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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Doddy
Excidium.
953
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Posted - 2016.10.27 14:51:22 -
[61] - Quote
Daenna Chrysi wrote:you know, procedural PvE is going to seriously re-energize the PvE side of the game.
Yeah, its a new dawn.
Though since 2003 there have been a lot of new dawns ...
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SurrenderMonkey
Space Llama Industries
2555
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Posted - 2016.10.27 14:52:01 -
[62] - Quote
CCP Paradox wrote:Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them. Some quick answers for all the questions: Yes you can loot their ore from them should you kill them to try and take it from either miners or haulers. Attacking them will affect standings towards that corporation. They will only appear in static asteroid belts. We are aware of the standings colors for the overview, thank you very much for the feedback. We'll investigate this further. Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon. All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them They will flee under attack, but right now they instant-warp. This will be balanced in the next day. Directional Scanner is interesting, thanks for raising that up! Their aim is asteroids, and will not be venturing through wormholes. They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it. They're not selling ore on the market, they use it for their own production purposes. The default overview for General and All will be updated with all the new ships in the coming days.
Do they spawn in null? I checked a -lot- of null belts and found nothing. I very quickly found half a dozen sets of the things along the Jita-Amarr pipe, though.
Response fleet ships don't currently leave wrecks - intended?
Also, and I should probably submit a bug report for this, the response fleet seems to engage before they become targetable. Even after you're redboxed, you still can't target them back for a few seconds.
Re: "They're not selling ore on the market, they use it for their own production purposes." - Is that just an RP explanation, or are they -actually- using it in a meaningful way?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Doddy
Excidium.
953
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Posted - 2016.10.27 14:52:26 -
[63] - Quote
Chance Ravinne wrote:Just to be clear, regardless of standings, can they be engaged at will? Basically, attacking them is not considered an illegal action?
Nope. You get a corp standing hit and that is it.
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Doddy
Excidium.
953
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Posted - 2016.10.27 14:53:51 -
[64] - Quote
Chribba wrote:Whoo they're back. I've missed the haulers full of minerals back in the days
Haulers full of minerals never went away..... |
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CCP Paradox
1476
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Posted - 2016.10.27 15:03:34 -
[65] - Quote
SurrenderMonkey wrote:
Do they spawn in null? I checked a -lot- of null belts and found nothing. I very quickly found half a dozen sets of the things along the Jita-Amarr pipe, though.
Response fleet ships don't currently leave wrecks - intended?
Also, and I should probably submit a bug report for this, the response fleet seems to engage before they become targetable. Even after you're redboxed, you still can't target them back for a few seconds.
Re: "They're not selling ore on the market, they use it for their own production purposes." - Is that just an RP explanation, or are they -actually- using it in a meaningful way?
Yes they will find themselves in null space, though at the moment there are just Caldari and Amarr operations, and I will be starting more this week.
No wrecks is intentional for now. CCP Larrikin is currently at EVE Vegas and will be talking to players there about this.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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RainReaper
RRN Assembly INC
82
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Posted - 2016.10.27 15:04:44 -
[66] - Quote
CCP Paradox wrote:SurrenderMonkey wrote:
Do they spawn in null? I checked a -lot- of null belts and found nothing. I very quickly found half a dozen sets of the things along the Jita-Amarr pipe, though.
Response fleet ships don't currently leave wrecks - intended?
Also, and I should probably submit a bug report for this, the response fleet seems to engage before they become targetable. Even after you're redboxed, you still can't target them back for a few seconds.
Re: "They're not selling ore on the market, they use it for their own production purposes." - Is that just an RP explanation, or are they -actually- using it in a meaningful way?
Yes they will find themselves in null space, though at the moment there are just Caldari and Amarr operations, and I will be starting more this week. No wrecks is intentional for now. CCP Larrikin is currently at EVE Vegas and will be talking to players there about this. NO WONDER I DIDENT FIND ANY IN MINMATAR SPACE! lol |
Chan'aar
State War Academy Caldari State
60
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Posted - 2016.10.27 15:24:27 -
[67] - Quote
RainReaper wrote:CCP Paradox wrote:
Yes they will find themselves in null space, though at the moment there are just Caldari and Amarr operations, and I will be starting more this week.
No wrecks is intentional for now. CCP Larrikin is currently at EVE Vegas and will be talking to players there about this.
NO WONDER I DIDENT FIND ANY IN MINMATAR SPACE! lol
D'oh, same here
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Cyrus Doul
Burning Napalm Northern Coalition.
22
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Posted - 2016.10.27 16:04:00 -
[68] - Quote
WTB circadian sleeper miners in null that call drifters that go DD green. Preferably with hax jumpy DD off the keepstar. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1755
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Posted - 2016.10.27 16:11:25 -
[69] - Quote
Get notifications saying a post has been liked... come to thread... can't find post (#2). |
Elsa Nietchize
School of Applied Knowledge Caldari State
49
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Posted - 2016.10.27 17:26:46 -
[70] - Quote
With the changes to how boosts work, will an orca in the belt boot the output of NPC miners? |
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Mara Rinn
Cosmic Goo Convertor
5962
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Posted - 2016.10.27 19:38:02 -
[71] - Quote
Daenna Chrysi wrote:you know, procedural PvE is going to seriously re-energize the PvE side of the game.
(we hope)
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5962
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Posted - 2016.10.27 19:40:32 -
[72] - Quote
Elsa Nietchize wrote:With the changes to how boosts work, will an orca in the belt boot the output of NPC miners?
Boosts only affect your fleet, so no.
Day 0 Advice for New Players
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Harry Flowerpot
Three-Headed Monkeys
6
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Posted - 2016.10.27 19:42:55 -
[73] - Quote
Can I buy the ore from them for Jita buy -10%?
How much would my standing increase if I attack miners from a hostile faction? Would it be the same as shooting the average rat? |
Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
400
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Posted - 2016.10.27 19:43:56 -
[74] - Quote
Sounds great, but please consider changing the faction status coloring. We already have systems in place for knowing who's neutral (white/grey), who's friendly (blue/light blue), and who's not friendly (red/orange). It would feel a lot more natural to us to see those reflected in the standings of the NPCs we meet. |
Winter Archipelago
Autumn Industrial Enterprises
790
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Posted - 2016.10.27 20:09:49 -
[75] - Quote
I'm going to echo the suggested changes to the colors for standings (namely White being Neutral, Light Blue being Good, and Dark Blue being Excellent). It's already how things are coded into the game, and it's what existing players are going to expect when handling standings.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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vergetea
Super Secret Spaceship Syndicate You Are Being Monitored
1
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Posted - 2016.10.27 20:13:18 -
[76] - Quote
Soo found some. Attacked them and holy darn. The defense fleet can do some damage. https://gyazo.com/f0bda84e8c146a714132664c987fe3d5 |
Winter Archipelago
Autumn Industrial Enterprises
791
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Posted - 2016.10.27 20:45:43 -
[77] - Quote
Will the response fleets scale with system security any? And will there be loot (or at least decent salvage) for wiping out the response fleets? The two screenshots posted so far show a pretty impressive response fleet, and fighting against something like that, if the rewards are good enough, might be a nice alternative to grinding up missions or anoms, but at the expense of your standings with various groups.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Turelus
Utassi Security
1080
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Posted - 2016.10.27 20:51:10 -
[78] - Quote
More note after testing. Attacked a Caldari (Poksu) spawn.
Scram working fine to stop hauler leaving. However after the initial warp out of the miners the one you have tackled won't warp out even if scram is dropped (Grr ECM).
The Logistics Frigates (Bantams) would only logi one another and nothing else, so I could murder all other ships and just have two logi flying around doing nothing. It seems they're setting orbit on you and then repping things in range.
Exhumers contined to show on overview and as brackets in space at 77.9 AU away, Even when warping around system they continue to show.
Killing a Skiff gave a -0.0571% standings loss (information more for players than CCP)
NPC's may not use normal NPC defence profiles? I was hitting Caldari ships for the same damage with EM missiles as Thermal.
Warping out of a belt and back in changed the ships which were there. Left with 3x Kestrel 2x Bantams and came back to see 1x Kestrel, 2x Griffin and 1x Condor in the belt (these are the ships I had killed porevously. They were not killable/targetable but would show on overview and flying around in space)
EWAR icons from Condor's (Target Painters) even when not being targeted/attacked.
Turelus
CEO Utassi Security
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RainReaper
RRN Assembly INC
82
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Posted - 2016.10.27 21:20:03 -
[79] - Quote
When will we have npcs mining in gallante/minmatar space? i jsut really wanna see these npcs doing their things :p also what will you do about the decrease in minerals for the capsulers to mine? will you increase the ores in the belts? will the npcs mine ice? if they mine ice then the whole 4/5 fuel requierments ccp have been talking about wont be that anymore. will you increase the amount of ice then? |
PopeUrban
El Expedicion Flames of Exile
170
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Posted - 2016.10.27 22:15:32 -
[80] - Quote
I support having defense fleets loot the player's wrecks, but only if the defense fleet is the only thing on the KM.
From there, just let them carry that loot in a table for the corp/ship type that looted so that next time someone pops one they have a chance at it.
Curious about these "positive interactions" though.
Could you convince these corps to sell to your buy orders, haul stuff to station for you, bribe them to defend your own operations in they're in the grid, etc?
I'm imagining a system like the old SWG rep, where if you busted ass to get really fatnastic standing with, like, tusken raiders by shooting a shitload of jawas, you had a unique tool in PVP that other players may not have by giving you the ability to take cover in a group of them without getting shot at, however gaining faction with one group always lowered it an equal amount with another.
in losec especially this could create some really interesting scenarios, where you might actively dscan around for friendly fleets in which to park your own mining ship to help defend against ganks, or panic dscan belts if getting hunted and suprise your attacker/target with some unexpected allies. This would be inappropriate for null, but for low I can see it being a rational thing to have.
You could also give them LP trade options, basically "cash in" standings for empire LP. So you drop your standings on purpose with them by .1, as long as it wouldn't drop you to negative, and get X amount empire LP, basically "calling in a favor" with your special capsuleer status.
As for the belt decay issue, I think that's a good thing. It incentivizes either finding new belts to mine, or having to aggressively remove the rats from your preferred belts, which may create a new pve mercenary industry for hisec people to do something other than incursions. |
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RedHand
Apotheosis. Rejection Of Sovereignty
2
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Posted - 2016.10.28 00:06:06 -
[81] - Quote
So I played around with this for a while this afternoon, a couple points:
- Apparently Caldari and Amarr share belts sometimes? Could be intentional, maybe not. Not a big deal either way.
- Caldari defense fleet Condors come in and scram you, but it displays as being warp disrupted. The effects of the scram (no MWD) and the colour of the effect match scram, but the icon it displays is a disruptor and it says 'warp disrupted'. It looks like the scramming Executioners are fine though.
- Don't aggress both the amarrian and caldari ships at once if you happen to come across them. Especially if you're like me and just grabbed the first ship you had in your hangar. Battlecruisers will easily tank the incoming dps though.
Other than that, I'm rather impressed by the AI. One or two come close and tackle, and it looks like the DPS split off and anchor on the EWAR. I'm curious to see how much variation there is on the defense fleets. Otherwise it's awesome so far! |
Turelus
Utassi Security
1080
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Posted - 2016.10.28 08:02:19 -
[82] - Quote
I know it's been mentioned by others but is there a goal to this content other than adding world activity?
As others have mentioned right now there isn't too much of a risk/reward scenario for this content. Just T2 salvage and mined ore.
I am not entirely against there being nothing special as I would hate to see Empire become as "farm the NPCs for their special drop found no where else" but at the same time I wonder who will actually engage with this content if there is nothing gained from it.
Even the lore and RP people amongst the community are still gamers and think in terms of ISK/Risk/Reward.
Turelus
CEO Utassi Security
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Mara Rinn
Cosmic Goo Convertor
5966
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Posted - 2016.10.28 08:08:27 -
[83] - Quote
Turelus wrote:I know it's been mentioned by others but is there a goal to this content other than adding world activity?
At this point the only stated objective is to add a tiny bit of meaning/purpose to NPC spawns. If it turns into a new way to farm T2 salvage, you can expect NPC spawns to be nerfed into the ground, only flying T1 fitted T1 ships :D
Day 0 Advice for New Players
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CCP Paradox
1479
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Posted - 2016.10.28 10:28:32 -
[84] - Quote
Some more answers that we can answer right now:
They will spawn in High, Low, Null security space. But not wormholes. The spawn is not definite, meaning they won't always be in the same system at the same time every day. NPCs will scale with system security. NPC fits are completely different, they reflect player ships much more than before. Ultimately, they're fit for PvP. There can be overlap from different mining operations, the primary goal is gathering ore. There is an incentive to attack them. More information from CCP Larrikin at EVE Vegas this weekend.
Some issues:
- Overview and brackets being broken is a current issue on Singularity.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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Amak Boma
Dragon Factory Peoples United Republic Empire
210
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Posted - 2016.10.28 11:49:29 -
[85] - Quote
could be nice to see that NPC a swploy their own citadels (attackable but with proper response for attacking it) if you work out for good standings they let you dock and give significant boost in reprocessing or compressing if ur standings to certain faction will go below certin level the citadel will attack you .
allowing them to deploy poses could be also interessing once poses get out of player hands why not make them use for npc's
another idea, when your standings are 10.0 to the faction you could for limited time rent the defense fleet , so navy could escort you throught few solar systems , the escort time duration would be like 15 minutes and you could gain only 1 dps frig 1 ewar frig 1 logi cruiser 1 dps cruiser 1 battlecruiser dps 1 battleship ewar and 1 battleship dps . if anyone attack you in gank meaning fleet will defend you if you are war target fleet will not engage. it could be interessing to hire some navies when you haul couple of expensive modules in your freighter |
Celeste Benal
O C C U P Y Test Alliance Please Ignore
47
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Posted - 2016.10.28 14:10:44 -
[86] - Quote
US military doctrine typically assigns the following colors to different forces based on standing:
- Blue: US and allied forces.
- Green: neutral entities.
- Red: enemy forces.
Pretty logical progression. I think CCP should use it. |
Lasisha Mishi
Caldari Strike Witches
80
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Posted - 2016.10.28 14:55:42 -
[87] - Quote
CCP Paradox wrote:Hello spacefriends! Starting from today, we (Team Phenomenon) have now enabled the new Mining Operations on Singularity. Some of you may have read the CSM minutes or perhaps have seen this teased on our Updates website, More Activity In Asteroid Belts.This is a first stage at creating new procedural PvE content for EVE, to make the universe more exciting, vibrant and alive. What you can expect to see across the universe, are NPCs mining asteroids inside asteroid belts. Due to the procedural way in which these spawn, it will be hard to recommend a specific system(s) to visit, so I would have to encourage exploration of the belts for now. These NPCs will appear in mining frigates, barges, and exhumers. Haulers will be coming to retrieve their ore when they are almost full, and the asteroids will deplete if mined out by the NPCs. The mining NPCs will react to hostiles if you should attack them, and call in a fleet for assistance. They will also react according to your standings, should they be negative. This fleet will be composed of several roles, and will behave differently than you have seen before in the game. Expect to see their fleets made up of logistics, tacklers, and specialists in EWAR tactics. All procedural mining NPCs will be flying ships denoted by a diamond (GÖª), for example you may see some of these in the overview: Ducia Foundy Venture | GÖª Venture Minedrill Retriever | GÖª Retriever Astral Mining Inc. Iteron Mark V | GÖª Iteron Mark V Minmatar Mining Corporation | GÖª Scythe Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings: Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White We will be conducting a mass test at a later date, to test the NPCs specifically. Please look forward to it! There will be more information at this years EVE Vegas, which begins this Friday (28th October) at 11:00PM EVE time, I would recommend checking this out. http://vegas.eveonline.com/ Note:Current Mining Operations are, Amarr, Caldari, Gallente, and Minmatar. There are three mining corporations running operations from each of these all over the universe. Pirate operations will be coming soon. Thanks for reading, capsuleers. -Team Phenomenon sweet
but what if your mining near them and someone attacks you. will they ignore you while concord arrives to deal with the attacker
or will concord warp with along with the security ships of the npc miner. it wouldn't make a difference function wise but it would be nice for realism |
Circumstantial Evidence
367
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Posted - 2016.10.28 14:56:03 -
[88] - Quote
CCP Paradox wrote:* The spawn is not definite, meaning they won't always be in the same system at the same time every day. This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them. |
Turelus
Utassi Security
1080
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Posted - 2016.10.28 15:03:58 -
[89] - Quote
Circumstantial Evidence wrote:CCP Paradox wrote:* The spawn is not definite, meaning they won't always be in the same system at the same time every day. This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them. TBH I can't see these NPC's stripping all the belts.
Not any more than all the Empire miners already do, and if they do managed to clear one belt then players might just have to move a single jump over.
Turelus
CEO Utassi Security
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CCP Paradox
1480
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Posted - 2016.10.28 15:07:32 -
[90] - Quote
Circumstantial Evidence wrote:CCP Paradox wrote:* The spawn is not definite, meaning they won't always be in the same system at the same time every day. This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them.
It was more against the case a previous player mentioned, for competing with the NPCs directly after downtime. They will not be a low spawn rate, but they will spawn in such a way we simply cannot predict it. If this was the case, then we're not making the universe feel alive, but predictable instead. This would not be our intention.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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