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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mimiko Severovski
Sebiestor Tribe Minmatar Republic
55
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Posted - 2016.07.01 14:47:57 -
[61] - Quote
lol good solution ccp warpinsteadofalign |
Sonya Corvinus
Grant Village
252
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Posted - 2016.07.01 14:51:45 -
[62] - Quote
Please god no. Why nerf bubbles just because null seccers are too lazy to use pings in unscouted and unfamiliar systems?
Stop nerfing gameplay to reward the lazy. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1245
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Posted - 2016.07.01 14:54:12 -
[63] - Quote
gatecamper calls roaming solo pvpers lazy |
helana Tsero
Science and Trade Institute Caldari State
542
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Posted - 2016.07.01 14:55:27 -
[64] - Quote
Against.
Alot of wormholes have bubble traps around their POSs/Citadels designed to trap people who warp to moons. Im assuming this change would ruin that. Alot of people have a great deal of enjoyment from catching scouts as they get stuck on the bubble trap and destroyed by the guns or a waiting sabre/interceptor.
Please dont just balance the game for nullsec.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Vic Jefferson
Stimulus Rote Kapelle
1048
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Posted - 2016.07.01 15:05:19 -
[65] - Quote
Good change.
it's not even that people minded occasionally minded the combination of:
A)Not having a tactical B)Not having a nearby celestial to dscan the gate before warping to it C)Not having an inty in the gang.
...it's that there was not way for a small roaming gang to deal with them. I never minded when sov-holders dropped a bajillion supers on me - that was fine they put toys on the field and made plays. It's the fact that the use of citadels has absolutely zero risk against a small roaming gang - this characteristically un-eve like.
Also you should make gate rats shoot bubbles already. It's dumb they just remain forever.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Hatshepsut IV
Un.Reasonable
404
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Posted - 2016.07.01 15:10:36 -
[66] - Quote
Kynric wrote:While you are at it, why not change bubbles to a one time use 2 hour duration structure that gives a kill mail. The long term nature of bubbles leads to over use.
If you absolutely HAVE to do something do this.
Leave dictor/hictor bubbles unchanged and make the AFK deploy and go bubbles last a short time and then unanchor or explode.
Public Channel | Un.Welcome
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Thomas Gargol
Order Collective Blades of Grass
3
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Posted - 2016.07.01 15:10:37 -
[67] - Quote
Morrigan LeSante wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. Seeing as we don't generally care about bubblefucked gates you jump into, I doubt this is a problem.
Except you can burn to the gate and jump back, you can hardly do that in that scenario. |
Cyphodias
League of Non-Aligned Worlds Snuffed Out
4
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Posted - 2016.07.01 15:13:39 -
[68] - Quote
******** idea
not even going to start why this is stupid.
if you dont want citadels to **** up gates, ban them from gates, not ruin one very good nullsec mechanic. |
Kismeteer
Bat Country Pandemic Legion
885
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Posted - 2016.07.01 15:19:23 -
[69] - Quote
Unlimited bubble effect was great when grids were maxed at 500km. Now, with putting citadels at the end of that bubble path, it is way OP.
I support this change. |
Vendettus
Bikini Bottom Ultras League of Unaligned Master Pilots
0
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Posted - 2016.07.01 15:23:06 -
[70] - Quote
Good change, fixes the citadel on gates issue, its ridiculous to have an invincible structure sitting at a gate and beeing able to kill stuff.
Also fix the ESS<>Citadel issue please. |
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Mai Hantaka
Dangerous Dutch Carebears Apocalypse Now.
0
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Posted - 2016.07.01 15:25:50 -
[71] - Quote
Excellent idea, and while you are at it, make mobile bubbles decay after 3 days. |
Ambien Dmalum
DJ Leadboy's Retirement Fund Interstellar Krabbing Enforcement Agency
0
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Posted - 2016.07.01 15:37:44 -
[72] - Quote
I think you're changing game mechanics because people have become lazy and think its safe to warp gate to gate in null. When did this game stop being a sandbox? |
Vendettus
Bikini Bottom Ultras League of Unaligned Master Pilots
0
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Posted - 2016.07.01 15:50:54 -
[73] - Quote
Ambien Dmalum wrote:I think you're changing game mechanics because people have become lazy and think its safe to warp gate to gate in null. When did this game stop being a sandbox?
It didnt stop beeing a sandbox, the amount of people beeing massive retards is just way to high thats all there is to it.
there was not even once a point in eve where an (mostly)INVINCIBLE!!!! structure would guard a gate while beeing player built/controlled. nothing to do with beeing lazy or not scouting. this is on a level with how skynet used to be ... just even less risk involved.
also tell that the solo pvp player ... if i warp into a gate camp i can just kill it, if i warp into a bubbled citadel i cant even shoot back. |
Chewytowel Haklar
KarmaFleet Goonswarm Federation
216
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Posted - 2016.07.01 15:54:21 -
[74] - Quote
Can someone explain for stupid people that don't speak EVE what this means? Does this mean that no matter how I bounce off a celestial I can get stuck inside a large bubble up to 500km from a gate? Or does this mean that as long as I don't warp gate to gate I no longer would be stuck if I wasn't in an inty and the gate itself wasn't bubble ******?
Really confused here. I mean what was the warp disrupt max range before? Ugh... |
Sonya Corvinus
Grant Village
254
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Posted - 2016.07.01 16:00:00 -
[75] - Quote
Vendettus wrote:there was not even once a point in eve where an (mostly)INVINCIBLE!!!! structure would guard a gate while beeing player built/controlled. nothing to do with beeing lazy or not scouting. this is on a level with how skynet used to be ... just even less risk involved.
also tell that the solo pvp player ... if i warp into a gate camp i can just kill it, if i warp into a bubbled citadel i cant even shoot back.
Then fix citadels so that they can't be on grid with a gate. Don't universally nerf bubbles because of a citadel problem. |
nezroy
Nice Clan
23
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Posted - 2016.07.01 16:04:28 -
[76] - Quote
Capqu wrote:also just remove ess from the game, they serve no purpose other than gay traps
What's a gay trap? Why would an ESS only trap gay pilots? That makes no sense.
I'm assuming, of course, that you aren't so crass as to be conflating gay with lame or inferior piloting qualities, so you can understand why this sentence is confusing as ****. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
174
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Posted - 2016.07.01 16:13:51 -
[77] - Quote
Not a bad idea in principle.
I'd ask that you leave dic and hic bubbles out of this.
Also, please add a 24-48 hr decay timer to anchored bubbles. The constant-uber-bubbled gates in Russian space are stupid. |
Hatshepsut IV
Un.Reasonable
405
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Posted - 2016.07.01 16:21:39 -
[78] - Quote
Just for clarification sake since myself and others seem to be interpreting this several ways.
Is this change making it so only warps made within 500km of bubbles will effect you OR is this making it so all bubbles in line with desto work provided they are not greater then 500km?
Public Channel | Un.Welcome
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Swiftstrike1
Swiftstrike Incorporated
910
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Posted - 2016.07.01 16:23:15 -
[79] - Quote
Surely you meant to say "warp bubble edges" within 500km of the out-of-warp point...?
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Phuuk
Blasphemy LLC
0
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Posted - 2016.07.01 16:25:41 -
[80] - Quote
No reason to change drag mechanics but instead do one of the following:
1. Can't drop a citadel on grid of a gate. or 2. Can't drop bubbles within 500 of a citadel. |
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Virtuozone
Out of Focus Odin's Call
35
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Posted - 2016.07.01 16:26:07 -
[81] - Quote
Arizan Holosalintan wrote:I disagree
Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.
Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.
Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.
Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?
If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.
Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this. Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.
So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).
Does that about cover it?
Somebody doesn't do any solo pvp huh? |
Nou Mene
Out of Focus Odin's Call
18
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Posted - 2016.07.01 16:37:45 -
[82] - Quote
I would prefer unlimited drag and stop range and bubbles being able to pull you out of warp. But most importantly a DECAY TIMER. |
Smokes McPot
Brand Newbros Test Alliance Please Ignore
0
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Posted - 2016.07.01 16:41:31 -
[83] - Quote
I have said this before, and I think it's a really simple change that would fix the issue of mobile bubbles.
Simply allow enemies to unanchor and steal undefended bubbles. If carebears want to put 100 bubbles on their gates so they can rat, fine, but that should mean that my gang can unanchor them all and steal them. That would actually introduce some risk/reward into the equation. There is nothing more bullshit than mass large bubbles on gates that lag out my computer and that can't be realistically destroyed in a reasonable amount of time.
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iHades
Kundalinis National Protection And Security
1
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Posted - 2016.07.01 16:42:55 -
[84] - Quote
If you need to change something is timer on the anchored bubbles
But first fix the 10000000 stupid bugs that already exist and give a look on the petitions. The docking undocking right now is show stupid making people not want to log in the game .
> need more nightmares
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Obil Que
Star Explorers Reckoning Star Alliance
414
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Posted - 2016.07.01 16:43:47 -
[85] - Quote
Virtuozone wrote:Arizan Holosalintan wrote:I disagree
Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.
Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.
Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.
Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?
If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.
Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this. Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.
So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).
Does that about cover it?
Somebody doesn't do any solo pvp huh?
Are solo pvp'er incabable of creating tactical bookmarks, using non-direct gate to gate travel, or shooting the offending bubble outside the range of the PDS? |
FT Diomedes
The Graduates
2611
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Posted - 2016.07.01 16:44:19 -
[86] - Quote
Now we just need to make it so that anchored bubbles generate kill mails for those who blow them up.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
7153
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Posted - 2016.07.01 16:49:34 -
[87] - Quote
Removed some off topic posts.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Koz Katral
Hoover Inc. Pandemic Legion
148
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Posted - 2016.07.01 16:52:20 -
[88] - Quote
This will have a negative impact on screen bubbles in fleet fights (rendering them useless) which removes a cool tactical feature from the game at the same time as massively buffing stealth bombers.
I would suggest that if you do enact this change then you make it only apply to anchored bubbles rather than disruption probes or hictor bubbles, this would preserve the screen bubble mechanic.
I'm sure you know what a screen bubble is, but in case you don't they have two main on uses.
A screen bubble is usually dropped by an interdictor to protect a friendly fleet (usually snipers) from other hostile fleets on the same grid, intersecting the warp path of the hostile fleet if they are more than 150km away from your allies.
This will often lead to an enemy FC fleet warping multiple times across a grid to reposition as the other fleets dictor pilots scramble to reposition each time and try to cut him off. I think this is cool and adds depth to fleet fights.
They are also used to protect a fleet from bombers. A fleet can hictor bubble themselves, or even overlap bubbles of different diameters on themselves, creating a radius within which hostile bombers will be pulled in and unable to escape if they try to attempt an on grid bombing run.
This allows the defending fleet a chance to destroy the bombers before they escape with specialist anti bomber ships incorporated into the fleet doctrine, increasing their survivability against incoming bombs. This strategy obviously involves risk because it essentially traps your own fleet on grid, but its a viable and often used tactic and creates options for fleets who want to use heavily tanked battleship doctrines and fully commit to grid without the fear of being wombo ombo'd by huge waves of (still) overpowered low sp frigates. |
Ferrotsmite Anzomi
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
18
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Posted - 2016.07.01 17:24:10 -
[89] - Quote
Hatshepsut IV wrote:NO, please for the love of bob no. The deleterious effect this will have on w-space meta would be crushing. A large degree of w-space pvp revolves around catching/forcing people out of jump range of a hole. Just off the top of my head things that would either no longer be possible or just not useful tactics anymore.
- Hole control/Eviction style massing of holes. The entire concept of an eviction in w-space generally revolves around denying the opposing party all access and chance to use wormholes via keeping them crit and bubbles up to not allow them to roll/close them. (side note/ this will make holes with direct high sec connections basically impossible to evict)
- Fire walling via dictor bubbles to prevent reinforcements/capitals from landing in optimal combat range is one of the more effective tactics a smaller well organized force has fight/gank a larger group. Removal of drag bubbles past 500km ensures such fights are just a n+1 affair.
- Bubble camping W-space/highsec holes to catch people who don't scout. The entire activity becomes pointless if they can just warp blindly to the hole and still land at zero.
- Placing drag bubbles between pos/citadels/holes to catch people useing as a pipeline.
The net result of this change from the perspective of a longtime wormholer and w-space CEO will be less killmails/less chance for interaction with people via pvp and a generally less risk environment #CCPleasesavethebubble!
What are you talking about? The ability to pull people more than 500km off of grid with a warp bubble is like 6 months old. I don't think any of the things you listed above is going to be effected by this change. Even if it will be, it will only be reverted back to they way you have been doing it for the majority of your wormhole life.
#MountainsOutOfMolehills |
borodimer
Valar Morghulis. Goonswarm Federation
7
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Posted - 2016.07.01 17:26:54 -
[90] - Quote
Yes, please! |
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