Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Falcon
13059
|
Posted - 2016.08.08 16:29:18 -
[1] - Quote
The 118.7 release has been deployed successfully!
This thread is for general feedback regarding the release, which brings contract functionality to citadels, as well as iterations on the visual damage system, PBR for in space assets, improvements to graphics performance in areas that have clouds and more intuitive UI feedback for ship holds.
You can find out more about this release, and read the patch notes over on EVE Updates.
To report issues with the PC build, please use this thread. To report issues with the MAC build, please use this thread.
Please be aware that the in game search function may be unreliable for up to a half hour after release, as part of this update requires Tranquility to online for live re-indexing of a number of tables.
CCP Falcon || EVE Universe Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
|
|
helana Tsero
Science and Trade Institute Caldari State
581
|
Posted - 2016.08.09 11:42:06 -
[2] - Quote
Well it appears my fps is once again reduced inside citadels and when viewing the outside.
At least your consistent with each release !
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
helana Tsero
Science and Trade Institute Caldari State
581
|
Posted - 2016.08.09 12:07:37 -
[3] - Quote
While Im talking disapointment... Why is their no CQ in citadels ? I really miss sitting in there between ops or while doing market stuff.
Also a small addition to the feature like
- a shelf to display heads of pvp kills. - a trophy rack for 1000 pvp kills, 5000 missions runs etc etc - some content on the screens like a monthly incharacter eve news show on player content in game and how to get involved.
Essentially CQ could help memorialize the playing experience.
I know alot of players who want the same.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
Current Habit
Rusty Pricks
103
|
Posted - 2016.08.09 12:08:56 -
[4] - Quote
Cargo/Fleethangar 'improvements' and yet it's still impossible to fit items by dragging them from the fleet hangar into an empty slot in the UI (as it can be done if the item is in the regular cargo). |
|
CCP Goliath
C C P C C P Alliance
3045
|
Posted - 2016.08.09 12:32:00 -
[5] - Quote
helana Tsero wrote:Well it appears my fps is once again reduced inside citadels and when viewing the outside. At least your consistent with each release ! I'm wondering if it will eventually become a new feature. Eve online - Slideshow ! EDIT. Correction its actually only the interior of citadels that cause the fps drop. Running two clients. One viewing inside the citadel and the other out in space. fps is hovering around 25 on each. Both clients out in space. fps is 50-60.
Please submit bug reports from within client about performance issues. Preferably immediately after experiencing the issue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
Jovian Disease
Red Frog Freight Red-Frog
2
|
Posted - 2016.08.09 12:36:58 -
[6] - Quote
one still can't properly set destination to a citadel from personal/corporate bookmarks
(before jumping with submit bug report i want to point it out that i reported this sissue 2 months ago and recently directly to CCP Habakuk)
|
Careby
282
|
Posted - 2016.08.09 12:40:16 -
[7] - Quote
Jovian Disease wrote:one still can't properly set destination to a citadel from personal/corporate bookmarks
(before jumping with submit bug report i want to point it out that i reported this sissue 2 months ago and recently directly to CCP Habakuk)
I don't have this problem. Have you tried re-creating the bookmark?
|
Alstevar Eastern
Caldari State
5
|
Posted - 2016.08.09 12:45:28 -
[8] - Quote
Thank you for ;
My eyes are in peace now.
Your effective personal standings need to be higher to see the player's signature.
|
Sergey Hawk
The Sith Syndicate REFORD
124
|
Posted - 2016.08.09 12:48:10 -
[9] - Quote
CCP, listen and concentrate-¬ your new camera is Piece of Sh-ùt. To improve the camera you need to do several things asap.
- Custom Tracking Position.
- Split Dynamic Camera Movement at least into three toggle-able options: Dynamic Center Offset, Dynamic FOV, Other stupid animation.
- The boundaries of each pinned window and the dashboard should limit deviations of the ship when Dynamic Certer Offset turned on.
Look at my screenshot. Hatched area shows the limits that should be considering my pinned windows arrangement and position of my ship shows that the camera is not working properly.
- Custom Tracking Position.
- To simplify searching of selected objects in space without locking on them just connect ship and selected object via barely visible line. Orange line in my screenshot.
- Make sliders for zoom sensitivity with dynamic offset.
- Remove unnesseary camera centering before starting rotation with dynamic offset.
- Custom Tracking Position.
All of this very easy to implement 'cause new camera has an exciting new code. If none of you able to do that, then hire someone who can. Six months have passed since you presented a new camera and during that time you have not improved its work and not implement Custom Tracking Position. This reminds me of what people told me about Incarna. You told people interesting stories, but when it came to work, you just crap your pants. Why are you told us tales about new awesome code for new awesome awful camera if you can not implement simple features? Seriously, listen and concentrate-¬ and do as we ask and not like you always do: Pilots: CCP, please make a toggle for stupid docking animation. CCP Darvin (After 20 pages of discussion): I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.-¬ Pilots: Guys, wait, don't change it, just make a toggle. CCP Mimic: We are looking at combining several dynamic camera actions into a single toggle-able option.-¬ Pilots: *facepalm* What kind of pr**k i***t are you?-¬ We asked only for docking animation toggle.
PS Holds and bay icon with volume tracking is cool. Performance in clouds better but don't test too much.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Jovian Disease
Red Frog Freight Red-Frog
2
|
Posted - 2016.08.09 12:52:14 -
[10] - Quote
Careby wrote:Jovian Disease wrote:one still can't properly set destination to a citadel from personal/corporate bookmarks
(before jumping with submit bug report i want to point it out that i reported this sissue 2 months ago and recently directly to CCP Habakuk)
I don't have this problem. Have you tried re-creating the bookmark? same problem with a fresh corp BM |
|
Muffinmixer
GoonWaffe Goonswarm Federation
0
|
Posted - 2016.08.09 13:06:40 -
[11] - Quote
YC118.7 Patch Notes wrote:Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
What exactly did you "fix" here?
As they were, Epic Arcs gave faction standings without concomitantly affecting other faction standings. I'd really like to know what you changed, very specifically, before I dive into the Angel Arc and potentially destroy all my Empire faction standings. |
|
CCP Fozzie
C C P C C P Alliance
14286
|
Posted - 2016.08.09 13:17:21 -
[12] - Quote
Muffinmixer wrote:YC118.7 Patch Notes wrote:Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected. What exactly did you "fix" here? As they were, Epic Arcs gave faction standings without concomitantly affecting other faction standings. I'd really like to know what you changed, very specifically, before I dive into the Angel Arc and potentially destroy all my Empire faction standings.
There was a bug that occasionally caused the end of Epic Arcs to give no faction standings at all. Sounds like you were among the majority of players unaffected by the bug, so this change should not impact you at all.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Liam Boothby
Red Frog Freight Red-Frog
0
|
Posted - 2016.08.09 13:36:50 -
[13] - Quote
Do you guys have any timeframe for the second iteration of contracts in citadels? |
MDSync Acer
Star Explorers Reckoning Star Alliance
0
|
Posted - 2016.08.09 13:45:09 -
[14] - Quote
Blueprint pictures don't show properly.
https://snag.gy/D2L6SV.jpg |
Mister Marram
The Tuskers The Tuskers Co.
41
|
Posted - 2016.08.09 13:58:48 -
[15] - Quote
Bubble changes are good!
Still no fix for ESS being anchored on citadels though. |
Cerexion
Interstellar Interloapers Brotherhood of Spacers
0
|
Posted - 2016.08.09 15:40:12 -
[16] - Quote
I just came back to EVE online less then 10 days ago. Today i log on and i get: Display Driver Stopped Responding and Has Recovered.
If this keeps up, will ccp reimbruse me for the time i will not be able to play, i subbed for 2 months. Guess i wont be playing anything those 2 months? |
helana Tsero
Science and Trade Institute Caldari State
584
|
Posted - 2016.08.09 16:05:26 -
[17] - Quote
Cerexion wrote:I just came back to EVE online less then 10 days ago. Today i log on and i get: Display Driver Stopped Responding and Has Recovered.
If this keeps up, will ccp reimbruse me for the time i will not be able to play, i subbed for 2 months. Guess i wont be playing anything those 2 months?
are u using amd crimson drivers ? If yes switch back to catalyst. Solved my display driver problem. Yes its a eve issue and unfortunatly considering the time its been going on the devs dont know how to fix it or cant replicate it.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
Cerexion
Interstellar Interloapers Brotherhood of Spacers
0
|
Posted - 2016.08.09 16:38:01 -
[18] - Quote
helana Tsero wrote:Cerexion wrote:I just came back to EVE online less then 10 days ago. Today i log on and i get: Display Driver Stopped Responding and Has Recovered.
If this keeps up, will ccp reimbruse me for the time i will not be able to play, i subbed for 2 months. Guess i wont be playing anything those 2 months? are u using amd crimson drivers ? If yes switch back to catalyst. Solved my display driver problem. Yes its a eve issue and unfortunatly considering the time its been going on the devs dont know how to fix it or cant replicate it.
I did. It did not help. + bare in mind i had no problems until the new patch... |
Diedz Krootas
Science and Trade Institute Caldari State
0
|
Posted - 2016.08.09 17:02:45 -
[19] - Quote
helana Tsero wrote:While Im talking disapointment... Why is their no CQ in citadels ? I really miss sitting in there between ops or while doing market stuff.
I would like to sit in open space while doing market stuff, if they would fix remote buys to citadels |
Muffinmixer
GoonWaffe Goonswarm Federation
0
|
Posted - 2016.08.09 17:03:02 -
[20] - Quote
CCP Fozzie wrote:Muffinmixer wrote:YC118.7 Patch Notes wrote:Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected. What exactly did you "fix" here? As they were, Epic Arcs gave faction standings without concomitantly affecting other faction standings. I'd really like to know what you changed, very specifically, before I dive into the Angel Arc and potentially destroy all my Empire faction standings. There was a bug that occasionally caused the end of Epic Arcs to give no faction standings at all. Sounds like you were among the majority of players unaffected by the bug, so this change should not impact you at all.
Thank you very much for clarifying! I never heard of that bug and it sounds downright nasty, I'm glad I never encountered it. Now I can truly run that angel arc without worrying |
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
419
|
Posted - 2016.08.09 17:13:30 -
[21] - Quote
Since the Citadel expansion, EVE still has a no persistent Item / Ship hanger in stations. Before the Citadel expansion they were persistent over sessions.
EBR-90246 < pls make some time for it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Moriar theChosen
Blue Republic RvB - BLUE Republic
16
|
Posted - 2016.08.09 17:42:22 -
[22] - Quote
The new First Person Camera and Tactical Camera are really amazing.
The new orbit camera leaves a lot to be desired.
We need a custom tracking position. The old set as parent, set as interest, custom tracking position combo worked really well. Currently it is very frustrating to use the orbit camera as there are a lot of unnecessary and unpredictable camera movements.
The old orbit camera was really amazing. Sergey Hawk's tone in his posts reflects the anger of a lot of people that this great interface was changed prematurely.
Please change vague and grouped together toggles into separate fine controls. Remember the advanced camera mode option?
Also, New lighting/graphics are amazing. Citadels are having an increasingly interesting impact on all forms of game play.
|
Kitten WhispMurmur
Pator Tech School Minmatar Republic
5
|
Posted - 2016.08.09 18:11:17 -
[23] - Quote
For 2+ years I've hammered on the same issue. With whichever account was active at the time, there was the reminder of a promise made but not fulfilled.
Finally...
FINALLY!!!!
Thank you very much for FINALLY returning Region Description Flavor Text to the game client!!!
I have some of my reading/lore material returned, w00t!
CCP, thank you very much for keeping a long awaited promise.
>Kitten's Keyboardist
P.S. Now about those customizable Overview Icon options as promised...? |
Fer'isam K'ahn
SAS Veterinarians
466
|
Posted - 2016.08.09 20:03:23 -
[24] - Quote
Ehm, hy there, ...
I was looking forward to check out the new hull repair effect, but so far I see nothing. In regards to the patch notes and issue thread, it should have been implemented and is not listed as broken or excluded.
So, what I did ... ... I got my Exequror into low structure and both used local armor and hull repair and remote a/h repair with no hull repair effects at all (both at the same time, then one, then the other). Armor repair visuals are still the same. The new hardener effect seems to work, but not the hull repair. Just to make sure, I set all graphic settings on high and enabled all effects.
Just wanted to ask here in the case I am missing something, before crying in the issues thread or opening a bug report.
o/
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Panties and Stockings
Evolution Northern Coalition.
0
|
Posted - 2016.08.09 20:49:16 -
[25] - Quote
Any word on when the serpentis capital BPCs will be added to the LP store? |
Careby
282
|
Posted - 2016.08.10 02:44:29 -
[26] - Quote
Minor structure naming quibble:
The requirement to begin a structure name with the system name is good. Structure names that already began with the system name were not changed by the patch, which is good. But when renaming a structure now, the name is forced to have the system name followed immediately by a hyphen, which makes it impossible to include the planet number just after the system name, like NPC stations are named.
Example:
Before the patch:
Perimeter IV - Supermarket
After the patch:
Perimeter IV - Supermarket (no hyphen after Perimeter was added by the patch)
After using Set Name post-patch:
Perimeter - IV - SuperMarket (the hyphen after Perimeter is forced and cannot be removed)
Please get rid of the mandatory hyphen after the system name when using the Set Name function on a structure.
|
Substantia Nigra
Polaris Rising The Bastion
1512
|
Posted - 2016.08.10 06:52:50 -
[27] - Quote
My bubbles have stopped working. I have only tried dictor bubbles so far but they're not 'interdicting' in either drag or stop configuration ... even close range ones at 100km. They do work if I warp to the location of the bubbled itself, bookmark or ship, but so far not if I am warping to something else ongrid, inline, and in range.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.
|
Soleil Fournier
Black Serpent Technologies The-Culture
135
|
Posted - 2016.08.10 07:04:56 -
[28] - Quote
Nice update to the Minmatar station interior lighting - ships look much better! |
Careby
282
|
Posted - 2016.08.10 12:52:30 -
[29] - Quote
In citadels, the right-click menu on PLEX still does not include the option to convert to AUR.
|
Mark Pinto
Corelian Systems Inc.
3
|
Posted - 2016.08.10 19:54:11 -
[30] - Quote
So, I'm sitting in Orkashu, as I always do, and decide to post an order for Megacyte in Amarr, Planet 8, Emperor Family Academy. I set up the buy order, then click on the station name, then click on 'Select Station'. In the little 'Select Station' window that pops up, I enter 'Amarr', hit return, and the window vanishes, but nothing else happens. It does not pop up with a list of stations to choose from in Amarr.
The 'Select Station' for posting remote orders confirmed works for Youl and Kehour, but not Penirgman or Amarr (and probably others, but I only tested the two systems). |
|
Yossarian Toralen
M and M Enterpises
67
|
Posted - 2016.08.11 19:29:55 -
[31] - Quote
So the mind controlling bowerbirds that run the UI team get thier way again, it's a subtle flash every time you reload but it got through, is this an attempt to get the player body to get used to flashy things to come?
I see there is two options to track cargo hold or drone bay, what happened to the option to track nothing? |
Sergey Hawk
The Sith Syndicate REFORD
124
|
Posted - 2016.08.12 12:35:15 -
[32] - Quote
What I want except Custom Tracking Position for new awesome camera and line between my ship and selected object in space for orbit camera is hold tracking in cubic meters and turrets tracking speed in radian per second and not in stupid WAS values. CCP, new camera is piece of sh-ùt, and WAS is piece of sh-ùt too.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Memphis Baas
1905
|
Posted - 2016.08.12 18:43:44 -
[33] - Quote
You guys should definitely continue the pattern with the patch numbers:
1.1.1.1 1.1.1.1.1 1.1.1.1.1.1 ... 1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1
Also, August is the 8th month of the year 118, not 118.7. |
Gedrick frogue
Heuristic Industrial And Development AddictClan
51
|
Posted - 2016.08.12 19:39:47 -
[34] - Quote
Any chance that you can fix citadel names as displayed in the name column of the overview?
At the moment it displays the system name - citadel name, this is fine when displayed in your assets screen but when there's a fair number of citadels in a system it looks awful and it's a PITA having to either expand the name column or click on a name to find a particular citadel
So any chance of changing just the way a citadels name is displayed in the overview, after all we do know what system we are in :)
Cheers
|
Highfield
Vanishing Point. The Initiative.
73
|
Posted - 2016.08.12 20:12:15 -
[35] - Quote
A little something I noticed: it's not possible to create contracts from personal delivery hangars.
If I accept a contract from someone in a citadel remotely, the contents of the contract end up in the deliveries hangar. They show up in the assets window, no problem. However, I need to physically go over there to move it from "Deliveries" to "Items" in order to contract them out again.
User case where this is very annoying: I buy ore remotely from a befriended miner, and want to contract the ore to a builder or JF pilot. I can't do that now, forcing me to cross half the galaxy to drag n drop the ore from "Deliveries" to "Items" before I can use it.
Because the ore does show up in the "Assets" window without further comment, this causes confusion. It can be selected with any other item in the "Items" hangar (there is no distinction), but doesn't get added in a contract without further notification.
A couple fixes are possible:
1) Make a distinction in the assets window so we can see where items are at (and plz for the love of Bob let us see container contents too while you're touching that!)
2) Allow contracting from deliveries hangar
3) Generate an error message when trying to contract stuff that can't be included in the contract.
Now I think about it, the assets list in the "Contracts" window does not show the items that are in "Deliveries", so the functionalilty is there already. Furthermore, populated containers are already neatly shown in contracts (see point 1 above!), and contracts also already show things like damage to crystals and the properties of blueprints (ME/TE/Runs). All this excellence in the contracts UI really should be transferred to Assets and Hangar views too. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
336
|
Posted - 2016.08.13 21:46:05 -
[36] - Quote
When did you change capacitor flux coils? I could not any information in several recent patch notes, but they certainly were changed.
Before, you could un-fit them in space and your cap percentage did not change - instead, absolute value of capacitor was increased. Now, absolute value is retained after un-fitting, but percentage decreases. |
Ender Tunin
Calamitous-Intent Feign Disorder
1
|
Posted - 2016.08.14 02:01:20 -
[37] - Quote
I sometimes have problems where the game window "holds" focus. i.e. I can't click on another window (like a teamspeak client or browser) without the eve client immediately pulling focus back. I started the logger and have this error quite a few times, so I think it's stuck in a loop looking something up (IIRC I'm always in station when it happens).
**** Localization module: LOCALIZATION ERROR: 'linkify' argument used for a location of type celestial. This is not supported. Please use the 'linkinfo' tag with arguments instead. locID:40044684 ****
That repeats 5-8 times then it tries another LocID number. I'm thinking its stuck doing this and therefore won't release focus of the window.
Second problem. I run a dual screen setup so I can have two accounts open at once (i.e. cyno and JF). My secondary screen is smaller so I consistently run two of my three accounts at a smaller resolution. Could the Launcher please keep track of the last used screen res for each of the accounts that it tracks? i.e. For me I'd have accounts "A", "B" and "C". "A" always runs at 2560x1396, and "B" and "C" always run at "900x600". As the Launcher works now it always starts the next client started, at the res of the last client started. If I'm not careful I'll accidentally start "A" after having done a chore in "B", and my saved UI gets all scrunched up.
Thanks for the work you guys put into getting this game working on Mac's. It's definitely been an improving experience. |
Soltys
Brutor Tribe Minmatar Republic
142
|
Posted - 2016.08.15 22:34:58 -
[38] - Quote
Can we please get options back into this game ?
Sure the new graphical fluff is pretty, but I really is getting irritating beyond tolerance threshold. It's like if you completely lost the ability to differentiate between "functionally usable" and "visually pretty". With new (and with 0 options to adjust it) tactical overlay being prime example of giant blue mess of lines being perhaps pretty, but tactically borderline useless when too much stuff is on the screen (and even if not):
OPTIONS & SHORTCUTS
Look at overview settings - how rich and flexible the stuff can be. Why are you crippling/constraining the game left and right going into completely opposite direction ?
A short list from top of my mind regarding some of the stuff which is now at the stage of "beating the dead horse":
- long time ago there was an option when we could turn off window snapping; now for a few years we've been forced to deal with irritating snapping whether we need it or not - and amusing jumping of other windows when they happen to be snapped to another window that gets minimized to title bar
- long time ago we could adjust colors with 3 simple sliders, now we have semi-useless "racial" presets
- not so long ago we could minimize all windows to horizontal titlebar with a 'tab' key, bam gone; complains, explanations - all ignored; you could have added a shortcut you know ? (note the subtle difference between minimize everything to neocom and minimize to horizontal bars)
- blue "pretty" orbit circles now; a checkbox to turn it off would make everyone happy
- blue "pretty" velocity vectors; a checkbox to turn it off would make everyone happy
- "build a point in space", which [nearly] broke "approach" shortcut; checkbox to turn it off please ?
- curved projections on tactical overlay - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections would make that an awesome feature; the issue has been pointed out repeatedly since the earliest sisi implementations
- new "beta" map - so many remarks, explanations, walls of text - nearly all of them ignored; with madly irritating: forcibly merged solar map that creates more mess on zoom than is useful for anything and irritating dimming of everything around (especially when focused on arbitrary point in space) that throws the concept of "map" out of the window - both issues have been pointed out for months
- limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
- custom tracking position in "new" camera; do I even need to mention that one ?
- separate sliders for horizontal and vertical sensitivity
- also, sensitivity is not stiffness
- also, non-linear zoom again - without any control over it
- also, 'look at' on/off resets camera zoom instead of going back to the old one
And many more. It's just a subset of what I remember after a little break.
The stuff listed is not rocket science. Those are simple changes, with simple knobs that can be added at any point at will.
What is most painful, is that you're literally "inches" away for having really good customizable ui, but you keep ignoring all the feedback. Do we all have to quit for good so you get the point ?
Ehhh ....
Jita Flipping Inc.: Solmp / Kovl
|
Skia Aumer
Sebiestor Tribe Minmatar Republic
336
|
Posted - 2016.08.17 18:33:55 -
[39] - Quote
Soltys wrote:Look at overview settings - how rich and flexible the stuff can be. Please dont say it aloud, they might start improving this outdated legacy piece of UI.
And I still miss colored neocom. Edit: Just realized I keep "beta map" button on neocom only because it has a red thingy on it. My eye needs some point of reference to navigate those look-alike icons. And even with that, I always confuse "people and places" with "ship fitting". It's seriously annoying. |
Thor Eljer
Asteroid Central Guns-N-Roses
6
|
Posted - 2016.08.23 01:10:09 -
[40] - Quote
I mentioned this in the bug thread but one thing I wish that would return is the sound for the survey scanner module. It might sound daft but I run three accounts just for mining and I've learned to rely on the sounds to help keep tabs on what is going on. Even if it's an option to turn off for those that don't want it or vice versa...please bring it back!
Whilst I don't know if it's related to the new sound engine or the audio bug the sounds are...different. Sounds like mining lasers are less prevalent than ambient ship sounds and that sort of thing.
That's about it I think! |
|
Oxigun
Halliburton Heavy Industries IT'S ONLY PIXELS
30
|
Posted - 2016.08.24 23:58:30 -
[41] - Quote
Can we please look at the following very annoying things:
1) When looking at the map and warp is initiated, the map starts moving relative to the ship's position. 2) When spamming dock, the "Docking Permission Requested" does not clip and if you click on it 5 times, you have to endure the 5-peat... 3) For the love of god, epilepsy and general distractiveness: Please let us turn off the ad boards in stations. Some of the new corporation ads are so annoying, it's beyond frustrating. Just let me turn the damn screen off, especially in my own Citadel!
Cheers,
Oxi
|
Midnight Hope
Pator Tech School Minmatar Republic
203
|
Posted - 2016.08.25 04:12:56 -
[42] - Quote
Oxigun wrote:Can we please look at the following very annoying things:
3) For the love of god, epilepsy and general distractiveness: Please let us turn off the ad boards in stations. Some of the new corporation ads are so annoying, it's beyond frustrating. Just let me turn the damn screen off, especially in my own Citadel!
I agree, I end up angling the camera so the ad boards are not in view. There is something wrong if one has to shy away from the feature. |
Soltys
Brutor Tribe Minmatar Republic
147
|
Posted - 2016.08.25 20:30:56 -
[43] - Quote
Midnight Hope wrote:I agree, I end up angling the camera so the ad boards are not in view. There is something wrong if one has to shy away from the feature.
The reminds me of a nice feature once we had, called "static background".
Jita Flipping Inc.: Solmp / Kovl
|
Mila Joevovich
Royal Amarr Institute Amarr Empire
3
|
Posted - 2016.08.30 01:31:16 -
[44] - Quote
Posting here because the thread on the command booster changes coming in November has been locked. This is General feedback and it's probably more relevant here anyway.
To Fozzie, Team Fiveo, and CCP in general. Please, if you are going to screw over the non-pvp community like this, why not just drop the pre-text of having any pve at all? Just save us all the time and be rid of the carebears altogether? They're scum-bags anyway and they won't be missed...nothing of value will be lost (as I've heard time and again). So why not just get rid of mining, exploration, and any other non-pvp activity. Just call it a day and get rid of us altogether, why not?
I'm sure you would all be overjoyed to have us gone anyway. The market scammers would be a little put out but it's a small price to pay to be rid of the filth that is carebears. You obviously don't need them anyway, you're never going to listen to them either so, why not just be rid of this part of the game? You don't actually need an economy, just seed ships into the game, get rid of all the ice belts, roids, blueprints, PI, and exploration. In fact, just get rid of High sec altogether. Wouldn't that just be a pvp paradise?
So, what do you say Fozzie? It sure would save me the time of wasting my breath trying to stand up for non-pvp activities. I'm sure you'd be happy to not even have to skip over these posts like you always seem to do anyway. What do you say, rid the game of all those scum-bag, coward, worthless, gutless, spineless, pansies and move on with the people you want (and everybody else wants) in this game. I think it would be an amazing game without us constantly ruining for you!!!! This is fully serious, I'd just like to have a real answer instead of being insulted, intimidated, humiliated, and outright ignored. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
111
|
Posted - 2016.09.13 12:58:50 -
[45] - Quote
Any idea when the anti bumping mechanic is coming out? (bumped for 2 minutes = instawarp?) or the possibility to decloak all cloakies in your sov system because afk cloaky gameplay is not proper gameplay like afk boosting?
As for this patch it's pretty decent. |
|
|
|
Pages: 1 2 :: [one page] |