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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 19:34:59 -
[451] - Quote
Soltys wrote:I'd add another constraint:
- cannot inject skills
This should be reserved for subbed accounts only. Disagree - let them inject 500m carrier skills to their heart's content. Doesn't matter if they can never train them.
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Dielax
Aliastra Gallente Federation
38
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Posted - 2016.08.31 19:35:25 -
[452] - Quote
So... people can still make isk buy time on the market and voila?
If so is this even a thing then?
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Anke Eyrou
Hades Sisters
88
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Posted - 2016.08.31 19:35:33 -
[453] - Quote
A question if I have an alpha clone account trained in Amarr racial skills and I upgrade to an Omega account to train Caldari skills what happens when I revert back to an Alpha account; do I get limited to Amarr skill sets again or do I get a choice of which skills to keep? I know the skill point limit is set to 5million but it is possible to traing more than one set of skills if you dont take them to the maximum.
I expect to get this post deleted or locked. So much for freedom of expression.
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Allus Nova
43
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Posted - 2016.08.31 19:35:49 -
[454] - Quote
Wait really? free2play is the gateway to pay2win. If eve goes Free2Play I'm donating my **** to eve uni and biomassing.
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Ben Ishikela
80
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Posted - 2016.08.31 19:38:48 -
[455] - Quote
uggg.
Now i have a reason to quit this game.
---
(i played this game for free for 3years. it was balanced, i had the same power as others. now it will be a challenge.)
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
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Lugh Crow-Slave
2935
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Posted - 2016.08.31 19:39:01 -
[456] - Quote
Eli Stan wrote:Sitting Bull Lakota wrote:Introduce permadeath. Podded Alphas are permanently gone. Remove the tech II ship and module restrictions. Up the skill cap.
Experience New Eden as a human among immortals. One play for a quarter.
Let's make EvE darker. No - that would lead to every system have dozens of cloaky campers and cyno alts.
not if you can still only log in one acc at a time with unpayed accs
Citadel worm hole tax
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Anke Eyrou
Hades Sisters
88
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Posted - 2016.08.31 19:39:28 -
[457] - Quote
Allus Nova wrote:Wait really? free2play is the gateway to pay2win. If eve goes Free2Play I'm donating my **** to eve uni and biomassing.
If you do can I have your skill points? I give you the injectors for the extraction.
I expect to get this post deleted or locked. So much for freedom of expression.
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Liang Nuren
No Salvation Top Belt for Fun
4408
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Posted - 2016.08.31 19:39:40 -
[458] - Quote
Allus Nova wrote:Wait really? free2play is the gateway to pay2win. If eve goes Free2Play I'm donating my **** to eve uni and biomassing.
This isn't a gateway to pay2win. This is exactly pay2win out the gate. Free players are nothing but fodder with the SP limits they have set.
-Liang
I'm an idiot, don't mind me.
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Soltys
Brutor Tribe Minmatar Republic
148
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Posted - 2016.08.31 19:40:16 -
[459] - Quote
Eli Stan wrote:Soltys wrote:I'd add another constraint:
- cannot inject skills
This should be reserved for subbed accounts only. Disagree - let them inject 500m carrier skills to their heart's content. Doesn't matter if they can never train them.
Yes, I was too fast. With 5m sp ceiling and skill constraints it's irrelevant. And better for traders at the same time =)
Jita Flipping Inc.: Solmp / Kovl
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Lugh Crow-Slave
2935
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Posted - 2016.08.31 19:41:40 -
[460] - Quote
Ben Ishikela wrote:uggg.
Now i have a reason to quit this game.
---
(i played this game for free for 3years. it was balanced, i had the same power as others. now it will be a challenge.)
gateway? the ppl that pay have a huge adv over those that are not it is just flat p2w once this goes live
Citadel worm hole tax
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10606
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Posted - 2016.08.31 19:44:05 -
[461] - Quote
So yeah... I can't add anything "constructive" to this Pandora's Box that CCP is about to open beyond, "trash the idea and the person who came up with it."
F2P in any form is, at best, a way to excise as much cash as possible out of a game/franchise. At worst, it is the first death cry of a game.
I have rarely seen an exception to this.
Time to unsubscribe.
How did you Veterans start?
The Mustache and Beard Thread
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Eli Porter
Pandemic Horde Inc. Pandemic Horde
31
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Posted - 2016.08.31 19:48:18 -
[462] - Quote
I understand the faction restriction was put into place so players couldn't reach high SP on a non-paying account.
But for the sake of newbie corps, give us something for flexibility.
Some suggestions:
1. Let them train frigates and cruisers up to level 4, but for all factions.
2. Let them train off-faction t1 frigates and cruisers up to level 3
3. New alpha states start with a skill template that lets them fly all t1 frigates, cruisers and their modules at level 3, but locks further training to their faction. |
aldhura
The Locker Room
94
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Posted - 2016.08.31 19:49:26 -
[463] - Quote
May as well then remove the JC timers. Every player will now have a free cruiser PVP toons instantly available anywhere including wh's.
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Carniflex
StarHunt Mordus Angels
348
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Posted - 2016.08.31 19:49:46 -
[464] - Quote
At first glance at the allowed skill list the proposed system seem to be pretty bad case of "pay to win" that these supposedly "free" characters do not have access to T2 guns meaning they will be just a content for paying customers. That is a pretty crappy way of doing "free to play". Either do free to play so that the free dudes are competitive with paying customers at minimum in T1 frigates/dessies or do not do it. As proposed currently it will taste like poop to anyone giving it a try thinking this game has a viable free to play possibility.
Second questionable faucet is locking the skill set according to the race the person picked when creating the character. EVE has always been about being able to correct the choices done - for a start doing it like that will send a totally wrong message to the newbies. The second issue is the racial variation of pirate populations. It is indeed a crappy day if one has to go and take on Angels in an Amarr ship. Why this is an issue - because if the newbie joins an null null entity living, for example, in Pure Blind he will soon find that doing anything pve related in that region in his T1 frigate/dessy/cruiser (without T2 guns) can be alot harder than it should because he picked the wrong starter race!
I would say it might make more sense to set the skill cap so that the free dudes are, at minimum, effective with a frigate, i.e., at minimum allow the T2 guns at lev 4, if these are trained. Set saefty on for aplha clones in hi sec for obvious reasons. Cruisers .. mm .. I'm not so sure about. IF you decide to allow T1 cruisers same approach should be taken, sure knock off the last levels from the skill but allow relevant skills at L4 including T2 ones. Otherwise EVE will get just "pay to win" tag in the internet and that will not help you to lure in the new people you are looking for. It would keep it simpler if there would be only one "alpha" list with all racial ships in it so that the player is free to choose whatever race he desires without being penalized for the decision he made at the start without knowing basically anything about the game or where will he end up in the EVE universe a month down the road.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Joanna RB
Twenty Questions RAZOR Alliance
29
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Posted - 2016.08.31 19:51:19 -
[465] - Quote
Irregessa wrote:Why is Leadership 3 an Alpha clone skill? Since this is supposed to come out at the same time as the boosting changes, an Alpha Clone won't fly any ship that can boost, nor use any skills that require Leadership (like Fighters).
You forgot the main use of the Leadership skill - allowing you to form a squadron with a maximum leadership*2 members. |
Kenny Hahpet
Aliastra Gallente Federation
0
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Posted - 2016.08.31 19:53:23 -
[466] - Quote
Far as I can tell alphas if they max out what they can legit train (Advanced Weapon Upgrades 1 can be trained while Weapon Upgrades can only get to 4 :/ ) is about 4300112 SP so provided you can't extract skills you know by default (not checked if you can) then I don't see an issue with sp farming any more than it is now as I don't see it been cost effective.
I will say infomorph psychology needed to be included into the skills or some way to jump out of blingy pod what will be useless as soon as enter a alpha state since skills will disable them.
Other than that aside from alphas only be able to turn safeties to yellow, as it's not even a question on if it will be exploited it's a matter of how many. Should be interesting how many alphas will roam about in faction ships with poor skills :3 |
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CCP Phantom
C C P C C P Alliance
7007
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Posted - 2016.08.31 19:55:13 -
[467] - Quote
That is a bunch of awesome feedback here so far! Thank you.
As a quick reminder, if you disagree with something or if you think that something will be bad, please explain why you are thinking so. Knowing the reasons and your train of though is incredibly more helpful than just learning about the end result.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Lugh Crow-Slave
2937
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Posted - 2016.08.31 19:55:28 -
[468] - Quote
Joanna RB wrote:Irregessa wrote:Why is Leadership 3 an Alpha clone skill? Since this is supposed to come out at the same time as the boosting changes, an Alpha Clone won't fly any ship that can boost, nor use any skills that require Leadership (like Fighters).
You forgot the main use of the Leadership skill - allowing you to form a squadron with a maximum leadership*2 members.
you can form a squad with 10 pilots w/o the skill you just can't relay boosts but relaying boosts will no longer be a thing so leader ship just adds range to your boosts
so he is right no reason to train it as the only t1 ship that can make use of it is a BC and they can't train past cruiser
Citadel worm hole tax
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Liang Nuren
No Salvation Top Belt for Fun
4408
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Posted - 2016.08.31 19:55:55 -
[469] - Quote
Carniflex wrote:At first glance at the allowed skill list the proposed system seem to be pretty bad case of "pay to win" that these supposedly "free" characters do not have access to T2 guns meaning they will be just a content for paying customers. That is a pretty crappy way of doing "free to play". Either do free to play so that the free dudes are competitive with paying customers at minimum in T1 frigates/dessies or do not do it. As proposed currently it will taste like poop to anyone giving it a try thinking this game has a viable free to play possibility.
Second questionable faucet is locking the skill set according to the race the person picked when creating the character. EVE has always been about being able to correct the choices done - for a start doing it like that will send a totally wrong message to the newbies. The second issue is the racial variation of pirate populations. It is indeed a crappy day if one has to go and take on Angels in an Amarr ship. Why this is an issue - because if the newbie joins an null null entity living, for example, in Pure Blind he will soon find that doing anything pve related in that region in his T1 frigate/dessy/cruiser (without T2 guns) can be alot harder than it should because he picked the wrong starter race!
I would say it might make more sense to set the skill cap so that the free dudes are, at minimum, effective with a frigate, i.e., at minimum allow the T2 guns at lev 4, if these are trained. Set saefty on for aplha clones in hi sec for obvious reasons. Cruisers .. mm .. I'm not so sure about. IF you decide to allow T1 cruisers same approach should be taken, sure knock off the last levels from the skill but allow relevant skills at L4 including T2 ones. Otherwise EVE will get just "pay to win" tag in the internet and that will not help you to lure in the new people you are looking for. It would keep it simpler if there would be only one "alpha" list with all racial ships in it so that the player is free to choose whatever race he desires without being penalized for the decision he made at the start without knowing basically anything about the game or where will he end up in the EVE universe a month down the road.
Honestly it might make more sense to remove SP entirely. The restrictions are mostly geared around industry and specific ships/modules they don't seem to want free players using. If they're going to go free to play, its better to get people into the game and make the extra content worth paying for.
-Liang
I'm an idiot, don't mind me.
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Sky Marshal
Core Industry. Circle-Of-Two
135
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Posted - 2016.08.31 20:00:57 -
[470] - Quote
Sitting Bull Lakota wrote:Introduce permadeath. Podded Alphas are permanently gone. Remove the tech II ship and module restrictions. Up the skill cap.
Experience New Eden as a human among immortals. One play for a quarter.
Let's make EvE darker.
You played too much at One Life, didn't you ? |
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May'n Nome
Elements Arpeggio Vesperia
23
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Posted - 2016.08.31 20:01:27 -
[471] - Quote
Shallanna Yassavi wrote:Liang Nuren wrote:In other news, CCP has announced new "golden" ammos for each race! Amarr - Conflag, Scorch, Gleam, Aurora Caldari - Rage, Javelin, Fury, Precision Gallente - Void, Null, Javelin, Spike Minmatar - Hail, Barrage, Quake, Tremor
Just think: no longer will OGBs be the standard reason that someone lost a fight to you. It'll because you're subbed or "p2w". Squee!
-Liang
Ed: Gonna roll with Caldari being pure missiles and skip T2 drones entirely; the point should stand despite the mild inaccuracies. Thanks for pointing out the missing missiles (and drones). You can't make an EVE-like game F2P without it being some flavor of P2W. Anything passive and significant is a no-go, just asking to get farmed. Passive for a casual = active and massively parallel for someone more serious. Just ask the guy who ran 300 skill farming alts. This game is a complex EVE-like browser game. Trying to explain it in a few words is a lot like trying to explain EVE in a few words. It has some design lessons which are very applicable to this topic.
OMG! ANOTHER PARDUSIAN! o7!
"Threefold is the time's pace: the future comes not in haste, the present is gone arrow fast, eternally still remains the past."
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Zappity
Pandemic Horde Inc. Pandemic Horde
2957
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Posted - 2016.08.31 20:01:47 -
[472] - Quote
CCP Manifest wrote:The NPE is currently set to get an update at the same time. http://reddit.com/r/Eve/comments/50hcpc/welcome_to_free_to_play_eve/d741gzt
Zappity's Adventures for a taste of lowsec and nullsec.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3338
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Posted - 2016.08.31 20:02:54 -
[473] - Quote
We've all noticed the drop in users over the last couple of years. This change could really save the game.
Congratulations on making the big move CCP. I think this is a really good idea. |
Cookie
Snakeoil Industries Ltd.
2
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Posted - 2016.08.31 20:03:58 -
[474] - Quote
The more i think about it, the more concerns i have.
The goal is to get more players in.
With the free trial, you have some weeks free play, when that period doesn't convince the potential customer to subscribe, that alpha thing will not fix it.
It will most likely mostly be used by players who have already played for some time, who are already customers, maybe (weird idea) some even have multiple paid accounts, which now don't need to pay anymore, great idea.
There's also a 99% chance that the support ticket numbers skyrocket. When i count in the disappointment long term players will spread through any social media you can imagine and the previous 'success' of games that switched to a p2w model ... well ... time will tell.
gf
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Carniflex
StarHunt Mordus Angels
348
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Posted - 2016.08.31 20:05:02 -
[475] - Quote
Zappity wrote: PI skills are not included in the alpha list in the devblog.
The important question is, however, if you can submit the new extraction cycle into the PI colony or not without the skills if you have the colony already installed.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Milla Goodpussy
Federal Navy Academy
427
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Posted - 2016.08.31 20:07:20 -
[476] - Quote
since this is a clone discussion.
i'd like to know when we will get final confirmation on what is happening to the "learner" implants. i mean hey dont avoid discussing whats going on in clone implant slots please.
are +1,2,3,4 and 5's being removed?
how will the Alpha and Omega states deal with said implants?
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Kenrailae
The Scope Gallente Federation
618
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Posted - 2016.08.31 20:07:27 -
[477] - Quote
With as restricted as these Alpha clones are..... are they really going to be effective? I mean there is a finite amount of SP that can be trained, and even at a reduced rate, 5m is going to cap out reasonably quickly.
Though I am immeasurably glad to see that these clones can't train anything really useful for the Game of Alts crowd, they still can't really train anything useful for the game either.
Also will they be engaging enough to keep people playing them?
The Law is a point of View
The NPE IS a big deal
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Iowa Banshee
Fenrir Vangard
96
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Posted - 2016.08.31 20:07:40 -
[478] - Quote
Carniflex wrote:Zappity wrote: PI skills are not included in the alpha list in the devblog.
The important question is, however, if you can submit the new extraction cycle into the PI colony or not without the skills if you have the colony already installed.
Being able to drop your subscription and continue to farm PI would not be a good thing |
Titus Cole Dooley
22
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Posted - 2016.08.31 20:09:17 -
[479] - Quote
WOW CCP is just full of bad ideas. I vote NO. |
Cara Forelli
Meticulously Indifferent
2045
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Posted - 2016.08.31 20:10:49 -
[480] - Quote
Smoke and self delusional mirrors.
Cost has never been the driving factor for new OR old player retention. This won't fix anything but it may very well ruin everything.
As usual, CCP ignores the root cause and tries to treat the symptom.
Want to talk? Join my channel in game: House Forelli
Titan's Lament
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