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Slanty McGarglefist
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Posted - 2007.03.04 05:58:00 -
[1]
Hello! I'm not any good with introductions so I'm just going to jump right in.
I'm of a moderate SP character, with;
Eng 4 Elec 4 Wep Upgrades 5 Adv Wep Upgrades 2
I also have the ability to use T2 small hybrids.
It seems that the Incursus is more of a gank/damage dealer Frigate because of its 3 turret slots while the Tristan is more of a tanker, with 2 turrets and 2 missile slots, better armor and 1 extra low slot.
I also understand that Frigates don't have much in the ways of tanking power to begin with, so would I be best in trying for the all gank-no tank build? I can see that this'll make me terrible in a Frig vs Frig bout, but I'm more hoping to get my hands dirty in some belt piracy and such.
Any tips/help would certainly be appreciated. I think I should try both ships and see which I like best but some 3rd party opinion couldn't hurt.
Thanks in advance.
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Hylon De'Sant
Caldari Sound of Silence
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Posted - 2007.03.04 06:11:00 -
[2]
I'd first recommend going with what makes you happy, second with what your skilled for. With the Incursus you don't have to cross train weapons but if you have already, might as well go with the Tristan just for kicks. I'd say try them both out. Like i said in the beginning though, I went Incursus and havn't looked back.
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Tulisin Dragonflame
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Posted - 2007.03.04 08:19:00 -
[3]
Edited by: Tulisin Dragonflame on 04/03/2007 08:16:11 As Hylon said, if you're really going to get into Gallente ships, missile skills won't be very useful to you. In fact, I think the Tristan is the only t1 Gallente ship that has enough launcher hardpoints to equal turret hardpoints, the next launcher points you'll find are all the way up on the BS level.
So, I'd say go Incursus, simply because you can focus on hybrid weaponry, which will really benefit in the long run (especially if you start small specialization now, so you can get to T2 heavy guns in the future), also because you're going to want to get into T2 frigate-sized ships at some point, and the T2 Incursus rocks (Ishkur, tiny droneboat AF), the T2 Tristan is a stealth bomber, generally considered the most useless ship class in the game.
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Kua Immortal
RSP Enterprises
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Posted - 2007.03.05 13:12:00 -
[4]
Hey, apart from the looks is their any relation between a T1 ship and a T2 ship that uses the same hull. Do they, for example, share similar characteristics relative to the other ships in their classes? More than anything I would like to know if, for example, flying a rifter will serve you well when you jump into a jaguar.
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4rc4ng3L
Gallente Aliastra
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Posted - 2007.03.05 14:07:00 -
[5]
Edited by: 4rc4ng3L on 05/03/2007 14:04:03 Edited by: 4rc4ng3L on 05/03/2007 14:03:38 The incursus is by far the better ship, even now after 2 years of play i will use this if i have to use a T1 frig for some reason. The missile slots on the tristan are useless for new players as it means yuo really have to train for a seperate weapon type as well as your hybrid weapons... not very helpful really. It has 3 turrets slots which gives plenty of damage and is also cheaper(which is a factor to consider )
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
Tarin Riser
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Posted - 2007.06.26 08:26:00 -
[6]
But besides the money and time spent training, the Tristan is a better ship is what you're saying?
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.06.26 09:11:00 -
[7]
I love my T2 Incursus hulls, so Incursus!
Seriously though, its a frigate - the only targets you'll be able to reliably kill are non-combat ships, other frigates, and maybe destroyers or cruisers with some luck and against a less experienced pilot.
Looking for a relaxed ingame RP channel to join? La Maison De Tous Les Plaisirs |
Tish Magev
Sicarri Covenant
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Posted - 2007.06.26 11:57:00 -
[8]
The incursus all the way, it's without the doubt my favourite frigate. Frig on Frig it packs quite a punch once in range, I've even taken the odd cruiser out with it (rail gun/heavy fitted Moa no NOS, heavy missile Caracal). I've flown the Tristan but haven't been that bothered by it, it may just be the incursus suits my style.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.26 16:34:00 -
[9]
Originally by: Slanty McGarglefist Hello! I'm not any good with introductions so I'm just going to jump right in.
I'm of a moderate SP character, with;
Eng 4 Elec 4 Wep Upgrades 5 Adv Wep Upgrades 2
I also have the ability to use T2 small hybrids.
It seems that the Incursus is more of a gank/damage dealer Frigate because of its 3 turret slots while the Tristan is more of a tanker, with 2 turrets and 2 missile slots, better armor and 1 extra low slot.
I also understand that Frigates don't have much in the ways of tanking power to begin with, so would I be best in trying for the all gank-no tank build? I can see that this'll make me terrible in a Frig vs Frig bout, but I'm more hoping to get my hands dirty in some belt piracy and such.
Any tips/help would certainly be appreciated. I think I should try both ships and see which I like best but some 3rd party opinion couldn't hurt.
Thanks in advance.
When you get your skills up your Tristin can look like this in HIGH slots...
2x 125mm 2x Standard Missile Launcher
T1 fittings for mid and low as well. Cost affective tackler for small gang that can MWD about 2500m/s (with my current nav skills). Yes, I'm using an overdrive injector too.
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Cambarus
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Posted - 2007.06.26 20:51:00 -
[10]
Depends on what you're fighting really. For frig vs frig, I'd say go with the tristan. Why? Because people have a tendancy not to fit hardners on frigs, so being able to switch between em and explosive damage can really give you an edge over the other guy. For anyhing else thought I'd reccomend the incursus, mainly because you shouldn't really be looking into missiles if you're gallente...
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Onemic Theone
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Posted - 2007.06.26 22:24:00 -
[11]
Gallente aren't good with missiles? What do the other races have with missiles that the gallente don't?
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Erinon
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Posted - 2007.06.27 16:00:00 -
[12]
Originally by: Onemic Theone Gallente aren't good with missiles? What do the other races have with missiles that the gallente don't?
Hardpoints.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.28 00:14:00 -
[13]
Originally by: Erinon
Originally by: Onemic Theone Gallente aren't good with missiles? What do the other races have with missiles that the gallente don't?
Hardpoints.
And ship boni for them.
I used to get It. Then It changed. Now I don't even know what It is.
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Cambarus
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Posted - 2007.06.28 01:14:00 -
[14]
Originally by: F'nog
Originally by: Erinon
Originally by: Onemic Theone Gallente aren't good with missiles? What do the other races have with missiles that the gallente don't?
Hardpoints.
And ship boni for them.
To my knowledge the only gal ships with missile hardpoints are the tristan, celestis and megathron, with 2 launcher points each. It's really not worth working up the extra skills for (though a couple skills can make pilloting certain ships more fun )
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Norma Stitz
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Posted - 2007.06.28 02:05:00 -
[15]
Originally by: Cambarus
Originally by: F'nog
Originally by: Erinon
Originally by: Onemic Theone Gallente aren't good with missiles? What do the other races have with missiles that the gallente don't?
Hardpoints.
And ship boni for them.
To my knowledge the only gal ships with missile hardpoints are the tristan, celestis and megathron, with 2 launcher points each. It's really not worth working up the extra skills for (though a couple skills can make pilloting certain ships more fun )
You can stick a launcher on an enyo
I'd go with incursus all the way, much better ship than tristan.
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Derovius Vaden
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Posted - 2007.06.28 02:12:00 -
[16]
Gallente PVP is best left to the tried and true NOS + Drones = Win tactics as seen with the Myrm and Domi. The Vexor can also be added to this list, but I've read/seen discussions on Vexor in PVP lately.
The good thing about drones is that you can put all your pew pew externally and use all those high-slots for some of the more unique toys. This lets the drone carrier act as both the gank and the tackle, with little effort or cap maintainence.
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Serret Nevets
Puppets on Steroids
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Posted - 2007.06.28 12:23:00 -
[17]
Personally I don't agree with incursus being better. I liked the Tristan. The majority of Gallente ships don't use missiles, but each class does have a ship that will use them. Tristan- frig class; Celestis- cruiser class; Mega- Battleship class. All these ships use drones too. Eventually your going to want the missile skills anyway. With missiles, you have more options too with specific damage, FOF, and defenders. I think most everyone is just jumping on the bandwagon with Gallente-Missiles= waste of time. They are wrong.
Spanking or being spanked... it's up to you. |
Serret Nevets
Puppets on Steroids
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Posted - 2007.06.28 13:35:00 -
[18]
After doing some pretty extensive test fittings in QuickFit, I have found that the Tristan has both more "gank" in range or up-close along with more armor, shields, hull hitpoints, has a third low slot to fit some type of resistance/pdu/repair, and more PG/CPU than the Incursus. Yes, the Incursus is less expensive, but you'll end up buying more because they blow up more.
I fly both. I have researched BPO's for both. Incursus is very cheap to build. One thing I found with the Incursus is throw on a tracking disruptor and you might survive. Problem though that I found is that if you have any type of decent setup in the mids and uppers your low's blow (no armor repair).
A range Tristan can tackle and fight.
Spanking or being spanked... it's up to you. |
Cambarus
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Posted - 2007.06.28 14:09:00 -
[19]
Originally by: Serret Nevets Personally I don't agree with incursus being better. I liked the Tristan. The majority of Gallente ships don't use missiles, but each class does have a ship that will use them. Tristan- frig class; Celestis- cruiser class; Mega- Battleship class. All these ships use drones too. Eventually your going to want the missile skills anyway. With missiles, you have more options too with specific damage, FOF, and defenders. I think most everyone is just jumping on the bandwagon with Gallente-Missiles= waste of time. They are wrong.
It's not a question of the missiles being worth the time, it's a question of whether or not the 2 missile harpoints you'll be getting on a ship are really worth all the extra time to get the skills for. By splitting yourself between missiles and hybrid guns you're essentially doubling the time it's going to take for you to properly use each class' guns. I myself use missiles on gallente ships whenever I can, but that's only because I flew caldari for several months and my missile skills are pretty much on par with my gunnery skills anyway (actually that's not true, they're on par with my drone skills,my gunnery skills suck ).
It may not seem like much of a difference for smaller ships, but once you hit BS sized guns you'll be adding another week onto your training just to get 2 missiles on to your ship... it's not really worth it. Oh and let's not forget, though there may be a BS, cruiser and frigate (and AF) with at least one missile hardpoint on it, you're leaving out several ships from each class to be able to use them. I'd take a vexor over a celestis any day, and a nos domi is going to beat the tar out of any thron that actually splits it weapon types up between missiles and hybrids... If you really like missiles go for caldari, get the kestrel, you are going to LOVE that ship (I know I did), since it can hit over 150 damage per light missile if fitted properly, and for pvp a rocket fitted kessie rips through other people's frigs like paper =).
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Serret Nevets
Puppets on Steroids
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Posted - 2007.06.28 15:55:00 -
[20]
Cambarus,
I did state that Quote: null Quote: The majority of Gallente ships don't use missiles
.
Don't discount the Celestis. I think its one of the most overlooked ship out there, and it's mean.
Cross training for missiles doesn't take a week. At least it didn't with my character. To use missiles took a couple hours at most. Like I said before, missiles can vary damage, where-as hybrid can't.
I'm not saying forget about the hybrid guns. I have a couple million skill points in them, but the original question was which is a better ship for pirating, and hands down the tristan properly fitted will kick the incursus's rear end from one side of the universe to the other.
Missile skill also get used in Gallente T-2 ships as previously mentioned. Plus, you'll use them when you cross train for other race's ships, which most everybody always does. It isn't a waste of time in other words. The very short amount of time spent training for missiles is fine. Like I said to the original question, Tristan has more gank and tank than the Incursus. That doesn't make the Incursus bad, it makes the Tristan better.
Spanking or being spanked... it's up to you. |
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.06.28 23:14:00 -
[21]
For PVP...Tristan all the way mate.
Micro Aux Power Core is your friend. Along with 2 small NOS and 2 blasters you can even take down bigger ratting fitted ships, it is a higher cost for a reason.
The Incursus is a great little ship too though, so either can do the job.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
trader billy
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Posted - 2007.06.29 00:31:00 -
[22]
lol
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trader billy
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Posted - 2007.06.29 00:32:00 -
[23]
lol
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Red Souldragon
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Posted - 2007.10.30 18:23:00 -
[24]
I like a tristan with T2 blasters, and 2 rocket launchers..that's a lot of dps right there..
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