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Incurso
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Posted - 2007.05.19 02:01:00 -
[31]
BTW, the subject of this discussion doesn't do much to attract attention to the cause.
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Dusk Dragon
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Posted - 2007.05.27 04:38:00 -
[32]
Either we need to be able to remove rigs from our ships without destroying them, or we need to be able to put rigged ships inside other ships. Surely, rigs weren't meant to cause this... Pretty please?
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velocity7
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Posted - 2007.05.27 05:55:00 -
[33]
How about make ships with rigs repackageable? Only thing is that the rigs remain in the ship, and the ship gets flagged so that it cannot be sold on the public market; only way to transfer ownership is via trading or contracts.
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W1ngzz
Phoenix Navy Chaos Incarnate.
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Posted - 2007.06.05 04:37:00 -
[34]
Edited by: W1ngzz on 05/06/2007 04:38:17 why not just repackage the ship, and have it dump the salvage parts into your items... ? Seems to me if i had something, a lawnmower perhaps, and it were really jury rigged, and I took it apart to pack it and move it, this is what would happen.
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largewhereitcounts
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Posted - 2007.07.29 15:50:00 -
[35]
I agree with your idea, let them be moved in full size and it justifies it, why punish people for being rich?
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Krugerrand
0utbreak
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Posted - 2007.07.29 15:53:00 -
[36]
This screws up nomadic groups a lot as they can't repackage ships with rigs, meaning it takes longer to move..only so many can be fitted into a carrier.
Its this reason why I don't rig every single ship, cost has nothing to do with it, but I don't want to have to keep rerigging everytime I move.
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tikinish
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Posted - 2007.08.09 01:11:00 -
[37]
my 2 isk.
first and most importent rigs should be made in differend siezes, not a one sieze for all ship types.
rigs should not dissapier when repacked. topic worth reading http://oldforums.eveonline.com/?a=topic&threadID=569893&page=1sp idea[/ |
Jacob Holland
Gallente 19th Star Logistics
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Posted - 2007.08.09 12:10:00 -
[38]
The easiest solution to my mind (and more or less viable I think) is to add another container type. Simply build a very large (freighter only) container which follows the rules used for ship maintanence arrays, like a GFC it would have no "compression" system (in fact I'd prefer it were smaller inside than out). Effectively it represents a steel I-Beam cradle (or a graviton beam cradle if steel isn't sci-fi enough for you ), built around whichever ship or ships you put inside it to support them for travel.
You would still have to fly battleships direct but it would certainly offer another option for stocking a POS with shield rep Ospreys, harrasment frigates...etc. cheaper than carrier jumps, able to reach high sec but more vulnerable en route. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Delusion 'Fel
Minmatar Nefarious Ratiocinations
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Posted - 2007.08.09 13:36:00 -
[39]
tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
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Major Stallion
Four Rings D-L
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Posted - 2007.08.09 14:10:00 -
[40]
Originally by: Riley Craven in the end the market decides, not you.
Please think before posting.
um, in the end, who dictates the direction of the market? THE PLAYERS.
to take a line from your book of wisdom:
Please...think before posting.
________________________________ High Sec PvP |
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Drulik Wingsfan
Caldari Deep Core Mining Inc.
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Posted - 2007.08.09 14:18:00 -
[41]
Make ships towable in space :P
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.08.09 14:54:00 -
[42]
Being able to remove rigs would make them no different to other modules.
It's the inability to remove them that makes them different.
Dulce et decorum est pro imperium mori. |
Sazkyen
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Posted - 2007.08.09 14:59:00 -
[43]
Edited by: Sazkyen on 09/08/2007 14:59:07 Why not make rigs personal AND removable? Once installed only you could use them and won't be able to sell them. This way people could move around ships easily in the game. Now it's a pain in the butt to move your base of operations to, say, 20 jumps away because you'll have to move one ship at a time. You can't even make a transport contract on ships bigger than a cruiser when they are rigged.
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Ares Lightfeather
Gallente
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Posted - 2007.08.09 15:01:00 -
[44]
Originally by: Drulik Wingsfan Make ships towable in space :P
Following the same idea, make a ship that specialize in towing others. Make moving battleships the same as moving cars in the real world.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract |
Nicho Void
Gallente Hyper-Nova
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Posted - 2007.08.09 15:10:00 -
[45]
Originally by: Ares Lightfeather
Originally by: Drulik Wingsfan Make ships towable in space :P
Following the same idea, make a ship that specialize in towing others. Make moving battleships the same as moving cars in the real world.
A ganker's wet dream. ---------------
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 16:48:00 -
[46]
Originally by: Major Stallion
Originally by: Riley Craven in the end the market decides, not you.
Please think before posting.
um, in the end, who dictates the direction of the market? THE PLAYERS.
to take a line from your book of wisdom:
Please...think before posting.
OK here is the whole post "You sir know nothing about eve economics. Zyd is so absurdly high right now because players made it that way... yeah see what I mean?
The issue is supply and demand, rigs are in high demand with little supply which drives prices. Eve has plenty of competition and the price crash on T2 items has proved this. It works the same way with rigs. It doesnt matter how much you want to sell an item for, because in the end the market decides, not you.
Please think before posting."
Now please try to get the point of what I am saying.... The previous poster said that rig parts were so expensive because players wanted them that way.... in this case he was wrong.
Rigs are so expensive for a number of reasons. First the compoenents to build them are not cheap and alot of them are needed (and tend not to be common). Thus the build cost is high. CCP determines all of these factors and in a sense has the ability to set the baseline for what the market will set the price (the market is the players in this sense)
My point is that players can not just set any price they want on a item and that price be the baseline... because someone always will sell cheaper than you... to a certain point. Now if you had read clearly you would have understood my point that players=the market. Further, its rather pointless to discuss the price of rigs at this point as its not the intended purpose of this thread.
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 16:49:00 -
[47]
Edited by: Riley Craven on 09/08/2007 16:51:55 Now, on the all the other wise guys...
There are no other easy solutions than the one I have suggested... Adding containers... Adding NPC options... adding towable options... none of them are easy.
Either discuss the current topic on its own merits or flaws, or stop posting in this thread. Make your own thread about your idea to solve this problem.
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Lagdallon
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Posted - 2007.08.09 17:01:00 -
[48]
I would like to point out it is CCP that controls the drop rate of salvage so it is really them not the players who control the price of rigs.
I also see no reason other then to prices up, that you cant remove rigs like any other module.
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.08.09 17:05:00 -
[49]
Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this.
edit:spelling.
It's just a game........Or is it?????
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 17:13:00 -
[50]
Originally by: MotoTsume Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this.
edit:spelling.
Yeah yeah all fine and good... but its a terrible idea. Most things in this game are player driven... the second you start giving NPCs the ability to take over a players job is the second this game starts to fail. It doesnt matter how expensive the service is or how many different loop holes you have to jump through... this idea still takes away from the player base that functions off the courrier model... and they are out there.
P.S. like I said has nothing to do with the current topic of this thread.
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.08.09 17:39:00 -
[51]
Originally by: Riley Craven
Originally by: MotoTsume Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this.
edit:spelling.
Yeah yeah all fine and good... but its a terrible idea. Most things in this game are player driven... the second you start giving NPCs the ability to take over a players job is the second this game starts to fail. It doesnt matter how expensive the service is or how many different loop holes you have to jump through... this idea still takes away from the player base that functions off the courrier model... and they are out there.
P.S. like I said has nothing to do with the current topic of this thread.
cant see it take over player run freighter services - since if you wnat your stuff fast that is the way to go but if you want you stuff securily and dont mind waiting a few days the npc way it good. It's just a game........Or is it?????
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Alora Venoda
Caldari GalTech
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Posted - 2007.08.09 17:42:00 -
[52]
Originally by: Ares Lightfeather
Originally by: Drulik Wingsfan Make ships towable in space :P
Following the same idea, make a ship that specialize in towing others. Make moving battleships the same as moving cars in the real world.
a special type of "tug-boat" hauler that can safely transport 1 battleship without repacking it. or perhaps a modified frieghter that can move 1 or 2 assembled battleships, or up to 4 assembled cruisers etc, and still use jumpgates in hi-sec, etc.
they already have the technology in-game, they just need to make a ship that uses it in such a way as to meet demands. currently, only carriers can - which are overkill for most situations.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.08.09 17:42:00 -
[53]
Have you guys (and gals) ever seen the materials used to build a house before the house is built? You could fit it on a flatbed truck. Can you fit a house on a flatbed truck? No.
This is what repackaging does, its how its supposed to work. Virtually every item ever made has a smaller volume requirement before its built rather then after.
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 17:53:00 -
[54]
Originally by: MotoTsume
Originally by: Riley Craven
Originally by: MotoTsume Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this.
edit:spelling.
Yeah yeah all fine and good... but its a terrible idea. Most things in this game are player driven... the second you start giving NPCs the ability to take over a players job is the second this game starts to fail. It doesnt matter how expensive the service is or how many different loop holes you have to jump through... this idea still takes away from the player base that functions off the courrier model... and they are out there.
P.S. like I said has nothing to do with the current topic of this thread.
cant see it take over player run freighter services - since if you wnat your stuff fast that is the way to go but if you want you stuff securily and dont mind waiting a few days the npc way it good.
Because people are lazy thats why. Second nothing should be 100% secure in Eve there is always risk, yet another reason that is a bad idea.
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 17:57:00 -
[55]
Originally by: Judas Lonestar Have you guys (and gals) ever seen the materials used to build a house before the house is built? You could fit it on a flatbed truck. Can you fit a house on a flatbed truck? No.
This is what repackaging does, its how its supposed to work. Virtually every item ever made has a smaller volume requirement before its built rather then after.
Have you bothered to read this thread at all?
If the unpacked value of a ship is less than the value of a cargo hold of a ship, then you shouldnt have to repack the item to put it in the ship... you dont have to repack items to haul them around, so why should you have to repack ships to haul them around...
The door is over there ->
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.09 17:59:00 -
[56]
If a mod happens on this thread please lock it.
Its already technically necro and further the stupid level is just too high here.
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Zero0
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Posted - 2007.09.09 18:27:00 -
[57]
Allow ships with rigs to be repacked but make the rig add 50% to 100% volume to the repackaged ship. _________________________________________________ "Smile... tomorrow will be worse."
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