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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Daemun Khanid
Calculated Miscalculation
644
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Posted - 2016.10.13 15:41:21 -
[61] - Quote
Came to complain about vertical text and see that it's already not only address but changes are inbound. Thank you CCP. o7
Daemun of Khanid
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Judy Mikakka
Habitual Euthanasia Pandemic Legion
32
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Posted - 2016.10.13 15:44:04 -
[62] - Quote
I personally hate the new UI, it looks absolutely awful on all bases, Please don't change it! leave it as the current TQ one!
THANK YOU - EVERYONE. |
The Economist
Logically Consistent
40
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Posted - 2016.10.13 15:45:12 -
[63] - Quote
Echo Degnar wrote:Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again.
+1
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Le Petite More
Brave Newbies Inc. Brave Collective
94
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Posted - 2016.10.13 15:46:07 -
[64] - Quote
Dear CCP,
Please don't go through with these UI changes. They are painful to the eyes, unintuitive, and don't add any information. The yellow and white don't fit in with EVE's design. We have no need for such a giant portrait of our character and vertical text is difficult to read.
Thank you. |
13kr1d1
Hedion University Amarr Empire
196
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Posted - 2016.10.13 15:47:50 -
[65] - Quote
Nyoris wrote:Just because the game becomes F2P doesn't mean it has to look as trashy as one. Ads are fine, but they're too obnoxious right now. Like everyone else has said, please tone down on the ingame advertisements on Sisi, or make them invisible for Omega clones.
Wait, wait, wait. ADS in EVE? Jesus christ... How about the same old trial account skill lockout message as what is already done? People know why. People will pay if they dont want that. Spammy ads will do nothing helpful for the game, and it breaks immersion in a huge way.
Pushing advertisements in the face of people who are ALREADY potential customers does not make them want it more.
You sure you guys haven't hired bad advice dog?
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Nepea Ataru
Xenon Inc.
0
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Posted - 2016.10.13 15:50:25 -
[66] - Quote
I do understand that refreshing the UI is sometime needed, especially in light of the f2p extension. However it would be nice if you didn't put those changes live. They simply look horrendous and are absolutly not functionnal. They are the opposite of what an UI should look like. |
13kr1d1
Hedion University Amarr Empire
196
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Posted - 2016.10.13 15:52:32 -
[67] - Quote
CCP Claymore wrote:Duke Garland wrote:In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended? This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.
So payer's of the game will get more UI clutter...
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Roy ThunderRoad
Viziam Amarr Empire
5
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Posted - 2016.10.13 15:59:37 -
[68] - Quote
[* wrote: Team Psycho Sisters has gotten feedback on this new UI design as early as April.
They were told the vertical text should go back in April. Not a single piece of feedback was used or accepted between April and now, despite multiple people speaking out on Fanfest, multiple threads being opened on the forums and multiple threads running on Reddit when the first pictures leaked. [/list]
So I feel the following reminder is in order:
To all members of Team Psycho Sisters: Whoever is in charge of the UI design is having a serious case of tunnel vision and is pushing their vision of the perfect UI design through regardless of mountains of negative responses around them. As part of the team working on this it is your responsibility to smack this person upside the head and make them listen to the feedback dozens of players are giving you. This person has had 6 entire months to revise the original design, but barely anything changed in those 6 months. Wake up! Make the changes your player base is requesting before November!
My first reaction was literally "MY GOD MY EYES". Now I do accept that there is often a reluctance to change and that it does take time for us to get used to a new presentation or method. But this is possibly the worst case of designer-tunnel-vision that I have ever seen.
The vertical text is just beyond belief. Who could possibly have approved this design? Did senior management see this design from early ideas through to final stage and approve them or did a lone dude design this in a vacuum and present it as a fait accompli? Humans do not read vertically we read horozontally - you know like in the old presentation.
Sure jazz it up if you must (personally I think it looks cheap and nasty but w/e) add functionality where you can, delineate between clone states and functions etc but it must be useable and preferably intuitive.
I would honestly not release this as is - if it cant be reworked due to deadlines then delay it.
Roy
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Manadh Agarsador
Crimson Reliquary
2
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Posted - 2016.10.13 16:04:20 -
[69] - Quote
Instead of yellow can we have purple? The yellow looks fairly awful.
Also:
The side ways listing of the skill groupings. Are you guys married to that, or do I have to learn to read sideways or ruin my neck?
The slashes look unpolished.
Other than that, it's fine I guess.
Do not stubbornly rebel against the ways of the world. Do not mindlessly follow the ways of the world. Think lightly of yourself and think deeply of the world. You can abandon your own body, but never let go of your honor. Miyamoto Musashi, Dokkodo
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Current Habit
Rusty Pricks
103
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Posted - 2016.10.13 16:07:21 -
[70] - Quote
The new UI is F2P cancer of the worst order. It's pushing omega status in your face so blatantly, facebook games would be ashamed. |
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Lucrezzia
The Cursed Company
21
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Posted - 2016.10.13 16:14:10 -
[71] - Quote
Please make an option to switch back to old (current) UI, at least for omega clones! |
Nana Skalski
Poseidaon
17920
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Posted - 2016.10.13 16:22:21 -
[72] - Quote
Yeah, last time i logged in into SWTOR they came f2p (I had only trial earlier), I played only for few minutes because the game was like "GIVE WALLET! PAY!" Stapled on everything. Uninstalled and not bothered since.
Maybe if CCP would take some slasses in advertisement, they would see that if something is obstructive it does not make it more profitable. It only makes you look worse in someones eyes.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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utec asmo
School of Applied Knowledge Caldari State
15
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Posted - 2016.10.13 16:33:58 -
[73] - Quote
Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.
With the new yellow = omega and the current yellow = criminal this needlessly creates confusion. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
179
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Posted - 2016.10.13 16:49:37 -
[74] - Quote
Oh come on guys.. what is with this clutter. And that yellow...
Grey out the skills for alpha clones, and show it like regular to the omegas. Done. Don't need to do all that yellow stuff.. |
13kr1d1
Hedion University Amarr Empire
198
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Posted - 2016.10.13 16:50:34 -
[75] - Quote
Lucrezzia wrote:Please make an option to switch back to old (current) UI, at least for omega clones!
remember CCP's Line:
"We want a consistent user experience".
AKA if it sucks, it sucks for you too, and you don't have the option of a different UI.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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13kr1d1
Hedion University Amarr Empire
198
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Posted - 2016.10.13 16:54:34 -
[76] - Quote
utec asmo wrote:Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.
With the new yellow = omega and the current yellow = criminal this needlessly creates confusion.
true, having a double meaning is the worst thing a UI can have. However, before the yellow pee lines, people would just pull stuff from a ship and get a disable-capable warning of becoming suspect.
I think at some level, due to UI clutter and gameplay and immersion, the training wheels need to come off. I don't really like the whole yellow round stuff thing altogether. We already have a dot. if you can't glance at the colored dot to make sure your safety is on, then you should risk being shot by the owner.
Remember when safety dot wasn't even a thing? Those were good days. People were self-reliant.
I think CCP is bending to the spoonfeed/hold-my-hand subgenre of gamers and that's actually awful for gameplay.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Roark Viliana
AWE Corporation Intrepid Crossing
0
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Posted - 2016.10.13 17:07:21 -
[77] - Quote
Taking the new devblog into account, the only thing I can see that bothers me is the large, repeating Omega symbol in the Ship Tree. Why not just leave the path lines colored yellow, or maybe pattern fill the line with forward slashes in addition to the color, then moving the Omega logo to the top-right corner of the ship tool-tip. That way the interface looks clean, but the restriction is still obvious. |
Winter Archipelago
Autumn Industrial Enterprises
764
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Posted - 2016.10.13 17:09:56 -
[78] - Quote
A little more info as I'm playing around with the character sheet.
Related to the icons, when the text is collapsed to provide more space for skills and the queue, not all of the icons are intuitive.
Engineering looks like something that would be related to science, considering the whole "atom" motif of it.
Fleet Support is... going to take a bit of getting used to, after using the three chevrons since forever. It makes me think of a fire fighter insignia.
At a glance, Gunnery and Missiles are way too similar, especially being right next to each other on the bar. I suggest changing the Gunnery symbol to something more akin to the artillery symbols used in real-world militaries to better-differentiate them.
Rigging looks too much like a shield. I suggest using the same or a similar icon as is used in the market. It looks less like a shield, and creates a bit of familiarity between the two.
The icon for Subsystems is too similar to the Settings icon used everywhere else, both in EVE, and in so many other programs and websites and electronic tools in the world. The market icon for subsystems is fairly similar to a shield, however, so I don't think that using it in the place of the gears icon would be wise.
I have lesser concerns with the Neural Enhancement icon, though the gears, being quite prominent in it, may still be problematic.
I would actually suggest using the Science icon for Neural Enhancement, using the Engineering icon for Science, and trying something new with Engineering. Preferably something that avoids the gears and wrenches that get used for many real-world Engineering visualizers, as again, those are also often used to indicate settings in software and websites.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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MechaLynx
1
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Posted - 2016.10.13 17:19:08 -
[79] - Quote
Winter Archipelago wrote:A little more info as I'm playing around with the character sheet. *snip*
Excellent observations, I thought the icons were confusing as well in those cases.
I'll shamelessly paste a link to the thread I made with my own observations - I forgot to mention the icons completely. To add something, even if the Omega icons, the persistent pushing of omega status and yellow are just for alphas, I'd still recommend toning it down - it would have pissed me off if I was in trial and I got into a game that nagged me like that (not to mention, it resembles scammy p2w games too much). |
Abulurd Boniface
Serene Vendetta
184
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Posted - 2016.10.13 17:19:44 -
[80] - Quote
Kopaka Newton wrote:
I feel the colors and icons in the old requirement tab a lot easier to read with red, yellow and blue.
Agreed. The current system is very clear and at-a-glance. Those new colours... not working for me.
As someone who's been an 'Omega Clone State' for over 8 years now, I hope you have a system that does not force me to deal with the Alpha state.
Also: constantly 'reminding' your user they should upgrade is reminiscent of Microsoft Windows. It is terrifically annoying to be enthusiastically reminded to upgrade 50 times per day.
What you really want is a softly pulsing "Alpha Clone" icon that briefly lights up every time the user wants something the Alpha Clone cannot have / do.
The customer should not be reminded time and again that they really need to upgrade. The environment and content should be compelling enough, by itself, that it inspires people who only thought they'd get their toes wet, to suck up a great bunch of air and take the plunge in this the most wondrous online experience in MMO history, of their own accord. |
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Abulurd Boniface
Serene Vendetta
184
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Posted - 2016.10.13 17:33:48 -
[81] - Quote
13kr1d1 wrote:
I think at some level, due to UI clutter and gameplay and immersion, the training wheels need to come off. I don't really like the whole yellow round stuff thing altogether. We already have a dot. if you can't glance at the colored dot to make sure your safety is on, then you should risk being shot by the owner.
Remember when safety dot wasn't even a thing? Those were good days. People were self-reliant.
I think CCP is bending to the spoonfeed/hold-my-hand subgenre of gamers and that's actually awful for gameplay.
I wholeheartedly agree. The UI should be clear and concise. The point is for the user to take responsibility. We're asking them to pilot a very expensive ship through space, doing all kinds of dangerous and extralegal things.
The pilot is responsible for their actions.
They should have the freedom to make their own mistakes and learn why it was a mistake in the first place. It's EVE Online for a reason. Sometimes you have to point out the arcana of what it means to fly a ship, sometimes you have to allow newbie to take a daring stab at a Concord Captain orbiting a star gate all by himself. It's a great teaching moment.
Don't make it into My Friendly Pony land. Nothing gets better by turning the place into a safe space full of marshmallows and soft cushions.
Make those changes to the UI that help us do what needs to be done in an intuitive and visually pleasing manner. Don't make it a colouring book for the risk averse.
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Noomi West
Serra Technologies
0
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Posted - 2016.10.13 18:05:49 -
[82] - Quote
While I can appreciate the intent to improve UI the execution itself is a bit disappointing. The new design is definitely less intuitive than what we have currently.
- Huge animated character portraits. Why? It's a spaceship game. Unnecessary performance hit / resource loading as well. Wish we could keep Incarna locked inside CQ. Or at least add the option to disable these 3D portraits. - Vertical texts are awful. It's just bad design when you need to tilt your head to read. - The yellow boxes and dots for untrained skills / omega skills are not intuitive at all. Like the ship info page > required skills tab is 10x less readable than what we have now and the yellow boxes are way too strong visually. They are so 'aggressive' compared to everything else.
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Turelus
Utassi Security
1073
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Posted - 2016.10.13 20:19:42 -
[83] - Quote
Spent a bit of time poking around and am happier than I was previously now I know much of this is only because we're locked in Alpha mode.
When an account is made Omega do the gold edges to some items vanish, do gold sklll boxes etc turn white? I feel it's important that subscribers not have information reminding them the game is F2P one of the perks of the sub should be a fully nu-intrusive UI.
Little Issues
- 3D Character renders have horrible anti-aliasing.
- Born could be changed to graduated/licensed/certificated, this has always been an RP/Lore gripe of mine as characters are not born on that date.
- Pilot License tab could do with being at the end (far right) as it's generally the last used tab.
- Change the "show market info" on ships listed under skins to show the skins not the ships.
- Pop-up boxes with skill descriptions blocks the skill above, meaning you have to move down/off before you can move up to hover over the one above unless you move it just slightly. Maybe extend the height a bit so it gives more space above.
Turelus
CEO Utassi Security
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Keyran Tyler
Bionesis Technologies
7
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Posted - 2016.10.13 21:29:22 -
[84] - Quote
Quoting myself from information portal for Character Sheet window feedback.
Keyran Tyler wrote:#SaveTheCharacterSheet
The front bar look weird with that portrait cutted. You forgot to display information about bounty and background somewhere.
Policy for button below is too smal.
Skills category button vertically is very annoying and don't allow to show them fully. It would be better to have them horizontally on the left side.
"Copy" option on the "current skills" is not something than you can forget without consequence! And it's missing at the moment. Evil
Too much popup. You can't move your cursor on that window without opening a popup. It's very upset.
Training queue should be in a separated window. |
The Economist
Logically Consistent
42
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Posted - 2016.10.13 21:32:15 -
[85] - Quote
Poked around on sisi.
No aspect of this feels like an improvement. It's just plain horrible or unnecessary in every regard.
Proceed directly to jail, do not pass go, do not collect $200; start again or you really might as well label it beta and abandon it like the new map. |
Cirian Enderas
Fistful of Finns WE FORM V0LTA
4
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Posted - 2016.10.13 22:18:22 -
[86] - Quote
As others have said already, I too think this is an unnecessary update. But if there is going to be an update anyway, please consider the following points:
Usability in the new ui draft is actually worse than the current one, with many regularly used functions needing additional steps to uncover. (Implants, Jump Clones, Combat Log) Illogical placement and imbalance of content in the top categories, ie. History has skill training history (should be under skill tab imo). Also interactions tab has a lot of clutter. grr vertical text i have spent many hours minutes to perfect my character portrait, the 3d render is horrible "all lights on, expressionless mug shot" also anti-aliasing doesn't seem to be functioning holy pop up galore batman! overall functionality is taking a nosedive with every item/skill/fluff you dont have access to produces a popup and you have to flick your mouse to close it and actually see the info on the skill/item/fluff you were scrolling towards. Quote: having a double meaning is the worst thing a UI can have yellow is for suspect/safety settings, and bananas.
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RainReaper
RRN Assembly INC
65
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Posted - 2016.10.14 00:24:13 -
[87] - Quote
ok so like i need my omega state back right this moment, cause i see some new exiting ship skins on the test server,,, the barges... they...they ahve little lights moving aroudn them! and the mining command ships do to! it looks so sexy and amazing! |
RainReaper
RRN Assembly INC
65
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Posted - 2016.10.14 00:25:50 -
[88] - Quote
RainReaper wrote:ok so like i need my omega state back right this moment, cause i see some new exiting ship skins on the test server,,, the barges... they...they ahve little lights moving aroudn them! and the mining command ships do to! it looks so sexy and amazing!
hoyl heck the bowhead to! |
TigerXtrm
KarmaFleet Goonswarm Federation
1751
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Posted - 2016.10.14 10:13:33 -
[89] - Quote
Poked around in SISI some more. I'll wait until the end of the day to see the changes to the skills and such. But I'd like to request two things.
I don't personally like the large (aliased) live avatar at the top of the window. It looks pretty bad with the jagged edges and quite honestly I like my self made picture better. Luckily there's an easy way to collapse it so no major problem there. Unfortunately collapsing the live avatar also collapses some important UI information that can't be found anywhere else.
- Account status (Alpha, Omega), this is pretty important to be able to see at a glance. If the header is collapsed I can't.
- Medical clone location
- Security status
- Name and date of birth
- Race, corporation and alliance
With the header collapsed there is more than enough room to display this information above the character sheet tabs. At the very least display the Alpha/Omega icon left of the username and the medical clone location aligned to the right maybe? But if you could find a way to fit all the information above the tabs when the header is collapsed that would be even better.
Ideally I'd like to suggest that instead of showing or collapsing the header, you can switch between the ugly live avatar and a large version of your character portrait.
I'm too lazy to make a mock-up right now. Maybe later.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Duke Garland
Solar Vista. The Anubis Accord
33
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Posted - 2016.10.14 10:36:54 -
[90] - Quote
One little 'collectibles' post:
CCP Claymore wrote:Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills). [...] Both of these have been reviewed due to player feedback and should be altered with the next sisi update. I like this guy's photoshop skills better than my MS Paint skills, now let's see whose design CCP favors, I hope it's more like this one than mine. xD Shame I won't see it until probably early Sunday morning EvE time. :(
Soleil Fournier wrote:Instead of a gold border around omega items, I'd like an omega symbol in the top right hand corner of the item instead - like the T2 / t3 symbol in the top left of tech 2 & 3 items. This would identify Omega items but does it in a more subtle and non-OCD inducing way. An easy +1 to that idea, though in that case it might be useful to enlarge that marker a wee bit compared to current T2/3 etc markers (perhaps twice the size if that's even possible without also changing the size of the other marks?).
Something else I'd like to know is why you've chosen to make my animated face look "outside" the screen, since the sheet window per default opens on the left end of the UI (has anyone ever move that to the right, even just for testing?) it'd probably look more "involved" if my toon would face the 'center' of the screen. As in look to the right when the character sheet is located more to the left end of the neocom and look to the left should the character sheet be located to the right end. It sounds confusing but I hope you get the intention... As an additional matter on that animated portrait, the character name and "born at" are a little badly visible on the skyboX for Amarr characters. Maybe you could drag around that snippet of the skyboX to get some more contrast into those two lines?
Turelus wrote:
Born could be changed to graduated/licensed/certificated, this has always been an RP/Lore gripe of mine as characters are not born on that date. Not really the proper forum to discuss this (at least it's somewhat UI related), but as far as I got the lore (I'm no RPer so I might well be off) your physical body dies for your consciousness to be transferred into your first capsuleer clone. Hence from a certain point of view you are indeed (re-)born on that date. You only "graduate", so to say, once you leave your starter rookie corp for your first player corp as you can never return to your respective rookie corp (= school). As I've said I'm no roleplayer nor do I know if you're one but that's my viewpoint on the matter. Should you want to discuss this further feel free to send me a PM/EvE-Mail in order to not derail the feedback thread any further... TL;DR displaying "born at" is perfectly fine IMHO
regards Duke Garland |
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