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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ammzi
Dreddit Test Alliance Please Ignore
1914
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Posted - 2016.07.03 11:19:02 -
[151] - Quote
Koenig Yazria wrote:Ammzi wrote:This is a bad change:
1. Circumventing citadel bubbles is incredibly trivial. For any roaming gang all they need is a ceptor to scout ahead (something most fleets already do) or a ping on the gate. 2. The citadel bubbles literally give a forewarning since they are announced system wide. If one is on your out-gate, you should probably consider warping to a ping or come from a random direction. This is unlike normal bubble camps which you won't know until you are in dscan range, something not all gates offer. 3. The citadels must be manned, if noone is in local you are probably safe to warp anywhere.
This is catering to roaming gangs who want easy access to hostile space. I use citadels this way as well, but I also encounter them when roaming into e.g. Horde space where there many citadels on their gates. I don't complain when people have the homefield advantage, only if they use something OP. Drag-bubble citadels that can be countered by any ceptor or gate ping are not OP, they simply catch those with no foresight in checking their out gate before pressing warp in nullsec. https://zkillboard.com/kill/54906382/ https://zkillboard.com/kill/54906342/ Nullified Tengu hunter warped past and failed to notice. But hey, gotta cater to the least capable because this is a thing nowadays.
Exactly, my point. If you don't do the minimum effort to secure yourself in nullsec - then why should you live? As of 3 minutes ago this interceptor burned a ping on the gate for his Viator alt/friend to circumvent the bubble: http://i.imgur.com/qpjUM8E.png It's really that easy. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1285
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Posted - 2016.07.03 15:39:01 -
[152] - Quote
Temijin wrote:Hate this! Nul is dangerous and eats the foolish. Scout...bounce off celestial so....travel in an Indy. Please stop reacting to whiners. They never stop as you should know very well by now CCP.
Translation:
We are incredible terrible at pvp, so we need an instant-repair station to help us win a fight again 5 cruiser or destroyers with 300 people. Our super-tatic is press approach and FONE. Works only with instant-repair station, so the rest of our incredible team cna farm more isk into the game with titans and soopers all day.
You must play EVE as we say you must. If you are tied into a wheelchair, go to work like everyone else and buy 23+ƒ358+ƒ250167946 accounts like we say you must do. Stop being poor. Only rich people should live on Earth since we love to collect currency, currency is good, much more currency is much more gooderererer.
We - our incredible gank team - are only able to press approach and FONE, stop helping good pilots to escape our inescapable risk-free gank tarps. Risk free tarps good, not as good as currency but good.
End translation.
How about no?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Morrigan LeSante
Black Omega Security The OSS
1512
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Posted - 2016.07.03 16:20:19 -
[153] - Quote
I'm sorry, you don't get to claim "elite pvp" whilst going gate to gate. They are mutually exclusive. |
Lokar Griman
APEX ARDENT COALITION Circle-Of-Two
15
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Posted - 2016.07.03 17:17:12 -
[154] - Quote
CCP Larrikin wrote:Hi Space Friends,
The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interesting' possibilities, such as bubble camping a gate with a citadel.
With the 118.7 patch, we are considering changing the maximum distance for a warp bubble (mobile, probe or hictor bubble) to effect a warp to be 500km.
This means only warp disruption bubbles that are 500km in-front or behind your warp destination, which are inline with your warp, will pull you out of warp early or drag you.
What do you think? We'd love your feedback!
Then whats the point having cidatels then? Cidale is there for space defence. Every exepriance pilot knows not to warp to gate to gate, if thers bubble on dscan.
Ccp should make less rules to the game, instead mkaing it easyer for the the mentaly disorded people. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
140
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Posted - 2016.07.03 17:38:21 -
[155] - Quote
elitatwo wrote:Temijin wrote:Hate this! Nul is dangerous and eats the foolish. Scout...bounce off celestial so....travel in an Indy. Please stop reacting to whiners. They never stop as you should know very well by now CCP. Translation: We are incredible terrible at pvp, so we need an instant-repair station to help us win a fight again 5 cruiser or destroyers with 300 people. Our super-tatic is press approach and FONE. Works only with instant-repair station, so the rest of our incredible team cna farm more isk into the game with titans and soopers all day. You must play EVE as we say you must. If you are tied into a wheelchair, go to work like everyone else and buy 23+ƒ358+ƒ250167946 accounts like we say you must do. Stop being poor. Only rich people should live on Earth since we love to collect currency, currency is good, much more currency is much more gooderererer. We - our incredible gank team - are only able to press approach and FONE, stop helping good pilots to escape our inescapable risk-free gank tarps. Risk free tarps good, not as good as currency but good. End translation. How about no?
You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers?
Null defense is not about playing nice with small gang. We are here to crush you and keep you out of OUR space. If you wish to infiltrate and attack those within then you must work as a team. If that means bringing a ceptor/nullified t3 to burn pings then guess what that means you should do? I'll give you a hint, it's not cry to CCP to make that unnecessary. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1252
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Posted - 2016.07.03 17:59:04 -
[156] - Quote
Nasar Vyron wrote: You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers?
Null defense is not about playing nice with small gang. We are here to crush you and keep you out of OUR space. If you wish to infiltrate and attack those within then you must work as a team. If that means bringing a ceptor/nullified t3 to burn pings then guess what that means you should do? I'll give you a hint, it's not cry to CCP to make that unnecessary.
you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec |
Lokar Griman
APEX ARDENT COALITION Circle-Of-Two
16
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Posted - 2016.07.03 19:13:02 -
[157] - Quote
TrouserDeagle wrote:Nasar Vyron wrote: You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers?
Null defense is not about playing nice with small gang. We are here to crush you and keep you out of OUR space. If you wish to infiltrate and attack those within then you must work as a team. If that means bringing a ceptor/nullified t3 to burn pings then guess what that means you should do? I'll give you a hint, it's not cry to CCP to make that unnecessary.
you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec
Clearly null sec is not for TrouserDeagle. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.03 19:54:38 -
[158] - Quote
TrouserDeagle wrote:
you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec
It's not needed, it's merely another tool at our disposal. One that is easily circumvented by anyone with a brain between their ears and a hair of patience.
Explain the difference to me between this and a drag bubble without a citadel when unmanned.
Now what about when it's manned vs if throw a few of my alts cloaked in smartbombing BB.
Both situations avoidable, both one sided as I get to chose if I take the engagement or not. Or should we possibly get rid of cloaks and smartbombs as well because they are too good of a trap for those traveling through null sec as well? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1252
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Posted - 2016.07.03 20:21:00 -
[159] - Quote
Nasar Vyron wrote:TrouserDeagle wrote:
you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec
It's not needed, it's merely another tool at our disposal. One that is easily circumvented by anyone with a brain between their ears and a hair of patience. Explain the difference to me between this and a drag bubble without a citadel when unmanned. Now what about when it's manned vs if throw a few of my alts cloaked in smartbombing BB. Both situations avoidable, both one sided as I get to chose if I take the engagement or not. Or should we possibly get rid of cloaks and smartbombs as well because they are too good of a trap for those traveling through null sec as well?
I'm hearing 'nullsec is too hardcore for you, go back to highsec' from a load of camping bads who want to sit on a station in overpowered capitals and F1 on people
it was fine before - if you want to yolo and not pussyfoot around the place, you get dragged. the people punishing you for that would actually be in space and off gate and you could shoot them |
Robert Caldera
Caldera Trading and Investment
1197
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Posted - 2016.07.03 20:21:02 -
[160] - Quote
Ilian Amarin wrote:I dissagree. I dont see any reason to make the game easier for people who are too stupid to use a scouting inty or bounce of celestials.
I dont see a reason to make gatecamping any easier or safer and pulling people right into your undock. |
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Robert Caldera
Caldera Trading and Investment
1197
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Posted - 2016.07.03 20:28:57 -
[161] - Quote
Hatshepsut IV wrote:NO, please for the love of bob no. The deleterious effect this will have on w-space meta would be crushing. A large degree of w-space pvp revolves around catching/forcing people out of jump range of a hole. Just off the top of my head things that would either no longer be possible or just not useful tactics anymore.
- Hole control/Eviction style massing of holes. The entire concept of an eviction in w-space generally revolves around denying the opposing party all access and chance to use wormholes via keeping them crit and bubbles up to not allow them to roll/close them. (side note/ this will make holes with direct high sec connections basically impossible to evict)
- Fire walling via dictor bubbles to prevent reinforcements/capitals from landing in optimal combat range is one of the more effective tactics a smaller well organized force has fight/gank a larger group. Removal of drag bubbles past 500km ensures such fights are just a n+1 affair.
- Bubble camping W-space/highsec holes to catch people who don't scout. The entire activity becomes pointless if they can just warp blindly to the hole and still land at zero.
- Placing drag bubbles between pos/citadels/holes to catch people useing as a pipeline.
The net result of this change from the perspective of a longtime wormholer and w-space CEO will be less killmails/less chance for interaction with people via pvp and a generally less risk environment #CCPleasesavethebubble!
just curious, how does this change affect all of that jazz you described? Not like I support this "fix" but how is 500km not enough for being able to do all of that?
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.03 20:33:42 -
[162] - Quote
TrouserDeagle wrote: I'm hearing 'nullsec is too hardcore for you, go back to highsec' from a load of camping bads who want to sit on a station in overpowered capitals and F1 on people
it was fine before - if you want to yolo and not pussyfoot around the place, you get dragged. the people punishing you for that would actually be in space and off gate and you could shoot them
You can't be that stupid. You didn't even read what I said. Who said **** about capitals in this thread? Not to mention the second they engage they are vulnerable so GTFO of here with that mindset. In fact if you read my reply a few pages back I'm actually in favor of citadels becoming vulnerable for a period if their weapons are used outside of the normal vulnerability timer to give it some amount of risk. Other than that I see no need for change to any mechanics.
As you said, drag bubbles were fine before so I ask why change them? Why not adjust the new mechanics around the old. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1252
|
Posted - 2016.07.03 20:42:59 -
[163] - Quote
Nasar Vyron wrote:TrouserDeagle wrote: I'm hearing 'nullsec is too hardcore for you, go back to highsec' from a load of camping bads who want to sit on a station in overpowered capitals and F1 on people
it was fine before - if you want to yolo and not pussyfoot around the place, you get dragged. the people punishing you for that would actually be in space and off gate and you could shoot them
You can't be that stupid. You didn't even read what I said. Who said **** about capitals in this thread? Not to mention the second they engage they are vulnerable so GTFO of here with that mindset. In fact if you read my reply a few pages back I'm actually in favor of citadels becoming vulnerable for a period if their weapons are used outside of the normal vulnerability timer to give it some amount of risk. Other than that I see no need for change to any mechanics. As you said, drag bubbles were fine before so I ask why change them? Why not adjust the new mechanics around the old.
I read a bit of your reply but it seemed kind of dumb. I didn't say anything about a citadel using its weapons |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.03 21:03:01 -
[164] - Quote
TrouserDeagle wrote:
I read a bit of your reply but it seemed kind of dumb. I didn't say anything about a citadel using its weapons
So maybe you are.... that has been the entire point of this change and topic of discussion here. Citadel gate camps with their PDS inspiring the desire for this change by CCP. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
790
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Posted - 2016.07.03 21:54:16 -
[165] - Quote
Anything that messes with nullsec dwellers is a big yes from me. Screw them. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1286
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Posted - 2016.07.03 23:57:23 -
[166] - Quote
Nasar Vyron wrote:...You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers?
Null defense is not about playing nice with small gang. We are here to crush you and keep you out of OUR space. If you wish to infiltrate and attack those within then you must work as a team. If that means bringing a ceptor/nullified t3 to burn pings then guess what that means you should do? I'll give you a hint, it's not cry to CCP to make that unnecessary.
I am never lost, only unfamiliar in most parts of nullsec or lowsec. I just don't like bubbles, except for when I use them.
But then, we used 2 of them and did not bubble ourselves into that unbrave farmville system with 2577965067076162375664357 large bubbles on that one gate - yes I am looking at you unbrave noobbies, hugging your tether cable. What those unbrave noobbies don't know is that bubble spamming is bad and you should feel bad by an extra long all not paid New Eden vacation for 4 weeks.
If you on the other hand ever make a thread about no content in nullsec because nobody wants to visit you, I may come back to haunt you.
Citadels on a gate is the same bad thing that we had with mines. Yes EVE had mines, don't create another thread asking for them again.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
Robert Caldera
Caldera Trading and Investment
1198
|
Posted - 2016.07.04 00:04:02 -
[167] - Quote
Celthric Kanerian wrote:Anything that messes with nullsec dwellers is a big yes from me. Screw them.
its not a messing "with" nullsec dwellers, its messing between nullsec dwellers and thus completely neutral to the rest of eve. Now you can go back to wardeccing small industry corps for their retrievers. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.04 02:16:58 -
[168] - Quote
elitatwo wrote:
Citadels on a gate is the same bad thing that we had with mines. Yes EVE had mines, don't create another thread asking for them again.
Come now I think mines returning to EVE would be hilariously good fun.. till my client crashes. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
417
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Posted - 2016.07.04 05:59:50 -
[169] - Quote
I see the benefits of this. But here is the question: why is it a bad thing to keep it as is?
The Citadel cannot fire without being manned. But it also cannot be destroyed unless it is vulnerable - which is not often. While one can camp a gate 1,000km off with a bubble with a number of ships or ship, you have a "fighting chance".
BUT, at least the Citadel cannot warp scram you... unless it is vulnerable. Which means you only have to worry about any tackle and the bubble itself - both of which can be readily fought.
Give or take... this change won't really change gate camping, just excludes something that cannot scram most of the time, is not easily moved to keep as a surprise, and is pretty much begging to be a target when it is vulnerable.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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CCP Larrikin
C C P C C P Alliance
546
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Posted - 2016.07.04 10:46:50 -
[170] - Quote
Hey Space Friends,
To answer some of the questions asked in this thread so far >
Q) Why are you making this change? A) Two reasons, first, you can use a citadel to camp a stop or pull bubble on a gate. Secondly, the current bubble mechanics are a little unintuitive. For example, a stop bubble (that is a bubble in-line before your warp destination) will only work at 1000km or less, while a pull bubble (that is a bubble in-line after your warp destination) will work at any range on grid.
Q) Whats wrong with Citadels camping gates? A) Their invulnerability. Citadel bubble camping is risk free.
Q) After this change you'll be able to place a bubble at 499km and another at 501km and you'll land at the edge of the 499km bubble but be in the middle of the 501km bubble! A) Yes. And you can do that now, just at 1000km. You can also do this using Interdictor bubbles (drop a 2nd as ships are landing on the edge), or a Heavy Interdictor fit with both a T1 and T2 bubble (keep the T1 up, put the T2 up as ships land).
Q) What about adding killmails for mobile bubbles, and/or adding an expiry timer for mobile bubbles? A) I think these are pretty good ideas. CSM 10 also suggested the expiry timer. We'll see :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1669
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Posted - 2016.07.04 11:24:33 -
[171] - Quote
CCP Larrikin wrote:Q) What about adding killmails for mobile bubbles, and/or adding an expiry timer for mobile bubbles? A) I think these are pretty good ideas. CSM 10 also suggested the expiry timer. We'll see :)
I'm in two minds about this... anchorable bubbles do litter a lot of space, but in many places they form an important part of defenses and "owning space". It's the EVE equivalent of building a wall of sandbags and barbed wire.
People are still going to put them up, but now with the added grind of repeating the setup process over and over again at yet-another-timer, which I don't think constitutes enjoyable gameplay.
There's the cost factor of course, but this should not be as big a problem for all but the smallest nullsec alliances. |
Rain6637
GoonWaffe Goonswarm Federation
34091
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Posted - 2016.07.04 11:38:50 -
[172] - Quote
CCP Larrikin wrote: Q) After this change you'll be able to place a bubble at 499km and another at 501km and you'll land at the edge of the 499km bubble but be in the middle of the 501km bubble! A) Yes. And you can do that now, just at 1000km. You can also do this using Interdictor bubbles (drop a 2nd as ships are landing on the edge), or a Heavy Interdictor fit with both a T1 and T2 bubble (keep the T1 up, put the T2 up as ships land).
How do you plan to model this accurately with meta balls? How about instead of setting up the most obvious straw man ever, you address the people who don't think it should happen this way at all.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34091
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Posted - 2016.07.04 12:05:48 -
[173] - Quote
CCP Larrikin wrote:Hey Space Friends,
To answer some of the questions asked in this thread so far >
Q) Why are you making this change? A) Two reasons, first, you can use a citadel to camp a stop or pull bubble on a gate. Secondly, the current bubble mechanics are a little unintuitive. For example, a stop bubble (that is a bubble in-line before your warp destination) will only work at 1000km or less, while a pull bubble (that is a bubble in-line after your warp destination) will work at any range on grid.
I think you mean they work unevenly, and you want them both equally unintuitive. How intuitive is it that you can make a ship land inside a drag bubble when they're meant to get things stuck on the edge of them like a bug?
You realize you are making it so that both catch and drag bubbles will have the unintuitive behavior of putting ships in the middle of a bubble, right
right?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34091
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Posted - 2016.07.04 12:08:32 -
[174] - Quote
The best part is you can use the large bubble itself as the decloak can! excellent work larrikin.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Amarisen Gream
Divine Demise Apocalypse Now.
270
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Posted - 2016.07.04 12:30:36 -
[175] - Quote
I am of two minds on this.
Please CCP stop doing ****ing stupid ****, but you all won't (I know)
Heres the deal, change the bubbles effects to be max 1000km. That way you all (CCP) have your hard limits to the bubbles. This means any current citadel set up to do drag and point defense won't work, but they can drag the fleets to the front of the citadel and use the missiles to attack. This still leaves some love to the SOV/Citadel owner to get pay back on the roaming *****es. This also make it so any friendlies warping gate to gate get pulled and placed outside the safety of the tether - which will make the citadel owner wonder, is the bubble worth it if my allies lose ships to reds?
Please CCP, stop doing stupid ****ing ******** half *** ****.
I love you all, but sometimes I just wonder what you all have between your brains. . . its like that stupid daily log on idea. we told you it wouldn't work and you still did it, and six weeks later pulled it b/c it didn't work. When will you all wake up?
hugs and kisses.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Primary This Rifter
SniggWaffe WAFFLES.
1202
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Posted - 2016.07.04 15:24:41 -
[176] - Quote
CCP Larrikin wrote:Q) After this change you'll be able to place a bubble at 499km and another at 501km and you'll land at the edge of the 499km bubble but be in the middle of the 501km bubble! A) Yes. And you can do that now, just at 1000km. You can also do this using Interdictor bubbles (drop a 2nd as ships are landing on the edge), or a Heavy Interdictor fit with both a T1 and T2 bubble (keep the T1 up, put the T2 up as ships land). So are you planning on fixing this, or do you consider it to be good gameplay? Because if you're going to cite intuitiveness as a reason for introducing the 500 km limit in the first place, you should consider that this behavior is pretty non-intuitive.
The way I'd suggest fixing this is instead of measuring the 500 km limit between the warp endpoint and the center of the bubble, measure it between the endpoint and the closest point on the bubble's edge (relative to the endpoint). |
Khan Wrenth
Ore Oppression Prevention and Salvation
631
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Posted - 2016.07.04 18:03:25 -
[177] - Quote
Rain6637 wrote:I think you mean they work unevenly, and you want them both equally unintuitive. How intuitive is it that you can make a ship land inside a drag bubble when they're meant to get things stuck on the edge of them like a bug?
You realize you are making it so that both catch and drag bubbles will have the unintuitive behavior of putting ships in the middle of a bubble, right
right? I think there's a problem in how these bubbles work, and Rain touched upon it but I would like to expand. Right now, as has been thoroughly explained in this thread, you have a AOE anchorable that does three different things depending on the way you hit it. It is either a brick wall that brings you to a halt, a sloggish speed trap that forces you to slowboat out of it (Star Trek's Omega particle, anyone?), or it's a freaking acceleration gate that fling you hundreds of kilomters in a given direction.
So forgive me if I refer to this "dragging" thing as an "emergent bug/sanctioned exploit". I have used the term once before in reference to the famous double-wrap technique. What I mean by this phrase it that this feels like a useful glitch/logic loophole that was found and widely used to such an extent that Devs seem reluctant to remove it.
I can't imagine a meeting where the old developers sat around and drew on a markerboard, "Hey guys, we're going to give players this thing that acts as a brick wall/golf sand trap/acceleration gate all in one!". No, I just can't see that as being intentional in any way, shape or form. This had to emerge from an unforeseen collision of programming that was never intentional. Warp bubbles would not be called "mobile warp disruptor" if they were intended from the outset to also act as strange acceleration gates that slingshot ships past their intended landing point.
The problem seems to be that Devs are trying to control and mitigate a glitch instead of fixing it. Bubbles should shut off your warp engines and cause you to fall out of warp, full stop (pun intended). There should be no way to use a stop effect to do literally the opposite of stopping people. That'd be like landing a scram on a ship and causing the ship to fly a few hundred kilometers in a random direction. Stop trying to make the glitch manageable and just remove the glitch.
If it is intentional for warp bubbles to also act like acceleration gates, it is well and truly bizzare, and it is not reflected in the name or description of these items. If devs want to keep this effect, then it needs a a name change and a thorough explanation in the description of the anchorables and ship-borne bubbles, detailing every ludicrous and silly thing these things do. Right now it's "prevents warping within its area of effect". And that's not accurate.
Let's discuss overhauling the way we get intel in EvE.
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Cade Windstalker
474
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Posted - 2016.07.04 18:04:04 -
[178] - Quote
CCP Larrikin wrote:Q) What about adding killmails for mobile bubbles, and/or adding an expiry timer for mobile bubbles? A) I think these are pretty good ideas. CSM 10 also suggested the expiry timer. We'll see :)
How about letting us Entosis bubbles to unanchor them *and* generate a "we stole your stuff" killmail?
Adds incentives people not to leave bubbles just laying around, lets people steal them which is always fun (what Eve player doesn't like stealing stuff?), shows who stole them thus creating content, and generates loss tracking for something that costs as much as a T2 Frigate hull. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
369
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Posted - 2016.07.04 18:08:02 -
[179] - Quote
Cade Windstalker wrote:CCP Larrikin wrote:Q) What about adding killmails for mobile bubbles, and/or adding an expiry timer for mobile bubbles? A) I think these are pretty good ideas. CSM 10 also suggested the expiry timer. We'll see :) How about letting us Entosis bubbles to unanchor them *and* generate a "we stole your stuff" killmail? Adds incentives people not to leave bubbles just laying around, lets people steal them which is always fun (what Eve player doesn't like stealing stuff?), shows who stole them thus creating content, and generates loss tracking for something that costs as much as a T2 Frigate hull.
Yes. I'd pick Steal over expire any day. Which does not preclude killmails in case you don't steal them of course ;-)
YaY for Free Bubblez! |
Cade Windstalker
474
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Posted - 2016.07.04 18:11:54 -
[180] - Quote
Khan Wrenth wrote:I think there's a problem in how these bubbles work, and Rain touched upon it but I would like to expand. Right now, as has been thoroughly explained in this thread, you have a AOE anchorable that does three different things depending on the way you hit it. It is either a brick wall that brings you to a halt, a sloggish speed trap that forces you to slowboat out of it (Star Trek's Omega particle, anyone?), or it's a freaking acceleration gate that fling you hundreds of kilomters in a given direction.
So forgive me if I refer to this "dragging" thing as an "emergent bug/sanctioned exploit". I have used the term once before in reference to the famous double-wrap technique. What I mean by this phrase it that this feels like a useful glitch/logic loophole that was found and widely used to such an extent that Devs seem reluctant to remove it.
I can't imagine a meeting where the old developers sat around and drew on a markerboard, "Hey guys, we're going to give players this thing that acts as a brick wall/golf sand trap/acceleration gate all in one!". No, I just can't see that as being intentional in any way, shape or form. This had to emerge from an unforeseen collision of programming that was never intentional. Warp bubbles would not be called "mobile warp disruptor" if they were intended from the outset to also act as strange acceleration gates that slingshot ships past their intended landing point.
The problem seems to be that Devs are trying to control and mitigate a glitch instead of fixing it. Bubbles should shut off your warp engines and cause you to fall out of warp, full stop (pun intended). There should be no way to use a stop effect to do literally the opposite of stopping people. That'd be like landing a scram on a ship and causing the ship to fly a few hundred kilometers in a random direction. Stop trying to make the glitch manageable and just remove the glitch.
If it is intentional for warp bubbles to also act like acceleration gates, it is well and truly bizzare, and it is not reflected in the name or description of these items. If devs want to keep this effect, then it needs a a name change and a thorough explanation in the description of the anchorables and ship-borne bubbles, detailing every ludicrous and silly thing these things do. Right now it's "prevents warping within its area of effect". And that's not accurate.
Hate to break it to you mate, but Drag bubbles are absolutely an intended mechanic, and this shows in the range limitation for the effect. Whether they were originally or not is besides the point, they're a core part of Eve Online and generally make for a very interesting mechanical tool.
That said I can totally get behind adding a one line description of the effect. Something along the lines of(after this change):
"Pulls ships out of warp, and into the bubble, if their warp vector intersects the bubble and is within 500km of the bubble edge in either direction."
You could probably spend a paragraph describing the effect in more detail, but in my experience newbies never needed more than a few sentences to get the general idea, which is that bubbles can suck you in if your warp trail intersects them. |
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