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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Lugh Crow-Slave
3220
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Posted - 2016.09.30 13:55:09 -
[31] - Quote
Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right?
BLOPS Hauler
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Meka Illat
Schwartz Corp.
0
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Posted - 2016.10.01 03:22:19 -
[32] - Quote
ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now? |
Lugh Crow-Slave
3223
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Posted - 2016.10.01 03:25:50 -
[33] - Quote
Meka Illat wrote:ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now?
the numbers are not on sisi yet nor are the skills applying atm all we can really test is the mechanic itself not the balance
BLOPS Hauler
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Beyl Ahashion
Working Community Inc. Affirmative.
0
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Posted - 2016.10.01 10:33:23 -
[34] - Quote
Lugh Crow-Slave wrote:Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right? I stated in my explanation that I was specifically testing the BC class mining command ship (a "combat battlecruiser" to be precise), so obviously yes I knew that it was going to exist, and my numbers are specifically relevant to it, and no other ships, as also stated in my results.
And the purpose of a test is to test, and to give our results, which is exactly what I did. And I included my test criteria in case it had an impact on my tests. As you stated in your followup, "nor are the skills applying atm" so according to you my "poor skills" shouldn't have affected the test, so I don't understand why you would reference them in a negative manor.
Meka Illat, please explain your statement. You said "off grid at the pos". The new mining boosts can't be gotten at the POS, only in the mining (asteroid) belt. So I don't understand your statement. Please also state what boosting ship you were testing with, and what boosts you were using. I would like to understand your test result, since it seems different than mine. |
Lugh Crow-Slave
3223
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Posted - 2016.10.01 16:27:33 -
[35] - Quote
a combat battle cruiser is not a mining command ship and gets no bonuses to it. the skills that add to the effect of a boost are applying however the range ones are not
i brought it up do to your statement about a boosting ship people can afford to lose if you knew about the porpoise why would you bring that up?
BLOPS Hauler
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Lugh Crow-Slave
3228
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Posted - 2016.10.02 03:01:32 -
[36] - Quote
I was wondering if now that the booster can warp while the fleet still has links applied if we could get one that increases warp speed. Not by a % just a flat number so it scales better with larger ships. It doesn't need to be all that strong +1 au max level would probably get it to be used and bring more BBs into gangs.
BLOPS Hauler
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Zhul Chembull
Booze and Blues inc. Soviet-Union
105
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Posted - 2016.10.02 17:28:31 -
[37] - Quote
Tedious for mining. Make the buffs longer. No idea why you guys think this is remotely a good idea. There are easier ways of doing this than this debacle. There is your feedback. |
Lugh Crow-Slave
3228
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Posted - 2016.10.02 17:51:09 -
[38] - Quote
how is sitting in a belt running links any more tedious than sitting in a pos running links?
BLOPS Hauler
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Shalashaska Adam
Partial Safety
201
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Posted - 2016.10.03 03:08:48 -
[39] - Quote
Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves? |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
15
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Posted - 2016.10.03 12:52:36 -
[40] - Quote
Shalashaska Adam wrote:Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves?
It was stated in the first thread about command bursting that the user can apply the effects to themselves while not even in a fleet at all. So yes, a fleet of one would work as well. It's independent of fleet structure (no need for SC, WC, or FC position or re-assigning the booster for squad/wing/fleet any longer) and indeed indepedent of the fleet itself if you're truly solo in a boosting ship. |
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Shalashaska Adam
Partial Safety
201
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Posted - 2016.10.03 13:20:11 -
[41] - Quote
Sylvia Kildare wrote:Shalashaska Adam wrote:Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves? It was stated in the first thread about command bursting that the user can apply the effects to themselves while not even in a fleet at all. So yes, a fleet of one would work as well. It's independent of fleet structure (no need for SC, WC, or FC position or re-assigning the booster for squad/wing/fleet any longer) and indeed indepedent of the fleet itself if you're truly solo in a boosting ship.
Ah excellent, I must have missed that. Thanks.
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Zan Shiro
Alternative Enterprises
846
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Posted - 2016.10.04 13:32:35 -
[42] - Quote
Lugh Crow-Slave wrote:how is sitting in a belt running links any more tedious than sitting in a pos running links?
they have to be there and do stuff besides the usual wake up to invite to fleet and go back to other things. watch local, align to gtfo point, maybe do corrective burns for drift if moving around has to be done now.....you know actual work.
Pressed for time to play actual game let alone play on sisi at the moment. Would any kind souls care to share if the speed boost is being abused to hell and back? It is one of the boosts I am interested in, but as mentioned in the dev blog originally CCP is wary of it, and I would not blame them for that tbh.
Just getting a feel for if the oversized prop mod crew presence that prevalent to be pissing on my cornflakes with this bonus at some point. |
Lugh Crow-Slave
3231
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Posted - 2016.10.04 13:42:44 -
[43] - Quote
the numbers for the boosts are not in yet so cant test if the speed one is to strong
BLOPS Hauler
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Zan Shiro
Alternative Enterprises
846
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Posted - 2016.10.04 14:43:06 -
[44] - Quote
Lugh Crow-Slave wrote:the numbers for the boosts are not in yet so cant test if the speed one is to strong
thanks, will keep an eye on it I guess. Or hope rl gets better to see this on sisi myself in time as it evolves.
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Nocobo
BOJIbHblE OXOTHUKU
8
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Posted - 2016.10.06 02:07:08 -
[45] - Quote
170 000 ISK in 1 minute for one bonus (10 000 000 per hour). Six months trainig commmand ships and skills to do missions in high-sek. And what am I going to do with it? My strategy of flying was designed for him. Logistics next? |
Lugh Crow-Slave
3234
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Posted - 2016.10.06 03:46:33 -
[46] - Quote
its about 500 isk per boost and the boost last more than 1 min how are you getting 170k?
BLOPS Hauler
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Nocobo
BOJIbHblE OXOTHUKU
8
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Posted - 2016.10.06 03:59:38 -
[47] - Quote
Lugh Crow-Slave wrote:its about 500 isk per boost and the boost last more than 1 min how are you getting 170k?
sorry, i see on recipe in production tab. it is not price for one script?
Tritanium x100 = 600 Isogen x100 = 8700 Heavy Water x300 = 30000 Helium Isotopes x100 = 66000 Oxygen Isotopes x100 = 66000
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 05:09:37 -
[48] - Quote
each rum makes 500 scripts
BLOPS Hauler
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Mole Guy
Band of Builders Inc. Silent Infinity
456
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Posted - 2016.10.08 17:59:32 -
[49] - Quote
they are not working. i cant find burst modules anywhere.
normal ones show as passive now and change nothing.
all there is to be had is ammo, no modules.
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Lugh Crow-Slave
3237
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Posted - 2016.10.09 00:36:27 -
[50] - Quote
check your redeemable items they are not on the market yet
BLOPS Hauler
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Heinrich Rotwang
Spectre Fleet Corporation Spectre Fleet Alliance
100
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Posted - 2016.10.25 11:59:21 -
[51] - Quote
Lugh Crow-Slave wrote:how is sitting in a belt running links any more tedious than sitting in a pos running links?
Because POS == ez mode afk farming vs. belt == you got to show some effort. |
Chan'aar
State War Academy Caldari State
57
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Posted - 2016.10.25 13:47:35 -
[52] - Quote
I'm not a fan of the command burst duration bonus these ships get. I really can't see the point other than as a micro-management task to fry peoples brains.
The command burst modules cycle (with my skills) every 60 seconds and carry 25 "rounds" of ammo. So set on auto repeat they will run for 25 mins.
BUT with the duration bonus each round of ammo lasts 103 seconds. So in theory, if you time your manual operation correctly you could get 42 mins out of 1 full load.
On a mining ship, maybe that would be OK, but on a combat ship? Won't you already have a lot to manage?
It just seems wasteful and I can't see the point |
Daniel Jackson
Shore Leave Inc.
192
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Posted - 2016.10.26 00:00:07 -
[53] - Quote
Chan'aar wrote:I'm not a fan of the command burst duration bonus these ships get. I really can't see the point other than as a micro-management task to fry peoples brains.
The command burst modules cycle (with my skills) every 60 seconds and carry 25 "rounds" of ammo. So set on auto repeat they will run for 25 mins.
BUT with the duration bonus each round of ammo lasts 103 seconds. So in theory, if you time your manual operation correctly you could get 42 mins out of 1 full load.
On a mining ship, maybe that would be OK, but on a combat ship? Won't you already have a lot to manage?
It just seems wasteful and I can't see the point ya i dont see the point eather i would much rather have it going on repeat and getting the full duration without using more burst charges, so right now since the timer is like 2min 10 seconds its using a charge every 1min if on auto repeat but not adding ontop the timer thats allready there so there for the charge is being wasted
I Vote YES! for Downloadable HI-RES Textures!!!!
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121209
Dirty Sanchez Squad
0
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Posted - 2016.11.03 12:25:21 -
[54] - Quote
So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place. |
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CCP Fozzie
C C P C C P Alliance
14593
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Posted - 2016.11.03 17:09:52 -
[55] - Quote
121209 wrote:So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place.
Anything in particular that you're missing? Everything should have been in place for a while now, but if anything is missing atm just let me know and we'll get it sorted.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Tribal Trogdor
Better Off Red Unspoken Alliance.
20
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Posted - 2016.11.03 19:48:51 -
[56] - Quote
CCP Fozzie wrote:121209 wrote:So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place. Anything in particular that you're missing? Everything should have been in place for a while now, but if anything is missing atm just let me know and we'll get it sorted.
Hard to put the puzzle together if you dont first open the box |
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