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Thread Statistics | Show CCP posts - 0 post(s) |
Yorda
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Posted - 2007.03.17 12:59:00 -
[1]
Edited by: Yorda on 17/03/2007 13:02:30
Hello,
I have a simple interface improvement to help the player better understand what is happening in the heat of combat in regards to their own offensive measures. This improvement simply spits of the friendly and hostile damage messages into two locations so there is no change in the amount of lag generated by this change. This improvement would take up slightly more screen real estate but as a user with low resolution as it is, I feel the change would be more than worth it.
Here are some pictures to explain:
http://i19.tinypic.com/4bnvyxg.jpg <-- Basic Idea http://i18.tinypic.com/4360qie.jpg <-- Basic Idea + Color Coded for Wrecking hits
Pretty neat huh? The old value would display for up to 1 minute or until replaced by the next value.
Some advantages:
1. Received damage messages are easier to read because they donÆt compete for your attention in the old location.
2. Players quickly see just how many of their guns are hitting when burst firing.
3. Players can use staggered firing to ôtestö transversal on the fly.
Some negatives:
1. The interface would have to be slightly shifted to accommodate the new bar. 2. Slightly more screen clutter.
3. Large numbers might have to be abbreviated. IE: 23,450 damage = 23.45 k?
4. CCP would have to find the guy who programmed the interface, perhaps he fell down a well?
Thoughts and comments are more than welcome.
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Misses Gap
The Lantern Mining Corporation
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Posted - 2007.03.17 13:47:00 -
[2]
Love the idea - very nice feature indeed !
Gap
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William Hamilton
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Posted - 2007.03.17 13:56:00 -
[3]
That is amazing! Especialy nice if you're a missile user and want to quickly know waht kind of missile is doing the most damage!
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Fswd
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Posted - 2007.03.17 13:56:00 -
[4]
Fell? --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
Raoden Tanstaafl
Gallente
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Posted - 2007.03.17 19:17:00 -
[5]
very very nice idea...
/signed
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Riddick Valer
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Posted - 2007.03.17 20:18:00 -
[6]
/signed
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.17 21:54:00 -
[7]
/signed.
This is an awesome idea.
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Gnord
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Posted - 2007.03.17 22:30:00 -
[8]
/signed
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Ishma Nelass
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Posted - 2007.03.17 23:58:00 -
[9]
/signed
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Uskr
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Posted - 2007.03.18 01:04:00 -
[10]
Nice idea
/signed
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Max Hardcase
Art of War Cult of War
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Posted - 2007.03.18 01:07:00 -
[11]
How about optional blackborder behind ship interface as well( For those who play widescreen format ).
/signed for your idea.
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Yorda
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Posted - 2007.03.18 15:01:00 -
[12]
Small addition: Same values might have to "flash" somehow to let you know they've registered.
Also I took the liberty of assuming no one cares if they do 432.7 damage or 433 damage.
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Nariana Verex
Amarr
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Posted - 2007.03.18 18:17:00 -
[13]
For damage that you take, could you also have a bar beside the main HP bar that shows up to the last few hits you took, too?
Otherwise, /signed. CCP, please please -please- consider this idea for immediate application. We know every damage value is already processed in the log. This shouldn't cause any graphical or server-based lag at all.
Do the right thing. Don't leave shuttles in space. |
Mysterlee
Gallente 5punkorp
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Posted - 2007.03.18 18:30:00 -
[14]
Brilliant idea. Please, please, please add this CCP.
/signed
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Brother Magnus
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Posted - 2007.03.19 01:52:00 -
[15]
signed!
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Tikanom
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Posted - 2007.03.19 05:18:00 -
[16]
/signed (if the devs can do it without adding more overhead to the poor client)
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Lygos
Finis Actum
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Posted - 2007.03.19 05:33:00 -
[17]
Smart.
It can be applied to other modules which would otherwise convey textual reports to logs. They should still go in the log naturally.
--- T2 Risk | Corp Divisions |
Kitiara Armitage
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Posted - 2007.03.19 09:42:00 -
[18]
/signed! :D
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Sirenia Daptari
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Posted - 2007.03.19 11:12:00 -
[19]
That is awesome, and so much easier to read than the big box that appears in the top middle of the screen!
Excellent idea! /signed
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minerdave
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.03.19 11:29:00 -
[20]
i like this idea too
/signed
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NumberFour
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Posted - 2007.03.19 12:04:00 -
[21]
Very nice idea. As already mentioned, depends on client overhead. Maybe make it optional if possible. |
velocity7
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Posted - 2007.03.19 14:17:00 -
[22]
/signed
I'm pretty sure you're getting a ton of messages in that black box up there during combat, with at least 60% of the messages being thrown away. Client overhead shouldn't be a problem.
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Karash Amerius
Amarr O.E.C
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Posted - 2007.03.19 16:34:00 -
[23]
Pretty good idea. I usually leave the log off for client lag reasons, but I could see how this is useful.
Merc Blog |
Kisum Antel
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Posted - 2007.03.20 05:11:00 -
[24]
/signed
At the moment, I have no idea how well my weapons deal damage against targets and I can't be bothered sifting through logs to figure it out.
This provides a simple on-screen reference.
And quoting these two for very VERY good additional suggestions.
Originally by: Nariana Verex For damage that you take, could you also have a bar beside the main HP bar that shows up to the last few hits you took, too?
Otherwise, /signed. CCP, please please -please- consider this idea for immediate application. We know every damage value is already processed in the log. This shouldn't cause any graphical or server-based lag at all.
Originally by: Yorda Small addition: Same values might have to "flash" somehow to let you know they've registered.
Also I took the liberty of assuming no one cares if they do 432.7 damage or 433 damage.
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Yorda
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Posted - 2007.03.21 23:50:00 -
[25]
One poke before I let this idea die, never to be seen again.
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Sicks
Caldari Southern Cross Incorporated Pure.
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Posted - 2007.03.22 02:44:00 -
[26]
Simple, but absolute genius. I'm surprised noone came up with this already.
/signed ------------------------------------------------- - EverythingForum - SickThought |
Plymer Ization
Infinitus Odium
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Posted - 2007.03.22 03:27:00 -
[27]
Absolutely fantastic idea!
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Aridan
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Posted - 2007.03.22 06:43:00 -
[28]
very nice, cant wait to see this ingame :-)
i hope the dev¦s notice this very soon :-)
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Melyece Divinitas
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Posted - 2007.03.25 01:32:00 -
[29]
I would love to see this implemented!
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.03.25 02:35:00 -
[30]
Looks good -----
[Coreli Corporation Mainfrane] |
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