compass Fox
30
|
Posted - 2017.02.14 01:35:53 -
[46] - Quote
Been trying to make a personal filter that only shows Ore Anoms - but it never seems to work for me.
I am assuming that I select which I want to see. But nothing shows when I deactivate all of the standard filters and toggle my personal saved. |
DeMichael Crimson
Republic University Minmatar Republic
58479
|
Posted - 2017.02.14 01:53:33 -
[47] - Quote
Guess I'll throw my 2 ISK worth of opinion into the pot as well.
As a long time explorer I gotta say I liked the original Apocrypha change in scanning. There were a few good upgrades done to it afterwards but for the most part it was great, simple and easy to use.
Then you guys at CCP started doing this polish crap where all you're actually doing is just constantly adding more eye-candy to an already graphics heavy UI.
I tried the newish scanning system and instead of making scanning easier, all the extra graphics and tooltips just added more confusion so I kept using the original 'old' scanning system. Now you're doing the same thing again, adding more graphics to an already top heavy UI system. Granted it all looks great but in reality all I see is a couple of improvements that should have been done a long time ago.
The 'double click' option to transition between top view and side view is great. Also the 'arrow' viewing and access being removed when looking straight at the probe is helpful.
I'm not sure about the color change to the scanning result being really necessary, I always looked at the numerical signal scan result to know when I was at 100% warp in ability.
Don't know why you guys are obsessed with making all sorts of Icons. In my opinion it just adds more clutter to an already graphics heavy UI.
Obviously you guys are already set to implement these changes so old players like me will just have to adapt and change.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Draco Argen
Caldari Provisions Caldari State
0
|
Posted - 2017.02.14 02:11:20 -
[48] - Quote
Really pleased to see some love for scanning. Spend lot of time exploring.
All of the feature tweaks and fixes are much more intuative and pleasantly surprised me to be buffing and improving without ripping up the carpet.
However one thing I've not mention and ccplease consider.
We are living in bio clones in amazing spaceships, why can our hyper stupid clever ship computer not remember a scan result we get to 100% when we leave system or dock up. I'm ok with the "bookmark or loose out" mentality in general but If I'm scooting through systems and scanning when I double back and go through a system I've scanned I cant see if the signatures are new or one I've already scanned.
I used to bookmark but it became unmanageable and required a lot of wasteful bookmarks (Bad for your DB too!) And even then It immediately obvious which result I've BMed unless I name it after the sig name.
As a game mechanic I see no harm in remembering any results I get to 100%. If I dont get it that far, fine forget about it. Remembering to the greatest scan precision might be nice, but not a game change if you can't.
I can understand adding this level of persistence might be a technical hurdle. But I'd hope that remembering signatures that naturally expire would only leave a fistful of sigs needing to be stored and a relatively easy expiry method when the sig dies. WAY better than me forgetting to delete 1001 BMs and clogging up your DB lol Even if its the last 10 signs I've successfully scanned that is sooo useful ! First in last out and I'm a happy bunny.
The only other solution I have is keeping a notepad by my kb to note the sig names Ive scanned and thats a ball ache.
(Though Im a big fan of pen and paper support for games like this, this is no fun)
|
Donna Hale
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.02.14 03:41:50 -
[49] - Quote
Suggestion:
When double-clicking like this http://content.eveonline.com/www/newssystem/media/71875/1/NewScanning7.gif make swap direction dependent on where the double click happened relative to the cube.
If I double click above the cube, the view will swap between top and front. If I double click to the left of the cube, the view will swap between front and left. And so on.
|
Miss Ryu
Pator Tech School Minmatar Republic
0
|
Posted - 2017.02.14 06:59:18 -
[50] - Quote
I really like the polish changes to probe scanning including picking up the cube in preference to anything (including the one damn probe that seems to always just happen to be there), removing the facing arrow so the cube doesn't end up half way across the system, and dimming of the blinding colours as well as making it easier to change the probe size when the signature isn't moving. |
|
Aaril
Hard Knocks Inc. Hard Knocks Citizens
45
|
Posted - 2017.02.14 07:14:38 -
[51] - Quote
Could a shortcut be added for the show scan cone? I am glad this is moving, but a keybind would be nice as well.
Also...PLEASE consider developing the ability for scans to be stored (possibly since each signature has a unique ID, have a database append the players who have scanned it [I know a big difficulty has to come with the level scanned...but a simplification could be only remember if a signature is scanned to 100%...or have a level associated with each 25% so the signature type can at least be seen when not scanned to 100%]). |
Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
128
|
Posted - 2017.02.14 07:30:34 -
[52] - Quote
Very nice. An option to reset the probes to the sun would be really nice. So you don't need to move them x times if they are on the border of a big system or misdragged up/down very far. |
Lianara Dayton
Society for Peace and Unity
51
|
Posted - 2017.02.14 07:40:13 -
[53] - Quote
The most important QoL feature is sadly missing from the dev blog:
Make ignored scan results be saved so they are not lost when you change sessions. Instead they could be deleted after 2-3 days or something like that.
It's a huge PITA during exploration - you enter a system, probe down the results, 99% are **** that you add to ignore, you leave system to continue your search. After 4-5h you pass back through the same systems as before but your hyper-advanced starship computer, designed in the year 22000 isn't capable of remembering which of those 4 scan results you previously ignored. I mean.. ugh!
Please fix this issue CCP (or better yet: play your own game and you would have noticed this and many other problems about 2 hours after the first internal alpha testing of the new probing interface instead of after 2-3 years).
Lianara Dayton, Society for Peace and Unity
|
Shadowlance
Shadow Wings.
0
|
Posted - 2017.02.14 08:18:34 -
[54] - Quote
o/ How about adding "use overwiev preset" checkbox into new D-scan window like it is in the old-one now?
This is the only reason that keeps me from using new D-scan. Because selecting overview preset from a drop-down menu takes too long in pvp situations when you just need to check if there's some object that isn't shown on currend D-Scan profile as quick as possible. |
Shadoron Criste
The Comet Society The Comet Alliance
12
|
Posted - 2017.02.14 08:49:36 -
[55] - Quote
Could we please get the sorting option *scan group* back on the new probe scanner window? Not just sorting by *group*, but by *scan group*. It allows someone to keep all the signatures at the top of the window, and all the anomalies below them. As you scan a signature, if you sort by scan group, they stay in place at the top of the window. If you don't, they drop down into the list of the anomalies, and are a pain in the butt to find again. It's especially hard to identify between two of the same signatures once they move after being scanned. Sorting by scan group fixes this. |
erg cz
Broz With Froz Dot Dot Dot
547
|
Posted - 2017.02.14 08:53:04 -
[56] - Quote
I have lost already few sets of factional probes, when I was reloading the probe scanner and docking into citadel in the same time. Lost probes are not in fitted scanner nor in cargohold after that. It ok if I have accesss to market, but it can be crucial in WH, for example.
I hope your update will fix that. No point to have all those UI twicks if you can not have probes at all.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
|
|
CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:19:17 -
[57] - Quote
Rowells wrote:Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner?
I need to speak to CCP Optimal about this one, at the moment it works when clicking brackets in the Solar System view, but not the Probe Scanner window.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:20:54 -
[58] - Quote
Hirisho Presolana wrote:These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket..
This is a super interesting point about the bookmarking, I am not sure we will do anything at this point in time, but I can raise it with the team.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:22:54 -
[59] - Quote
witchking42 wrote:Awesome changes - sending virtual pizza's to all devs involved
nom nom nom - Virtual pizza is the second best pizza!
Quality Assurance Analyst
Team Psycho Sisters
|
|
Henry Plantgenet
Center for Advanced Studies Gallente Federation
160
|
Posted - 2017.02.14 10:33:40 -
[60] - Quote
The proposed changes are good but there's still just 1 thing that annoys me about the new system over the old one. And that is the tiny green line on the results that is barely visible. Visually the results like in this image: http://content.eveonline.com/www/newssystem/media/64721/1/scanner.png Are what made me avoid the new system at all costs just because the old visuals were much much better. |
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |