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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
stelsing
Beyond The Last Horizon Dark Pride Alliance
1
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Posted - 2016.08.29 16:54:32 -
[91] - Quote
In recent years, all that makes CCP. is makes people DO NOT play EVE Online
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Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
450
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Posted - 2016.08.29 16:54:48 -
[92] - Quote
Alright, I'm not hitting the panic button or anything (or the EvE is dying bandwagon) - but you took a legitimate issue (off grid boosting) and brought it on grid.
The concept I like. The execution does make me want to beat my head against a wall. 1. Range - my big problem here is the range. I don't understand why there's an issue pushing it out to 200km or grid. I mean; this really kind of fucks the purpose of most command ships. Other than an eos sitting at 0 on a wormhole, or a vulture in a bunch of slipper petes (nullsec you still use those bastards?) There just isn't a point. I guess you can have a command ship as part of your gate camp now. Throw a couple remote sebos in the midslots since you won't need the extra link space.
2. No passive bonuses. Alright, kind of crappy. They didn't seem particularly overpowered, but ok.
3. Ammo - This kind of seems like ****. Here's why. I trained an alt for 8 months to be a perfect boosting t3/command ship pilot. He's generally off grid for PVE, and on grid for PVP (wormhole stuff). I have no issue bringing him on grid - but it kind of borks his purpose when I have to reload and carry ammo. I'm not a huge fan of this change.
Let me throw something at you - 'we like to make small changes so that we can be directionally correct' - I remember someone at ccp saying that small changes are better when it comes to balances. It feels like you just threw the hammer out on this one. There should have been some kind of discussion because while I DO NOT like off grid links - their revised form just seems awful.
Seriously though, you guys need to get your **** together. Citadels were a huge ******* letdown. 1 bil for something with no asset security (wormhole space) and the functionality of a ******* medium/small POS.
58ish km max range for boosts? What are these boosts for ants?
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TigerXtrm
KarmaFleet Goonswarm Federation
1584
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Posted - 2016.08.29 16:55:19 -
[93] - Quote
Cpt Hidoshi Ambraelle wrote:Absolutely the FIRST thing to say about this is IT'S TERRIBLE. Here is why I currently have 2 Rorq's If your currently planned changes go ahead As soon as the November expansion hits I will Reprocess them Plus My Orca as I would rather mine with NO Boosts at all than to put a rorq on grid NO MATTER what you do to it. I would Rather put the capital parts from the 2x Rorq and 1x Orca towards some more dreads to sell than to keep and use them. Rorq's currently cost what 2bill why in hell would someone want to try and boost with it on grid while trying to micro manage everything else.
Your tears are delicious
And ooh just look at all the entitled pubbies coming out of the woodworks demanding SP refunds. "Boohoo my completely uncounterable boosting gameplay is being removed."
I love everything I read in this blog. From Rorquals in belts to boosts that require ammo made from ice. Love it.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Alhira Katserna
Concordiat Spaceship Samurai
2279
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Posted - 2016.08.29 16:56:24 -
[94] - Quote
CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change. Vidork Drako wrote: Another question : Q : I see you gave a weapon timer to booster, will they also receive a suspect time ?
Nope, just a weapons timer.
Tbh not refunding these skills is a kinda **** move. A lot of people only trained Leadership V some even Wing Command V only to pass on boosts under the current system. The majority of them won´t train booster skills once they´re changed and thus you leave them with an useless skill. |
Drago Shouna
Royal Amarr Institute Amarr Empire
563
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Posted - 2016.08.29 16:56:50 -
[95] - Quote
Obil Que wrote:Drago Shouna wrote:So we better get used to no boost mining I suppose. And those that take the risk will reap the rewards...
And provide the juicy killmails...
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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kate diver
Republic University Minmatar Republic
0
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Posted - 2016.08.29 16:57:40 -
[96] - Quote
will the boosting ships get the bonuses or will we be flying around in paper tanked command ships on grid |
Bishop Xsi
Blackfriar Bridge
94
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Posted - 2016.08.29 16:58:13 -
[97] - Quote
I'M QUITTING THE GAME!
(no I'm not)
gg, CCP. |
Irregessa
Obfuscation and Reflections
137
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Posted - 2016.08.29 16:58:36 -
[98] - Quote
Arrendis wrote:Steroidastroid Ormand wrote:1) 15km range is a joke? Aren't you forgetting a 0 at the end? You're likely not factoring in the effect skills will have.
My calculations give me 61.2km range for an all 5s command ship, 91.8 for Carrier/FAX/Titan/Rorqual
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Sexy Cakes
Have A Seat
1104
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Posted - 2016.08.29 16:59:57 -
[99] - Quote
Drazz Caylen wrote:>> Although probing down and catching off-grid boosters under the current system is possible and can be very powerful... Sorry for getting offtopic right off the bat, but this only works on the principle thinking that the booster is an alt account where the player only runs one monitor in case the ship always remains stationary. There are too many possibilities for people who run software and hardware solutions which makes early notification of combat probes possible without going into the botting and scripting category. In short; the moment you see probes on d-scan, you warp away. There is no way for an attentive player to get caught by combat probes if s/he isn't already engaged otherwise and is not in a huge and clunky ship that isn't already pre-aligned. This is an inherent problem with combat probes which I hope to see addressed in the future.
It's actually not hard at all to catch a dual boxed OGB if you have level 5 sills, virtue implants and a brain.
Not today spaghetti.
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Drago Shouna
Royal Amarr Institute Amarr Empire
563
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Posted - 2016.08.29 17:01:11 -
[100] - Quote
Remember the part of the DevBlog that mentioned the new Porpoise Industrial Command Ship? I'm will to bet that's going to be a BC sized ship that can fit Mining Foreman Links. I'm willing to bet they already expected Orca spam to be untenable and that's why they're adding a new ship to balance that out.
Obvioulsy that's 100% speculation, but why else would they need to add another Industrial Command Ship?[/quote] They said already that we're getting an ORE battlecruiser (cost ~40 to 50 million) for exactly that reason.[/quote] Ah, thanks for the info![/quote]
I thought the changes infer that they are getting rid of Mining Foreman Links, so you'll only get these.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Yogsoloth
Beyond Thunderdome.
210
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Posted - 2016.08.29 17:01:58 -
[101] - Quote
Hindsight will reveal this change as one of the final nails sealing the end of EVE.
The cancelation of all these secondary accounts used for boosting will not help EVE's bottom line.
The changes will not bring any old players back and as such will have zero positive affects on subscription numbers.
These changes will have little to no effect on large scale warfare, these engagements have more than enough people to have designated on-grid links.
This change will have a negative effect on small gang and solo (single person) pvp. Small gangs dont have enough dedicated people to designate some1 for on-grid boosts, and solo players won't be able to compete or skirmish with a small group without a way to help level the field. These fights will be dumbed down to whoever has more people will win.
I understand CCP only cares about large fights that grab headlines, but I expect solo pvp to continue it's downward spiral, as these changes force everyone into fleets to compete.
I expect a number of these solo or small gang enthusiasts to also cancel accounts. All in all, this change will net a significant loss and cancelation of subscriptions and hurt EVE overall bottom line. But hooray that all the carebears will have to find new reasons to cry over their losses.
That's something at least...
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JetStream Drenard
Black Fox Marauders
83
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Posted - 2016.08.29 17:01:59 -
[102] - Quote
List of OP things that need to be nerfed for fair and balanced gameplay.
- Off grid boosts. Obvious P2W. - Tankable/repairable on grid boosters. It is just not fair that the fleet with enough alpha can destroy the other team's booster. - Drugs, implants, faction mods. These are just slightly less obvious P2W strategies. It is not fair to poor people either. - Multiple accounts. People with more than one account can make too much isk per tick, compared to those without. - Suicide ganking. It's just not fair that they can prepare and execute a gank, before the victim is able to react. - Fleets. In order to ensure that fights are always fair and balanced, all fleet fights must now be conducted within the arena setting using a point system to ensure that nobody can have a better fleet comp. - Gangs. This is not fair to the soloer. 2v1? That's like having an off grid booster. Must designate locations that only allow a maximum of two people to enter in order to provide fair and balanced game play. In addition, must provide locations that only allow 2v2, 3v3, etc in order to provide the most balanced fights possible. - Svipul, RLML, Gila, Orthrus. It is simply not fair that these ships and mods can do everything better.
Can of worms opened. Hypocrisy noted. Rant over. |
Espen Onzo
The Mjolnir Bloc The Bloc
0
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Posted - 2016.08.29 17:02:32 -
[103] - Quote
Dear CCP
My only adresse to this matter is simply in the realm of faction warfare, how does one fleet booster boost his fleet in a say medium size plex. PLZ do not answer with command destroyers because you are going to add a extra question mark of viability to fleet fighting in medium size plexes, simply on the basis that command destroyers just dont have the ehp to survive a cruiser size fleet fight. |
TigerXtrm
KarmaFleet Goonswarm Federation
1584
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Posted - 2016.08.29 17:02:35 -
[104] - Quote
While under the effect of the Rorqual super weapon, will you be able to move at all or will you be stationary?
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Lamajagarn McMyra
No Vacancies No Vacancies.
15
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Posted - 2016.08.29 17:03:05 -
[105] - Quote
This looks like a nice change and i do belive it will help further balance the game. As it is pretty much a complete overhaul of the mechanic an sp refund would be highly apreciated by those of us not commonly engaging in situations where this new mechanic would be feasible. |
Daemun Khanid
Kameiran Order Local Is Primary
590
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Posted - 2016.08.29 17:04:17 -
[106] - Quote
CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change. Vidork Drako wrote: Another question : Q : I see you gave a weapon timer to booster, will they also receive a suspect time ?
Nope, just a weapons timer.
THAT is a total load of crap. Youre taking a passive bonus set of skills (a rather investment intensive set at that) and turning it into a set of skills that require active module usage to perform any function whatsoever. I would go out on a limb and say a MASSIVE percentage of the population has these skills trained at the moment and benefit from them and after these changes the vast majority of them will never see usage or benefit from these skills ever again. Could you try just a little but harder to farm your players for $ from skill extractors because this move isn't obvious enough.
Daemun of Khanid
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MidnightWyvern
Night Theifs Curatores Veritatis Alliance
305
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Posted - 2016.08.29 17:04:30 -
[107] - Quote
Alhira Katserna wrote:CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change. Vidork Drako wrote: Another question : Q : I see you gave a weapon timer to booster, will they also receive a suspect time ?
Nope, just a weapons timer. Tbh not refunding these skills is a kinda **** move. A lot of people only trained Leadership V some even Wing Command V only to pass on boosts under the current system. The majority of them won´t train booster skills once they´re changed and thus you leave them with an useless skill. It's only useless if they NEVER in all their time in EVE ever try to use Command Bursts, which seems kinda unlikely.
I trained my Leadership skills solely for the passive bonuses, and now that they'll be bonusing Command Bursts I'm actually now training this character for Command Destroyers so I can start using them.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
117
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Posted - 2016.08.29 17:04:35 -
[108] - Quote
One thing I think you should add this is a mod similar to the super remote burst modules. I would be nice if super-carriers also had the niche of being able to boost a fleet at range on grid. The code is in place already all you need is to make the mods. |
Inslander Wessette
Unleashed' Fury Cynosural Field Theory.
33
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Posted - 2016.08.29 17:05:37 -
[109] - Quote
why won't command ships have 200% range boost ? i think command ships should be the top dogs on range and power since they are going to be primary anyway. Isn't it how its now ?
ccpls increase from 100 to 200 % |
Aries Skyguard
Higher Than Everest The-Culture
1
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Posted - 2016.08.29 17:05:53 -
[110] - Quote
CCP I think you need to combine the link types into 1 module, else this will be terrible. What I mean is:
Currently you have 3 type of armor, shield, info, skirmish and mining links. for example: There are the link that increases all armor resistances. The one that reduces cycle time and capacitor use for local and remote armor repairers. And the last one that increases armor hitpoints.
I think you need to combine all of the type effects into the one single module so that, that one module applies all of that type of bonuses. So for example you only need 1 armor warfare link to apply all of the armor boosts.
Obviously this would be needed for all of the 5 different types of links, although I'm not sure about mining links as I haven't used them before myself.
It would free up a lot of high slots and potentially rig slots. Reduce the amount of fittig usage the warfare links requires, making the command ship pilots not having to dedicate to either damage or tank.
And over all I don't think it will make the links stronger that they are now, but it would make the boosting experience a lot better for that guy that are gonna put, ALL his time into managing his links during a fight. |
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Draconas109
The Society of Mutual Respect Care Factor
32
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Posted - 2016.08.29 17:07:45 -
[111] - Quote
I'm going to kindly remind who puts food on your table and a house over your heads.
Your customers who pay cash money to play this game, and when you **** off your customers, they'll take their money with them and go somewhere else.
Just putting that out there.
me? I throw $30 a month at this, I can take it back.
$30 isn't much, but im just one guy and an alt, how many alts do you think would just cease to exist over this change? |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
382
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Posted - 2016.08.29 17:08:58 -
[112] - Quote
Sexy Cakes wrote:Drazz Caylen wrote:>> Although probing down and catching off-grid boosters under the current system is possible and can be very powerful... Sorry for getting offtopic right off the bat, but this only works on the principle thinking that the booster is an alt account where the player only runs one monitor in case the ship always remains stationary. There are too many possibilities for people who run software and hardware solutions which makes early notification of combat probes possible without going into the botting and scripting category. In short; the moment you see probes on d-scan, you warp away. There is no way for an attentive player to get caught by combat probes if s/he isn't already engaged otherwise and is not in a huge and clunky ship that isn't already pre-aligned. This is an inherent problem with combat probes which I hope to see addressed in the future. It's actually not hard at all to catch a dual boxed OGB if you have level 5 sills, virtue implants and a brain. That last part is problematic for the normal line member ape.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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MidnightWyvern
Night Theifs Curatores Veritatis Alliance
305
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Posted - 2016.08.29 17:09:46 -
[113] - Quote
Draconas109 wrote:I'm going to kindly remind who puts food on your table and a house over your heads.
Your customers who pay cash money to play this game, and when you **** off your customers, they'll take their money with them and go somewhere else.
Just putting that out there. Implying you speak for anyone but yourself.
Getting cold and lonely on that pedestal?
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
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Steroidastroid Ormand
12
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Posted - 2016.08.29 17:09:50 -
[114] - Quote
Irregessa wrote:Arrendis wrote:Steroidastroid Ormand wrote:1) 15km range is a joke? Aren't you forgetting a 0 at the end? You're likely not factoring in the effect skills will have. My calculations give me 61.2km range for an all 5s command ship, 91.8 for Carrier/FAX/Titan/Rorqual
So? I can repeat that 150km should be the minimum range, IMHO...
Hail blobs! Rip solo!
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Grath Telkin
Sniggerdly Pandemic Legion
2823
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Posted - 2016.08.29 17:10:10 -
[115] - Quote
CCP Fozzie wrote:I'm really excited that we're finally this close to such a highly anticipated feature rework! After so many discussions with so many of you about what the new system needs, we're finally almost here.
Super links should be stronger than carrier links, carrier links in general should be as strong if not stronger than t3 links (jack of all trades master of none) and I think Command dessie links should (as a dedicated t2 specialist craft) be stronger than t3 links.
Also the mod you're replacing the passive titan bonus with, we can't think of any one specific situation where we'd ever swap out a module on our titan for something that is beneficial to the enemy, probably want to go back to the drawing board. Every slot on a titan currently is like, at max value, there aren't any you'd trade from anywhere to anywhere so expecting Titan pilots to want to drop a mod from any slot at all to give a buff to the enemy fleet is silly
Overall I like the changes, I just feel theres some spots that could use some help and or dont make sense
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Malakye Appleton
Danger Gnomes Vendetta Mercenary Group
43
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Posted - 2016.08.29 17:10:14 -
[116] - Quote
Now is a good time for Skill Extractor speculation. I'm in!
Living the dream, one tear at a time...
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Mr Tesla
Eagles of Stars Hard Alliance
5
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Posted - 2016.08.29 17:11:24 -
[117] - Quote
Why can not we make different mechanics for large and small groups pvp? Why small pvp formation have to die? |
Khromius
Commonwealth Mercenaries Vendetta Mercenary Group
57
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Posted - 2016.08.29 17:11:50 -
[118] - Quote
CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change. Vidork Drako wrote: Another question : Q : I see you gave a weapon timer to booster, will they also receive a suspect time ?
Nope, just a weapons timer.
But having all owned items and ships teleport from destroyed citadel to an NPC station makes great sense... EVE is slowly becoming WOW. Shame the game I've loved for so many years is being turned killed like this. |
Daemun Khanid
Kameiran Order Local Is Primary
591
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Posted - 2016.08.29 17:12:22 -
[119] - Quote
MidnightWyvern wrote:Alhira Katserna wrote:CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change. Vidork Drako wrote: Another question : Q : I see you gave a weapon timer to booster, will they also receive a suspect time ?
Nope, just a weapons timer. Tbh not refunding these skills is a kinda **** move. A lot of people only trained Leadership V some even Wing Command V only to pass on boosts under the current system. The majority of them won´t train booster skills once they´re changed and thus you leave them with an useless skill. It's only useless if they NEVER in all their time in EVE ever try to use Command Bursts, which seems kinda unlikely. I trained my Leadership skills solely for the passive bonuses, and now that they'll be bonusing Command Bursts I'm actually now training this character for Command Destroyers so I can start using them.
My main will never be fitting command boosts. And I'm sure I'm not alone. This new command booster role is going to be a torch taken up by specific ppl similarly to ppl who like to fly logi and ewar. For those of us who just needed the skills to FC fleets they are forever useless.
Daemun of Khanid
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Eli Stan
Center for Advanced Studies Gallente Federation
569
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Posted - 2016.08.29 17:13:10 -
[120] - Quote
With apologies to CASMA (more about that below) my initial reaction to these changes is very positive. Last night a Fed Navy Comet came into my system so I undocked a Comet of my own while looking forward to some 1v1 action. As I was calculating a warp-in however a Tengu entered system. I sighed and docked up, not wanting to fight against a boosted opponent. Turns out the Tengu was just a coincidental neutral but by then it was too late. With on-grid command burts, at least I would have known exactly when or when not the opponent was receiving boosts. It wouldn't preclude the opponent's booster warping in after getting a scram and deploying the Command Burst, but that's at least a little bit more tolerable.
As a close-range brawler I also like the nerf this deals to bs kiting comps. The booster would need to be at least as fast as the kiting ships in order to continue to provide boosts, and it would also require the kiting ships to stick together to remain in range of the effect.
Additionally, as somebody who trained some leadership skills mostly to pass boosts other fleetmates were providing, I suppose I could extract those skills and sell the Injectors for ISK - but I would much prefer to reallocate those SP elsewhere in my character, without having to deal with the Injectors providing much less than 500k SP for my character. CCP, please consider a skill refund with the deployment of these changes.
Finally, for CASMA - I do not know how you operate as despite being in CCG I am only peripherally aware of you guys. But CCG does make use of Orca and Rorqual boosts a lot in our nullsec home, so these changes will effect us as well. I have no idea what the miners in CCG will do about the mining boosts changes, but you guys are totally welcome to come down and join us where at least you'll have some sort of PvP backup for protection. (But AFK mining, of course, is not really an option and we cannot help with that.) The ice and roids are quite valuable and should be more than enough compensation for the inevitable ship losses. Getting on some nice killmails in the meantime is another perk of nullsec mining.
(Pardon if a dupe - got a "we were ganked" message first posting.)
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