Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Larrikin
C C P C C P Alliance
599
|
Posted - 2016.10.11 11:55:10 -
[1] - Quote
Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion.
Goals
- Reintroduce a natural path for capital combat to escalate.
- Differentiate the power projection of Capitals and Sub-Capitals.
- Allow alternative logistics and force projection paths into space that is currently very difficult to access.
- Open up chokepoints and allow jump paths to be a little less predictable.
Changes
- All Capitals (Carriers, Force Auxillaries, Dreadnoughts) have their base jump range increased to 3.5 (+1) light years (7 (+2) light years max skills)
- All Super-Capitals (Supercarriers, Titans) have their base jump & bridge range increased to 3 (+0.5) light years (6 (+1) light years max skills)
We hope this change will alleviate some of the problems capital pilots are currently facing. This is only an incremental change, as we said at Fanfest we believe that the capital force projection system needs further work.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
|
|
|
CCP Larrikin
C C P C C P Alliance
599
|
Posted - 2016.10.11 11:55:18 -
[2] - Quote
Reserved for Q&A
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
|
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6209
|
Posted - 2016.10.11 11:57:11 -
[3] - Quote
\o/
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
lanyaie
Nocturnal Romance The Initiative.
1151
|
Posted - 2016.10.11 11:57:31 -
[4] - Quote
Is this Christmas? CCP I love you.
Albeit, I'm going to be honest, I personally dislike the discrepancy between the jump ranges of supers and regular capitals, mainly because now I'll have to also figure out if supers have the jump range to reach a desto. But I shouldn't complain, an increase is an increase.
Spaceprincess
|
Yasemin Hanim
Immortalis Inc. Shadow Cartel
10
|
Posted - 2016.10.11 11:58:38 -
[5] - Quote
FINALLY GÖÑ |
Fungus Amongus
Body Count Inc. Mercenary Coalition
2
|
Posted - 2016.10.11 11:58:59 -
[6] - Quote
|
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
|
Posted - 2016.10.11 11:59:02 -
[7] - Quote
\o/ |
Cpt Patrick Archer
Quam Singulari Triumvirate.
63
|
Posted - 2016.10.11 12:00:15 -
[8] - Quote
Any changes to jump fatigue? This will obviously hit caps harder due to further range. Effectively still limiting them to the original range.
Moving long distances just becomes a tiny little bit easier due to having to do less jumps. However you still have to wait longer periods of time right? |
NoobMan
Hard Knocks Inc. Hard Knocks Citizens
305
|
Posted - 2016.10.11 12:02:12 -
[9] - Quote
Can you explain how max LY Fatigue will work.
Like if you jump 7LY how much blue fatigue and red fatigue you will get and if these numbers change from 5 LY.
Operations Director of Hard K(n)ocks Inc.
|
tgl3
Horde Vanguard. Pandemic Horde
546
|
Posted - 2016.10.11 12:05:41 -
[10] - Quote
Aside from queries about jump fatigue scaling with the changes, will any changes be made to any other jump or bridging capabilities (such as BLOPS)?
Ex EVE Blogger - old posts still available at Through Newb Eyes
|
|
Lan Wang
C.Q.B Snuffed Out
3550
|
Posted - 2016.10.11 12:06:29 -
[11] - Quote
will blops be getting a boost in range to compensate?
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
307
|
Posted - 2016.10.11 12:07:03 -
[12] - Quote
Please drop the diffrence between supers and normal caps. make them all either 6 or 7
|
CynoNet Two
GoonWaffe Goonswarm Federation
713
|
Posted - 2016.10.11 12:08:05 -
[13] - Quote
NoobMan wrote:Can you explain how max LY Fatigue will work.
Like if you jump 7LY how much blue fatigue and red fatigue you will get and if these numbers change from 5 LY.
Assuming the formula stays the same, 1h20m blue and 8m red |
Canenald
Dreddit Test Alliance Please Ignore
88
|
Posted - 2016.10.11 12:08:42 -
[14] - Quote
Circle-of-Test too stronk. NCPL had to batphone CCP to change jump ranges again. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
400
|
Posted - 2016.10.11 12:08:49 -
[15] - Quote
As a member of a small alliance, i think there's changes are bad for the game. PL/NC need to have their jump range nerves not buffed.
How am i supposed to rat in safety in my Nyx |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1714
|
Posted - 2016.10.11 12:09:02 -
[16] - Quote
It's a nice iteration.
I still think there should be some kind of bonus based on distance from initial position when fatigued was incurred to allow easier jumping around your local area, maybe even negate a jump from an alliance capital system. |
Drew Li
Space Exploitation Inc Goonswarm Federation
54
|
Posted - 2016.10.11 12:09:16 -
[17] - Quote
Fatigue = Distance^n / scaling factor
and mostly ditch the limits. Allow that 20ly jump, but effectively ground the fleet afterwards. Also makes local logistics easier as less fatigue would be accrued. As for supers/titans, they can go the same distance, maybe just accrue fatigue faster doing it. |
Mymilkshakebringsallthe Boystothyard
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.10.11 12:09:31 -
[18] - Quote
when you gonna fix citadels ?
cant dock.. cant tether type of thing. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
400
|
Posted - 2016.10.11 12:09:35 -
[19] - Quote
Kenneth Feld wrote:As a member of a small alliance, i think there's changes are bad for the game. PL/NC need to have their jump range nerves not buffed.
How am i supposed to rat in safety in my Nyx
****, logged in wrong pilot to forums |
Querns
GoonWaffe Goonswarm Federation
2532
|
Posted - 2016.10.11 12:10:21 -
[20] - Quote
Have you considered making jump bridges 6LY, to match titan range?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
|
mirae asset
Immortalis Inc. Shadow Cartel
0
|
Posted - 2016.10.11 12:10:25 -
[21] - Quote
\o/ |
Jew Jew Binks
Imperial Academy Amarr Empire
4
|
Posted - 2016.10.11 12:11:31 -
[22] - Quote
please give something to jump freighters too |
Rob Kaichin
Empire Assault Corp Dead Terrorists
162
|
Posted - 2016.10.11 12:11:48 -
[23] - Quote
Quote: Reintroduce a natural path for capital combat to escalate. Differentiate the power projection of Capitals and Sub-Capitals.
Do you mean Super-capitals?
Anyway, what's the interesting gameplay in having differentiated jump ranges for S-Caps and Caps, as compared to a flat buff for both of them?
|
Kismeteer
Bat Country Pandemic Legion
888
|
Posted - 2016.10.11 12:15:31 -
[24] - Quote
Alternately, could you consider adding a few more long haul gates, forcing capitals to go through gates again to move around quickly. |
Edriahn
Sniggerdly Pandemic Legion
22
|
Posted - 2016.10.11 12:16:22 -
[25] - Quote
Jew Jew Binks wrote:please give something to jump freighters too Listen to this man.
Also I get it, **** supers, that's fine, they represent a serious force projection.
But give us something. 7ly is a minor change. New Eden is big, choke points are everywhere. Make it 10 or 9 at least, this will change things a lot.
Most importantly, Fattigue(see, I even used the name you prefer for it, instead of the a lot more fitting "fatty gay", "Space cancer", "Phoebe AIDS" and so on) should be reduced a it, shouldn't it? Help us out here.
[20:46:05] Komahal > pl is cancer
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
402
|
Posted - 2016.10.11 12:16:54 -
[26] - Quote
Rob Kaichin wrote:Quote: Reintroduce a natural path for capital combat to escalate. Differentiate the power projection of Capitals and Sub-Capitals.
Do you mean Super-capitals? Anyway, what's the interesting gameplay in having differentiated jump ranges for S-Caps and Caps, as compared to a flat buff for both of them?
I think he means bridging i.e. Sub-caps |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
|
Posted - 2016.10.11 12:17:33 -
[27] - Quote
Querns wrote:Have you considered making jump bridges 6LY, to match titan range?
It is, unless it was a ninja edit by Larrikin |
Tara Read
Sniggerdly Pandemic Legion
871
|
Posted - 2016.10.11 12:20:51 -
[28] - Quote
First off thank you for this welcomed change. I do have a question. Seeing as you want to increase capital combat why in the world would FAX's have a different jump range compared to Supers and Titans? I hope you all haven't forgotten your own rebalance changes in Citadel that make having a Fax mandatory for any serious engagement. So in reality you are only increasing the jump range by 1 light year. |
Rola Lennt
WelTraum Corp
2
|
Posted - 2016.10.11 12:20:58 -
[29] - Quote
Edriahn wrote: Most importantly, Fattigue should be reduced a it, shouldn't it? Help us out here.
your CSM got us this change and now you ask for more? talking about cant get enough. |
Bobmon
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2016.10.11 12:21:19 -
[30] - Quote
Yeeeeeeeey
EN24 CEO / Chief Editor
[@BobmonEve][2] - Third Party Service - #HABIT - Bobmon for CSM
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |