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Suitonia
KarmaFleet Goonswarm Federation
751
|
Posted - 2017.02.13 12:52:53 -
[61] - Quote
Boozbaz wrote:Jin'taan wrote:Given your own aptitude and interest in balance as a candidate on the CSM, do you feel there are any other candidates who you feel serve the same areas or would compliment your efforts on the CSM? MrHyde last year had a large amount of his vote go to Exhausted (i.e not counted) after he was elected, and I feel that CSM 12 could do more with the raw mechanical knowledge that he and Gorski provided in CSM 11. This is a good question. Another question Suitonia, have you any thoughts on how to improve faction warfare? And if so, what are your thoughts on that subject?
https://www.reddit.com/r/Eve/comments/5tgojp/im_suitonia_csm_candidate_elite_kestrel_warlord/ddmlgky/
I posted a few ideas here
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Solo PvP is possible with a 20 day old character! :)
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Boozbaz
Brutor Clan
50
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Posted - 2017.02.13 17:18:56 -
[62] - Quote
Thanks suitonia, I posted a response. I like every suggestion you make except for one: breaking it up into 1v1v1v1. |
Suitonia
KarmaFleet Goonswarm Federation
752
|
Posted - 2017.02.14 17:56:25 -
[63] - Quote
Boozbaz wrote:Thanks suitonia, I posted a response. I like every suggestion you make except for one: breaking it up into 1v1v1v1. Thanks for the feedback, at the very least, connecting all the warzones into a circuit would help
Contributer to Eve is Easy:
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Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Thanatos Marathon
Justified Chaos Spaceship Bebop
633
|
Posted - 2017.02.16 15:45:33 -
[64] - Quote
Someone elsewhere solicited input on your post with regards to FW so I thought I would copy and paste it here.
Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem.
JUSTK is recruiting
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Suitonia
KarmaFleet Goonswarm Federation
754
|
Posted - 2017.02.18 00:34:35 -
[65] - Quote
Thanatos Marathon wrote:Someone elsewhere solicited input on your post with regards to FW so I thought I would copy and paste it here.
Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem.
Thanks for the list. I'm in close contact with Gorski Car (Ex CSM 11) who lobbied hard for a lot of FW/Lowsec changes and I'm going to take over from him and try and push the same things.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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DeMichael Crimson
Republic University Minmatar Republic
59673
|
Posted - 2017.03.02 17:31:28 -
[66] - Quote
Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Suitonia
KarmaFleet Goonswarm Federation
796
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Posted - 2017.03.03 02:31:29 -
[67] - Quote
DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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DeMichael Crimson
Republic University Minmatar Republic
59700
|
Posted - 2017.03.03 12:11:31 -
[68] - Quote
Suitonia wrote:DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky. Thanks for the reply.
Yes I agree, Faction standings have lost a lot of value and should be more meaningful than just to get missions. CCP never should have removed the need of Faction standings to anchor a POS in high sec space. In my opinion that was a big mistake.
Currently the in-game aspects of Faction standings : Positive Faction standings are the only way to access Cosmos Agents (one time access). Positive Faction and Corporation standings are needed to access Research Agents. All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing). High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations. At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.
This game was founded on the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin Faction standings and as such it should also take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.
I created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan' since most of those Event Agents can only be accessed once in the characters life. Most players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is extremely tough on new players who haven't even learned the game yet since they can easily mess up their Faction standings right from the start without actually knowing it.
I think the process of Faction standing repair should be implemented in-game to be more intuitive instead of being so obscure. All changes to Faction standings should be brought to the players attention with an on screen pop up message. Any action that would cause negative Faction standing should trigger an on screen pop up warning (with option to deactivate). All Anti-Empire missions should have a warning to alert players that accepting and completing those missions will incur negative Faction standings. An idea presented by others is to have Tags for Standings. Personally I don't really like the idea but if it's similar to Tags for Security, I guess it would be acceptable. Lastly CCP could add another group of NPC Agents to the in-game Agent Finder strictly for Faction standing repair, sorta like the proposal I have listed in my forum signature.
Anyway, thanks again for the reply and good luck in the upcoming election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Suitonia
KarmaFleet Goonswarm Federation
798
|
Posted - 2017.03.04 18:07:49 -
[69] - Quote
DeMichael Crimson wrote:Suitonia wrote:DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky. Thanks for the reply. Yes I agree, Faction standings have lost a lot of value and should be more meaningful than just to get missions. CCP never should have removed the need of Faction standings to anchor a POS in high sec space. In my opinion that was a big mistake. Currently the in-game aspects of Faction standings : Positive Faction standings are the only way to access Cosmos Agents (one time access). Positive Faction and Corporation standings are needed to access Research Agents. All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing). High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations. At -5.00 or lower Faction standing, Empire NPC's will attack when in their space. This game was founded on the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin Faction standings and as such it should also take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings. I created and shared the ' Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan' since most of those Event Agents can only be accessed once in the characters life. Most players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is extremely tough on new players who haven't even learned the game yet since they can easily mess up their Faction standings right from the start without actually knowing it. I think the process of Faction standing repair should be implemented in-game to be more intuitive instead of being so obscure. All changes to Faction standings should be brought to the players attention with an on screen pop up message. Any action that would cause negative Faction standing should trigger an on screen pop up warning (with option to deactivate). All Anti-Empire missions should have a warning to alert players that accepting and completing those missions will incur negative Faction standings. An idea presented by others is to have Tags for Standings. Personally I don't really like the idea but if it's similar to Tags for Security, I guess it would be acceptable. Lastly CCP could add another group of NPC Agents to the in-game Agent Finder strictly for Faction standing repair, sorta like the proposal I have listed in my forum signature.Anyway, thanks again for the reply and good luck in the upcoming election. DMC
Thanks for the reply and clarification, if I get elected I'll keep your suggestions in mind.
Also look out for some interviews I did on podcasts such as Statecraft, Talking in Stations and about to record Declarations of War! :)
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Suitonia
KarmaFleet Goonswarm Federation
800
|
Posted - 2017.03.06 04:04:17 -
[70] - Quote
https://eve-nt.uk/article/2017-03-05-234956-CSM12-Candidate-Suitonia/
Check out this EVE-NT article
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Chessur
Wilderness Top Tier
631
|
Posted - 2017.03.06 17:17:23 -
[71] - Quote
n+¬-á n+èn+òn+ôn+ö-á n+ùn+ün+Än+ön+àn+ä-á n+ön+Å-á n+ôn+ön+Ån+É-á n+én+Ön+î-á n+ün+Än+ä-á n+ôn+ün+Ö-á n+ön+ên+ün+ö-á n+¬-á n+ån+òn+în+în+Ö-á n+àn+Än+än+Ån+Æn+ôn+à-á n+¦n+òn+ën+ön+Ån+Än+ën+ün+ì-á n+ün+Än+ä-á n+ên+à-á n+ên+ün+ô-á n+ìn+Ö-á n+ûn+Ån+ön+àn+Ä-á n+¦n+ên+àn+Æn+à-á n+ân+ün+Ä-á n+én+à-á n+Än+Å-á n+én+àn+ön+ön+àn+Æ-á n+Én+àn+Æn+ôn+Ån+Ä-á n+ön+Å-á n+ån+ën+çn+ên+ö-á n+ån+Ån+Æ-á n+ü-á n+én+àn+ön+ön+àn+Æ-á n+àn+ûn+à-á n+ön+ên+ün+Ä-á n+ön+ên+ën+ô-á n+ìn+ün+Än+Ä-á n+¬n+å-á n+¬-á n+ün+ì-á n+çn+Ån+ën+Än+ç-á n+ön+Å-á n+ôn+àn+Än+ä-á n+ün+Än+Ön+Ån+Än+à-á n+ön+Å-á n+ën+ân+àn+în+ün+Än+ä-á n+ön+Å-á n+ên+ün+ûn+à-á n+ån+ün+ân+à-á n+ön+Å-á n+ån+ün+ân+à-á n+ön+ën+ìn+à-á n+ùn+ën+ön+ê-á n+ön+ên+à-á n+än+àn+ûn+ôn+î-á n+¬n+ö-á n+ôn+ên+Ån+òn+în+ä-á n+én+à-á n+ön+ên+ën+ô-á n+ìn+ün+Än+Ä
n+èn+ún+Ån+ìn+Én+àn+ön+àn+Än+ö n+èn+½n+Än+Ån+ùn+în+àn+än+çn+àn+ün+én+în+à n+èn+Ñn+ÿn+Én+àn+Æn+ën+àn+Än+ân+àn+ä n+èn+ñn+Ån+àn+ôn+Än+çn+ö-á n+ün+Än+ôn+ùn+àn+Æ-á n+ön+Å-á n+ün+Än+Ö-á n+ën+Än+ìn+çn+ün+ìn+à-á n+àn+Än+ön+ën+ön+Ö
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Rin Kagawa
Raised By Wolves Inc Blades of Grass
0
|
Posted - 2017.03.06 17:30:46 -
[72] - Quote
I am a Kestrel alt, and I approve of this campaign. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1501
|
Posted - 2017.03.07 20:04:13 -
[73] - Quote
Thanks for offering some views on faction war. Gorski never would respond to players and certainly never responded to me when I was told to talk to him about fw.
I realize that allot of people have different views on fw. I actually like the idea of splitting up the war into 1v1v1v1 for the reasons you give. But I don't think that is the crux of the problem with faction war.
The main problem has always been the case that you win sov most efficiently by running away from fights. This has been disheartening to many players who have been in faction war and I believe is the main reason why the vast majority of eve players think fw is a joke.
You will see how people gain sov most effectively by looking those who get the most vp (ie, captured the most plexes) for the week or day and then look at how they fit their ships. This website allows you to see who gained the most vp per day or week:
https://api.eveonline.com/eve/FacWarTopStats.xml.aspx
Here are the top 3 vp gainers for the week: 1) Ten TenTim 2) Plex Peasant 3)Renka Ormand Take a look at their killboards I can't post the killboards on the forums.
The last player elected fw guy, Hans, pushed for measures to change this. Namely 2 measures. Rollbacks on timers when people run from a plex and a form of real time intel so we know where plexes are being taken.
CCP promised to do these things years ago but never did.
1) what is your personal position on rollbacks and real time intel?
2) regardless of your position will you at least ask ccp what happened? (Why did they promise this and then not deliver?) And ask if they still intend to keep their promise and if not why?
BTW I asked the same questions of the another candidate and would be happy to hear the answers from others as well. This issue was a big issue for allot of fw players but since ccp never followed up many left fw.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Suitonia
KarmaFleet Goonswarm Federation
804
|
Posted - 2017.03.08 05:14:59 -
[74] - Quote
Cearain wrote:Thanks for offering some views on faction war. Gorski never would respond to players and certainly never responded to me when I was told to talk to him about fw.
Thanks for the response, I definately aim to keep communication open as much as possible.
Cearain wrote: 1) what is your personal position on rollbacks and real time intel?
I am certainly open to the idea of rollbacks and think that they would be an improvement over what we have now. My only concern with rollbacks is that it may allow pirate groups and outside forces influence and defend FW space. I like an alternative idea of speeding up reverse progress by say 4x.
For example, a typical FW farmer is in a novice, he has gotten the 10 minute timer down to 5 minutes. A PVP player from the opposite faction warps in and he warps off. The PvP player now reverses his 5 minutes progress by 4 seconds every 1 second he is there, undoing his 5 minutes of progress in 1.25 minutes. I feel like this encourages people to fight, creates a sense of urgency and also prevents people from reshipping to hard counters because if they do, they lose their progress. While preventing outside forces like pirate groups and unaffiliated pilots from influencing the warzone as much.
Regarding real time intel, I think adding in a live intel log about recently captured plexes would be a great idea to help players find content and defend plexes. You can already compare the contested % on the API every 15 minutes if you use a 3rd party tool, but this is not available to everyone. Would be nice to have a 'recently captured plex' option on the map, as well as a log in the FW UI listing the last 20 captured plexes, and maybe suppressable FW noticiations that militia pilots can have that send notifications whenever a plex is captured in a friendly system.
Cearain wrote: 2) regardless of your position will you at least ask ccp what happened? (Why did they promise this and then not deliver?) And ask if they still intend to keep their promise and if not why?
BTW I asked the same questions of the another candidate and would be happy to hear the answers from others as well. This issue was a big issue for allot of fw players but since ccp never followed up many left fw.
I will certainly ask CCP about undelivered FW features and encourage them to revamp FW since I think it's an important aspect of the NPE.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Ria NieyIi
1053
|
Posted - 2017.03.08 06:06:03 -
[75] - Quote
Not really a question, but I think you should bug CCP to introduce a hotkey for applying nanite paste to repair modules damaged from overheating. Should be a-la overheating itself. For example, shift+keypress starts/stops module overheat, control+keypress could start/stop nanite repair for the same module. Or whatever you bind it to. |
Suitonia
KarmaFleet Goonswarm Federation
805
|
Posted - 2017.03.08 06:14:28 -
[76] - Quote
Ria NieyIi wrote:Not really a question, but I think you should bug CCP to introduce a hotkey for applying nanite paste to repair modules damaged from overheating. Should be a-la overheating itself. For example, shift+keypress starts/stops module overheat, control+keypress could start/stop nanite repair for the same module. Or whatever you bind it to.
Yes this would be great, in regards to nanite paste, I'd also like to see 'cost to repair' when you mouse over a damaged module, we have a visual grey circle when its being repaired, but it would be nice when you're repairing a module it has an actual timer on it (like when reloading) when you mouse over the repairing module.
It would also be nice if you could attempt to do a partial repair, in several instances I've had experiences where I had 100 or so paste, but my guns are damaged, it would be nice if I could just repair them to the level that I can do with my paste, instead of it completely failing, instead, I have to ungroup my guns and apply, cancel half way through and repeat, which is annoying.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Cearain
Plus 10 NV It Burns When I'm PvPing
1502
|
Posted - 2017.03.08 15:51:39 -
[77] - Quote
Thanks for the response.
The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.
I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do that. Also I am not sure why a pvper should have to stay in the plex for it to roll back. Again it just seems to weaken the rollback effect. But any rollback is better than no rollback.
I just question whether this weakened rollback alone will be enough to make it so you win sov by fighting rather than by running away.
Its interesting that you refer to fw as part of the npe. I'm not exactly sure what defines the new player experience but how ever we define it is fine I suppose. My experience is that corporations like the one you are in now tend to give far more guidance to new players than any fw corp I have joined. Do you think fw should be more in the npe than null sec?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Suitonia
KarmaFleet Goonswarm Federation
805
|
Posted - 2017.03.08 17:29:31 -
[78] - Quote
Cearain wrote:Thanks for the response.
The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.
I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do that. Also I am not sure why a pvper should have to stay in the plex for it to roll back. Again it just seems to weaken the rollback effect. But any rollback is better than no rollback.
I just question whether this weakened rollback alone will be enough to make it so you win sov by fighting rather than by running away.
Its interesting that you refer to fw as part of the npe. I'm not exactly sure what defines the new player experience but how ever we define it is fine I suppose. My experience is that corporations like the one you are in now tend to give far more guidance to new players than any fw corp I have joined. Do you think fw should be more in the npe than null sec?
If the majority of players PVPing in FW space are not in militias maybe that's a problem in itself, maybe what I'm describing is not a problem. I just like to play devil's advocate and seek out alternative suggestions as it's often the best way to get discussions going.
FW gives players rewards if they don't get a fight, in a ideal situation you either get a fight or if you get "blueballed" you make money. Given the Plex mechanics insulating ship types, fights taking place in static environments and a metagame with little evolution, it's probably the 'easiest' PVP to get into. I don't think the FW should be refocused or changed to be more NPE, I just think FW is usually the place where people who get bored of PVE and want to try PVP end up looking first.
The instant intel thing seems like it could be a bit too strong, and way too spammy? as someone just checking a plex would spam the intel and you wouldn't get too much use from it? You need to capture 150 plexes to take a system from 0 to 100% anyway. So it's not like someone can surprise flip a system. Again, if this is something FW players are deadset on, I'm happy to take it up, I just think CCP will be very hesitant with this, because of their recent focus on active scouting for intel (With Sov Entosis nodes/timers, Astrahus vulnerability timers etc.) Plex captured is already in the game as an option if you use API tools.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Boozbaz
Brutor Clan
63
|
Posted - 2017.03.08 17:41:37 -
[79] - Quote
One of the things that I want changed with FW is the way you deplex. Deplexing can be one of the most boring, uninteresting and disengaging things in EVE. You just sit there, for 20 minutes at time in some cases, babysitting an NPC.
Yes, sometimes there are fights. But for the most part, many players that I talk to, have no enthusiasm for deplexing. They just want to get out there and blow **** up. At least with oplexing you "get" to blow up an NPC ship once in awhile. But I find it hard to motivate my corp mates to deplex. When we need to deplex a system, it sounds like a chore to them and that's definitely not what playing a game is about. However, if we don't deplex, we'll lose our system and our assets will get locked inside the station. So it's one of those grinds that you just have to do. |
Cochise Chiricahua
The Scope Gallente Federation
1
|
Posted - 2017.03.08 20:40:43 -
[80] - Quote
07 Candidate!
First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! TheyGÇÖre much appreciated.
IGÇÖm preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.
By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, thatGÇÖs to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and IGÇÖve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.
So, my question. Where do you stand on high-sec ganking? IGÇÖll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, IGÇÖd like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)
As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?
Regards, Cochise Chiricahua. |
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Cearain
Plus 10 NV It Burns When I'm PvPing
1503
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Posted - 2017.03.09 00:35:08 -
[81] - Quote
Suitonia wrote:Cearain wrote:Thanks for the response.
The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.
I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do thatGǪ
If the majority of players PVPing in FW space are not in militias maybe that's a problem in itself, maybe what I'm describing is not a problemGǪ..
I agree its worthwhile to discuss these issues and sort it out. I have not heard anyone say it is a problem to have more neutrals than fw guys pvping in fw space. But let's say that it is the problem for whatever reason. The way to fix it would be to make the pvpers want to join fw. Why don't they join? Rabbit plexing is ridiculous but if you don't do it you will lose your system and be locked out. (so any measures that reduce rabbit plexing would probably help) Also you have more targets when you can shoot both militias. Making fw 1v1v1v1 would help with this quite a bit. But also if being in the militia meant that you had access to a real time intel tool that let you know what plexes were attacked, those who like to pvp in fw plexes would have a big reason to join fw instead of staying neutral. (more on that below)
Suitonia wrote: I don't think the FW should be refocused or changed to be more NPE, I just think FW is usually the place where people who get bored of PVE and want to try PVP end up looking first.
Ok so there are 2 questions. 1) do most players go to null sec or fw or low sec neutral to start pvp? 2) Where should ccp direct them if they are going to direct them?
Do you think allot of the people in karmafleet used to be in faction war? I would think more people go to null sec and probably should go to null sec first.
ItGÇÖs true that plexes help you wittle down engagements. But that is still not as easy as being in the blob. Being in large null sec blobs seems the easiest pvp to have. Also the gate camping with bubbles and no gate guns seems pretty easy as well. But again I think it depends on the person. I think they are both options but I really don't think either should be shaped based on how new players will like them. I think they should both offer very different types of play so eve can things that appeal to a wide range of people.
Suitonia wrote: The instant intel thing seems like it could be a bit too strong, and way too spammy? as someone just checking a plex would spam the intel and you wouldn't get too much use from it? You need to capture 150 plexes to take a system from 0 to 100% anywayGǪ..
Ok first as far as spam. I think one approach would be to have it work through a map interface. That way there would be no spam. So for example it could give a blue number of the number of friendlies running plexes in a system and a red number for the number of enemies running plexes in a system. (It would be great if you could easily set desto from this tool.) Some other possibilities would be to have a tool that shows intel based on the number of jumps from your current position. It could give more in depth intel such as the type of plex being run (novice small medium or large). Again no spam.
Now you say it might be too strong. I agree it would be a strong tool. That is why I think allot of people who like to pvp in plexes would want to join a militia in order to get it! This will mean that more pvpers are suddenly showing up at these plexes and getting more and more pvp. I think this combined with a rollback GÇô maybe even a relatively weak one like you propose would turn fw into a bloodbath. Which would be awesome.
So what problem are we trying to solve? The problem is that fw sov is most efficiently won by running away. The api information I gave is the proof of that. No one is going to care about a sov system when sov is won by running away. So people by and large donGÇÖt care about fw sov.
With intel the rabbits can still run but they cant hide. And the rollbacks will make rabbit plexing even less efficient. This will almost certainly put rabbit plexing out of business.
Now you say people canGÇÖt capture a system quickly. ThatGÇÖs true. But whether fast or slow plexing is only fun when there is pvp GÇô otherwise it is just a grind. So yes I will see my system has been plexed after I went to sleep and now I can sit in a defensive plex and get it back. But if no one shows up to fight that is horribly boring and a reason why people leave fw. What needs to happen is ccp needs to provide mechanics where more plexes are fought over. Then winning a plex becomes an accomplishment and not a grind. Letting pilots know where plexes are being taken so they can fight over them is an obvious step to making that happen.
As far as ccp wanting people to do more scouting, I can only say it is not happening with fw. FW players are not going to start scouting when so many are just rabbits. People stopped caring about it. ItGÇÖs sort of a chicken and egg issue. Its been years and players donGÇÖt scout for this stuff. CCP needs to provide the players the tools to ignite the spark again. They shouldnGÇÖt think players are suddenly going to start caring about this broken sov system enough to scout out where the plexes are.
The system needs better intel tools and rollbacks. CCP and the players understood this before and ccp promised both. But then CCP went silent and never delivered. And no one from csm ever seemed to bring it up either which is why I am honestly less than impressed with the csm.
https://forums.eveonline.com/default.aspx?g=posts&m=6607431#post6607431
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Suitonia
KarmaFleet Goonswarm Federation
806
|
Posted - 2017.03.09 12:26:21 -
[82] - Quote
Cochise Chiricahua wrote:07 Candidate! First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! TheyGÇÖre much appreciated. IGÇÖm preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question. By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, thatGÇÖs to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and IGÇÖve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now. So, my question. Where do you stand on high-sec ganking? IGÇÖll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, IGÇÖd like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. ( Thomas en Chasteaux's ideas, not mine.) As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable? Regards, Cochise Chiricahua.
Thanks for the reply.
I think suicide ganking is a part of the game, and one of the things that makes eve the game it is. The feeling that you can be attacked at anytime even in highsec adds to the atmosphere. I do not feel like suicide ganking is an issue right now, and I'm happy with the balance at the moment. We've seen significant EHP buffs to both Freighters with the damage control tiericide and Orcas have been boosted recently, you can very easily get 700k EHP on an Orca and move things with it's corp hanger. On top of rebalanced DSTs. I've almost always done solo logistics for myself, as I tend to play solo and I've never been ganked, even moving 4-5b ISK at the time. You need to manage your risk, and use the proper tool for the job.
Making someone looting a wreck that died through a criminal action get CONCORDED with a criminal flag doesn't seem like a good idea to me. It'll just end up with new players getting CONCORDED and will kill suicide ganking completely, as only the owner would be able to loot the wreck.
If you want to vote for someone who wants to argue with CCP to nerf suicide ganking then I'm the wrong candidate.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Suitonia
KarmaFleet Goonswarm Federation
807
|
Posted - 2017.03.11 15:46:27 -
[83] - Quote
Cearain wrote:I agree its worthwhile to discuss these issues and sort it out. I have not heard anyone say it is a problem to have more neutrals than fw guys pvping in fw space. But let's say that it is the problem for whatever reason. The way to fix it would be to make the pvpers want to join fw. Why don't they join? Rabbit plexing is ridiculous but if you don't do it you will lose your system and be locked out. (so any measures that reduce rabbit plexing would probably help) Also you have more targets when you can shoot both militias. Making fw 1v1v1v1 would help with this quite a bit. But also if being in the militia meant that you had access to a real time intel tool that let you know what plexes were attacked, those who like to pvp in fw plexes would have a big reason to join fw instead of staying neutral. (more on that below)
There is another FW CSM Candidate campaigning that the station lockouts don't matter anymore because of Citadels, So I'm surprised how split people are on this subject. I'll concede that players who run plexes in ships like 5x WCS punishers or unfit atrons with T1 guns are a bad thing and I'd like that changed or disincentived, but that's why I like the idea of accelerated progress for rolling back a timer for the opposite faction, or timer rollbacks. Again, I'm not opposed to real time intel if CCP can implement it in a UI friendly way like you mentioned, it's all about how much CCP is willing to invest in FW, I know Gorski Car campaigned hard for years but ultimately it was never on their roadmap, so having compromises that are easier to implement are also a good thing to have.
Cearain wrote: Ok so there are 2 questions. 1) do most players go to null sec or fw or low sec neutral to start pvp? 2) Where should ccp direct them if they are going to direct them?
I think it depends on what the person wants to do. I think if you're a solo pilot or maybe have a small group of inexperienced friends, FW is where those players look. Not everyone is willing to leave their corporation, there are several guys in highsec involved with Industry, Mission or Incursion groups for example, that like to try PvP every now and then and FW is the best fit for them, since it's logistically easy in empire space, is nearby, requires no standings/diplomacy to other groups; FW relies on far fewer macro skills and outside influences that solo/small gang PvP in nullsec requires. Some people like to get away from the politics of nullsec and FW brings that to them. FW is seen a bit more as 'casual fun' requiring less effort.
Now if you want to just get content in gangs, sure Karmafleet/Pandemic Horde/Brave is probably better. It also provides you with far better finance opportunities than empire space.
I don't know where CCP should direct players. Ultimately either of those options is going to be a better fit depending on the players. I think removing the WCS farmers from FW so you're more likely to get an actual fight will be good, and better UI (Live intel like you mention, or some kind of system where it encourages players to go somewhere for content) will also be better for FW content.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Mr Kindjal
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
0
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Posted - 2017.03.13 20:16:00 -
[84] - Quote
Hi. I am not sure that I am posting this in the right forum.
I recently made an alpha account to check it out, and to check out the new player experience. And I have to say that the npc corp is, in lack of a better words, utter cancer.
Endless political debate. And any question was met with apathy. The general view of low and null sec was extremely negative.
I might have been there at the wrong time.
Would it be an idea to have different npc corps depending on how old your account is? I dunno, some sort of way to make sure that new players would spared as much as possible the old npc players? Maybe on the base of how old the account is? Maybe based on skillpoints?
Im not sure myself, on ideas or how to word this. It just struck me how negative the older players were. If this was how it was when I started to play, I am not sure I would be playing today. |
Saint Lucifer
THORN Syndicate Circle-Of-Two
1
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Posted - 2017.03.16 02:18:12 -
[85] - Quote
I don't have a problem with Implants, Links and Drugs. I can't engage them with my 'clean' playstyle of not using them, so I just avoid them. When those same pilots ask me to 1v1 when they have a deadspace fitted ship with drugs and I don't, and they bring in their link RR legion dishonoring the 1v1, then yeah, I do like to make fun of them in local, but that is part of eve. [/quote]
Ah, you refer to our last dance together. If you recall, I said in local "want to go?". I never said "let's 1v1". Please keep the facts straight. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1503
|
Posted - 2017.03.16 15:47:47 -
[86] - Quote
Thanks for the response.
I think we see things pretty much the same with a few minor exceptions.
You wouldn't want to join faction war if you still want to mission or do other pve/hauler type things in high sec. You have a huge wardec with about 50,000 characters. It would be better to be in a null sec corp if you wanted your characters to still do high sec stuff.
I don't believe Gorski ever pushed for rollbacks, real time intel or really anything that would significantly improve fw sov. His big thing was fw missions. (missions don't effect sov) I think ccp addressed his concerns, but fw sov is still broken.
I think people are mixed about station lockouts. Lots of people left fw due to them. CCP put the lockouts in during inferno. The idea had come up before then and players routinely rejected it because it would decrease pvp thoughout the map. And if you look at a faction war map you will see there is definitely lots of deadspace. So I would think lots of faction war players are happy they can now set up in citadels. Of course there are those who think the lockouts were good and they have good reasons to support their view as well. I think that issue is less clear cut than the question of whether you should most effectively gain sov for your faction by running away.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Madina Shouna
Federal Defense Union Gallente Federation
0
|
Posted - 2017.03.17 05:29:11 -
[87] - Quote
I suggest a temporary ban from the server for 2 hours for killing a neutral in high sec and after that double the ban up to 1 day of a ban. Or maybe kind of mute button when you can't say **** in local but this way you can't use your weapons. And I suggest griefing report system for ******* gate campers in high sec. Especially near trade hubs. I suggest CCP start doing something against ******* gate campers. I swear to god if Goon swarm or PL complains CCP will listen but if a regular shmuck like me complains CCP does not give a ****. Introduce a ******* griefing system for a ******* gate campers who are killing everyone who is neutral. And don't ******* tell me that this is eve you die in eve. ************, you were newb too and you can't ******* avoid certain systems because the route will become too long. I can't ******* fly jump freighter or freighter. But what I suggest is simply neutralize ******* from killing neutrals. Especially in high sec. Only in high sec/ near trade hubs. Don't care about low sec
Dear CCP do not disregard my suggestion. And if you can deliver my suggestion to CCP dev I will vote for you. |
Suitonia
KarmaFleet Goonswarm Federation
812
|
Posted - 2017.03.19 17:51:46 -
[88] - Quote
Saint Lucifer wrote: Ah, you refer to our last dance together. If you recall, I said in local "want to go?". I never said "let's 1v1". Please keep the facts straight.
I don't like to play word games and words lawyer with people. If I say something or someone else says something I take what they mean at face value, I don't twist my words and you do yourself discredit by doing so, next you'll be telling me that Jita scammers are all honest traders you just didn't ~read the rules~. Regardless of that, my point still stands in response to your post; I have nothing against people who play only to win and break agreements in eve, I don't have a problem with command bursts, alts, implants, drugs or any of that, but I reserve the right to make fun of them for their risk aversion privately on my own stream.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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