Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Archbishop of Banterbury
Imperial Shipment Amarr Empire
0
|
Posted - 2016.07.01 12:37:08 -
[31] - Quote
Querns wrote:gr33nCO wrote:you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues. I'd probably say "after a time period" rather than "after downtime;" otherwise, if you anchor a bunch of bubbles in USTZ or before downtime, you get shafted out of many hours of potential life. But yeah, expiration on bubbles is something that would be good.
that sounds even better. also grid bubble limit set to 10 - fixed.
TrouserDeagle wrote:giving anchored bubbles a duration of a couple of hours would be good, and would be much easier than thinking up a clever way to stop people spamming 100 of them
also a cheeky option to fix it...+1 |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
48
|
Posted - 2016.07.01 12:41:23 -
[32] - Quote
Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. Thanks for ideas, |
ShadowZoor
Van Diemen's Demise Pandemic Legion
3
|
Posted - 2016.07.01 12:45:25 -
[33] - Quote
A good change, however, being able to exploit the exact range with anchorable bubbles to have your target land inside the second bubble seems like something that shouldn't be possible. Can be highly inconvenient even when it isn't manned, and takes away what would normally be a player's role (sitting on the edge of the bubble in a hic/dic).
I like the idea of having anchorable bubbles expire after a period of time though. |
The Economist
Logically Consistent
36
|
Posted - 2016.07.01 12:52:59 -
[34] - Quote
Please no.
|
Capqu
Sniggerdly Pandemic Legion
1201
|
Posted - 2016.07.01 12:56:45 -
[35] - Quote
put it back to being infinite on destination grid
the current issue is because of having an arbitrary limit. this means you can anchor a small bubble @999km and a large bubble at 1001km and whoever warps to the destination point will land in the very centre of a large bubble, on the edge of the small bubble, and require burning over 30km to escape
this previously was never the case as before the citadel release the furthest you could land inside a bubble was 2.5km, without grid fuckery (which, you could still burn off the grid from if you knew what was happening)
also just remove ess from the game, they serve no purpose other than gay traps and completely missed their intended implementation of being a lucrative target for people hunting ratters or for forcing small-scale skirmishes because they are always put in a dangerous place for the attacking party
https://www.youtube.com/watch?v=QPntjTPWgKE
|
Raging Beaver
Bat Country Pandemic Legion
49
|
Posted - 2016.07.01 13:00:08 -
[36] - Quote
TrouserDeagle wrote:giving anchored bubbles a duration of a couple of hours would be good, and would be much easier than thinking up a clever way to stop people spamming 100 of them
Sounds good. Make the anchorable bubbles cheaper and smaller but one-time use only. |
Lithium Nightmare
Herrscher der Zeit Test Alliance Please Ignore
0
|
Posted - 2016.07.01 13:01:46 -
[37] - Quote
i cant believe the cry babys win again, first CCP makes carriers shitz again, now nerf the bubbles. why? because nerds warping at 0 to a gate in Null space and wonder why they get dragged to a citadel and lose their ibis with 20 skill injektors. and the go cry on reddit and forums about it. ******* hilarius
we get more and more limitation, and thats ****. |
Archetype 66
Shiva Northern Coalition.
194
|
Posted - 2016.07.01 13:04:46 -
[38] - Quote
Cool
One thing still need clarification: what is considered inline ? What approximation of angle is tolerated ? 1degre, 2, 3 ? Or is it that the virtual line between your startpoint and endpoint have to "hit" the buble, even at the edge. Or pass close to it.
Thx for your answer. I'm wondering since 2008.. |
Primary This Rifter
SniggWaffe WAFFLES.
1199
|
Posted - 2016.07.01 13:06:31 -
[39] - Quote
Primary This Rifter wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. I'm pretty sure this just means that you'll be pulled to the edge of the large bubble since it's closer than 500 km. The location of the anchored mobile warp disruptor isn't what's used to determine pulling/stopping, the field edge is. Am I wrong? Is everyone just assuming that getting pulled inside the large bubble is what would definitely happen? |
Elenahina
agony unleashed Agony Empire
940
|
Posted - 2016.07.01 13:07:25 -
[40] - Quote
Seems like a fair and balanced change CCP. Ship it.
Eve is like an addiction; you can't quit it until it quits you.
|
|
Morrigan LeSante
Black Omega Security The OSS
1500
|
Posted - 2016.07.01 13:13:41 -
[41] - Quote
TrouserDeagle wrote:Morrigan LeSante wrote:TrouserDeagle wrote:CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) are you saying this is fine, or are you saying you'll fix this some other time? it's not fine btw, it's really awful Why? Should warping to direct gate to gate unscouted not be punished? getting dragged off by a bubble is being punished. getting dragged into the centre of 50 bubbles is just ridiculous, and I think an unintended thing with the grid changes
You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal. |
Rain6637
GoonWaffe Goonswarm Federation
34069
|
Posted - 2016.07.01 13:18:06 -
[42] - Quote
Primary This Rifter wrote:Nevermind. people are mistaken. you land inside a bubble like this
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Je'sus Quintana
Federal Navy Academy Gallente Federation
2
|
Posted - 2016.07.01 13:28:46 -
[43] - Quote
Yes, this would be a good change. |
Madden Canrende
The Dark Space Initiative Scary Wormhole People
22
|
Posted - 2016.07.01 13:31:53 -
[44] - Quote
Great idea, can't wait to see it implemented
Member of the #TweetFleet @Madden_Canrende
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1238
|
Posted - 2016.07.01 13:39:17 -
[45] - Quote
Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal.
nope, you put a stop bubble that lands you 500km short of the gate and surround it with more bubbles |
Robert Caldera
Caldera Trading and Investment
1187
|
Posted - 2016.07.01 13:39:23 -
[46] - Quote
yes, please more rubberband fixes
bubble drag range isnt a problem, citadels on gate grids are. |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
49
|
Posted - 2016.07.01 13:41:46 -
[47] - Quote
Lithium Nightmare wrote:i cant believe the cry babys win again, first CCP makes carriers shitz again, now nerf the bubbles. why? because nerds warping at 0 to a gate in Null space and wonder why they get dragged to a citadel and lose their ibis with 20 skill injektors. and the go cry on reddit and forums about it. ******* hilarius
we get more and more limitation, and thats ****. welcome in the sandbox, what is not a sandbox anymore |
Morrigan LeSante
Black Omega Security The OSS
1501
|
Posted - 2016.07.01 13:44:48 -
[48] - Quote
TrouserDeagle wrote:Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal.
nope, you put a stop bubble that lands you 500km short of the gate and surround it with more bubbles
Which is still limited to a few dozen km at worst. As soon as you would hit a bubble that is closer than the 500km you'd stop anyway so there's a finite amount you can layer towards the (presumed) gate.
Unless I'm missing something. |
Kynric
Sky Fighters
380
|
Posted - 2016.07.01 13:47:18 -
[49] - Quote
While you are at it, why not change bubbles to a one time use 2 hour duration structure that gives a kill mail. The long term nature of bubbles leads to over use. |
Primary This Rifter
SniggWaffe WAFFLES.
1201
|
Posted - 2016.07.01 13:47:30 -
[50] - Quote
Rain6637 wrote:Primary This Rifter wrote:Nevermind. people are mistaken. you land inside a bubble like this That would be me who was mistaken. |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1242
|
Posted - 2016.07.01 13:53:10 -
[51] - Quote
Morrigan LeSante wrote:TrouserDeagle wrote:Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal.
nope, you put a stop bubble that lands you 500km short of the gate and surround it with more bubbles Which is still limited to a few dozen km at worst. As soon as you would hit a bubble that is closer than the 500km you'd stop anyway so there's a finite amount you can layer towards the (presumed) gate. Unless I'm missing something.
I think you are missing something. if I put a gigantic blob of stop bubbles centred 1000km (or 500 after the change) short of the gate, you will land right in the middle, because the ones further than that 1000/500 range can't drag you |
Morrigan LeSante
Black Omega Security The OSS
1504
|
Posted - 2016.07.01 14:01:08 -
[52] - Quote
TrouserDeagle wrote:Morrigan LeSante wrote:TrouserDeagle wrote:Morrigan LeSante wrote: You'll still only ever have like a (I can't remember T2 large radius exactly right now) 30km burn max with this proposal.
nope, you put a stop bubble that lands you 500km short of the gate and surround it with more bubbles Which is still limited to a few dozen km at worst. As soon as you would hit a bubble that is closer than the 500km you'd stop anyway so there's a finite amount you can layer towards the (presumed) gate. Unless I'm missing something. I think you are missing something. if I put a gigantic blob of stop bubbles centred 1000km (or 500 after the change) short of the gate, you will land right in the middle, because the ones further than that 1000/500 range can't drag you
Yeah I was. I first played the mechanic out in my head as drags. Stops are a totally different beast and yes, this is 100% completely and hilariously broken. |
Hayze Cloud
The Scope Gallente Federation
0
|
Posted - 2016.07.01 14:16:04 -
[53] - Quote
+1 for this change. |
Calypso K'Tana
SniggWaffe WAFFLES.
1
|
Posted - 2016.07.01 14:23:24 -
[54] - Quote
Robert Caldera wrote:yes, please more rubberband fixes
bubble drag range isnt a problem, citadels on gate grids are.
This.....
Nuff Said.
|
Zacktar
SHUN THE NON BELIEVER
0
|
Posted - 2016.07.01 14:25:33 -
[55] - Quote
I think dragging or stopping a warp should be completely removed. It is very risk averse for bubble campers to partake of this cowardly act. Anything landing that may be a threat to them allows them to simply not engage or overwhelm. Fish in a barrel thing.
My opinion is to not allow bubbles to affect already in warp ships at all. |
Obil Que
Star Explorers Reckoning Star Alliance
411
|
Posted - 2016.07.01 14:30:27 -
[56] - Quote
Arizan Holosalintan wrote:I disagree
Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.
Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.
Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.
Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?
If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.
Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this. Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.
So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).
Does that about cover it?
Agree with everything here. The advantage given here by the citadel is one that affects only those who do not or will not scout their gate and provide proper tactical warp/travel for themselves or their fleet. It requires someone to risk/anchor a 20B ISK structure and man it. It can be circumvented both by proper scouting and by simply shooting the bubble from outside the range of the PDS thereby eliminating the camp. Your single invulnerable gunner now has no targets. Feel free to shoot him when he flys out again to anchor another one.
People owning space should be able to put down a giant "this is my land, come shoot me" structure to restrict free, and fundamentally lazy, travel. It is easily avoided and circumvented. I don't see the issue being one that requires a mechanics change that could, and has already been shown in the thread, to have some additional undesirable effects.
|
Kuda Timberline
Alea Iacta Est Universal Blades of Grass
9
|
Posted - 2016.07.01 14:37:53 -
[57] - Quote
I like this change!
...but how about we just remove bubbles and make AOE points instead?
Muhaha!
Kuda Timberline
Co-host Capstable Podcast
|
Morrigan LeSante
Black Omega Security The OSS
1504
|
Posted - 2016.07.01 14:38:02 -
[58] - Quote
Obil Que wrote:People owning space should be able to put down a giant "this is my land, come shoot me" structure
Well.....I can't shoot it 96.5% of the time because it is invulnerable.
|
Ilian Amarin
Pandemic Horde Inc. Pandemic Horde
3
|
Posted - 2016.07.01 14:45:58 -
[59] - Quote
I dissagree. I dont see any reason to make the game easier for people who are too stupid to use a scouting inty or bounce of celestials. |
Hatshepsut IV
Un.Reasonable
403
|
Posted - 2016.07.01 14:47:35 -
[60] - Quote
NO, please for the love of bob no.
The deleterious effect this will have on w-space meta would be crushing. A large degree of w-space pvp revolves around catching/forcing people out of jump range of a hole. Just off the top of my head things that would either no longer be possible or just not useful tactics anymore.
Hole control/Eviction style massing of holes. The entire concept of an eviction in w-space generally revolves around denying the opposing party all access and chance to use wormholes via keeping them crit and bubbles up to not allow them to roll/close them. (side note/ this will make holes with direct high sec connections basically impossible to evict)
Fire walling via dictor bubbles to prevent reinforcements/capitals from landing in optimal combat range is one of the more effective tactics a smaller well organized force has fight/gank a larger group. Removal of drag bubbles past 500km ensures such fights are just a n+1 affair.
Bubble camping W-space/highsec holes to catch people who don't scout. The entire activity becomes pointless if they can just warp blindly to the hole and still land at zero.
The net result of this change from the perspective of a longtime wormholer and w-space CEO will be less killmails/less chance for interaction with people via pvp and a generally less risk environment
#CCPleasesavethebubble!
Public Channel | Un.Welcome
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |