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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 11:48:00 -
[1]
At some point in the future i'm sure CCP will be release Tech II Battleships into the game, all other T2 ships have a specific role to fill (Fleet Command, Heavy Assault Ship, Interceptor etc). I'm just wondering if anyone has any ideas as to the role these ships should fill.
I can imagine a Fleet Support vessel with bonuses to remote repairs, maybe a ship focussed on protecting the flanks of a fleet from smaller faster HACs etc (bonus to tracking / sig radius but nerfed damage)
....discuss... ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
EMTsNightmare
Gekidoku Koroshiya Buntai
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Posted - 2007.04.20 11:54:00 -
[2]
http://eve-search.com/ <- use that website next time around. it'll save everyone a lot of time and trouble with reading the random posts that get stuck on these forums.
go there, enter a nice little search to "T2 Battleships" and read all the 5000000000000000 posts it'll show u.
Have a nice day
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Jayne Tamm
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Posted - 2007.04.20 12:41:00 -
[3]
i dunno why people get so aggressive with their posts!!
a simple.."check this website out" would be enough! yet i guess there are a lot of sad people out there that have nothin better to do than vent their frustration on others that are just tryin to enjoy a game.
oh well
but in regards to your op Caffeine Junkie, it has long been rumoured that T2 battleships are comin to the game....and with the recent news of the mordu's legion gettin a new "flagship", many believe that this is the first one.
still not 100% confirmed yet..but T2 bs's are thought to be called Flagships, tho their specific role in a fleet is not yet known.
so basically, yes they are comin to the game....when? pretty soon i hope ;), but a lot of info about them is still speculation and rumour!
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 13:09:00 -
[4]
Cool, cheers.
I was just curious about what people would want from T2 battleships, not what is necessarily coming! ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
Jayne Tamm
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Posted - 2007.04.20 13:14:00 -
[5]
well i personally would like to see a larger version of the command ship!
or maybe a ship that will provide damage bonuses to ganged ships! kind of like the way heroes perform in strategy games! they boost the combat effectiveness of units around them. so maybe a ship that will boost the combat effectiveness of ganged ships :)
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Celinthis
Gallente LFC Lotka Volterra
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Posted - 2007.04.20 13:26:00 -
[6]
I've been thinking more of a dedicated capital ship killer / budget pos destroyer...
Basically slightly faster versions of the bog-standard BS wih only 2 or 3 high slots, but they can fit Capital Guns on it! They won't be able to go into siege mode but would be perfect for running circles around Capital ships (literally) all the way pounding away on them with a couple of capital guns!
Due to their capital guns they'd also be able to be budget pos killers when needed, though it would be a very risky proposition on deathstar Posses!
This way they won't cut into the BS niche, and still fullfill a very much needed role (so we don't always have to bring NOSsing BS'es to take down capitals). Still not too sure on the name though, "Bombards" come to mind (like the vessels of old: http://en.wikipedia.org/wiki/Bomb_vessel the "bombard ships", which used mortars from afar).
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 14:32:00 -
[7]
I think a lot of people (myself included) would like T2 battleships to be the wtfsolopwnbbqmobiles CCP is trying very hard to avoid them becoming.
Immune to EW would be nice tho! ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.20 14:43:00 -
[8]
Originally by: Celinthis I've been thinking more of a dedicated capital ship killer / budget pos destroyer...
Basically slightly faster versions of the bog-standard BS wih only 2 or 3 high slots, but they can fit Capital Guns on it! They won't be able to go into siege mode but would be perfect for running circles around Capital ships (literally) all the way pounding away on them with a couple of capital guns!
Due to their capital guns they'd also be able to be budget pos killers when needed, though it would be a very risky proposition on deathstar Posses!
This way they won't cut into the BS niche, and still fullfill a very much needed role (so we don't always have to bring NOSsing BS'es to take down capitals). Still not too sure on the name though, "Bombards" come to mind (like the vessels of old: http://en.wikipedia.org/wiki/Bomb_vessel the "bombard ships", which used mortars from afar).
Yea, a BS that can fit dread sized guns and is intended for destroying cap ships would be neat. ---------------------------------------- Friends Forever
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.04.20 14:46:00 -
[9]
Hopefuly we won't see just one kind of T2 Bs.
I'm hoping for: *Mini-Siege mode capable BS *Heavy EW BS *And one with hac-like resists maybe
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 14:48:00 -
[10]
Originally by: ElCoCo
*And one with hac-like resists maybe
/signed ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.20 14:56:00 -
[11]
Originally by: Caffeine Junkie
Originally by: ElCoCo
*And one with hac-like resists maybe for those who dont get that EVE isnt a solo game most of the time
/signed
fixed for ya all
Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
---
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 15:01:00 -
[12]
Originally by: n0thing
Originally by: Caffeine Junkie
Originally by: ElCoCo
*And one with hac-like resists maybe for those who dont get that EVE isnt a solo game most of the time
/signed
fixed for ya all
Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
Thats the point, its the biggest most expensive of all the T2 ships so it should outclass everything else. ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.04.20 15:13:00 -
[13]
Originally by: n0thing Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
A haf/hac/command ship is better than the t1 equivalent in all aspects so I don't see what the problem is.
Price will be the decisive factor on usefulness... an expected 3-400mil pricetag isn't to be laughed at.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.20 15:59:00 -
[14]
What in TomB's name is wrong with solo ship content?!
If you want teamwork, get a damn Capital Ship, Battleships are the last bastion of the solo PvPer. Don't you dare turn them into Teamwork Required to Fly. _________________________ ~Thor Xian, Star Commander |
Jayne Tamm
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Posted - 2007.04.20 17:14:00 -
[15]
the real question i guess, is what will the introduction of t2 bs's do to the usefulness and price of faction bs's?
any views?
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.04.20 17:20:00 -
[16]
From what i remember, they're called Flagship's and they didnt have too many high-slots or turret/missle slots for that matter.
Lots of mids, lots of lows, T2 resists. Theres a video of them somewhere.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.20 17:25:00 -
[17]
If CCP were to go about making a Capital killer class BS, there would have to be a built in -xx% tracking penalty on the ships. Otherwise a few painters and you would have an insta-popping BS killer.
---------------- Freedom Of Speech Band of Brothers T-shirt |
Jayne Tamm
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Posted - 2007.04.20 17:29:00 -
[18]
Originally by: Angus McLean If CCP were to go about making a Capital killer class BS, there would have to be a built in -xx% tracking penalty on the ships. Otherwise a few painters and you would have an insta-popping BS killer.
i dunno....the sig radius of the guns would be a lot larger than the sig of the bs...so wud still find it hard to hit em...unless a couple painters were used as well.
still, it will be interesting to see if the addition of t2 bs's will make faction bs's obsolete
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.20 18:50:00 -
[19]
Originally by: ElCoCo
Originally by: n0thing Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
A haf/hac/command ship is better than the t1 equivalent in all aspects so I don't see what the problem is.
Price will be the decisive factor on usefulness... an expected 3-400mil pricetag isn't to be laughed at.
Apparently a 400 mil pricetag is something to laugh at, since pretty much at least half of pilots in any reasonable pvp alliance/corp can afford that easily.
Thing is, would you like to see that ship taking down a whole gate camp, or camping gate itself for hours?
Problem is simple, EVE is a team oriented game most of the time, you should not be able to get all you want in one system, one region, one station and one ship. T2 BS for example will surely give you such ability.
Easy example would be an insane damage, imagine something like Blasterthron, fully packed with T2 neutrons, HAC resistances, approx 20-30% more hp and 50% damage bonus. This will pop anything within 10-13km almost insantly, not even best passive shield tankers will be able to comply with damage output also combined with around 17000 raw resisted HP that also might be repped or boosted.
Same goes towards stuff like T2 Ravens that will say have a rof comparable to autocannon one.
Note, that current T2 ships, are having counter-ships one class above. Wich means HAC can be killed in BS, CS can be killed in BS but with less chances. Now, what can kill T2 BS then? Theres no below-capital class to counter it. Capitals arent in the picture since they are other type of vessels generally. ---
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ForeverKnight
Caldari Thundercats
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Posted - 2007.04.20 19:47:00 -
[20]
Well if we get SHAB's (Super-Heavy Assault Battleships) we need a new tier of T1 Ship above Battleships!
Say something with a role oriented bonus of +300% tracking speed for dreadnaught guns (and fitting 6-8 of them). Still absolutely useless for hitting anything smaller than a battleship, but capable of tanking almost like a capital, and dishing out 2-3x the damage of a standard battleship. Just for killing T2 battleships.
On the other hand, why ruin game balance by implementing a Super-Heavy Assault Ship? Just give T2 Battleships a completely different role.
For example, give it a 10km radius POS-style shield bubble, or make it into a proper Star Wars style Interdictor ship generating a warp disruption bubble 20-30 km around itself permamently, then gimp its ability to fit reasonable weapons and give it a tank from hell.
My own idea is to make a new "flagship-class" selection of highslot modules.
Interdictor bubble generator: generates interdictor bubble 30 km around ship.
Shield Generator: generates a POS-style shield 10 km around ship, fueled by strontium, so limited by the amount of strontium you can carry.
Jump-Drive Generator: Easiest fitting, for escorting capital ships around, again restricted by fuel.
Flagship Siege Module: Turn the ship into the best fleet battleship around, bonuses to weapon range and tank efficiency.
The possibilities are endless for flagship modules, maybe a webber field, slowing down all ships in an area yadda yadda yadda.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.20 20:04:00 -
[21]
T2 BS dont have to do more damage: T2 Tempest could go something like:
BS Skill: 5% Dmg 5% RoF
T2 BS Skill: 10% Falloff, 7.5% Tracking
Stop being a blind tard and thinking about only one possible outcome. Consider the possibilities. _________________________ ~Thor Xian, Star Commander |
Khorian
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.04.20 20:21:00 -
[22]
Well, the historical role of Flagships is to bring order to a fleet and make it more effective. It's the head of the fleet, gives the orders etc.
Look at Star Trek 7(? the one with the borg). When Picard shows up with the Enterprise half of the Federation fleet is dead. Picard, taking over command, gives the order to focus fire on a special weak spot part of the Cube and so they pwn it hard.
In EvE it could be something like a Focus Fire fleet mod, for increased damage. Or call it Weak spot analyzer mod, taking advantage of a weak spot on the hostile ship.
Maybe give it a bonus to target painter effectiveness. Make it hard to kill and immune to NoS ;) Interdiction Sphere sounds like a cool idea too.
But I personally still would prefer a Flagship created by Duvolle Labs hehehehehehe.
--------------------- This is the signature |
Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.20 20:23:00 -
[23]
they are NOT going to be battleships with more hp and HAC resists - ccp already said that
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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Claska
Amarr Magnetar Ltd Dark Synergy
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Posted - 2007.04.20 20:34:00 -
[24]
well in regards to the T1 above BS but below Capitals, i was thinking, why not sub capitals? wouldn't they take the place of a flagship? bigger then BS,smaller then caps, hideously expensive to train and use but packs an incredible punch on the Battle field. or perhaps a mini carrier/dread? just some ideas to get the creative juice's flowing :P
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Aries Acheron
The Valour
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Posted - 2007.04.20 21:37:00 -
[25]
With a lot of mids and a lot of lows, Flagships seem like they're going to be something similar to a BS-sized Recon. Probably non-covertops cloak compatable. Maybe an affinity for command links as well as EW.
Though if this is the case, it'd likely render the Scorpion somewhat redundant for Caldari. Actually wait. Isn't one Caldari T2 an Iskuthone Scorpion? Oh dear. A Battleship-sized Falcon? :) ~~~
Action! Suspense! Jita! Eve Tribune
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Tinian Singh
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Posted - 2007.04.20 23:24:00 -
[26]
The reason why they won't be and shouldn't be BS sized HACs is that there is no T1 counter to them. HACs can be countered by BCs and BS, CS can be countered by BS, but HABs would just pwn everything T1.
What T2 BS should be in my opinion is historically accurate BCs (fast and big guns but small tank) with a jump drive.
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.04.20 23:25:00 -
[27]
Edited by: Bruno Bonner on 20/04/2007 23:22:42 I think the only thing missing in current fleets is a totally dedicated EW platform that can be useful in sniping configurations.
I would love to see something along the lines of:
4 hi slots at most, none of them turret/launcher type 8-9 mid-slots 6-7 low-slots
With bonuses to the optimal/falloff and effectiveness of EW modules. Maybe HAC-like resists not sure.
Would probably make things very interesting in small gangs.
edit:typo ------ aka BinderAJ |
Trivas
ClanKillers Dusk and Dawn
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Posted - 2007.04.21 00:40:00 -
[28]
Most likely they will be Cap Ship killers. CCP has already stated that Capital ships are becoming too common and battles are too cap ship focused. In order to reduce a Capital ships importance, you would introduce a weapon that makes them quite vonurable. Look at how titans have rendered normal BS fleets near useless...and everyone flys in capitals now because they are much more difficult to destroy.
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Loocoh
DAB RAZOR Alliance
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Posted - 2007.04.21 00:54:00 -
[29]
I¦d like to see something that could actually help fleets against other fleets but also against capital ships. For instance, a Caldari flagship that can deploy a shield, just like a POS shield, a little smaller maybe and not as strong. It would of course not be able to go into reinforced, and it would consume some kind of fuel. It could help a smaller fleet to save it¦s ass until help arrives, or protect a fleet against a DD. Another races flagship could maybe deploy a cyno and warp the whole fleet past a gate camp, to sneak behind enemy lines (Minmatar maybe). Gallente could deploy a massive web and scram field, perhaps even through a cyno, to lockdown an enemy fleet and help blaster/drone ships to kill the enemy fleet. Or to lockdown capitals... Amarr... dunno, maybe a giant remote NOS, sucks cap from the enemy fleet and transfer it to it¦s own. The idea is to make a ship, useless on it¦s own, but eventually required for fleets. There could also be a twist to it, in order to make the devices to work, you must fly the same race as the flagship (in the Gallente case, it¦s device will affect you if you aren¦t a friendly Gallente ship). This could be overided with a rig, or maybe a hi-slot module (but I really think rig).
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.04.21 08:16:00 -
[30]
Edited by: Gabriel Karade on 21/04/2007 08:16:58
I think of all the 'common' ideas, the jump-drive capable version of the T1 Battleships could work, with it's extra bonuses based upon range/fuel consumption/jump drive capacitor usage, while still be small enough to use normal stargates.
Basically if it doesn't end up as an uber mission grinding machine/solopwnmobile (HAC resistances, extra damage bonuses e.t.c), but rather another tool for 0.0 operations, it won't attract an insane demand and price-tag.
But at the end of the day CCP could pull something wacky out of the bag, so who knows... ----------
Video - 'War-Machine' |
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