Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Lugh Crow-Slave
3537
|
Posted - 2017.01.20 08:19:02 -
[91] - Quote
Crazy Dave wrote:disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can.
I agree it would be nice for fighters to auto recall after disconnect
a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones
BLOPS Hauler
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
446
|
Posted - 2017.01.20 13:50:46 -
[92] - Quote
Can someone poke "CCP Antiquarian", I am still awaiting a "custom red line" in the market graph ;)
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Lugh Crow-Slave
3544
|
Posted - 2017.01.21 06:10:40 -
[93] - Quote
Missile explosion res is showing up red when you lower it (make it better)
bug report ID EBR-108956
BLOPS Hauler
|
Xynthiar
Tactical Narcotics Team
21
|
Posted - 2017.01.21 09:46:03 -
[94] - Quote
Lugh Crow-Slave wrote:Crazy Dave wrote:disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can. I agree it would be nice for fighters to auto recall after disconnect a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones
I haven't tested this recently but just a few months ago (after the changes) fighters would actually auto recall when you disconnect, is that no longer the case? |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
99
|
Posted - 2017.01.22 22:02:05 -
[95] - Quote
Thank you for making the universe better every day!
As for my opinion... I don't know why the insurance exist at all. I don't use it at all.
|
Archeos
KarmaFleet Goonswarm Federation
6
|
Posted - 2017.01.23 03:38:32 -
[96] - Quote
For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.
Lets me give you a glimpse of the cancer i have to deal right now :
Enemy comes into system -> Warp to citadel Ship is inside, need to leave ship to change clones 10 sec Change clones, want to go into another ship 10 sec Changed ship, damn misclicked, reship again 10 sec Got into ship i wanted, spam undock 10 sec Undocked after 40 seconds.
This seriously has to be anwsered
|
Lugh Crow-Slave
3548
|
Posted - 2017.01.23 13:03:33 -
[97] - Quote
Archeos wrote:For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.
Lets me give you a glimpse of the cancer i have to deal right now :
Enemy comes into system -> Warp to citadel Ship is inside, need to leave ship to change clones 10 sec Change clones, want to go into another ship 10 sec Changed ship, damn misclicked, reship again 10 sec Got into ship i wanted, spam undock 10 sec Undocked after 40 seconds.
This seriously has to be anwsered
The fact that the timers went there was a bug. It's the same session change timer you have in a normal Staton. Session timers ate important you know to make sure things like undocking next to you ship doesn't happen or jump cloning a titan to the other side of eve
BLOPS Hauler
|
|
CCP Lebowski
C C P C C P Alliance
824
|
Posted - 2017.01.23 17:37:15 -
[98] - Quote
Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3
CCP Lebowski wrote: Multiple Character Training Certificates may now be activated in Upwell Structures Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
313
|
Posted - 2017.01.23 18:31:49 -
[99] - Quote
Arrek Lemmont wrote:It'll be handy to be able to insure ships in structures, great stuff.
If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures?
Work around, is to put them in your ships cargo first, then move to personal hanger
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
171
|
Posted - 2017.01.23 20:04:40 -
[100] - Quote
CCP Lebowski wrote:Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3 CCP Lebowski wrote: Multiple Character Training Certificates may now be activated in Upwell Structures Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
Just to clarify on the fighter abilities being disabled:
1. I assume this means they can still be recalled like normal. You just mean their combat abilities stop working. I believe this is pretty clear, but the next items was what I thought of first but thought this should be clarified first.
2. Does this mean that the fighter movement commands (such as approach, orbit, go to via manual controls) no longer work? Does this also include the fighter microwarp drive (to help them return faster)?
I am fine with whatever is decided just curious as to how quickly you can expect fighters to return to carriers after this. |
|
Falken Tetsuhara
Servicios Tacticos Independientes
2
|
Posted - 2017.01.23 20:31:11 -
[101] - Quote
Just discovered Corporation Insurance actually exists. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
447
|
Posted - 2017.01.23 21:16:01 -
[102] - Quote
Falken Tetsuhara wrote:Just discovered Corporation Insurance actually exists.
EVE is full with such marbles.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3140
|
Posted - 2017.01.24 20:00:39 -
[103] - Quote
Quote:Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities Uh...what does this mean? |
Mr Quisno
Coalition Alliance Corporation
0
|
Posted - 2017.01.25 03:06:43 -
[104] - Quote
I don't agree with low pay outs with supers. What a waste! The fact people should be able to insure them to complete fullest. So they lose them in space so what.. buy a new one. The whole reason we set limits on how far they can jump and move in space. So it makes no sense to me why we can't pay half the cost of them. Titan build cost is 60b change it to cost half the rate to replace it. You will end up paying 30b to replace the full 60b. Also lets face the facts as you can't find one for less then 90b so extra costs of selling them. Let's get this done all supers should be fully insure at half cost of the ship building rated! Let's see more ships go boom! |
Lugh Crow-Slave
3559
|
Posted - 2017.01.25 04:29:42 -
[105] - Quote
we do not need the isk faucet super insurance would create. besides the insurance for them has always been this low you just couldn't really get it before
BLOPS Hauler
|
|
CCP Lebowski
C C P C C P Alliance
826
|
Posted - 2017.01.31 17:57:19 -
[106] - Quote
Hey all,
I've added a new item
CCP Lebowski wrote:Jan 31st
Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Lugh Crow-Slave
3669
|
Posted - 2017.01.31 18:25:19 -
[107] - Quote
CCP Lebowski wrote:Hey all, I've added a new item CCP Lebowski wrote:Jan 31st
Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible!
Any chance we can get compression tax any time soon? At the very least can we turn off or disallow compressing separate from refining. With the number of 0 tax citadels near hubs a public refining taxes have become pointless
BLOPS Hauler
|
Bukka Bazooka
13
|
Posted - 2017.01.31 18:29:52 -
[108] - Quote
CCP Lebowski wrote:
Changes for February:
Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you) Jan 31st Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible! [/list]
CCP Lebowski
Thank you for this. Finally having a reload function, long time we needed this. Now if we could just logoff into the login screen instead of dumping completely out of the game to log in with a new avatar the circle will be complete!
The best ship in EVE....is friendship =)
|
Shrimp And Grittz
Imperial Academy Amarr Empire
1
|
Posted - 2017.01.31 22:33:35 -
[109] - Quote
Still issues or long load times for the industry window. Usually the first time opening the window my client "stops responding" for a few seconds like when I undock for the first time. Is this a known issue or normal client behavior? |
Lugh Crow-Slave
3670
|
Posted - 2017.01.31 23:40:56 -
[110] - Quote
Shrimp And Grittz wrote:Still issues or long load times for the industry window. Usually the first time opening the window my client "stops responding" for a few seconds like when I undock for the first time. Is this a known issue or normal client behavior?
this happened after they made it all flashy. it was fine how it was then they went overboard and it became a laggy mess. particularly for those of us playing on laptops or old pcs
BLOPS Hauler
|
|
Gyges Skyeye
Delusions of Adequacy Shadow Cartel
38
|
Posted - 2017.02.01 04:34:52 -
[111] - Quote
So it looks like you snuck in a good one there.
https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive
From the looks of it, your adding in a tax on every manufacturing job triggered by an alpha state clone. I'm not going to argue on the wisdom of it because there are pro's and cons. It reduces competitiveness of the free 4 slots alpha clones have which cuts both ways. It makes it harder for people with established capital to farm those free slots for low margin items. It makes it harder for new players to establish themselves in industry without paying for a plex.
However, what I would like some more information on is the mechanics. It seems to me that you are planning on applying a 2% isk tax estimated cost of any job an alpha triggers. Mathematically I believe this should be equivalent to saying that Alpha clones will be operating where their effective system index = (real system index + 2)%. Is this correct?
More clarity is appreciated.
|
|
CCP Fozzie
C C P C C P Alliance
14657
|
Posted - 2017.02.01 10:10:42 -
[112] - Quote
Gyges Skyeye wrote:So it looks like you snuck in a good one there. https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive From the looks of it, your adding in a tax on every manufacturing job triggered by an alpha state clone. I'm not going to argue on the wisdom of it because there are pro's and cons. It reduces competitiveness of the free 4 slots alpha clones have which cuts both ways. It makes it harder for people with established capital to farm those free slots for low margin items. It makes it harder for new players to establish themselves in industry without paying for a plex. However, what I would like some more information on is the mechanics. It seems to me that you are planning on applying a 2% isk tax estimated cost of any job an alpha triggers. Mathematically I believe this should be equivalent to saying that Alpha clones will be operating where their effective system index = (real system index + 2)%. Is this correct? More clarity is appreciated.
This extra industry tax for Alpha characters is the same one that's been in place since the Ascension expansion. We're not changing the mechanics in February, just making the UI clearer. This extra cost on Alpha industry was added last year due to legitimate community concerns that creation of arbitrarily large numbers of alpha industry alts could destabilize the market.
You are right that the Alpha clone tax is similar to "effective system index = (real system index + 2)" except that the Alpha surcharge is added after the facility tax is calculated.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
|
|
Mr Quisno
Coalition Alliance Corporation
1
|
Posted - 2017.02.01 17:47:28 -
[113] - Quote
Lugh Crow-Slave wrote:we do not need the isk faucet super insurance would create. besides the insurance for them has always been this low you just couldn't really get it before
You must have not been around when they had good pay out before ccp changed it. But you are still paying the price of half the cost of the supers and you already pay the price of how far they can move in space so for get about doggy piling them. My point makes great sense. |
Mr Quisno
Coalition Alliance Corporation
1
|
Posted - 2017.02.01 17:48:59 -
[114] - Quote
Fruzz I know you been working hard to make game changes to the game. But isn't it time we try and sneak in design changes to the custom offices! Would be a great add on to drilling platforms! Didn't know if CCP would be willing to do other round of remade drawing for a new look for the custom offices! One thing which I do think would be is make the first ever t3 design. The platform could redesign it's self in space base on rigs or lay out someone wanted. |
Brigadine Ferathine
Aliastra Gallente Federation
131
|
Posted - 2017.02.01 18:38:09 -
[115] - Quote
Can we PLEASE get proper UI scaling for 4k res? The max scaling is still far too small. |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |