Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sal Askiras
Science and Trade Institute Caldari State
16
|
Posted - 2016.10.04 18:29:54 -
[31] - Quote
Aker Krane wrote:If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?
Cap ships can already jump though some WH, and are still unable to enter HS. |
Syrias Bizniz
Zebra Corp Goonswarm Federation
551
|
Posted - 2016.10.04 18:31:45 -
[32] - Quote
Frostdragon Dallocort wrote:The problem with the changes is that it only helps large corporations as they will have the resources and combat pilots to help a besieged Rorqual. Most large corporations also have large regions of space that they control and should have ample warning to get their operations to safety. Smaller corporations that have Rorquals in places like Syndicate are screwed. Basicically CCP is charging ahead regardless of smaller organizations just as long as they please the Sov corps.
So will smaller corps get refunds on their Rorquals and skill points. I can hit the "panic " button all I want in syndicate but no helps coming.
Rorqual Insurance Payout after cost: ~1.8b. Rorqual hull price: ~2.3b. Rorqual fit n such: ~500m? Rorqual Yield: ~250-400m ISK/hr or something like that
Time to pay it off, calculating it's gonna explode sooner or later: 3 hours.
"Buh-huh, little people can't use it!" |
Samantha Udan
Rubicon Mining and Manufacturing
2
|
Posted - 2016.10.04 18:35:11 -
[33] - Quote
Adaahh Gee wrote:One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region.
What's the point on using a Rorqual then if a Orca has better boosts and cheaper? I would like to see it be able to come to high sec because without having a large defence fleet to back it up you would have to be crazy to use this on grid in null. |
Joten Koldani
Alcoholocaust. Test Alliance Please Ignore
0
|
Posted - 2016.10.04 18:37:51 -
[34] - Quote
Never not mine at zero. Stuff like this happens: https://zkillboard.com/related/30000311/201609211300/ |
Obil Que
Star Explorers Reckoning Star Alliance
451
|
Posted - 2016.10.04 18:40:10 -
[35] - Quote
Grimulfr Meinfertr wrote:This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.
Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day...
|
Adaahh Gee
Black Serpent Technologies The-Culture
161
|
Posted - 2016.10.04 18:43:52 -
[36] - Quote
Samantha Udan wrote:Adaahh Gee wrote:One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region. What's the point on using a Rorqual then if a Orca has better boosts and cheaper? I would like to see it be able to come to high sec because without having a large defence fleet to back it up you would have to be crazy to use this on grid in null.
It would give it the same option as a jump freighter, where you cyno to a high sec gate and jump through, or to a low sec station and warp to high sec gate. Useful for logistics of moving ore/mining fleet between areas, but not used as an OP miner in high sec. |
Leeloo Killik
Everyone vs Everything THE R0NIN
71
|
Posted - 2016.10.04 18:46:04 -
[37] - Quote
So, If I mine the best null ice, I can basically make 1.7B per hour with just Rorqual |
xioshin kaiire
Corwan Academy Kanen Federation
1
|
Posted - 2016.10.04 18:46:21 -
[38] - Quote
Sue Post wrote:Really would like to see this ship in High sec too - or give the orca / or a new style high sec mining capital - the same stats for mining in high sec.
Yeah I'm having a hard time agreeing with the Rorqual having the mining yield of 5 exhumers and the Orca having the mining yield of 1 exhumer. While the Rorqual isn't allowed in HS. I understand the needed gap between NS and HS mining but 5:1 is a broken gap differential.
|
Zifrian
Distortion. Circle-Of-Two
1779
|
Posted - 2016.10.04 18:47:30 -
[39] - Quote
All these changes really aren't any different than what you said a few months ago. Why the long wait to get a dev blog out?
Anyway, I wasn't really impressed then and not now either. The jump changes and orca buffs are nice but, maybe I'm missing something but the Rorq is still pretty boring to fly and doesn't support a dedicated pilot to use. Most people will still use Alts due to the cost and literal boring gameplay. While the drone bonus is nice, it still just sitting there doing little (Yes, I get that mining isn't exciting already).
As far as the core, if you are set on five minutes of immobility, then at least reduce the timer to 3-4min on a tech 2 variant. I doubt anyone is going to use it much because it's an easy kill.
You should be able to cyno under the effect of panic. Hot drop fleets are common, and defending against one should be common also. If you mine seven systems away from friendly fleets, they'll never make it to you to defend in time but a hostile fleet could jump on you immediately.
Overall, I guess I was hoping for more but this is about what I expected, changes to existing items and bonuses but not much else. Not interested in mining anymore honestly and this doesn't nothing for me.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Zifrian
Distortion. Circle-Of-Two
1779
|
Posted - 2016.10.04 18:55:14 -
[40] - Quote
Leeloo Killik wrote:So, If I mine the best null ice, I can basically make 1.7B per hour with just Rorqual Until several people do it and the markets crash.
All this bonus yield to mining will just be ate in the market and we'll all reach a new price equilibrium. There needs to be more skill involved in mining yield and these changes don't do it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
|
Aliana Heartborne
Center for Advanced Studies Gallente Federation
26
|
Posted - 2016.10.04 18:56:45 -
[41] - Quote
Obil Que wrote:Grimulfr Meinfertr wrote:This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner. Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day...
The problem with casual/social fleets like CASMA is that the skills are low for most people as they are new players, so a lot of the job falls to a few people, not just in terms of boosting but also helping the new people not leave in a rage because they get murdered at every corner. In my case i don't have the time to or energy to be active much, so for me personally ill just drop down to alpha clone most likely and do nothing but help people with information in terms of chat which really takes out a bit of the fun
The largest thing CCP fails to realise is that it is a social/casual fleets doesnt have any tools to help lessen the load of boosters and organizers, like we cant even see how much stuff how much a single person mines reliably as the fleet history log is a joke, and if you DC these horrible logs are lost as well because no autosaving like every other log.
Now CCP please improve the new player experience ;s |
SurrenderMonkey
Space Llama Industries
2389
|
Posted - 2016.10.04 18:57:54 -
[42] - Quote
Grimulfr Meinfertr wrote:This still does nothing to address large scale fleet boosting for newer players just getting into the game.
Did you think it was going to? The intent of completely removing system-wide boosting, and all the consequential changes implied therein, was made absolutely crystal clear.
It wasn't addressed because it's intended. Not everything that gets changed or removed gets a replacement.
Quote:This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.
If you really care about the welfare of the solo single account newbie, maybe steer them toward something other than the most dreadfully boring and horrendously slow means of making isk available.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Aker Krane
OMEGADYNE LABS Rising Darkness
25
|
Posted - 2016.10.04 18:59:13 -
[43] - Quote
Sal Askiras wrote:Aker Krane wrote:If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?
Cap ships can already jump though some WH, and are still unable to enter HS.
True, but the largest ship you can get through a HS hole is a freighter 1 B jumpable mass. Other capitals (Current Rorq included) cannot pass through to get into HS (they are greater than 1B jumpable mass). A Rorqual at 800M jumpable (new stats) mass can come through those holes.
Frankly I think this is awesome. By making these changes to the Rorqu, you have to allow them in HS also. If you did not, high end mats would collapse and low ends would skyrocket.
Well played Fozzie! |
Zappity
Pandemic Horde Inc. Pandemic Horde
3024
|
Posted - 2016.10.04 18:59:57 -
[44] - Quote
I wish the Rorqual super drones were fighters. The fighter interface is soooo much better than the drone interface and is much more fun to use.
Zappity's Adventures for a taste of lowsec and nullsec.
|
Soldarius
O C C U P Y Test Alliance Please Ignore
1533
|
Posted - 2016.10.04 19:00:07 -
[45] - Quote
CCP Fozzie wrote:Milla Goodpussy wrote:rofl the panic button is a consumable. It's not a consumable. It burns out like an overheated module and can be repaired with nanite paste, for free with a structure tether, or in a station.
You cannot repair burned out modules with nanite paste. But I get your point. It can be repaired.
Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?
http://youtu.be/YVkUvmDQ3HY
|
Syrias Bizniz
Zebra Corp Goonswarm Federation
552
|
Posted - 2016.10.04 19:00:24 -
[46] - Quote
Aker Krane wrote:Sal Askiras wrote:Aker Krane wrote:If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?
Cap ships can already jump though some WH, and are still unable to enter HS. True, but the largest ship you can get through a HS hole is a freighter 1 B jumpable mass. Other capitals (Current Rorq included) cannot pass through to get into HS (they are greater than 1B jumpable mass). A Rorqual at 800M jumpable (new stats) mass can come through those holes. Frankly I think this is awesome. By making these changes to the Rorqu, you have to allow them in HS also. If you did not, high end mats would collapse and low ends would skyrocket. Well played Fozzie!
Why would lowends skyrocket? |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 19:01:27 -
[47] - Quote
Please Increase Heavy water in nullsec ice and reduce the ozone
please!
|
SurrenderMonkey
Space Llama Industries
2389
|
Posted - 2016.10.04 19:04:45 -
[48] - Quote
Soldarius wrote:CCP Fozzie wrote:Milla Goodpussy wrote:rofl the panic button is a consumable. It's not a consumable. It burns out like an overheated module and can be repaired with nanite paste, for free with a structure tether, or in a station. You cannot repair burned out modules with nanite paste. But I get your point. It can be repaired. Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?
I don't really see any reason why there would have to be an inherent relationship between m3 and MB, even if they normally are the same value. Excavators could have substantially larger volume, would be my guess.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Grace Tolentino
Pilipino Corp Circle-Of-Two
0
|
Posted - 2016.10.04 19:05:34 -
[49] - Quote
Adaahh Gee wrote:Also, will the Rorqual still be limited to carrying only industrial ships in it's ship hanger? As a good defense option is for people to reship to combat ships if you get jumped.
I would also like a change to grant the Rorqual the ability to carry other ship types. Is there a reason why they shouldnt ?
It would also give the Rorq the added value of being a ship transporter; something every other capital ship can do. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
346
|
Posted - 2016.10.04 19:09:45 -
[50] - Quote
Tiercide: full speed astern! With that mining yield, all other ships are outright useless. |
|
Zappity
Pandemic Horde Inc. Pandemic Horde
3024
|
Posted - 2016.10.04 19:09:58 -
[51] - Quote
PANIC absolutely must allow a cyno to be lit. Why would you restrict a response fleet to subcaps? It doesn't make sense for a capital ship's defence to be limited to subcaps. Just silly to not allow a max defence.
Have you considered bringing back mining sigs? Being stationary for 5 min at an anomaly or belt is a hell of an ask. As someone who is more onto PvP than mining (as in no mining at all) I would like to see them return. Mining sigs would strongly encourage use of the siege module and be more interesting for hunters as well as miners.
Zappity's Adventures for a taste of lowsec and nullsec.
|
Aldran Gentlharp
I Maicar Mordo Invictum.
7
|
Posted - 2016.10.04 19:12:53 -
[52] - Quote
Soldarius wrote: Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?
I think 6000 is a good ammount you need to think about that the drones are the rorquals dps. and 3 or 4 sets of combat drones are fast killed |
TheSmokingHertog
Julia's Interstellar Trade Emperium
431
|
Posted - 2016.10.04 19:13:57 -
[53] - Quote
cant we get the Rorq in HS without core support?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Skia Aumer
Sebiestor Tribe Minmatar Republic
346
|
Posted - 2016.10.04 19:14:31 -
[54] - Quote
And you folks seriously under-estimate the safety of deep nullsec. The drone regions once supplied dirt-cheap minerals, and looks like the history's repeating. |
Joten Koldani
Alcoholocaust. Test Alliance Please Ignore
0
|
Posted - 2016.10.04 19:15:45 -
[55] - Quote
But FC:
Can it mine gas? |
Vivace Naaris
OpSec. Wrong Hole.
2
|
Posted - 2016.10.04 19:17:22 -
[56] - Quote
How does CCP intend to balance large fleets of Rorquals such that attackers don't land to a gang of Rorquals that can essentially perma-P.A.N.I.C. each other?
It sounds a little over the top in my train of thought but... well miners will be miners. |
Aldran Gentlharp
I Maicar Mordo Invictum.
8
|
Posted - 2016.10.04 19:18:52 -
[57] - Quote
the panic doesn't affect other rorquals |
Skia Aumer
Sebiestor Tribe Minmatar Republic
347
|
Posted - 2016.10.04 19:23:27 -
[58] - Quote
Samantha Udan wrote:Has there been any review with allowing the Rorqual into High sec? Oh yeah. And mine in NPC corp with 100% defense from wardecs, suicide gankers and even bumpers. Ah, the dreams! |
MicDeath Titan
Titans Guild The Amish Mafia
119
|
Posted - 2016.10.04 19:25:14 -
[59] - Quote
With the mining super drones being drones, it allows for large scale multiboxing, if they are switched to mining fighters instead, it would limit how many a single person can reasonably field. During the introduction of fighters it was shown ships can have both fighters and drones out at once and function just fine. for the overall health of the mining industry please switch the super drones to fighters.
On another side of the coin, thank you for giving the mining drones high mining volume for the rorqual, this will average out and function just fine due to the nature of mining drones of distance traveled, dump ore state, return to mining state, and orbiting. On paper the amount seems absurd, but real world use will see the numbers average out to lower amounts. If players wish to get the most and best of the best, hugging 'roids at 0m just gives attacking forces a means of locking down a Rorqual by pinning it against the 'roid. A great example of risk vs reward in play. As a Rorqual pilot I do approve of these changes.
Slots 5 lows instead of 4 would open a much larger spectrum of fitting options. Armor fits, super hulk tankers, extra regen items to support logi functions, etc. With 3 or 4 it really limits it down to a select few modules. Reducing the high slots to compensate for the 5th would work great. |
Obil Que
Star Explorers Reckoning Star Alliance
452
|
Posted - 2016.10.04 19:29:01 -
[60] - Quote
Aliana Heartborne wrote:Obil Que wrote:Grimulfr Meinfertr wrote:This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner. Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day... The problem with casual/social fleets like CASMA is that the skills are low for most people as they are new players, so a lot of the job falls to a few people, not just in terms of boosting but also helping the new people not leave in a rage because they get murdered at every corner. In my case i don't have the time to or energy to be active much, so for me personally ill just drop down to alpha clone most likely and do nothing but help people with information in terms of chat which really takes out a bit of the fun The largest thing CCP fails to realise is that it is a social/casual fleets doesnt have any tools to help lessen the load of boosters and organizers, like we cant even see how much stuff how much a single person mines reliably as the fleet history log is a joke, and if you DC these horrible logs are lost as well because no autosaving like every other log. Now CCP please improve the new player experience ;s
There was a lot of information in the devblog but if you are looking at newer players, the Porpoise does appear to fill that role with a lower skill requirement than an Orca for high-sec boosting. CCP is handing you a progression by which players can train and provide a valuable skill while participating in the mining fleet. I can appreciate the position as organizier looking to provide a service to new players but a better service is being provided by CCP by giving players in the boosting role an active role thereby filling it with an active player instead of a passive organizer.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |