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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.10.29 21:44:00 -
[31]
Originally by: Camilo Cienfuegos
The problem with allowing people to set their own skins/colours etc on their ships is that like everything else, it'll result in exploits - someone'll find the colour that your ship changes to when you activate a cloak, for example, and render themselves invisible.
Yeah, except for that glaring white targeting reticle around each ship that you see on your screen.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl |
Acrea
Gallente Southern Cross Incorporated Southern Cross Alliance
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Posted - 2007.11.28 05:30:00 -
[32]
/signed for making ship colour schemes customizable on a corporate or alliance level.
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Tendu
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Posted - 2007.12.18 04:36:00 -
[33]
I used to play City Of Hero, and enjoy the ability of fully customize my caractere. I lake this in EVE (even if EVE is THE game i was looking for for 15 years).
Maybe only a few change on ship will do, main and secondary colors to choose (from 20 base colors). And it will be nice to see the modules you have fitted on the ship (ie not see 4 hybrid turrel on a Osprey when u go mining with 3 Mining Turrel and a Salvager). Warfare should also be seenable : look like antena and stuff.
(PS : sorry for bad english as i am french)
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Verys
The Black Ops
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Posted - 2008.01.11 17:59:00 -
[34]
id say make it possible an alliance of say 1000 members plus to give them a adjustable color database to indentify themselves.
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Rayst
Viscosity
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Posted - 2008.01.11 18:30:00 -
[35]
You could always see about putting a graphics overlay on wings or certain sides of the ship. If your not in an alliance its your corp emblem and name, if your in an alliance its your alliance emblem and corp emblem. Non-corporation players or new players could always remain blank. Customization beyond that I can't see happening though due to the bandwidth and reprogramming it would require.
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Xiona Vherokior
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Posted - 2008.01.26 09:30:00 -
[36]
Yeah, it would be a step in the right direction to skin your ships. The next step would be perhaps to build your own ship out of some modules. But I vote No if this would slow down performance.
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Bashar Agrippa
Caldari Bene Gesserit ChapterHouse Hedonistic Imperative
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Posted - 2008.01.26 11:14:00 -
[37]
Hello all
I really think that a system of painting the ships using one or two different colors like the Homeworld game system would be nice and most probably simple to introduce in the game mechanic. We could also have the possibility to check a box that will add the logo of either the corp or the alliance of the owner on a certain pre-defined spot for every ships. Might be interesting also to be able to choose between different patterns like camouflage of few types or preset designs, always using the same two colors the player would have choosen.
I know it's not a great deal of an improvement for this game, but I'm pretty sure it will please a great deal of players by helping them to personified their gameplay a little bit more.
Since I'm not a programmer of anykind, it should be also available to check or uncheck to possibility to see it. It might give a chance for the lower strenght internet communication link and the less powerfull computer. So when you uncheck this option, the game is identical as usual, and when you check it, you can see the different colors and logos.
This is just my 2 cents.
Bashar Agrippa
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Ori Jin
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Posted - 2008.01.29 07:25:00 -
[38]
/signed
And I would like to take it further and suggest skinning a ship/POS be a set of skills that you would learn. And in turn, be able to sell designed ships/items on the market. This would allow for a new class of player, designer. This would not effect in game mechanics since stats will not be customizable, only the look and potentially the shape.
Raven [insert corp name] Edition for sale.
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Maglietto
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Posted - 2008.01.29 10:46:00 -
[39]
As i am industrial designer in real life, i always look at the ships and eve and think, wow, would be great opportunity to do a custom paint-job for them. Maybe they should do a profession such as ship painter with high skills prerequisite! There would be a certain community of players, who are the ones you go to, if you want extreme paint job or anything such! Imagine ships, painted in corp colors and not only that. Everyone would be able to make himself recognizeable to the sight. Rumors of the pink destructor... :D
If there would be a profession of a ship-painter, with high skill prereq, the problemm of unmature look on the business would not appear. Also (as a dream) the professional could be certified be ccp via postage his portfolio for them to make a decidion.
But hey, don't you like the idea of some neon-lighted shak floating in space, rock-n-roll sound fills the radio waves around it, big rusty gateway of the shak lights nearby stardust and you drive your vaga or zealot right there, knowing that soon, everyone would know you as the Pinko-Pimp-Gigolo-10005! Whoa, that's crazy!
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Black Otis
Caldari State War Academy
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Posted - 2008.01.29 10:49:00 -
[40]
As an avid skinner of WW2 combat planes in the IL2 Sturmovik sims, I would be all for this. With one caveat...
For the love of all that's good in the world DO NOT enable it for trial accounts!!
I can imagine the paint jobs that would go with some of these griefers names.
Otis
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DmitryEKT
Dark Nebula Academy
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Posted - 2008.01.29 11:49:00 -
[41]
Originally by: Krynn Darkhold at least, have the corp insignia generated in the corp controls on the ships. This shouldn't be too complicated and simply assign a specific location for the corp insignia to go
/signed
------------------ Luck does not go about in search of fools. Said fools, however, will not understand. |
Wren Alterana
Minmatar Republic University
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Posted - 2008.01.30 05:55:00 -
[42]
Custom ship colors for great justice! I like the idea of having custom pain jobs, it would be frakking amazing.
/signed
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WardogX
Minmatar Outkasts
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Posted - 2008.01.30 09:59:00 -
[43]
Custom uploaded player graphics for ships would be a lag fest like you wouldn't believe. Imagine being in jita and downloading 600+ peoples custom graphics to your machine. Even if it was cleverly implemented you would be downloading 5-10 peoples graphics every time you exit a station or hit a populated gate. I love the idea.. as an artist myself.. but I know this only "sounds" cool.. it wouldn't work like you would expect.
I do think in game created color variations for ships would be a great addition getting custom and if it was limited and built in game it wouldn't lag out like downloading new ship textures would be.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.30 11:20:00 -
[44]
It's been suggested to death, don't think we'll see it anytime soon. CCP did however say something about the possibility for alliance logos on ships.
Should/would/could have, HAVE you chav!
Also Known As |
Coda Forstak
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Posted - 2008.02.03 21:03:00 -
[45]
Something similar to the modular format of the corp-logos and avatar designs.
You choose a range within a fixed framework, set colors and logos that are combined to make a unique look.
Possibly this could break the rather fine ship design though and perhaps it shouls be limited to alliances or eve corporations (and limited by expense only)..
A minor addition could be that instead of having a fleet icon and a corp icon (the purple and green thing on your avatar) maybe you could have a corp icon and a corp/alliance icon instead? This would be a cheap way of adding instant identity to ships.
I love eve!!!
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Thiefy McBackstab
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Posted - 2008.02.04 14:44:00 -
[46]
What's i'd lvoe to see is a layering system... Such as having a few preset layers (camo, solid, front, back, engines, place specific decals, ect.) and then choose the color and transparency of that layer... Of course implement a cost per layer or somesort. Of course, considering that ccp would have to make a specific layer set for each and every ship model out there, I doubt it will happen anytime soon.
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Manfred Rickenbocker
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Posted - 2008.02.04 17:35:00 -
[47]
Originally by: Thiefy McBackstab What's i'd lvoe to see is a layering system... Such as having a few preset layers (camo, solid, front, back, engines, place specific decals, ect.) and then choose the color and transparency of that layer... Of course implement a cost per layer or somesort. Of course, considering that ccp would have to make a specific layer set for each and every ship model out there, I doubt it will happen anytime soon.
Post Trinity-graphics, it appears that there is already a layering system implemented, there just needs to be an interface tool that gives players access to it (Case in point, the darkening of the Gallente Teal). CCP is looking for an ISK sink, and if they can pull this off, I wouldn't mind chipping over a few ISKies to get a pretty looking ship.
I can see a few offsets to this however. Most of the post-trinity models no longer possess the model differences they once had in the old graphics setup. For example, the Eos lost its wiggling antenna and some of the T2 varieties lost their extra engines and so on and so forth. Unless there were significant model variations to make at-a-glance determinations on ship type possible (other than just color) this probably would be infeasible. Yeah, I know, most people use the scanner and overview for discrimination, but its still a factor. Also, if this is done, I can see everyone and their grandmother setting their ships to all-black layouts. ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |
Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.02.04 18:46:00 -
[48]
I don't know why people assume that custom skins will inevitably lead to immature/obscene skins. Why not just have a system like how alliance logos are currently handled, or how Pirates of the Burning Sea does custom content? Make a new forum section for custom models/skins where people can post their work-in-progress threads and eventually a final submission. Then all you have to do is have one of the developers keeping an eye on it and collect all of the skins/models that are up to the standards of EVE. And then all they have to do is include the new files in the next patch (maybe even have an option to download custom content, like how the premium content works now), and you get them with no lag issues.
So really, it's a win/win situation. CCP gets free art assets, and we get a chance to see our own work in the game.
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Shadow Premonition
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Posted - 2008.02.06 03:50:00 -
[49]
I would like to see this as part of manufacture to allow competing manufacturers to produce ships which are slightly different and possibly get better prices if they are willing to make their ships look cool.
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Razoran
Mob technologies and solutions Black Star Alliance
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Posted - 2008.03.30 14:36:00 -
[50]
My only real complaint with eve has always been immersion factor and lack of personality and thus, attachment to ones ships. I love this, and i dont think a few pre-designed schemes for the ships with a colour slider would be lag heavy or difficult to implement, but would make a big difference to the game experience.
custom skins may be a bit much lag wise though, agreed. of course, they could always be turned off. Hey, if nothing else, at least let us design and apply skins visible only to us.itd be SOMETHING.
/signed all the way
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Taipan Leviathan
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Posted - 2008.04.23 17:58:00 -
[51]
Originally by: Merin Ryskin I don't know why people assume that custom skins will inevitably lead to immature/obscene skins. Why not just have a system like how alliance logos are currently handled, or how Pirates of the Burning Sea does custom content? Make a new forum section for custom models/skins where people can post their work-in-progress threads and eventually a final submission. Then all you have to do is have one of the developers keeping an eye on it and collect all of the skins/models that are up to the standards of EVE. And then all they have to do is include the new files in the next patch (maybe even have an option to download custom content, like how the premium content works now), and you get them with no lag issues.
So really, it's a win/win situation. CCP gets free art assets, and we get a chance to see our own work in the game.
This wil increase the ammount of data stored on the pc alot tough.
Still /signed!
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Tiberius Nazamir
The International Brotherhood of Asian Descent
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Posted - 2008.04.26 21:35:00 -
[52]
I definitely like this idea. I didn't think to check the commonly suggested ideas before I posted my own thread about it a minute ago. But, like I said there, I think it would be easiest to start it out by just being able to place the images that the game already uses for Corporations and Alliances in a few very specific places on each ship. Then, branch outward and add more paint schemes for each ship that the players can choose from. And, obviously, you'd have to give everyone the option of turning other players ship skins off to avoid causing a lot of lag. I imagine that it would work something similar to the way you load other character's portraits. |
Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.26 23:20:00 -
[53]
Originally by: Aneroi It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
Only if other players would have to see it as well, you could (in theory) use the local client to host your skins so only you can see them, adding no lag to the server, although no-one else would see it, maybe that should be limited via some service or something.
Still, some basic colouring and stuff would be nice. ------------------------
Mining over 4000m3 per cycle...with a Rokh |
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.04.26 23:57:00 -
[54]
if any of you have been on scifi.com's battlestar galactica section and you seen the "choose your side" thing, it gives you points for doing things which you can use to trick out a spaceship for the side your aligned to. basically it let you choose from a couple of custom colors and skins. I would want something like that. Bright orange gallente ships plx! |
Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.27 11:51:00 -
[55]
How about this:
For each ship you own you can (locally) make as many skins as you want with whatever you want on it. These skins can only be viewed by you, the rest of the server won't see it.
If you want a skin for other players to see as well, you are allowed a maximum of one or two skins per ship. You can only submit a single skin once every week and it is checked by CCP to see if it isn't abusive in any way. If it checks out, that skin is then viewable for all, you can still make as many skins for your local client as you want. Say you create this big black skin for everyone to see and you create a variation of it with something for your local client. Unused skins go out after a week or two to keep the server clean.
All the player made skins could be stored in a separate file that CCP puts up for download, that way you can choose if you want to see custom skins or not (might reduce any lag on the server). ------------------------
Mining over 4000m3 per cycle...with a Rokh |
Hoggs
Heretic Army Heretic Nation
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Posted - 2008.04.27 13:24:00 -
[56]
"Little Bee" Jumps into a large fleet battle in 0.0 with 300+ ships.
Custom skins for 300+ ships begin to download and display on Little Bee's computer.
30 minutes later...
Would be cool, but will generate far too much server load, and even client load. --- Hoggs Co-Exec Heretic Nation |
Diek Ran
Amarr Autonums
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Posted - 2008.04.27 19:34:00 -
[57]
As long as the character portrait issues persist, it is questionable that something like that will ever be realized. __________________________________
Originally by: Verlyn
I know it's my own fault, BUT THATS NOT THE POINT!
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Gorath Vaan
Amarr
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Posted - 2008.05.13 08:43:00 -
[58]
Corp and Alliance decals would be a step in the right direction.
Also... when a corp/alliance is founded they should be invited to choose up to three colours to represent them. These could then be used as colour highlights on member's ships.
This would avoid too much user input and still give something of the diversity that we see in our everyday lives that is actually missing (if you look) from the eve universe.
http://i111.photobucket.com/albums/n139/Hamymac/BATigerDomiSig.jpg Signature dimensions exceeds max 400x120 dimensions allowed. Mail us if you have any questions -Eldo |
Kerrio DiSantis
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Posted - 2008.05.13 11:16:00 -
[59]
Uploadable skins are definitely right out. Too much lag, too much bandwidth usage, too much room for abuse. But having a number of design elements just as with the corp logo might remedy that situation, and sometimes I myself wished for a way to customize the design of the ship, simply since you see ships more often than pilot portraits.
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Ania Tsaluan
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Posted - 2008.05.13 14:57:00 -
[60]
no. this is a whorrible idea. if this did occur there'd be a million megas/ravens covered with giant flaming *****es. either that or every ship would be jet black. reiterated: whorrible idea
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