Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|
kieron
|
Posted - 2007.03.02 17:40:00 -
[1]
What would you do if you could sit in the Senior Producer's chair and make one change to EVE? Would you nerf Nanos, open Jove space, fix a specific bug, modify the UI, or something else? Regardless of what it is, Oveur is giving you the chance to make your opinion known.
The 'rules' of this contest are in the Blog. So, who wants to Be the Head Janitor for a minute?
kieron Community Manager, EVE Online |
|
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.03.02 17:43:00 -
[2]
Edited by: Spoon Thumb on 02/03/2007 17:40:55
is this thread getting ignored then?
p.s. my choice is finish off non-fully realised ideas. e.g. planetary interaction and rts on planets or system wide belts
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) Khaldari KPA Recruiting |
Imuran
|
Posted - 2007.03.02 17:45:00 -
[3]
Corp Wallet Export
|
Riela Tanal
Caldari Orion Security Forces Caldari Deep Space Industral
|
Posted - 2007.03.02 17:48:00 -
[4]
Corporate Divisional Wallets Riela Tanal "Never underestimate the element of surprise"
|
NebulousBlur
Minmatar Unknown Shoe Corp. SMASH Alliance
|
Posted - 2007.03.02 17:48:00 -
[5]
Station owners being able to restrict the ability to make buy/sell owners by standings settings. |
Azerrad InExile
|
Posted - 2007.03.02 17:50:00 -
[6]
I want a new sig since my old one mysteriously disappeared.
|
Malachi Nefzen
Caldari Insane Decision
|
Posted - 2007.03.02 17:50:00 -
[7]
Animated Exotic Dancers
|
Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
|
Posted - 2007.03.02 17:54:00 -
[8]
Khanid Mk II
All four races have multiple corporations producing 2 or 3 different varieties of ships with differing emphasis (i.e. hybrids vs drones). With no other race do you have as strong a difference and as great of a potential to do something truly unique and interesting, both due to the lore surrounding it and the groundwork of ships already there, as with the Amarr via the Khanid line of ships. However, currently that potential is being wasted by poorly designed ships that fail to have any kind of clear underlying reasoning. They're sort of kind of maybe shield tankers, but don't have the mids to actually shield tank (Curse excepted), so they're just inferior armor tanks. They're sort of kind of missile ships, but get few and inferior missile bonuses and insufficient number of missile slots, so they're just inferior laser boats.
All Amarr ships, Khanid and Carthum alike, have issues, which has already been covered elsewhere, but by fixing the Khanid half of ships via implementing the Khanid MkII plan that has seen widespread community and dev support, you go a very long way to bringing Amarr as a whole into balance, as well as paving the way for future updates of other races one-off nonsensically designed ships.
|
VScorpion
Gallente ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.03.02 17:54:00 -
[9]
Meaning full small scale warefare would be THE thing VScorpion
reactivated |
Ebedar
Gallente Primary Intelligence
|
Posted - 2007.03.02 17:54:00 -
[10]
Tech II ammo overhaul.
|
|
Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
|
Posted - 2007.03.02 17:54:00 -
[11]
Khanid Mk II
All four races have multiple corporations producing 2 or 3 different varieties of ships with differing emphasis (i.e. hybrids vs drones). With no other race do you have as strong a difference and as great of a potential to do something truly unique and interesting, both due to the lore surrounding it and the groundwork of ships already there, as with the Amarr via the Khanid line of ships. However, currently that potential is being wasted by poorly designed ships that fail to have any kind of clear underlying reasoning. They're sort of kind of maybe shield tankers, but don't have the mids to actually shield tank (Curse excepted), so they're just inferior armor tanks. They're sort of kind of missile ships, but get few and inferior missile bonuses and insufficient number of missile slots, so they're just inferior laser boats.
All Amarr ships, Khanid and Carthum alike, have issues, which has already been covered elsewhere, but by fixing the Khanid half of ships via implementing the Khanid MkII plan that has seen widespread community and dev support, you go a very long way to bringing Amarr as a whole into balance, as well as paving the way for future updates of other races one-off nonsensically designed ships.
|
VScorpion
Gallente ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.03.02 17:54:00 -
[12]
Meaning full small scale warefare would be THE thing VScorpion
reactivated |
Ebedar
Gallente Primary Intelligence
|
Posted - 2007.03.02 17:54:00 -
[13]
Tech II ammo overhaul.
|
Das Forscher
Infinitus Odium Curse Alliance
|
Posted - 2007.03.02 17:55:00 -
[14]
free beer for the entire CCP staff Oo _____________________________________________________
|
Das Forscher
Infinitus Odium Curse Alliance
|
Posted - 2007.03.02 17:55:00 -
[15]
free beer for the entire CCP staff Oo _____________________________________________________
|
Apertotes
Nuevos Horizontes O X I D E
|
Posted - 2007.03.02 17:57:00 -
[16]
Better NPC IA
|
Apertotes
Nuevos Horizontes O X I D E
|
Posted - 2007.03.02 17:57:00 -
[17]
Better NPC IA
|
Leon 026
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.03.02 18:00:00 -
[18]
Enhanced frigate combat/warfare -------
Leon 026 Once I was fallen, now I have wings |
Sancho Matar
|
Posted - 2007.03.02 18:00:00 -
[19]
Remove Local Chat
|
Leon 026
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.03.02 18:00:00 -
[20]
Enhanced frigate combat/warfare -------
Leon 026 Once I was fallen, now I have wings |
|
Sancho Matar
|
Posted - 2007.03.02 18:00:00 -
[21]
Remove Local Chat
|
Duke Grail
Darkblade Technologies Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:02:00 -
[22]
fix hi-sec pos's being protected by CONCORD. even when wardec is active.
|
Duke Grail
Darkblade Technologies Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:02:00 -
[23]
fix hi-sec pos's being protected by CONCORD. even when wardec is active.
|
Vidar Kentoran
Minmatar Provenance.
|
Posted - 2007.03.02 18:04:00 -
[24]
Allow two(or more) seperate overview lists so that you can prioritize information (I want to see asteroids, and player ships, but I don't want player ships mixed up in the asteroids list, for example).
|
Vidar Kentoran
Minmatar Provenance.
|
Posted - 2007.03.02 18:04:00 -
[25]
Allow two(or more) seperate overview lists so that you can prioritize information (I want to see asteroids, and player ships, but I don't want player ships mixed up in the asteroids list, for example).
|
sci0gon
Tech 2 Ammo Holdings Limited
|
Posted - 2007.03.02 18:08:00 -
[26]
concentrate on removing bugs currently in the game before adding new ones with each new patch
|
Tintifish
Roid Terminators The Makhai
|
Posted - 2007.03.02 18:08:00 -
[27]
Drone UI.
|
sci0gon
Tech 2 Ammo Holdings Limited
|
Posted - 2007.03.02 18:08:00 -
[28]
concentrate on removing bugs currently in the game before adding new ones with each new patch
|
Tintifish
Roid Terminators The Makhai
|
Posted - 2007.03.02 18:08:00 -
[29]
Drone UI.
|
xXBeatnikXx
Reikoku Band of Brothers
|
Posted - 2007.03.02 18:10:00 -
[30]
Allow for pilots to somehow see what was immediately on the other side of the gate - maybe not ship types or pilot names - or not even corp or alliance - just a visual notifaction of pilot proximaty to the inbound gate.
|
|
Wahad Bredkebir
Minmatar Destructive Influence Band of Brothers
|
Posted - 2007.03.02 18:10:00 -
[31]
A new "station-only" EVE client focused on management of corp, assets, trade, manufacturing, researsh ...
|
Kerfira
|
Posted - 2007.03.02 18:10:00 -
[32]
POS warfare as it currently is encourages POS spamming, not POS fighting! Change sovereignty rules so the oldest (by anchoring time) large POS in the system determines who has Sovereignty. This'll encourage actual fighting for systems...
.....there are many other things to change with POS warfare, but your limit was 1
|
xXBeatnikXx
Reikoku Band of Brothers
|
Posted - 2007.03.02 18:10:00 -
[33]
Allow for pilots to somehow see what was immediately on the other side of the gate - maybe not ship types or pilot names - or not even corp or alliance - just a visual notifaction of pilot proximaty to the inbound gate.
|
Wahad Bredkebir
Minmatar Destructive Influence Band of Brothers
|
Posted - 2007.03.02 18:10:00 -
[34]
A new "station-only" EVE client focused on management of corp, assets, trade, manufacturing, researsh ...
|
Kerfira
|
Posted - 2007.03.02 18:10:00 -
[35]
POS warfare as it currently is encourages POS spamming, not POS fighting! Change sovereignty rules so the oldest (by anchoring time) large POS in the system determines who has Sovereignty. This'll encourage actual fighting for systems...
.....there are many other things to change with POS warfare, but your limit was 1
|
Czar GBear
Caldari State War Academy
|
Posted - 2007.03.02 18:11:00 -
[36]
Please make squads more meaningful, ie have a way for squad leaders to communicate with fleet commander privatly, and have a way to easily assign pilots to wings and squads.
|
Czar GBear
Caldari State War Academy
|
Posted - 2007.03.02 18:11:00 -
[37]
Please make squads more meaningful, ie have a way for squad leaders to communicate with fleet commander privatly, and have a way to easily assign pilots to wings and squads.
|
Banedon Runestar
Gallente Blue Star Enterprises
|
Posted - 2007.03.02 18:12:00 -
[38]
The ability for the public to rent and use research slots in a corp's POS. -----
Blue Star Enterprises |
Pattern Clarc
Queens of the Stone Age
|
Posted - 2007.03.02 18:14:00 -
[39]
Edited by: Pattern Clarc on 02/03/2007 18:11:22 Sort out Nos and all other binary modules as per this thread Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.03.02 18:14:00 -
[40]
Bug fixing. I would like bugs to be all but eliminated before each major patch comes out. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.03.02 18:16:00 -
[41]
Give miners some love by fixing the survey scanner as suggested here -> Linkage
Help me help you. |
|
ElfeGER
Black Nova Corp Band of Brothers
|
Posted - 2007.03.02 18:16:00 -
[42]
I would try to get the load balancing for the cluster improved, so solar systems can be migrated in realtime which would result in not high loaded systems getting pushed away from a stressed node.
|
maria stallion
Destructive Influence Band of Brothers
|
Posted - 2007.03.02 18:17:00 -
[43]
sov change, you only need 1 special battle pos who can only claims sov, it's harder to take down and does more damage, but you can only setup 1 for each alliance in a system and they cost much more then a normal pos.
|
Kindling
|
Posted - 2007.03.02 18:18:00 -
[44]
My Ogres are still getting stuck on each other when flying to/from targets. And they still decide to choose their own targets even after repeatedly having told/yelled/smacked them towards the intended target. I would like more well behaved drones.
|
TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:20:00 -
[45]
Wallet Export.
Single handedly the most simple feature, with the most impact (time-wise) for *a lot* of people.
"Best bang for the buck"
------
As simple as a button in the wallet, that would export the current page into a text file would do (for starters)
Please...
And I'll buy you (Oveur) a beer at the next FF :-)
BIG Lottery
[u |
Serena Hennessy
Orodruin Galactic Planetary Corp. Interstellar Starbase Syndicate
|
Posted - 2007.03.02 18:20:00 -
[46]
CCP, corporations are at the center of everything eve, and for a long time there have been a comprehensive list of problems, enhancements and fixes that need to be done HERE: http://oldforums.eveonline.com/?a=topic&threadID=253023
Please, please please please please, start working your way through these even INCREMENTALLY. We know you guys are busy, but before there can be good warfare, before there can be good alliances, before there can be good industry, there must be strong corporations backed up by the tools they need to maintain them. Corporations are at the focal point of life in eve, and the tools which govern them MUST be improved so that EvE can continue to grow and evolve.
Start with corporations. Give this toolset the priority it deserves. You have thousands of CEO's, directors begging you for these fixes and enhancements, and the age and number of replies in the sticky is testament to this fact.
Help us, CCP, please!
|
TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:20:00 -
[47]
Wallet Export.
Single handedly the most simple feature, with the most impact (time-wise) for *a lot* of people.
"Best bang for the buck"
------
As simple as a button in the wallet, that would export the current page into a text file would do (for starters)
Please...
And I'll buy you (Oveur) a beer at the next FF :-)
BIG Lottery
[u |
TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:20:00 -
[48]
Wallet Export.
Single handedly the most simple feature, with the most impact (time-wise) for *a lot* of people.
"Best bang for the buck"
------
As simple as a button in the wallet, that would export the current page into a text file would do (for starters)
Please...
And I'll buy you (Oveur) a beer at the next FF :-)
BIG Lottery
[u |
Konoi Oiritsuu
|
Posted - 2007.03.02 18:21:00 -
[49]
Nerf Alts.
Abuse, misuse and just general prevalence of alts destroys immersion, promotes distrust and minimizes consequences of any actions. Players should not act as pupeteers, they should live their characters, for better or for worse.
|
Aelena Thraant
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.03.02 18:21:00 -
[50]
Release T2 BPOs to market or release 10x the current number of BPOs (especially for overpriced items)
|
|
Konoi Oiritsuu
|
Posted - 2007.03.02 18:21:00 -
[51]
Nerf Alts.
Abuse, misuse and just general prevalence of alts destroys immersion, promotes distrust and minimizes consequences of any actions. Players should not act as pupeteers, they should live their characters, for better or for worse.
|
Aelena Thraant
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.03.02 18:21:00 -
[52]
Release T2 BPOs to market or release 10x the current number of BPOs (especially for overpriced items)
|
Konoi Oiritsuu
|
Posted - 2007.03.02 18:21:00 -
[53]
Nerf Alts.
Abuse, misuse and just general prevalence of alts destroys immersion, promotes distrust and minimizes consequences of any actions. Players should not act as pupeteers, they should live their characters, for better or for worse.
|
Aelena Thraant
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.03.02 18:21:00 -
[54]
Release T2 BPOs to market or release 10x the current number of BPOs (especially for overpriced items)
|
Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
|
Posted - 2007.03.02 18:22:00 -
[55]
Destroyable NPC contoled stations.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|
Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
|
Posted - 2007.03.02 18:22:00 -
[56]
Destroyable NPC contoled stations.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|
Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
|
Posted - 2007.03.02 18:22:00 -
[57]
Destroyable NPC contoled stations.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|
Ganjah
|
Posted - 2007.03.02 18:23:00 -
[58]
Allow modding of the UI.
|
Ganjah
|
Posted - 2007.03.02 18:23:00 -
[59]
Allow modding of the UI.
|
Ganjah
|
Posted - 2007.03.02 18:23:00 -
[60]
Allow modding of the UI.
|
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:24:00 -
[61]
Add an export button to ANY data presented in a tabular format. Create a basic control (.NET showing through) that takes the headers of the table to create an XML file for each table.
|
Istomi
|
Posted - 2007.03.02 18:24:00 -
[62]
Fighter AI - Add an option to allow fighters to follow ships in warp or not. (Default to yes)
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:24:00 -
[63]
Add an export button to ANY data presented in a tabular format. Create a basic control (.NET showing through) that takes the headers of the table to create an XML file for each table.
|
Istomi
|
Posted - 2007.03.02 18:24:00 -
[64]
Fighter AI - Add an option to allow fighters to follow ships in warp or not. (Default to yes)
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:24:00 -
[65]
Add an export button to ANY data presented in a tabular format. Create a basic control (.NET showing through) that takes the headers of the table to create an XML file for each table.
|
Istomi
|
Posted - 2007.03.02 18:24:00 -
[66]
Fighter AI - Add an option to allow fighters to follow ships in warp or not. (Default to yes)
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:25:00 -
[67]
Sorry for two. Don't update the wallet windows every time something is sold or bought. I would like to view my wallet when I have a lot of orders going.
|
Wonder Mike
The Sugarhill Gang
|
Posted - 2007.03.02 18:25:00 -
[68]
It shuld take as long as it takes to kill a pos to put it up. This is the only way and the true way to get around the POS spam war.
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:25:00 -
[69]
Sorry for two. Don't update the wallet windows every time something is sold or bought. I would like to view my wallet when I have a lot of orders going.
|
Wonder Mike
The Sugarhill Gang
|
Posted - 2007.03.02 18:25:00 -
[70]
It shuld take as long as it takes to kill a pos to put it up. This is the only way and the true way to get around the POS spam war.
|
|
Altaree
Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:25:00 -
[71]
Sorry for two. Don't update the wallet windows every time something is sold or bought. I would like to view my wallet when I have a lot of orders going.
|
Wonder Mike
The Sugarhill Gang
|
Posted - 2007.03.02 18:25:00 -
[72]
It shuld take as long as it takes to kill a pos to put it up. This is the only way and the true way to get around the POS spam war.
|
Tergiminius
|
Posted - 2007.03.02 18:29:00 -
[73]
Make T2 BPOs inventable
|
Tergiminius
|
Posted - 2007.03.02 18:29:00 -
[74]
Make T2 BPOs inventable
|
Tergiminius
|
Posted - 2007.03.02 18:29:00 -
[75]
Make T2 BPOs inventable
|
General Xerxes
Delta Omega Iota Inc.
|
Posted - 2007.03.02 18:31:00 -
[76]
A new UI for drones, like this, 'cos drop down menus aren't the best way to control an already laggy weapon system.
|
Phoenix T'ril
Gallente
|
Posted - 2007.03.02 18:31:00 -
[77]
Serious UI overhaul, especially in regards to broken Corp-assets window. And when will I be able to minimize the station panel like I can the NeoCom? -- I do not speak for my corp, or my alliance. |
General Xerxes
Delta Omega Iota Inc.
|
Posted - 2007.03.02 18:31:00 -
[78]
A new UI for drones, like this, 'cos drop down menus aren't the best way to control an already laggy weapon system.
|
Phoenix T'ril
Gallente
|
Posted - 2007.03.02 18:31:00 -
[79]
Serious UI overhaul, especially in regards to broken Corp-assets window. And when will I be able to minimize the station panel like I can the NeoCom? -- I do not speak for my corp, or my alliance. |
Treelox
Amarr Frontier Technologies
|
Posted - 2007.03.02 18:33:00 -
[80]
Edited by: Treelox on 02/03/2007 18:31:57 Edited by: Treelox on 02/03/2007 18:31:15 I would love to see a ôTransactionsö tab in the corp. wallet, since itÆs a feature already in personal wallets it shouldnÆt be that hard to work in, thusly allowing for; P/L understanding for corporate management, better long term strategic planning of production and marketing, and also providing a better tool for catching illicit use of corp. funds.
p.s. ^^ a legit 1 sentence idea, punctuation abuse FTW --
Signature edited - this is your last warning - Jacques |
|
Soulles
Caldari Fatal Union
|
Posted - 2007.03.02 18:33:00 -
[81]
The Fleet and gang interface taken from the overview and combined into the Gang Chat window.
|
Treelox
Amarr Frontier Technologies
|
Posted - 2007.03.02 18:33:00 -
[82]
Edited by: Treelox on 02/03/2007 18:31:57 Edited by: Treelox on 02/03/2007 18:31:15 I would love to see a ôTransactionsö tab in the corp. wallet, since itÆs a feature already in personal wallets it shouldnÆt be that hard to work in, thusly allowing for; P/L understanding for corporate management, better long term strategic planning of production and marketing, and also providing a better tool for catching illicit use of corp. funds.
p.s. ^^ a legit 1 sentence idea, punctuation abuse FTW --
Signature edited - this is your last warning - Jacques |
Soulles
Caldari Fatal Union
|
Posted - 2007.03.02 18:33:00 -
[83]
The Fleet and gang interface taken from the overview and combined into the Gang Chat window.
|
Gen Maton
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 18:34:00 -
[84]
Corpse Launcher.
|
Gen Maton
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 18:34:00 -
[85]
Corpse Launcher.
|
ZaKma
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.02 18:35:00 -
[86]
UI Overhaul. Make EVERYTHING movable/resizable (including the overview, the middle "thingy" etc.). Give us a way to further customize it so every client could be unique, to a certain point.
|
Chi Prime
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.02 18:35:00 -
[87]
Define Khanid as armor tanking missile ships (see Khanid MKII for inspiration). -
Ares, Raptor and Malediction needs fixing |
ZaKma
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.02 18:35:00 -
[88]
UI Overhaul. Make EVERYTHING movable/resizable (including the overview, the middle "thingy" etc.). Give us a way to further customize it so every client could be unique, to a certain point.
|
Chi Prime
Eternity INC. Mercenary Coalition
|
Posted - 2007.03.02 18:35:00 -
[89]
Define Khanid as armor tanking missile ships (see Khanid MKII for inspiration). -
Ares, Raptor and Malediction needs fixing |
Nex Angelus
Caldari Ginnungagaps Rymdfarargille Tre Kroner
|
Posted - 2007.03.02 18:36:00 -
[90]
Make Everything useful
Ok... This might need a little explaining...
As it stands at the moment, a lot of ideas, dreams, wishes and hopes are floating around. But, for the 2 years I've played this game very little has happened to all the more or less useless ships, modules, structures ...and so forth.
Wait, what? Are you saying that every ship and module should be nber?
No. Of course not. But everything should have a purpose. For instance; when was the last time you saw someone fly a Heron? Or use an Auto-targeter? Or Reinforced Bulkheads perhaps?
The list continues...
So what are you proposing?
It's not easy really. I could go on and on and list all the stuff I find more or less useless, and all I would do is take up more and more space on the forums. Instead, let me give you an example:
The Damage Control I
A module once seen as completely worthless now has found a niche where it can be of use.
What is needed is more brilliant ideas how to make underestimated / useless modules fit a role where they neither overpowered nor without any use.
Now, since I'm only allowed to sit in the Senior Producers chair for one day, what I would do is to instill the spirit of usefulness in all CCP employees thus creating a realm where...
...Everything is made Useful
|
|
Anatolius
Amarr PIE Inc.
|
Posted - 2007.03.02 18:36:00 -
[91]
If elected Head Janitor, I will personally fly from giant secure container to giant secure container, making sure they implode if not accessed after a period of six months.
(I'll also toss those air-freshening urinal cakes into all the asteroid belts while I'm doing this. I'm efficient.)
"If God be for us, whom can be against us?" |
Nex Angelus
Caldari Ginnungagaps Rymdfarargille Tre Kroner
|
Posted - 2007.03.02 18:36:00 -
[92]
Make Everything useful
Ok... This might need a little explaining...
As it stands at the moment, a lot of ideas, dreams, wishes and hopes are floating around. But, for the 2 years I've played this game very little has happened to all the more or less useless ships, modules, structures ...and so forth.
Wait, what? Are you saying that every ship and module should be nber?
No. Of course not. But everything should have a purpose. For instance; when was the last time you saw someone fly a Heron? Or use an Auto-targeter? Or Reinforced Bulkheads perhaps?
The list continues...
So what are you proposing?
It's not easy really. I could go on and on and list all the stuff I find more or less useless, and all I would do is take up more and more space on the forums. Instead, let me give you an example:
The Damage Control I
A module once seen as completely worthless now has found a niche where it can be of use.
What is needed is more brilliant ideas how to make underestimated / useless modules fit a role where they neither overpowered nor without any use.
Now, since I'm only allowed to sit in the Senior Producers chair for one day, what I would do is to instill the spirit of usefulness in all CCP employees thus creating a realm where...
...Everything is made Useful
|
Anatolius
Amarr PIE Inc.
|
Posted - 2007.03.02 18:36:00 -
[93]
If elected Head Janitor, I will personally fly from giant secure container to giant secure container, making sure they implode if not accessed after a period of six months.
(I'll also toss those air-freshening urinal cakes into all the asteroid belts while I'm doing this. I'm efficient.)
"If God be for us, whom can be against us?" |
Almarez
|
Posted - 2007.03.02 18:37:00 -
[94]
CCP should open a wormhole into the world of "Star War's Galaxies" so we can all jump in and kick their collective arses.
Send the Amarr ships first to tank (I don't remember NOS in Star Wars so we should be okay). Send in Caldari next to EW all the hostile ships. Send in the Gallente third to use drones to take out the smaller ships (x-wings, etc.) Send in the Minmitar to devour the rest of their fleet.
|
Almarez
|
Posted - 2007.03.02 18:37:00 -
[95]
CCP should open a wormhole into the world of "Star War's Galaxies" so we can all jump in and kick their collective arses.
Send the Amarr ships first to tank (I don't remember NOS in Star Wars so we should be okay). Send in Caldari next to EW all the hostile ships. Send in the Gallente third to use drones to take out the smaller ships (x-wings, etc.) Send in the Minmitar to devour the rest of their fleet.
|
Almarez
|
Posted - 2007.03.02 18:40:00 -
[96]
Originally by: Gen Maton Corpse Launcher.
Sorry but please warn about these things. I was in a meeting when I read this and had to explain why I was laughing so loud. Nice suggestion!
|
SirMolle
Evolution Band of Brothers
|
Posted - 2007.03.02 18:40:00 -
[97]
Remove Ship Insurance.
|
Jak'ai
Minmatar The Temple of Ash Ock
|
Posted - 2007.03.02 18:41:00 -
[98]
Enhanced NPC AI to include a "fleet AI" making decisions as to how the group of NPC ships will engage as a cohesive entity (target selection based on threat, use of assets such as cloaked ships and logistics vessels to support the group, etc), when and how it will call for reinforcements and retreat from battle if opposition is too strong.
Enhancement of the AI would: - improve the play experience for the vast majority of EVE subscribers (as most players will do missions at some point, and some large percentage will only ever do missions).
- improve lag by allowing the spawning of overall smaller numbers of NPCs in mission areas, while maintaining or improving the challenge of missions.
- come closer to bridging the extreme gap between PvE pursuits and PvP gameplay by more closely approximating the PvP experience, thus leading to more people overall being eased into the PvP side of the game.
- set the stage for supplementing player owned territories with useful NPC forces, lending further progress towards true "player empires" within the game.
|
ScreamingLord Sutch
Hand in Mouth
|
Posted - 2007.03.02 18:41:00 -
[99]
Change system sovreignity away from "POS spamming" boredom
|
Razin
The xDEATHx Squadron
|
Posted - 2007.03.02 18:41:00 -
[100]
Remove stargates as the main means of interstellar travel and retrofit every ship with a jumpdrive that allows jumping along the current stargate network routes, one system at a time, with the departure and arrival locations selectable by the pilot from a list of, for example, libration points, celestial objects, etc. ...
|
|
Leneerra
Minmatar Trinity Nova
|
Posted - 2007.03.02 18:42:00 -
[101]
Redo attributes for all modules on t1, named-t1, t2, named-t2 and t1-officer to offer distinctive advantages at each level and eliminate high end eccesses, while keeping a proper progression in strength of the module and making the top module best overall (but not the best at each and every attribute).
|
Frothgar
Caldari Beagle Corp
|
Posted - 2007.03.02 18:43:00 -
[102]
WTB Fighters of varying roles. The ones we have atm are anti bs and thats about it. Lets get some smaller faster ones, some bomber variants, and mebbe some logistics ones.
|
Zuld Attan
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.03.02 18:44:00 -
[103]
Ban Khanid engineers from drinking and designing ships.
|
Gudrun Hart
|
Posted - 2007.03.02 18:46:00 -
[104]
"Homer Simpson" day in island - thats a nice idea.
|
Auron Shadowbane
|
Posted - 2007.03.02 18:46:00 -
[105]
make research characters real scientists.
including: invention (remove the chance of success thing, all should be 100% predictable and a matter of skill, not luck) tech 2 bpo (make them accessable either trough invention, long time t1 bpo research, missions-lp, research-rp) r&d agents (maybe a systhem where you can buy t2 bpc/bpos for RP?)
|
Ravelin Eb
Minmatar Infinitus Odium Curse Alliance
|
Posted - 2007.03.02 18:48:00 -
[106]
Bring back the little system map in the Directional scanner, none of this f11 nonsense.
|
Esja
|
Posted - 2007.03.02 18:48:00 -
[107]
Make it possible to see the actual stats of the drones. That way we would see the fruits of our training in drones.
|
Level4
Minmatar Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2007.03.02 18:49:00 -
[108]
Split the forum away from TQ so it stays up during sheduled and unsheduled outages.
|
Dal Thrax
Caldari Multiverse Corporation
|
Posted - 2007.03.02 18:49:00 -
[109]
Doomsday devices are replaced by "Mobile Titan Batteries" similar to POS batteries.
Dal
|
hydraSlav
Synergy Evolved Serenity Fallen
|
Posted - 2007.03.02 18:49:00 -
[110]
Remove Logoffski
Add an "initiate logoff" option where your ship warps off an emergency warp location, and starts shutting down all systems. Once all systems are "cold", it would be impossible to pick up this ship on scanner/probes thus it effectively disappears. The "shut down" timer can be anything from 1 minute to 5 minutes. If at any point during this "shut down" phase the ship is attacked or otherwise engaged, the shut down process stops. Any other form of quitting the game will leave the ship where it is (emergency warp still could be used)
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|
|
LoKesh
Amarr SH Brotherhood R i s e
|
Posted - 2007.03.02 18:50:00 -
[111]
Vastly expand exploration, explorable content and how it affects all aspects of gameplay - to make the universe more dynamic in nature.
|
MrPops
Caldari Foundation R0ADKILL
|
Posted - 2007.03.02 18:50:00 -
[112]
A jump freighter with less capacity than a normal freighter and less range than current capital ships.
|
Kvarium Ki
Setenta Corp Xelas Alliance
|
Posted - 2007.03.02 18:50:00 -
[113]
Everything that has to do with war between two or more large player driven entities needs to be fixed. This includes but is not limited to the sovereignty system, it needs to be tweaked. Very large fleets need to be a thing of the past.
Find a way ccp, YOU have the power.
|
Vicarrah
Minmatar Minmatar Undergroun Freedom Force
|
Posted - 2007.03.02 18:50:00 -
[114]
Multi-Client Eve.
Current eve client for space combat FPS client on planet and in station (solo / small skirmish ops) possibly on ship FPS as well RTS client on planet (large ground based battles)
sub-divide current cluster nodes to create a composite node containing servers for each type of client
make sure each type of client can communicate with the other types of client
yes this is all one change, albeit a rather large one. Vicarrah Tahiri Warrior |
Templer Relleg
x13 Privateer Alliance
|
Posted - 2007.03.02 18:51:00 -
[115]
I think we need a permanent signature somewhere in space saying "Oveur were here", where you can warp to, and get all the free beer and exotic dancers you would ever need(Maybe only during the beer fest?)
|
Anator Namon
|
Posted - 2007.03.02 18:51:00 -
[116]
Originally by: Sancho Matar Remove Local Chat
\signed
I have lots of ideas. But of things that would make the greatest positive impact, this is the one.
|
Wizzkidy
Demonic Retribution Pure.
|
Posted - 2007.03.02 18:52:00 -
[117]
Exploration - Make it more interesting and unique, more random actions taking place.
|
Feng Schui
Minmatar Republic Military School
|
Posted - 2007.03.02 18:52:00 -
[118]
If I could make one change in Eve, it would definately be to introduce the "missing" rigs, skills, and modules.
By "missing", I mean to say the rigs / skills / modules that are not currently in the game. From things like, Mining laser duration reduction, mining laser range, to CPU rigs (there is currently a rig that increases powergrid, but no rigs that increase CPU). From the top of my head, I can think of:
Rigs: CPU increase ALL form of mining rigs (yeild, laser range, laser duration)
Skills: Mining Laser range Mining Laser duration reduction
Modules: Mining Laser range boost module Mining Laser duration module
|
Two step
Amarr Chosen Path Lotka Volterra
|
Posted - 2007.03.02 18:55:00 -
[119]
Customizable UI. You use python, let us drop in our own python. Make it read-only, to avoid issues with macros.
|
sakana
Purgatorial Janitors Inc.
|
Posted - 2007.03.02 18:55:00 -
[120]
I'd add a little diagram of the solar system to the scanner, just like the old one had.
and also the head janitor in eve is mr passie, my ceo! ------------
|
|
Itaro Flagg
Deep Core Mining Inc.
|
Posted - 2007.03.02 18:55:00 -
[121]
Open up the UI to cosmetic customization (not scripting)
|
Devilish Ledoux
Caldari Jericho Fraction The Star Fraction
|
Posted - 2007.03.02 18:55:00 -
[122]
The Event team should focus more on thinking on their feet, rather than trying to follow The Script. While having a plan is nice, no plan survives first contact with the enemy (or in this case, players.) _
|
Mirida
Cataclysm Enterprises Dusk and Dawn
|
Posted - 2007.03.02 18:56:00 -
[123]
Major UI overhaul
When code is migrated from Python to C implement the specific interface parts in LUA. I'm sure there would soon spread a whole new modding community assisting with poor UI work or UI-bugs (this has happened in other games). Since the implementation of a new UI scripting language is unfortunatly rather unlikely there are many other things that need some love in the current UI.
The conventional overhaul should at least cover the following parts: Drone UI (Buttons for fast commandment of deployed Drones) Cacheable Market orders (some people dont care about a one-second-up-to-date version of market data) Overview (Export/Import presets to/from files, additionally its far too laggy) Rework the IGB, this piece of software just isnt state-of-the-art anymore with a rendertime of >10s on a p4-640 and 2 gigs ram for a simple html page In general all UI parts should work asynchronous, generating a user picture should not noticeable delay the game client The seamless map has some problems with speed (fps wise) when in system mode Some UI parts are not moveable, this should be adressed too Speed of Contracts [Contracts are already on the todo list according to the blogs] ___________________
EVE Development Network <Lead Developer> |
Freakdevil
Gallente Aliastra
|
Posted - 2007.03.02 18:56:00 -
[124]
The ability for NPCs to pirate and be pirated.
Yarrr?
|
Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.03.02 18:57:00 -
[125]
Corporations need to be able to set standings to alliances.
|
Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
|
Posted - 2007.03.02 18:58:00 -
[126]
Work hard to fix drones that lack optimal intelligence, such that they obey the master who owns them.
|
Amphetaminer
|
Posted - 2007.03.02 18:58:00 -
[127]
you've got a great game going here. but don't try to limit it. The fun part of eve is it enormousness. Many people like the world you've guys created. But it seems you are turning it in a fragfest game.
I would give the playerbase even more options to do. And enhance the non-combat part of the game. Many gamers prefer not to PVP they play the game because of economics/social part behind it. They enjoy controlling a market or becoming succesful. And when you get insanely rich/bored with that aspect they can still decide to try PvP. But dont force us, and dont limit the non-pvp playing style so much! This game can still grow alot if you would give the miners/traders/producers etc some love
|
Estel Arador
Minmatar AFK
|
Posted - 2007.03.02 18:59:00 -
[128]
If a player shoots a player with a negative security status in low sec, don't give them a sec hit (to allow anti-pirates to do their job without getting banned from high-sec). =AFK=
|
Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.03.02 19:00:00 -
[129]
A solution to local that combines scanning (based off ships stats, not the "scanner" as we know it today), player infrastructure, and sovereignty, and even environments, such that star systems feel less like a collection of known warp points and people at them.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |
Elve Sorrow
Amarr Shinra Lotka Volterra
|
Posted - 2007.03.02 19:01:00 -
[130]
Find a way to involve every player ingame (that wishes to, obviously) with Factional Warfare. Not just straight shooting, but make production influential, f.e. By your own words, itll still be PvP anyway, since everyone is at all times competing in one way or another. Essentially, involve everyone in the way they want.
Stay out of my sig, it's not funny. Thanks for proving my point. |
|
Herra Jerain
New Eden Advanced Reconnaissance Unit
|
Posted - 2007.03.02 19:02:00 -
[131]
All the little things that would make managing corps and using the interface easier / more powerful that have already been hinted at but are too numerous to list
Herra Jerain Acting CEO, NEARU |
TribalBleb
Turbulent
|
Posted - 2007.03.02 19:03:00 -
[132]
Nerf nanos
|
Alz Shado
Ever Flow FREGE Alliance
|
Posted - 2007.03.02 19:03:00 -
[133]
Edited by: Alz Shado on 02/03/2007 19:01:00 What most I'd like done, my heart's greatest wish: threaded mail; sent items, too.
|
Karnov
Black Nova Corp Band of Brothers
|
Posted - 2007.03.02 19:04:00 -
[134]
Skill queue, be able to set a backup skill which starts training when the present one finishes, but only a second skill no more then that.
|
Shiftless
Di-Tron Heavy Industries
|
Posted - 2007.03.02 19:04:00 -
[135]
I would love to see combat involve the environment. I don't want my missiles to fly through asteroids. I don't want my railgun shots passing through two friendly and three hostile ships to eventually smack into that BS I targetted out at 150km, I want it to accidentally pop that friendly 'dictor that just happened to fly into the target path.
I mean c'mon... Missiles flying THROUGH asteroids?
|
Raquel Smith
Caldari Freedom-Technologies
|
Posted - 2007.03.02 19:06:00 -
[136]
Better methods of gaining destination gate tactical situation without the use of alts or sacrifical lamb. For example: Real realtime map statistics or number of players in system with a bounty or low/bad/awful security status (NOT standing) for adjacent systems only.
|
CyberChick
The Ghost Riders Hydra Alliance
|
Posted - 2007.03.02 19:07:00 -
[137]
Seed tech2 blueprint originals, allow a limited supply of moon minerals/t2 components to dictate availability of the end product. Moon minerals are currently worthless this would give more reasons to be in 0.0 space - and therefore fight to control it...
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2007.03.02 19:08:00 -
[138]
Planetary interaction.
That you can settle down on empty planets and build up an infrastructure there. With the possibility for research facilities/trading/new resources etc.
|
Traska Gannel
|
Posted - 2007.03.02 19:08:00 -
[139]
Improved dynamic mission system - more variety in missions and objectives (rescues, specific item recovery, enemy elimination, escort duty, courier with enemy encounters along the way ... so many ideas, so few currently implemented) - greater variability in mission opponents, their placement, numbers, and behavior in response to player actions.
|
Pwett
Minmatar QUANT Corp.
|
Posted - 2007.03.02 19:08:00 -
[140]
IGB / Linking idea:
A tag to open market details for a given item id ex: <a href="viewmarket::22544">Hulk</a> _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |
|
Polysynchronicity
Amarr MASS HOMICIDE FREGE Alliance
|
Posted - 2007.03.02 19:09:00 -
[141]
Personally, I'd like to see better NPC AI and behaviour.
As it stands, NPC characters behave very differently from player characters, requiring completely different setups for PvE and PvP gameplay. I'd like to see NPCs that behave more like players. For example, a NPC Executioner would have 2 high slots, 2 medium slots, and 2 low slots (or at least behave like it does) and have a chance of dropping some or all the modules that it uses (i.e, lasers, AB/MWD, nanos/tank, etc.) I'd like to see NPCs that use all of the modules that they drop (i.e, NOS, remote reps, etc).
I'd also like to see NPCs that are susceptible to EW. As it stands, dedicated EW ships are mostly only useful in PvP, as the only EW module that affects NPCs is the NOS, and even that does little as NPCs hvae no actual capacitor to NOS. NOSing an NPC should have a similar effect as NOSing a player ship would (although of course NPCs that fit cap boosters would be less susceptible).
This would serve to bring PVP and PVE fits closer together, which would reduce a lot of the whining about missions moving into low sec ("I can't fit for PvE without making myself prey to pirates!" - well, now your PvE fit can also be a decent PvP fit.). It would also serve one of CCP's stated long-term goals, which is to involve more players in low sec and PVP, by making it much easier for a PVE player to set up and skill for PVP. With NPCs that behave much like player-piloted ships, the gap between "mission runner" and "PVP pilot" could be narrowed, bringing more unity to the world and playstyles of EVE.
Other small things to consider on this subject - giving warp disruption a useful role in PvE and NPCs that (gasp) use drones. ------ Currently Flying: "Righteous Blade XVII" (Armageddon), "Overloaded Monster" (Bestower), "Crazy Ninja PVP IIX" (Vengeance) |
Asael
Caldari Nathlin Enterprises Inc.
|
Posted - 2007.03.02 19:10:00 -
[142]
User Interface Overhaul, as others have already replied with. ______________________________
Nathlin Enterprises Inc. CEO -Everto es hic servo Mihi |
Tara'Quoya Rax
Black-Sun
|
Posted - 2007.03.02 19:11:00 -
[143]
Cute'n sexy Jovies.
Up for the challenge?
|
Deren Thaldrel
Minmatar Black Watch Legionnaires Ushra'Khan
|
Posted - 2007.03.02 19:11:00 -
[144]
Edited by: Deren Thaldrel on 02/03/2007 19:09:13 Restrict electronic warfare modules and cloaking modules to electronic warfare and recon ships respectively.
|
Space Polak
Minmatar Acheron Vanguard Armada
|
Posted - 2007.03.02 19:12:00 -
[145]
I wants to flys in on a dragons.
|
Rephern Muare
Caldari Confederation of Red Moon Red Moon Federation
|
Posted - 2007.03.02 19:14:00 -
[146]
A new class of industrials to fill in the large gap between industrials and freighters. Looking for a cargo space between 50-100k m3.
|
Djerin
Obsidian Exploration Services
|
Posted - 2007.03.02 19:15:00 -
[147]
Improvements in corporation management:
Change corporation management a bit. There should be a role for diplomatic things. It is baaad to grant director role just to enable a member to set or change standings. Insert a checkbox in corp management so that the CEO can decide whether certain roles show up in corp attributes (besides the CEO role). Allow corps to set standings to alliances. In addition to that introduce a feature for a corp to take over an alliance' standing (i.e. residents taking over the standings of their residency-giving alliance).
Those tweaks would help a lot both in organization as well as in security meanings.
regards
Originally by: Cipher7
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead |
Arabian Goggle
The Dirty Dozen
|
Posted - 2007.03.02 19:16:00 -
[148]
Edited by: Arabian Goggle on 02/03/2007 19:12:34 Viable, solo, non-consentual PVP
Originally by: Constantine Arcanum I started playing when i was 14 and i'm retarded
|
Nifel
Caldari Reikoku Band of Brothers
|
Posted - 2007.03.02 19:18:00 -
[149]
Death to the Sphere of DeathÖ.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: Sama |
Lilyeth
|
Posted - 2007.03.02 19:18:00 -
[150]
Fix network code in order to add a combat system that is fun (interactive) and not boring. (i.e. Disable collision detection around station and in big fleet battles.)
"My Cheapness Sells" - Caritew, Chinafarmer |
|
Alexander Knott
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 19:20:00 -
[151]
The ability to set a backup skill. Or a skill training queue. Having to plan your life around changing skills is absolute rubbish.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Greater Mind
Agony Unleashed Agony Empire
|
Posted - 2007.03.02 19:20:00 -
[152]
Quite simply, I would make NOS factor the targeted ship's capacitor size, similar to the way sig radius is factored into missile damage. I feel as if light ships could use a little more love, and this would be a reasonable and conservative way to restore to them their tackling ability, something indispensable in small-scale PvP. Interceptors might also finally stand a chance at being able to tackle nano-heavies, as well.
Thanks for reading. |
qrac
Caldari Shiva Morsus Mihi
|
Posted - 2007.03.02 19:21:00 -
[153]
What does EVE sound like?
I've been playing EVE more or less since release. Sometime during these years I forgot what EVE sounds like. Was it because I disliked the sounds of EVE? No.
It was because the game was unplayable with sound. I really can't remember when I turned off the sound for the very first time and noticed the big improvement in fps. It was certainly before armour repair bug that made people CTD because I was unaffected due to me playing without sound. Was this in 2003 or 2004? I can't remember.
CCP, I can't remember what EVE sounds like. Please make me remember.. it's so quiet in space.. please make me remember..
-------------------------------------------
|
Nova Fox
|
Posted - 2007.03.02 19:22:00 -
[154]
Missile Defender Drones
Sic them on somebody and theyll shoot incomming missiles down on the target :) *==================* Fight the bunnies! ...|\_/|.......(\_|) |\<^-^>=@(x-0) \|.uwu........(....) |
Ishana
Minmatar The Black Rabbits Fatal Persuasion
|
Posted - 2007.03.02 19:22:00 -
[155]
If I could be in the driver's seat at CCP for one action?
I'd fire Tuxford. (this was the first thing in my mind and no it isn't a ment as a flame.) _________________________________________________________
|
Falcione
Mortis Angelus Curse Alliance
|
Posted - 2007.03.02 19:23:00 -
[156]
Add "Corporate Mission" types that require several objectives to be completed in different areas over a longer period of time and that reward a corporation or group instead of only individuals.
My Bio in Progress Prologue / CH.1 |
Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.02 19:23:00 -
[157]
Seed T1 BPOs for Strip Miners and Ice Harvesters, and make exhumers and drones/ammo inventable.
Or to sum up in a sentence, "Make all T2 inventable." ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
Oortog
Caldari Caldari Provisions
|
Posted - 2007.03.02 19:24:00 -
[158]
Khanid MK II.
Oveur, you guys spent a tonne of time for the art on these ships. The models are stunning. Easily the best looking ships in the game, and they are rarely used.
As a side benefit, if done properly, it fixes plenty of Amarr problems with damage types and mid-slots.
Armor tanking missile boats... I just wet myself.
|
Still Hart
Aurora Medical Systems
|
Posted - 2007.03.02 19:25:00 -
[159]
Break up the T2 BPO monopolies, thus bringing down the price of T2 equipment to something closer to reasonable AND making moon mining a viable proposition again.
|
Jaegan
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 19:28:00 -
[160]
More corp logos. Or... I want a pony.
|
|
RtoZ
|
Posted - 2007.03.02 19:33:00 -
[161]
If I could make one change to EVE here is what I would do:
I would redesign the serverside software so that it does dynamic node balance, automatically allocating resources according to system data traffic and preempting large player movements, only allowing x number of players per system, x being defined by how many the game can realistically handle, being a variable which is a little over twice the fleet limit in lowsec but larger in highsec due to the reduced number of PVP situations.
|
Vulture Virtue
Caldari Pyrrhus Sicarii
|
Posted - 2007.03.02 19:34:00 -
[162]
There are many things that I would love to see in Eve. However, ever since I moved to 0.0 there is one thing that would be really simple to add (I think) and that would make many people's lives much easier.
Please seed station containers in all outposts and conquerable stations!
I don't mean GSC's or anything else, station containers would allow me to organize all my stuff and not get hit by a huge spike of lag every time I open my hangar. It would let me manage my contracts much easier, since I don't have to scroll through the giant list of items when I want to remotely contract an item(s).
|
Luigi Thirty
Caldari FIRMA
|
Posted - 2007.03.02 19:35:00 -
[163]
Edited by: Luigi Thirty on 02/03/2007 19:32:14 I would make it so roles can be set per POS, so "corporate" POSes can be treated as personal by letting people use their research and factory slots without needing corp-wide roles to do it.
Less theft, less people whining about the POS interface :) ---- DOMINIX IS INVINCIBLE:(((( |
Scilent Enigma
Minmatar
|
Posted - 2007.03.02 19:36:00 -
[164]
Remove Learning skills and set the attributes to where they would be with full learning skills.
There is nothing more BOORING than having to skill up at skilling up! Seriously. ~100 days of skilltraining just to be able to skill up at a competitive pace. The _Must Have_ skills of the game..
|
The Hardman
Amarr Cornerstone Unlimited The Foundation.
|
Posted - 2007.03.02 19:37:00 -
[165]
Originally by: SirMolle Remove Ship Insurance.
A good idea. Make it player run like most everything else (Through the Contract system).
|
Dwindlehop
Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.02 19:38:00 -
[166]
Put weapons on stations and remove sov from POSes.
|
Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.03.02 19:38:00 -
[167]
My first action as EVE's head janitor would be to implement a reward system for those CCP employees that come up with the most innovative and useful ideas per month, potentially involving considerable amounts of alcoholic beverages.
Then: I'd remove the automatic focus on the active chat window as soon as any alphanumeric key is pressed, to finally allow for a wide range of keyboard shortcuts - to go along with the much requested and long overdue UI overhaul - such as simple keyboard commands for orbit, approach, keep at range, adjust speed, order Drones to attack/engage or return, one-button shortcuts for 2nd and 3rd row modules, etc. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
|
Karanth
Gallente Crazy 88's O X I D E
|
Posted - 2007.03.02 19:39:00 -
[168]
Give drones the loving and tools that they need to become as great as I know they can be.
This is a fighter for the Crazy 88's. It is protecting the assets of the OXIDE Alliance and may attack anyone it perceives as a threat. Threat level: About 60 words per minute |
Lord Darcy
|
Posted - 2007.03.02 19:41:00 -
[169]
Battery weapons that would reduce server load by consolidating 8 large tach lasers on an apoc into 1 or 2 in the same way drone consolidationhelped the server.
This would also make capital ships a bit more useful in normal combat by allowing a dred to mount up to 16 large battleship guns. This wouuldn't make them that uber but powerfull enough to be used for more than POS killing.
|
cold lazarus
Amarr Reikoku Band of Brothers
|
Posted - 2007.03.02 19:42:00 -
[170]
remove POS war
Make one pos that costs 25b isk that will give sovrenty to a system make that pos hard and durable.
this will remove pos spamming warfare and give us the fights we want one fleet defending a system while the other attacking
|
|
Ol' Delsai
Caldari Aeden Tau Ceti Federation
|
Posted - 2007.03.02 19:43:00 -
[171]
Edited by: Ol'' Delsai on 02/03/2007 19:40:50 There was thru Revelation an attempt to make combat longer, more interesting, more strategic. All of this was developped in this blog by Tuxford : http://myeve.eve-online.com/devblog.asp?a=blog&bid=402
However, in my opinion this attempt has failed. When being called primary even by a small gang (6-10 ships), one ship even fully tanked will explode in a matter of seconds. In fact, there is no strategy at all but fly fast (nano-ships) and focus fire
My guess is that, given a ship, there is not enough difference between a basic tank and an excellent tank
If, at this very moment, I could sit in the Senior Producer's chair, I would work hard to improve the strategic, length and therefore fun of PVP fights This is not an easy challenge though
|
Thommy
|
Posted - 2007.03.02 19:43:00 -
[172]
Player controlled / owned deadspace pockets
Guide to fix eve problems. Cleanup your cache with my cache tool |
Rillian
Black Lance Against ALL Authorities
|
Posted - 2007.03.02 19:44:00 -
[173]
Loyalty Points and how we get to use them:
Different NPC corps and agents should having certain items for sale at LP costs and depending on how many LP's you have determins what items you can buy. To get this say you must have a agent standing of 8 or so otherwise before that you get the random offers and To keep people from Stock piling LP's implement a decrease in LPs over time and introduce a new skill to delay the decrease.
|
alpheon
Caldari Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 19:44:00 -
[174]
Repair my trust in CCP, to not abuse their abilities by manipulating the game universe for their, or their corporations/alliance. It doesn't matter what you fix bug/feature wise, if no one is paying for it anymore.
CCP Arkanon's post today did a lot to help. Keep it up.
Other wise... get rid of titans, or at least the doomsday weapons, make them strategic tools, not tactical weapons. (jump portal usage, mobile POS functions, etc)
This signature needs replacement |
Worgorg Ashwielder
A.W.M Ka-Tet
|
Posted - 2007.03.02 19:44:00 -
[175]
Dynamic system Security Levels, kill Rats or pirates and it goes up, lose ships to rats or pirates and it goes down.
|
Nvali
Inactive Hardeners
|
Posted - 2007.03.02 19:45:00 -
[176]
Polish the high-end game. Just because a feature is only used by a select few doesn't mean it shouldn't work right. ---
|
FawKa
Gallente x13 Privateer Alliance
|
Posted - 2007.03.02 19:46:00 -
[177]
One word:
Drones! here and here (best)
|
probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.02 19:50:00 -
[178]
Separate the User Interface and Game Engine in different threads. When network "loading" lag causes the UI to freeze things are broken.
It would be nice if the DX9/10 client featured a revamped interface, that did away with dynamic lighting and gave us faster responding menu's and confirmation of modules being queued for activation.
Please keep up the need for speed, and focus on performance enhancements! __________________
"Buttons are not toys" |
NVail
Inactive Hardeners
|
Posted - 2007.03.02 19:50:00 -
[179]
Make gangs work *well* - a real tactical arrangement screen for dragging people into squads with lots of information for the leader to work with, with groups-that-warp-together a separate concept from bonus transfers. ---
|
Kala Veijo
Veto. Veto Corp
|
Posted - 2007.03.02 19:52:00 -
[180]
Homeworld style deployable mines. Drops like probes, lasts 10 minutes. Large AOE, cannot be deployed with range of another mine. 0.0 only.
Warp Wind, CSM Chapter blog. |
|
Brolly
Caldari The Department of Justice
|
Posted - 2007.03.02 19:53:00 -
[181]
Make R&D, manu (from t1-t2) enjoyable, fun, fair and realistic.
Some peeps have had some really great suggestions but I don't know hot to link a certain part of a post
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
RossP Zoyka
|
Posted - 2007.03.02 19:56:00 -
[182]
Ship Crews, I love the idea of actually killing someone's beloved crew even if I can't actually do them in! Mwahahhahaha
|
Psilocybe Cubensis
Sniggerdly Pandemic Legion
|
Posted - 2007.03.02 20:00:00 -
[183]
I would unban the whistleblower and get some integrity back into the game, but that's just me. |
Gaurav
ETERNAL EQUINOX
|
Posted - 2007.03.02 20:00:00 -
[184]
Everything you do in EVE affects the economy and in turn the economy also affects you.
"The economy, stupid."
http://en.wikipedia.org/wiki/It s_the_economy,_stupid
|
KaptnSparrow
Caldari TARDZ Gods of Night and Day
|
Posted - 2007.03.02 20:02:00 -
[185]
remove the logofski problem ...eve's worst pirate...
...if I missed killmails of the past, please update the killboard! |
Yuri Mengeroth
Minmatar Money Makers Ltd.
|
Posted - 2007.03.02 20:03:00 -
[186]
Factional warfare and/or missions that actually affect the game. =================================================== Quotes Of The Week "I don't drink these days. I am allergic to alcohol and narcotics. I break out in handcuffs." -- Robert Downey Junior
"The only way to make your PC go faster is to throw it out a window." -- Robert Paul
"It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." -- Muhammad Ali
|
Steppa
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2007.03.02 20:04:00 -
[187]
Focus-fire nerf. Make it sig radius based and take into account the size of the weapons being stacked. IE, you can hit a battleship with more cruiser weapons before penalties than you can battleship weapons.
|
LoxyRider
Body Count Inc. Mercenary Coalition
|
Posted - 2007.03.02 20:05:00 -
[188]
Fix the Caldari Chimera carrier's model size and centerpoint location.
|
Ra Undu'Isil
|
Posted - 2007.03.02 20:06:00 -
[189]
I really, REALLY want to be able to queue up skill training, maybe as few as 5 skills that trained automatically would make all the difference to Eve, and my real life. Oh, and it would HAVE to work.
Ra.
|
Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.03.02 20:07:00 -
[190]
Fix Nano Battleships. Nano cruisers such as the vaga and curse are fine, IMO. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
|
|
Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2007.03.02 20:08:00 -
[191]
Being able to log off to escape an interdictor or mobile bubble. ----------------------------------------------------
|
Raindeth
FACTION Inc.
|
Posted - 2007.03.02 20:09:00 -
[192]
COMPLETE Outpost and POS overhaul.
More functionality for POS's like renting out research labs to non-corp members. Customizable permisisons so corp members can have their own "home" POS. Give Outpost owners control over jump gates. Add ability to build jump gates between outposts. Make outposts (and subsequently their jump gates) destructable. Stop CONCORD from killing opponents of war-dec'd POS's in Empire. Maybe add a (very) slow building, efficient assembly array, a resistance debuffer battery (e.g. lowers EM resistance 40%), etc...
|
Sarf
|
Posted - 2007.03.02 20:10:00 -
[193]
Edited by: Sarf on 02/03/2007 20:07:51 Add a NPC escort service for 0.4 - 0.1 space. Ie the player would hire 1-n NPC ships of various sizes, they would then follow and defend the player, but not aid in attacking another player. This would allow a Player to hire ships to protect him when moving solo through risky space. but not be able to gank with them. I think the player would also be restricted to using autopilot for jumping with the fleet. The fleet would follow the player and wait outside a station until the player release them, like a taxi the meeter keeps running the longer you have them hired.
|
Asperger
Foundation R0ADKILL
|
Posted - 2007.03.02 20:12:00 -
[194]
Please improve upon the UI, specifically make it non-blocking and consequently more snappy.
|
Mikal Drey
Purgatorial Janitors Inc.
|
Posted - 2007.03.02 20:14:00 -
[195]
hey hey
After a long thought ..
If i Head Janitor for the day I would sit in a chair in front of the laptop with some beers and pizza and reply to AS MANY (try to get all) threads as i could with PERSONAL OPINION and HONEST replies. In essence id give to community what it wants the most and thats a genuine DEV/GM/CCP resposnse.
|
Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2007.03.02 20:14:00 -
[196]
Edited by: Fredou on 02/03/2007 20:14:05 simple...
1. switching to openGL then create client for mac & linux
|
Veinless
|
Posted - 2007.03.02 20:18:00 -
[197]
My suggestion would be an in-game corporation production queue management system or interface where corp members can add items to their shopping carts (perhaps by browsing blue prints) and check out, while corp production management would be able to produce and deliver those items, with the whole system automatically keeping track and debiting ISK and/or minerals.
|
Kayla Firth
Gallente Confederation of Red Moon Red Moon Federation
|
Posted - 2007.03.02 20:19:00 -
[198]
Edited by: Kayla Firth on 02/03/2007 20:17:15 For cyno-nets, in order to get rid of the need for multiple characters, you can give some sort of beacon that can be deployed in various systems by the cyno ship; this beacon can be activated remotely by the cyno ship.
|
niroshido
Caldari Vortex. Maelstrom Alliance
|
Posted - 2007.03.02 20:22:00 -
[199]
a way into jove space, via exploration and research, considered as part of an escalating path of new eden's birth
all historians have to spend years collecting data and info about the past, the jovians are the key to the secrets of EVE's past
a gate at a secret location (done through exploration and discovering several unusual keys/items/documents)
an activation key/code/sequence (done through invention of the above products)
limited user interaction within Jove space (ppl will find 1 of several entrances into jove space, the portal can only be activated once, thus either the discoverer's corp/ alliance or himself are allowed in when the gate is activated)
time limit jove interaction ( limited time within jove space before jove set u to negative and shoot to kill)
community knowledge ( community informed about a discover who opens it ( identity can be withheld apon request)
(all these are considered as part of the discover idea, which is basically an add on to exploration, invention and NPC interaction)
|
Edmund Khan
Destructive Influence Band of Brothers
|
Posted - 2007.03.02 20:22:00 -
[200]
Move drones and fleet control out of overview.
Maybe modal windows (like contracts for example) with drag and drop possibility with full and compact mode. Having a huge number of drones in carriers is a pain :/
|
|
jenga
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.03.02 20:24:00 -
[201]
stop allowing people that log off to escape combat and make the titan dommsday less leathal its making pos war even worse than it was before
|
Miss Wong
|
Posted - 2007.03.02 20:26:00 -
[202]
Edited by: Miss Wong on 02/03/2007 20:23:38 Т2 Ships availability and price. Too few too high |
Brazz SilverPocket
Gallente Aliastra
|
Posted - 2007.03.02 20:27:00 -
[203]
Get all combat drones a 1 year subscription to "How to follow your master's orders" ------------- Are you looking for a new ship to replace the one that just got ganked?
Do you need modules, guns and ammunition for it?
Do you need someone to refine all of the ore you just mine |
Pinky Denmark
|
Posted - 2007.03.02 20:30:00 -
[204]
I would love if Starbases would get an overhaul primarily with the ability to link all online corp hangar arrays (and other pos items with hangar divisions) within 1.500m of eachother with the ability to give members personal hangar space. ceo/directors should be able to "clear" a member hangar in case of people leaving corp, going inactive or otherwise blocking the arrays...
Besides that a more fluid combat system around the starbases would be necesary - most likely a Pos Behaviour panel would be in place to assign guns to react on ship classes and focus fire without haxing like the old RA standing trick.
Also a POS module for insuring your ships would be in place...
|
Kw4h
Dragon's Rage Intrepid Crossing
|
Posted - 2007.03.02 20:30:00 -
[205]
An alternative way of traveling between solar systems to reduce (not remove) the use of the solar system chokepoints (aka stargates). This thread has a few excellent ideas worked out.
___________
|
Shylok
Gallente Black-Mesa THE V I G I L
|
Posted - 2007.03.02 20:30:00 -
[206]
Proposal The ability to select targets manually if at a starbase when it is under attack.
Explanation: I believe there were skills originally introduced to support this. Lets use them. Nothing worse than seeing a a blob come in to take advantage of game mechanic of cycling targets.
To balance, this CCP could reduce the rate of fire or a longer period of time to switch targets.
|
Biltic Creen
Minmatar Deutsche Minen und Werke Guardian Federation
|
Posted - 2007.03.02 20:30:00 -
[207]
Give small corps a real chance to do something meaningful. |
Veinfiller
|
Posted - 2007.03.02 20:33:00 -
[208]
Basically i'd set up a clear development plan and (re-)assign manpower according to that. The basic roadmap wrt content is there, most bugs are known, and what the playerbase thinks (could be) clearly outlined. What needs looking at is how the stuff that needs to be done is prioritised.
Some examples to outline the point (these are *not* additional points ;-) )
Example #1: i've never had a single crash from using the overview, yet some bug got fixed. On the other hand there are many people having issues with realtek sound devices that cause crashes.
Example #2: Loads of new eye-candy came in to missions etc with revelations, causing content to be laggy, yet the general lag issue is not yet sorted out.
Example #3: some modules are out-of-date stats-wise (i.e. best named equal to or better than TII), yet we already have new shiny toys (like rigs....which rock btw, don't get me wrong ;-) )
Example #4: there are some obvious (and some not so obvious) gameplay balancing issues (nanos, plex farmability, over-nerfed TII ammo and, big one, the steep safety difference between 0.5 and 0.4 sec systems), yet Lvl 5+ missions (which will mean more balancing issues between lvl 4 and lvl 5, low-sec rewards vs high-sec rewards etc) are on the boards.
my 0.02 ISK
|
Emo Jelli
|
Posted - 2007.03.02 20:34:00 -
[209]
I suggest imposing a velocity multiplier, very much similar to the current agility & warp speed stats, that would be dependent on ship type & race.
Then in combination with any 'nano module nerf', ships that exceed their max velocity multiplied by this multiplier should suffer structural damage per second and hopefully as a result we will get back to sensible combat flying speeds for all the various classes. Emo JelliÖ¡¡ - Foodstuff for the Emotionally Unstable |
Szprinkoth Sponsz
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.03.02 20:36:00 -
[210]
Working POS:es.
The numerous POS bugs, plus the standings limit (not being able to set standings to alliances, 300 standings maximum) makes POS warfare and management a nightmare. The worst part is that POS:es are vital for 0.0 warfare - and with the New Eden War going on with more player corporations on each side than you can count it becomes even more of an headache!
My solutions are:
- Ability to set standings for alliances at Outposts and Starbases, this one is a given. -Fix the number of fuel/reinforced bugs (like reinforced timers and sov loss/gain!) - Starbase tactical officer skill allowing to set up an "overview" for the guns; thus allowing for - POS guns focus fire, dreads don't have to worry about deathstars anymore with the HP boost. Guns should matter in a siege. - Separate standings for the forcefield and the guns (Shoot reds, let only alliance in etc.)
|
|
Mr Hawk
|
Posted - 2007.03.02 20:37:00 -
[211]
Give small corps a real chance to do something meaningful.
|
Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.03.02 20:39:00 -
[212]
Each ship gaining 20% EM shield resist and losing 20% EM armor resist. Because simply nerfing EANMs wouldn't correct the fondamental issue about laser damage type. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Alakazam
Bob The Builder Zenith Affinity
|
Posted - 2007.03.02 20:40:00 -
[213]
court of law: open up petition system to the public
|
Katril Wolf
|
Posted - 2007.03.02 20:41:00 -
[214]
Icons on overview becoming messed up and requiring a minimizing and normalizing of overview to fix.
|
Beseiged
Minmatar Dead Eagle
|
Posted - 2007.03.02 20:41:00 -
[215]
Edit mode for ships to add corp logos, alliance logos, or somehow allow ships to be somewhat unique.
|
Sgt Napalm
Synergy Evolved Serenity Fallen
|
Posted - 2007.03.02 20:42:00 -
[216]
Over haul the jukebox:
1) Skin similar to classic winamp, allow the same plugin's so people can listen to .mp3's and streaming radio 2) Make it easy to add music to the collection
/fin --- [Video] Skool of Harpy - Da Blarpy |
Jai Centarium
Anqara Expeditions
|
Posted - 2007.03.02 20:42:00 -
[217]
Edited by: Jai Centarium on 02/03/2007 20:39:29 I was initially going to say "Alt Tracking." Allow CEOs to see members' other characters... or force a component of the name to be in every character created. For example, "Centarium" could be my legendary family name, and all characters on my account would have to be a Centarium. It's a great name.
But alts are so ingrained in the game, for better or for worse, that even such a simple change would be a ton of work and headache.
So my official pitch: A more realistic, dynamic, and affecting standings system. Give me perks from the Gallente Federation for having high standings. Have the Caldari Navy start sending NPCs after me if I pass -5.0... they've got the resources. If I've got high standing with Serpentis, their belt rats or mission rats (if I'm stupid enough to take a mission against the) shouldn't shoot first. And for the love of all that's holy: Give me a way to dig out of the -4.0 standings hole. Right now, once you hit -4.0 with someone, you're more or less podded.
It's improve the "RPG" component of EVE's MMORPG, as well as making life more "interesting" to players and corporations. :)
My avatar is a disembodied head. Nifty. Darn it, they fixed it. R&D Agent Guide |
Dread Operative
SniggWaffe Pandemic Legion
|
Posted - 2007.03.02 20:42:00 -
[218]
Horizontal scroll bars. _________________________________________________________
|
Celebran
The Older Gamers R0ADKILL
|
Posted - 2007.03.02 20:43:00 -
[219]
Ships of a large class, like cap ships, should be able to fit smaller guns as secondaries without sacrificing their primary mission so add more high slots to them but limit those new slots to a smaller turret/launcher varient such as large/med/small only thus making dreadnaughts the gun platforms they should.
|
Pakalolo
Tha Shiznit
|
Posted - 2007.03.02 20:43:00 -
[220]
the nosferatu wait for pretty explosion capacitor gone
|
|
Shamis Orzoz
Sniggerdly Pandemic Legion
|
Posted - 2007.03.02 20:48:00 -
[221]
Make it possible to aggro a ship anytime after it logs out, but before it disappears. This solves the logout while cloaked issues.
Shamis
|
Chris Stormrider
|
Posted - 2007.03.02 20:49:00 -
[222]
Fix and expand Corp standings, something like NPC Corp standings but on steroids
( I won't get into details, you'll have to hire me as CCP Staff for that :p )
|
Designated Drunk
|
Posted - 2007.03.02 20:50:00 -
[223]
Ability to "view market details" on buy/sell orders you already have. Sucks to have to open the market then search for the item you need to check if has the highest buyorder og lowest sell order for orders that you already have. Seems simple to implement. |
Derboff
|
Posted - 2007.03.02 20:52:00 -
[224]
I would love for the section of the overview to be detachable so that gang and drone can be move around and not mess up the module section.
Thank you
|
Lobster Man
e X i l e Alektorophobia
|
Posted - 2007.03.02 20:53:00 -
[225]
Edited by: Lobster Man on 02/03/2007 20:49:57 Please do something about NanoNosBattleships.
|
MassonA
Caldari coracao ardente Privateer Alliance
|
Posted - 2007.03.02 20:55:00 -
[226]
lots of things to pick from
i'd have to say lag, mainly because if thats bad, so will everything else ___________________________
|
Helison
Gallente Times of Ancar THE R0NIN
|
Posted - 2007.03.02 20:55:00 -
[227]
It would be very great to rework the UI, make it more variable and specially make it possible to undock the fleet-window and the drones-window from the overview.
|
Scetrov
Gallente
|
Posted - 2007.03.02 20:56:00 -
[228]
It is strange I know, but I would love for life to be turned upside down in EVE once in a while. I want to log in one day and be told that everything I know about EVE has changed and from here on in my life is going to change, be this initiated by players wishing to take over my corporation or by the custodians of my world (factions) to decide I am a criminal and am no longer welcome in their space. --
|
Drakar Kaal
|
Posted - 2007.03.02 20:57:00 -
[229]
Give me a reason to look up. Eve is very....Horizontal based. Everything is very eye level.
|
Miklas Laces
A.N.A.R.C.H.I.C.A
|
Posted - 2007.03.02 20:59:00 -
[230]
Random sec status change of every system in the universe every 2 hours.
|
|
Kalavoz
Caldari Calista Industries
|
Posted - 2007.03.02 20:59:00 -
[231]
Ban smoking and alcohol at CCP for each employee unless they answer a minimum number of petitions per day/week.
|
P Tang
|
Posted - 2007.03.02 21:00:00 -
[232]
Edited by: P Tang on 02/03/2007 21:03:03 Comets
---------------------------- I can dream can't I?
|
Heraklitus Nomidzon
0utbreak
|
Posted - 2007.03.02 21:01:00 -
[233]
I would like to the functionality of the aggression timers changed. I, as well as many others, have been frustrated over and over again by the ability of players to log out mid-jump in order to save themselves. Any ship that is shot, regardless of whether the player is logged in or not, should have its aggression timer begun/reset.
|
Tarryn Pellimar
Caldari Clandestine Interstellar Solutions
|
Posted - 2007.03.02 21:04:00 -
[234]
Make a web services API / interface available with limited functionality, like skill changing and/or market interaction. -- Forum Illiterate |
Cinnander
Gekidoku Koroshiya Buntai
|
Posted - 2007.03.02 21:05:00 -
[235]
Edited by: Cinnander on 02/03/2007 21:02:19 Fix stealth bombers.
How? As it is currently, they arrive, say "bang!" and asplode into a tech II wreck - they need to be able to warp cloaked at the expense of being unable to use scan probes. How about some meaty "bombs"? Think scanprobe-cum-smartbomb + time delay detonator in four delicious flavours. Max 2 launchers per ship. However don't remove ability to use Cruise Missiles as well. (As a side effect, bingo! Squadrons now have a use :) |
iqplayer
Caldari Dragon's Rage Intrepid Crossing
|
Posted - 2007.03.02 21:07:00 -
[236]
Finish what you've started - POS's, Outposts, Contracts, Warfare, STORYLINES!! - and stop bringing in new ideas that don't contribute to the above - boosters? rigs? heat? planetary interaction? - until they REALLY work.
|
Snake Doctor
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.03.02 21:08:00 -
[237]
Skinnable ships. Paint jobs. Imagine the impact even the slightest amount of variation give the eve world a face lift.
I know I'm not supposed to list more than one, but yeah, please do release the Ixion as an ownable faction ship. I hate to blow them up. I want one :(
|
ShadowWalker Nivlac
Gallente Quasar Inc.
|
Posted - 2007.03.02 21:08:00 -
[238]
If I were the Head Janitor I'd remove all of the anchored cans from space (return them to owners) and limit the number of cans that can be anchored per account As it is now there are some systems where you can't see the stars because there are so many cans anchored and all you see is yellow markers.
|
Tharim
Crabbs
|
Posted - 2007.03.02 21:10:00 -
[239]
One thing? Introduce Jove.
Someone suggested that you should be able to transform into Jove at about 50mill SP. But you had to give up all the skills you had allready. Id love that.
Make it a Quest. When you have 50mill SP, you get a one time offer to become Jove. If you say yes, the quest will start. A mission of some sort in every region in EVE, then you have to give up all your skillpoints and create a new Jove char.
Id love that
Originally by: Sharkbait what queue are you stuck in. logging into the character selection page, logging into game, or jumping somewhere?
|
Arushia
Nova Labs
|
Posted - 2007.03.02 21:12:00 -
[240]
Make Overview, Drones, and Gang/Fleet all seperate, movable windows.
|
|
Frobbe
Gallente Conisor Excavations Syndicate
|
Posted - 2007.03.02 21:13:00 -
[241]
Something that bugs me, and probably every other single corp in EVE that lives in 0.0, is the 300 limit on standings, is there an explanation for this that is not related to any game mechanics?
I would be totally cool with standings being automatically reset every 6 months or something, since it would save me a lot of work, and also give everyone a chance to give up old grievances ------------------------------------------------
|
Quintus Sertorius
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.02 21:13:00 -
[242]
Please make the various sections of the overview detachable and movable. You know, drones, gang, overview, buttons, etc.
|
PCX339
Beasts of Burden YouWhat
|
Posted - 2007.03.02 21:14:00 -
[243]
Official sentence: Add variety to the game without increasing database size by slowly releasing all in-game faction ships to the playerbase, add some as racial ships (Sarum Punisher ooooh) and others by BPC drops or invention (or adding rigs).
--------------
[Talk about ISK sinks. Imagine a faction rig that's just like a normal rig (or even a tad bit different in some way) that CHANGES THE SKIN to one of the other skins already in the game. And this includes the infested drone domis too :) ]
People would love it, it would add flavor and diversity to gangs and fleets, and the skins and database entries are already there. ----------------------------------
|
Kaylee Zara
|
Posted - 2007.03.02 21:14:00 -
[244]
I'd fix drones so that when I tell them to "return to drone bay" they are actually able to do it all the time rather than the current result when your moving away from them where they get 5m short of 1500m and follow you at that range until you stop.
|
SamuraiJack
Caldari Celestial Horizon Corp.
|
Posted - 2007.03.02 21:14:00 -
[245]
Corp to Allaince standings.
300 slots are pityful to try to manage standings to allainces. Also with people leaving allainces and movign around beign able to set corp to allaince simplifies that.
SJ. CLS Director =-
|
Holden Bundfield
Caldari Army of One
|
Posted - 2007.03.02 21:14:00 -
[246]
Make it possible for 1000+ people to fight for a system like the JV1V capital ship yards, without the servers going down or lagging so badly that people can't actually fight. |
Redsan
|
Posted - 2007.03.02 21:15:00 -
[247]
In light of the changes upcoming to missions and mission running, I would proceed as is planned, except that I would make level 4's as suggested(removing hardest level 4's), add level 5's to highsec and lowsec, making them be impossible to solo, and giving mission runners new challenges without forcing them to lowsec to get said challenges, and add level 6/7's as gang/cap ship missions in lowsec.
|
Lygos
Amarr
|
Posted - 2007.03.02 21:16:00 -
[248]
More collaboration between players instead of between a player and NPCs.
--- T2 Risk | Corp Divisions |
Chepe Nolon
Core Domination Big Bang Quantum
|
Posted - 2007.03.02 21:16:00 -
[249]
I would add an in-game manual for everything in eve, that is allways kept up-to-date.
Chepe Nolon -- My notes about agent missions. |
Blind Man
Kemono. Privateer Alliance
|
Posted - 2007.03.02 21:16:00 -
[250]
logging off, all bugs/problems related to agroing after log off at gates, logging out of dictor bubbles, etc.
|
|
mazzilliu
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.03.02 21:18:00 -
[251]
fix logging issues
|
AlterEgor
|
Posted - 2007.03.02 21:20:00 -
[252]
Start another server with a clean, fresh EVE - new -0- skillpoint characters only. I'd certainly pay for a 3rd account for the chance to get in on a fresh start like many of the original veterans had way back when.
|
Aidelon
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.03.02 21:21:00 -
[253]
Edited by: Aidelon on 02/03/2007 21:17:59 As I gaze towords the stars, yearning to explore the universe and pew pew, my bank account screams "noooooooo" you don't have the funds; expenses keep me docked, help me out by making ships cheaper to produce, please!
|
Marlenus
Ironfleet Towing And Salvage
|
Posted - 2007.03.02 21:23:00 -
[254]
Provide a mining method superior in efficiency, security, coolness, and fun to that abuse of game mechanics known as jet-can mining, perhaps in the manner proposed here: Automated Ore Return Vehicles. ------------------ Ironfleet.com Proposal: Automated Ore Return Vehicles |
Bein Glorious
GoonFleet GoonSwarm
|
Posted - 2007.03.02 21:23:00 -
[255]
I would apppreciate it if the developers would please Overhaul and debug Player-Owned-Starbases. They are terribly buggy and overly convoluted.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a copy of your picture!) -wystler TRIP DRIVE ACTIVE |
Trypho
Minmatar Infinitus Odium Curse Alliance
|
Posted - 2007.03.02 21:27:00 -
[256]
Make an emphasis on smaller fleets in wars, so combat will take place on multiple fronts and lag gets reduced.
At the moment too many people are bored with the waiting for gangs, the FC`s often are somewhat scared because of the big responsibility they have on their back, and 200 vs. 200 battles cause too much load on the servers for the game to remain playable. I would like to see squadrons which operate individually, unfortunately blobbing your enemy currently seems to be the de facto way of fighting wars...
I know CCP has mentioned a somewhat simmilar idea a little while ago, but I would like to see this happen real bad - plus this might convince people that lowsec isn`t just about losing ships in big engagements, but that it can be fun and effective as well! :)
|
Sali Ennt
|
Posted - 2007.03.02 21:33:00 -
[257]
Make all financial transactions subject to corporate tax, not just mission running and bounties.
|
Amuko
Amarr A.W.M Ka-Tet
|
Posted - 2007.03.02 21:34:00 -
[258]
Ingame beer that has an effect on how well you can fly (in a straight line).
|
Afreeq
Minmatar Freeqs of EVE
|
Posted - 2007.03.02 21:37:00 -
[259]
Corp CEO or specific roles that can sell items directly out of the corp asset/deliveries tab would be a big time saver for those who run the market over braod areas.
|
Mary Poddings
|
Posted - 2007.03.02 21:37:00 -
[260]
Unban Sarmaul
|
|
Tradesman Mcgee
Caldari Gnomes Inc.
|
Posted - 2007.03.02 21:38:00 -
[261]
I would nerf Titan superweapons. -------------------------- Research & Trade |
Will Hunter
The Ghost Riders Hydra Alliance
|
Posted - 2007.03.02 21:38:00 -
[262]
Allow freighters to dock in pos's ----------------------------------------------
If at first you don't succeed, give up - you tried once already.
---------------------------------------------- |
Morfane
The IMorral MAjority Privateer Alliance
|
Posted - 2007.03.02 21:40:00 -
[263]
Edited by: Morfane on 02/03/2007 21:44:24 Local chat changed to automatic sensors, and different sensor ranges / strengths for different ships.
PS: there shouldnt even be a player count in local.
The edit was for spelling
|
Ja5on
TAOSP Band of Brothers
|
Posted - 2007.03.02 21:40:00 -
[264]
change nidhoggur and hel ship bonus from remote repair duration to anything else really :)
TomB [XXPIM] lightly hits you, doing 7890.8 damage. |
Corvac
Sniggerdly Pandemic Legion
|
Posted - 2007.03.02 21:41:00 -
[265]
I would change the mechanics of logoffski, making it not be the "I win" button of EVE.
|
Cain Bloodlust
|
Posted - 2007.03.02 21:43:00 -
[266]
Frieghters need to drop loot. Whats so bad about ships staying in the wreck?
--------------------------------------- Because evil is cool, and good is dumb. - Dark Helmet |
Drakma
Gekidoku Koroshiya Buntai
|
Posted - 2007.03.02 21:46:00 -
[267]
Edited by: Drakma on 02/03/2007 21:42:22 I would like the game to be documented with how each feature is designed to work with addendums after each patch for things that have changed or been added.
-----------------
Gekidoku is recruiting - Ingame channel Gekidoku |
Firane
0utbreak
|
Posted - 2007.03.02 21:46:00 -
[268]
Create a better drone control interface that does not add to the ever growing overview column.
--- It's great not caring, isn't it?
|
Pinky Red
|
Posted - 2007.03.02 21:46:00 -
[269]
Unban Sarmaul \o/
|
Nicocat
Caldari New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.03.02 21:47:00 -
[270]
Edited by: Nicocat on 02/03/2007 21:44:48 I don't care if it's been said, I'll say it again.
Interdictors. The bubbles don't drag people inside so they can't go anywhere once caught, they only work on the same grid, they DON'T work on the same grid with other bubbles of any kind, they can't be set up in the middle of someone's path (gate-to-gate mostly), they don't stop loggers, the dictor skill is a hinderance at any level that's not 1 (autorepeat works fine) or 5 (manual re-launch works fine)... ad infinitum.
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |
|
Zae'dra Xanthe
Fist of the Goat
|
Posted - 2007.03.02 21:49:00 -
[271]
Document your game (let us help!).....
I'll even tell you how... have the players write it for you. Offer people some iskies for completing sections in the manual. This way it takes a load off of your employees and all they'll need to do is select the best one and add the "things we don't know".
|
Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
|
Posted - 2007.03.02 21:49:00 -
[272]
Edited by: Sevarus James on 02/03/2007 21:47:43 Corporate/Alliance infrastructure improvements
If I were the senior producer, I would push corporate fixes to the top of the priority list of changes/fixes/improvements to EVE. This would entail increasing ten-fold the ability for corporations and alliances to do business. This includes but is not limited to: increasing hangars, wallet options, better share control/usage and above all better audit control for the corporation/alliance structure(s).
Ubuntu 3d-Linux Desktop+EVE |
Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
|
Posted - 2007.03.02 21:50:00 -
[273]
I can't stand alts. I made a point to a corpie that he didn't need anyone else in the corp. He can mine, build, haul with his main and alts. It's turning into a MMO with 150k subsriptions with only 5 different RL people. It's frustrating. Nerf them! But it prob won't happen because it's a lot of money for CCP to lose to do so ;-)
I wish I could put more than one desired change here.
Enjoy
Aind
|
Moonaru Izu
Caldari I.Z.U Syndicate
|
Posted - 2007.03.02 21:50:00 -
[274]
some lovin' to the much-beloved, yet hardly flown covert ops bombers so that they become something like a real threat again.
|
Max Hardcase
Art of War Cult of War
|
Posted - 2007.03.02 21:51:00 -
[275]
Fix the BS > All syndrome. Be it by pulling sig res and weapon res out further apart or giving smaller ships faster warp speed. or whatever. Just get it done.
|
Aya Otosaki
Amarr Burlesque of Ill Repute
|
Posted - 2007.03.02 21:51:00 -
[276]
Originally by: Chi Prime Define Khanid as armor tanking missile ships (see Khanid MKII for inspiration).
What he said. ----- Ignorance is my strength. |
Dust Angel
Harvest System Anarchy Empire
|
Posted - 2007.03.02 21:54:00 -
[277]
Removal of local. *snip* Inappropriate signature. Please do not reuse it. Email us for more information -Eldo ([email protected]) |
Mindlles
0utbreak
|
Posted - 2007.03.02 21:57:00 -
[278]
Fix the damn logging to save ur ship problems.
Its really taking out all the fun in this once soo good pvp game
|
DHU InMe
Gallente Aliastra
|
Posted - 2007.03.02 22:03:00 -
[279]
One vote per account (don't care about multiple user account). It just normal they got more value since they proportionnaly paid more. __ UI Overhaul Eve Links http://myeve.eve-online.com/updates/patchnotes.asp HELP |
Sammiel
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 22:04:00 -
[280]
Documentation
Currently the documentation on Eve online is largely found in various forum posts spread across Eve-O. That is not acceptable for a new player. The depth and breadth of Eve is staggering, and managing that as a new player is very hard. Compounding that is that most of the official documentation is incomplete, incorrect, or outdated.
So, I propose a complete documentation overhaul governing every aspect of the current game, along with deltas released with each patch, minor or major. Any time a change is made, the question should be 'how does this effect our documentation'. Along with this would be the removal of the black box style governing aspects of Eve mechanics. Obfuscation doesn't improve gameplay and can hide bugs. Things like tracking, the speed formula for ships, the chances of success for exploration, etc should all be documented by CCP and updated as needed. Having openness is the only way for the players AND bug testers to see if a many features are working correctly.
In addition this initiative wouldn't necessarily draw any actual programmers from the task of fixing bugs and/or adding features, and would possibly improve the ability of CCP itself to find and identify problems if the documentation overhaul is directed at the codebase as well. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |
|
moloon
|
Posted - 2007.03.02 22:05:00 -
[281]
#1 Player(s) hanger Be able to link link players (get a tab for each player you link with) if you have multiple accounts its whould be very nice, or if you have very good eve-buddies that you trust
|
Samo Pei
MoonRabbit Council
|
Posted - 2007.03.02 22:05:00 -
[282]
Empower CEO
- CEO can award/reward her members (using various CEO generated medals). As a current CEO and former Alliance council member, I wnat this badly.
- CEO can set standing toward Alliances
- CEO can address which Faction her corp belongs (no need to choose it if the corp is in 00 alliance or pure industrial.
- Even NPC CEOs have more power. They can decide who can and cannot dock their stations. (e.g. if your standing toward that NPC corp is below -5, you cannot dock)
If I have to choose one from above, it's the first one. I want it badly.
|
Del ReyII
Caldari
|
Posted - 2007.03.02 22:06:00 -
[283]
If I were 'Oveur' for a day
I would have a dream of some day having multi-machines supporting a single node.
My picture shows what I mean but it may be a little bit technical,I have referenced many fine texts to correctly illustrate my point.
Linkage
|
Max Tesla
|
Posted - 2007.03.02 22:06:00 -
[284]
Fix the drone unlocking assigned target problem
This problem was fixed before but now it is back
So fix the problem of drones unlocking assigned target and relocking random target
|
lceman
Gallente FATAL REVELATIONS
|
Posted - 2007.03.02 22:07:00 -
[285]
#1 Ceo/Directors recommendation When you quit a corp you ceo/director will be able to put a few words about you into employment history. A good or A bad as in real world.
If what not is, what is ?. |
Neurotic Cat
Gallente Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.03.02 22:09:00 -
[286]
POS fueling is too much like a part time job. Please make it suck less. (bigger fuel tanks, smaller fuel, other?)
|
Snake Doctor
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.03.02 22:12:00 -
[287]
I thought I'd sneak in another:
The ability to manually engage your warp drive and go out of the lanes provided by orbit items. Let me fly freely in 3d around the systems!
|
QwaarJet
Gallente Rage of Angels Morsus Mihi
|
Posted - 2007.03.02 22:13:00 -
[288]
There's so many things I could say here, but nerfing Nano/Intetia ships is the biggest problem at the moment that needs to be addressed.
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
Jacqueline Skouris
Eth3real
|
Posted - 2007.03.02 22:15:00 -
[289]
Modification of high slots, medium slots, low slots, and drone bay size. - Major Jacqueline Skouris of the Eth3real Navy.
Serenity is worth fighting for! |
Esau Cairn
Bombshell Cartel Xelas Alliance
|
Posted - 2007.03.02 22:15:00 -
[290]
I've always thought it would be cool if you could customize your ships. Maybe upload a bitmap/gif/jpg that would be used to modify the way your ship looks in space.
Or maybe you could do the same kind of thing to your ship as to your character portrait - maybe add spoilers or a duct-taped exhaust port or something.
Yeah, it would add to the lag in fleet battles, but you could give updating other ships' graphics a very low priority - perhaps don't do it all if the load on the server/network is above a certain point.
|
|
Mah'di AlQaram
|
Posted - 2007.03.02 22:19:00 -
[291]
Please fix the speed issues (I'm not talking about lag here )
|
Torhas
Black Lance Against ALL Authorities
|
Posted - 2007.03.02 22:24:00 -
[292]
The biggest thing I would like to see fixed is log-offs while bubbled/scrambled. If a ship logs off (pre-aggression) and is either in a bubble or is scrambled before warping off, then their ship should NOT disappear.
Sanguine public channel: Khanidblood |
Ninjja
Minmatar Freeqs of EVE
|
Posted - 2007.03.02 22:26:00 -
[293]
how about a more interctive NPC system dealing with standing and LP.
for example:
1) 911 NPC help 2) Npc mining/hauling assistance 3) Npc "leave alone" in related regions.
Just some quick thoughts, but the overall idea of getting to know and building "relationships" with NPCs in space would be fun, "realistic", unexpected, and helpful.
|
Fon Revedhort
Aeria Gloris Inc United Legion
|
Posted - 2007.03.02 22:28:00 -
[294]
Can I have mini-Tachyons to fit onto my Absolution, please?
|
Telas Vinn
|
Posted - 2007.03.02 22:29:00 -
[295]
Make mining more interactive.
|
SwindonBadger
0utbreak
|
Posted - 2007.03.02 22:32:00 -
[296]
Anti titan weapon! (ur choice or.....)
alien aggs that u can plant in titans using a one manned inty, onboard cctv footage live feed back a must.
|
Wanoah
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2007.03.02 22:33:00 -
[297]
tl;dr.
Fix the standings system.
|
Ian Logalus
0utbreak
|
Posted - 2007.03.02 22:34:00 -
[298]
Better drone interface: - Being able to eject drones from your control without warping off the grid (When a drone is stuck behind a object and it's agressed by PvP so you can't jump for instance) - Faster response from drones - Reducing the lagg when Drones/Fighters return to the dronebay
|
Solbright
|
Posted - 2007.03.02 22:36:00 -
[299]
Fix client framerate stuttering - mistakenly called lag by many.
|
Vahlan
A.O.U. Corp
|
Posted - 2007.03.02 22:36:00 -
[300]
Add the ability to build Player Outposts in Empire/Low sec.
|
|
Komen
Gallente Industrial Services INC
|
Posted - 2007.03.02 22:38:00 -
[301]
Interactive Exotic Dancers.
Okay, no, that's not really it.
Drone behavior and target prioritization. Yes, that's my nomination. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |
Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2007.03.02 22:42:00 -
[302]
Edited by: Luric Vizjier on 02/03/2007 22:40:28 Add more life to space - even when there are 100 other people in the system, it feels empty. Give me more to look at, or hell, more sound effects for things other than gunfire.
-----------------------------------------------
|
Viceroy Bolloxim
Caldari GalacTECH Unlimited Gunboat Diplomacy
|
Posted - 2007.03.02 22:43:00 -
[303]
Quick Fitting / Fitting memory. The ability to have fitting 'memorized' so if you lost a ship or if you want different ship configurations planned. Works by building a configuration, then save configuration to a memory slot (may skillbased 1-5 slots). Recalling a fitting will attempt to fit a shipmoduless from the your hangar inventory.
wikipedia: Gunboat diplomacy refers to the pursuit of foreign policy objectives with the aid of conspicuous displays of military powerùimplying or constituting a direct threat of warfare... |
Randay
0utbreak
|
Posted - 2007.03.02 22:44:00 -
[304]
Planetary micro-management RTS simulation sandbox sub-game, please.
|
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.03.02 22:45:00 -
[305]
Removal of jumps gates and open up space by finding a new paradigm, soemthing like this for instance. -AS |
turnschuh
coracao ardente
|
Posted - 2007.03.02 22:51:00 -
[306]
I want to be able to put a bounty on any char, no matter what security status the person has.
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.03.02 22:51:00 -
[307]
Fix POSes. Less work to maintain, no NPC goods, no more POS spam, etc. --------------------
Verone for President of EVE |
Feyd Nilean
|
Posted - 2007.03.02 22:51:00 -
[308]
Spreadsheets! Neocom archived like notes. Let us write simple formulas for cells (all client driven) and some data retrieval functions like 'get_lowest_sell_order("The Forge","Zydrine",10000 units);'
|
Kodos
Caldari 0utbreak
|
Posted - 2007.03.02 22:55:00 -
[309]
I don't stand a hope in hell of winning the years sub, my GF always finishes my sente....
|
Shaeto
|
Posted - 2007.03.02 22:55:00 -
[310]
Add "energetic" ship "Son of The Sun". It is special ship can be obtained only from exploration (hidden complexes/objects), has no body, it is pure energy and can live only several hours/days. Only one preinstalled "module" available on this ship: remote computer control. You can use ths module to get access to NPC/PC ship electronics and get full control on it. For example i can get control on battle ship in complex and use it to attack other npc (or pc).
|
|
Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2007.03.02 22:56:00 -
[311]
Rework the POS/sovereignty system away from requiring huge fleets to accomplish anything (God knows the servers can't handle it).
|
Sin'ath
|
Posted - 2007.03.02 22:57:00 -
[312]
Fix security status in low sec to make it so anyone can shoot anyone with a -1.0 without taking a sec hit.
That will make more people visit low sec because they have less of a risk for the pirate to get into his optimal orbit and get the first shot off before he can do anything.
Take away the sec hit from the non-pvp'er to attack pirates and more people will start to explore pvp and venture into low sec. |
MuffinsRevenger
EmpiresMod
|
Posted - 2007.03.02 22:57:00 -
[313]
a proper Drone User Interface (would this go under improvments?) |
teddy demontreal
|
Posted - 2007.03.02 22:58:00 -
[314]
change the scanner for miner plz (see one post in first page)
|
Kruel
Blunt Force Syndicate
|
Posted - 2007.03.02 23:00:00 -
[315]
Upgrade the AI in our drones.
We want obedient stepford wife ai, not hal9000 or bender (unless he comes with the voice).
|
Pavel Smasher
Caldari R.u.S.H. Red Alliance
|
Posted - 2007.03.02 23:02:00 -
[316]
Change UI(chat activation by "Enter" would solve many problems) and add macros, so we can for example activate all canons with 1 button. Macro doesnt mean push 1 button and mine whole night in afk, it means you can i.e. make hotkeys for changing orbit to some custom radiuses with hiting just 1 button.
|
Friedrich IX
Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.02 23:02:00 -
[317]
Create ORE capital ships.
|
Zombak
Caldari Shooshpunk
|
Posted - 2007.03.02 23:05:00 -
[318]
Love for casuals.More high sec missions, high sec group missions, deadspace pvp missions in high sec And. Dont nerf existing ones ~
Shoo! |
Terror DeBiaN
Lucid Space Discoveries
|
Posted - 2007.03.02 23:06:00 -
[319]
Tech2 ship insurability. Insurance on Tech2 Ships is way out of wack...
T
--- CEO - Lucid Space Discoveries -LSD- |
Asier
The Forsakened Companions
|
Posted - 2007.03.02 23:07:00 -
[320]
More universe-wide holiday/special event goodies.
The snowball launchers were hilarious, and I for one would like the opportunity to blow up Santi Claus and his 8 Reigning Wingmen.
|
|
Veronique deEstelle
Gallente Diplomatic Disruption
|
Posted - 2007.03.02 23:08:00 -
[321]
Freedom of speech in foren
|
Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.03.02 23:09:00 -
[322]
Edited by: Hllaxiu on 02/03/2007 23:08:14 Fleet/gang interface improvements --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Daald
Gekidoku Koroshiya Buntai
|
Posted - 2007.03.02 23:12:00 -
[323]
Dynamic allocation of resources to nodes under heavy stress (more cpus, memory, etc).
It is a bit of a cheat since I'm including many required changes to make that happen but you did say we could be general.
-----------------------------
|
Static Ga'lraith
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.03.02 23:14:00 -
[324]
More beer please. ----------------
|
Oriodus
The Caldari Confederation
|
Posted - 2007.03.02 23:18:00 -
[325]
I'd like the mail system to be extended...now that the internal voice communications are being sorted it seems rightly so for the accessibility of some EVE players to get text communications extended. Some players dont/cant use the vocal comms or audio of the game for particular reasons (health related or technical) but the mail system is just as important. In some cases it is more important (as in my case i am a diplomat for the corporation) as the references to the mails come in very handy.
I'd love for a few simple additional features to be added, such as: contents formatting (text color/weight/styles/bullet lists etc) to be able to create folders and move mails accoringly. To not have such a short/limit on the mails character contents...and a few other things relating to the interface such as 'reply to', 'forward to', auto replies would be a great feature as some people go on holiday/stay off the game for a period of time without others knowing...and so on.
Another thing I'd like to see in the future is the ablilty to eve-mail from the eve-online website via a messaging system/portal much like web-mail...which is intern linked into the mail folder from your account. This feature would therefor utlise the forums to a whole new level and the ability to organise the game externally to some degree - buy/sell orders could be done through this - liaisons could be completed through its use etc etc.
Sorry for the lengthy post but its my 2 pence worth for a system in-game which needs that 'little bit more' in my opinion.
|
Torashuu
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.03.02 23:21:00 -
[326]
(More) Intra-racial ship synergy
|
Mortgarra
|
Posted - 2007.03.02 23:23:00 -
[327]
If I hadn't already had a guild in Eve when I started, I'd have felt mighty lonely by myself running solo missions, mining asteroids by myself, and flying around in single-pilot (read: not multi-person piloted) space ships with game mechanics that tend to isolate, rather than unify, its player base.
*wonders if this second sentence fragment would put him over the 1 sentence limit* |
Junot Nevone
Minmatar Bastion Industries
|
Posted - 2007.03.02 23:25:00 -
[328]
If your security status falls to or below negative five, you no longer recieve insurance payouts for your ships upon destruction.
|
DJTheBaron
Caldari FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.03.02 23:26:00 -
[329]
Add some RPG to this MMORPG, longterm stories and tie up loose ends you never finished. __________________________________________________
Scum, your all scum. |
Michra
Caldari Aeden Tau Ceti Federation
|
Posted - 2007.03.02 23:27:00 -
[330]
If I were be there for a minute, I'd choose to repair something which takes only one minute, and this would be the "bleeding" of the planetary rings through their planets. (probably caused by z-fighting)
|
|
Kedryn Caitin
|
Posted - 2007.03.02 23:34:00 -
[331]
Small addition I have not seen mentioned that would make me smile... quick hotkey for tagging target. If it was just the number tags using a ctrl+shift+<0-9> I would be very happy. Not sure if it would be as quick an addition as I think though. Would be very helpful for small gang, NPC work. Especially with your plans for the mission upgrades.
|
Kiell Amor
The Graduates Ivy League
|
Posted - 2007.03.02 23:37:00 -
[332]
Edited by: Kiell Amor on 02/03/2007 23:33:54 Change PvE rat resistances to more closely match typical player PvP resistances... eg. Guristas shield tank but are weak to EM.
Should help make the change to PvP easier...
|
Eagle32
|
Posted - 2007.03.02 23:41:00 -
[333]
I would improve the interface so that more things could have hot keys. For example drone commands.
|
Commoner
Caldari Emergent Chaos The Core Collective
|
Posted - 2007.03.02 23:43:00 -
[334]
1. Fix the UI
===============Why?/Brief explanation=============== a)The UI is blocking my game, why does disabling the overview yield a 50% performance increase. Seperate game and UI so one deson't block the other.
b) Response times, especially standings page and bounty office. Improve this one, it is vital because my client freezes for several seconds in this process.
c) Customability. I'd like to define several diffrent Orbit ranges to hotkeys, so if i swich ship i wont have to manually set a new orbit range.
d) Allow me to move diffrent parts of the overview, why does my gun icons have to be on the bottom of the screen?
e ) Performance of the UI needs to be improved dramatically.
|
Miyamoto Isoruku
Caldari FM Corp
|
Posted - 2007.03.02 23:46:00 -
[335]
Fix logoffski exploits--logging in a bubble or gate camp should not warp you away from it. INSOMNIA |
Dawnstar
Gallente Kiroshi Group
|
Posted - 2007.03.02 23:46:00 -
[336]
Please, oh please, cure the traders' UI pains and add "view market details" to the items a player is buying and selling in the wallet and to the modify order dialog.
-D |
Anabolicor
Minmatar Pangalactic Cab Inc.
|
Posted - 2007.03.02 23:47:00 -
[337]
Ad atleast one Npc station to every 0.0 region. Making it possible for small corps to access 0.0 So alliances have to do some real patroling to have their regions exclusive.
|
Trom Zatagnia
Ars ex Discordia Curse Alliance
|
Posted - 2007.03.02 23:48:00 -
[338]
The overview needs an overhaul, because it has been overcome with an overwhelming desire to do everything.
|
Mr Mac
Xenobytes
|
Posted - 2007.03.02 23:51:00 -
[339]
change model for one of racial command ships. for example: absolution with harbinger's model and damnation with prophecy's model
|
Eswidrol
|
Posted - 2007.03.02 23:51:00 -
[340]
Corporate divisional wallets with export.
Give us the possibility to follow the finance like a corporation. Right now it look like more of a couple's shared bank account.
Julia why is there a market escrow on tuesday? We weren't at the movie theater? |
|
Hakera
Freelance Unincorporated Ushra'Khan
|
Posted - 2007.03.02 23:52:00 -
[341]
alliance standings
|
Mysterlee
Gallente 5punkorp Interstellar Starbase Syndicate
|
Posted - 2007.03.02 23:52:00 -
[342]
No idea if this has already been said, but small icons somewhere that indicate what EW is currently being used on such as scramblers, ecm, dampners etc and who is using it on you if you hover over it.
|
angel hearth
|
Posted - 2007.03.02 23:53:00 -
[343]
hauler with jump drive capabilities, so chars don¦t have to use carriers for that.
|
Borg017
0utbreak
|
Posted - 2007.03.02 23:53:00 -
[344]
Show all alts under Character tab in the character sheet window for the specific account.
Reasons: 1) Deters "out of game" methods of spying (i.e. prevents hacking and other extreme acts). 2) Those who do want to spy that badly will have to open a new account (i.e. more money for ccp) 3) Prevents events that are not meant to be part of the game, hence maintaining the integrity of this wonderful game called EvE online. (i.e. the D2 titan issue). -----------------------------------------------
|
Commander CD
|
Posted - 2007.03.02 23:54:00 -
[345]
Let negative Faction standings get better slowly over time. Or atleast let us grind our way back with a minimum Agent for crap rewards.
|
Cavalera
|
Posted - 2007.03.02 23:55:00 -
[346]
Fix sound so i can fully feel Eve. I want to "hear" this game too.
|
Callistus
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.03.02 23:55:00 -
[347]
Rework the drone interface and remove it from the overcrowded overview. For example see this thread. --------------
[Coreli Corporation Mainfrane] |
Ghoest
|
Posted - 2007.03.02 23:56:00 -
[348]
Make a smuggling viably profitable career, that doesnt destroy all your faction gains if you try it.
Wherever you went - here you are.
|
Deinomache
|
Posted - 2007.03.02 23:57:00 -
[349]
a little box where i can enter a destination for AutoPilot WITHOUT having to enter map screen |
Nyxus
GALAXIAN Rule of Three
|
Posted - 2007.03.02 23:59:00 -
[350]
Rework POS graphics: There are thousands of POS in space with hundreds of thousands of anchorables and random junk causing system and client lag. Reworking the graphic into one object will help improve performance, especially since alliance pvp and pve life centers around these objects.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
|
Nero Scuro
Caldari Jejaikaro Corporation
|
Posted - 2007.03.02 23:59:00 -
[351]
An unpopular (to say the least) idea no doubt but...
Remove stats from the game (remove them so you can't see them, still have them working as they already do, behind the scenes as it were). So you no longer know exactly how much thermal damage that railgun does, or exactly how much shields a target has left, or exactly how badly the Raven sucks in PvP.
It would add more mystery, more experimentation and a healthy dose of realism to the game. Less 'omg this is the only way to setup a ship because the stats sez so lol!'
And of course it adds more incentive to stick to one ship instead of jumping from one to another, because you'll come to know your current ship, its limitations and capabilities. Information on how 'good' a particular ship is would become here-say and rumor with real facts being closely guarded.
It probably just sounds cooler than it actually would be, but it's what I'd change if I could be a dev for one day. ___
Nice one CCP |
Niraco79
Gallente Black Nova Corp Band of Brothers
|
Posted - 2007.03.02 23:59:00 -
[352]
Tools to make justice against law breakers, like scamming or pirates: standings penalties (not only acess thing), no npc corp belong except junior period etc. ________________ THE MEGA NOOB
|
JagerX
|
Posted - 2007.03.03 00:00:00 -
[353]
An additional option when reloading guns: "Reload All with "X" ammo" to allow us to switch ammo for all guns with one click. :P
|
Sun Win
Mutually Assured Distraction
|
Posted - 2007.03.03 00:02:00 -
[354]
Let me manage buy orders and skill queues from the web or some other non "logged into main client" location. Failing that, at least give me skill queues.
New to Eve? Learn to Fly - join channel: "Eve University" or read here |
Isabel Sweet
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.03.03 00:02:00 -
[355]
POS code rewritten to make pos no lag generators like are now(including when are empty in empty systems).
|
Smertrios
Amarr The Black Rabbits Fatal Persuasion
|
Posted - 2007.03.03 00:03:00 -
[356]
Faction Battlecruiers please |
OJ Desano
|
Posted - 2007.03.03 00:05:00 -
[357]
A ''All weapons fire'' button
|
Joe Jardine
Hi-Tech Industries
|
Posted - 2007.03.03 00:07:00 -
[358]
Seed T2 bpos to general market, keep invention and research agents as alternative options other than just pure isk. |
Arkady Sadik
|
Posted - 2007.03.03 00:11:00 -
[359]
Edited by: Arkady Sadik on 03/03/2007 00:09:46 Cooperative PvE. Group experiences where everyone is fulfilling specific jobs, and only because they work together, and everyone is doing their job well, at the right place and at the right time, they succeed. And no, "bring a few remote reppers" does not count.
|
Mpak Ua
For the Largest Yield Ultima Rati0
|
Posted - 2007.03.03 00:11:00 -
[360]
Edited by: Mpak Ua on 03/03/2007 00:08:10 more opportunities on moddin(fittin) your ship. (like^ new damage types and "+1 medslot | -2hislots, -10% PG" devices)
|
|
Tissa
Minmatar UK Corp Lotka Volterra
|
Posted - 2007.03.03 00:15:00 -
[361]
When you set destination, you get the first 10 systems on the route listed on the right hand side in map view.
My views do not represent those of my corp or alliance. (Joined UKC 19/09/06) |
Amitabh Bachchan
|
Posted - 2007.03.03 00:18:00 -
[362]
Changing the properties of the ingame entity called "Prostitute", from becoming a "Commodity" to becoming a "Passanger", as to avoid the fury from feminists
|
Gorion Wassenar
Caldari Tsurokigaarai
|
Posted - 2007.03.03 00:26:00 -
[363]
Finish your story arcs and have the RP department be the focus for a whole fiscal cycle! ----- *results may vary*
|
Boldyn
0utbreak
|
Posted - 2007.03.03 00:28:00 -
[364]
Pilots that log/crash, regardless of aggro, stays 3 min in spot. Or such.
- "Death smiles at us all, all a man can do is smile back" |
Maxine Blade
|
Posted - 2007.03.03 00:28:00 -
[365]
Fix Bounty Hunting
|
Dancin' Leela
|
Posted - 2007.03.03 00:30:00 -
[366]
Earn the trust of the player base.
|
PKlavins
Caldari 3rdlane Industries Burning Horizons
|
Posted - 2007.03.03 00:34:00 -
[367]
i would personally make it my number 1 priority to balance all races and modules and ships in eve. end result: no more 'amarr need boosting!!!oneoneeleven' posts.
http://paklavins.deviantart.com/ first -eris
|
Sarah Meiskin
Fatalix Inc. Schism.
|
Posted - 2007.03.03 00:35:00 -
[368]
Edited by: Sarah Meiskin on 03/03/2007 00:32:10 Streamline Management of FleetGangs, in the least adding the ability to see Gang Members Leadership/Wing Command/Fleet Command Skill Levels in the Gang Window for easier gang management.
(Properly setting up a 50-250 man FleetGang takes ages with it's current presentation) --- Those who say the blind cannot lead cannot see beyond their own noses. |
Evelgrivion
Coreli Corporation Corelum Syndicate
|
Posted - 2007.03.03 00:37:00 -
[369]
Change POS Warfare from "Task" to "Fun" ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
Bruno Bonner
Gallente Lutin Group
|
Posted - 2007.03.03 00:38:00 -
[370]
The re-design or polishment of the corp interface to allow a good degree of co-operation between members, taking into consideration the "bad behaviors" and "good behaviors" players can perform within the game. ------ aka BinderAJ |
|
Rook Falcon
|
Posted - 2007.03.03 00:38:00 -
[371]
carriers using multiple drives (jump & gate)
|
Noig Lamaroz
Erasers inc.
|
Posted - 2007.03.03 00:43:00 -
[372]
I wish CCP would make itself more open to the public. Share more info from the innerworkings of the company. Excerpts from office, more people interviews. And not to try and clear stuff under the carpet so much.
|
John Quicksilver
Caldari The Caldari Confederation
|
Posted - 2007.03.03 00:45:00 -
[373]
The disaster that is a logistics ship in pvp. ___________________________
Jack O'Neill - so what now? Bra'tac - Now, we die. Jack O'Neill - Well thats a bad plan.
|
Christopher Multsanti
Shihan.
|
Posted - 2007.03.03 00:47:00 -
[374]
Re-balance the population of Eve by giving incentives to live in non secure space. Market tax cuts, refining tax cuts, basically what ever it takes to get people back into low sec in large numbers, it should be a home for the many, not just the brave and the outlaws. Strength in numbers and all that.
My name IS THE Eve related content....
|
siliconix
0utbreak
|
Posted - 2007.03.03 00:49:00 -
[375]
Fix camera reset on jump
Daniel Jackson : in my opionen PVP'ers (people who fight other players) are killing this game
|
Hillesumos
Constructive Influence
|
Posted - 2007.03.03 00:49:00 -
[376]
On a general note: just keep continuing enjoying making the game and we shall endeavour to keep continuing enjoying playing it.
On a more specific note: introduce letter of marques where players can get payed by the different factions to shoot specific target. ---------
Sadly I just make ISK, I don't print it. :(
|
dalman
Finite Horizon
|
Posted - 2007.03.03 00:49:00 -
[377]
Re-introduce the instant map or provide other (very fast) ways of "knowing" what's on the other side of the gate. I'm not sure if this would put increased workload on the server, but this change was one of the worst ever to game mechanics.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Dravun
ZiTek Deepspace Explorations Prime Orbital Systems
|
Posted - 2007.03.03 00:50:00 -
[378]
Ability to see all characters that logged in from a corp members IP in the last 3 months. This will help to limit the spying to lazy corps and allow those that care to keep the spies out.
|
Onereeh
Imperial Nation
|
Posted - 2007.03.03 00:51:00 -
[379]
Edited by: Onereeh on 03/03/2007 00:49:43 A AFK indicator, Its like the dropped call commericials running in the US, when you talk but no one responds and u dont know if hes afk or ignoring you.
|
Rothsul Attur
Chicken Coup Raiders
|
Posted - 2007.03.03 00:53:00 -
[380]
Make IA (Internal Affairs) completely transparent and come clean with everything that t20 did. That's all the community really wants. We all know that list of BPO's isn't complete. --------------------------------------------
*snip*. Inappropriate Signature. Email us at [email protected] for more details - Valorem |
|
Profhet
Murder of Crows E N I G M A
|
Posted - 2007.03.03 00:57:00 -
[381]
I would remove fees, taxes in low and 0.0 space while upping the results of refining/reprocessing, manufacturing, and research.
is it janitor or maintenance engineer? I'm gonna start training Mop Durability I right now in anticipation of my victory. ____________________________
FEED ON THE DYING |
Tinach
|
Posted - 2007.03.03 01:04:00 -
[382]
being able to focus fire on a specific section/module of a ship.
|
Suncats Shadow
Caldari Archon Industries
|
Posted - 2007.03.03 01:06:00 -
[383]
Allow control of POS guns from remote locations. What I mean is with a skill like the remote labs/factory, you could bring up an interface which would allow for remote control, targeting, etc for the guns on a POS.
This would allow smaller corps to possible put more of them up and also allow the corps to actually do concentrated fire on a single/couple of targets.
Would also allow for corps to help keep the POS alive and kicking until a defense force arrived.
|
Beness
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2007.03.03 01:08:00 -
[384]
Drone targeting and swarming preferences, so that they can be told to what order they should attack aggressive ships - for example, "attack first by proximity, closest to furthest, then by size, smallest to largest, and concentrate your fire."
|
Jurskjeld
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.03 01:08:00 -
[385]
I think that, sitting in the EVE Janitor's chair, I'd look rather desperately to try and find the original one, because I see a lot of protests about nerfs, bumps and similar are coming at me like a wall of pain. :) OTHER THAN THAT... Oh, there are plenty of tiny things that could be done. Take space, I'd like to see less of the insides of nebulae from time to time. Some systems could very well be simply pitch dark. It's sexy. You know it is. --- I tank armour. REAL men tank structure REAL men tank pod! REAL Minmatar tank skin. |
Alveolus
Amarr Imperial Numpties
|
Posted - 2007.03.03 01:11:00 -
[386]
The lack of any Aggression Countdown warning or display in 0.0. Either introduce the standard yellow message, or a confirmation box before logging. Alveolus |
Briani
Andromeda Survey and Mining Division Eve Trade Union
|
Posted - 2007.03.03 01:12:00 -
[387]
Use the middle mouse button to close tabs.
|
Niccolado Starwalker
Shadow Templars
|
Posted - 2007.03.03 01:16:00 -
[388]
1. The Jove!
And free beer to CCP!
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
|
Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.03.03 01:18:00 -
[389]
Small ship warfare overhaul, to include things like a real 4th bonus for Assault frigates, and remove the 25% rof penalty from tech I detroyers.
|
Revolution Rising
Minmatar Venture Research and Resources
|
Posted - 2007.03.03 01:20:00 -
[390]
Configurable LOCAL channel.
Much like overview, you can set it to only display the kinds of people you want.
Enemies, War targets, "normal", etc...
In busy systems it's hard to find your war targets, also hard to find -ve status people at times.
RR.
"I'm mostly a miner, but in your case, I'll make an exception... F1, F2, F3..." -- Venture Research and Resources
|
|
Hektor Ramirez
Outer Ring Tourist Information Center
|
Posted - 2007.03.03 01:22:00 -
[391]
Edited by: Hektor Ramirez on 03/03/2007 01:20:21 Build a station in BAR already. -
|
Pang Grohl
Gallente
|
Posted - 2007.03.03 01:28:00 -
[392]
Make ship names meaningful. How? Replace character names in the overview and local chat with ship names. Why? It adds some mystery and anonymity to EVE. Corp and Alliance tags should remain optional.
Si non adjuvas, noces (If you're not helping, you're hurting) |
R0ot
InNova Tech Inc Xelas Alliance
|
Posted - 2007.03.03 01:31:00 -
[393]
Make the Stealth Bomber more "effective" AKA 'Un-Nerf it'
|
Abye
SniggWaffe Pandemic Legion
|
Posted - 2007.03.03 01:31:00 -
[394]
Switch ammo on all weapons same time.
Come on, we have already reload all. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |
TotensBurntCorpse
Minmatar Miners of Moria Corp
|
Posted - 2007.03.03 01:32:00 -
[395]
Increase the number of routes to 0.0 to eliminate choke points TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |
Venatoris Portucalis
|
Posted - 2007.03.03 01:34:00 -
[396]
Remove the need to chain T2 Skills
e.g. for being able to use T2 Large guns you need to have the skills to use T2 Medium and T2 Small guns. Even if you never use or need Medium or Small guns.
|
Caol
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.03.03 01:34:00 -
[397]
Factional warfare
|
Candy
Developmental Neogenics Amalgamated
|
Posted - 2007.03.03 01:35:00 -
[398]
Shipping: a distance-based NPC-run ISK-sink that improves decentralization and bolsters the regional markets
------------------------------------
|
Cmdr Delrox
Black Lance Against ALL Authorities
|
Posted - 2007.03.03 01:36:00 -
[399]
Logistics Ships - if you want to make fights last longer these ships need a boost for sure. - make them more able to survive longer - as a support ship, it would be nice to fit a warfare link - drop a turret/launcher slot and increase cpu/grid to be able to use 2 large cap, armor, or shield transfers
- why is there no command ship that uses the logistics style bonuses?
Alt Posting
Death to Dark Shikari |
Flamewave
Scorn.
|
Posted - 2007.03.03 01:38:00 -
[400]
Bounty contracts.
|
|
scim atar
Best Path Inc.
|
Posted - 2007.03.03 01:40:00 -
[401]
I would have to focus on expansion of the current universe to help spread out the current population and that that should help reduce some of the extreme blobs and lagfests that ensue.
|
Sacred Klepton
|
Posted - 2007.03.03 01:47:00 -
[402]
Make mining more interactive, less passive. Make us juggle mining yield - on the fly, "pre-process" the asteroids with rockets/flares (oooh sparkly!!!), give different rocks different yields per metre so that we have to survey them properly, a % chance for a rock to break apart on mining so that we have to retarget the shards, make the rocks different densities, affecting laser cycle time so that yields can be managed, make us manage heat build up in our lasers, add a random element of junk minerals to the ore so that the hauling back and forth something that can be optimized out in the field... add a hauler-mod that processes ore out in the field - slowly and inneficiently (something that fits in those midslots maybe?) something... anything that makes mining less repetative. You don't have to increase yield (that would increase inflation) but make getting 100% yield an interactive process that requires skill, thought or planning or some combination thereof (not just another isk/time sink)
Yeah, Baby!
|
Kasak Black
The Collective Against ALL Authorities
|
Posted - 2007.03.03 01:47:00 -
[403]
More than one undock point on stations.
Make them LOOK like trade hubs!
- - - AAA helped my family beat poverty - - -
|
Steiner
Veto. Veto Corp
|
Posted - 2007.03.03 01:56:00 -
[404]
Make warfare more strategical with ship affecting space anomalies. ---
|
Molly McManis
Gallente
|
Posted - 2007.03.03 01:57:00 -
[405]
Make so that Nosferatu and Neutralizers can only be fitted on amarr ships (capacitor race!), but only one such module per ship (except specialized ships, such curse and pilgrim).
|
Wedfastika
|
Posted - 2007.03.03 02:05:00 -
[406]
Players must have control over ship as soon as he enter the grid, not when ALL OBJECTS LOADED IN MEMORY.
|
Quanteeri
Loot
|
Posted - 2007.03.03 02:07:00 -
[407]
Allow market customers to know from whom they are buying items prior to purchase.
|
Ma'kal
The Imperial Commonwealth The Sundering
|
Posted - 2007.03.03 02:15:00 -
[408]
Corporate Divisional Wallets
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.03 02:21:00 -
[409]
Fix the logoff mechanics.
|
Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2007.03.03 02:22:00 -
[410]
POS's need serious all-round work.
(Yeah, yeah, one sentence, no speeches, no dialog. So feel free ignore the rest of my post, I'm just getting it off my chest ).
There are all sort of problems with them, many of which have a big impact on other parts of the game (corp -> corp standing only, warfare, sov, etc), so by just saying "POS's", I'm kinda cheating.
But they do need some serious work. Keeping them fueled burns people out over a matter of months. In war time, all the issues & bugs & problems burn people out in a matter of days.
They are an integral part of 0.0 warfare these days. I think the sheer number of people who've turned around & promised never to touch them again speaks volumes.
Logging may be a more widespread problem, but POS's cause more concentrated pain IMHO. I doubt logging looses you subscriptions. I bet POS's do.
|
|
Bleyys Corey
|
Posted - 2007.03.03 02:24:00 -
[411]
A pay-to-use feature that will give a 1-hour global aggro flag to megalomaniac/spastic/overly touchy alliance leaders; you know, something to shrink those ego's a bit.
|
Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.03 02:34:00 -
[412]
the abolity for more then 1 player to control a ship
eg A player does the flying with another 2 having guns each to shoot with
Hypnotic Pelvic Thrusting Level 5 |
Ed Gein
Lazy Town
|
Posted - 2007.03.03 02:42:00 -
[413]
Race changing for older players.
We were ignorant back then and now we have a lopsided Caldari universe --------------------------------------------------------------------- What do you call the person that brings a gun to a knife fight?
The Winner. |
Spike 68
Developmental Neogenics Amalgamated
|
Posted - 2007.03.03 02:43:00 -
[414]
I would like to see the background of space a more realistic color
|
DaemonBarber
|
Posted - 2007.03.03 02:45:00 -
[415]
Implement this thread as an ongoing 'poll' - where members of the community can select their #1 request from those items currently being considered by the Devs, and change their #1 request when they choose.
|
Darth Bob
Dark Excession The Cartel.
|
Posted - 2007.03.03 02:48:00 -
[416]
I would like to see:
Combat to expand over a system and not be only at gates and POS's
(sorry, not a oneliner): Currently, missions provide us with loads (100?) of scenarios for combat to be in other places than gates, this could be expanded to PvP too. The biggest shortcoming of eve, to me, is that systems are this 'empty'. Adding more objectives to be achieved than just 'hold this gate' would greatly increase diversity.
(some background): When I first started playing eve 2 years ago I read about Deadspace for the first time. The background story told of colonies, military installations and even small societies to be hidden away in those hard to reach places. I was immediately intrigued by the idea, but as I went on to discover eve disappointed by their limitation to PvE.
|
Syrann
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2007.03.03 02:51:00 -
[417]
Ships that can accept more then 1 pod.
Carriers able to move players in their hangar. Specially designed ships that allow access to additional h/m/l slots when an additional pod (and therefore and additional player) is onboard. POS's capable of taking multiple pods to control a few turrets each.
------------ It's great to be Ama... Erm crappit, nevermind. |
Nariana Verex
Amarr
|
Posted - 2007.03.03 03:03:00 -
[418]
Edited by: Nariana Verex on 03/03/2007 03:02:30 Fix the sound in EVE so we can turn it on, without the software getting hung up on right click menus while in space.
Do the right thing. Don't leave shuttles in space. |
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.03.03 03:03:00 -
[419]
Make local act like the alliance channel, keep pilot identities hidden unless they speak. _______________
t20 = Gavrilo Princip of EvE |
Turtla
U Itachi
|
Posted - 2007.03.03 03:04:00 -
[420]
Be able to set multi. ammount of tax in your corp. Then we could set the npc/mission runners with high tax but the ppl that spent all the time working for the corp with lower tax and so on.
|
|
Spunki
|
Posted - 2007.03.03 03:14:00 -
[421]
Player able to choose target of POS defenses.
|
Aurael Drakewing
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.03.03 03:34:00 -
[422]
De-centralize territorial warfare to make it both more tactical and strategic, rather than just "he who has the bigger blob/more POSes wins." (also should help with fleet battle lag and node-crashing tactics)
|
Grammer
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.03 03:46:00 -
[423]
A icon comes up for when u are warp scrambled.
ECM, target painters, ect all have things come up when they are applied to u whyt can't scramblers be the same
|
Tressia
|
Posted - 2007.03.03 04:02:00 -
[424]
I would change the warfare system so that tactics that are currently used by alliances like privateers would be limited, not removed entirely, just more limited, fair and realistic than it's current form.
============================================== Time Codes? Get em Here |
NetHawk
Obliteration Unlimited
|
Posted - 2007.03.03 04:10:00 -
[425]
My one change to eve would be more drastic then any other change I read through, switch to an Oracle back-end. No more downtime for backups ever.
|
Masako theHumorless
|
Posted - 2007.03.03 04:14:00 -
[426]
Remove the ability for a group of players to place so many players in a system that the node crashes and then only allows users to log on slowly over a long course of time. (Think when LV lost the capital refinery amongst many node crashes). If the nodes going down, take it down and leave it down till the login queue is empty.
|
Judar
|
Posted - 2007.03.03 04:46:00 -
[427]
I would like to see
"buff" bar, which lists what is affecting you, and by who.
|
Ded Menace
Minmatar Purify Namtz'aar k'in
|
Posted - 2007.03.03 04:49:00 -
[428]
Fix the bounty system - post 32 in this thread ___________________________________________
Recruitment |
Seramyr l'Ethia
The Greater Goon The OSS
|
Posted - 2007.03.03 04:51:00 -
[429]
Allow recon launchers and probe launchers to be fit on covops ships concurrently, though only one may be online at a time.
|
Hockston Axe
Amarr
|
Posted - 2007.03.03 04:55:00 -
[430]
I would make my legions of Marines and Kamerias seize control of the stations they are deployed in, and extract æprotectionÆ money from the NPC station owners while they simultaneously keep the hordes of civilians, janitors and freed slaves in my employ away from the thousands of ædancersÆ I keep around to keep the troops and science grads motivated.
|
|
Noumena
the Organ Grinder and Company Tactical Narcotics Team
|
Posted - 2007.03.03 05:07:00 -
[431]
oo oo oo, fix defender missles, or create an effective missle counter and then i would go pwn some trash...
|
Therem Harth
DAB RAZOR Alliance
|
Posted - 2007.03.03 05:09:00 -
[432]
I'd like to see standings subsystem to be redesigned/reimplemented/documented for consistency throughout the game. This includes, but is not limited to (think of the following as illustration, not enumeration): corp-to-alliance standings, POSes taking into account alliance standings, stations taking into account alliance AND corp standings as expected, et cetera ad infinitum.
--
|
Hangman69
Deep Core Mining Inc.
|
Posted - 2007.03.03 05:10:00 -
[433]
Lvl 4 skill training instead of lvl 5 training on all t2 ship medium and low slot modules, but not for high slots or ship use requirements. Lvl 5 still allows you to fully specialize and min/max a character better but removes the need to get 20+ lvl 5s before a character is fully usable.
|
Vi Xaos
|
Posted - 2007.03.03 05:11:00 -
[434]
Re-vamp mines so that they are anchorable...something akin to this
|
LakeFish
|
Posted - 2007.03.03 05:14:00 -
[435]
hard, but possible way to destroy outposts.
|
Eidolon Ra
|
Posted - 2007.03.03 05:36:00 -
[436]
Corpse Autopsies. Reduce implants available and retrieve them from player corpses. Would require a morgue at the POS or a special module for a ship. Would need to freeze them for storage and they wouldn't last forever. Might even provide something useful for drug production.
Would give podding a whole new meaning and character corpses would have escalating value based on age, reputation, and speculation. Holding a pod hostage would have more bite and noobs (low or now implants) could hunt vets (lots of implants).
|
OverKill
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.03 05:43:00 -
[437]
If I were "King for a Day" I would task the development team with introducing TRUE Station construction for Corporations of ANY size and allow it within Empire space or within 0.0 space. These would be indestructable and would allow a "home base" for those who enjoyed "player owned structure" style play like SWG, UO and numerous other places that allowed you your own "digital home".
Short, sweet and to the point.
-
Building With Tomorrow's Technology, Today! Hadean Drive Yards |
Garrik Doran
Nova Inc.
|
Posted - 2007.03.03 05:49:00 -
[438]
Allow Objects (roids, stations, enemy or freindly ship) to interrupt or take damage from a ships weapons when the target it is tracking flys behind it using it as a sheild.
Give's the phrase "hot with a mouse" more meaning Why specialize when i can fly everything! |
Tolomea
Gallente 5th Front enterprises New Eve Order
|
Posted - 2007.03.03 05:52:00 -
[439]
dual monotor support
|
James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.03.03 05:55:00 -
[440]
Make the industrials look remotely like they can hold as much as they can.
|
|
Tiberyya Za
Gallente Bellum Aeternus The Makhai
|
Posted - 2007.03.03 06:03:00 -
[441]
User Interface polish and improvement such as removing functions solely on right click menus especially drones, fixing UI bugs / inconsistancies / no-functional elements, speeding up UI renders and transitions, optimizing the flat galactic map to remove overlapping jumplines, and making the UI customizable by players.
|
TX 01
Victims of Confusion Cruel Intentions
|
Posted - 2007.03.03 06:24:00 -
[442]
Penalize blobs, make squads more usefull (bonus's) (less lag, less petitions, more fun => both for you and for us)
|
Xanatos Wolf
|
Posted - 2007.03.03 06:26:00 -
[443]
The promise of 3 years: Introduce the Jove...
|
Omber Zombie
Gallente Frontier Technologies
|
Posted - 2007.03.03 06:29:00 -
[444]
Hire me as your personal bartender/cocktail crafter
(everything else I want was mentioned) ----------------------
FTEK | Production ~ Research ~ Sales ~ Election Fixing |
Helen Baque
Gallente The Scope
|
Posted - 2007.03.03 07:11:00 -
[445]
Enhanced UI options. Different colors and transparencies for each window, a small clock applet along the lines of the calculator, different font sizes for every part of the UI, CTRL freezes the overview, et cetera.
-- EVE pur si muove. |
no1knowsWho
Diplomatic Disruption
|
Posted - 2007.03.03 07:37:00 -
[446]
please, focus on fixing existing bugs before introducing new items. drone UI being the first on the list.
thnx, no1
|
Swor
SniggWaffe Pandemic Legion
|
Posted - 2007.03.03 07:38:00 -
[447]
Help Piracy
|
Drake Blackstar
Gallente Caldari Loyalist Forces
|
Posted - 2007.03.03 07:38:00 -
[448]
Fix Drone bugs
|
Vandin Lore
Caldari Loyalist Forces
|
Posted - 2007.03.03 07:42:00 -
[449]
make low sec useful
|
Doctor Alexander
|
Posted - 2007.03.03 08:07:00 -
[450]
Please, make drones brainless! make them extension of my own will, then I can control my little evil minions effectively
|
|
PC5
ClanKillers
|
Posted - 2007.03.03 08:36:00 -
[451]
Edited by: PC5 on 03/03/2007 08:38:23 1. Make battles longer
Explenation : 2 hours of flying looking for enemy, sneaking, preparing, etc and 2 minutes of combat (if were lucky). Thats insane.
-----------------
You can ignore this but i have to point few others : 2. Fix alliance wars, POS spaming, etc 3. Dynamic systems load balancing 4. Fix sound, for me its game without sound, crashes my PC 5. Planetary interaction 6. Fix damn agrro timer, 2 titans are dead because of this stupid thing, lets lose them in combat not by stupid game mechanics. 7. Remove insurance for ships above cruiser. 8. Heat, subsystem targeting 9. Housing!!! 10. Turn 75% of NPC stations in 0.0 into conquerable stations.
|
Dala Mari
Carbide Industries
|
Posted - 2007.03.03 08:36:00 -
[452]
Better QA prior to launching new features... examples of recent failures are
Salavage parts started so rare that making a rigs was basically impossible Exploration required major retune after launch Probes changes caused exodus of low sec mission runners until patched ... with any decent paper design and actual play testing both exploration and salavage issues would have been spotted.
|
Agenor Deteis
Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.03.03 08:37:00 -
[453]
Overview Improvements: such as:
- Linkage
Originally by: Redundancy on 2006.01.20 10:18:00
Originally by: j0sephine One small option which i think would be invaluable addition to it, though... is having the state of overview temporarily 'freeze' while ctrl key (or better yet, another designated key like shift or alt or whatever) is pressed.
This is in our defect tracking system as a feature request already.
- Customized, multicolored, movable DMG and Effect Window, kind of like the Log Window but without the frame, to be able to always know what actually happened...
- Extra Icons showing whenever you've been jammed,scrambled,shot at, etc...
- Visible Aggro Timer
_________________________________________________ Oveur > Being in the position I am, Chief Janitor of Tranquility and beyond...
|
Ridjeck Thome
The Older Gamers
|
Posted - 2007.03.03 08:41:00 -
[454]
Improve amarr
|
Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.03 08:54:00 -
[455]
Drones, they work good now, lets make em better!
* Drone UI improvements, specifically another row of "slots" that you can assign macros too (think city of villains for inspiration) This would make it easy to set groups to launch, attack, return, orbit etc.
* Drone MWD... make a button that turns it on/off for selected drones? no more whinging!
* If you could implement drone UI for simpler controls... maybe a few small spots could be set aside above this to show status (health, attacking target etc.)
Hope i stayed within the rules.. thanks!
|
Travis Raven
|
Posted - 2007.03.03 09:10:00 -
[456]
Play that card you've been hanging onto for long enough now, and get the Jovians in the game (and I mean characters, ships AND space).
|
Dmian
Gallente Starline Engineering Corporation
|
Posted - 2007.03.03 09:18:00 -
[457]
Create a documentation cell and start documenting EVE.
|
Harris
Warspite Developments
|
Posted - 2007.03.03 09:19:00 -
[458]
If I was Head blokey for the day I'd give a free account to that Harris character as he's a top bloke.... But if I had to pick a game play related feature I guess I'd like to develop the UI. Particularly the overview.
By way of detail... I'd like the ability to have the fleet/gang UI tabbed with the overview I'd like the drone UI detached completely from the overview column so I can keep abreast of everything during battle (hurhur... I mentioned 'boobies' on a forum post )
|
Mamarto
Minmatar Space Raiders
|
Posted - 2007.03.03 09:22:00 -
[459]
Let us move the different parts of the overview around.
|
BlueMoon AE
|
Posted - 2007.03.03 09:22:00 -
[460]
remove local in lowsec and 0,0
|
|
Anathema Matou
Moonmaiden Ltd. Avateas Blessed
|
Posted - 2007.03.03 09:29:00 -
[461]
Edited by: Anathema Matou on 03/03/2007 09:26:11 Difficult one. Having to decide, I think it's not POS warfare and not even divisional wallets, but Courier Missions that have been broken during the mission system change, because I believe in comparison to many other things, they are very easy to fix and still it didn't happen because the other whiners made more noise
|
Dr Brains
Boli Me Kurc
|
Posted - 2007.03.03 09:30:00 -
[462]
Order modifying possible only once per 24h.
I hate people sitting in Jita and correcting prices whole day, underbidding you for 0,01 ISK.
|
Takahashi Arran
coracao ardente Privateer Alliance
|
Posted - 2007.03.03 09:41:00 -
[463]
complete re-do of the drone ui to make it comparable in ease of use and efficiency as that for weapons *snip*. Signature inappropriate - Valorem |
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.03.03 09:43:00 -
[464]
POS overhaul (something like that) and later ability to 'walk in POS' similar to 'walking in stations'.
|
Nedolzna Ovcica
Mindstar Brigade
|
Posted - 2007.03.03 09:45:00 -
[465]
fix t2 market by fixing invetion. make the datacores cost less RP and so the people who invent will be actually competitive to the t2 bpo owners, but still giving t2 bpo owners nice profit margins, not insane ones, like they're now (1500% anyone?).
|
Tani Yih
Minmatar NED-Clan
|
Posted - 2007.03.03 09:48:00 -
[466]
Stop metagaming as much as possible and make it all fun again. A game.
|
Dibble Dabble
|
Posted - 2007.03.03 09:55:00 -
[467]
Managing POS's is difficult. Knowing what each one is making and/or mining, fuel status, silo status and ammo status remotly would make life a little easier.
We have enough problems with just a couple of POS's how the large corps and alliances manage is beyond me.
So my janitor moment is remote status of POS's in your corp from any region would be cool. It does not have to be up to the minute status but even if it was an hour or 2 behind that would still help.
|
Arbenowskee
Constructive Influence
|
Posted - 2007.03.03 09:55:00 -
[468]
make fights more tactical. how? first: cut the range on the guns by half at least, and give formations to the fleets. this will mean that people will be unable to shoot from one part of the fleet, to the other. tactics, wings and squads will be acutally usefull then. we will see smaller skirmishes within large fleet battles.
second: make it easier for commanders to call targets ingame. give them tools to graphicly "paint" the targets. either just with changing their color, or giving them crosshair symbol or something like: red primary, orange secondary etc... or red: shoot at, green: scramble etc...
ideas are just endless here :P ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |
Flyhard
Out-of-Space G.U.A.R.D.
|
Posted - 2007.03.03 10:08:00 -
[469]
Alliance Hangars and Wallet
|
Jastra
Gallente Gallente Venture Inc
|
Posted - 2007.03.03 10:33:00 -
[470]
Randomized Missions |
|
Tassill
Minmatar GREY COUNCIL Zenith Affinity
|
Posted - 2007.03.03 10:41:00 -
[471]
Lower the isk gap between older and newer players
|
Sirilonwe
Caldari
|
Posted - 2007.03.03 10:41:00 -
[472]
Fix bounty hunting by giving the ability of ceasing kill-rights to others. ____________________________________ A gift for pirates |
Ralitge boyter
Minmatar NxT LeveL
|
Posted - 2007.03.03 11:00:00 -
[473]
Less predictable missions, put in a random factor please ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Momfer Undersand
Minmatar
|
Posted - 2007.03.03 11:04:00 -
[474]
Bring back the Old Global Escrow system where you could buy across regions enhance that with a search, and dump the current highly unpracticle escrow system.
|
Amun Seth
Minmatar The Underground
|
Posted - 2007.03.03 11:06:00 -
[475]
I think it will be useful to make more options for overwiev, for ex, create variable background for it (some systems are so bright that you cant see nothing in overwiev), with the option of changing its transparency etc, sorting overwiew columns (as it was said here), like deviding the owerview window to some parts each shown information about different cosmos objects - one for ships, one for structures , other for asteroids etc.... so make owerview performance better.
|
Timotheus Siberius
Gallente
|
Posted - 2007.03.03 11:09:00 -
[476]
- Improve the scientist profession (make available the encryption methods and interface bpo's at the npc market, allow researchers to trade in their RP's for tech 2 bpc's and bpo's).
* See you in space! |
Utrak
|
Posted - 2007.03.03 11:10:00 -
[477]
search interface for corp items |
Anndy
Caldari Praetorian Black Guard
|
Posted - 2007.03.03 11:11:00 -
[478]
Jove ships would be nice Please resize your signature to the limits specified in the forum rules, thanks. -wystler ([email protected]) |
Quilan Ziller
Gallente Children of Azathoth
|
Posted - 2007.03.03 11:14:00 -
[479]
Fix T2 BPOs and science (make the playing field level for current BPO owners and inventors/scientists).
______________________________________________________________ Of course the game is rigged. Don't let that stop you--if you don't play, you can't win. - Robert Heinlein |
Loonquawl
Minmatar Black-Sun-Inventions
|
Posted - 2007.03.03 11:14:00 -
[480]
Please nerf the log off tactics at bubble camps cause this has little to do with game meachanics
PS when you use an alt char of the same account your ship dissappears from scanner within 20 sec --> seems like an exploit to me just to give you an example :)
/loon
|
|
Elise Masutra
The Department of Justice
|
Posted - 2007.03.03 11:15:00 -
[481]
corp improvements to help the ceos and directors
|
Spielberg inc
|
Posted - 2007.03.03 11:19:00 -
[482]
Auto redirecting solar systems with >100-200 players to dedicated cluster-sever.. for less lags in big pvp combats please no more lags... capital ships takes down without even one shoot...
|
TjediAI
|
Posted - 2007.03.03 11:26:00 -
[483]
I'd like interdictor ships to become more 'sig' functional. &rebalance interdictor class
I'd like the 'invention' to become a proper substitute of the tech 2 bpos.
It could be also a good opportunity to enable the creation of faction items. For example, by combining 3-4 faction prototype gauss guns u're able to create a guristas one.
|
TjediAI
|
Posted - 2007.03.03 11:29:00 -
[484]
New mail agent whith group sort and mark as unread !!!
Spilberg +5
|
Internet Knight
Caldari The Knighthawks Ratel Alliance
|
Posted - 2007.03.03 11:31:00 -
[485]
Originally by: kieron What would you do if you could sit in the Senior Producer's chair and make one change to EVE?
Add bounties to drones.
|
Flapp
Dog Tags
|
Posted - 2007.03.03 11:31:00 -
[486]
Fix the GUI by removing click-through, adding a transparency slider for the Overview and freezing the Overview update on mouseover.
|
Miranda Duvall
Gallente OPM Holdings
|
Posted - 2007.03.03 11:33:00 -
[487]
Combat chars have ships to fit and pimp, give industrial characters personal factories and refineries to pimp and scientists personal labs.
Add items to the game that modify the way a factory/lab/refinery works (speed, materials, cost, outcome etc) and allow us to fit them to personalised station services or POS arrays
Pimping is the best part of most games, currently scientists/manufacturers dont get to pimp anything :(
Isn't it great being a skill collector? Top 20 My Skills |
Isotobe
Caldari Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.03 11:33:00 -
[488]
Allow stealth bombers to warp cloaked.
Stealth - The act of moving, proceeding, or acting in a covert way.
Bomber - A combat aircraft designed to carry and drop bombs.
Regards,
|
Lucio
Gallente UK Corp Lotka Volterra
|
Posted - 2007.03.03 11:33:00 -
[489]
Simply put, make combat last longer. I'd like to see changes to the way combat works in this game, even going so far as to limit the number of ships that can fire on any one target so combat becomes more like the sci-fi movies than a "first frame: shot, second frame (1 minute later): dead".
Heck, I'd even consider PvP then and I've been a hard-core carebear for three years. ************************************************
Wohoo! No more negative sec status. It's a shame it took me TWO YEARS of Carebearing to get rid of a lousy -1.2 |
Teokoona Leto
Gallente AB INITO
|
Posted - 2007.03.03 11:35:00 -
[490]
Fix camera reset on jump, please! Is it so hard to do, finally?
|
|
Dizzhar
|
Posted - 2007.03.03 11:38:00 -
[491]
Client and server performance, compared to this nothing else matters!
|
Karu Manara
|
Posted - 2007.03.03 11:42:00 -
[492]
Fix science & industry to make research take less time and invention take a lot less time, ISK, and effort, and allow it to be used to invent t2 bpos, as well as t2 bpcs.
ffs, invention is a crock, and you guys know it.
|
Izo Azlion
Veto. Veto Corp
|
Posted - 2007.03.03 11:45:00 -
[493]
Have the nodes actually cope with the load. Several ships have been lost and reimbursed, putting excess load on the GM's, because of Session lag.
Regards,
Izo Azlion.
---
Thanks to Stubnitz for the Sig. |
James Potkukelkka
Karjala Inc. Imperial Republic Of the North
|
Posted - 2007.03.03 11:46:00 -
[494]
fix Interdictors :)
(Interdictor bubbles stop working when in vicinity of mobile warp disruptor bubbles, and the launcher is still bugged)
-- Always trust the devs
|
Derelyk
Win Tech
|
Posted - 2007.03.03 11:46:00 -
[495]
Implementation of corporate tools dedicated to industry. ... |
31i73
BGG
|
Posted - 2007.03.03 11:50:00 -
[496]
I'd make can flagging last for a week if the can is a "boss" lootcan of complex. Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected]) |
KardonHarman
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.03.03 11:51:00 -
[497]
Edited by: KardonHarman on 03/03/2007 11:50:47 Make stealth Bombers actually useful.
At the moment they can kill AFK shuttles at a gate.. if they are lucky..
Give them a huge Alpha strike potential, but a long recharge time as negative (5- 10 minutes dependant on skills)and long recloak times AFTER they have bombed- gauged in minutes (3-5 minutes dependant on skills), so they dont become long range pwn mobiles.
Stealth bombers should be able to be used as in RL... in a first strike on the enemies command and control quickly followed by the main battle fleet.
Enemy fleet sighted by recons/coverts assemble fleet while recons keep eys Stealth bombers warp in cloaked at range.. uncloak take out or cause enough damage to a command ship that it has to leave the enemy fleet. Stealth bombers leave fight and they are extremely vunerable to attack ( No tank, no cloak) and cannot inflict more damage for 5-10 minute minutes due to the weapon recharge time.
Simularly Stealth bombers can be used in defensive mode to remain unseen and provide an alpha strike on the inital enemy fleet warping in.
At the moment Stealth Bombers have no role that they can actually succeed at. and their only job is to look pretty in hangers
|
|
BH Runner
ISD BH Interstellar Services Department
|
Posted - 2007.03.03 11:58:00 -
[498]
I'd like the defect list numbers slashed :)
[Bug Report Here] - [Contact Us] |
|
Doomed Predator
The Phoenix Rising Lotka Volterra
|
Posted - 2007.03.03 11:58:00 -
[499]
Make a way to counter focused fire in large scale fleet battles.
|
Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2007.03.03 12:02:00 -
[500]
I would stop T2-lottery NOW, change half a year later all T2-BPO out there to maximum run BPC's and then sit back observing, how market comes up with falling prices for datacores, rising offers of T2-BPC's and more and more players becoming involved in producing T2-Stuff, so that wealth is spread more and competition drives prices down (if the whole supply chain from datacore- till moon-mineral-supply is tuned during one year).
:-) .
|
|
Nikita Fontaine
Caldari g guild
|
Posted - 2007.03.03 12:05:00 -
[501]
Item #1 I would like to see:
I would like to see JAVELIN ROCKETS boosted, as they are currently very useless and not at all 'precise' agaisnt fast flying small ships like rockets should be i believe, for example my precision rockets which i have at lv 5 etc are hitting inties for a mere 0.1 damage when they are only travelling around 4km/s
Item #2 I would like to see fixed: Currently Warp disrupt probe bubles do not work at all if on the same grid as anchored mobile warp bubbles. They both should work to be honest.
----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
|
Yggdrassil
STK Scientific INVICTUS.
|
Posted - 2007.03.03 12:06:00 -
[502]
1. Ability to give members roles that applies to one specific POS. 2. Ability to track input/output in Control Towers. Possibly other pos modules too. 3. Ability to drop stuff in members hangars remotely. 4. Allow remote buying of datacores from agents. Keepthe daily limit. 5. Improvement of asteroid npcs AI. 6. After node-crash: Freeze all actions 15 minutes after node up again. No moving. No shooting. No nothing. 7. Tier 3 faction battleships :=)
Thats all I can think of right now
Yggdrassil |
Shao Lyn
|
Posted - 2007.03.03 12:06:00 -
[503]
If the following is not taken care of quickly, I will start a petition with the Iceland government making it illegal for any member of the CCP staff to consume alcoholic beverages until such a time when all items have been addressed and preferably remedied: Corporate Interface and Tools
|
Orkaii
|
Posted - 2007.03.03 12:13:00 -
[504]
Improve first-time player experience (FTPX) with detailed descriptions of career paths new users can embark on.
Longer version: It is very difficult for new players to see the point of playing the game from the beginning, a first-time user experience will improve the retainment of new players.
|
Rabajaba
|
Posted - 2007.03.03 12:15:00 -
[505]
Edited by: Rabajaba on 03/03/2007 12:43:33 Let the player change his attributes after character creation. 1. Player can only transfer point of one attribute to another attribute 2. Player can not increase his maximum attribute 3. Player can not decrease his minimum attribute 4. First 3-5 attribute point transfer are free (because of a lot of error during creating character first time), after this transfer of one point will cost to player about 2-10 billions 5. Skill for maximum attribute transfer. Something about 2-3 per level. Skill will require learning 5 lvl, 'simple' learnings 5 lvl, 'advanced' learnings 4 lvl.
The secondary affect - stop Achura PvP cloning.
|
Revan Crow
Minmatar KraehenKlaue
|
Posted - 2007.03.03 12:17:00 -
[506]
Ballance weapon systems and shield/armor resistances that actually every race can hurt every other race, give the amarr ang gallente the ability to use missiles more then now and keep missiles as only damage type switching weapon system and have all guntypes do similar damages (yeah this would mean that matar cant pick ammo to switch damage dealt anymore)
Meaning: more EM res. to shields, less expl. res. to shields more Expl. res to armor, less EM res. to Armor
make Projectile guns fire faster,deal less damage and track better make : lasers = EM/Kinetic damage hybrid kinetic/thermal projectile=explosive/kinetic ... or something to ballance out the fact that Lasers do the one damage as primary that all have the highest armor resistance on weakest shield resistance
|
Aaron Rex
Caldari The Fated
|
Posted - 2007.03.03 12:17:00 -
[507]
More backdrops to Eve, because those of us who have played since launch are getting a bit tired of the same station/space ones!
Aaron Rex - Remember the Scordite... The Fated |
Aife Zinen
|
Posted - 2007.03.03 12:22:00 -
[508]
Make sure all ships fit their roles and stick to their roles. |
Arekaine
Gallente Excessive Force
|
Posted - 2007.03.03 12:23:00 -
[509]
Recon battlecruisers |
MasterDecoy
Gallente Raddick Explorations
|
Posted - 2007.03.03 12:32:00 -
[510]
giving me a sig...
|
|
HeadMasterPL
|
Posted - 2007.03.03 12:35:00 -
[511]
Edited by: HeadMasterPL on 03/03/2007 12:31:36 Make hopelessly outdated "Known Issues" page directly linked to your internal defect tracking system (with some filtering maybe).
Reason: It will not only raise morale by giving players up to date confirmation that you know about these bugs and working on them (status would be nice), but also lessen bug petiton burden on GMs (people will not report as often known bugs)
|
Mr Walker
|
Posted - 2007.03.03 12:35:00 -
[512]
Eve mobile client, with in-station capabilities such as changing skills, market buy and sell, chat etc. For use with PDA and/or smart-phone.
|
Domaar
|
Posted - 2007.03.03 12:36:00 -
[513]
introduce the Slot Modifier, which can change a turret slot to an missile slot, change a high slot to accept a low slot module, etc. Of course there should be some penalties, say it a heavy one, but make it a possiblity.
|
Juniper
|
Posted - 2007.03.03 12:36:00 -
[514]
Fix drones.
|
Vasiliyan
PAX Interstellar Services Freelancer Alliance
|
Posted - 2007.03.03 12:37:00 -
[515]
Improve invention and the scientific profession: it should involve some element of player thought and skill rather than just time, SP, and money.
|
Savio
Caldari The Knights Of Camelot DeStInY.
|
Posted - 2007.03.03 12:42:00 -
[516]
Make Electronic warefare more fun and advanced!
. Need a Sign? Click Here |
Sunaria
|
Posted - 2007.03.03 12:46:00 -
[517]
hire experts to investigate the load balancing problems so that 300 vs 300 pilot fights become a reality instead of a source of grief and dissapointment
|
Twacker
|
Posted - 2007.03.03 12:47:00 -
[518]
make respeccing character possible by giving ability to transfer skill points from one skill to another, but make it also hard and expensive (ISK, loosing some % of SP in process, rare complex components needed or mix of all three).
It will give posiibility for old and maybe bit bored players to try something new in Eve with their main char and without purchasing alt (which is bad IMHO)
|
Takal Cylotar
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2007.03.03 12:47:00 -
[519]
Make Lasers useful and special. Well, I think you plan to give them "personality" by introducing HeatÖ, so for starters reduce the fitting requirements. ____________________
Faith is my armor and Conviction is my sword. |
Sentille
Shinra Lotka Volterra
|
Posted - 2007.03.03 12:48:00 -
[520]
Game Environment Stability
I would personally like to see all CCP resources going into making the game as it currently is playable as it was intended to be. No lag, no Node deaths.
This should be the main priority imo, all future game 'development' and new shiny toys can wait.
|
|
Techyon
0utbreak
|
Posted - 2007.03.03 12:49:00 -
[521]
Take invention to the next level by allowing players to invent/create customized equipment
|
Vando
Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.03.03 12:49:00 -
[522]
If I was in Oveur's position? Hmm...
Well first, I would have a beer.
Then, I would hire Sarmaul to do all the hard work for me and implement all the good ideas in this thread
(Khanid MkII 4 LIFE!)
--
Dear mods, this is more Eve-related than many sigs. Please don't nerf just because you don't 'get' the Derek gag. Thanks! |
Fenderson
OLE Mining Corp Miners With Attitude
|
Posted - 2007.03.03 12:56:00 -
[523]
my greatest desire for eve is to have meaningful strategic and tactical PvP objectives for small gangs beyond just "go forth and gather killmails."
sigs are for the weak |
Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.03.03 12:59:00 -
[524]
Please change inventions so we can make blueprint sources as per this post. It should give a nice platform for branded modules/ships as well down the road.
|
Samus Telvani
|
Posted - 2007.03.03 13:03:00 -
[525]
More individualization of game. For example being able to spraypaint ships in another color. Also would be a small isk-sink
//hugs Samus
|
Zaphroid Eulthran
Minmatar Imperial Visions
|
Posted - 2007.03.03 13:07:00 -
[526]
1 min Hmm? 1st 20secs, adjust chair, 2nd 20secs, create Mini Freighter, 3rd 20secs, bath in Glory
Swoosh
Warning, sig starts here,
Imperial Visions, Now 902431 seconds since our last fatality
|
554812
0utbreak
|
Posted - 2007.03.03 13:14:00 -
[527]
Edited by: 554812 on 03/03/2007 13:11:08 Reload all guns to & ammo type
so you dont have to change ammo change ammo change ammo blah blah it would be nice for fleets
|
Goneanti Swift
|
Posted - 2007.03.03 13:25:00 -
[528]
Smooth out damage type availability for Amarr, by providing a new weapon type, the Gravitic Lance.
The Amarr, being the best at energy systems and beam weapons, develop a way to pulse large amounts of energy into tractor beam cores to produce pure kinetic damage.
A quick, high-peak pulse similar to a pulse lasers energy system generates a highly stable, long range stab, which can be repeated quickly but has a small concentrated effect. A heavier system can be fed with a huge, concentrated charge from a beam laser energy system, which strikes with a huge hammering force, but cannot reach far and takes a long time to build up another charge.
Aiming and operation of the weapon is the same as laser systems, and would use the corresponding pulse/beam laser skills to operate. Ammo could be swappable banks of capacitive cells, which behave similar to laser lenses, and tweak R.O.F. for cap usage. This could give Amarr a tactical option that would make them more interesting to fight against, while keeping to the flavor of the Amarr and not drifting into the specialties of other races (drones, missiles, cap-free weapons, etc). |
John Tanashima
Caldari Ekchuah Incorporated
|
Posted - 2007.03.03 13:27:00 -
[529]
Nerf Alts !
Remove ability to run two Eve clients from one computer (not same IP, people DO share IPs, part of my corp plays at my house sometimes !)
Fix parts of the game that "need" alts (In my opinion: none)
John Tanashima
|
Kirmok
|
Posted - 2007.03.03 13:28:00 -
[530]
First and foremost I'd like to see a new module for use as nos defense, or some changes to how nos work right now
Webbers also feel like an iWin button for me in missions, I use them cause it makes things easier, however, its less challenging
Thanks!
|
|
WilliamPD
|
Posted - 2007.03.03 13:35:00 -
[531]
Unnerf falcon, or give it a better range bonus.
|
Top Buzz
Top Buzz Customs
|
Posted - 2007.03.03 13:36:00 -
[532]
Make deadspace useful for stuff besides pve |
Chungito
|
Posted - 2007.03.03 13:37:00 -
[533]
Make Minmatar speed tank, this would include reducing sig and mass, increasing base speed and making Minmatar more significantly faster than all other races by either giving them more low slots (without the pg/cpu to fit more armor tank or damage mods) or making speed not dependant on the amount of low slots a ship has.
|
Feydryn
|
Posted - 2007.03.03 13:43:00 -
[534]
Overhaul corporate tools to make theft more difficult (i.e. divisional wallets and password protected ships in the maintenance arrays of POS's).
|
Angry Sheep
Amarr Aur0ra
|
Posted - 2007.03.03 13:57:00 -
[535]
complete ship customisation, (you build up the ship from its hull) add rigs to make a turret slot etc, every rig effects mass / agility etc.
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
|
AleXinO Gardon
Caldari W33D Corp. O X I D E
|
Posted - 2007.03.03 13:58:00 -
[536]
At this moment in any PVP fight Caldari are dead. The damage per second is very low. So please do something about Caldari going on PVP.
|
Rakeris
Brethren Empire
|
Posted - 2007.03.03 14:00:00 -
[537]
Edited by: Rakeris on 03/03/2007 13:57:00 Overhaul the UI, all if it. Drone UI, Market etc. the whole thing.
P.S the-sky-is-falling it hit me on the way home from work!
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
Kal'Thuris
Sebiestor tribe
|
Posted - 2007.03.03 14:03:00 -
[538]
Edited by: Kal''Thuris on 03/03/2007 14:02:47 My personal top 4 items:
Corp tools: 1) Corp Walled Export 2) Corp Transactions (similar to the player transactions to tell me who purchased / sold stuff to me) and make that exportable too! 3) Upgraded Remote Lab Management. Allow us to make "corp" labs public to rent out space / rent out to corp mates to run jobs from their personal hangers
4) Remove / Reduce Client lag. Identify what is the cause of mass battle lag for clients and either remove / replace that code.
|
Kilaine Dilan
Caldari The Arrow Project The ARR0W Project
|
Posted - 2007.03.03 14:08:00 -
[539]
Expanded contracts so that a wider variety of actions can be done without simply relying on trust, such as; rentals(ships, items, POS facilities, whatever), research, production, mercenary contracts(to kill members of a group in low/null/empire war areas for rewards, possibly based on other factors such as shiptype), and overall expanded selections for things to do with more open-ended tasks, without resorting to a freeform.
|
aNtis0cial
Pod Killing Machines
|
Posted - 2007.03.03 14:09:00 -
[540]
Projectile Artillery.
|
|
Noriath
|
Posted - 2007.03.03 14:11:00 -
[541]
Shift the focuss of empire building from: "You maintain empire" to: "Empire maintains you". Then allow people to steal the fruits of your labor if you don't defend them well, and voila, a step away from grind, grind, grind, blob, blob, blob and towards a more dynamic PvP experience.
|
Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.03.03 14:13:00 -
[542]
Walking on station!
-- OGRank.com - EVE Online - MMORPG News |
Jahah Smith
Amarr Shiva Morsus Mihi
|
Posted - 2007.03.03 14:14:00 -
[543]
Despite the fact that lasers are some of the most cap intensive weapons in the game; they do, on average, the least amount of damage when considering all the types of instant damage weapons. Either something needs to happen to the capicator usage of lasers (not really doable I believe) or the damage modifier needs to be increased. I does not stand to reason that a weapon that is actually available to most countries in the real world, and uses no cap to fire (artillery) should outdamage a weapon that in the real world countries are persueing, but have not yet attained.
Were the problem with the damage that lasers put out arround during the time the Amarr built up its Empire then the Amarr would have surely lost their wars.
You asked; and this is one of the things on my list Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
|
Rag'Haknor
|
Posted - 2007.03.03 14:15:00 -
[544]
Drone UI, drone AI.
|
Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.03.03 14:17:00 -
[545]
Corporate statistics.
Corporations are what is is about.
Published statistics like ships lost, destroyed, annual turnover, manufactured goods market share, Total Research hours, Total active hours of play.
Celebrate those who make the game great.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Lost True
|
Posted - 2007.03.03 14:25:00 -
[546]
More more prospects in solo-flight...
|
Gnisha
|
Posted - 2007.03.03 14:27:00 -
[547]
Let Frighters dock at POS'es. Please!
Ore add a Giant Corporate Hangar Array, where they can be loaded/unloadad.
|
DoctorDeath
Arcana Imperii Ltd. The Cartel.
|
Posted - 2007.03.03 14:42:00 -
[548]
ui / overview update - fix " this ui has been in game almost sence release with some twicks " I See Dead People !
|
Arian Snow
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.03.03 14:48:00 -
[549]
Originally by: Aelena Thraant Release T2 BPOs to market or release 10x the current number of BPOs (especially for overpriced items)
/signed I dont remember I dont recall I dont have memory of anything at all! |
Valerius
The Last Ravens Coalition of Carebear Killers
|
Posted - 2007.03.03 14:51:00 -
[550]
t2 shortrange autocannon ammo (hail) should get damage types inverted to reflect it actually being a projectile and not an HE round. ___________________________
Bringing Lag to a place near you since 2004 |
|
Huroken
Satans Delivery Boys
|
Posted - 2007.03.03 14:54:00 -
[551]
Fix my sec status!
|
Bartholomeus Crane
Gallente Center for Advanced Studies
|
Posted - 2007.03.03 15:08:00 -
[552]
A Head Janitor handles things that are left or forgotten. If I was to be Head Janitor I'd have drones fixed; that is both AI, UI, and balance. -- Drone users unite! Support drone whinage |
androne
|
Posted - 2007.03.03 15:11:00 -
[553]
que'd skill training, .. or just let the skill move on to the next level and continue training.
|
0raven0
Dark-Rising Fallen Souls
|
Posted - 2007.03.03 15:16:00 -
[554]
A general graphics update. Not sure if this stuff is coming in the new graphics engine, AFAIK thats just for better models ect..
When turrets miss you can actually see them miss instead of hitting the target and doing no damage. When you get hit by a missile your whole ship doesn't rock around, it looks really stupid when titans and other capital ships are bouncing up and down. When you get shot by something you can actually see parts of your ship breaking off when you get armor/structure damage, and when you rep your ship you can see new armor/struct being put back on.
Stuff like that. Hey if I actually win would i be able to put the subscription on a new account instead of my current? ------
|
Ashdh
|
Posted - 2007.03.03 15:18:00 -
[555]
Edited by: Ashdh on 03/03/2007 15:18:57 Allow ability to scan through star gates i.e allow use of a specific type of specialist probe thats able to be sent through a star gate to give a limited range/duration scan in the desired system(this could be limited to the number of lightyears that said stargate connects the two systems and be skill based to increase range)
These "scout" probes could be multi functional allowing for use as 'static' scouts that you can drop a certain number of over a set range i.e constellation wide or lightyears, once released they are active for a limited period of time, which can also be skill based, so the skills would be something like; scout probe duration skill and scout probe range skill.
This is basically a form of advanced scouting that supports the little man and the blob, where the blob use is limited to avoid over-use and lag, by possibly limiting number released by corp/alliances or by certain number of "static" scouts in one system/constellation. |
Venatoris Portukalis
|
Posted - 2007.03.03 15:22:00 -
[556]
Forum Search
|
JForce
N.W.A Soldiers of the Forgotten Abyss
|
Posted - 2007.03.03 15:37:00 -
[557]
Fix the ore in the new regions.
It affects thousands of players, and is severely limiting the possibilities out there. |
Abavus Durden
Caldari Pukin' Dogs
|
Posted - 2007.03.03 15:45:00 -
[558]
This one has been bothering me since shortly after launch.
Make BPOs and BPCs easier to identify. Change icon color or text description, or add an ORIG to the corner like the tech2 flag.
(And yah, I know this has been discussed and dismissed so many times ... but hey, I'm Head Janitor so get moving!)
--
|
Tashia Rizti
Caldari Starlancers Forces of Freedom
|
Posted - 2007.03.03 15:47:00 -
[559]
Eve is suppose to be PVP Oriented, for that we need easier/better Infrastructure for 0.0 so people are less afraid/unable to come out to the playground; Personal storage (ships/modules), Some form of static defenses in claimed territory, etc.
Free Cold one for the Dev that wins!
|
Tsavong Lah
Caldari Eye of God X-PACT
|
Posted - 2007.03.03 15:55:00 -
[560]
Allow pre-fitted ships to be sold, and batches of ships to be auto-fitted, to allow for more "pick up and play" action, as well as improving logistics/removing boredom/tedium caused by hunting for modules & fitting tens of ships at a time.
I got a jar of dirt!
|
|
c0matose
|
Posted - 2007.03.03 16:01:00 -
[561]
make caldari useful in solo/small gang pvp
|
RedClaws
Amarr Dragon's Rage Intrepid Crossing
|
Posted - 2007.03.03 16:04:00 -
[562]
You need faster replies to constant petitions : Hire me as a GM now! (I got all the things you'd wish for in a GM)
|
Elementatia
|
Posted - 2007.03.03 16:06:00 -
[563]
Overhaul Missions Log.
Status, Agent, Mission Name, Type, Where it takes place !!!, Expire Date and if Transport Mission "how much" and if Battle "what opponent"
That would help a lot saving those nasty clicks if you have more than one transport mission.
|
Roue
Privateers Privateer Alliance
|
Posted - 2007.03.03 16:23:00 -
[564]
NUMBER ONE THING TO REVOLUTIONIZE EVE COMBAT
Warp Pursuit Module I - Allows targetted ship to be followed to it's destination, countering the snipe and gank, giving field owner advantage of retaliating against retreat, promoting holding locations and introducing the use of calvary to run down snipers which would more often be used to augment balanced fleets. Not affecting gate to gate travel. This is my opinion not that of privateer corp, alliance, its member corps, affiliates, minions, pet animals, ex girlfriends, former roommates, 3rd grade gym teachers, late relatives, ontime relatives, |
Heartstone
|
Posted - 2007.03.03 16:33:00 -
[565]
Personally my one sentence "How I Would Change Eve" manifesto reads as follows: -
Allow a greater flexibility in player choice in regards to their individual careers exposure to PVP to allow a "world" that will be more palatable to more players and therefore increasing the number of players who think a "Backbone" career is a viable choice.
and to answer the forth coming flames "I know", "Thanks I realize that that" and "*sigh*"
- HS
|
NoOne Seeko
Gallente
|
Posted - 2007.03.03 16:57:00 -
[566]
Edited by: NoOne Seeko on 03/03/2007 16:56:01 the Jovians don't sleep...
|
RedClaws
Amarr Dragon's Rage Intrepid Crossing
|
Posted - 2007.03.03 17:00:00 -
[567]
In one word: Replays Combat goes far to fast to see everything so I suggest making some kind of recording function in eve and the ability to "play" these evemovies offline. You can imagine the possibilities
|
Nylian
Amarr
|
Posted - 2007.03.03 17:01:00 -
[568]
Khanid MKII as well as general Amarr / Energy Weapon fixes and balancing.
Lets give amarr some FLAVOR!
|
Lysit Kaune
Minmatar Brutor tribe
|
Posted - 2007.03.03 17:04:00 -
[569]
Fix Player Stupidity.
|
StarLite
Amarr Evolution Band of Brothers
|
Posted - 2007.03.03 17:19:00 -
[570]
Edited by: StarLite on 03/03/2007 17:21:28 Player controllable gates/systems, so you can truely "Conquer" a system by taking the entrance gates. Tax them, make you be able to place sentry guns around them etc. TRUE sovereignity instead of pos-spamming a system... _______________________________________________________________________
This sig is guarded by SigGuard(c) |
|
Menkaure
Amarr Vanitas Corp.
|
Posted - 2007.03.03 17:20:00 -
[571]
Fix Amarr
|
Revan Ano
Terra Rosa Militia
|
Posted - 2007.03.03 17:29:00 -
[572]
Give a slight bonus tied to the Race for that Races specialty.
Makes sense that they would be at using equipment designed for thier use than any other race.
|
Sigos
ORIGIN SYSTEMS Curse Alliance
|
Posted - 2007.03.03 17:36:00 -
[573]
Full disclosure of new and current GMs (including any information on past influential characters) and of any misconduct (so as to prevent any more witch hunts).
|
Inspiration
|
Posted - 2007.03.03 17:54:00 -
[574]
Edited by: Inspiration on 03/03/2007 18:00:15 Given I can post just 1 Ieas, I gona make it count and tackle various issues in one fell sweep!
THE IDEA:
Make NPC groups behave smarter and stronger at the same time, so they become a challenge to fight again (regardless of level). I know a full fledged AI is out of the question given the drain that would give even with "less, but bigger/stronger NPC". But there are ways around that!
The current situation:
Currenly NPC's have one set of hardcoded heuristics that define how to react with the player. These include agro activation range, optimal 'orbit' range and rules like target the closest ship! This makes NPC very predictable and thus easy to counter. The past CCP solution was to blob the player with NPC, but given the lag it generates it is not sustainable anymore.
New solution:
Have multiple sets of heuristics to let NPC behave differently to different player ships and even use different random 'strategies' at times. When NPC do not behave the same way every time, any encounter will be kind of new and the mission will remain challenging far longer.
Things that could be done:
* NPC probe your weakness. In the case of caldari, let them try different missile types and once they find a weakspot, they switch over to exploit it and hurt you the most.
* Like with missiles, let NPC switch ammo types like a user would do. This means that when the strategy of a player is to go far out of range, they switch to long range ammo and/or change their currently predetermined orbit range!
* If a player uses smartbombs, tacklers should try to stay out of that range even if that means they dont't tackle you all of the time. Alternativly they should go in one at a time, do their job for as long as they can and then have another tackler take over while they repair.
* Let non-aggro'ed long range capable NPC be able to assist their buddies in combat from their current non-aggro position. Basily they behave as protecting their own sector but since they got that covered and are not in any action they can assist their buddies at range. So no swarming with of a zillion tacklers, but vastly increased DPS non the less.
This is by no means all CCP can do. Higher level 'changing' of an NPC fleet's objectives is another.
This basicly repositions NPC groups as priorities change. Take a situation where in an encounter there are three structures defended by three different NPC groups. One group is engaged and is loosing the battle. An heuristic can then decide based on structure importance (mission objective for example) that the other groups have to close in and engage too. Effectvly a player has to make sound tactical choices in order to minimize the DPS trown at him. This goes furter then what we have now, namely hardcoded chains of group aggroing (shoot group A, triggers group B).
This won't turn NPC into smart opposition instantly, but it will greatly increase difficulty. Any mission today has been analyzed and optimised for in a matter of days and everyone will use more or less the same tactic and fitting. Hell even across missions tactics vary very little as it is now.
More and more flexible heuristics paired with adaptive NPC ammo and missile choices will make missions more fun. If CCP decides this idea has merrit, I suggest opening a seperate threat for it as many more people can contribute to this idea!
It might even solve your Inflation and mission level issues! And BTW, grats for asking US!
|
Thrak Jaqari
Caldari
|
Posted - 2007.03.03 17:56:00 -
[575]
Fix the Chimera's size
|
Cornchips
|
Posted - 2007.03.03 18:01:00 -
[576]
Non-human Player choice....and allow us to change to new race and keep skill points
|
Pony Ryoko
|
Posted - 2007.03.03 18:05:00 -
[577]
Allow a one time rebuilding of characters with earned SP to reflect that skills in the game have been added or changed since the beginning. |
SHC Derek
We Know Derek
|
Posted - 2007.03.03 18:11:00 -
[578]
I'd change the game name to Derek Online and then I'd bring in Khanid MkII.
Also I'd add ginger moustaches in the character creation options --
|
Tzu Zan
|
Posted - 2007.03.03 18:14:00 -
[579]
Make reputations stick by expanding history to resume so that it includes, corps worked for (complete with brief Director comments, bounties, highest and lowest sec rating. |
Slash Harnet
Minmatar Industrial Services INC
|
Posted - 2007.03.03 18:19:00 -
[580]
Mini Dreads/Carriers to bridge the gap (both isk and SP) from battleships to capitals.
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |
|
Krandar Beorn
Quintessential Continuum.
|
Posted - 2007.03.03 18:21:00 -
[581]
Create a sub-deadspace generator probe/launcher/ship that creates a sphere of deadspace (no microwarpdrive) and reduces speed by 50% to help combat nanoBS.
|
Crazy Mary
|
Posted - 2007.03.03 18:32:00 -
[582]
Break gate camping. My idea for this is the Micro Jump Drive.
I would define that as a module or rig that fits to any ship, allows a jump of max distance 2-5 systems, no cyno requirement, no fuel requirements but needs to spend say 5 minutes building up a charge or callibrating during which time no warping or jumping can be done (without losing the charge/callibration and thus having to start again) and then cannot be reused for say an hour afterwards.
Likely benefits:
- Provides a means of limited amount of tactical manouvering that is not possible through the use of gates alone, but without destroying the general topography and landscape of the map as we know it: routes remain the same, general "terrain" effects remain the same etc.
- Provides a limited way of avoiding gatecamps, which is one of the main things keeping Empire dwellers out of lo/no-sec. Hopefully fulfilling CCPs fantasy of a general movement of pod pilots toward the frontiers.
- Makes piracy more about stealth and guile than ambush either by stalking a target and catching them unaware or doing lightning sweeps and raids as opposed to just sitting waiting for somebody to fall in to a near unavoidable trap. If there are more people in lo/no-sec the absolute number of pirate attacks could remain constant (or rise)whilst the rate of piracy against an individual would drop to acceptable risk levels.
- Forces alliances/groups trying to hold areas to focus on what they are trying to hold and not a vast area dictated by the location of a few key chokepoints. This should result in claimed areas of no-sec contracting to enclaves that can be held. But enclaves which can still be penetrated and attacked. The claiming group would have to maintain a strong patrol/reaction force in a fairly confined area in order to maintain their control. Smaller enclaves of claimed space also means more room for pilots in hi/lo-sec to move outward.
- Fleet actions become about manouver, about being aware of movement in an area, about reconnaisance and scouting, about attacking or defending real points of interest (POS/Outposts/systems/constellations) and not about blobbing gates and waiting each other out at the border of a multi-region area of unoccupied and otherwise indefensible space
|
MinRray
Minmatar PaxLuce AbjectioNati Curse Alliance
|
Posted - 2007.03.03 18:35:00 -
[583]
guys , do a decent poll or a "market" survey to see what people want :)(lust and desire actually ) wishlists , top 10's , common .
"war ... war never changes" |
Nadun'Hagar
N00bs With Guns
|
Posted - 2007.03.03 18:36:00 -
[584]
Fix the Amarr
|
Gigo
Minmatar Matari BackBone
|
Posted - 2007.03.03 18:48:00 -
[585]
Add a grammar checker to the forums and ingame chat that knows the difference between lose and loose and just censors out those that do not know the difference.
Sorry, a pet peeve of mine. --- It's not just a game! |
NiXnAx
|
Posted - 2007.03.03 18:49:00 -
[586]
Let the insurance payout/cost reflect on the money spent to get the ship.
|
Snake Doctor
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.03.03 18:51:00 -
[587]
Put the RATSS back into WNM-V0, duh. Either that or update your system database! I've been stewing about this for MONTHS :P
|
Prodigal
Caldari New Genesis Project
|
Posted - 2007.03.03 18:55:00 -
[588]
FLEET COMBAT BEYOND!!
A) -Turret tracking should only be needed for Cruiser size and lower ships...... Battleships and larger size ships should have either NON EXISTANT tracking or VERY STATIC firing arcs to bring more STRATEGY to large ship combat.
B) -GET RID OF sniper Combat!! Sniper Combat is BOOOO! Battleships and Capitals should need to be up close and personal (relative to each other) to have ANY combat effectiveness.
C) -COLLISION PHYSICS implemented would breath more IMMERSION into combat than pretty graphics and sounds........ Battleships & Capital ships should be able to "shelter" smaller scale ships that can "hide" behind them!!
These 3 (albeit extensive) fixes to combat would step up Eve pvp WAY BEYOND any other space combat simulator EVER!!!
|
Flux Faraday
|
Posted - 2007.03.03 19:01:00 -
[589]
Big change: Make the effects of security change gradually as we move from 1.0 to 0.1; 0.4 would only be a little less safe than 0.5, but 0.5 would be a lot less safe than it is now. :)
|
Pralay
Gallente
|
Posted - 2007.03.03 19:05:00 -
[590]
Easier(meaning programatic aka an API) possibly delayed(by a day or so) market/contract data export. There's all sort of data mining/munging I and I hope others would like to do with that. Pralay |
|
Evil Thug
Rage and Terror Against ALL Authorities
|
Posted - 2007.03.03 19:11:00 -
[591]
Ctrl + Alt + Shift + G = Low graphic mode All ship models replaced with pictogram. Thus, less graphic related lags in fleetfights.
|
Paddlefoot Aeon
Neogen Industries Serenity Fallen
|
Posted - 2007.03.03 19:22:00 -
[592]
Because no battleship should tackle better than an interceptor, I believe that the Nerf Bat should restrict and limit "Nano" ships. -----------------------------------------------
|
Pac SubCom
A.W.M Ka-Tet
|
Posted - 2007.03.03 19:22:00 -
[593]
Edited by: Pac SubCom on 03/03/2007 19:21:30 Rethink AB/MWD balance in order to make it possible for Minmatar to truly speed tank with AB, artillery, and minmatar EW, without getting automatically caught and webbed by mwd users.
|
Nightbird
|
Posted - 2007.03.03 19:24:00 -
[594]
For each active corp member within a POS bubble while that POS is under siege, one gun should be able to be directed and controled by each member.
|
Serendipity007
Caldari GoonFleet GoonSwarm
|
Posted - 2007.03.03 19:38:00 -
[595]
Drone Overhaul. AI. GUI. Coding. The works. Things like fighters having an option to "Follow target into warp". P.S. Some Bomber Fighters would be nice too. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
|
Creepin
|
Posted - 2007.03.03 19:47:00 -
[596]
Add omitted items (ships, implants, etc) to the market already!
|
Lady Syrinx
|
Posted - 2007.03.03 19:49:00 -
[597]
Edited by: Lady Syrinx on 03/03/2007 19:46:10 Edited by: Lady Syrinx on 03/03/2007 19:45:30 Khanid Mk II with Royal Khanid Navy ships as agent rewards.
|
Torze
The Arrow Project The ARR0W Project
|
Posted - 2007.03.03 20:01:00 -
[598]
I'd like to see more improvements in the gang/fleet area. More specifically, I'd like to see the ability to merge gangs. Where, one fleet commander sends the other fleet commander a gang invitation. Upon accepting, the 2nd fleet commander's fleet becomes a wing of the 1st commanders. This would make forming and running fleets much easier.
|
Lazarus Stone
Amarr Fade to Black Inc Curse Alliance
|
Posted - 2007.03.03 20:03:00 -
[599]
Rewrite server load balancing code to allow for large fleet combat stressed nodes to re-prioritize data usage among server cluster, thus allowing nodes with no or little traffic to help manage nodes with massive usage, thereby reducing or removing (player forced) node crashing during fleet combats and virtually eliminating forum whining of alliance login cheating. Fade to Black's Official Website |
Random Caldari
|
Posted - 2007.03.03 20:05:00 -
[600]
An acknoledgement in your hearts and minds that not ever player belongs to a big corp. I want to see more opportunity for solo players & small corps to exploit low sec and 0.0 This would mean an end to the "whooops I went through the wrong gate and got wtfpwned mentallity of game design"
Kill bubbles , kill scramblers badly nerf webbies ( 30% max )
Give us the ability to run away when we are massivelly outnumbered - give pirates the ability to chase.
Fleet battles become about protecting teritory , pos assets & outpost. Pirate camps and small fleets would become more deadly in deep 0.0 ( more oppertunity to wear an opponent down before he can get to safety ), rather than the first system next to empire being the death gate.
|
|
Ionia
Advanced Manufacturing
|
Posted - 2007.03.03 20:16:00 -
[601]
Rotate Jita 4/4 180 degrees so people can actually warp away from the station instead of playing pinball.
|
Fen Zavda
|
Posted - 2007.03.03 20:18:00 -
[602]
Salvaging drones.
|
John Whorfin
|
Posted - 2007.03.03 20:22:00 -
[603]
Remove local chat.
|
Feathertouch
|
Posted - 2007.03.03 20:23:00 -
[604]
Special Racial ships like a Caldari Submarine (think manticore only can fire while cloaked, and on BS scale), Ammarian mini-Dread (Gets ability to fit a Dreadnaught weapon), Gallente Mini-carrier (BS sized but uses Fighters), and Minmatar Mini-Freighter or "Fast BS" with group Jump ability.
|
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2007.03.03 20:23:00 -
[605]
More material research slots.
|
Redkiwi
|
Posted - 2007.03.03 20:27:00 -
[606]
Espionage 1
The skills and modules to enable a limpet device to be fired to a target ship, which when active will send results to you giving details of the 'victim' ships visited systems and location for a variable period of time or range of systems(dependant on skills etc)
Skills and mods or a station service to sweep ships for these limpets and remove them will be needed.
Very useful for competative traders and war situations.
|
Redkiwi
|
Posted - 2007.03.03 20:29:00 -
[607]
Espionage 2
Skills and mods to camoflage your ship; making it appear to be another type or class of ship. If the camoflaged ship is attacked its image reverts to the true image.
Skills and mods to counter this effect.
|
Redkiwi
|
Posted - 2007.03.03 20:33:00 -
[608]
Medium and Large tractor beams.
Medium tractor beams enable you to pull cans through a warp. Large tractor beams enable you to pull cans through a jump gate.
These features will enable cargo 'trains' which although not making freighters obsolete, will enable the gap between freighters and industrials to be bridged.
Skills and mods could also be made available for systems to 'cut' tractor beams; enabling cargo train theft.
|
Kardim
Resurrection R i s e
|
Posted - 2007.03.03 20:40:00 -
[609]
amarr love
|
Cutie Chaser
|
Posted - 2007.03.03 20:45:00 -
[610]
Work to strengthen the player's support of the EVE staff.
|
|
Wylker
Caldari Pyrrhus Sicarii
|
Posted - 2007.03.03 20:56:00 -
[611]
Decide if you really want to stop "blob warfare", let us know what you plan, and then implement whatever changes you decide to make.
Some Discussion on Communication
-Wylker |
MrBadidea
Caldari The Children of Lilith
|
Posted - 2007.03.03 21:04:00 -
[612]
Drones. Specifically, if the target that drones were assigned to dies, make all the drones attack the same next target, rather than splitting up. --- Sig removed, please keep it within 400x120 pixels, email [email protected] if you have any questions - Xorus |
Harraka
|
Posted - 2007.03.03 21:10:00 -
[613]
Edited by: Harraka on 03/03/2007 21:10:02 Edited by: Harraka on 03/03/2007 21:08:28 nulladd manageable ships crew (hiring, firing, etc)
See my post for details
http://oldforums.eveonline.com/?a=topic&threadID=434633
|
Dont Look
|
Posted - 2007.03.03 21:14:00 -
[614]
Edited by: Dont Look on 03/03/2007 21:13:14 Alt post by misstake
|
Sinister Death
Minmatar Sebiestor tribe
|
Posted - 2007.03.03 21:15:00 -
[615]
I would like to suggest the following:
Make Corporation Hangars fully auditable.
As a former CEO, It would be nice to know who put stuff in, who took stuff out. I would like to have the ability to reward those that contribute, or at least have a record of when they contributed. It would also be nice to see who takes something out. Corp theivery can happen, but I should be able to put a track on who did it. So that I can boot them from the corp and hunt them down and kill them. This won't prevent corp theft, but it will help put a track on it.
Just my 2 isk. On the idea. . . The opinions expressed above are mine, and mine alone. They don't represent my corp, alliance or family. |
Darkon Icensun
Gallente Synergy Evolved Serenity Fallen
|
Posted - 2007.03.03 21:15:00 -
[616]
As Senior Producer I would like to develop and revamp game content to continually promote all play styles from PVP to PVE striking a complete balance and equal opportunities for all types of players. ------------------------------------- Live long, fly safe. |
Jerat
Gallente Art of War Cult of War
|
Posted - 2007.03.03 21:16:00 -
[617]
Drone AI (so that the drones that killed the last target attacks the same next target, and return fast to me when being recall).
Jerat
|
Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2007.03.03 21:21:00 -
[618]
Crystals that do other damage types so you never know what to expect from an amarr!
-Nate --- Voice Comms are Coming ...SoonÖ [Click]
*Scribble scribble* *draws a duck* ,~~. ( 9 )-_, (\___ )=='-' \ . ) ) \ `-' / `~j-' "=: <3 Kaemonn I can't draw, but here's a kitty! =^-^= <3 Conuion Meow |
Missa
Caldari Caldari Technological Division
|
Posted - 2007.03.03 21:23:00 -
[619]
Remove the current lab system in NPC stations so that every account may have 3 science jobs running (no slots anymore as we know them) all other science jobs would have to be in POSs. |
Felysta Sandorn
Caldari Murder of Crows E N I G M A
|
Posted - 2007.03.03 21:30:00 -
[620]
What I would have in EVE most of all would be PROPER interaction with NPCs. Similar to when Guristas helped FE or IRON or someone with Dread support, but to a much larger scale (or smaller depending on how you look at it).
Say for example that you want to go roaming through space to kill some people, but you need a couple more BS before you go... How about eve-mailing your local Serpentis leader and he'll send out a couple of Port Admirals to help you on your way. The Port Admirals would join your fleet as if any other player, you could tie them in to the leaders (have some sort of system where a squad commander can control one, a wing commander can control two, and a fleet commander can control 5 or something similar), then they attack either the broadcasted target or whatever the person controlling them is attacking (like drones).
Then say you come across a gate camp, the enemy would urgently send an eve-mail to the closest Gallente outpost saying there are Serpentis on their way, and the defenders would recieve a small Gallente force of BS.
With this, you could even get small squadrons of NPC frigates in big battles to buzz around (say make a squad of NPC frigs and tell them to move around focussing fire on other frigs), and even in huge battles you could get an officer to come and help (all ships until now would be automated, officers could be controlled by a GM).
If this was implemented... Who would you shoot first? The officer, or a scorpion? It'd add so many new levels of combat to the game! _________________________________________________________
|
|
Guth
Gallente The Scope
|
Posted - 2007.03.03 21:37:00 -
[621]
More "interesting" mining: graphical representations of mining cycle time and remaining ore in an asteroid so long as the user is using an asteroid scanner, and possible customization of cycle time (with corresponding decrease/increase in yield and power consumption so it is balanced no matter what).
If this counts as two things, feel free to delete either graphical representation or the customization of cycle time. For me those are one thing: more interesting mining. Sig removed. Please email us if you would like to know why. -Conuion Meow ([email protected]) Factoid: Something fictitious that is presented as fact, devised especially to gain publicity and accepted because of constant repetition |
Mirirar
Solstice Systems Development Concourse
|
Posted - 2007.03.03 21:40:00 -
[622]
Please add an "Alliance History" tab to Corp Information screens, just like you can see Corp Histories on Players....
|
Fuujin
hirr Morsus Mihi
|
Posted - 2007.03.03 21:59:00 -
[623]
Redo all of EVE Audio
|
Corey Grim
FinFleet Lotka Volterra
|
Posted - 2007.03.03 22:00:00 -
[624]
Balancing different playstyles(tactics).
There has been lot of talk about tactics in eve and that ccp want to disgrace blobbing i hope this goes as a one thing well i would start working from the "grasslevel": Bring matar hit & run tactic back back (example tempest alpha, double the rof so its longer and damage, dps remains same. BS¦s go boom as easily now in fleetfights that it did before hp boost this is mainly coz of increased fleet size¦s and lag)
Bring back gankageddon as suitable close range ship (vulnerable but deadly). Keep the nanophoon. dont touch nosdomi.
Frigate specialists should get something nice to help them against nos/web. Cruiser specialists should get something nice to help them keep their life or help others out (tho there are very much ships for them allready to choose).
So in all consider the balance between different playstyles/tactics becouse players cant have all the skills and specialization is what ppl do these days.
and yes its only a one thing but i gave examples to clear up what i mean, hope im not banned coz of that My Latest Video
|
lukka
Gallente August Technologies
|
Posted - 2007.03.03 22:23:00 -
[625]
Interface for in-game capital markets.
a. structured market for bonds--could be an extension of the current contract system, actually. b. market interface for stocks--both player and maybe even NPC corp stocks.
crazy professor stage would be to eventually add simple call and put option functionality. Then add options to the commodity markets (e.g., expect veldspar prices to increase? put out a buy order for call options!).
This would make the economic side of the game AWESOME! It would absolutely blow away everything else around. Realistically, many of the effects would be practical right now (as people are having to get "trusted" 3rd parties to handle stock transfers :().
lukka
|
Wokrred
ZiTek Prime Orbital Systems
|
Posted - 2007.03.03 22:27:00 -
[626]
Allow stack splitting in the deliveries hanger, both local and remote for the purpose of contracting the couriers out for hauling.
Originally by: Hennry Fromer
My theory is My Ship and drones have been out huffing paint together - would explain a few actions taken by both.
|
Rustimon
Vortex. Maelstrom Alliance
|
Posted - 2007.03.03 22:29:00 -
[627]
Put a giant black hole in the center of the universe and watch as the players flee from it as the entire EVE galaxy gets sucked into a pit of emptyness until there is truly nothing left.
|
Jogvan
g guild
|
Posted - 2007.03.03 23:02:00 -
[628]
Station Container blueprint or auto seed them in all stations/outposts please :)
|
Kaalen
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.03.03 23:08:00 -
[629]
Edited by: Kaalen on 03/03/2007 23:09:28 More pats on the back for CCP.
|
Cokey McSnort
|
Posted - 2007.03.03 23:23:00 -
[630]
Electronic Warfare mods' cap usage as a function of ship size.
Example: It would take more cap to web a battleship than it would to web a cruiser. Maybe make it a function of sig radius of the ship you are webbing.
|
|
Dr T
|
Posted - 2007.03.03 23:23:00 -
[631]
REALY FREE(DEEEP) SAPCE(for ex. - somewhere not far from 00) without any gates and stations on map(but They should be - just need to find - exploration.Gates - to othet deep space,Station - hase no owner till you find it and fight for it to make your own ) and of course no local chat in deep space(or....as you wish)
|
zurich93
SPECTRE Ops
|
Posted - 2007.03.03 23:28:00 -
[632]
New ways to make isk (mini professions) Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA IBTL |
DDemon
The Order of Chivalry
|
Posted - 2007.03.03 23:32:00 -
[633]
Edited by: DDemon on 03/03/2007 23:29:26 Pie, I'd like Pie in game
apple pie hmmm.....
|
Mack Dorgeans
Camelot Innovations
|
Posted - 2007.03.03 23:34:00 -
[634]
Please fix the loot tables (no more 1MN ABs from battleships), and maybe include the rare T2 item or BPC drop from elite NPCs.
|
Redblade
Caldari Reikoku Band of Brothers
|
Posted - 2007.03.04 00:05:00 -
[635]
Edited by: Redblade on 04/03/2007 00:01:44 Deploy rest of the T2 bpo's and balance invention while keeping the bpo's and give invention a very slim chance of creating a bpo either over time due to more research or as a simple % chance, this in the end resulting in more and more bpos on the market over time as u proceed towards T3.
|
Neotrey
|
Posted - 2007.03.04 00:13:00 -
[636]
i'm thinking about adding all that planetary ineraction stuff in to the game.. should add even more flavour into the game.. thanks
|
Bozse
Caldari Reikoku Band of Brothers
|
Posted - 2007.03.04 00:14:00 -
[637]
Work towards way of reducing the POS spam warfare we see today, either by simply add a cap of towers ur able to have counting towards SOV in a single system, make it so u have to remove SOV before ur allowed to tick the claim SOV box or any other sollution that brings more fight to a war then having alts anchor towers and shoot POS all day long.
|
Cyan Nuevo
Bravehearts
|
Posted - 2007.03.04 00:43:00 -
[638]
<-- People that look like this would appreciate some lovin'. Thanks!
(aka Amarr love)
|
Forum Alt
Caldari School of Applied Knowledge
|
Posted - 2007.03.04 00:52:00 -
[639]
I would ask CCP to focus more on less violent forms of PvP than "pew pew".
|
Hon Kovell
Gallente Intaki Peace
|
Posted - 2007.03.04 00:58:00 -
[640]
Give POS a chance vs dreads. Anti-Dread weapons with huge ammo costs that can only hit the side of a barn if it's 1km wide and in siege mode. |
|
Mjnari
Empyreum
|
Posted - 2007.03.04 01:10:00 -
[641]
CCP employees must earn the right to play EVE recreationally, instead of by default being given special knowledge and the opportunity to abuse that knowledge in one fell swoop.
------------------------ Minmatar, It should be like going down a flight of stairs on an office chair shooting an Uzi. |
N'irrti
Amarr Katsu Corporation Pure.
|
Posted - 2007.03.04 01:11:00 -
[642]
Regain our thrust in your staff and the 110% T÷tal Helldeath Support from us
Let me explain why:
During the recent events (T2 BPO Spawning, the rabble rabble on the forums, that POS Incident and thousands of abused tinfoil hats) many of us have lost some faith in the ccp staff (some might have even quitted in anger). I confess I never worked for a game company, therefore my point of view might be biased but sometimes I felt that the official response takes ages if some major issues are adressed (e.g. the POS feature, most peeps in the community didn't even know that forcefields are intended to work that way).
If i could sit in the Senior Producer's chair I would try to regain that thrust by adressing the current issues EVE has with absolute priority (let's say just 1-2 month nonstop-work on the current issues before starting the work on the next Revelation part).
For example the loggoffski, probeable complexes, ub0r-nano BS (even though i like the challenge to kill 'em ) and some minor annoying stuff (my local still crashes from time to time ).
yust my 5 cents and yeah i know my english sucks
|
Acerus Malum
Encina Technologies Namtz'aar k'in
|
Posted - 2007.03.04 01:16:00 -
[643]
Give recourse to people whose targets have escaped their clutches. In other words, move combat away from the "100% lockdown or else you never see your target again" paradigm. This would make warp disruptors a convenience but not an absolute necessessity, and would let pilots take greater advantage of mid-range weapons.
|
Vandervecken Smith
Athanasius Inc.
|
Posted - 2007.03.04 01:48:00 -
[644]
Small guns appear much larger on frigates than medium guns do on Cruisers, or Large guns on Battleships. Please make Medium and Large guns larger so that ships look much cooler. Also, please add a graphic for missile launchers.
|
R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2007.03.04 01:53:00 -
[645]
More crazy people!
But seriously now,
Point and click tactical commands for fleet commanders/wing commanders and squad commanders in a similar style to Command&Conquer and other RTS titles.
Don't ask for much, do I? ______________________________________
|
Athena Volo
Gallente
|
Posted - 2007.03.04 02:01:00 -
[646]
Range filter for the map, selectable by jumps or lightyear range.
Say, i'm looking at a route, I don't really need to see the whole cluster, which is a lot of clutter on the map that is of no use to my immediate navigational needs.
So, as head janitor, I'd put in a filter to show only the systems within X jumps, or the systems within a X.X ly sphere from my current position. I'd also make said filter use current autopilot settings.
|
pardux
The Collective Against ALL Authorities
|
Posted - 2007.03.04 02:10:00 -
[647]
Low graphic mode for fleetbattles.
|
Tohsaka Rin
The Collective Against ALL Authorities
|
Posted - 2007.03.04 02:16:00 -
[648]
Fix the effects of titans on fleetbattles, which is lack of fleetbattles.
|
Siege
Minmatar Siegecraft Bounty Hunting
|
Posted - 2007.03.04 02:52:00 -
[649]
I would like to be able to collect some of those almost four year old outstanding bounties from players hiding in NPC corporations within Empire space, while staying within legitimate game mechanics.
|
Crollster
ELMOs Agent Whores
|
Posted - 2007.03.04 02:53:00 -
[650]
A black-market to trade in those illicit goods we acquire - drugs, tags, etc, etc
|
|
Malazi
|
Posted - 2007.03.04 03:23:00 -
[651]
Allow corp offices to have "shop-fronts" - allowing us to sell our goods not just on the market, but directly to customers in station (with discounts/surcharges based on corp, alliance, sec status, standing, etc, etc, and optionally with a minimum order value).
Maybe even multiple shop fronts (or departments within our own super-store) to allow us to segment our products based on their natural groups - for example, a "Gallente Heaven" shop, where i sell my blasters, drones, and gallente ships. A "Capital Productions" shop which i used to sell the capital ship components we make. (of course, it would need to include setting buy-orders in-shop)
I'm sure you get the idea... (We can optionally choose to not display these products on the open market just in our shops - or maybe its always like this!)
This would help those of a manufacturing persuasion to build up reputation and order books.
|
Snafu Bob
|
Posted - 2007.03.04 03:26:00 -
[652]
Quicker skill training |
Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2007.03.04 03:51:00 -
[653]
While I would like to have CCP change specific things, what I'd like to see changed the most is not a system, module or ship, but rather the developement philosophy CCP.
There are lots of little things that can be quickly and easily fixed, alleviating a lot of annoyance from gameplay but are simply left behind because of bigger projects.
Too often have I seen new systems being implemented but only half-way done (eg exploration, the new map system, contracts), or old bugs popping back up (eg ship zoom after session change) even if a patch had nothing to do with it, updating simple things (website database, module/ship descriptions) etc.
In short: What happened to quality testing? CCP take time and care to think what you're implementing thoroughly, take time to pay attention to details.
Cheers & tanks, Valator Uel Your 50-seconds CCP CEO -----------------------------------------------------
|
Siri Blue
Gallente Duvolle Laboratories Blue Division
|
Posted - 2007.03.04 04:00:00 -
[654]
In a game with an economy as huge as Eve's, where the players make huge investments into projects (some even with real money via GTCs - not saying this is good or bad here) and have to plan skills, investments, supplies and many other things for days, weeks and months in advance...
We need "Planungssicherheit" ... let me think of a translation... We need a playing field where we can make investments and not having to fear that the next tweak, patch, nerf or whatever will shift the markets so much that our investment gets lost...
That said...the consequence for the implementation of new features would be a longer testing period with proper balancing in the test servers and less of this radical balancing stuff you have done recently...
drastically adjusted - is what seems to happen a lot... IF something is happening...
What I wish is...that you adress things that need to be adressed quicker (when they already are on TQ) but do things less drastically...
Its a virtue to know moderateness...
|
Soryn Kael
The Sanctum
|
Posted - 2007.03.04 04:32:00 -
[655]
Titan Doomsday weapon, Jump Gate and Warp ability tied to the same one hour timer, thus making them a much more interesting tactical problem.
|
Shuriken Ertai
Princeps Corp YouWhat
|
Posted - 2007.03.04 04:42:00 -
[656]
Beginng able to redistribute my atributtes. (That 5 points you put when u created the character). Im a pvper and got 16 perception. -_-
|
Tonto Auri
Center for Advanced Studies
|
Posted - 2007.03.04 04:47:00 -
[657]
Can't stuck to one comment... Because EVE is a two products, working together.
For server: Real clustered core. How fast You start, how fast You finish.
Current 3Dgrid was an error and leads project to some consequent errors and to dead-end as a result.
Also it will be a good chance to implement real-sized objects, like planets and moons, and resolve many side-effects specific to grid-style universe.
I.e. starbase placement. Better to place POS directly at moon surface, but simple rule may be: close than 5.000km to center of moon (hope EVE not have moons larger than 5.000km radius, typical moon in our Solar system is about 1.200-2.700km in radius), no other POS'ses within 10.000km (Sure You cannot place other POS within 5.000km radius from moon with that rule, so "only one POS at moon" applies automatically).
For client: Make working client. No comments about current implementation. -- Best mining place here < |
ToraTora Tourist
|
Posted - 2007.03.04 04:58:00 -
[658]
All items to have the option to able to be sold on the market, as I long for the market history, and being able to buy the quantities I want.
|
Darl Castor
|
Posted - 2007.03.04 05:04:00 -
[659]
Probably you should pay attention on DownTime. Work above the technologies that for backup and updatings it was not necessary to stop all EVE cluster. In general, make DT not daily and for the beginning weekly.
|
Dupree
Caldari Excell Industries
|
Posted - 2007.03.04 05:07:00 -
[660]
expanded universe, its getting too crowded. More of both 0.0 and empire. The things we do in life echo in eternity. "Maximus Decimus Murideus" |
|
Menth
Reikoku Band of Brothers
|
Posted - 2007.03.04 05:19:00 -
[661]
Fleet lag
|
Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2007.03.04 05:46:00 -
[662]
Appoint Oveur as the new Amarr emperor, to cleanse the race & fix the problems existing amongst the fallen race. Oh & more beer!!!
|
Eidolon Ra
|
Posted - 2007.03.04 05:46:00 -
[663]
Ship tracking device that can be launched from your ship and attaches to the targeted ship. Allows tracking through the scanner interface and will tell you what system the ship has gone to. If in same system you can warp to within 100km. Ideally it would be completely stealth and have a active life of maybe 30 min to 1 hour.
Will allow tracking ship movements, add interest to bounty hunting, and can combat "logoffski" as you will be able to warp to the ship. Would be fun with the force recon ships. |
D4rkF4lcon
HULL DAMAGE
|
Posted - 2007.03.04 06:02:00 -
[664]
Switch laser damage types to Thermal/EM.
|
DaReaper
Net 7 Brotherhood Of Steel
|
Posted - 2007.03.04 06:04:00 -
[665]
POS Fuel mails that tell you exactly how many hours of fuel you have left.
|
Gneiss Breaker
|
Posted - 2007.03.04 06:54:00 -
[666]
Different icons for BPOs vs BPCs..... C'mon, it can't be THAT hard!
|
Sir Howard
Gallente SAS. The Foundation.
|
Posted - 2007.03.04 07:01:00 -
[667]
Make tractor beam drones that can pull loot and wrecks to you
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |
Nadarius Chrome
Minmatar
|
Posted - 2007.03.04 07:47:00 -
[668]
Customisable ship appearances, with Corp/Alliance logo or paint job.
|
diabolic clone
Amarr Paxton Industries
|
Posted - 2007.03.04 07:48:00 -
[669]
'Slightly' improved *non-speed tank* missile defense.
|
Linerra Tedora
Amarr The Older Clones
|
Posted - 2007.03.04 08:20:00 -
[670]
the ability to convert soldiers, militants, homeless, and released slaves into either janitors, slaves or exotic dancers.
|
|
Mythologist
Dark-Rising Fallen Souls
|
Posted - 2007.03.04 09:06:00 -
[671]
Add a fourth, more expensive POS with the special ability to claim sovereignty in a system. |
Sheriff Badden
Amarr Legion Federation Amen Anera
|
Posted - 2007.03.04 09:10:00 -
[672]
Perfect server stability from all points of view.
I know there are lots of bugs and they change with patches etc. just like the flu virus, but I do hope you come up with a way to make the server permanently stable and able to tolerate those 1000 ship fleet battles with no black screen incidents and relog problems.
I also know this is something you work on constantly, but all content, story, special events, large battles, politics and any feature at all means nothing if the node dies, or if the lag is so bad the armor hardeners won't switch on.
That's what I would do, make the server super stable, whatever it takes, so players can do whatever they wish, without undue stress and hours of not being able to log in, which ruin the experience.
And yes, I do know it's a LOFTY goal, but it is the foundation of everything else, therefore it is the most important thing to do. Good luck!
|
Rensian
Minmatar
|
Posted - 2007.03.04 09:53:00 -
[673]
Guys , keep on researching and developing the game , go further , make it faster , make it bigger , make it better , do the station walk thingie , planetary interaction . I still hope one day we will battle on planets and in the planets atmosphere , one day :)
|
Veryez
|
Posted - 2007.03.04 10:06:00 -
[674]
There are alot of things I would like to see tweaked to improve balance, but my suggestion is something I think would help Eve overall.
Committing any crime against a main character (not an alt) that has 3 months or less in game and is not in a player corp, results in immediate concord response no matter where it occurs (hisec or losec - but not in 0.0, new players don't belong out there).
CCP would simply denote the highest SP character you have as you're "main" and allow you to learn the game without interference of older players. Obviously this protection would not apply to the second or third account of players. EVE is a complex game with a steep learning curve, there is huge gulf between older players and newer players. Newer players need some additional protection while they learn all the ins and outs of eve.
|
Jitterian
|
Posted - 2007.03.04 10:14:00 -
[675]
Originally by: Evil Thug Ctrl + Alt + Shift + G = Low graphic mode All ship models replaced with pictogram. Thus, less graphic related lags in fleetfights.
I have to say ... absolutely brilliant !!!!!
|
R34PER
Caldari Imperial Ravens
|
Posted - 2007.03.04 11:02:00 -
[676]
Didn't read the whole thread if this has been suggested, but remove the click+drag interface from ships.
|
Clone 3681
|
Posted - 2007.03.04 11:04:00 -
[677]
reduce huge fleet, implement things like area effect, collision, friendly fire etc... that small fleet will be more efective
|
Volh
|
Posted - 2007.03.04 11:05:00 -
[678]
Remove Local Chat
|
Brechan Skene
|
Posted - 2007.03.04 11:13:00 -
[679]
Reduce the gap between PvP and PvE play.
The more PvP based the agent missions and npc combat become. The more skilled and ready people become to PvP tactics. The greater chance that care bears engage more in PvP. A win win situation for all.
|
Winters Chill
Amarr Scavenger Technologies
|
Posted - 2007.03.04 11:14:00 -
[680]
Edited by: Winters Chill on 04/03/2007 11:11:10 Like the real world: Better defences/Point defence weapons against missiles.
|
|
sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.04 11:22:00 -
[681]
WE neeed in game alcohol lots of it then my alliance can finally roleplay. Join The Fight With Promo Today |
CmdrThor
|
Posted - 2007.03.04 11:32:00 -
[682]
Allow the possibility to contract kill rights, in order to breathe some life in the bounty hunting business.
|
raven415
Caldari Special Projects Corp
|
Posted - 2007.03.04 11:33:00 -
[683]
This might be silly but make the ancor on security cans in a belt degrade over time if not used. iv seen cans in belts that i know the players quit years ago
|
Toric Gaul
|
Posted - 2007.03.04 11:34:00 -
[684]
Forum-tard repellent.
|
fivetide humidyear
Gallente The Avalon Foundation
|
Posted - 2007.03.04 11:39:00 -
[685]
drone UI
Avalon Foundation recruitment |
Rodrom Caldera
Gallente BGG
|
Posted - 2007.03.04 11:40:00 -
[686]
Add Exploration regions To the Existing universe. with the ability To Add playerbuild Stargates to open these up to the public after beeing discoverd -*-*-*-*-*-*-*-*-*-*-*-*-* I'm writing a evolving Epic story with side story's to support the whole.
Story |
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2007.03.04 11:42:00 -
[687]
Give players the ability to warp to locations other than celestial objects, or at least the ability to use probes to generate random coordinates (like the old observator probes did) so that we can have bookmarks far enough away from celestial objects that we can triangulate and probe out targets effectively.
As it sits now, if you can't get within scan/probe range of a target, you have zero chance of ever finding them.
Everyone is having a stupid contest, and you're in first place! |
Dark Kraven
|
Posted - 2007.03.04 11:43:00 -
[688]
Edited by: Dark Kraven on 04/03/2007 11:40:33 I was going to say: Improve the NPC AI (i.e. make the whole tank/buff thingy more diff)
but I'd rather say: Learn AI to focus fire - Sentry guns at POS/Gates/Stations They should randomly switch target but they should all do it together rather then every turret/launcher for himself. .
schudden voor gebruik |
miu chenshi
|
Posted - 2007.03.04 11:43:00 -
[689]
Rare BPc drops for T2 gear/ship on npc rats. or t2 mods
|
DJ Darky
|
Posted - 2007.03.04 11:46:00 -
[690]
1rst Person combat. The ability to Really control your ship wil make pvp more intresting.
|
|
Rodrom Caldera
Gallente BGG
|
Posted - 2007.03.04 11:49:00 -
[691]
hmm i thought about a secound one. The Ability of letting A freighter Load/unload in pos -*-*-*-*-*-*-*-*-*-*-*-*-* I'm writing a evolving Epic story with side story's to support the whole.
Story |
Gorek Loc
|
Posted - 2007.03.04 11:54:00 -
[692]
Agents give loyalty points based on Corporation, not on an individual basis, making it a lighter decision to change agents and the space to fly in.
|
Di Jiensai
Gallente Rage of Angels Morsus Mihi
|
Posted - 2007.03.04 12:18:00 -
[693]
Change NOS, See here
|
Vader
Minmatar Brutor tribe
|
Posted - 2007.03.04 12:19:00 -
[694]
Fix ore respwan bug in drone region. |
Gerome Doutrande
4S Corporation Morsus Mihi
|
Posted - 2007.03.04 12:26:00 -
[695]
I would focus on environments. I'd also cancel this silly station walking stuff in favor of environments.
|
Elenit
|
Posted - 2007.03.04 12:28:00 -
[696]
Revamp POS's by providing them with tactical, system wide modules that affect those in the same corp/alliance - ie: POS modules that affect time to warp, sensor strengths, shield/armor resistances, Jump gate generators (for allowing jumps to other systems within range of the module - use logistics ships to power them, skills to affact range, duration, etc).
|
Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.03.04 12:30:00 -
[697]
Everything display related made solid.
Gameplay mechanics can be rock solid but if the display is flakey, the entire game will be perceived as flakey. Examples of what I mean: overview incorrect, planets not occluding rings and sun, system map very flakey, position of ship displayed incorrect (huge one), etc.
------------------- Say What? |
LukAsh
Amarr LFC Lotka Volterra
|
Posted - 2007.03.04 12:42:00 -
[698]
Edited by: LukAsh on 04/03/2007 12:39:13
I'd solve issue with high-end play, namely logging off problems for Mothership/Titan pilots. 2 recent kills of titans when their pilots logged off prove that there is a big issue with that game mechanic. Motherships/Titans should be killed in battles not when their pilots log off.
If anyone is interested more on this topic here: http://oldforums.eveonline.com/?a=topic&threadID=485809
___ Selling various T2 BPCs and Capital Components. |
Delka Souleater
|
Posted - 2007.03.04 12:57:00 -
[699]
As Amarr, I would like to have more possibilities to modify type of my damage. at least situation with EM-Thermal unfriendly missions will be solved (Angel-Guri Extravaganza, WC). |
Delkas Slave1
|
Posted - 2007.03.04 13:04:00 -
[700]
As man of Industry I would like to have more possibilities to export current market, research, developmnet and contracts information to outer programs.
|
|
Sarok Menak
Amarr 1st Praetorian Guard Vigilia Valeria
|
Posted - 2007.03.04 13:21:00 -
[701]
Find a mechanism so you don't lose your drones if disconnected during a mission... :) _______________________________________________
|
schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.03.04 13:24:00 -
[702]
The imo single most important thing about eve that needs attention most glaringly is the sound. Not only do the weapons and such sound weak, and is there an utter lack of warning sounds, the sound engine itself is so bad that most people turn it off to gain stability and framerate! A game without sound, wtf?! However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
|
Sterrus
|
Posted - 2007.03.04 13:30:00 -
[703]
I'd make t1 destroyers decent and useful enough as real navy ones =)
|
FenixDark
|
Posted - 2007.03.04 13:37:00 -
[704]
sell order can be changed not often then in 10 minutes (10-15)
|
Sabahl
Minmatar Shinra Lotka Volterra
|
Posted - 2007.03.04 13:52:00 -
[705]
ADD INTERBUS! (link)
[b]
Poor bard, I must give you a cookie!- Tirg |
Noemie
Caldari Torchwood Industries
|
Posted - 2007.03.04 14:00:00 -
[706]
Re-address "game balance" and create competiton.
Want to know more? - evemail me |
Eevul Rabbite
Lunch Money Millionaires
|
Posted - 2007.03.04 14:10:00 -
[707]
Change the interface to XML. No scripting that would let you automate anything, just plain XML, so that instead of constant whining about the different UI aspects, we could just modify it ourselves. An efficient XML UI would allow us to change sizes, colors and locations of every element, change the fonts, hide unwanted elements, add shortcuts, customize the overview etc. but not add any new scripts/macros.
One new feature and less whining worth many missing features = two birds in one shot!
|
Iron Hammer
|
Posted - 2007.03.04 14:17:00 -
[708]
more anti macro measures -> the suggested hide all belts would be a start
|
To'Shua
|
Posted - 2007.03.04 14:33:00 -
[709]
Stock and/or commodities exchange.
|
Den McConan
Caldari Silver Spike Corporation Ultima Rati0
|
Posted - 2007.03.04 14:40:00 -
[710]
1. Give CovertOps Cloacking II to Stealth Bombers 2. Give power weapon to Stealth Bomber or give damage from missels after cloacking
MAKE STEALTH BOMBERS ALIVE!
|
|
Neesa Corrinne
Black Watch Legionnaires Ushra'Khan
|
Posted - 2007.03.04 15:07:00 -
[711]
1) Speed Mods: Give reduced effectivness on bigger ships but allow full effectiveness on intercepters. (Inertial Stabilizers, Nanofibers)
2) T2 Ammo: Different Sizes have different bonus's/drawbacks
3) T2 Lottery: BPC's instead of BPO's
4) Sound: Trash old sound, reintroduce non-lag-inducing sound.
5) Give Muninn 4th mid slot or 6th low slot.
|
Neky Lyk
|
Posted - 2007.03.04 15:23:00 -
[712]
hmmm... interesting question.
well, here goes.
i started playing eve with an intention of playing a scientist/engineer/gang-support-guy of some sort, direct(boom!boom! type) pvp was secondary. unfortunatally, the research and science(lottery? c'mon...) were a dissapointment. and until recently, my high int/mem char seemed very useless, especially when the ECM NERF came out. and there goes the "gang support part" of my character. and i'm left with what? industry? i'm not saying it's less important but us scientists/engineers need some role in the pvp too, cause the way things are now it's pretty bor... erm... non-motivating. hope this invention thing works out.
so basiclly what i'm saying is:
please give high int/mem chars something or a chance to do something in pvp. this way it's a single player game for us.
=EvE= =EvE= =EvE= =EvE= =EvE= =EvE= =EvE= i am a carebear. i barely care. |
Malarkey
Minmatar Dark and Light inc.
|
Posted - 2007.03.04 15:59:00 -
[713]
Link to Domino's pizza so I can pay for pizza with isk and have it delivered without interrupting my game-play
|
Carlani Hudson
|
Posted - 2007.03.04 15:59:00 -
[714]
Edited by: Carlani Hudson on 04/03/2007 15:56:02 Asteroids that vanish when the lasers cycle, not when they're empty.
|
Silver Lensman
|
Posted - 2007.03.04 16:20:00 -
[715]
Fix drone info so it shows your skills and mods effects
|
Red lensman
Gallente Ordo Adeptus Astartes
|
Posted - 2007.03.04 16:23:00 -
[716]
remove drones from overview to a window as with gang and drones even with a 1920x1200 res theres not enough room :(
|
Nick Parker
Caldari Rogue Elements
|
Posted - 2007.03.04 16:50:00 -
[717]
If I could rework one thing, I would rework EvE so that mega alliances were no longer viable, due to their stranglehold on the vast majority of space, blob warfare, pos spam & Tower wars, and their t2 production stranglehold.
|
Quincy TawHarr
|
Posted - 2007.03.04 17:06:00 -
[718]
Allow me to set my desired Orbit and "keep at" ranges, let me type them in (round to the nearest 100 meters) and let me save 1 of each per ship.
Thanks for listening.
|
Jonas Umbator
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.03.04 17:07:00 -
[719]
Fix that annoying, UGLY, flashing jagged-edge thing the planets do. |
Atomine Elektrine
Gallente Heroes Die
|
Posted - 2007.03.04 17:16:00 -
[720]
Remove local
|
|
OhMyGodess
Caldari Xenobytes Stain Empire
|
Posted - 2007.03.04 17:17:00 -
[721]
Remove local - yes
|
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.04 17:20:00 -
[722]
Eve API - allow us to pull out market data, wallet data, map statistics (kills, etc), and stuff from external sites.
What I do the rest of the time - Vote for a Jita bypass! |
MECTO
Xenobytes Stain Empire
|
Posted - 2007.03.04 17:20:00 -
[723]
boost invention to easy make of hacs recons and cs! well, and fix local too :)
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
|
Cur
Minmatar
|
Posted - 2007.03.04 17:20:00 -
[724]
- Player interaction with planets
"What is best in life?" "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." |
Drek Kaneerdan
|
Posted - 2007.03.04 17:24:00 -
[725]
Introduce POS modules that fill the all the roles ships have. POS grade NOS would really change Dread sieges, shield boosters to regen the shields, and sniping weapons that could hit other POS's at moons around the same planet.
Hopefully that will change the face of POS warfare to a more tactical role than just spamming up tons of them.
|
Snake Doctor
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.03.04 17:46:00 -
[726]
Personal war decs, available only between those players. This is your anti macro tool. I'd give it a week before they all quit.
|
M1AU
|
Posted - 2007.03.04 18:03:00 -
[727]
Add more keyboard shortcuts for various actions, e.g. approach, align to, warp to, etc. |
Al Simmons
Macabre Votum Tactical Narcotics Team
|
Posted - 2007.03.04 18:07:00 -
[728]
Corp Assests(sp?) tracking, Rather than audit log cans that only mark who unlocked now who took what.
|
Drusan
|
Posted - 2007.03.04 18:33:00 -
[729]
As much as the temptation to be literate and verbose to draw attention exists in such a challenge Oveurs, I'll go for brevity.
The gang interface/fleet interface needs to be working properly. At present, it is haphazard.
Key items for full functioning:
1. Tagging needs a MUCH faster interface, such as a keyboard shortcut/mouse composite. The current mechanism is ponderous and cumbersome to put it nicely.
2. The interface neesd to reliably report health of members to wingmates. It does not currently.
EVE maintains that it wants us to operate in units as a primary function of gameplay and enjoyment. Right now, our primary tool for interacting in such situations is kneecapped and restricting rather than encouraging us to work together for mutual benefit.
This current inept structure impedes a major objective of your game design: playing with other people.
|
Karazaan
Rakyra
|
Posted - 2007.03.04 18:52:00 -
[730]
Remove emergency warp and keep the ship in space forever.
If we are fighting other players in group, the rest of the group could still assist a little with remote stuff the time we get back.
If we are fighting npc, even with bad connection, we have a big min to log back. If the ship cannot survive that long, it should'nt be in that situation anyway. Living on the edge or not?
If we are sitting in a pos, the ship won't move if we lose connection.
If we are in a gate camp, the ship will stay there until we log back, with the effect that might have! :)
That would help also for login trap since if the ships stay there, we can scan for them.
I feel it's a problem that's been here for many years longer than it should have been.
Who knows, maybe with less lag we could log back into the game faster so that thoses with bad connection would'nt feel this as such a problem. Let's say, 30 sec back into the game!
We should aim for a more realistic eve experience which don't involve ship disapearing or appearing in space.
Only real safe place should be an npc station. |
|
Captain Campion
Amarr Dark Horizons
|
Posted - 2007.03.04 19:50:00 -
[731]
there's some time you need to wait until you can log out if you're stuck in a system and you've been fighting. i'd like that time displayed in the client so i know whether i'll log back in to a pod or not.
i'd also like the market to not break, nudge nudge, wink wink.
and i'd like my client to remember my dialogue preferences.
and i'd like the item database updating.
and i'd like more powergrid on amarr ships, so i can actually fit lasers.
and i'd like Jennifer Love Hewitt.
|
BaneMaker
JuBa Corp Lotka Volterra
|
Posted - 2007.03.04 19:57:00 -
[732]
POS warfare and the current sovereignty rules are killing the game in non-NPC 0.0. Make it more simple and more fun.
|
aldarrin
|
Posted - 2007.03.04 19:57:00 -
[733]
add a logistics capital ship. Large cargo bay for hauling outpost parts / POS fuel. No offensive ability, instead get bonuses to capital shield / cap / armor reppers.
|
Tripoli
XenTech
|
Posted - 2007.03.04 20:00:00 -
[734]
Elite Learning Skills ---
325 of 341 skills trained. |
Pesi
|
Posted - 2007.03.04 20:03:00 -
[735]
Multi-line "Not issued by".
|
Astorothe
Steel Frontier Freelancer Alliance
|
Posted - 2007.03.04 20:05:00 -
[736]
Dual Monitor Support (see link in signature).
Dual Monitor Support | Eve Screen Saver |
Ky Vatta
Caldari Empire Mining and Industrial Taskforce
|
Posted - 2007.03.04 20:07:00 -
[737]
Remove all the anchored secure canisters in 0.8 and above (this was promised to happen over 2 years ago, but somehow got forgotten....) ---
CEO
Self-confessed Carebear, and proud of it |
Braise Erighani
Gallente Res Publica R i s e
|
Posted - 2007.03.04 20:15:00 -
[738]
give option to players to free slaves
|
Celiss
|
Posted - 2007.03.04 20:18:00 -
[739]
There's a lot of low hanging fruit that could be addressed in EVE. What I'd like to see most:
Allow selection of or replacement of the font.
Since I first started using computers back in 1984, programs have allowed me to select a font that was easy on my eyes. I want to use Verdana, one of the fonts specifically designed ease of reading on computer screens at small sizes. Please bring EVE at least into the 80s. ;)
In the early RMR days, one could just replace their font file with Verdana and it worked, no changes to the EVE rendering engine needed. Then the 'security upgrade' happened to prevent people from hacking stuff -- understandable -- but it also disabled the ability to choose your own font. Please, give us a way to pick one. It already works, it just needs to be enabled!
|
Talon Draven
Appetite 4 Destruction
|
Posted - 2007.03.04 20:28:00 -
[740]
Create the first "real" bounty system in a MMO by making Contract Bounty Hunting using the already existing infrastructure of locators, killrights sales and contract system; so we all can get our Boba Fett on...
"This is a brutal universe where your decisions and actions can severly affect yourself - as well as others." - Oveur | 2006.06.29 17:21:46
|
|
Soraya Kha'marr
Amarr Gun Metal Priests The Makhai
|
Posted - 2007.03.04 20:31:00 -
[741]
Edited by: Soraya Kha''marr on 04/03/2007 20:34:15 Fixing inertial stabilisers and, along with them, nano-ships by changing the mass reduction they provide to a set, fixed amount in line with frigate sized craft, effectively disallowing larger craft to travel at excessive speed but placing small ships at the top of the speed-food-chain, while keeping the agility bonus and leaving them viable for larger ships as well.
PS: yep, its one sentence.
Beware: Sig Ahead!
This space is mine, mine alone!!!oneoneelev |
Soraya Kha'marr
Amarr Gun Metal Priests The Makhai
|
Posted - 2007.03.04 20:31:00 -
[742]
Edited by: Soraya Kha''marr on 04/03/2007 20:34:15 Fixing inertial stabilisers and, along with them, nano-ships by changing the mass reduction they provide to a set, fixed amount in line with frigate sized craft, effectively disallowing larger craft to travel at excessive speed but placing small ships at the top of the speed-food-chain, while keeping the agility bonus and leaving them viable for larger ships as well.
PS: yep, its one sentence.
Beware: Sig Ahead!
This space is mine, mine alone!!!oneoneelev |
Soraya Kha'marr
Amarr Gun Metal Priests The Makhai
|
Posted - 2007.03.04 20:31:00 -
[743]
Edited by: Soraya Kha''marr on 04/03/2007 20:34:15 Fixing inertial stabilisers and, along with them, nano-ships by changing the mass reduction they provide to a set, fixed amount in line with frigate sized craft, effectively disallowing larger craft to travel at excessive speed but placing small ships at the top of the speed-food-chain, while keeping the agility bonus and leaving them viable for larger ships as well.
PS: yep, its one sentence.
Beware: Sig Ahead!
This space is mine, mine alone!!!oneoneelev |
Valandil II
Gallente Tachyon Combined Technologies
|
Posted - 2007.03.04 20:34:00 -
[744]
Overview overhaul.
|
Valandil II
Gallente Tachyon Combined Technologies
|
Posted - 2007.03.04 20:34:00 -
[745]
Overview overhaul.
|
Valandil II
Gallente Tachyon Combined Technologies
|
Posted - 2007.03.04 20:34:00 -
[746]
Overview overhaul.
|
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.04 20:38:00 -
[747]
Hi
Well, the most important thing that CCP could do imho isn't really a game feature, but it is IG. I think that with all that's going on, CCP employees should play the game, but not always in one alliance or corp. I think that all CCP employees should spend a fair amount of time playing the game, but they should rotate where. maybe spend a week here and there, pick an alliance. or a solo corp and join it, fly with them for a week and listen. see how the game mechanics work for that group,in their home system. Maybe then the CCP employees could also teach some tricks to everyone, and also in that process they'd learn what the game needs. Instead of always listening to the same people all the time.
I do like what a lot of people have written. I like the idea of divisional wallets etc. I think the easiest thing would be open an EVE-Banking system. Let the players actually open an account. they could invest in eve. they could also allows certain players in their corp access to that account so it would provide the same effect as divisional accounting except you could open as many as you wanted. You could also invest in NPC companies. if the company does good, so do you.
I'd like to see that characters have a marker shown near SEC status showing highest / lowest sec standing achived. as a record. I'd also like to see corps show a history of what alliances they had been in
I'd like to see something done about mercanry corps. if a corp declares over a certain number of wars. then they could be delcared a menace to society or something and loose standings or perhaps be declared a target.
I'd like to see something done with the bounty system to actually make it more functional. instead of just showing the top list. perhaps it could show you a list of who is within 2 jumps or something? I am not sure how the game programing works in order to describe it.
i'd like to see a way where you can put an order in with a NPC corp for something. Lets say ORE syndicate designed HULKS. Why can't I go there and knock on ORE syndicates door to order a HULK? Or lets say I needed a 720MM Scout Artiliary. Why can't I get a BPO for one, or order it somewhere? if the rats drop them, then someone builds them. I'd like to order some. I'd love to see more of the high end TECH I stuff in game. it would be amazing to be able to get HIGH end TECH I BPO's I could care less about TECH II BPO"s i'll get them in time once I get agent standings higher. But i'd make a fortune now with TECH I high end.
There are a lot of things to do, I think if CCP employees spent time in every corp or one alliance at a time, then things would get better thru listening. I understand some corps are just 1 person, so make a rule. maybe corps of 5 or more. whatever math works.
Thanks for the ear.
Ciao
Notnearly Onenough |
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.04 20:38:00 -
[748]
Hi
Well, the most important thing that CCP could do imho isn't really a game feature, but it is IG. I think that with all that's going on, CCP employees should play the game, but not always in one alliance or corp. I think that all CCP employees should spend a fair amount of time playing the game, but they should rotate where. maybe spend a week here and there, pick an alliance. or a solo corp and join it, fly with them for a week and listen. see how the game mechanics work for that group,in their home system. Maybe then the CCP employees could also teach some tricks to everyone, and also in that process they'd learn what the game needs. Instead of always listening to the same people all the time.
I do like what a lot of people have written. I like the idea of divisional wallets etc. I think the easiest thing would be open an EVE-Banking system. Let the players actually open an account. they could invest in eve. they could also allows certain players in their corp access to that account so it would provide the same effect as divisional accounting except you could open as many as you wanted. You could also invest in NPC companies. if the company does good, so do you.
I'd like to see that characters have a marker shown near SEC status showing highest / lowest sec standing achived. as a record. I'd also like to see corps show a history of what alliances they had been in
I'd like to see something done about mercanry corps. if a corp declares over a certain number of wars. then they could be delcared a menace to society or something and loose standings or perhaps be declared a target.
I'd like to see something done with the bounty system to actually make it more functional. instead of just showing the top list. perhaps it could show you a list of who is within 2 jumps or something? I am not sure how the game programing works in order to describe it.
i'd like to see a way where you can put an order in with a NPC corp for something. Lets say ORE syndicate designed HULKS. Why can't I go there and knock on ORE syndicates door to order a HULK? Or lets say I needed a 720MM Scout Artiliary. Why can't I get a BPO for one, or order it somewhere? if the rats drop them, then someone builds them. I'd like to order some. I'd love to see more of the high end TECH I stuff in game. it would be amazing to be able to get HIGH end TECH I BPO's I could care less about TECH II BPO"s i'll get them in time once I get agent standings higher. But i'd make a fortune now with TECH I high end.
There are a lot of things to do, I think if CCP employees spent time in every corp or one alliance at a time, then things would get better thru listening. I understand some corps are just 1 person, so make a rule. maybe corps of 5 or more. whatever math works.
Thanks for the ear.
Ciao
Notnearly Onenough |
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.04 20:38:00 -
[749]
Hi
Well, the most important thing that CCP could do imho isn't really a game feature, but it is IG. I think that with all that's going on, CCP employees should play the game, but not always in one alliance or corp. I think that all CCP employees should spend a fair amount of time playing the game, but they should rotate where. maybe spend a week here and there, pick an alliance. or a solo corp and join it, fly with them for a week and listen. see how the game mechanics work for that group,in their home system. Maybe then the CCP employees could also teach some tricks to everyone, and also in that process they'd learn what the game needs. Instead of always listening to the same people all the time.
I do like what a lot of people have written. I like the idea of divisional wallets etc. I think the easiest thing would be open an EVE-Banking system. Let the players actually open an account. they could invest in eve. they could also allows certain players in their corp access to that account so it would provide the same effect as divisional accounting except you could open as many as you wanted. You could also invest in NPC companies. if the company does good, so do you.
I'd like to see that characters have a marker shown near SEC status showing highest / lowest sec standing achived. as a record. I'd also like to see corps show a history of what alliances they had been in
I'd like to see something done about mercanry corps. if a corp declares over a certain number of wars. then they could be delcared a menace to society or something and loose standings or perhaps be declared a target.
I'd like to see something done with the bounty system to actually make it more functional. instead of just showing the top list. perhaps it could show you a list of who is within 2 jumps or something? I am not sure how the game programing works in order to describe it.
i'd like to see a way where you can put an order in with a NPC corp for something. Lets say ORE syndicate designed HULKS. Why can't I go there and knock on ORE syndicates door to order a HULK? Or lets say I needed a 720MM Scout Artiliary. Why can't I get a BPO for one, or order it somewhere? if the rats drop them, then someone builds them. I'd like to order some. I'd love to see more of the high end TECH I stuff in game. it would be amazing to be able to get HIGH end TECH I BPO's I could care less about TECH II BPO"s i'll get them in time once I get agent standings higher. But i'd make a fortune now with TECH I high end.
There are a lot of things to do, I think if CCP employees spent time in every corp or one alliance at a time, then things would get better thru listening. I understand some corps are just 1 person, so make a rule. maybe corps of 5 or more. whatever math works.
Thanks for the ear.
Ciao
Notnearly Onenough |
Drunken Claptrap
Ganksters Paradise Unaffiliated
|
Posted - 2007.03.04 20:39:00 -
[750]
Right Click, Align to...
Ganksters Paradise Website |
|
Umakhi Joe
|
Posted - 2007.03.04 20:39:00 -
[751]
Dynamic misson content. It's always the same number of rats in the same places. Isn't it possible to randomize the misson content so that 'Duo of Death' for example would have varying ship types and number of support ship types each time the misson runner accepts it. The Misson rewards would also scale according to the misson content.
|
Drunken Claptrap
Ganksters Paradise Unaffiliated
|
Posted - 2007.03.04 20:39:00 -
[752]
Right Click, Align to...
Ganksters Paradise Website |
Umakhi Joe
|
Posted - 2007.03.04 20:39:00 -
[753]
Dynamic misson content. It's always the same number of rats in the same places. Isn't it possible to randomize the misson content so that 'Duo of Death' for example would have varying ship types and number of support ship types each time the misson runner accepts it. The Misson rewards would also scale according to the misson content.
|
Drunken Claptrap
Ganksters Paradise Unaffiliated
|
Posted - 2007.03.04 20:39:00 -
[754]
Right Click, Align to...
Ganksters Paradise Website |
Umakhi Joe
|
Posted - 2007.03.04 20:39:00 -
[755]
Dynamic misson content. It's always the same number of rats in the same places. Isn't it possible to randomize the misson content so that 'Duo of Death' for example would have varying ship types and number of support ship types each time the misson runner accepts it. The Misson rewards would also scale according to the misson content.
|
DrAtomic
Atomic Heroes The OSS
|
Posted - 2007.03.04 20:41:00 -
[756]
If I could sit in the Senior Producer's chair for only one day, I'd hire 20 more developers and add an equal amount to each current cell and split those cells into new content and existing content, in order to make sure that my one day in the Senior Producer's chair would have a lasting impact on EvE Online. ----------------------------------------------- My Top 10 List |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.03.04 20:41:00 -
[757]
More scenery.
Eve space is empty. Fill it with (npc) Military installations, nomadic camps, mining platforms just like in deadspace, but everywhere
Sorry to post twice but someone earlier (who I now can't find to quote) said something I felt strongly about)
Khaldari
KPA Recruiting |
DrAtomic
Atomic Heroes The OSS
|
Posted - 2007.03.04 20:41:00 -
[758]
If I could sit in the Senior Producer's chair for only one day, I'd hire 20 more developers and add an equal amount to each current cell and split those cells into new content and existing content, in order to make sure that my one day in the Senior Producer's chair would have a lasting impact on EvE Online. ----------------------------------------------- My Top 10 List |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.03.04 20:41:00 -
[759]
More scenery.
Eve space is empty. Fill it with (npc) Military installations, nomadic camps, mining platforms just like in deadspace, but everywhere
Sorry to post twice but someone earlier (who I now can't find to quote) said something I felt strongly about)
Khaldari
KPA Recruiting |
DrAtomic
Atomic Heroes The OSS
|
Posted - 2007.03.04 20:41:00 -
[760]
If I could sit in the Senior Producer's chair for only one day, I'd hire 20 more developers and add an equal amount to each current cell and split those cells into new content and existing content, in order to make sure that my one day in the Senior Producer's chair would have a lasting impact on EvE Online. ----------------------------------------------- My Top 10 List |
|
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.03.04 20:41:00 -
[761]
More scenery.
Eve space is empty. Fill it with (npc) Military installations, nomadic camps, mining platforms just like in deadspace, but everywhere
Sorry to post twice but someone earlier (who I now can't find to quote) said something I felt strongly about)
Khaldari
KPA Recruiting |
Ocet
Amarr Fury Corporation
|
Posted - 2007.03.04 20:43:00 -
[762]
Edited by: Ocet on 04/03/2007 20:41:31 Unexpected changes of system's security status. The change could occur due to certain events, like for example "regional CONCORD goes on strike and won't interfere at any kind of aggressions", or just "no-reason-temporary-loss-of-security". That could work backwards (some low-sec-systems would temporarily get 0.5 status). That could be interresting if implemented in Jita for example :)
|
Ocet
Amarr Fury Corporation
|
Posted - 2007.03.04 20:43:00 -
[763]
Edited by: Ocet on 04/03/2007 20:41:31 Unexpected changes of system's security status. The change could occur due to certain events, like for example "regional CONCORD goes on strike and won't interfere at any kind of aggressions", or just "no-reason-temporary-loss-of-security". That could work backwards (some low-sec-systems would temporarily get 0.5 status). That could be interresting if implemented in Jita for example :)
|
Ocet
Amarr Fury Corporation
|
Posted - 2007.03.04 20:43:00 -
[764]
Edited by: Ocet on 04/03/2007 20:41:31 Unexpected changes of system's security status. The change could occur due to certain events, like for example "regional CONCORD goes on strike and won't interfere at any kind of aggressions", or just "no-reason-temporary-loss-of-security". That could work backwards (some low-sec-systems would temporarily get 0.5 status). That could be interresting if implemented in Jita for example :)
|
Vundar
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2007.03.04 20:48:00 -
[765]
Please stop listening to the whining on the boards and put out the game that you think EvE should be.
|
Vundar
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2007.03.04 20:48:00 -
[766]
Please stop listening to the whining on the boards and put out the game that you think EvE should be.
|
Vundar
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2007.03.04 20:48:00 -
[767]
Please stop listening to the whining on the boards and put out the game that you think EvE should be.
|
Vunwolf
|
Posted - 2007.03.04 20:50:00 -
[768]
Edited by: Vunwolf on 04/03/2007 20:47:03
|
Vunwolf
|
Posted - 2007.03.04 20:50:00 -
[769]
Edited by: Vunwolf on 04/03/2007 20:47:03
|
Vunwolf
|
Posted - 2007.03.04 20:50:00 -
[770]
Edited by: Vunwolf on 04/03/2007 20:47:03
|
|
V0rador
Amarr Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.04 20:51:00 -
[771]
Full Planetary Interaction
Tick Tock Tick Tock |
JdJinator
|
Posted - 2007.03.04 20:51:00 -
[772]
The P in POS meaning some thing. Make people able to launch a POS for themselfes. Or change the name POS to COS, Corporation Owned Station, should be quicker, not what I'm hoping for tho... lol
*sig in construction* |
V0rador
Amarr Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.04 20:51:00 -
[773]
Full Planetary Interaction
Tick Tock Tick Tock |
JdJinator
|
Posted - 2007.03.04 20:51:00 -
[774]
The P in POS meaning some thing. Make people able to launch a POS for themselfes. Or change the name POS to COS, Corporation Owned Station, should be quicker, not what I'm hoping for tho... lol
*sig in construction* |
V0rador
Amarr Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.04 20:51:00 -
[775]
Full Planetary Interaction
Tick Tock Tick Tock |
JdJinator
|
Posted - 2007.03.04 20:51:00 -
[776]
The P in POS meaning some thing. Make people able to launch a POS for themselfes. Or change the name POS to COS, Corporation Owned Station, should be quicker, not what I'm hoping for tho... lol
*sig in construction* |
Monthar Kragan
|
Posted - 2007.03.04 20:55:00 -
[777]
I'd like to see public material research slots overhauled so we aren't stuck waiting 20-70 days for a slot to open up. Some folks have suggesting adding more slots but I feel my suggestion here Proposed change to public research slots. would be a better solution.
|
Monthar Kragan
|
Posted - 2007.03.04 20:55:00 -
[778]
I'd like to see public material research slots overhauled so we aren't stuck waiting 20-70 days for a slot to open up. Some folks have suggesting adding more slots but I feel my suggestion here Proposed change to public research slots. would be a better solution.
|
Monthar Kragan
|
Posted - 2007.03.04 20:55:00 -
[779]
I'd like to see public material research slots overhauled so we aren't stuck waiting 20-70 days for a slot to open up. Some folks have suggesting adding more slots but I feel my suggestion here Proposed change to public research slots. would be a better solution.
|
Rothschild J
GoonFleet GoonSwarm
|
Posted - 2007.03.04 20:59:00 -
[780]
Wallet and corporate wallet export |
|
Rothschild J
GoonFleet GoonSwarm
|
Posted - 2007.03.04 20:59:00 -
[781]
Wallet and corporate wallet export |
Rothschild J
GoonFleet GoonSwarm
|
Posted - 2007.03.04 20:59:00 -
[782]
Wallet and corporate wallet export |
Sable Moran
Gallente
|
Posted - 2007.03.04 21:05:00 -
[783]
What I would really like to see is a mini-freighter. The gap between a fully expanded and rigged industrial/transport ship and a freighter is far too large.
Mini-freighter: carrying capasity: 100-150K m3 price: 200-400 million ISK 0-2 low/mid/hi slots
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Sable Moran
Gallente
|
Posted - 2007.03.04 21:05:00 -
[784]
What I would really like to see is a mini-freighter. The gap between a fully expanded and rigged industrial/transport ship and a freighter is far too large.
Mini-freighter: carrying capasity: 100-150K m3 price: 200-400 million ISK 0-2 low/mid/hi slots
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
busta nut
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.04 21:12:00 -
[785]
Planetary interaction/ station interaction, planets should be more than glorified warp points/asteroids not sure how exactly, but meh, stations however could have a variety of different "rooms" representing the market, fitting bay, medical and stuff like that, walking around it with 3d avatars might be a bit "wow in space tho". Even showing a couple of the players ships in the background of the same room would be an improvement, i realise we are supposed to be outside the station most of the time, but we have all been camped in, more scenery required pls!
|
busta nut
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.04 21:12:00 -
[786]
Planetary interaction/ station interaction, planets should be more than glorified warp points/asteroids not sure how exactly, but meh, stations however could have a variety of different "rooms" representing the market, fitting bay, medical and stuff like that, walking around it with 3d avatars might be a bit "wow in space tho". Even showing a couple of the players ships in the background of the same room would be an improvement, i realise we are supposed to be outside the station most of the time, but we have all been camped in, more scenery required pls!
|
Kraven Kor
Caldari Provisions
|
Posted - 2007.03.04 21:19:00 -
[787]
Fix logoffskis -- make it so that if a ship is scrambled or otherwise unable to warp, it will not e-warp. If it is not scrambled, it immediately e-warps and everything else works as it currently does (2 minutes leave space, unless aggro timer, then however long it is now.) Put in place visible aggro timer to prevent accidental log-offs with aggro. ----- I AM NOT AN ALT DO NOT CLICKY MY POSTS You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |
Kraven Kor
Caldari Provisions
|
Posted - 2007.03.04 21:19:00 -
[788]
Fix logoffskis -- make it so that if a ship is scrambled or otherwise unable to warp, it will not e-warp. If it is not scrambled, it immediately e-warps and everything else works as it currently does (2 minutes leave space, unless aggro timer, then however long it is now.) Put in place visible aggro timer to prevent accidental log-offs with aggro. ----- I AM NOT AN ALT DO NOT CLICKY MY POSTS You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |
Diss Champ
Amarr Synergy.
|
Posted - 2007.03.04 21:21:00 -
[789]
"Fix the Amarr"
to wit: change all instances of the 10% energy consumption decrease per level for laser weapons usage to also give 5% per level to cap recharge. Leave second ship bonus intact.
Since the Apoc already had the 5% to cap recharge, give it a second bonus to give it a new role.
Decrease fitting requirements on those laser weapons to make them comparable to fitting similar class weapons of other races.
|
Diss Champ
Amarr Synergy.
|
Posted - 2007.03.04 21:21:00 -
[790]
"Fix the Amarr"
to wit: change all instances of the 10% energy consumption decrease per level for laser weapons usage to also give 5% per level to cap recharge. Leave second ship bonus intact.
Since the Apoc already had the 5% to cap recharge, give it a second bonus to give it a new role.
Decrease fitting requirements on those laser weapons to make them comparable to fitting similar class weapons of other races.
|
|
Jonathan Mcarthur
|
Posted - 2007.03.04 21:27:00 -
[791]
nerf empire space,
|
Jonathan Mcarthur
|
Posted - 2007.03.04 21:27:00 -
[792]
nerf empire space,
|
5H5E
|
Posted - 2007.03.04 21:33:00 -
[793]
Drone UI!
|
megaman44566
|
Posted - 2007.03.04 21:36:00 -
[794]
Hm.. What do I want?
I would have to say the ability to walk/interact in stations. It would be quite cool to have a virtual drink with your corpmates in station for celebration or to wait out a gate camp.
|
Dian Cecht
Omnicorp Enterprises HUZZAH FEDERATION
|
Posted - 2007.03.04 21:40:00 -
[795]
A remote POS management facility. This would allow you to monitor fuel levels, and minerals collected. A possible addition would be the ability to on-line and off-line modules.
|
Anthony Salt
|
Posted - 2007.03.04 21:43:00 -
[796]
environmental interactive disasters (e.g. ion clouds, heat zones, random astroids showers)
|
Quentin Brin
|
Posted - 2007.03.04 21:47:00 -
[797]
Please create more lab slots so that you don't have to wait in que for 3 weeks to do material research on a blueprint.
|
Tar Ecthelion
Kryomek Industries The Volition Cult
|
Posted - 2007.03.04 21:47:00 -
[798]
A robot mop and bucket for the poor Janitor so he can go out and drink more beer. .....
"When you kill a man it costs nothing to be polite" Winston Churchill
|
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.04 21:56:00 -
[799]
One other thing thats come to my mind.
There is a shortage of ME PE slots. Make a small Research station that is deployable by anyone. (NPC corp, regular alliance, anyone) That is ONLY a research POS. It has CPU and Power to defend itself. It has built in storage for 2 weeks fuel that has some personal hanger space. It has perhaps 5ME 5PE 2copy slots. it is able to be placed in space regardless of security status.
This would free up the research slots in stations also. It would also be able to provide those players in NPC corps the ability to have that POS they wanted.
|
Wendy Holl
|
Posted - 2007.03.04 21:56:00 -
[800]
- fix defender missiles - make point defence modules( Small, Medium, Large ) - break up haulers in classes to fill the cargosize gaps between frigates and haulers, haulers and freighters
|
|
Kaahles
Decadence. Dusk and Dawn
|
Posted - 2007.03.04 21:57:00 -
[801]
this one please would make organizing corporation related things much easier and gives us more time for the interesting things in eve :)
ah btw would like to add something related to this one: let us buy station vaults on player owned stations in 0.0 so we can have a better structure within our hangars |
IsmaelYU5 Iluvatar
SteelVipers YouWhat
|
Posted - 2007.03.04 21:57:00 -
[802]
The most important and fastest thing that is need to fix for me right now is the the UI layout of the gangoptions.
Move "warp to" at the top of the menu and "kick member" down... thats it, whats mostly annoying for me right now ------------
------------ An eye for an eye only makes the whole world blind |
Elrinarie
Gallente
|
Posted - 2007.03.04 21:58:00 -
[803]
A full out researching skill system.
invention isn't great because it requires either buying datacores, but essentially needs you to go to deadspace complexes to get items for the invention, or buying those off the market for ridiculous prices
So create a researching skill system
Idea is that you can take a blueprint, research the heck out of it (like material researching but a different slot) And, eventually you can either gain another blueprint that is slightly improved, or better yet, a new type of item Blueprint Modification Original.
In this essence, you build the original item, then after building it, use the extra materials, or whatever else is needed with the modification blueprint, and combine that with the created copy (throw it back into the manufacturing cooker - or perhaps a new thing called a refitting factory) to improve the tech 1 item to a slightly better item.
Perhaps in this essence you will need to modify the skills needed for these created items so that it is more of a progressive skill need so that it scales with t2 stuff). Creator of another Mining Calculator |
Einsteina TX
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2007.03.04 22:14:00 -
[804]
To make EvE so that it is possible to understand that the other's success, whether it is friend or foe, is also my success.
"La reprTsentation du passT s'Ttend jusqu'au dela du futur." Einsteina TX
[representation of the past extends beyond the future] |
3573562465256
|
Posted - 2007.03.04 22:17:00 -
[805]
fix my calculator lagging because i am in jita, seriously...
make functions that dont need to block depending on the state of the system non-blocking.like the calculator or the market seem to do. maybe switch to a best effort system?
|
Eardianm
|
Posted - 2007.03.04 22:56:00 -
[806]
Mission rats always giving sec status for killing them, so that I may return to terrorizing carebears without mind numbing mission whoring.
(Not talking about one sec bump every 15 minutes. Roughly 50% of the time I'm getting *no* sec bump during missions)
|
Juntos
|
Posted - 2007.03.04 23:14:00 -
[807]
ouch, just one?
Create a module like the energy transfer but for minerals so can mine straight to a hauler, maybe add a non-turret high to mining barges/exhumers to support this.
|
Gavanis
|
Posted - 2007.03.04 23:17:00 -
[808]
Add an advanced learning skill to speed up learning
|
Ashtariun
|
Posted - 2007.03.04 23:17:00 -
[809]
Allow T2 BPOs to be got via invention
|
Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
|
Posted - 2007.03.04 23:42:00 -
[810]
Ui overhaul for sure.
Drones/overview.... remove the lag and clutter on it among other things.
|
|
Chiralos
Merchant Princes Daikoku Trade Syndicate
|
Posted - 2007.03.04 23:46:00 -
[811]
Ship design. Give us the hulls, let us fill them how we like. Ship balancing should be in the underlying equations, not a post-hoc affair that has to change every time you add a module, rig, skill, gang bonus, booster, ship bonus etc.
|
Richard Aiel
Caldari The Funkstars Guild
|
Posted - 2007.03.04 23:47:00 -
[812]
free kugutsumen *looks around the restaurant then look at his mate* "I wouldnt be greatly surprised if a little band came in and started playing *hums the Star Wars Cantina theme*" |
Thu
|
Posted - 2007.03.04 23:49:00 -
[813]
Remove stargates, give all ships jumpdrives (jump range dependant on ship type, etc), and then reap the performance benefits of a movement system where the nodes have to deal with only a fraction of the current system's dataload.
|
Sir JoJo
Minmatar Destructive Influence Band of Brothers
|
Posted - 2007.03.05 00:09:00 -
[814]
Personally hangars like corp hagar as in not just one mess and containers aint the same u cant see whats i them from assets
|
Pilk
Axiom Empire
|
Posted - 2007.03.05 00:22:00 -
[815]
Short and to-the-point:
Bugzilla (or equivalent).
All my other issues (many of which are 2-line fixes, I'm convinced!) could then be posted, tracked, assigned, and completed. Bugs can be defaulted to security-sensitive, so you can encourage posting of exploits there, too.
--P
|
CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.03.05 00:30:00 -
[816]
drones, namely: returning to bay info screen losing interest in whatever the hell you tell them to do ability to make drones do 50% extra damage, but with risk of friendly fire....when you activate TEH BREE MODULE!
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Realisation
|
Posted - 2007.03.05 00:49:00 -
[817]
Add terrain to eve using line of sight giving the ability to ambush and hide as well as nerfing blobs
|
Turkantho
Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.03.05 01:00:00 -
[818]
The ability to bind commands such as: launch drones, attack, orbit and scoop to F1, F2, F3 etc ________
been there, done that, got the t-shirt
I love Emily |
Aaron Static
Igneus Auctorita
|
Posted - 2007.03.05 01:03:00 -
[819]
freaking personal hangar divisions!!
OHGOD DOITALREADY!!!
- Igneus Auctorita Video - |
Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.03.05 01:15:00 -
[820]
Lag fix, again, again, again, again. -----
History is made by whinners |
|
DrLogan
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.03.05 01:26:00 -
[821]
Please fix carriers. (among this is the Chimera's size/center point, their usefulness, ect.) --------------------------
FYI, a dev has responded finally, but the bug has yet to be fixed. |
Fulmen
Amarr Shinra Lotka Volterra
|
Posted - 2007.03.05 01:30:00 -
[822]
Make sovereignty actually worth having.
|
SibSpi
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.03.05 01:31:00 -
[823]
Space, make it a little more interesting, wormholes, 'dark' systems, complete inability to use MWDs/cloaks, etc. ------------- When in doubt, F1->F8... |
Minthos
4S Corporation Morsus Mihi
|
Posted - 2007.03.05 02:24:00 -
[824]
LAG. There are many things wrong with the game, but none of it is more devastating to long-term enjoyment of the game than weak server performance in large pvp battles.
|
BluOrange
Gallente New Fnord Industries
|
Posted - 2007.03.05 02:37:00 -
[825]
I stopped playing for a week because lag killed three of my ships in a short space of time, so fix it!
|
Emperor Kellanved
|
Posted - 2007.03.05 02:40:00 -
[826]
Customization, hot keys, movable UI etc. Like being able to make hot keys for launching/returning drones, firing all guns or anything you wanted. Being able to say move the overview to the left side of the screen if you wanted. etc.
|
Bardi MecAuldnis
Amarr Pirates of Destruction Union Freelancer Alliance
|
Posted - 2007.03.05 04:08:00 -
[827]
Khanid Mk II
I'd really love to see that implemented.
Two different T2 paths for Amarr. The other races have it, can we? Puh-leeeeeeeeze? --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |
Ivonis
|
Posted - 2007.03.05 04:10:00 -
[828]
Dear CCP:
Bring back pre-casting kthx
|
Biancha
|
Posted - 2007.03.05 04:20:00 -
[829]
I would like to see a shift of focus: from added content to bug fixing. It takes huge amounts of time for responses to petitions, and things are being petitioned that are bugs. Set aside the bean counter's time line for new content releases, and please just fix and make work what is already in place. Regards Biancha
|
Eecaj
Caldari School of Applied Knowledge
|
Posted - 2007.03.05 04:39:00 -
[830]
Less RL politics infecting the gameà Get the gears moving, I want more PEW PEW PEW BOOOOOOOOOMMMMMMMMM!!!!!!!!!!!!!!! Splat. "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin |
|
Parline
Amarr Saints Ships
|
Posted - 2007.03.05 05:01:00 -
[831]
Give Freighters some love.
2-3 low slots for offensive purposes,such as armo reps or yes stab.
Allow freighters to unload at a POS.
|
J Valkor
Blackguard Brigade
|
Posted - 2007.03.05 05:17:00 -
[832]
I would fix the load balancing in the game. I would create a way that different aspects of the same system can be handled by multiple boxes. I would figure out a way that if a system is empty that nothing is allocated to it while if a server has certain levels of people more servers are put unto making that system work. I would have this system predict where logical bottle necks would be and adapt for it. If two systems are absolutely loaded with people of two separate alliances I want it to predict a fleet battle commencing and to dedicate a higher percentage of the cluster to it. I want there to be multiple boxes that are *only* for fleet battles and are always reserved for such. Along with that there would be several more logical things that would have to be put in to make it work. Like formations and advanced fleet battles beyond blob vs. blob. (So that multiple boxes can split up the work between them.)
|
Hamnnez Zxery
|
Posted - 2007.03.05 05:29:00 -
[833]
Edited by: Hamnnez Zxery on 05/03/2007 05:29:34 Between ISPs going down, Real life situations and occasional EVE down time issues, there are times when people can't log in. I would make the minor change of allowing a skill to continue training the next level, instead of just stopping all training. This way casual players don't have to be as concerned about jumping in to get the next skill selected and the hard core players don't lose sleep when they can't log in to switch skills.
|
Rainhailer
Gallente Resurrection R i s e
|
Posted - 2007.03.05 05:54:00 -
[834]
Fix Drones.
|
Maglorre
|
Posted - 2007.03.05 07:17:00 -
[835]
I'd fix it so that being a bounty hunter would be a viable profession by allowing kill rights to be assigned via a contract. |
Foxy PurpleHaze
|
Posted - 2007.03.05 07:29:00 -
[836]
Fix the overview so you can see only war targets. At the moment you have to show neutrals as well to be able to see war targets.
|
Inhibitor
Minmatar Yakuza Corp Privateer Alliance
|
Posted - 2007.03.05 07:31:00 -
[837]
Not my own, but i like this one:
POS warfare as it currently is encourages POS spamming, not POS fighting! Change sovereignty rules so the oldest (by anchoring time) large POS in the system determines who has Sovereignty. This'll encourage actual fighting for systems...
|
Viktor Tessela
Digital Renegades
|
Posted - 2007.03.05 08:12:00 -
[838]
Fix the amarr.
I'm not going to tell you how to do it - I don't care what tools you use. But the advantages of just plain fixing the amarr are numerous.
* More worthwhile ships to fly in (hopefully) both PVE and PVP. So in a way, you're adding content to the game. * No more Amarr whines or whine threads - everyone's attention can be devoted to better things. * Once you understand what you need to 'do' with the amarr, you'll be in far better shape to continue adding new tiers of ships and entirely new shiptypes. * You gain the praise and adulation of us amarr-skilled players. You know you'll like that. * You'll give the economy a much-needed boost once amarr ships are in greater demand.
In other words, it's the choice that yields the most results for the least effort. Go for it, devs.
|
Ben Booley
Coreli Corporation Corelum Syndicate
|
Posted - 2007.03.05 08:20:00 -
[839]
nerf / lessen 0.0 alliance blob warfare
|
Sathynos
Caldari Pink Bunnies C0VEN
|
Posted - 2007.03.05 08:56:00 -
[840]
Let me change my avatar's face expression. Seriously, dude has the jaw clenched the same way for months, the cramps must be killing him. Poor lad. -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |
|
MissyDark
|
Posted - 2007.03.05 09:10:00 -
[841]
Let me bribe scotty, the hangar manager, to kick people out of the station I'm camping, so I can kill them.
|
Hatred Star
Federal Navy Academy
|
Posted - 2007.03.05 09:17:00 -
[842]
Gambling. I want to dock to a casino, sit with fellow players and lose all my isk and modules in a poker match.
|
Asharaak
|
Posted - 2007.03.05 09:33:00 -
[843]
Modify the Overview UI into 3 overlay tabs - one for ships, one for gang and one for drones.
Perhaps with the option to display more than one at the same time, not sure, but there just isn't enough room to display all three at once.
It could display in a similar fashion to the buttons which now appear at the top of the overview when the map screen is open, but it would also include a hotkey to cycle through the three tabs.
|
Neromar
|
Posted - 2007.03.05 09:33:00 -
[844]
Anchor/dock my ship at a POS, so it does not warp out of the POS-Shield when I log.
|
Misa Joe
|
Posted - 2007.03.05 09:40:00 -
[845]
T2 named stuff
|
Ctharth
M'8'S
|
Posted - 2007.03.05 10:10:00 -
[846]
Rigth click possibility to align to objects like gate etc. Maybe just allow approach.
|
Davik Kurchek
The Littlest Hobos
|
Posted - 2007.03.05 10:18:00 -
[847]
UI overhaul, i slash my wrists everytime the overview overlaps, make it customizable. ---
|
other mickey
Gallente Galaxy Punks Freelancer Alliance
|
Posted - 2007.03.05 10:24:00 -
[848]
skill queues!
(or a small ui that can run via web or PDA or for changing and managing skills outside of the main eve client)
|
Flitz Farseeker
Gallente Eve guardians
|
Posted - 2007.03.05 10:28:00 -
[849]
Change logout process to prevent both logoffski and getting ganked while offline.
|
siliconix
0utbreak
|
Posted - 2007.03.05 10:32:00 -
[850]
Fix abuse of logoff
Daniel Jackson : in my opionen PVP'ers (people who fight other players) are killing this game
|
|
Dr Holms
|
Posted - 2007.03.05 10:47:00 -
[851]
Pleace, make all (or, as first step only 0.0 located) stations destructable. And, if possible, with full drop of station items. That simple change can really make alliance confrontation more hard and all game - much more interesting.
|
Jan Riksma
Appetite 4 Destruction
|
Posted - 2007.03.05 10:55:00 -
[852]
Hi,
Last year May i set my goal to fly a carrier to be precise the Chimera one. Now i fly it and have all the support skils trained and i am the laughing stock of the carrierpilot community. Pretty please CCP fix the size bug with the Chimera.
Cheers,
Jan
|
Coquillette
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.05 11:03:00 -
[853]
OK, team, listen up. This is what we're going to give our beloved customers in april's patch :
NPCs will be dropping Tech 2 stuff : modules (regular loot) *and* ships (NPC pilot ejects).
I want it ready for testing on Singularity as of 20/03/2007.
Go, go, go !
|
PC5
ClanKillers
|
Posted - 2007.03.05 11:08:00 -
[854]
Originally by: Evil Thug Ctrl + Alt + Shift + G = Low graphic mode All ship models replaced with pictogram. Thus, less graphic related lags in fleetfights.
LOVELY IDEA!
|
hatchette
Caldari Destructive Influence
|
Posted - 2007.03.05 11:09:00 -
[855]
Remove the stars that become visible after engaging map in space for the first time (whole galaxy). Drops my FPS by 30.
Looks nice, but it's not worth 30 FPS.
|
Nasdram
|
Posted - 2007.03.05 11:12:00 -
[856]
I would like to see the following for planetinteraction:
New thing for tradecommodities. The Planet has a demand for certain resources (cattle, wheat, computercomponents ect.) if you satisfy those needs, the planet produces certain things (either other trade commodities, special trade commodities or datacores) Each planet has a different set of "facilities" that produce certain things. To take advantage of this, you would need souvereignity of the system. You would have a "pyramid" of goods produced which has maybe datacores, or something totally new on the top. Something like X, X2, X3 has. Would be a new moneysink, would add some more datacores to the game. There could also be other things than datacores be produced from this system.
for the pyramid:
wheat - Tabacco - cattle special planetary component A <- silicates glass, something else planet-scientiest <- super conducters, computercomponents finished product
|
Zoltharpl
Amarr Pink Bunnies C0VEN
|
Posted - 2007.03.05 11:20:00 -
[857]
Spread overview to more movable windows.
When i have gang and drones and plenty of targets it's a uber championship level to see what is happening with mates(remote reps) and drones and propelry choose target.
Pink Bunnies are recruiting new PVP pilots |
Freyya
Axe Gang
|
Posted - 2007.03.05 11:23:00 -
[858]
Make the forum a habital place without tin foil hattery,flaming,trolling,personal attacks, with respect for another player and a place to garnish knowledge beyond dreams...
But since that is a task way beyond devine intervention and would take the vibrant life out of this forum, here's my real janitor accomplishment:
remove all macroers so all strugling honest people have a chance of competing for mineral markets again.it also lessens the load on the server alot so thats a 2 bird/1 stone accomplishment ----------------------------------------------------------------------------------------------to be or not to be is not important in the world of EVE... To be the most you can become is... |
Per Bastet
Amarr B.O.O.M
|
Posted - 2007.03.05 11:30:00 -
[859]
More Corporate wallet Features. (IE: Exports, Divisional Support, ect)
|
Odinegras
|
Posted - 2007.03.05 11:32:00 -
[860]
An Improved UI - Splitable Overview (and multiple overviews) - New drone interface(with shortcut keys) - Ability to see auto pilot routes while docked without opening the map
Plus many more that i cant think of at this precise minute.
|
|
s4mp3r0r
ZiTek Prime Orbital Systems
|
Posted - 2007.03.05 11:34:00 -
[861]
free kugutsumen
Quote: I wish i could tell you more but I was sworn to absolute secrecy!
|
OneSock
|
Posted - 2007.03.05 11:39:00 -
[862]
Fix the Star Map/System Map already !!!! When I have the star map open when jumping systems I want the Star Map/System Map to STAY OPEN !!!!
I do not want some mongrel view where the GUI is trying to display BOTH Star Map/System Map AND normal space at the same time !
Thanks !!!!!
|
Jack Creme
|
Posted - 2007.03.05 11:43:00 -
[863]
TBH, I've seen most of the my ideas already tabled in this thread and in Hammer's thread of 25 Jan, so there's no point in repeating them, but my biggest gripes (and therefore 'wishes') are:
a. Improve the UI. I hate having gang/fleet/drones all crammed onto the overview, which in turn is squeezed into the UI.
b. Improve drone control & management.
c. ...and so on.
|
Gigi Barbagrigia
Latent Appliance Fetishists
|
Posted - 2007.03.05 11:55:00 -
[864]
I would explain to Helmar "do it yourself" is passe, licenced 3D engine and contracted a company to do proper client/server around it a.k.a Eve 2.0
|
Tyrrhena Maxus
|
Posted - 2007.03.05 11:55:00 -
[865]
Implement some sort of automatic load balancing within the sever framework. Perhaps involving one or two levels of back-up servers that automatic dedicate themselves to specific systems/regions of high activity. This way fleet warfare would not be lag warfare and we could play eve the way it was ment to be played.
|
Cravenus
Caldari Takahashi Armaments
|
Posted - 2007.03.05 11:58:00 -
[866]
no more spam in the recruitment channel =) When you cant Run, you Crawl and when you cant crawl, you find someone to carry you leeeeroy jeeenkins |
Seriya
Caldari GalacTECH Unlimited Gunboat Diplomacy
|
Posted - 2007.03.05 12:09:00 -
[867]
Edited by: Seriya on 05/03/2007 12:07:21 Low-graphics mode. My computer's no slouch, but fleet engagements just kill it. I'd also suffer considerably worse graphics to get a better fps on L4 missions, complexes and flying through Jita.
Wireframe FTW?! We're just playing Elite with knobs on anyway.
|
LondonTowers
|
Posted - 2007.03.05 12:13:00 -
[868]
Produce more of the models - we want ship models to buy!
|
Yawgmoth
Amarr Solar Storm
|
Posted - 2007.03.05 12:16:00 -
[869]
Originally by: kieron What would you do if you could sit in the Senior Producer's chair and make one change to EVE? Would you nerf Nanos, open Jove space, fix a specific bug, modify the UI, or something else? Regardless of what it is, Oveur is giving you the chance to make your opinion known.
The 'rules' of this contest are in the Blog. So, who wants to Be the Head Janitor for a minute?
Easy 1 of every BPO to me. This is a problem that has been bugging me for a long time.
Seriously though I would add a way for a corp to be able to do something nasty to corp thieves. "So how did you survive this long in 0.0 with no MWD?" 'I didn't. I died. Alot' |
ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2007.03.05 12:22:00 -
[870]
Change the way people log in to nodes being crashed. Currently when node crashes people who are still ingame in another system will jump will do it FASTER than people who were inside system during crash and just logging back.
It creates new ways to fight big defensive camps but it's quite unfair. It was used in LV Titan takedown (probably by accident but it doesn't matter).
|
|
Darker UA
|
Posted - 2007.03.05 12:28:00 -
[871]
I want the instantaneous study of skils on on a test-server. That possibility to test the desired ships of fit and other...Thank you.
|
Alura Abode
Firing Squad Interstellar Alcohol Conglomerate
|
Posted - 2007.03.05 12:34:00 -
[872]
I hope it hasnt been mentioned yet.
But an option in the market browser to open or view more information about your market orders, to make it easier to adjust the prices and such to respond to market changes. In the current setup it takes quite some effort to change several market orders, also the option to change more about your current options, like reaching with for buy/sell orders and duration of orders would be awesome.
|
WiseMan Ari
Caldari Uninvited Inc.
|
Posted - 2007.03.05 12:36:00 -
[873]
Get the events rolling again, getting ridiculous how the Amarr emperor has been dead for 1+ (right?) without getting a new one or learning who killed him
Support the NSPDP National Society For the Protection of Discriminated Pirates |
QuarteDeLouis
|
Posted - 2007.03.05 12:49:00 -
[874]
Corporation Management, e.g. hangar structures with flexible access rights, support of teamstructure (team wallet). It's very hard to keep a corp up and running when exceeding 50-60 active members.
|
Godolphin
Caldari GoonFleet GoonSwarm
|
Posted - 2007.03.05 12:52:00 -
[875]
Open Jove Space |
Ilkin Kaptan
|
Posted - 2007.03.05 12:53:00 -
[876]
Default mouse 1 button action needs some luv.
|
Hykke
|
Posted - 2007.03.05 13:11:00 -
[877]
Rebalance mining versus complex running, so that miners turn out a lot more minerals per hour than the complex guys. (Complex running should still pay more overall)
|
Letouk Mernel
|
Posted - 2007.03.05 13:22:00 -
[878]
I would overhaul the entire UI, specifically with the following changes in mind:
- Bindable keyboard shortcuts for every action/button in the Overview, as well as the right-click menu, and these would be unrestricted shortcuts, not just limited to a combo of CTRL-, Alt-, or Shift- keys (we'd have to press some key to start chatting, or click the chat box, I realize that).
- Let players resize and move all UI elements, including the HUD, the overview, the relative position of the guns/modules to the HUD (I want the guns to be lined up vertically, f.ex., if I move the HUD to the far right), and the relative positions of the various sections of the Overview.
- Revamp the chat system so we can put multiple channels in the same window (local+corp+/tell), and also integrate combat log messages into a (scrolling) chat window, similar to how other MMOG's are doing it. I know the combat log is there; it sucks. Also let players minimize the typing box at the bottom of chat windows, resize it to a height of one line of text, and/or reposition it around/in relation to the chat window so it can be at the top edge of the window for example.
- Revamp the status effect / combat messages system so that text appears in the log indicating who's jamming/doing EW and with what strength, as well as the total strength on the ship from all the enemies combined, a countdown of all the timers, and better messages for everything that's happening to your ship. Let us color-code the various combat messages, reduce them to brief versions, and check/uncheck whether we want to see each category and in which window.
- Add a "What's this? (?)" button to the toolbar, so that you click on the ? button then click on anything, and it'll pop up a description with what that item is or what that UI element is, and a brief tutorial on how it function. Integrate the tutorial/help system into the game a little bit.
- Fix the calculator so that if you type in 5/0 it doesn't buzz, give an error, stop working, and then crash the server like it did yesterday.
|
Daran Hudson
|
Posted - 2007.03.05 13:58:00 -
[879]
Revamp the drone interface please, it's obsolete and clumsy, to say the least...
|
Xaen
Caldari Science and Trade Institute
|
Posted - 2007.03.05 13:58:00 -
[880]
Overhaul the UI - More hotkeys! Faster skill training |
|
Thor Richt
|
Posted - 2007.03.05 13:58:00 -
[881]
Lots of worthy stuff here about gameplay, but much of that would either be hard to fix or would be contentious. My suggestion is one which I hope we can all agree is long past time.
Get rid of the flames
Why do flames come out of the top of stations? Why do they come out of the tops of barges? I'm sorry guys but there are no flames in space, there's no 'up' so they can't rise even in an atmosphere which of course there isn't one of either.
You can have jets of plasma but they would look pretty darn different, and would come out the sides or the bottom with equal ease.
I realize that there are worse flaws in your physics, but fixing treacle space and removing 'up' as a preferred direction would have far reaching changes so we're probably stuck with them.
But for pity's sake remove the flames - they burn my eyes!
|
Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.03.05 14:03:00 -
[882]
We need a new Emperor.
Dulce et decorum est pro imperium mori. |
Eleana Tomelac
Gallente AD VITAM AETERNAM
|
Posted - 2007.03.05 14:21:00 -
[883]
Drones AI
Drones should follow orders, attack in groups (a group always attacks same target if they choose a new target on their own), drones should return to drone bay correctly, enter drone bay fast when called back. -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron...
|
Dillon Arklight
Shinra Lotka Volterra
|
Posted - 2007.03.05 14:43:00 -
[884]
Edited by: Dillon Arklight on 05/03/2007 14:42:27 Edited by: Dillon Arklight on 05/03/2007 14:40:33 The ability to log into another character on the same account without having to re-start the client.
|
Uhlan
Taggart Transdimensional
|
Posted - 2007.03.05 14:44:00 -
[885]
Improve the casual player experience, because no matter what the casual player can do, the power gamers will still be more succesful.
|
Plasticine Perfection
|
Posted - 2007.03.05 14:51:00 -
[886]
Edited by: Plasticine Perfection on 05/03/2007 14:48:10 Please implement Factional Warfare in such a way as to remove impermeable barriers between old/new players, pvp/pve players, empire/0.0 players, pirates/anti-pirates and alliance/solo players to create a unifying set of goals and objectives that potentially involves all players without prejudice.
|
Arvo Henderson
3B Legio IX Freelancer Alliance
|
Posted - 2007.03.05 14:57:00 -
[887]
"Nerf" local. Make it work in a way that you don't appear on it unless you chat on it.
|
Khajit Smitty
Minmatar MisFunk Inc.
|
Posted - 2007.03.05 15:03:00 -
[888]
Allow NPC agents to move into 0.0 player built outposts, possibly allow the controlling corporation to invite a specific NPC faction/corporation there.
Gives some more diviserity to 0.0 life, so that there are more avenues for entertainment when things are quiet.
|
Landro Bacardi
|
Posted - 2007.03.05 15:16:00 -
[889]
Edited by: Landro Bacardi on 05/03/2007 15:12:39 Bring out T3! Daddy wants to build a Dyson Sphere!
|
Bobo Biggles
Gallente B.Biggles Corp
|
Posted - 2007.03.05 15:16:00 -
[890]
Roses are red. And Violets are Blue. The Corp Wallet needs love, and the Drone Interface does too.
|
|
Laendra
|
Posted - 2007.03.05 15:19:00 -
[891]
Fix invention. 40m+ to create a 1 run BPC of an item that costs < 1m on the market = UNSATISFACTORY ------------------- |
Sartura Verdi
Caldari Deadspace Pizza Service
|
Posted - 2007.03.05 15:24:00 -
[892]
Skill que please
|
Karash Amerius
Amarr O.E.C
|
Posted - 2007.03.05 15:47:00 -
[893]
CCP, please remove the capacitor bonus on Amarr ships and replace it with higher total capacitor and a real ship bonus that will help us in whatever role the ship was designed to perform.
Merc Blog |
sharkyballs
Amarr Dkiller Delta Force Corp.
|
Posted - 2007.03.05 16:24:00 -
[894]
fix Amarr's cap issues and Khanid MKII
|
Ilor Prophet
|
Posted - 2007.03.05 16:44:00 -
[895]
Give positive Security Rating a tangible meaning in-game, as described here.
|
Tandrea Lei
|
Posted - 2007.03.05 17:03:00 -
[896]
Fix CCP's practices for hiring CSR personnel. Having experience is certainly an important factor for any CSR. However, simply having experience with the game is no substitute for experience in customer service, especially in other MMOs. The 3 year playtime minimum is a factor that likely eliminates many potential customer service applicants.
|
Gaarai
|
Posted - 2007.03.05 17:08:00 -
[897]
Create a drone UI that allows for better control of drones.
|
xHjfx
Minmatar The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2007.03.05 17:09:00 -
[898]
Better standing system:
Give us the ability to set entire alliances rather than having to do each individual corp.
Allow us to have more standing slots for Alliance/Corp.
-----
|
Malena
Perpetual Dawn
|
Posted - 2007.03.05 17:14:00 -
[899]
logistics ships actually being able to use logistics drones, with a bonus to them of course.
|
Soggy Gravy
|
Posted - 2007.03.05 17:14:00 -
[900]
I want to be able to log in to EVE for an hour preferably less and each time be able to accomplish something fun (i.e. not grinding a rat) within 0.0 space.
|
|
Angelus Nightshadow
|
Posted - 2007.03.05 17:15:00 -
[901]
Its not a bug or fix but I think it would be really alliance empowering to be able to name 0.0 space if you have sovereignty/outpost over the constellation/region.
|
Litiam Liani
Gallente NewDawn
|
Posted - 2007.03.05 17:16:00 -
[902]
Mac Client, I've a friend whose only issue is that theres no mac client. He's a great player in most things and really nice - doesn't come together all too often sadly. And no, he won't buy a PC just for eve.
please //Philo
|
Fubear
Vogon Heavy Industries
|
Posted - 2007.03.05 17:29:00 -
[903]
Edited by: Fubear on 05/03/2007 17:26:39 I could increase the turnaround time on bugs and issues which significantly effect gameplay in a negative manner.
Issues such as logging out to avoid gatecamps and bubbles, aggression timer ambiguity/exploitation and the nano-bs problem ruin peoples gameplay experiance and should be prioritized and fixed with a timeframe of weeks rather than months.
|
Reecoh Soltar
Gallente CTOB
|
Posted - 2007.03.05 17:30:00 -
[904]
Bring back Snowball Launchers, fixed so they don't act like aggro magnets and give them to n00bs for "training" in the tutorial.
|
Manus Stuprare
Privateers Privateer Alliance
|
Posted - 2007.03.05 18:08:00 -
[905]
Fix nos, boost neuts, reinvent smartbombs and **** off drone users all with one simple modification!
-------------- Poisoning the Chalice: Smartbombs as a Counter to Nos. |
Toria Nynys
Minmatar
|
Posted - 2007.03.05 18:08:00 -
[906]
Fix invention. E.g, non-inventable things (Hulk) become inventable, price of datacores in RP lowered by a factor of 5 to 10, that sort of thing. Threads on fixing invention exist, no need to rehash them in one post.
|
Drujok
|
Posted - 2007.03.05 18:12:00 -
[907]
A possibility to add bounties for ship classes or particular pilots of the corporations, which are currently engaged in official war
|
200cm3
|
Posted - 2007.03.05 18:13:00 -
[908]
One unified killboard, private or public. Public keyboard is for corporations which allow other corps to see their kills.
|
Sebastien LeReparteur
Minmatar V.I.T.R.I.O.L.
|
Posted - 2007.03.05 18:40:00 -
[909]
Drones and fighters revamp. - No skills stats modification - Drone humping - No MWD back.
|
m0jo
Destructive Influence Band of Brothers
|
Posted - 2007.03.05 18:50:00 -
[910]
Bounty Hunting - It needs a serious revamp
|
|
Wen Jaibao
Perkone
|
Posted - 2007.03.05 19:29:00 -
[911]
Edited by: Wen Jaibao on 05/03/2007 19:25:54 Server-side and Client-side performance and lag issues.
Sig fixed by Benco97 |
Kurt Russet
|
Posted - 2007.03.05 20:00:00 -
[912]
Planets, moons and other cellestial bodies interacting/ affecting your ship (speed, warp capability etc...)
|
Cyther
Finite Horizon
|
Posted - 2007.03.05 20:22:00 -
[913]
I'd take a good look at POS's, making POS's more skill intensive to anchor and more expensive/difficult to operate/maintain.
|
Green Wookiee
|
Posted - 2007.03.05 20:24:00 -
[914]
Fix ECM so that on dedicated ECM ships it is powerful, and total crap on non dedicated ECM ships, none of this chance based stuff.
|
Annuke
Caldari
|
Posted - 2007.03.05 20:42:00 -
[915]
fixing the lag that happens as soon as you fly into a deadspace like Minor Guristas Annex stage 2. It's not fun seeing your ship go boom when there is nothing you can do cause of the lag.
|
Smada
Templar Republic
|
Posted - 2007.03.05 20:53:00 -
[916]
Apologies if it's been said already, but no I didn't trawl through 29 pages of ideas!
A web interface so I can start a new skill when I'm away from home for 3 weeks at a time with no EVE
|
Daerkannon Shimmerscale
Gallente Paxton Industries
|
Posted - 2007.03.05 21:28:00 -
[917]
Fix invention for items like the Hulk and Modulated Strip Miner II.
|
Shinto Morakhi
|
Posted - 2007.03.05 21:44:00 -
[918]
Fix wardec's and the way PvP is initialized in Empire space. Decide if what the Privateers are doing is what you want EVE to be about.
|
Melystus
Gallente Legio Immortalis
|
Posted - 2007.03.05 21:47:00 -
[919]
I apologize if this has been said already, ( cant be asked to scan all 30 pages ) but can we get access to rig slots at ship maint. arrays?
_______________________________________________________________ Melystus CEO - Legio Immortalis |
Hubris
Sniggerdly Pandemic Legion
|
Posted - 2007.03.05 21:59:00 -
[920]
spec out overhaul of all user interface/shortcut key bugs --- maybe a new and improved user editable interface if that is possible.
. -
|
|
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.03.05 22:08:00 -
[921]
Originally by: WiseMan Ari Get the events rolling again, getting ridiculous how the Amarr emperor has been dead for 1+ (right?) without getting a new one or learning who killed him
:(
(uh-oh, 3rd post. Would be nice to have a "/me points to the relevant thread" thread to facilitate further discussion. lots of these ideas i get the impression people don't realise are out there already and they look like they'd like to discuss them)
|
Rik'tik'ticheck
Minmatar Isendeldik Enterprises
|
Posted - 2007.03.05 22:14:00 -
[922]
if i was the Janitor of eve for a minute I would use the minute to play eve. sure you have issues, fixes needed to be done, imbalance etc. but all in all i enjoy eve and playing the game would most definitely be my chosen act as the janitor Keep up the good work
------- Well atleast you don't have to type that name for invites or coms..... My buddies loved me in EQ2 i can tell you... |
Riffix
Synergistic Arbitrage
|
Posted - 2007.03.05 22:30:00 -
[923]
A GUI without ANY right-click menus, EVER. (left-click radial menu is ok) "Lead, follow, or get the #@$@#$ out of the way" |
Serenity Steele
Interstellar Starbase Syndicate Operations Interstellar Starbase Syndicate
|
Posted - 2007.03.05 22:36:00 -
[924]
bi-directional interface (API/XML) for accessing wallet transaction information AND initiating wallet transfers by 3rd party player applications.
Eve Strategic Maps - Outpost Alert
|
Terminal Entry
New Fnord Industries
|
Posted - 2007.03.05 23:00:00 -
[925]
Collision Avoidance.
I.E. when your ship is moving through space and there is an object in it's way, it'll try to go around it instead of through it!
|
Lothros Andastar
Gallente
|
Posted - 2007.03.05 23:11:00 -
[926]
Improveing the collision avoidance between ships of different sizes (aka why does a Atron cause my Nyx to fly in that direction at u¯er speed?), either by a complicated formula involving mass etc or a simple one such as the smaller ship moves, the big one doesn't.
|
E'Veel P'Tiga
Minmatar G.H.O.S.T
|
Posted - 2007.03.05 23:32:00 -
[927]
Make it so you can't shoot through objects in space...roids, stations, billboards...It will make combat more dynamic. _______________
|
Parhelion
Thundercats RAZOR Alliance
|
Posted - 2007.03.06 00:16:00 -
[928]
Fix client performance. Make proper use of dual/multi core processors. I hate having to disable all effects/audio in order to get a frame rate >2 in large fights. This has been an issue for years now. Time to address it as a priority!
|
Coran Ordus
Radiant With Terror
|
Posted - 2007.03.06 00:22:00 -
[929]
A single, sovereign POS. Not made of dozens of objects to be loaded, just a single structure with turrets/devices on. Controlling it controls the system. Same fueling logistics. Other POSes in system are just infrastructure that go to the conqueror (if they're not actively destroyed as a infrastructure blow to the current possessor.) |
Frug
Zenithal Harvest
|
Posted - 2007.03.06 00:49:00 -
[930]
UI overhaul. Be it drone interface or corp management.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |
|
Kiran Akaria
|
Posted - 2007.03.06 00:56:00 -
[931]
The ability to queue skill training.
|
Desmo Dromic
|
Posted - 2007.03.06 01:31:00 -
[932]
Option to sort cargo hold by item size so you can easily decide what to jettison when trying to make room.
|
syphurous
Gallente
|
Posted - 2007.03.06 01:39:00 -
[933]
Camera Reset after jumping and undocking. It didn't use to be this way, I dont know why it had to change. ______________________________
|
papaPadla
Destructive Influence Band of Brothers
|
Posted - 2007.03.06 02:25:00 -
[934]
More land/space controll... more features, more benefits, more work to doit etc -------------------------------------
|
Helel Lightbringer
|
Posted - 2007.03.06 04:17:00 -
[935]
*wrings out the ol' mop and sets it aside*
"So I'm the janitor, eh? Seems to me there's a lotta payin' customers that want the ol' UI updated for the 21st century. Gotta take care of them payin' customers. Lotta snazzy ideas about drone interface, adjustable fonts and overview and so on. Yup, that's what I'd do after I got done waxin' the floors."
*picks up his mop and goes back to moppin'* ***** "It is a riddle wrapped in a mystery inside an enigma." -- Winston Churchill |
DarkAngel
Gallente
|
Posted - 2007.03.06 04:56:00 -
[936]
A better drone interface please.
DA |
Hyung Mao
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.03.06 05:36:00 -
[937]
Skill queuing. Make it so you can only queue one, or that the sub has to be active for the queued skill to take, or whatever logistics is prefered. But please, god: Let me turn off my skill alarm clock :p
|
thetwilitehour
Omega Enterprises Dusk and Dawn
|
Posted - 2007.03.06 05:46:00 -
[938]
Rethink large alliance warfare and activies, fleet fights, titan doomsday, POS maintenance and management to make being in a large group less onerous and more fun.
|
Pod Man
|
Posted - 2007.03.06 05:50:00 -
[939]
Ships ability to move/operate modules should be impacted by hull damage. At 10% you can't move and can be BOARDED
Finally a use for that SD button
|
Jacob Marley
|
Posted - 2007.03.06 05:59:00 -
[940]
Ghostships
|
|
BravoFox
|
Posted - 2007.03.06 06:35:00 -
[941]
T2 - Sentry Drones
Now Taking Freighter Service Contracts |
Medea Nausicaa
|
Posted - 2007.03.06 06:37:00 -
[942]
Mining Rigs? |
Aine Lagerange
Minmatar
|
Posted - 2007.03.06 06:45:00 -
[943]
I would like to have the ability to customise the look of the ship. No colours, but tags of the guild or owne uploaded tags...
cheers. :)
|
Chochko
KIA Corp KIA Alliance
|
Posted - 2007.03.06 06:57:00 -
[944]
Stealth Bombers - Make them Realy anti-capital class ships.
"xxxx Frigate Skill Bonus: 100% Reduction in Bomber Missile launcher Cpu needs and 5% to WTF
Covert Ops Skill Bonus: 5% bonus to Bomber Missile xxxxx type damage and 25% bonus to cloaked velocity per level"
WTF - i give you some field for your own creative thinking ...
Make them all with 3 Launcher slots and one generic.
New Class Launcher and Missiles for them.
Bomber Missile launcher I Rate of Fire 60 sec. CPU usage 100`000 TF PG usage 10 MW
Bomber Missile I Explosion Velocity: 80 m/s Explosion Radius: 1`100m Max Flight Time: 15 s Max Velocity: 4`000 m/s xxxx Damage: 6`000 HP
Result - Huge alpha strike versus capital ships. -------------------------------------------
|
SiLkYsOfT
Antipodean inc. Zenith Affinity
|
Posted - 2007.03.06 07:37:00 -
[945]
The ability through invention and skills to acutly invent a new ship. not just some crap T2 ship that anyone can get. it would use up the calibration amount of the ship, but still have the ability to add them. with this you could name your own type of ship, add some type of modification that would change the bonus' from the skills required and allow you to place custom decals on the ship (ie. paint job, alliance/corp logos, ships bio) |
News
Minmatar Slacker Industries Exuro Mortis
|
Posted - 2007.03.06 08:18:00 -
[946]
Bring back and seed the hellstorm, or whatever it was called. That omguberdmg smartbomb that is supposed to take your own ship down with it. Probably make it 0.0 only (although it would solve the 'jita' problem if allowed in highsec ). Maybe give a bonus to stealthbombers to be able to use it and survive one or two blasts of it.
|
RiotRick
Black-Sun
|
Posted - 2007.03.06 08:56:00 -
[947]
Logoffski fell a long long way.
|
GiddeOn Drake
|
Posted - 2007.03.06 08:59:00 -
[948]
I would move everything, planets, moons, belts. They have orbits, so i would put them to orbit. (Take that macrominers) Everything in permanent motion. And cans would move out of the way of ships, instead of blocking them. (Start calculating momentum and inertia)
|
Mortania
Minmatar Carbide Industries Apocalyptica.
|
Posted - 2007.03.06 09:04:00 -
[949]
Rework the UI from the ground up.
This is how we all (user) interface with the game, it should be as streamlined as possible.
Anything that takes 3 clicks is too much. Keyboard shortcuts FTW! ---
|
Sandius
Caldari FeelBad Inc
|
Posted - 2007.03.06 09:54:00 -
[950]
Make freighters able to transfer cargo to and from POS instalations.Then you will see a real EXODUS of small/mid corps from empire ---------------------------------------- Smith & Wesson--the ORIGINAL point-and-click interface! |
|
Kitia
STK Scientific INVICTUS.
|
Posted - 2007.03.06 09:59:00 -
[951]
Make your ship cloak after warping to a object/bm and after logging on, like when currently jumping though a gate. To bring a end to getting killed when your overview has not loaded and you have no way to defend yourself or escape.
|
LukaG
|
Posted - 2007.03.06 10:15:00 -
[952]
Fix drones so we can see their actual stats when skills are taken into account.
|
Arcanim Al'Seif
|
Posted - 2007.03.06 10:17:00 -
[953]
I'd like to see a bit more of an effect from the battles, so that after a few salvos of projectile turret fire, scourge missiles or what not your ships starts to look scratched and dented. If eve is going into a war-like era our ships should reflect the conflict they've endured! :D
|
Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
|
Posted - 2007.03.06 10:52:00 -
[954]
Rewrite the client so that waiting for server response no longer locks up the UI.
|
Vansard
|
Posted - 2007.03.06 10:55:00 -
[955]
Improve the scientific/hacker/archeologist proffession(s) so they become specializations with expanded skill trees and _gameplay_possibilities_. The devotion needed to master such proffession (in term of training time) should be similar to that needed master a hac or command ship. Followed by a gameplay content (based on current building blocks) that would be designed for these kinds of specialist (keeping in mind that they shouldn't need a constant fleet support to achieve goals).
|
Skaz
Minmatar
|
Posted - 2007.03.06 11:05:00 -
[956]
Some sort of a skill training que with custom ship decals...
see how I did that - -
PINK PINK PINK PINK |
Dufas
Amarr Catalyst Reaction Xelas Alliance
|
Posted - 2007.03.06 11:13:00 -
[957]
Give us the option to turn off cyno fields __________
|
NAFnist
Rage of Angels Morsus Mihi
|
Posted - 2007.03.06 11:50:00 -
[958]
Make our avatars evolve in time.
Ive played for nearly 3 years and havnt aged a day. Make avatars the 'EVE' way. - Regards NAFnist
|
Lu'Pa
Caldari Ravenclaw Manufacturing Quantum Star Alliance
|
Posted - 2007.03.06 12:03:00 -
[959]
Make sales taxes, contract fees and broker comissions vary depending on the volume of business performed in the system in question, in order to spread the market more evenly across a region. |
Damir36
Gallente PPN United Against ALL Authorities
|
Posted - 2007.03.06 12:06:00 -
[960]
Take some time to erase existing errors and lag before you move on to new features.
I think its time to consolidate this game we love, fix all the littel bugs and things to make it solid. A lot of people leave because they are annoyed.
When there are no more (few) Bugs and the Petition queues are getting smaller, then move on to all the new things that you have planned and we will be doubly excited because we don`t get angry over old bugs.
Oh and thx for listening to us :-)
Grn¯e Damir
Beware: German Link!:) Deutschprachige Piloten gesucht |
|
Tiodus
Gallente City of Certitude
|
Posted - 2007.03.06 12:19:00 -
[961]
Top priority to station-walking for tightened social networks and better immersion.
Regards, -Tiodus |
Blackout
Minmatar TarNec
|
Posted - 2007.03.06 12:28:00 -
[962]
I am a returning "oldtimer" from days when the forum was in a MS Access database and EVE was but some screenshots and a movie without any UI. We (the forum crowd) spent time analyzing the movies and were extatic when we spotted an icon and the mouse pointer at 51 seconds in...
To the point. I just got an email treating me to a week of going back into my pod and taking a look at EVE again. I would as the Senior Producer have prepared for this invitaion of old players by organizing something in-game to gather us lost souls into a group and give a tour of EVE anno 2007 as compared to EVE anno 2003.
-Perfer at obdura; dolor hic tibi proderit olim. |
Sean Hernandez
|
Posted - 2007.03.06 12:41:00 -
[963]
I would like to see the Research agents retained - to help you optimise BPCs. Where a research job with the agent will achieve a greater or faster improvement in one characteristic of the BPC only. Several restrictions could be placed on this, for example the number of times that optimisation could be attempted.
However, that is for a flaming hot thread.
Have a nice day
|
Esaam DeVries
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.06 12:53:00 -
[964]
Edited by: Esaam DeVries on 06/03/2007 12:50:31 I'd like to see an overall Player Owned Structures check-up (take it as a rather "wide" definition: poses and outposts). From bug-hunting to new modules and options from small corps to alliances. -- "Please, would you tell me," said Alice, a little timidly, ... "why your cat grins like that?" "It's a Cheshire cat," said the Duchess, "and that's why." http://www.evetrust.com |
Zordag
|
Posted - 2007.03.06 12:55:00 -
[965]
Edited by: Zordag on 06/03/2007 12:51:41 Add more hull and make modules randomly go off line (or destroyed) when the hull gets hit.
|
Janice Warner
Gallente Merch Industrial We Are Nice Guys
|
Posted - 2007.03.06 13:07:00 -
[966]
Better Documentation, this includes a better new players guide, along with a proper set of documentation for the game. Updating the website so the Item database is up-to date and things like the picture links to the Eve Chronicles wouldn't go amiss either.
|
Slaughterford
|
Posted - 2007.03.06 13:11:00 -
[967]
The combat should be more 'twitchy'.
|
Tedric
Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.03.06 13:15:00 -
[968]
I would like a new item of information added to ships.
I would like to know who made it.
I make ships, LOTS of ships, expensive ships!! I would like to know where my babies get to
tedric.
|
Million Man
|
Posted - 2007.03.06 13:20:00 -
[969]
Add a skill that allows you to speak to an agent in space, just outside the station. |
Grismar
Gallente Vertigo Corp Curse Alliance
|
Posted - 2007.03.06 13:20:00 -
[970]
'Interactive Mining'
Add something to mining that requires the miner to interact with the game in a more complex way than just "select asteriod, target, activate lasers, drag and drop ore into can".
I can think of hundreds of ways to make mining both more fun and harder to automate. In one fell swoop, you will be eliminating macro mining -and- making one of the most boring parts of the game more interesting. I'm sure you can think of a couple yourself in a coffee break.
And if you're worried about losing players who can no longer 'afk mine', just leave the old interface in as well, but make sure that that type of mining only gets you minimum yield, whereas if you're playing the 'mining game', you can get the top yield.
Your EVE IGB home: EVE Wiki, Explorer, Navigator |
|
Shailo Koljas
|
Posted - 2007.03.06 13:24:00 -
[971]
Improved collision detection. With high-tech ships that can survive in the void of space, blow each other up, and in some cases jump across systems, you'd think someone would have worked out how to stop the ship from trying to rub up against an asteroid or station. Perhaps even a toggle for those who like to use their ship as a battering ram.
|
Lprezidente
|
Posted - 2007.03.06 13:58:00 -
[972]
Edited by: Lprezidente on 06/03/2007 13:56:19 fix Jita and other densly populated areas, giving pilots the opportunity to easily bypass these lag infested zones.
|
Kan Mei
|
Posted - 2007.03.06 14:29:00 -
[973]
Player housing!
|
Chi Quan
|
Posted - 2007.03.06 14:43:00 -
[974]
Edited by: Chi Quan on 06/03/2007 14:40:28 Edited by: Chi Quan on 06/03/2007 14:40:16 uhh, kinda hard to put all in a sntance: i'll just go cleanning 1. the ore belts and 2. the UI
1. the anchorable cans should degrade over time (i am so shure a bunch of those cans are not used any longer)
2. - skill training que - remove the member count and the name list from local chat, BUT DEFFINATELY KEEP LOCAL - make all listings exportable to file (current container, current asset search result, current cargohold, current hangar, current jump route) - horizontal scroll bars - drones ui - hotkey to often used functions (warp to xx, fire all guns, orbit at yy, order current drone group to attack target, order current drone group to dock)
|
Saietor Blackgreen
|
Posted - 2007.03.06 14:55:00 -
[975]
I'm relatively new, so no screams if this was discussed million times in the past.
SKILL STACK!
Why omit this feature anyway? If it is concern of people going online, then its a strange one, 'cuz it takes around 30 seconds to change the skill. If its about getting money, then I dont see why not making skill stack while you allow character training on non-payed account.
There's no need to provide stacking of 10 skills. Even 3, or even 2 would ease life of lots of families :) without harming anything, as far as I can see.
More people will feel better about playng EVE, which is what you're looking for, right?
Cheers, your hypothetical CCP CEO.
I still dont get the idea, why character continues training on non-payed account, but I have to plan my personal life according to training plan of a virtual character. |
Nacona
Lacedaemon. Sparta Alliance
|
Posted - 2007.03.06 15:02:00 -
[976]
- Being able to quickly look up alliance level standings. (having them show up in character info)
As an alliance exec I am constantly being hounded by people asking "is corp x friend or foe ? " For some reason you can see your corp --> individual and corp --> corp standings by simply looking at a characters info but unfortunately absent is the alliance -> corp standings . Instead we have to go pull up the alliance info tab and look alphabetically through the list to see if / where they are listed. Life would be so much easier with this simple data field present.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |
John McDuff
Caldari Jovian Labs The Foundation.
|
Posted - 2007.03.06 15:31:00 -
[977]
I'd like to see the problems with large engagements concentrated on a lot more than is already so. Its a trademark thing for the game and would be a shame if it was going to be resolved by attempting to eliminate large numbers of players in single battles.
An idea i had today reading another thread was to give fleet commanders a way to send a heads up to CCP when they are planning an offensive. This would enable CCP to anticipate the extra server load for those nodes, although i am not sure if and how such a thing would work server-side. Another thing i read today (don't remember where and who gets the credit, sorry) was a chance for us to disable the models to battle client-side lag.
In short, please prioritize on the lag thing and pretty please don't let it cost us large engagements!
|
Borasao
|
Posted - 2007.03.06 15:33:00 -
[978]
Balance the risk/reward for being a gankbear.
|
Lea Re
Caldari CAPITAL TRUST FREGE Alliance
|
Posted - 2007.03.06 15:55:00 -
[979]
more diversity in combat - ways to counter capital ships with smaller specialised vessels
|
Ephemeral Waves
The Nine Gates Executive Outcomes
|
Posted - 2007.03.06 16:09:00 -
[980]
Only 1 thing? That is tough as there are 3 that I consider critial.
But, the easiest to fix: Change the font to something readable. A font where the o and 0 do not look identical and where you can tell 1 from l and Y from V.
Eph.
|
|
M3ta
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.03.06 16:40:00 -
[981]
Fix the lag. (yeah, delete Microsoft SQL, install Oracle, DB/2 or Postgres).
------------------------------
|
Bucholtz
Caldari Neogen Industries Serenity Fallen
|
Posted - 2007.03.06 16:49:00 -
[982]
I'd hire more programmers who can fix long-persistant bugs and write new code.
Your programmers are clearly can't keep up with your content developers. --------- Selling carriers, mods and fighters
|
Maze La'Zie
Caldari Technology La'Zie
|
Posted - 2007.03.06 17:09:00 -
[983]
I would introduce dynamic planetary economics. (Think of the Elite series of games).
Planets and starbases would supply and demand goods based on wealth, type and population, and also sec status.
For example, a poor, but heavily industrial planet with a high population would supply cheap robotics and consume basic foodstuffs.
Prices would be fixed by supply and demand. If demand was not met in a given period then the population would fall or output will decrease.
There would be a basic (adjustable) level of NPC trade, but most trade would come from players.
Low/zero-sec planets and stations would end up paying a premium to the traders who risked the journey.
Alliances could battle over further lucrative resources.
This could be tied into to system sovereignty with alliances taxing or otherwise restricting trade.
This would encourage 'carebears' into risky areas for more reward. ___________________ Chief Scientific Officer Technology La'Zie Author of The End |
J Argentina
Gallente Guardian Prophets
|
Posted - 2007.03.06 17:27:00 -
[984]
Edited by: J Argentina on 06/03/2007 17:38:45 Line Of Sight game mechanics. Asteroids/POS/Ships will deflect(or, if a ship, take damage) bullets/missles etc. Support Ships can 'hide' behind Battleships in fleet fights.
It will add more to Tactics.
|
VCBee 360
|
Posted - 2007.03.06 17:41:00 -
[985]
Give us baby capitals that can do AoE (nos field, cap boost field) and allow people with lower skill levels to participate in capital combat.
|
Kuno Hida
|
Posted - 2007.03.06 17:52:00 -
[986]
true 3d behavior - vertical and oblique attack vectors holding position, not leveling to any plane; solid obstacle intervention; retrothruster animation instead of invisible braking.
|
Mortim
Minmatar Madison Industrial Co. Sylph Alliance
|
Posted - 2007.03.06 17:54:00 -
[987]
Dynamic and Customisable ranking structure imbedded into Corporations and Alliances. Hopefully to tie in with the current roles, and offer a ranking "tree". Organisation is paramount :)
Mort
|
Malena Panic
Acme Technologies Incorporated Ushra'Khan
|
Posted - 2007.03.06 17:58:00 -
[988]
Eliminate 'no-risk' PvP by
1. Drastically reducing the top speed of all ship classes; 2. Re-addressing the ability of fast ships to ignore damage (for example vastly improving the tracking of turret weapons - imagine if the counter to a nano-BS was a flight of destroyers?); 3. introduce a way to scan for cloaked ships (like you promised); and 4. putting an end to the embarrassment that is CTRL-Q by telling the very rare real discos to suck it up.
|
Nisse Owned
The Order of Chivalry
|
Posted - 2007.03.06 18:18:00 -
[989]
Edited by: Nisse Owned on 06/03/2007 18:16:29 Add capital kitten launchers as tanis suggested on a sisi stress test
Honestly tho, I'd say, do something about launchers being invisible, on the drake they actually come out of the space below it...
|
Mad Jenny
Gallente Momentum. Dusk and Dawn
|
Posted - 2007.03.06 18:24:00 -
[990]
Balancing of Tech II BPOs vs Invention. Both have their place in eve - once balanced carefully. |
|
Rodrom Caldera
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.03.06 18:43:00 -
[991]
I know, again.
Original idea was To Ad more 0.0 regions. without gates. systems you can only find by Using various Specialized Ships. to openup the systems You need to actually build a Gate in order to make is accesable. These player owned gates Are destroyable. and can be used to tacticly attack the enemy. this in combination with the new mid goal system would make Eve alot more player coordinated and driven. the ability of jump bridges can allow fleets to move into thoses systems without having to use the gates. -*-*-*-*-*-*-*-*-*-*-*-*-* I'm writing a evolving Epic story with side story's to support the whole.
Story |
Eddie Knight
Empirius Enigmus Navy Dark Matter Coalition
|
Posted - 2007.03.06 19:11:00 -
[992]
CONCORD/NPC raids in 0.0. Of course, concord will leave positive standing players alone, and pirate npc should leave those with positive standing towards them alone. _____________
|
Brador
|
Posted - 2007.03.06 20:00:00 -
[993]
I would like to see a dedicated ship for salvaging, or a partial dedication like adding it to support ships to maybe increase their usefulness.
|
OniNoShinji
OniCorp
|
Posted - 2007.03.06 20:04:00 -
[994]
A more complex battle system. most important part of this would be subsystem targeting and object orientation. examples being: bomber launches torp and BS and intercepter actually intercepts, a tanked BS "shielding" a logistics ship by placing its self properly, or lining up port side guns allows for better damage.
|
Ursury Gorsedd
Caldari LifeLine Solutions
|
Posted - 2007.03.06 20:13:00 -
[995]
"brain drain"
The ability to move SP from one skill to another - with a penalty of course... the penalty could be say, it moves only 75% of the points you are moving (the old skill is lost) and it adds these to the new/existing skill [maybe limit it to the same skill category: Industry, Science etc.] Example: learned Gallente BS lvl 4 - brain drain and move SP to make Caldari BS to lvl 5, or freighter, or whatever in that skill category you want to add it to.
|
Taryn Ceridwen
Un4seen Development
|
Posted - 2007.03.06 20:30:00 -
[996]
Please can we have advanced trade skills, especially a skill beyond 'tycoon'. Thanks
|
Ghostthor
Caldari Demonic Retribution Pure.
|
Posted - 2007.03.06 20:44:00 -
[997]
Eve is a game about epic space battles, Epic space battles are not meant to be small scale fights, EVE sholdnt be two idiots dueling in Jita dueling in ceptors, fix these epic fleet fights.
-hOr
|
Drako Krakin
|
Posted - 2007.03.06 20:55:00 -
[998]
For variety add infrequent ôtriggersö to agent given missions. Only level 3 and above, no need to surprise the youngest players.
|
SkeletonDenial
Caldari Privateers Privateer Alliance
|
Posted - 2007.03.06 20:56:00 -
[999]
Edited by: SkeletonDenial on 06/03/2007 20:53:44 JAEGER - A Force Command Ship base on the Drake ship whos role is to project decisive offensive power from the group; The projection of offensive power will be through the delivery of joint fires with increased range, lethality, accuracy, and timeliness from Battleships, Cruisers, Frigates and Assualt Ship types.
|
Prydeless
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.03.06 20:58:00 -
[1000]
Make the Chimera bigger and correctly proportioned.
Disclaimer: I am a God. |
|
Endomorphic
|
Posted - 2007.03.06 21:08:00 -
[1001]
Replace mining with a mining minigame (or minigames) which 1/ makes the backbone of the economy less of a grind, 2/ fixes the jetcan mining "exploit", 3/ upsets only macrominers and solo high-sec miners, and 4/ leads to bio-quotable alerts like "Your Mining Laser II liberates a spectacular amount of ore, yielding 1021 m3 of Crokite."
|
Ben Derindar
KelBen Productions
|
Posted - 2007.03.06 21:26:00 -
[1002]
Edited by: Ben Derindar on 06/03/2007 21:25:10 Eliminate metagaming.
/Ben
How to fix Eve |
Yaay
|
Posted - 2007.03.06 21:27:00 -
[1003]
Edited by: Yaay on 06/03/2007 21:23:38 http://oldforums.eveonline.com/?a=topic&threadID=369359&page=1
and therefore fix stealth bombers, don't change their purpose.
|
Obtuse Sai'dar
|
Posted - 2007.03.06 21:36:00 -
[1004]
Fix performance issues, slow down/client lag
|
Michelle Black
|
Posted - 2007.03.06 21:48:00 -
[1005]
I would love the queuing up of training skills.....not goint to happen but would love for it to.....
M Black
|
Ska Inni
|
Posted - 2007.03.06 23:06:00 -
[1006]
Make player ships stay permanently in space when client disconnects and make the signature of a ship proportional to power_core_usage and cpu_usage. Add three new permanent modules: warp core, shields and propulsion. A ship with all modules offlined should be very hard, but not impossible, to probe.
Notes: - Let smart players park their ships in hostile systems with a bit of preparation, just safespot into deep space, offline everything and you are hard, but not impossible, to find - Penalize players who immediately log off when faced with a confrontation. Their ships would stay in space onlined and thus be very easy to find. - Onlining can be assisted by any the current cap regenerating techniques. This could add new strategic importance to logistics ships in helping large ships back online. - You probably want to make the formula exponential, the greatest drop should be closest to zero. Offlining just one module would not help a lot, but onlining the first module should increase signature significantly. This makes for hard decisions on what to keep running. - You need to add the permanent modules (warp, shields, propulsion) to make some sense of freighters, pods, shuttles and any other ships with no module slots. - This would also open up interesting new strategies in style with "Look ma, no propulsion or warp but my tank ROCKS!", perhaps tie it in with the energy management improvements?
|
mr bighelmet
EnTech
|
Posted - 2007.03.06 23:11:00 -
[1007]
fix the UI, the game kick ass the UI kick you in the nuts.
|
Nami Nami
|
Posted - 2007.03.06 23:17:00 -
[1008]
I would like to see overview profiles. Warfare has become complex beyond words. Allow the user to build several overview profiles and quickly switch between them at different circumstances. Missions runners could use this to narrow their overview based on priority. Wanna take the frigs out first? No problem, switch to a profile that you've created where they are the only things showing up on your overview. Been assigned specific targets in a fleet operation? Remove ships that you aren't meant to target quick and easy. Are you a miner? Have several different profiles of low, mid, and high level minerals to quickly check a belt. This could be quite useful when a covert ops user needs to swap between different ship types to get a quick count.
It would be up to the devs on how that is saved (server side? client side?). Most likely client side would be easiest. Suggestions?
|
Butch Coolidge
Minmatar ASTRAIA
|
Posted - 2007.03.06 23:33:00 -
[1009]
Edited by: Butch Coolidge on 06/03/2007 23:31:12 Better drone and fighter control. Agressive/passive/defensive "stances" and fix the lagged-to-death bug when scooping them!
Oh, and please give drone control it's own interface. The overview is stuffed enough as it is. Hotkeys for drone control is also a must!
|
Gunship
Amarr FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.03.07 00:20:00 -
[1010]
Fix local chat, so its not a system radar!
Should only show your name when you talk.
You could start with 0.0 then move towards empire.
You could have a trafic light system to smooth over example:
10 green (> 0 plus standing) 2 yellow (= 0 standing) 5 red (< 0 negative standing)
This would make it more fair to people with a char starting with A and you would not know who it was by name.
There could be skills and modules for system scanning etc, but nothing 100% acc.
So you want to join us? |
|
Notorious BIG
The New Order. United Connection's
|
Posted - 2007.03.07 00:29:00 -
[1011]
Just start to fix every bug in the game: overview bug, implants bugged etc etc
lot of work but will improve EvE more then all those new fancy mods coming out every major patch with more bugs to deal with.
Thank u for giving us the oportunity
|
Apple Boy
Gallente Thundercats RAZOR Alliance
|
Posted - 2007.03.07 01:39:00 -
[1012]
Documentation of game mechanics
|
yonpytr
|
Posted - 2007.03.07 01:52:00 -
[1013]
I would make skills queue but only if they last less than 24 hours, once you excede the 24 hours you can't continue to add skills to the queue. sucks to connect 1 or 2 hours a day and put a 5 hours skill and wait until the next day to change skills.
|
zacuis
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.07 02:11:00 -
[1014]
plz remove doomsday devices from the game
as more and more titans come to the battle field, more people in eve will experience the bordom that is titan warfare. down in fountain we have had systems with 400 guys in them and decend lag conditions too this could have made for some fantasic fleet fights instead as both sides had at least 1 titan in system both partys sat at pos for about 2 days waiting for something to happen and it didnt. meaning unless u were in a dread or carrier u were bored out of your mind.
i think many will agree with me, that have experience this for them selves.
perhaps this isnt something that needs to be addressed now but in the near future it will. ccp this is a ticking time bomb that will eventually make large allience warfare even less fun than it is atm. and is spoiling my game. i log in to shoot stuff. not stare at a pos
im sure many will say well go do some roaming gangs etc etc. well i like fleet battles and i want them back.
|
Mimiru
Gallente BIG Advanced Assault Interstellar Alcohol Conglomerate
|
Posted - 2007.03.07 02:29:00 -
[1015]
corps set standings to alliances. ---------
Join my corp! shoot people! |
Ory'hara
|
Posted - 2007.03.07 02:31:00 -
[1016]
Game Documentation. The forums should not be a substitute for good documentation. |
Taran Summers
The Merovingians
|
Posted - 2007.03.07 02:45:00 -
[1017]
Salvage Drones - Salvaging is the only thing more boring than jumping my freighter 47 hops
The ability to deploy salvage drones to work on the wrecks without loot would seriously speed up this new and not really at all interesting dynamic to eve. |
Hohne
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.03.07 03:17:00 -
[1018]
Corporation Management Tools
http://oldforums.eveonline.com/?a=topic&threadID=253023
Don't care that people can rip other people off if they get trusted with certain roles. But you shouldn't have to give open slather access for someone to do something smaller. And you should at least be able to tell who it was that ripped you off. Having 'market escrow' as the only description in the corp journal is THE WORST description in the game. Let corps have a transactions page of their own.
Antares Fleet Yards AU / NZ / US / UK / EU PvP | Mining | 0.0 Life Join 'AFY' channel for questions. |
AirScope
|
Posted - 2007.03.07 03:48:00 -
[1019]
Drones that are more of a customizable weapon. Such as drones that could be outfitted differently, or give bonuses to another drone in space (so a leader drone could give a bonus to accuracy, while a fast type drone could give the other drones a speed boost, etc).
|
Ket Halpak
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2007.03.07 03:56:00 -
[1020]
A special POS that can be anchored anywhere in a solar system, that follows pos faction standings rules and does not count towards soverignty.
____________________________________Any views expressed in the above post are my own and not those of my corp unless otherwise stated as such. If you are reading the above post, the |
|
lil Ket
|
Posted - 2007.03.07 04:01:00 -
[1021]
CTRL+Q is mapped by default as eject without confirmation then close client.
|
Caiar
|
Posted - 2007.03.07 04:12:00 -
[1022]
Customizable nuances in ship designs, including paint-jobs, coloring of 'auras' for repair modules, veriations of gun mods, and small alterations of the ship's body design. Others should be able to turn off downloading other people's designs to save bandwidth or to not have to look at occasional pastel ships.
|
Lawrences Dragon
Amarr Zantiu Research Technologies
|
Posted - 2007.03.07 04:13:00 -
[1023]
any flame posts or non constructive posts anywhere on the forum to be immediatly deleted!
(posting anything on these forums burns too much!)
|
Marduk Jerak
|
Posted - 2007.03.07 04:28:00 -
[1024]
make windows in the station so you can see whats outside
|
Commander Nikolas
Gallente Arcana Imperii Ltd. The Cartel.
|
Posted - 2007.03.07 04:54:00 -
[1025]
Finishing current concepts.
After reading everyone elses responses, they are all honestly great ideas but I noticed that alot of them are already *partially* implimented into the game.
After thinking about it a little, the game would be so much more enjoyable if instead of big bold new concepts just finish and tweak alot of the existing ideas.
(i.e. Logoffski's, High Sec POSs, POS Spamming, Corporation Managment... lots more)
|
Wayerth Terstrye
|
Posted - 2007.03.07 04:56:00 -
[1026]
My pirate wants a pirate hat.
|
Gamae
|
Posted - 2007.03.07 05:17:00 -
[1027]
Diverse and interesting ships with weird and inventive bonuses.
After I fixed the current messed up t2 and t1 ships. :)
But really, the sixth Amarr frig? You don't have to switch the cov ops or anything, just give it to us.
And no, the Magnates do NOT count. (unless we get BPO's, in which case, fine.) :)
Yarr. --this sig is having technical difficulties. |
T'Esshe
|
Posted - 2007.03.07 05:48:00 -
[1028]
Have you SEEN the trailer/screen shots of 'Infinity, Quest for Earth'? I want THAT. For Eve! CCP - Buy them out and incorporate their best stuff into Eve!
|
Shigawahhhhh
Caldari Metalworks
|
Posted - 2007.03.07 06:20:00 -
[1029]
Skill queing (either train this next or side by side skill training [even if it means it does 1 minute on 1 then switches to the other for a 1 minute]).
|
McLoudnl
Caldari Targoid Empire
|
Posted - 2007.03.07 08:36:00 -
[1030]
The one thing i would do....
unban Kugutsumen's accounts
|
|
Demora Anglis
Amarr The Splinter Syndicate SMASH Alliance
|
Posted - 2007.03.07 09:06:00 -
[1031]
Fixing lasers so that they are inherently better than other weaponry (to offset the % cap bonus that the average Amarr ship receives) i.e. better tracking, damage etc.
Originally by: Zappapapa I beat a Dominix and an Armageddon with a Dominix, thus Dominix > Dominix + Armageddon. Subtracting a Dominix from each side gives you 0 > Armageddon. QED, Amarr
|
Alviarin
Minmatar Bleak Cabal Coalition of Carebear Killers
|
Posted - 2007.03.07 09:16:00 -
[1032]
Make standings matter EVERYWHERE: - 0 < standings = good stuff the higher you have * lower taxation * lower repair fees * ...similar to what we have now - 0 > standings = bad stuff the lower you go * higher taxes * refused station services * refused docking rights * shot at AND refused docking rights
Might be balanced at the diplomacy skill, you should never be shot at with max diplomacy skill and always allowed docking if you have both max diplomacy and connections.
So, if you want lower taxes and benefits somewhere you will suffer higher taxes elsewhere. (because of how gaining positive standings always translates to negative standings elsewhere)
IMPORTANT: This requires it to be possible for alliances to "claim" 0.0 npc space so that they can build outposts.
|
Alviarin
Minmatar Bleak Cabal Coalition of Carebear Killers
|
Posted - 2007.03.07 09:19:00 -
[1033]
Reduce the "clutter" of POS - all POS components should "anchor" to the POS tower and be accessible through the tower management console: - add/remove reactions and moon minerals from the station tower - manage reactors and reactions ... - ... you get the picture
|
Alviarin
Minmatar Bleak Cabal Coalition of Carebear Killers
|
Posted - 2007.03.07 09:20:00 -
[1034]
Freighters dock at POS plz - Titans and motherships dock at outposts (ONLY OUTPOSTS - not npc stations or POS)
|
Karim alRashid
|
Posted - 2007.03.07 09:23:00 -
[1035]
Make characters die. After, say, 4 years real time.
|
Alviarin
Minmatar Bleak Cabal Coalition of Carebear Killers
|
Posted - 2007.03.07 09:32:00 -
[1036]
Jump fee in +0.5 and higher space
|
Sholack Garant
The Graduates Ivy League
|
Posted - 2007.03.07 10:03:00 -
[1037]
Differentiate BPOs from BPCs by colour (e.g. make BPOs blue and BPCs green)...
|
Vyger
Rebel 1
|
Posted - 2007.03.07 10:24:00 -
[1038]
Originally by: Karim alRashid Make characters die. After, say, 4 years real time.
OMG, I'm about to die . Seriously, um, no.
Back on topic...
I would say just take time out to look at all the little things. Small bugs and inconsistencies that hang around seemingly forever. Things which aren't game breaking, and rank low on the scale of overall priorities, but which fixing wouldn't actually take a lot of effort.
Things such as fixing the size of the chimera model for instance. Clearly not a high priority item but one which annoys the hell out the players that use it...and that's the whole point. Let's see a game patch that is dedicated to house-cleaning on the stuff already in the game rather than on introducing new stuff.
|
Miniturret
|
Posted - 2007.03.07 11:00:00 -
[1039]
Have CCP legally sell us ISK as explained here to prevent bannage.
|
Cheng
Reikoku Band of Brothers
|
Posted - 2007.03.07 11:12:00 -
[1040]
Would be nice if you'd have the letter O and the number 0 not so LOOK-A-LIKE ingame.
|
|
Moutsaras Triterion
Caldari TBC
|
Posted - 2007.03.07 11:18:00 -
[1041]
Fleet Battles that don't crash the node... pretty please.
|
maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.03.07 11:34:00 -
[1042]
New invention ideas Maarud.
Proudly a Ex-BYDI member |
Tobias Sjodin
Caldari Ore Mongers R0ADKILL
|
Posted - 2007.03.07 11:54:00 -
[1043]
Strengthen the use of non-BS in the prevalent sniper-range fleet combat.
|
dor amwar
|
Posted - 2007.03.07 12:07:00 -
[1044]
Originally by: Gen Maton Corpse Launcher.
you owe me a new keyboard m8
|
Blane Xero
Amarr The Firestorm Cartel Legiones Astartes
|
Posted - 2007.03.07 12:07:00 -
[1045]
Better lvl 4 mission rewards, yes i know about the pplans to add lvl 5's into low sec, but alot of people and corporations alike dont want to give pirates their daily gank. perhaps sorting out the sharing system to gang members, i dunno, making it that each gang member gets the full bounty for a rat, (dont know if at all possable to filter by 1 reward per IP to stop people making tons of alts to get super rewards) etc
---------- Photoshop, ú50 Time to make a sig that dont look idiotic - 5 hours time for forum mod to nerf it - 2 minutes Finding out you spent 5 hours on a sig that was too big - PRICELESS.... |
Saint Lazarus
|
Posted - 2007.03.07 12:49:00 -
[1046]
Edited by: Saint Lazarus on 07/03/2007 12:49:17 Ship to Ship boarding combat, be able to board and attack the ship from the inside
eg 2 frigs attack and scramble a cruiser then a Troop carrier ship (or another current class of ship just with troops in its hold) attaches to the cruiser and boards using troops to capture the ship and eject the pod.
:insert cool signature here: |
4rc4ng3L
Gallente Aliastra
|
Posted - 2007.03.07 12:49:00 -
[1047]
make ALL space usefull, currently there is no need to be anywhere other than a gate, station, asteroid belt in a system
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
50freefly
Caldari Purify Namtz'aar k'in
|
Posted - 2007.03.07 12:52:00 -
[1048]
Better Immersion, as an RPer I'm DYING to see ANYTHING that will make this game more realistic, such as walking in stations and planetary stuff.
I also desperately want EVE novels and a move =)
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
|
First Stotherd
Caldari MisFunk Inc. CORE.
|
Posted - 2007.03.07 12:55:00 -
[1049]
More Dev Interaction in game, so users can actively describe bugs etc to the dev "in person", obviously not announced well before hand, to prevent overcrowding, but at random in different regions, spread out.
|
Sir Erighan
Caldari Blue Star Enterprises
|
Posted - 2007.03.07 13:01:00 -
[1050]
Edited by: Sir Erighan on 07/03/2007 13:03:47 For the love of God, STOP adding new features until you have a handle on many of the game-breaking bugs, broken mechanics, items database (hello?), unused modules, useless skills, GUI shortcomings, server load issues, economy, invention, exploration, POS warfare, Ctrl + Q, mission gates, contract system, etc, etc...
Improve upon the current game features first, then move on to bigger and better things.
|
|
Haks'he Lirky
Durgar og Illmenni
|
Posted - 2007.03.07 13:25:00 -
[1051]
Increase points of interest per system/constellation/region. |
Stainless Rat
Gallente Privateers Privateer Alliance
|
Posted - 2007.03.07 15:03:00 -
[1052]
Edited by: Stainless Rat on 07/03/2007 14:59:35 Player customizable user interface.
Rather than the devs working at the impossible task of making one interface to satisfy 100k different players let players customize it to their play style and shorten tedious activities. Wouldn't it be great if I could write an add-on that fixed contracts now? Draw inspiration from WoW's XML & Lua customizable UI. It cleverly avoids turning it into a bot programming language.
--- "Only a stainless steel rat can be at home in this environment." Level 4 Mission Dominix Guide
|
HunterVolCh SPb
|
Posted - 2007.03.07 15:11:00 -
[1053]
Full Drag&Drop (in chat window with link) anything (ships, items, skills, pilots, corparations, alliances, drones, structures, systems, regions, anything we can click and get info) from anywhere (items, assets, containers, cargos, market window, overview, mission detaiels, offers details, show info windows, other chat windows, anywhere we can click and get info)
|
Eraggan Sadarr
Caldari Dodge this inc FOUNDATI0N
|
Posted - 2007.03.07 15:17:00 -
[1054]
I would like to ask for keyboard shortcuts, the lack of them, drives me nuts.
|
Lucre
STK Scientific
|
Posted - 2007.03.07 15:59:00 -
[1055]
One change - lose the secrecy culture. Publicise GM rulings, publish details of what you define as exploits (except where game-breaking), publish AND UPDATE details of known bugs/'features'.
Everything game balance or gameplay related I expect to be noticed and fixed in due course, however slowly. The secrecy culture though is an area where I see no sign that CCP are prepared to admit there's a problem, let alone address it - which is why it's the one thing I'd fix. |
Chuckar
Black List Quantum Star Alliance
|
Posted - 2007.03.07 16:24:00 -
[1056]
A system, module, or ship specialty that would allow me to deposit ore from a hauler into my hanger at a station without having to dock. (Faster mining ops)
|
Megan Maynard
Minmatar RONA Deepspace Rule of Three
|
Posted - 2007.03.07 16:45:00 -
[1057]
Make missions multi-player. How? I don't know, figure it out, it'd be cool
|
Zerstreut
|
Posted - 2007.03.07 16:48:00 -
[1058]
Seed station containers in player owned stations.
|
MrRael
|
Posted - 2007.03.07 17:01:00 -
[1059]
Skill queue system would be nice
|
Airmaker
Umbra Congregatio
|
Posted - 2007.03.07 17:47:00 -
[1060]
For faction mods, give them bonuses when used on a sinilar faction ship (e.g. Amarr Navy Mods get and additional Bonus when uesed on Amarr ships, and more still on Amarr Faction ships) and penalties when used on non similar faction vessels.
The technology integrates better with same type mods and ships, not so on different type mods and ships. Restrict to the subset of faction items to reduce the dev work and to make people think about which faction items are best for their set up.
Also consider giving pilots a base increase in flying ships manufactured by their faction (or pirate types thereof).
|
|
Senbei Roshi
Gallente
|
Posted - 2007.03.07 18:16:00 -
[1061]
Edited by: Senbei Roshi on 07/03/2007 18:13:43 Edited by: Senbei Roshi on 07/03/2007 18:13:27 I just came across this topic and don't have the time to read all 34 pages right now, so please forgive me if this has already been posted.
Improvements to ship control:
Create a shortcut with no key, only modifiers (CTRL, ALT, and/or Shift) to combine with a mouse click to send you ship travelling in that direction. The major difference between this and double-clicking in space is that in this mode the pointer would ignore all space and UI objects, including your own ship. I can't tell you how often I have do do a lot of extra maneuvering because I can't adjust my course by a few degrees. Or maybe just a shortcut to head directly where the camera is facing.
I would love to have an actual nav computer. This is a high-tech ship I fly around in, surely it should have the capability of pre-programming a few evasive maneuvers. A simple scripting front end with variables for X, Y, and Z-Axis rotations (ship's axis), thrust %, and maybe ever wait times between commands, would be awesome. Some might say that this would enable macro'ers to exploit the system even more, but the system could be limited to not allow triggering of another maneuver from within the first, limiting the number of lines in the individual maneuver, and limiting the maximum total wait time within an individual maneuver.
Ignorance is Bliss And the Opposite is True Genius is Madness |
Mari Y'Tuk
Gallente Quantum Industries Prime Orbital Systems
|
Posted - 2007.03.07 18:36:00 -
[1062]
Natural Wormholes and Private systems.
Have star systems off the map that are connected via natural wormholes found with exploration - have a pos module that stops all natural wormholes from working, these should be rich but solarity systems populated by rogue drones. these systems would allow small and medium alliances to gain some secure footings, as they can shut off access, but only in a defensive way - coupled with the possibilty off adding one or two way stargates to nearby systems would allow small skmirkes to be possible by small corps that have somewhere to retreat too.
pos modules for cloning would also help.
My Production Spreadsheet, Most T1 Bp data, Located here. |
Ico Seduvaar
|
Posted - 2007.03.07 19:54:00 -
[1063]
I know this might be squandering the one wish given by the genie, but if I could fix anything, it'd be something fairly mundane that has always annoyed me: once the player adjusts the zoom distance from the ship, keep it fixed at that distance.
It seems like every time I jump, undock, whatever, I always have to hit the scrollwheel a couple times to unzoom. Every damn time. I *like* being slightly zoomed out, and I'd like whatever zoom level I set to stay that way -- even across session changes. It's very annoying for some reason.
Anyway, there it is. Told you I was squandering my wish.
|
Jirikki
|
Posted - 2007.03.07 20:11:00 -
[1064]
Make missile speeds rounded to nearest thousand, 3750 to 4000 and 1750 to 2000
|
Dillion
|
Posted - 2007.03.07 21:07:00 -
[1065]
Give the option to leave Local chat and in doing so be removed from the list of those present in system.
|
Major Stormer
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.03.07 21:20:00 -
[1066]
The slightly annoying bug, where if warp scrambled and you try to warp, your ship will slow down to a stop when it fails.
I would like it to remain at speed and remain aligned.
Thank you
Originally by: Graalum Thats a caldari juggernaut torpedo fired by an ibis.
|
xenorx
0utbreak
|
Posted - 2007.03.07 21:49:00 -
[1067]
Fix the "logoffski" epidemic
No one can hear you scream in space, so just shut up and die already. |
Orrin Danestarr
Minmatar Merchants Trade Consortium NxT LeveL
|
Posted - 2007.03.07 22:19:00 -
[1068]
Capital Industrial "Imagination is the key that unlocks the door." - ME |
Inevitability
Corporate Fornication
|
Posted - 2007.03.07 22:48:00 -
[1069]
Enhance/Improve Corporation Operations and Management
***Please Contact In-Game For Winning Bids*** |
MauserKar
|
Posted - 2007.03.07 22:52:00 -
[1070]
Edited by: MauserKar on 07/03/2007 22:50:40 improve the blueprint research and production requirements and add more research slots!
Edit: changed my mind from previous post.
|
|
Kalidri Ngyuen
Amarr Decimus Corp FOUNDATI0N
|
Posted - 2007.03.08 00:29:00 -
[1071]
Allied Traffic Updates with Support options, A system that allows your Alliance/Corp to Flag on their map where a enemy/force is which would in turn flag up as a warning on your map and flag rally points etc.
|
Kldraina
|
Posted - 2007.03.08 03:28:00 -
[1072]
Player created content |
Detris
P'n'L Corp
|
Posted - 2007.03.08 04:49:00 -
[1073]
Fix the Chimera! I hate sigs. :) |
Zandia
|
Posted - 2007.03.08 04:58:00 -
[1074]
This may have been stated before.. but I would like to see a 'queue' for when you attempt to change a ship instead of 'you have to wait x seconds' That way you only have to give the command to change ships once instead of twice. (or more if your impatient )
|
Arlenik Emmanouelik
Republic of Red Army
|
Posted - 2007.03.08 05:39:00 -
[1075]
Embrace Linux.
|
Biomass Babe
|
Posted - 2007.03.08 05:44:00 -
[1076]
Edited by: Biomass Babe on 08/03/2007 05:41:12
Remove session changes.
|
Marcus Primius
|
Posted - 2007.03.08 07:40:00 -
[1077]
I would love to see an ingame ship design tool that would allow for completely custom ship designs - Let the players make the models :)
|
Daedalus Maxwell
|
Posted - 2007.03.08 07:49:00 -
[1078]
Increase NPC trading options, right now it seems like an afterthought that was just thrown into the game.
|
Kumu Honua
|
Posted - 2007.03.08 08:07:00 -
[1079]
Documentation, Documentation, Documentation!
|
Ral Ulgur
|
Posted - 2007.03.08 08:25:00 -
[1080]
Official EVE-Wiki allowing players to write their own documentation with a CCP-employee dedicated to quality insurance of articles.
This Idea is not entirely original, I think I read about it some devblog but it must have gotten lost eventually.
|
|
Ooger Rubicon
Minmatar Cirrius Technologies O X I D E
|
Posted - 2007.03.08 08:37:00 -
[1081]
Make it possible to split mission rewards over a gang. Like maybe being if you are in a gang when completing the mission, both rewards and LP are shared across the gang. Like someone mentioned above, I don't know how to do it, just make it work. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
|
Megan Ryder
VentureCorp Imperial Republic Of the North
|
Posted - 2007.03.08 10:11:00 -
[1082]
balance Titans and Motherships
|
OzaLoni
Gallente Black Nova Corp Band of Brothers
|
Posted - 2007.03.08 10:51:00 -
[1083]
You want a game that has depth and teamwork... Remove Local Completely.
|
Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2007.03.08 12:47:00 -
[1084]
Overhaul whole UI with ability to basic modifications and data manipulations for output. Making XML based UI with Python scripting language.
"Sadly this is the only game I've ever played that encourages and rewards people for being jerks and penalizes people that don't" -Forum Alt |
Monica Foulkes
HOW Industries
|
Posted - 2007.03.08 14:43:00 -
[1085]
Please redo the drone interface so we don't have to use slow right click menues. And while you are at it, please make it so we can bind keys to the drone actions as well.
|
DanMck
Amarr Rionnag Alba
|
Posted - 2007.03.08 15:01:00 -
[1086]
amarr damage on armor
more thermal damage by at least 25%, extra tracking and less cap use please
|
Dr Sharp
|
Posted - 2007.03.08 15:05:00 -
[1087]
Customizable Shuttles
Pimp my Shuttle
|
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.08 15:05:00 -
[1088]
OK; there seem to be many issues with EVE depending where in space you spend your time. 0.0 has problems and empire. but the largest issue is the debate over ISK reselling and GTC selling.
I have an idea that would end ISK selling.
NPC miners that you can higher. CCP has bounced the idea of a carrier based ORE ship around and I think this might be a NPC ship. (hang on, don't yell at me yet)
Same as you train for an agent to get your datacores. you find a geological agent. This agent allows you to get points. after so many points, let's say 1500 you get offered the services of a NPC miner who will mine for you for 23 hours straight. the NPC miner then wisks off to some unknown hidden complex and mines (random ore) for you. after the 23 hours you get a letter from the agent that you have an ore delivery come visit the agent.
As you go up in levels, then you get more NPC miners and more time. Lets say 2 NPC miners per level and double the time at a cost calculated by the rate your offered "geological points" similar to data cores.
So a level 5 agent would offer you 10 NPC miners for 230 combined hours at a cost of 15,000 points. (i am not sure about the number of points, maybe it's 30,000??)
anyhow thats my idea. no more need for the 3rd world miners creating the ORE-ISK exchange that drives ISK resales.
|
Vlos Wylth
Minmatar Republic University
|
Posted - 2007.03.08 18:41:00 -
[1089]
I want to be able to leave my ship and visit a planet or pleasure hub.
|
Tybalt Isenhael
The Scope
|
Posted - 2007.03.08 18:42:00 -
[1090]
I would like to be able to harvest resources from a planet, and maybe have colonists on it mining/producing for me (A reason for all those 'colonist/freed slave 'items' in the game!)
|
|
Pasko Kendrick
|
Posted - 2007.03.08 19:08:00 -
[1091]
Updated/new roid grahics. They all look the same, make some changes please.
|
Dog Dog
Method Technological Holdings
|
Posted - 2007.03.08 19:26:00 -
[1092]
Skill queue, even if it's only 2 skills long, please let me train shorter skills while i'm at work!
|
Araxmas
Black Lance Against ALL Authorities
|
Posted - 2007.03.08 20:46:00 -
[1093]
If I could have one wish...
To have Fedo's as a buyable item on the market. --------
Robbie Rotten left me |
Auri Hella
The Graduates Ivy League
|
Posted - 2007.03.08 20:59:00 -
[1094]
If I were king for a day...
I'd put all features currently in development in hibernation and set all the people now suddenly without a job to work on fixing/completing the current content. New stuff < properly working game.
|
Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.03.08 22:03:00 -
[1095]
Edited by: Macmuelli on 08/03/2007 22:02:35 Holoreelbattles include a bid system for ppls who wanna risk isk in stations like a bid system. woud be nice to see ppls fighting in empire on stations for fun in a holosuite. Ppls can visit the fight and bid on the winner or looser. equiped had to buy for it ( at least a chance to lower the isks ammount in eve)
Whats a human without dreams?.....
DEATH
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|
Ling Xiao
|
Posted - 2007.03.08 22:15:00 -
[1096]
Make POS warfare enjoyable.
|
Liu Kaskakka
PAK
|
Posted - 2007.03.08 22:35:00 -
[1097]
Tech II uber pwn BS.
King Liu is RIGHT!!
|
Erim Solfara
Amarr Tarlos INC
|
Posted - 2007.03.08 23:04:00 -
[1098]
Immersion, more small additions and features to allow people to get truely lost in the game, e.g. civilian ships, more visual docking/undocking/jumping etc...
New ship class |
Yamichi Wiggin
Caldari SMASH Alliance
|
Posted - 2007.03.08 23:19:00 -
[1099]
Intuitive UI- specifically for gang and corp management. A drag/drop setup for these fields would be far more intuitive. For gangs- give the commanders the ability to have a "war room" feel by giving them a system/constellation map and dragging squads to specific locations and dragging pilots to squads, etc. For the corps, it could be as simple as having a "bucket" to drop corpmates into for Starbase management, production management, etc. The current systems are clunky and difficult to use or simply nonexistent. |
Dreck Morrison
Amarr No Quarter.
|
Posted - 2007.03.08 23:38:00 -
[1100]
My Proposal: PVP Missions, Corp. vs. Corp vs. Corp vs..... style. (i.e. mini Corp. events) as part of the game.
Not the type that necessarily blow up each others ships but basically goal oriented missions where your team of x people compete against their team of x people. How these are assigned and accepted by both sides would be through special "Corp Mission Agents" getting one deadspace data access key and mission site bm for each of the allowed x people.
Having them last for several days or a week would be key so that the entire corp team could get involved in the mission and really get to know their competition face to face. These missions could be mining a deadspace of special material, holding a deadspace zone free of other competing corps ships for the longest time (i.e. king of the hill!), killing npcs for special loot drops, etc. Deadspace would only be accessable by the competing mission corps with special ship types access limited by the deadspace gate(i.e. cruisers and frigs only, or mining ships and haulers only, etc.) and only the x number of players with access chips can enter so it is fairly matched in manpower to start. Killing other teams players could mean you get their access chip as a loot drop and then can bring in more manpower to the deadspace.
Rewards based upon completion of goal and/or beating other corps score that also accepted the competing side of the mission.
Thanks for listening to my proposal.
Dreck Morrison |
|
Terrak2
The Aforementioned
|
Posted - 2007.03.09 04:44:00 -
[1101]
Give people a reason to brave the risks, and go into low-sec. I'm hard to come by like a straight guy workin' at Starbucks. |
Tiger Ma
|
Posted - 2007.03.09 06:17:00 -
[1102]
One mark of a wildly successful game is strong community involvement. Just look at Counterstrike or the many community-written Neverwinter Nights modules. In most cases these increase both player enjoyment and player loyalty. In the best of cases, the developers can tap the community work for inclusion into the commercial release.
I recall one or more Dev blogs talking about rearchitecting the mission-builder so it was scriptable rather than needing to be hardcoded. Imagine the possibilities if there was some way to have community-created missions on a test server (maybe a separate server?)
YouÆd give the players more investment in the game; players might gain some understanding of the complexities of mission design (just maybe saving you a few complaint petitionsà), and your own developers could mine the best offerings for ideas.
It wouldnÆt take much to come up with appropriate intellectual property considerations, and with sensible architectural limits on the ôsandboxö server it probably wouldnÆt cost much to provide the infrastructure. I bet you could even partially fund it through budding mission writers û how many players would pay an extra monthÆs subscription fees to have a go at a mission toolsetà? |
Jadzeer DAXX
Amarr Carbide Wine and Beer Industries
|
Posted - 2007.03.09 07:20:00 -
[1103]
Make the new player start systems only accessable to new players, but after 30 days, they (and everyone else) loose the ability to enter these systems via jump gates.
|
Tatiana Valenko
Eve Defence Force Pure.
|
Posted - 2007.03.09 10:58:00 -
[1104]
Add ship and uniform customizable colorschemes with alliance tags.
Looking at the walking in station footage it was clear to me that there will be a need for ppl to change clothes for casual and offical duties. Alliance tags would be automaticly added to the uniform and ship. I'm not suggesting customizable texture maps but customizable color schemes.
This would add a much more personal flavour to EVE that i feel it really lacks right now, everyone looks the same. Same ship color, same clothes, same everything.
|
smallgreenblur
Minmatar Wreckless Abandon
|
Posted - 2007.03.09 12:18:00 -
[1105]
Two words:
'fix' 'drones' 'please'
Ok, 3 words.
sgb
|
Saureth
Minmatar Euro Trash
|
Posted - 2007.03.09 12:22:00 -
[1106]
Set Local channel to delayed memberlist instead of immediate. People can still talk and know how many are in system but you wont know who's in there for sure unless they broadcast. Scanner probes could then be improved to counter this to allow for identification of ships by char/corp/alliance.
|
Ebodhisatva
Gallente hunter killers
|
Posted - 2007.03.09 13:17:00 -
[1107]
Let the Jovians enter all our systems, our stories, our future! ------------------- Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, you will not be counting days, or months, or years but milleniums in |
Jart
|
Posted - 2007.03.09 13:19:00 -
[1108]
More UI feedback to let you know who is doing what to you, for how long, the chance of it breaking etc.
|
Trelayne
|
Posted - 2007.03.09 13:22:00 -
[1109]
Please make current drone interface and gang interface undockable from the overview rather than their current positions of stacked underneath it.
|
Leonidas Rex
Amarr Dark Excession The Cartel.
|
Posted - 2007.03.09 15:02:00 -
[1110]
Powering down ships = removing from Scanner. To power up takes a yet undetermined amount of time.
|
|
Deutsche Bank
|
Posted - 2007.03.09 16:09:00 -
[1111]
A nerfed Doomsday Device, that is less powerful and brings back fleetbattle in the game.
|
Splisken
|
Posted - 2007.03.09 16:43:00 -
[1112]
In the spirit of "head janitor", lets clean up space by making items left in space deteriorate over time. Abandoned ships, drones, cans would get hit by meteorites or fall into gravity wells. Anchored cans would have to be visited every day/week/month for upkeep.
|
Chruker
|
Posted - 2007.03.09 17:15:00 -
[1113]
I want the stargates to beam all players with sec level lower than -0.3 to a lone system with just 1 rat spawn. Now in order for them to get back, they must get a sec status above 0.0. Now they can have fun fighting for the opportunity to kill that 1 rat, when it has its daily spawn. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Jaina Pritex
Caldari Caldari Provisions
|
Posted - 2007.03.09 17:40:00 -
[1114]
To quote the previous Sig, Make a can that has the loot separate from the wreck, it could be called the cargo-bay container, some kind of cargo bay ejection system.
|
Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.09 18:07:00 -
[1115]
My Sig says it all, well actuley it doesent but i can't wright an essay here... Do What The Mighty Sig Says! -
|
Magunus
The Arrow Project The ARR0W Project
|
Posted - 2007.03.09 18:21:00 -
[1116]
I think all capital ships (probably including freighters also) should be changed so that they have special attackable ports, or weak spots. These would include their (when applicable) warp drives, sublight drives, weapons, jump drives, clone vats (if applicable), etc. Anything that isn't directly defensive (so, you can't attack their reppers for instance).
The only ships that could target these ports would be bombers (to disable) and logistics ships (to repair).
They can only be attacked by steath bombers, and they're not easy to take down. Say it takes 10 minutes of constant fire by 3 bombers to take out a jump drive. A coordinated group of 10 pilots in bombers could disable 1 port in a couple of minutes, enough time for the cap ship to jump out if they want to.
The damage should be expensive to repair, and difficult to accomplish. Perhaps a repair facility at a POS which can only be anchored where you hold soveriegnty. Also, a logistics ship (and only logistics) could fit a special module which could accomplish the same repairs in the field for free, but it would take more time and perhaps some resources which the cap ship could carry around itself, like spare parts. Say a logistics ship can repair the damage at twice the rate that a single bomber could cause it, so 1 logistics overcome 2 bombers. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
greeny knight
Amarr Solar Storm
|
Posted - 2007.03.09 18:27:00 -
[1117]
get a probe to detect cloacked scouts radius lvl and skill based, scout apear as a greyed out ship 10 sec lik a a sonar ping grt those litle feckers ( o right i'm one to) |
Captain Thunk
Captain Morgan Society
|
Posted - 2007.03.09 19:16:00 -
[1118]
Alter the logging out mechanism so it is no longer a valid tactic to avoid the very PvP this game is about.
This post illustrates how the community have adapted and accepted the tactic as a CCP sanctioned avenue out of trouble.
CAPTAIN THUNK
Captain Morgan Society - Dedicated to rehabilitating the Teetotal. |
Legionn
|
Posted - 2007.03.09 20:02:00 -
[1119]
An option to make one of your dones the sub-commander, whatever target the sub-commander drone picks (if no command/target is given by the player) the rest will choose as well. (Would be exceptionally helpful for "The Blockade" where targeting range is down to 9km and you can't control your drones)
|
dor amwar
|
Posted - 2007.03.09 21:53:00 -
[1120]
improve filters with checkboxes on the assets window. i would like the ability to filter things i never want to see in there, like shuttles. and i should be able to select if i want the list to include things in containers. in general, the whole 'items in hanger' inventory needs an upgrade. thx
oh, and i sneak another in here that is related. remote abilty to see what mods are fit on my ships. skill?
|
|
Karneh Vorous
Sniggerdly
|
Posted - 2007.03.09 23:24:00 -
[1121]
Dear CCP.... please enable Multiple Monitor support. I know it's a "neat" feature and people will yell and scream about people with multiple monitors having an advantage over those without but........
My best friend can't see so well, he's gotta play games at 800x600 and there's too much forced UI for him to play Eve on a single monitor. He's got to constantly
It's a selfish request, but if I could be head janitor for a day, I'd do it in a heartbeat! Plus.... I wouldn't mind some extra room to see @ 1600x1200 TBH.....
|
radon8
|
Posted - 2007.03.10 00:21:00 -
[1122]
An operational, player-owned finance/banking system (interest bearing cash accounts, loans, stock broker, insurance, mutual funds) that can have contracts enforced by Concord (obviously in empire only). This will allow the financial markets to become a more viable option. That in turn will give small corps better access to large financing.
|
Darklandz
Caldari Mordu's BioLabs
|
Posted - 2007.03.10 01:00:00 -
[1123]
Fix the audio lag please
|
Mr Mozzie
Eve University Ivy League
|
Posted - 2007.03.10 01:52:00 -
[1124]
If I were head janitor for a day I would make the fleet system more customisable and dynamic to encourage larger fleets which are spread over more systems.
|
Anthony Kess
|
Posted - 2007.03.10 02:19:00 -
[1125]
Integrate random breakdowns of ships systems, ie power systems, propulsion, etc. |
Alexei Johnson
|
Posted - 2007.03.10 02:21:00 -
[1126]
Make a new class of ships, Recovery vessels-towing/repairing critical ships systems in-space
|
Baaldor
Caldari Igneus Auctorita
|
Posted - 2007.03.10 03:51:00 -
[1127]
Smooth out the lag issues. That is one of the hotest topics I hear from other players. Figure how to allow mass warfare to actually be fought. Look we have up to 20k to 30k players on at any given time, you would figure that at least 2% of the population would get together to throw down every now and again. Give the player personal hanger divisions so it can reduce the clutter and allow the player to be more organized. Re-vamp the frigates, need to make them a more viable craft. [url=http://www.igneusauctorita.com/killboard/?a=pilot_detail&plt_id=37975][img] |
Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2007.03.10 03:52:00 -
[1128]
...............Make BPOS for station Components................
Trading 101 Kaaii-Net Research Labs
|
Erdiere
Minmatar Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2007.03.10 08:31:00 -
[1129]
Add an Aggro-timer that is VISIBLE no matter whether you are in empire or wherever, so that the aggression timer isn't such an easy to abuse gamemechanic anymore and the extreme lameness of cases like the D2 titan will be history.
At the very beginning of my EvE career it was crystal clear for me what to do and were to go. Then the tutorial ended.
|
Batolemaeus
Caldari Corp of the one
|
Posted - 2007.03.10 12:02:00 -
[1130]
Change local chat! Only ppl who write something should be seen there, so i can really spy with my covert ops, without ppl noticing im there.
|
|
MindBender
The Shadow Order Hydra Alliance
|
Posted - 2007.03.10 12:40:00 -
[1131]
Edited by: MindBender on 10/03/2007 12:37:47 I believe EVE needs................................... [Your are #25 in queue to login] ......... on one node. Thanks for the chance to help! --- Place Sig here (Help a man with no Sig, Eve-Mail me if you can make me one.) |
NIkis
Minmatar Hidden Agenda Deep Space Engineering
|
Posted - 2007.03.10 13:01:00 -
[1132]
Edited by: NIkis on 10/03/2007 13:01:08 Edited by: NIkis on 10/03/2007 12:58:13 My PC was bust till 2 days ago when I bought new one, so apologies if I didnt read the whole thread. My suggestion would address eve economy system.
1)As outlined by a previous blog, GMs uncovered a network of players who had monopoly on certain BPOs and gained loads of isk out of this, which they further sold for real life currency. I am sure there are more left to be busted. 2)I don't find it normal for some tech 2 items to have prices that are 100-1000 times more than cost price. Its really indecent. 3)Some BPO owners don't even bother using them to build because the profit would be 'too small' compared to others 4) .. add whatever other faults in eve economy you see. There is a common root for all evils in eve economy. That is the lack of real competition on market. If builders only have access to a small number of markets, if the supply is scarce, the demand cut by the risk of losing most of modules when you lose ship, you cannot have a healthy economy.
What I suggest is, like Concord has power in the pvp realm of eve (enforcing security status for systems and players), a new corporation in the same 'alliance' as Concord and SEC (or even SEC) should be created to deal with economical issues. The US have antitrust laws, created to explicitly deal with keeping a healthy economy. In other countries there are other regulatory bodies to ensure a fair market play and competition among producers. Money can be tracked. I'm sure the 'follow the money' procedure led the GMs to uncover the conglomerate of players in point 4 of http://myeve.eve-online.com/devblog.asp?a=blog&bid=437 . So the same principle could be used by some simple routines to check the market spread of key tech 2 items,and to take appropriate measures in case something fishy happens on certain regions/with certain players.
PS This would also stimulate PvP as nowadays ridiculous things like 100 man fleets playing hide-and-seek games happen, just because of the prices. Well of course having the option to insure tech 2 ships (and possibly modules too) goes without saying.
|
Keav
Minmatar Spitfire Inc
|
Posted - 2007.03.10 14:13:00 -
[1133]
Fix the map - the old one was better!
|
Veltrina
|
Posted - 2007.03.10 14:28:00 -
[1134]
Make it so we can have actuall fleet battles. i dont mean fleet battles like they are today where everones screen is frozen and moves at .5 screens per sec. or where the battle is faught on the login screen.
Imagine the possibilities if we could have 100 man fleets go head to head with zero lag?
|
Engelious Angelion
Minmatar Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.03.10 14:57:00 -
[1135]
ship class between BS and carriers. _______________________________________________
http://dl.eve-files.com/media/0702/D2BOBtitan.jpgD2 titan loss pic |
n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.10 15:29:00 -
[1136]
The Jove Space, please. ---
|
Helmut 314
Amarr J.H.E.N.R Pure.
|
Posted - 2007.03.10 16:21:00 -
[1137]
Totally redo the POS concept.
A POS is tbh a Piece of S*it as it stands today. I would change it as follows :
All the anchored stuff is removed and a single homogenous structure represents the POS. The POS has 32 slots for equipment of varying types such as hardeners, factories, guns etc. To add or remove a module you open the POS management tab and just drag and drop the modules into slots as you see fit. Visually they are represented like turrets are on a ship if you look at a POS.
POS would no longer consume fuel, but instead require spare parts bought from NPC or manufactured by players. The spare parts come in two categories : items that break and items that need replacement on a regular schedule. A typical POS mail would look something like this :
Quote: Unscheduled maintenance : We have a problem with one of the secondary reactor coolant pumps at POS #3 in P-3EN, it needs to be replaced within 72 hours or the reactor needs to be shut down. I need it within fifty hours as its a complicated procedure to replace it.
Scheduled maintenance : Secondary Sensorbuffer - 60 hours left before mandatory replacement Left reactor coolant tank - 108 hours left before mandatory replacement Main deuterium tank : - 108 hours left before mandatory replacement
Instead of the daily grind of refueling and checking that everything is online the POS can become a mission generator for the corp. Something that adds to gameplay instead of detracting from it. A single structure would also reduce lag substantially...
________________________________
Trying is the first step of failure - Homer J Simpson |
Robacz
Essence Trade Essence Enterprises
|
Posted - 2007.03.10 18:55:00 -
[1138]
Ship class between industrial and freighter with capacity 100-150k m3.
_________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, T2 Components T2 Distribution: 8 regions covered |
Giyther
|
Posted - 2007.03.10 19:25:00 -
[1139]
The ability to remotely access and modify the contents of containers within the station hanger via the assets window.
|
Dargram
Caldari
|
Posted - 2007.03.11 01:08:00 -
[1140]
The ability to export EVERYTHING to a file. Wallet records, personal and corp hanger contents, Assets list, corp members, corp roles, installation info, etc.
|
|
Sigtas
Inversion Imperial Republic Of the North
|
Posted - 2007.03.11 02:26:00 -
[1141]
I was extremely excited when I heard about 'Eve Lite' where we could manage all the things that didn't require the graphics...
So my suggestion is to work on / finish that.
|
Drykor
Minmatar Stormriders Fimbulwinter
|
Posted - 2007.03.11 02:48:00 -
[1142]
Try moving pvp away from stations/gates, this is making pvp boring for me personally. This consists of many things of course. For example enhance the chance of scanning down a mission runner again, it was nerfed too hard in my opinion. And make it so you can run an mwd at afterburner speed when in a complex, with the same mwd penalties. At least there is a tackling chance that way. No one likes gatecamps, not the people doing it, not the people running into one. On the other hand you have low sec mission running which is almost perfectly safe, which shouldn't be the case either.
|
Rhamnousia
Caldari Pelennor Swarm R i s e
|
Posted - 2007.03.11 04:54:00 -
[1143]
Complete UI overhaul
- Chat windows: give players the ability to merge serveral chat windows into one with a small indication to state from which channel the tranmission is coming from, switching channel can be done by /slash command. this way, u can read and reply from/to upto 10 chat channels at the same time, if ur sanity permit. a typical response would be "/1 bleh" or "/2 meh, tell oveur to hurry up with that logoff fix already" in the stimulated chat log below ... the number represent the channel will be set by players for their own sanity.
example: [Alliance][00:00:00][Rhamnousia] > bleh [Alliance][00:00:01][Oveur] > suck it up, champ [Corporation][00:01:00][sumbody] > bah, a stabbed rax with cloak just log off on me, from UNL [Corporation][00:01:04][Rhamnouisa] > meh, tell oveur to hurry up with the logoff fix already [Alliance][00:01:20][Rhamnousia] > yo oveur when are u gonna fix that logoff issue? [Alliance][00:01:23][Oveur] > soon (tm)
- Overview: for one, seperate it from the main game, so one doesn't affect the other, create frame rate stuttering, widely mistaken for lag. also there're about 40 different bugs only the overview alone.
- Drone UI: player-suggested drone UI revamp looks sweet! it can be found here
- Ship Console: tweak this a little bit or at least give it a "new" feeling ... also add a few features to it, like more gauges and indicators (for when is warp scrambled, target painters, tracking disrupt, that sort of things)
P.S. the rax with stabs and cloaking device that logoffski is entire true. i swear on the holy EVE-Bible --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |
Kryptman Felstorm
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2007.03.11 08:30:00 -
[1144]
One POS fuel to replace them all...
...HAMSTERS!
Ok, maybe two fuels...they do need wheels after all.
|
Storm Kintaro
ghostwhisperer
|
Posted - 2007.03.11 12:45:00 -
[1145]
POS overhaul
as of now a POS with Capital assembly and capital ship its no way to defend it by itself for a longer time
just not enough cpu/power
|
Thetis
Caldari NewDawn
|
Posted - 2007.03.11 14:12:00 -
[1146]
"If I had the reigns of EVE I would;" Further enchance the financial aspects of eve, Making more use of wanted features such as divisional wallets & stock markets, add in things such as standing orders (Recurring payments), Official Loans, Dynamic Insurance and similar such things to flesh out this side of the game.
|
Galea Wildfang
Inebriated Consortium Enterprises Inc.
|
Posted - 2007.03.11 15:14:00 -
[1147]
Get rid of alts entirely, just one account per person and one character per account (I know, the work required to do so would be rather impossible).
That way everybody has to take responsibility for his actions in game and on the forums. You want to be a thief, pirate, scammer, spy ? Nothing wrong with chosing a shady profession, but you'll be known for that and only magically disapear when you quit the game.
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
|
Wyke Mossari
Gallente Solar Research Corporation
|
Posted - 2007.03.11 15:43:00 -
[1148]
1) Dump stack less python and use a multithreaded scripting tool instead.
2) In the Journal->Agents->Missions,Offers,Research tabs. Make selecting agents name and right clicking bring up the same options that right clicking the agents name in the people & places -Agents addressbook does.
3) No modal dialogs blocking input to the game.
4) Seperate the UI threads from network/processing threads, the UI should not freeze up from accepting commands while it is waiting on lagged network traffic. Assumes 1 dropping stackless python infavour of something multi-threaded.
5) Allow Corp Hangers to be searched like personal hangers.
6) Allow items to be moved from corporation deliveries list to a hanger constrained appropriate skills and roles.
7) Allows items to be sold from a corporate hanger remotely with funds automatically going in into corporate account constrained by appropriate skills and roles.
8) Make the context menu options in space deeper/taller in higher resolutions.
9) Loot items should have a once click shortcut to tranfer the loot to ship hold.
10) constrain invention using career skills not financial resources.
|
Johann Tollefson
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.11 18:13:00 -
[1149]
If I were in the Senior Producers chair I would bring back the air of the unknown we all loved as a noob that seems to have gone away now that I've done most things in eve.
|
Shadowraven213
Caldari Madison Industrial Co. Sylph Alliance
|
Posted - 2007.03.11 19:13:00 -
[1150]
i would fix nanos yesterday
|
|
Atlus
Red Alliance
|
Posted - 2007.03.11 23:45:00 -
[1151]
Nerf the process of Scanning ships on Safe Spots. Eve becomes like Q3 instead of being CS.
|
BravoFox
|
Posted - 2007.03.12 03:35:00 -
[1152]
Changing skills though character screen via Eve-Online.com (out of game). So those of us that are working when a skill completes can log into Eve-O.com and change our skill.
Now Taking Freighter Service Contracts
|
Andrei Kroutchenkov
|
Posted - 2007.03.12 03:53:00 -
[1153]
The ability to queue skills in a training program, thus allowing the player to focus more on the social side of the game than on his belly button.
|
Swift Nick
|
Posted - 2007.03.12 04:18:00 -
[1154]
I want to be able to paint go faster flames along the side of my ships, then I won't have to bother with an AfterBurner!
|
Lezx Stab
Gallente Ghosts Of Stealth Knights Of the Southerncross
|
Posted - 2007.03.12 04:23:00 -
[1155]
Overhaul Logistic Ships - Better Cap Recharge OR Lower Remote Repairs Cap Requirements - Give a special ability that would make the Logistic Class the ability to gang members to change modules in space like a carrier/ship maintenance hangar.
|
Zilkin
Amarr adeptus gattacus Lotka Volterra
|
Posted - 2007.03.12 07:23:00 -
[1156]
Fix the "logoffski" exploit.
|
sorilin
Amarr Setenta Corp Xelas Alliance
|
Posted - 2007.03.12 08:30:00 -
[1157]
let it be posible for 70 mil+ sp caracters to turn into jove. dont open jove land but make it posible to turn jove and live in there. for the oldies in eve who wanna try start ower. but as a jove muwhahaha :) I am the borg! |
Satal Sonshi
Minmatar Purgatorial Janitors Inc. Freelancer Alliance
|
Posted - 2007.03.12 08:55:00 -
[1158]
Develop program & networking upgrades which successfully facilitate combat between fleets with 1000+ members.
-= Satal =- __________________
|
Max Sage
|
Posted - 2007.03.12 11:13:00 -
[1159]
Please continue stabilizing the servers.
No more lag, no more unscheduled reboots, no replays of logs, only install patches which don't need patching.
This way we can all keep playing while CCP finds the bugs and helps them out of the game. |
Master Domai
|
Posted - 2007.03.12 11:21:00 -
[1160]
If you do a mission in a gang, each gangmember should get a slight faction increase. not only the guy who accepted the mission. I think this is easy to implement and would increase the fun of doing misions together.
|
|
Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.12 14:11:00 -
[1161]
Kill the Fleet Combat Lags.
|
Fei Yen
|
Posted - 2007.03.12 14:40:00 -
[1162]
Move the system to some kind of *NIX platform.
|
Decairn
Caldari Deep Core Mining Inc.
|
Posted - 2007.03.12 17:00:00 -
[1163]
Remove agent quality and level and remove the propensity of everyone going to the same (high quality) agent. Have the agent rewards based around effective standings only, and the level of mission too; if effect any agent can issue any mission for their expertise (Command, Production etc). Do this and suddenly an NPC corps agents become a network that everyone can spread around.
--Decairn |
DC223
|
Posted - 2007.03.12 18:08:00 -
[1164]
Would be cool if CCP were to bring haulers into the combat action by allowing them to transport and offload those "Marines" during a POS seige that maybe damages armor or structure after the shields are gone.
DC223
|
Bagehi
Caldari BFG Industries
|
Posted - 2007.03.12 19:40:00 -
[1165]
I have long hoped to see "fleet warfare" in Eve. The release that added fleet commander, wing commander and all those things was a start. However, I was hoping for formations (you don't really control the motion of your ship that much, why not give fleet commanders and wing commanders some kind of control over that?). Plus, different formations could have different skill requirements and different bonuses. Anything to open up the combat so you don't have two balls of ships going at it. Another thing I was hoping for was something that truly forced people to form the fleets if they were going into a fight (maybe a better system for remote repping ships within a wing of ships? or the previously mentioned formation bonuses?).
|
Andrew Highwind
Caldari Highwind Galactic State
|
Posted - 2007.03.12 20:08:00 -
[1166]
Ship paint jobs. It could be part of station services, or something.
|
mackem
Fusion Enterprises Ltd The Fifth Race
|
Posted - 2007.03.12 20:24:00 -
[1167]
Add the ability to customise drones,
I.e.: have drones as mini frigs where you can fit drone modules to them. You could choose to have heavy drones with a mwd type module to make it go faster but at a cost to its damage output.
Remove the skills for ew/repair drones (people that have already trained this get the SP added to the area I will suggest). Instead give the ability to fit the normal light/med/heavy drones with ew/repair modules that require skills just the specialist drones would have. These would add a completely new aspect to missoning drones, mining drones, and pvp. It would make things very interesting as drones would become a real consideration when doing any of these things. In pvp you could choose to have a mix between ew and repair drones, they do both things but not as well as if you had fitted drones for one specialist thing.
|
Professor Valak
|
Posted - 2007.03.12 21:59:00 -
[1168]
Let me work for Concord. I want to police the galaxy, I want to be THE LAW. I want to be able to be seen as the right arm of justice. When people smell bacon I want them to be smelling me. Evenin All
|
Kate Sunriser
Caldari Highwind Galactic State
|
Posted - 2007.03.12 22:26:00 -
[1169]
Rigs on freighters would be nice.
|
Dragonrazor
Amarr
|
Posted - 2007.03.12 23:15:00 -
[1170]
Edited by: Dragonrazor on 12/03/2007 23:12:28 Open up the real estate of all systems by allowing dynamic warping, and exploration that doesn't require the use of scan probes. Instead probes and other scanning modules should boost the effectiveness and speed of scans, not work as a binary system.
IE let us navigate each system using a more free form 3d system map (ala homeworld), and adjust the scanner system so it by default works with this, ad use scan probes to increase scan time/range, accuracy.
This would allow for true player exploration, much more interesting combat possibilities, and just all around goodness. ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |
|
Darth Natus
|
Posted - 2007.03.13 10:00:00 -
[1171]
individual POS management assignable to specific corp members, rather than everybody with the role.
|
Ling Ping
|
Posted - 2007.03.13 12:38:00 -
[1172]
Station casinoÆs, make a billion or loose a billion isk, gambling could be your answer?
|
Blue Stratos
Amarr BOOM - Gotcha
|
Posted - 2007.03.13 13:57:00 -
[1173]
Make each and every aspect to dow ith pvp/pve equal, so that each chance has a side to be equal wityh the other
|
Edmar
|
Posted - 2007.03.13 14:30:00 -
[1174]
Cut in half the mineral build costs of non-capital ships.
|
Teenkertoy
The Shadow Order Hydra Alliance
|
Posted - 2007.03.13 15:42:00 -
[1175]
Simulated combat portals.
(A POS structure that will immobilize your ship, and create a digital copy of your ship in a digital copy of the system you're in...think The Matrix. You and your alliance mates can join this digital playground for PvP training, tournaments, testing tactics, etc without loosing real ships or modules.)
-Teenkertoy
|
Crescens
Caldari Explosions Inc.
|
Posted - 2007.03.13 15:54:00 -
[1176]
Reduce the risk (eg. by making cheap setups competitive/less costly T2 setups) and increase the frequency of small scale PVP encounters -> more fights, more fun, less incentive for blobbing, less need for repetitive, painful isk grinding; effectively this could, at least to an extent, extend the unfettered joy of suicidal T1 frigate fights to the rest of EVE.
|
Ivan Delacroix
|
Posted - 2007.03.13 16:52:00 -
[1177]
I would upgrade the corporation logo-creation tools. I mean you have a choice of 16 colours and just about 30 symbols. It`s pretty much limited if you ask me. You don`t even have green!
|
the Entity
|
Posted - 2007.03.13 20:02:00 -
[1178]
BRING BACK MINES!!!! YARRR! (yes i know,lagtastical,but what isnt?)
|
Duntov Kray
Namtz'aar k'in
|
Posted - 2007.03.13 20:08:00 -
[1179]
Add a skill training queue
|
Zephyrys
Caldari
|
Posted - 2007.03.13 20:12:00 -
[1180]
Is any dev actually monitoring this thread?
If so...
Fix the roids in the new regions
Reference this 4 month old thread with lack of dev comment or acknowledgment
http://oldforums.eveonline.com/?a=topic&threadID=443400
|
|
SSgt Sniper
Gallente In Excess Enterprises Sparta Alliance
|
Posted - 2007.03.14 00:18:00 -
[1181]
No new content until old bugs are fixed. ---------
Sparta! |
wingcal
|
Posted - 2007.03.14 00:39:00 -
[1182]
Allow multi-pilot capital ships
i.e. - Pilot - well... pilots - Gunner - mans guns and picks targets - drone controller - think u can guess :P ...etc. u get the idea, this would encourage working together and closer corps! |
fear noone
|
Posted - 2007.03.14 13:45:00 -
[1183]
sitting at a pos for a good hour or so and not getting an Explosion is really bull****
|
Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.03.14 14:11:00 -
[1184]
POS Loot reprocessing module ------
Relaxed corp recruiting |
Juntos
|
Posted - 2007.03.14 16:09:00 -
[1185]
Change the agent system so that you get offered a list of missions from various systems and there is a lvl 1-4 agent at every station.
|
Cyberus
|
Posted - 2007.03.14 16:22:00 -
[1186]
Since beta test many of us did spoke about F.O.F missels. 1) able those fire on ships with negative and or war targets while target is selected in overview to make them usefull. 2)Make us decide what target fof missels shoot and not stupid ui this missels completely uncontroled. I beleave the best solution for that is that missels shoot at ship what is selected in overview instead of firing at anything what move.
|
Silver Judas
|
Posted - 2007.03.14 16:34:00 -
[1187]
Please make enhancements to pathfinding AI. My "expertly trained" pilot should have the skills not to get hung up on Large Collidable Objects when he's trying to warp out to save his arse from very bad people. I can't tell you how many ships I've lost to rats this way.
|
Darkrogue
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.03.14 16:40:00 -
[1188]
Move PVP away from stations and gates for the love of god!
|
Salvager
|
Posted - 2007.03.14 17:12:00 -
[1189]
My single individual suggestion as a salvaging and rig building fool... Allow rigs on Freighters.
Thank you for your time.
Sal
|
Rysith
|
Posted - 2007.03.14 17:32:00 -
[1190]
Change the current tendancy for anything smaller than battleships to be beaten by battleships. Give frigates a dedicated anti-battleship weapon or reduce tracking on battleship guns so that a fleet needs to be a few battleships and a fleet of support craft to be effective, rather than a fleet of battleships and a few support craft.
|
|
Gaven Lok'ri
Amarr PIE Inc.
|
Posted - 2007.03.14 18:10:00 -
[1191]
Make single race fleets fully feasible by replaceing racial ECM with a different system for sensor types (I would suggest class based, ie Heavy cruisers have one sensor type and ECM cruisers another) that would still require scouting to use to full effectiveness and would eliminate the problem of one ECM ship being able to alphabetically jam an entire single race fleet.
Deus Vult! PIE Website Public Channel: 'PIE Public' |
InsaneMachine
|
Posted - 2007.03.14 18:15:00 -
[1192]
Have the client not be so single threaded. I think that will fix most of the UI bugs.
|
Risien Drogonne
|
Posted - 2007.03.14 19:41:00 -
[1193]
Tech 2 easier to acquire.
|
Lanu
|
Posted - 2007.03.14 21:51:00 -
[1194]
Edited by: Lanu on 14/03/2007 21:47:35 1. Make the UI less laggy/better ( opening screens like cargo/chats/market/contracts but also the overview updating or opening it ).
2. Kind of like #1. Revamp the drone control UI ( http://oldforums.eveonline.com/?a=topic&threadID=422990 would be perfect.
I'm not obsessing. I'm just curious. |
Kloro Draz
Gallente Ex Coelis
|
Posted - 2007.03.15 01:08:00 -
[1195]
Edited by: Kloro Draz on 15/03/2007 01:05:17 Drones have many issues, but one drone request that I haven't seen in this thread is for named drones, which drop from NPCs.
Make them as good, or even just almost as good as T2 drones, and have them drop as often as Arbalest Launchers or Rolled Tungsten plates.
The prices of T2 drones are sky high without named versions to keep the T2 prices in check. Furthermore, unlike modules, drones can be destroyed in an engagement that the ship survives, which means that demand exceeds that of other T2 items.
|
Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.03.15 01:13:00 -
[1196]
Dynamically personalized docking hangers which display ships, crates of goods and anything else which you might have in your personal hanger at the station you're currently docked at; a bazillion holographic strippers with HUGE boobies!
Perversion: |
Frannkie
|
Posted - 2007.03.15 09:53:00 -
[1197]
nurf nano
|
Tyr Anasazi
|
Posted - 2007.03.15 15:28:00 -
[1198]
User Interface Overhaul, And Customization.
That includes making new frames and splitting old once. Changing colors/transparency on any element you wish on any frame.
Even a total non script able version like XML or similar would do. Just let us customize our UI to our own specification.
This would also make it possible for users to improve on things that today are horribly bad like the Drone ui in overview.
|
cheru
Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.15 16:04:00 -
[1199]
UI overhaul that gives us full customisability, _1_-key shortcuts, no more UI (f.e. Overview) bugs/lag, etc., because the overcomplicated/bugged UI that we have today has effect on every part of the game and is therfore the most important thing to be fixed imho.
................................................. been there done that |
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.15 20:11:00 -
[1200]
Making law enforcement a profession would be cool. do away with how you currently hunt -sec status players.
It would have several features and skills to train.
First, it has several skills and works along side bounties.
Law enforcement skill allows you the profession. training for levels 1 thru 5. each level allows you a negative security level you can hunt and that security level changes with each level level 1 you can hunt (-8 and -10) level 2 (-6 to -10) level 3 (-4 to -10) level 4 (-2 to -10) and level 5 (-0.1 to -10) BUT there is a KEY here. the person needs to have a past that shows they had a previous security level below (-2) this helps prevent chasing people who do accidental crossing into (-) from things like shooiting wrecks etc.
This will require showing 2 new features along side a players security level and thats (past low and past high) it helps a law enforcement professional to decide if the person is really bad.
*********
The next skill is bounty hunter. you train this skill to work with bounty agents. It requires law enforcment to 4. your agents that you can work (level 1 thru 4 same as all agents) determines the quality of the tip. your skill level also determines how far away that tip is good for.
Lets say your a level 1 agent person. and you have level 1 bounty hunter trained. your agent keeps his ears open and looks thru space for players with (-) status and also bounties. If your agents see someone you get an eve-mail from the agent. the level 1 player might get a IN SYSTEM lead that says (playerx with a XXISK bounty is in system X) this is different because you can be anywhere and don't have to see local and especially with future plans to remove local channels.
Level 2 might get a notice that the bounty is 1 jump away 3=3 4=constellation 5=region etc. (similar to how other agents work)
that is how your skill level works.
Then you can go up thru AGENT LEVELS for bounty hunter. level 1 as described for each level of bounty level trained. so an AGENT level 2 might say an additional tidbit. perhaps (PlayerX with a bounty of XXISK is in system X and appears to be in a station .. or in a belt ... or near a moon but not to specific)
level 3 might be more specific perhaps ( appears to be inbelt XX or at station XX)
level 4 might say IS in belt XX or somewhere specific. but gives the additional info (is flywing a (ship group BS, BD, FRIG etc. butnot ship exact name)
Level 5 would be (IS in a ship exact ship type and appears to be alone/in gang/ has corp mates in system/other hostiles in system)
so now we have 2 new skills for the profession. both not causing any decrease of your security to go hunt.
*********
the 3rd skill is bounty gang (similar to other warfare skills) and allows you to LEAD a gang of others to join in. others in the gang WILL NEED to have law enforcement to level 4 and bounty to 1. this helps prevent the circumvention of training these skills by only training one super player as a bounty gang leader.
*********
now the fourth skill is Concord special agent.
this allows you to get help from concord when your scouting out and fighting your bounty.
you need Law enforcement 5, bounty hunter 5 (bounty warfare doesn't matter for this because concord will gang you instantly)
LEVEL 1 concord agent might get you a frigate or two in for assistance LEVEL 2 gets a cruiser or two, maybe a cruiser and a frigate etc. LEVEL 3 gets a concord BC or two or some combo of those in level 1 and 2 LEVEL 4 gets a concord BS or something or 2 or 3 from below LEVEL 5 gets you a couple concord BS and a small fleet from below( but it's a 20 day skill to train )
other things that can happen are tracking modules that tie in to the bounty office and concord police frequencies. this can be used similar to probing except mounts to a HIGH slot. it is a high CPU device and is used to track and find bounty players exactly in a system. training to use the fitting relates to how close your pinpointed to the spot . it also gets a bonus for high end probing skills such as triangulation etc.
it only works once your in the system and for the bounty your assigned to thru the agent at levels 1 thru 4 level 5 lets you assign a target to the computer and you can start your own hunt by going to the bounty office and seing who is online. concord gives youa data core that you use for that target that you've selected and the data set tracks for a week. the data set system gets you a concord bonus multiplier for the bounty.
train the bounty tracking module to level 1 and get 1.1x level 2=1.3x level 3--- up to level 5 is bounty x2 for the concord bonus payment
|
|
Artmedis Valben
Gallente Lobster of Babel
|
Posted - 2007.03.15 21:06:00 -
[1201]
Streamline the science/research aspects of the game
- make POS labs rentable to the public and have 3 of each type of slot (i.e., 3 ME 3PE, 3 copy and 3 invention)
- Fix the discrepancies in research times of related T1 BPOs (especially true of max runs of copies). Why for instance is 1000 runs the max on medium and heavy Nosferatus, but 300 runs the max on small nosferatus (with the same length of copy times). And why do all ammo have 1500 irrespecive of size (well 1000 for XL), but 500 for regular light missiles and 750 for regular heavy and heavy attack missiles.
- Fix the remaining errors in BPO waste (why is the mining drone now the only BPO with only a 0.05 wate factor? and why doesn't the 0.1 waste factor of Mining crystals generate any waste?). Make it consistent.
- Seed the still missing 11 T1 BPOs listed in the market as well as BPOs for all T1 items of that have a T2 counterpart and make them all inventable (also drones, mining gear and ammo).
- Fix invention, so that research of the T1 BPC has some effect on the outcome, i.e., have good ME/PE at least partially offset the negative ME/PE of the T2 BPC created. Make sure that the skills for invention are the most important varieable, and that decryptors and meta-items only mildly increase the chance. Make it so that datacores are not the bottleneck that prevents invention of all but the most expensive stuff.
This is what I mean by streamlining. Make science/research consistent and coherent.
___________________________________________ Selling PERFECT PRINTS of almost all seeded BPOs. Lobster of Babel currently holds 678 of the 729 Tech 1 BPOs seeded. 7 ships and Capital are missing. |
Gray Man
|
Posted - 2007.03.15 21:17:00 -
[1202]
Make packaged/new mining crystals recyclable so prices are reflected from the mineral prices and manufacturers can make isk from them.
|
Paladineguru
Gallente DAB RAZOR Alliance
|
Posted - 2007.03.16 15:43:00 -
[1203]
Edited by: Paladineguru on 16/03/2007 15:41:28 Id create a player panel to review charges along with the IA dept as well as being a means to transparent justice due to certain unmentionables.
|
WisdomLikeSilence
Knights of Red Mars Rogue Method Alliance
|
Posted - 2007.03.16 16:43:00 -
[1204]
If I could make one dramatic change to eve it would be as a stepping stone to full body avatar/walking stations - namely an IN SHIP ENVIRONMENT.
"The spacious gallente thorax cruiser sports an open plan lounge & bridge. Upholstered in the finest amarrian slave leather and highlighted by walnut and chrome fittings, tri-D readouts and stunning navigational centre. The thorax is not just a ship - it is a ***** magnet."
It would be nice to see space from a porthole in your ship, do your transactions with other players at a view console, where you can see their avatar - and generally LIVE in your ship a little more. Its kinda inhuman to be eyeballing the infinite all the time.
I want to use my robot-wisdo body!
|
Asymptotic
|
Posted - 2007.03.16 18:04:00 -
[1205]
The tl;dr (too long; didn't read) version:
Fix the "best available price" feature whenever you try to buy/sell stuff in the market or simply remove it altogether, as a last resort.
The justification:
1. Fix things that are as uncontroversial as possible (AKA electronic warfare) 2. Fix things that will benefit as much of the community as possible (AKA drone behavior bugs even though I'm a Gallente fan) 3. Fix things that are simple (AKA autopilot path finding, which seems to be somewhat more complicated than the "traveling salesman" problem) 4. Fix things as opposed to add new things, because a "janitor" cleans up stuff (AKA "interactive environments") 5. Fix things as opposed to removing things, because a "great janitor" not only removes trash but also spit-shines the existing environment (AKA the bounty feature)
So why the market feature?
1. We can safely agree that the default "best price" given is not to be trusted. 2. Everyone, from PvPers to miners to manufacturers, has a use for the market. 3. Perhaps a simple set of lower/upper limits that the user can set will be sufficient. To be honest, I haven't completely thought this out yet. 4. The "best price" feature has been around since the game's conception, yet has been sadly neglected. 5. Removing this is only there for a last resort. It is NOT the only option. I hope.
|
Trellabor
|
Posted - 2007.03.16 19:52:00 -
[1206]
Please fix the fact that when too close to a station and trying to warp out, the ship will just slow to a crawl and keep waving back and forth as if it cannot go around the station. It is very annoying since when you are in an appropriately small ship, you can warp right through a station. Smarter AI in this situation?
|
JonasML
|
Posted - 2007.03.16 21:12:00 -
[1207]
I don't know if anyone has mentionedmy little pet peeve yet, so here it is. I would like to see Tech 1 bpo available for everything. That means ships, modules, probes(moon probes also) even strip miners. If you are going to open up invention to all the T2 areas it covers now, then we NEED these bpo. Not to mention how much easier living in deep 0.0 would be....
"oops, my covetor just got popped, and I'm out of strippers, better go 20 jumps through 0.0 to get some more"
It would also open an entire area of the market for newer players, as they fill in the gap left by removing all these npc only items, bringing us one step closer to a true player-controlled economy. After that, all that's left is trade items.....
|
mamolian
Vortex. Maelstrom Alliance
|
Posted - 2007.03.16 22:35:00 -
[1208]
Originally by: Ravelin Eb Bring back the little system map in the Directional scanner, none of this f11 nonsense.
(Mini map in the scanner really miss that..)
I personally despise the UI.. and the amount of times I've died due to its design.. Bring in the ability to mod the UI! or at the very least enable/disable/move everything around the screen.
-------------------------------
|
Jakovi
|
Posted - 2007.03.17 00:37:00 -
[1209]
Information export, namely "my orders export" and "transaction export". Traders need love too
|
Gothan
Caldari Caldari Independent Navy Reserve
|
Posted - 2007.03.17 00:57:00 -
[1210]
I'd really like to see Drones receive the same changes as fleet members in the overview bar since right now they take up a ton of room, especially on a carrier.
|
|
Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.17 02:10:00 -
[1211]
I'd like to see drones receive the overhaul they badly need- UI, AI, graphics fix, the lot. --------
|
Equipment Warehouse
|
Posted - 2007.03.17 15:20:00 -
[1212]
When things go bang, they do damage ....
.... and I mean everything from a pod or frigate blowing up (perhaps a small amount of damage in a 5 km radius), to a battleship (perhaps a moderate amount of damage across 25 km, or more damage if its packed with missiles/ammo - watchout orbiting inti's), and if its a Titan filled with explosive stuff then you better be a drednaught, because anything in a 100km radius is in for a rough time, and the closer to the boom, the worse it is.
Hell, make it real jazzy, and instead of ammo / missiles in cargo adding to the force of the boom, have them fire off randomly and potentially hitting things? Not to mention, could open up the whole tactical option of sacrifice and self-destruct (a badger 2 packed full of cargo expanders and explosives could give a 0.0 gate camp a helluva nasty surprise).
'nuf said, or too much?
E.W.
|
Hap MacIntyre
|
Posted - 2007.03.17 15:50:00 -
[1213]
Corp Divisional Wallets!
|
JcJet
|
Posted - 2007.03.17 20:05:00 -
[1214]
More space in BIO for char...is enough for a few bunnies, but definitely not, if i want to write a real BIO for char
|
Juntos
|
Posted - 2007.03.17 21:48:00 -
[1215]
Scrap ISK. No I mean it, scrap it, and the buying of mods and stuff. If you can fly it, you own it. Maybe standing with the factions determines what is available in your hanger and better standings with the factions means that you get better versions, if you have the skills to fly them.
Instead of mods have adjustments, again skill restricted. so want tougher shields, have to sacrifice cap; want more firepower, have less grid. Whatever, just sliders to adjust things up and down.
|
Mack Dorgeans
Camelot Innovations
|
Posted - 2007.03.18 02:43:00 -
[1216]
I would like to see a new extra-light combat drone class with a volume of 1m3, so even 5m3 drone bay ships can fly a full drone wing.
|
Rachel O'Reilly
|
Posted - 2007.03.18 11:46:00 -
[1217]
Make ship movement more submersible, allow control via w,s,a,d or arrow keys. -------- www.mccubed.org |
Rachel O'Reilly
|
Posted - 2007.03.18 11:46:00 -
[1218]
Make ship movement more submersible, allow control via w,s,a,d or arrow keys. -------- www.mccubed.org |
The Armin
Shiva Morsus Mihi
|
Posted - 2007.03.18 19:30:00 -
[1219]
Take a look on how a Titan's doomsday device is affecting the rest of the people in a fleet, and ask yourself if this is what you intended when you made the Titans. (;
|
Minerva Radisky
Caldari The Arcanum
|
Posted - 2007.03.19 21:28:00 -
[1220]
I'd clean up the backgrounds of space, or at least enable an option to let players see their ships against the murky blackness of a space dotted with only stars and not all these hot pink nebulae if they so choose. Simple, easy, and long overdue.
|
|
Malena
Perpetual Dawn
|
Posted - 2007.03.19 22:15:00 -
[1221]
changed my mind. I want a forum search function that works properly.
|
NateDogg
Big Huge Labs
|
Posted - 2007.03.20 09:16:00 -
[1222]
Differentiate BPOs and BPCs visually, like a differnet color or look.
|
Artaron
|
Posted - 2007.03.20 14:14:00 -
[1223]
Ships with multiple crew. Each person with autonomous module within ship. Each module - different function.
|
Airric
Minmatar Shinra Lotka Volterra
|
Posted - 2007.03.20 16:39:00 -
[1224]
Pod Killmails with actual details such as size of clone (i.e. clone grade rho) and implants fitted. |
Cardnyl Sin
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.03.20 21:04:00 -
[1225]
Edited by: Cardnyl Sin on 20/03/2007 21:01:23 Allow me nominal control over my ship via keybinds.
Specifically an optional cocpit view (with appropriate effects for afterburner and MWD for immersion), S key to nose the ship up, W key to nose down. A and D keys for rolls, Q and E keys for yaw. Improve the bindable throttle up/down currently found in the keyboard settings in game. Make all aforementioned keys rebindable (obviously)
Leave all of the shooting, reloading, and targeting as it is currently handled in game. Let me and my fellow interceptor jockeys immerse themselves in the game. Let us feel like we have more control over our ship and our destiny than orbit/approach/keep@ + F1-F8. -So newbie its not even funny.- |
Dragonrazor
Amarr
|
Posted - 2007.03.21 05:57:00 -
[1226]
Ok heres my bid:
Make use of an idea like this one to make blob warfair more risky, and to make more goals for PVP in alliance wars in 0.0
See this link for details:
New structure idea! ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |
Sett AtOn
Amarr 4S Corporation Morsus Mihi
|
Posted - 2007.03.21 11:16:00 -
[1227]
Add a visual representation of modules during their cycle.
This is so we can see which modules are going to stop their cycle first. It will add a lot of new info to the HUD, but will help with modules which have a cycle time of more than 10 seconds. Perhaps a rotating sweep, like a radar, so when the 'needle' hits 12 o'clock the cycle is finished, or simply a narrow vertical bar next to the image of the module which fills up during the cycle.
|
Zanpt
|
Posted - 2007.03.21 11:56:00 -
[1228]
Originally by: sci0gon concentrate on removing bugs currently in the game before adding new ones with each new patch
/s Agree fully.
|
Kheo Sen
0utbreak
|
Posted - 2007.03.21 11:58:00 -
[1229]
Log off issue:
1. Bubbles target and aggression timer - 15 - min if u interact with them. 2. rats target a 5 minute aggression timer to the aggressor - "global aggression" or the twisted idea: being aggroed towards ppl that have a standing of more then 5 with the NPC corp from which the rat belongs. 3. ALL aggression timers should be visible in any kind of space.
.......
|
Zanpt
|
Posted - 2007.03.21 12:01:00 -
[1230]
Get rid of the extremely annoying and time-wasting collision thing. I don't want my ship to go to full thrust unless I tell it to do that. Station bounce is a PITA and often results in saving time by warping away and back -- stupid. Ship bounce complicates getting mining ships closely organized to share cans, crystal cans, etc.
I don't know who thought it would be a good idea to have my ship turn around and go to full thrust if it bumps or is bumped by another ship but I would fire him.
|
|
chromer one
FinFleet Lotka Volterra
|
Posted - 2007.03.21 13:29:00 -
[1231]
I want to make my turrets to target ship modules. like shields: might affect that booster goes offline or just shield damage but more. or engines: so that ship slows down ar warps shorter distances as before.
It wouldnt need to so that all shots aim for modules but certain chance percentage.
It would be cool to have actual damage than just some red in arches or fire effect but no ACTUAL effect.
|
Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.03.21 14:51:00 -
[1232]
Oveur,
I already posted once but an idea came into my mind that I would really like to post.
It would be great if the game could keep track of the level you reached in your currently active missions, so that if you don't have the required time to finish the mission in one day and would like to go back to it one or two days later, after one or more downtimes, you could do so without having to restart from the beginning.
This would be a great feature for us "casual players"
-- OGRank.com - EVE Online - MMORPG News |
Sifuro
|
Posted - 2007.03.22 14:21:00 -
[1233]
after feeling it on my own skin , i think the logoff issue in warp bubbles or interdictor ones really need to be adressed .. not very nice to lose so many kills at gate camps because they just log off
|
Coug
Body Count Inc. Mercenary Coalition
|
Posted - 2007.03.22 15:18:00 -
[1234]
Please improve the Number, Strategy, and Transparency of benefit for smaller 0.0 Territorial Holdings, such as constellations, to be fought over, mined and defended.
-----------------
~C~ |
4EnDeR
|
Posted - 2007.03.22 19:29:00 -
[1235]
I would like to see the ability to personalize player's ships. I.E Skinning at a individual level,corparation level and alliance level.
|
dastompinata
|
Posted - 2007.03.22 20:51:00 -
[1236]
make the deimos more feasible as a solo ship ie. better tank
|
Backdaft
|
Posted - 2007.03.22 21:25:00 -
[1237]
Fix the map. When closed, it should preserve location, zoom level, and rotation across both axis.
I get map out of glove compartment, unfold it, orient it, find my location on it; I look up for a second and when I look back it has auto-stored itself back in the glove-box. Even worse, as my finger drags across the map, irrelevant info-boxes keep spamming me. And when I want to see the info-box it takes 40 secs for the detailed info to actually load for stations/agents/etc and when it does load, most times it runs off the screen or under another window -which means move map around and try it all again.
|
Da'Virus
|
Posted - 2007.03.23 01:27:00 -
[1238]
"Salvage" Drones
Maybe we could finally make it a mini industry, we have them for mining and just about every facet of combat.
|
Renitent 1
|
Posted - 2007.03.23 03:09:00 -
[1239]
Remove existing bugs in the game before adding new ones with each new patch, for example the Zoom-In and Zoom Out functions.
Quote: Of course the game is rigged. Don't let that stop you - if you don't play, you can't win. -Robert Heinlein (1907-1988)
|
Auk Monnan
Minmatar Hidden Industrial Group
|
Posted - 2007.03.23 05:54:00 -
[1240]
Its probably a little late, but all I want is...
Content that fits into small (less than half-hour, realtime?) bites, for us less than hardcore players. |
|
Markus Relic
|
Posted - 2007.03.23 13:07:00 -
[1241]
The ability to set 'train this skill to level x' rather than it just training to the next level and stopping.
This could be further enhanced by allowing you to train a skill that you have not trained the pre-requesites for as long as you have the pre-requesite skills in your possesion. The pre-requesites would then be trained up to the correct level to allow you train the skill you selected. A sort of skill queue I suppose.
For example, train Caldari Cruiser to level 4:
1. Buy the skills (including pre-requesites) you need to train Caldari Cruiser 2. Set Caldari Cruiser to train to level 4 (if you don't have all the pre-requesites it would then tell you what you needed and not allow you to continue until you met the pre-requesites) 3. Pre-requisite skills are automatically trained to the appropriate level for Caldari Cruiser to be trained 4. Caldari Cruiser then trains to level 4
I guess this would also need to include some way of entering the skills into the character sheet before the pre-requesites had been met but not allowing them to be trained until the pre-requesites were trained. This would get round problems of not being at your hangar where the skills are when the next skill needs to be trained. This exists in part already as some skills given to the character during creation cannot be trained past the level they are given to you at before another skill has been trained further. |
LucSkywalker
|
Posted - 2007.03.23 14:51:00 -
[1242]
It would be nice to be able to filter out players in chat with a formula. Examples of choices would be 'age of char', popularity (adding a popularity rating on each players) and such. It would help in removing unwanted spam in channels.
Luc
|
MSC Darklord
|
Posted - 2007.03.23 18:21:00 -
[1243]
Edited by: MSC Darklord on 23/03/2007 18:18:14 Make the stealth bombers a viable option for solo/duo work. They are too weak and don't do enough damage to compensate.
And let them warp faster than 3.0 au, that is just too slow.
|
Drair Malone
Gallente The Arcanum
|
Posted - 2007.03.25 00:50:00 -
[1244]
I would include a more flexible player-set drone AI system with a list of preset parameters so that drones can be given certain behavioral patterns by their operators, such as class-priority targeting and defensive maneuvering. ---------------------- Drair Malone
|
C Spawn
|
Posted - 2007.03.25 12:39:00 -
[1245]
Slightly boost Nighthawk's PG and make ALL it's bonuses work with Heavy Assault Missiles.
|
Templayer
|
Posted - 2007.03.25 19:34:00 -
[1246]
Give players ability to turn off textures and all this 3d-eye-candies (at least - some part) - this will greatly increase fps during large battles at the gates and such. And of course some UI modding (WoW-style) should be awesome.
|
Sancho Matar
|
Posted - 2007.03.26 12:53:00 -
[1247]
Here the ultimate idea !
Let mobile warp disruptor (aka bubble) pull out people from mid-warp !
|
ChoChas
|
Posted - 2007.03.26 21:15:00 -
[1248]
Edited by: ChoChas on 26/03/2007 21:13:47 Edited by: ChoChas on 26/03/2007 21:12:42 Add USEFULL flavor to the NPC-corps: Make corp-specific modules accessible by LPs.
Right now everyone is doing missions for the Navy or the Army to get the faction ships. But why not have a 'Federal Freight' specific Cargohold or Container. And there are endless possibilities to make those NPC corps meaningfull.
|
Andrast3
Task Force Zener Rogue Method Alliance
|
Posted - 2007.03.27 11:59:00 -
[1249]
adding a light or notification that TELLS you when your warp scrammed and by who....even a piece of text on your hud that lights up saying "Warp Scrammed" something simple would be a start Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Kalos Beila
|
Posted - 2007.03.27 12:02:00 -
[1250]
Find a way to keep that sensation of the first time you played EVE going. The vastness, wonder and possibilities opening up in front of you.
|
|
Beer Winch
|
Posted - 2007.03.27 18:20:00 -
[1251]
Have a lottery for all pllayers who have high standing with a NPC corp to be ceo of that corp for a few days. All profits and proceeds goto that player!!!
|
Silas Rector
|
Posted - 2007.03.28 01:04:00 -
[1252]
My kingdom for a Faction Dominix!
Rendar Thalidor, drone***** extrodinaire
|
Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.03.28 02:18:00 -
[1253]
I would add station containers to outposts. ---------------------------------------- Thou Shalt "Pew Pew" |
Forger
|
Posted - 2007.03.28 15:32:00 -
[1254]
who won?
|
The Ratfink
Shinra Lotka Volterra
|
Posted - 2007.03.28 17:03:00 -
[1255]
Turret > right Click > Reload all turrets (Ammo Type)
|
Kishara SalSolo
Minmatar IDLE GUNS
|
Posted - 2007.03.28 17:36:00 -
[1256]
I would like to have you fix and improve the gang system including the leadership bonus system..I want to help my mates!!!
|
NJoy Nit
Gallente Universal System Acquisitions
|
Posted - 2007.03.28 21:13:00 -
[1257]
How about random astroid belt placement in new system after belt has been depleted.
|
Wynterhawk
|
Posted - 2007.03.29 00:09:00 -
[1258]
Create dis-incentives for massing large numbers of ships. Make Blobs strategically questionable. Basically, when a gang is formed, each additional ship beyond some base number has a negative impact on the stats of the ships in the gang. Say, for example, capacitor capacity. After five ships , the sixth ship causes 10% capacitor drop in already ganged ships. the seventh , 15%, the eighth 20% and so on. The actual stats affected and ratios are not really important. The key is that blobbing will cost you something, making smaller groups more tactically attractive. This should help with traffic lag by making for smaller ship groups and help make small groups less disadvantaged by numerically superior forces. ( Justify it with something like "field interactions create damping affects that grow more pronounced with greater concentrations of energy signatures in a given space".
|
CSIRO Confuscious
|
Posted - 2007.03.29 01:47:00 -
[1259]
Corp wallet export
|
ollobrains
Drunken Ratbags Inc
|
Posted - 2007.03.29 08:11:00 -
[1260]
Planetary interaction, control settlement atmospheric flight and all the assoicated elements that go with it under the one banner ( call it planetary element) as a single suggestion
All posts made by myself represent my personal opinion only - they do not represent the rest of the privateer alliacne unless they decide to agree with what im saying
|
|
D Mackiller
Minmatar Aurora Empire Fuzzy Nut Attack Squirrels
|
Posted - 2007.03.29 11:09:00 -
[1261]
I would like to see some sort of alliance wallet introduced.
|
Gregory TwiLight
Inter Stellar Mining Syndicate
|
Posted - 2007.03.29 19:06:00 -
[1262]
Drone UI as suggested here http://oldforums.eveonline.com/?a=topic&threadID=422990
|
Krakkan
|
Posted - 2007.03.30 01:07:00 -
[1263]
I would make that tiny (very) irritating freezing when launching/docking drones with expanded views go away
*been away*
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
|
Won Swunglow
Caldari Dead By Dawn
|
Posted - 2007.03.30 09:51:00 -
[1264]
I would very much like to see the lack of Livestock Launchers ingame to be addressed...
Regards. --
|
Nav3EVA
Caldari Caldari Provisions
|
Posted - 2007.03.31 08:31:00 -
[1265]
I would like to see First person flying.
We make war that we may live in peace -Aristotle
|
Valarianna
|
Posted - 2007.03.31 10:45:00 -
[1266]
I'd like to be able to pin items to my wallet in open orders. That way if something has sold out I can tell what it is without going over a list line by line. When I'm trying to find the one order among 200 that I need to remake, having the ability to sort them by quantity and see an item has zero would be very nice.
|
Hoscar
|
Posted - 2007.03.31 12:56:00 -
[1267]
Make a better search engine for the forums. |
Ludor
|
Posted - 2007.03.31 16:40:00 -
[1268]
make the group drones usefull and have them act as a "group" when launched, like: all drones move to "one" new target when the old one is gone and no specific orders are given |
Miner Menace
|
Posted - 2007.04.01 04:03:00 -
[1269]
I'd really like to see the camera stay where I put it. If I wanted to look at my ship after jumping through a gate I would have zoomed in prior to jumping! The resetting to a close setting is not only annoying and makes us poor *******s prone to spacesickness, but it lags a 0.0 jump out. When you jump in, you need to see what is going on around the gate and looking up the tail end of a ship is not the easiest way to do that!
|
raven415
Caldari Special Projects Corp
|
Posted - 2007.04.01 04:49:00 -
[1270]
Edited by: raven415 on 01/04/2007 04:52:14 Edited by: raven415 on 01/04/2007 04:51:41 give concord a chance to show up in .4 to .1 space and maybe into 0.0 adjoining empire if in chase of a criminal. or why does it have to be concord ? if the person thats being attacked has a high standing with the empire who's spaces hes in might he not be able to call that empires navy in ?
|
|
raven415
Caldari Special Projects Corp
|
Posted - 2007.04.01 04:57:00 -
[1271]
why does it have to be concord ? if the person thats being attacked has a high standing with the empire who's spaces hes in might he not be able to call that empires navy in ?
|
Xaught
|
Posted - 2007.04.01 19:09:00 -
[1272]
Seed agents in player outposts, whether based on the owning corporation's standings or some similar system, so mission runners can live out in 0.0 with their alliances without having to abandon their lifestyle and something they enjoy doing entirely.
|
Rex Sacrorum
Gallente Tre Kroner
|
Posted - 2007.04.01 21:44:00 -
[1273]
Increase maximum fighting distance. The current limit at 250km makes the Rokh rather pointless, now if the limit was at 500km or so the Rokh range bonus would actually be useful. |
Nymos
Fimbulvintr
|
Posted - 2007.04.01 22:22:00 -
[1274]
even though i'm on page 41...
i'd like to see a "load all" option.
it is a pain in the butt to have to right click and select ammo on up to 8 weapons individually. i can't remember any scenario where i want to fill my guns with different ammo. --
|
Dr Kojak
Infinitus Odium
|
Posted - 2007.04.02 12:22:00 -
[1275]
Edited by: Dr Kojak on 02/04/2007 12:18:58 Dear kieron
I would boost piracy by allowing pirates to use remote reps without getting sentry for it. Time to give something back to the other 50% of the playerbase...
<3 Dr Kojak Infod
|
Narash
Minmatar Deep Impact LE
|
Posted - 2007.04.03 12:35:00 -
[1276]
Creating an internal Stock Exchange Software incl. Corp Shares and NPC Shares. Narash |
zombu2
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.04.03 12:57:00 -
[1277]
Edited by: zombu2 on 03/04/2007 12:54:19 Edited by: zombu2 on 03/04/2007 12:53:42 what about controlling tower gunz that would be the shinzniz
|
Seskey
MisFunk Inc. CORE.
|
Posted - 2007.04.03 16:29:00 -
[1278]
s
|
Bobby Atlas
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.03 17:26:00 -
[1279]
top down - alliance wallet to corporate divisional wallets with export features.
|
tardblog
Caldari Step It Up
|
Posted - 2007.04.03 17:47:00 -
[1280]
concentrate on removing bugs,and get Lag down this will help the game more then add things
|
|
Junara
Minmatar Solar Wind Interstellar Alcohol Conglomerate
|
Posted - 2007.04.03 19:33:00 -
[1281]
Since I doubt we would be able to do anything earth shattering, here;s an easy one:
With 2 Battlecruiser models for each race in the game now, use 1 of each model for the 2 racial command ships, instead of the original BC model for both. So example, use the brutix as the Astarte, and since the EOS is supposed to be a drone ship, use the myrmidon model with some new colors, etc.
|
Resaec Fitsuga
|
Posted - 2007.04.04 00:36:00 -
[1282]
I think one way to expand game play would be to have NPCs fighting eachother. Ex. Caldari Vs Gallente or Serpentis Vs Gallente. This would gieve you a way to create mission opportunities etc. Well I've spoken enough.
|
Ninjja
Minmatar Mortis Angelus
|
Posted - 2007.04.04 00:54:00 -
[1283]
Sooooo...
I couldnt find where there was an end-date for this contest. Whats the good word Dev-holios? Whos the big weener? *winner
|
Chevy Prefect
|
Posted - 2007.04.04 20:11:00 -
[1284]
Eliminate Jita station camping by having pilots exit from stations anywhere from 1,000-10,000 km from station.
|
MissyFire
|
Posted - 2007.04.04 20:14:00 -
[1285]
Make a War Declaration a little Harder! Remove the Declaring Corp/Alliances' Ship Insurance invalid. Make war cost MORE for those wishing to avoid 0.0 and wanting to shoot at something anyway. Concord could enforce a littering fine ..... Oh wait... Damn! Pop goes another noob.......
|
Blesk Ziebens
|
Posted - 2007.04.04 20:18:00 -
[1286]
Per faction/alliance/corp separated market-based pricing, discounting, and subsidizing. If you're in the group you get lower prices for group items and/or financially aided when it comes to non-group items. If you're not in the group, you pay normally, unless you have a discount code or account with the group that has how much you can buy at what discount of the normal rates.
|
Esterk
|
Posted - 2007.04.04 20:21:00 -
[1287]
Bring more realism to the game. I.E. Damage taken when hitting objects, CEOs having full control over corp, Jammers work by how strong ship equipment is (not by chance). Stuff like that. Add that touch, to make it seem like we are actually out there, its what most games lack. The reality check.
|
Xor tacnell
|
Posted - 2007.04.04 20:40:00 -
[1288]
Non space ship hazards; Mines, meteor showers and gravity wells. Eve space without rats and enemies, is entirely too safe to travel in. |
justicewinz
|
Posted - 2007.04.04 20:40:00 -
[1289]
I would like to be able to have a list of training skills so that when the one skill at the top of the list finishes training, the next one begins automatically. This would assist greatly in training short-timer skills. If a skill training time is under 12 hours, I have to train it while actively playing. I would like to select 5 skills to train and have the game display the total training time. Also I would like to be able to train the same skill thru different levels, like Scanning, Levels 2,3,4 for instance.
|
Rali Redclaw
|
Posted - 2007.04.04 20:44:00 -
[1290]
I have one request to add to Eve's functions which everyone can use:
To be able to save multiple fitting arrangements to ships. A maximum of 5 per ship would be adequate.
|
|
Archo X
Caldari
|
Posted - 2007.04.04 20:59:00 -
[1291]
Make NPCs lag. I'd like to see an enemy fleet that can't move or activate mods. Then at random intervals they should get disconnected. Either that or make it so my ship stops doing that. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |
Isanamo Sam
|
Posted - 2007.04.04 21:28:00 -
[1292]
How about training for a skill that would allow an individual to ACCEPT CONTRACTS out-of-region? Even if it took 3 months to reach lvl IV or V, it would be worth it to me. |
Karma
Gallente Mos Eisley Consortium
|
Posted - 2007.04.04 22:07:00 -
[1293]
if I must name one thing... (I like playing against the Gameworld, not other players, and that means going to 0.0 is pretty much out of the question... which means I miss out on a big chunk of the game (ships, NPC Pirates, ores, and whatnot)). and thus: "give us old pve players a reason to stay in secure space other than 'it's safe'" would be my One thing. _________________ "No Worries" Karma, fool on the hull. |
Ogdru Jahad
Amarr Scarlet Scourge Society
|
Posted - 2007.04.04 22:08:00 -
[1294]
Multiple player hangers. similar to that of corp hangers. maybe use it as a form of isk sink. 1m per week per hanger to a max of 5m a week. -
. |
Mr Spartan
|
Posted - 2007.04.04 22:29:00 -
[1295]
The ability to walk around in stations with your character, no ship required (I saw this in an official movie).
|
Danari
Amarr Exanimo Inc Triumvirate.
|
Posted - 2007.04.04 22:54:00 -
[1296]
Edited by: Danari on 04/04/2007 22:52:45 1. Divisional wallets 2. Sell directly from Deliveries 3. Wallet export (and more identifying detail in wallet journal) 4. Nerf logoffski: Aggro timer if you log gate cloaked in a bubble; increase un-aggro time in space to reasonably allow a gang with a good prober to kill. Specifically: 0.0 isk farmers that immediately log anytime they're not alone in local must die. 5. Nerf hiding in empire: Kick experienced players out of npc corps into war-deccable 1-man corps (eg Danari Corp) after x months or y SP. And make it harder to run from a 1-man corp to another one to avoid a wardec. 6. Ramp up research slot pricing in empire similar to office pricing. Tight supply should be resolved by higher prices rather than stupid queue times.
|
Jae Dahler
|
Posted - 2007.04.04 22:58:00 -
[1297]
Make the drone control a HUD widget like the scanner is, meaning it's no longer slaved to the overview and fleet stuff. |
Secondus Dawkins
The Black Morias Interstellar Alcohol Conglomerate
|
Posted - 2007.04.04 23:07:00 -
[1298]
Make a downloadable file for our wallet transaction logs. It should be easy and would really help.
|
Nraak
|
Posted - 2007.04.04 23:08:00 -
[1299]
Fix the Amarr, Dont "fix" pulse lasers by gimping all lasers, fix Khanid ships - we dont need halfarsed sheild tanking ships.
|
Mastery
|
Posted - 2007.04.05 00:01:00 -
[1300]
Usability of the whole user interface including but not limited to overview, drone, action shortcuts.
I got a few improvement suggestion but oh well, don't mix idea before the brainstorm right ? :)
Good luck!
|
|
Fragito
|
Posted - 2007.04.05 00:46:00 -
[1301]
Edited by: Fragito on 05/04/2007 00:43:53 Edited by: Fragito on 05/04/2007 00:43:28 Make missile launchers visible to where they pivot like weapons already do, but add smoke coming out of the pipe. Missile Launch, only the first 20 seconds. Unless of course, there can be no smoke in space.
|
Algorithm 5
|
Posted - 2007.04.05 01:10:00 -
[1302]
One small user interface change would make my life SO much better.
On the list of my Orders in the market section (at least for the ones in my current region), I'd like to be able to see the market orders for my orders, to see if I'm still "winning" the lowest-price etc.
Currently it's a total pain in the ass, have you ever tried to manage 100 orders by manually searching for each one?
Something like this (you'll need to cut/paste into an editor with fixed-width fonts.
<pre> ---------------------------------------------------------- My Orders | Sell Orders 10/15 Warp Core Stab | 100/390 Thorn Rocket | | | | | |------------------------------ | Buy Orders | | | | | ---------------------------------------------------------- </pre>
|
Alicina Goodbody
|
Posted - 2007.04.05 01:18:00 -
[1303]
Please add the current skill being trained to the top of the character pane |
GeorgeBush Hero
|
Posted - 2007.04.05 02:17:00 -
[1304]
Fleet battle without lag!
|
General Defence
|
Posted - 2007.04.05 02:46:00 -
[1305]
Short and sweet...I would love to see the corp UI addressed. I think there should be a "simple" setup as well as the complex one currently in place. This would be welcomed by many smaller corps as well as newer players starting corps. Oh yeah and the divisions still do not show up under players info when set. My 2 cents for a wish :)
|
Mezzaluna
|
Posted - 2007.04.05 03:36:00 -
[1306]
Add the ability to 'lock in' a module. This would grey out the icon and make it so that you cannot remove the module even if the ship is repackaged. In return the module is optimized for the ship and works at a 5-10% high efficiency. You lose the ability to change your ship setup in that slot, but can a more specialized ship.
|
Viviana Senescallus
|
Posted - 2007.04.05 03:37:00 -
[1307]
Fix exploration in the drone regions.
|
spyrule
Hammer And Fist
|
Posted - 2007.04.05 03:52:00 -
[1308]
Allow for better control over corporate membership using the last login feature, as to allow auto-filtering of inactive/dead players, to reduce corporate clutter, and improve alliance controllability, instead of just the filtering being left to the ceo to try and "hope" to get all the dates right. Email me for details if you choose this (pleeeeeeease!).
Spyrule. Recruiting.. see www.hammerandfist.com for details. |
Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.04.05 04:17:00 -
[1309]
Make server changes (jump gates) and other actions (station ingress/egress) where the games pauses with a black screen appear a seamless action by employing a realistic graphic in place of the black screen for example show a scene of my ship being tractor beamed out of the station by Scotty (show him at the controls!) or another example a realistic ship at jump gate transition to through and out of jump warp instead of the hold my breath and pray its not crashing black screen AND such "graphical fillers" should be triggered as far in advance as possible for making the event appear seamless such as triggering the client for the action prep when the ship is sent warp to zero for a gate next on the autopilot path with the most likely result being going through the gate or Dock with warp to zero to a station again the most likely action to follow being ship docking that is all; whilst within the guidelines; thank you. |
joxter
|
Posted - 2007.04.05 05:04:00 -
[1310]
It would be nice if peaceful Empire based corps could deny or choose not to be agressed by a war declaration (able to say NO) because nothing makes a miners day go bad and want to log off than to get shot in Empire.
|
|
Bentar
|
Posted - 2007.04.05 05:11:00 -
[1311]
Edited by: Bentar on 05/04/2007 05:12:39 Salvage Drones, heavy tractor beams with longer range, fix removing probes from the launcher in space, currently they disappear when you unload to change probes. You can change probes in station and they will reappear in the cargohold or your hanger if you drag and drop them there. I never load more than one at a time to alleviate this but it shouldn't be that way, should be just like when you change missiles or crystals.
|
Dia Chi
|
Posted - 2007.04.05 05:46:00 -
[1312]
Build a more dynamic economic system based on station & planetary labor models & flows of goods to / from stations / planets.
|
Salvage123
|
Posted - 2007.04.05 06:04:00 -
[1313]
I think it would be great to get a list of implants and hardwirings on the podmail like you get items destroyed on the ship killmail. Would add an extra level of MUAHAHAHAHA when you see the guy's lost a full set of snakes!!!!
|
Soulspatch
|
Posted - 2007.04.05 06:09:00 -
[1314]
Skill queing. At least up to 5 skills.
|
Gralgathor
Caldari AFK
|
Posted - 2007.04.05 07:16:00 -
[1315]
No more lag. -------
|
Vahur Kahur
Minmatar
|
Posted - 2007.04.05 07:32:00 -
[1316]
UI must never let the player down, not by ignoring of button-click (lag, slow system, doesn't matter), not by shuffling overview so you target the wrong ship (more enemies came in), not by having weird two-layered selection with border and spinning arrows with the possibility that these are active on different targets (which one gets hit by activated modules?), not by lacking shortcuts for drone control, not by having active module indicator flash in too faint green so I toggle it off accidentally. The list goes on. Get some usability experts on this thing.
|
Konin Grim
The X-Trading Company Dusk and Dawn
|
Posted - 2007.04.05 07:57:00 -
[1317]
Remove Empire-Wars or increase fees for them.
|
Arondos
Minmatar Old Timers Guild
|
Posted - 2007.04.05 08:16:00 -
[1318]
In the fitting menu a load all and unload all to cargo option. No more dragging for each individually.
Life isn't fair and neither is Eve. Get over it. |
Meninha
|
Posted - 2007.04.05 09:20:00 -
[1319]
An Flexible, economic Inshurance system....( or also called : STOP THE INLFATION )
What i mean with this? Simple...
Eve inshurence is- like everyone knows- an "ISK in Game keeping thing" ..
I dont want Eve Economie (and on long time view the game itself) get ruined.. cause i really to like this game... and there is no chance by keeping money spend on "more and more expensiv stuff" just by getting new, and of course expensive Items, into the game.. Rigs have been a good start, cause ones added, they get lost like implants, when u remove em, or det destroyed...
So what i am begging for, is a Profit Orientated Inshurance system... which means to pull out isk from the game...
MIllions of inshurances world wide work that why, why not also eve inshurance..
Get an economist working on a system, and then programmers implanting it into the game.
Its quite easy in theroy... Prices for inshurance rise, if to many ships blow up and as a reaction to that, to many inshurances get payed out... if pl manage to stay alive in there ships..., inshurance gets lowered...
Inshurance "corp" should make isk, and pull it that way out of the game. It doesnt make sence, keeping it like this, and letting it be an option of always not loosing THAT much, when u get poded...
It might even be possible to change rates of inshurance, wheather u subcribe it in 0.0 or empire...
This might take some CPU work for the servers, but i believe it might be even worth building up 2 or 3 blades, just keeping that running, and even if it would take 5 or 10 minutes to get an inshurence offer from the "corp" it doesnt affect gameplay itself...
Or simply take inshurance out of the game.
P.S.:
I hope u really take a look at that, casue we all know what is gonna happen, if infaltion goes on like this...
cheers Meninha
|
Herself
|
Posted - 2007.04.05 10:48:00 -
[1320]
Allow docking at all POS for neutrals ..... makes life in 0.0 a bit easier for us singletons!
|
|
Jacob McAllen
|
Posted - 2007.04.05 11:08:00 -
[1321]
PvP missions, given by new agents of two rival factions where at a sertain time in a Dead Space pocket mission runners for the rivals must fight it out, or where one mission runner must hall large cargo from A to B while the other hunts them et al. This could build to factional warfair and alow a consenting PvP for people in empire to try out when they wanted to.
|
Tranka Verrane
|
Posted - 2007.04.05 11:18:00 -
[1322]
Skill queuing, even if its only one more skill.
|
mudders
Office linebackers Interstellar Alcohol Conglomerate
|
Posted - 2007.04.05 11:20:00 -
[1323]
Make Sov/Pos wars exciting and less laggy. Perhaps primary, secondary and tertiary objectives(pos's and/or other). Primaries cannot be engaged unless the other objectives are destroyed and/or are actively being engaged.
Primary/secondary/tertiary objectives dont neccesarily even have to be in the same solar system, maybe just the same constellation < would certainly reduce lag.
I can describe in more detail.
Originally by: nync being stupid - is not curable...
|
ClarCE
Pitbull Industries
|
Posted - 2007.04.05 11:21:00 -
[1324]
Make the Chimera Carrier look like a carrier..in other words make it larger to match the likes of the Thantos and not like an Amarr Battleship.
Also to be able to see what your Fighter Drones are doing by toggling between them to see what they are fighting or where they are going ( as they do have minds of there own at times and wonder of )
Skill queing would also be a great idea if only for 2 skills at a time.
|
Lobe
|
Posted - 2007.04.05 11:23:00 -
[1325]
I would like to see the inside of my ship as well as the outside.
|
jens lynux
|
Posted - 2007.04.05 11:23:00 -
[1326]
More drone commands - like 'stay together', 'attack those nearest my ship', 'attack those closest to drone' etc.
ps. and of course all the drone-bugs would be nice to go without.
|
Vincent von'Skrechi
|
Posted - 2007.04.05 11:38:00 -
[1327]
better keyboard shortcuts system. More options like assign keyboard shortcut for ammo/crystal change in turrets/missiles or for choosing what ammo next to reload to all/specify turrets. Or keyboard shortcut for broadcast target for gang bosses etc. There are still a lot of options in the game (like those two that i give as example) that can be assign by a player to custom keys and improve game play.
|
Grognard
|
Posted - 2007.04.05 12:47:00 -
[1328]
Anti-blob Ship Drive Heterodyne Device. Destroys or damages all nearby ships, destroys firing ship, podkills firing pilot. Causes the drive fields of all nearby ships to heterodyne and interfere with each other. Scale it so that 10 ships in vicinity - mild damage, 20 significant damage, 30 or more annihilation time
|
Daqinson
The Abyss Corporation
|
Posted - 2007.04.05 13:33:00 -
[1329]
Create: POS compatible Jump Gates which will require fuel for each use, a 2-3 hours cool down, but will jump you within 20-25 Stars in an Instant (between other POS's Of course) Manditory cool down of the ship of 5 minutes. So no jump engagements can be done without difficulty ---- ---- ---- ---- [center][b]Yes, I am better than you... Who says? My Masters Degree... Now continue to cook my fries... |
Starraker
|
Posted - 2007.04.05 13:38:00 -
[1330]
Make all 6/10 and higher complexes non-static. If you want to make loads of isk you will have to find them. Make sure there is always the same amount of complexes per region/constellation. This should cut down the isk farming a bit and make sure the players who want to make a bit of isk still have the chance to do so. And it makes it harder for people to just take over one system and be sure to be in the plex every day a few minutes after dt, so noone else can enter.
-Starraker
|
|
Ekir Atari
|
Posted - 2007.04.05 14:25:00 -
[1331]
I would like to see addressed the lack of any gameplay related slash-commands (ie: /activateAllHislots, etc).
|
Cry Havoc
Caldari No Guts No Glory
|
Posted - 2007.04.05 14:59:00 -
[1332]
Improve the fighter UI.
Inform the carrier pilot of who/what the fighter is attacking. Hell, put a camera onboard the drone so the carrier pilot can get a taste of the action.
Sitting off in space while other people are killing stuff is really boring, please give me some details. BPO and BPC sales |
Jinnigan
Minmatar Merch Industrial We Are Nice Guys
|
Posted - 2007.04.05 15:23:00 -
[1333]
I would like to see an entire UI overhaul, making it much more easier to navigate, lag-free, and one that isn't oriented around clicking right-click 4 times to go anywhere.
Also, some documentation on the difference between "target" and "selected item."
|
Eragon Sabrin
|
Posted - 2007.04.05 16:09:00 -
[1334]
I would like to see a continuous training system.
Start a skill and it continues to train until it has done lev 4. To train to lev 5 is an active choice that has to be maid by you.
This would be nice if you want to start training a new skill before you log.
|
ryn tier
|
Posted - 2007.04.05 16:12:00 -
[1335]
a rig to give an extra hi or medium or low slot with draw back of 10% reduction of power grid or cap or no draw back as it uses up rig slot.
|
ZeroCoolmining
|
Posted - 2007.04.05 16:15:00 -
[1336]
Edited by: ZeroCoolmining on 05/04/2007 16:13:57 Not being allowed to fly through planets.
alt character look for ZeroCool327
|
DrDave
|
Posted - 2007.04.05 17:38:00 -
[1337]
Create some sort of personal ship lockers array for corp pos's: secure AND doesn't require pos roles to access.
|
Etunim Diam
|
Posted - 2007.04.05 17:48:00 -
[1338]
Allow repackaging and selling within Station Containers. |
Kordwood
|
Posted - 2007.04.05 18:13:00 -
[1339]
Include a way for players to transport each other, whether by allowing them to become passengers on another ship, or ship to ship towing, thus allowing us to bring all our stable of ships together.
|
Sanctus Maleficus
Oberon Incorporated
|
Posted - 2007.04.05 23:16:00 -
[1340]
My idea: ban all these fools who couldn't follow very simple rules.
|
|
Calipa
|
Posted - 2007.04.06 01:41:00 -
[1341]
The ability to hide from weapon fire.
|
Raw Figmo
|
Posted - 2007.04.06 02:23:00 -
[1342]
Salvage drones please!
|
Jaxom Silpheed
|
Posted - 2007.04.06 06:59:00 -
[1343]
Create a skill for Tractor Beams - Not to be able to USE them, leave the skill set needed to use tractors the same, but make a skill that increases the range of the beam.
|
Soreye Aziz
|
Posted - 2007.04.06 08:57:00 -
[1344]
Love the Game as is CCP *BUT* would like to have MUCH less lag when there are more than a hundred ships in a given system. I realize you are constantly working on this but it is the biggest complaint I continually hear.
I would gladly have given up the "built in voice" (afterall most of us use either "Ventrilo or TS) just to have < lag.
Again, love the game!
|
RunawayBride
|
Posted - 2007.04.06 09:29:00 -
[1345]
1. bring capital ships to empire. Make so they cannot attack Players in Empire, but for missions only when level 5 missions come in, or if your thinking of adding capital ships as npc's to missions. last time i attacked a bs in a carrier with fighters it went down in seconds, how do you tank that? 50 support BS with remote armor reps? To make it fairer for those that will moan, maybe use like the sarbases in empire, need to buy certificates to keep it in Empire space.
2. t2 bpo's / bpc's . how many points and years does it take to get a bp? make it like agent reqrds, x number of points = type of blue print copy / original and whether smal, med or large bp.
3. Tier 3 Minmatar BS. why? it sucks. Make ships optional as to whether you want to have it an armor or shield ship, once the choice is made at manufacture, have to stick with it. Same probably goes for other ships, where you dont have the choice.
4. More goodies in Empire space, why? to stop the 0.0 moaners, single players, small corps, whatever reason. Thats where i want to play, i dont want to go in 0 space, i dont want to join an alliance, i dont want to fight fleets of BS or look out for pirates everywhere, i dont know how to do this, maybe loot drops based on number of ships involved in a mission, maybe declaring how many will go on the mission to ease calculations. Tricky one this
5. No idea , thinking on my feet lol
|
GiddeOn Drake
|
Posted - 2007.04.06 12:06:00 -
[1346]
Can we have a list of all our agents and the lp's we have accumulated with them?
If you are going to have a store like system to exchange lp's, this would help a lot to see where all my points are. Something like the assets window, were we could sort them by region, corporation or quantity of lp's.
And instead of having me take 3 times the offer of 80 lp's for 50 slaves to use my 250 lp's, give us the option to exchange X lp's for Y item. This way we can cash out an agent we won't be using anymore or get an item we need. (like fuel for the POS)
If this list contains all info from the agents, so i don't have to open any more windows, it would be even better.
You could still have the occasional offer for less common items. I know this last idea would encourage mission running and PVE instead of PVP, but you are going to need good rewards and offers from missions done in low sec if you want players to go there.
You could make some items specific to some corporations, like oxigen from H2O corp. or ammo from imperial navy, modules from manufacture agents or even bookmarks of hidden belts from astrosuveying or mining agents, even R&D agents could exchange bpc this way (shortage of some module? seed it here) and the occasional offers might be for bpo (they don't have to be T2 bpo's, unless you want to give some incentive to players with a lot of rp's). Agents already offer modules, ships, implants and faction ship bpc's, why not make a similar way for R&D agents to give offers of bpc, datacores, bpo or items for inventions?
is it my imagination, or they seem to be multiplying?
|
Genetic Flaw
|
Posted - 2007.04.06 14:33:00 -
[1347]
i would like to see a crew on ships. Science officer, weapons officer, medic, engineer and that type of development. You could have different numbers on small and larger ships all with different qualities, they could be hired and the better ones costing more. They could be killed when the ship is destroyed or escape in same pod as you, depending on luck. The crews abilities would of course reflect on your overall abilities like a skill would.
Regards
Genetic Flaw
|
PDP11
|
Posted - 2007.04.06 16:01:00 -
[1348]
A Learning skill called 'Curriculum' to implement 'stacking' of training with one additional skill added to training schedule per level. |
Romana Zangi
|
Posted - 2007.04.06 16:53:00 -
[1349]
More Complexes off all sorts in Empire and 0.0.
|
TheFang
|
Posted - 2007.04.06 17:32:00 -
[1350]
I would like the ability to export journal/transaction/order/jobs/inventory data to files so more external tools can be made for managing orders.
|
|
Cr0wbeck Starseker
|
Posted - 2007.04.06 17:55:00 -
[1351]
fix the lag when I leave a station.
|
Zeon Xero
|
Posted - 2007.04.06 18:29:00 -
[1352]
Edited by: Zeon Xero on 06/04/2007 18:30:37 Sell Quafe in real life again
|
Suitonia
|
Posted - 2007.04.06 18:55:00 -
[1353]
More skills that make use of the Charisma attribute, because as it stands right now, it's considered one of the 'lesser' attributes in EVE.
|
Frodo
Amarr Shinra Lotka Volterra
|
Posted - 2007.04.07 00:16:00 -
[1354]
Can we have Tech 3 already?
|
Divitys
|
Posted - 2007.04.07 05:59:00 -
[1355]
Double war declaration costs every week.
|
Dewayne Hicks
Alcohol Fueled Brutality X-PACT
|
Posted - 2007.04.07 09:20:00 -
[1356]
How about fixing some of the ship designs already in use. Like maybe giving the raven the other wing that got misplaced when they hit 'save' in photoshop :) ------------------ If You Can't Rely On Your Friends, Who Can You Rely On? |
Klis88
|
Posted - 2007.04.07 10:58:00 -
[1357]
The ability for all your characters to learn skills at the same time >.<
|
dalgard
|
Posted - 2007.04.07 11:12:00 -
[1358]
lets be able to custom design one of ships that embody the best or most desired qualities of all races and warfare philosophies ,ex an ammar punisher with caldari missles, shields , and rail guns and ammar speed and armor
|
Rabb Darktide
Independent Fleet O X I D E
|
Posted - 2007.04.07 11:37:00 -
[1359]
I would fix the new regions... ----
Rabb Darktide Fleet Admiral (CEO) / O X I D E High Council Independent Fleet [INDF]
INDF Recruitment |
Scordef
|
Posted - 2007.04.07 17:41:00 -
[1360]
Originally by: iqplayer Finish what you've started - POS's, Outposts, Contracts, Warfare, STORYLINES!! - and stop bringing in new ideas that don't contribute to the above - boosters? rigs? heat? planetary interaction? - until they REALLY work.
^^^
|
|
Karx
|
Posted - 2007.04.07 19:10:00 -
[1361]
Edited by: Karx on 07/04/2007 19:11:31 More systems in empire |
Vhoa Gerstari
|
Posted - 2007.04.07 19:45:00 -
[1362]
A complete redesign of the UI to streamline complex actions and support 3rd party development.
|
Shearaaaa
|
Posted - 2007.04.07 22:18:00 -
[1363]
Some sort of timer on the mining lasers, especially the Ice Harvesters...
|
Blazde
4S Corporation Morsus Mihi
|
Posted - 2007.04.08 01:36:00 -
[1364]
Lagged out systems should step down gracefully to 1/2, 1/4, etc.. speed to reduce node load and affect all players equally instead of attempting to maintain realtime and snarling up completely. Ships would move slower, modules activate for longer and less often, starbases would shoot slower and consume fuel more slowly and so on. Big job to implement I know, but the current optimisation approach is only gradually increasing the number of people a battle can handle without going pear shaped. And that number is still way, way behind what the 0.0 alliances need to settle their scores.
_
|
Erana Elios
|
Posted - 2007.04.08 03:43:00 -
[1365]
I'd like to see the ability (with a new skill) to alter the destination point when using a gate.
|
argolighthand
|
Posted - 2007.04.08 11:38:00 -
[1366]
A simple idea to relieve congestion in empire,as the basics for system expansion are in place.Open4 new regions for each existing race in the uncharted lands,or create a 5th race in the uncharted lands governed by and protected by a new npc regent.This would afford all nonpvp and pvp players new ground to establish themselves in.No alliances allowed in new territory as the reigning regent restricts this to encourage industry to move in.Actually have the regent recruit capsuleers,into training to form a player based galactic patrol, instead of the concorde.This would afford a type of pvp for the people who want it and protection for those that dont.Keep missions mining and manufacturing inline with the rest of eve,but with a few major changes.Neutralzones(this could be.00) between races and new territory,basic ore such as veld found in all areas,diff race specific ores begiven to each area ,which can begiven or traded for in neutral territories,encouraging wide spread trade among races.Hostile npcs that do not sit but attack regions forcing capsuleers to patrol and protect,kill bounties shared by all participants to defense.Change pos rules so that a station can be installed at planets considered habitable (by giving those that chose to join the station the planetary title for example (avarians)(beguise)etc. with the appropriate fees applied and standings of course.An actual racial or area ruller elected by capsuleers for a period of 1 year,encouraging political crimes, coruption and intrigue as well as longer subscriptions.And several npc races that actually have thier own ai empires that can be raided by capsuleer pirates, mercs and such in return for thier unwarrented attacks on capsuleers. Allow the hiring of the fighter corps to a specific planet for the lenth of the declared war based on the pay as you go principle as is in eve now,with one exception you must pay or surrender the palnetary assets.The new owners would assume all maintenace and support obligations to its new subjects.I am available for a discussion of any idea that may be found acceptable or interesting and would love to see positive change in eve ,after 8months i findmyself wanting more and more of it.sincerely Argo lighthand.
|
Zothike
RABBLE-RABBLE Knights Of the Southerncross
|
Posted - 2007.04.08 17:12:00 -
[1367]
restore the trust, that non-BoB and allied players use to have in CCP
|
Pardack
State War Academy
|
Posted - 2007.04.08 18:57:00 -
[1368]
Edited by: Pardack on 08/04/2007 19:00:24 Single sentence: Make trade items more useful by allowing them to be consumed/used in various ways from manufacturing, boosters, ship crews, invention and more.
A few of examples:
1. Quafe, Quafe Ultra, Spirits etc. Allow them to be 'injected' into the POD fluid (kind of like boosters but much less effective and for a short period of time (5 minutes or so, by that time the POD's built in filtration system will have filtered out any residual effects).
2. Allow Marines, Janitors, Exotic Dancers, Slaves etc to be added to your ship's crew, again giving you a small gain for a limited period of time. If you wanted to keep the bonuses for longer, you'd have to feed them (wheat, grain, water etc) and keep them entertained (holoreels, spirits, exotic dancers) etc.
3. On the industry/invention side, you could create some alternate BPOs that require the use of trade goods to manufacture. For example let's take something simple like ammo. Let's say there's a Small Plutonium Ammo BPO that takes some trit and pyerite to make. Have an alternate BPO that uses scrap metal, plutonium and maybe a couple of other things to make the same item.
There's a ton of things that could be done with trade items to make them more useful. As it is, just about everyone just sells them. Some do trade but not many.
There's a ton of trade categories and even more items. Lots of creative things could be done with them. Currently trade items are useless to probably 95%+ of the EVE universe.
There are so many other things that could be done with them instead of simply buy/sell. Yes, I know they're 'Trade Items', that doesn't mean it's the only thing that could be done with them.
|
PhoenixBlood
|
Posted - 2007.04.08 23:03:00 -
[1369]
Items automaticaly repackaged when stack all selected :)
|
Lokdu
|
Posted - 2007.04.09 09:40:00 -
[1370]
nerf the corpo/alliances thiefs/traitor in eve, in making the Possibility to buy/sell characters no more anonymous, with something like the actual 'employement history' that would work inter-account, or wathever solution
|
|
Raven Kahn
Rampage Eternal Ka-Tet
|
Posted - 2007.04.09 11:58:00 -
[1371]
Fix some of the bugs like the new regions
|
Dreeve King
|
Posted - 2007.04.09 13:54:00 -
[1372]
The option to be able to switch from the current battle view to a first person (in cocpit view)to fly and fight your ship from (at least for frigates and interceptors)."
I think the follow on would be that you would see more formation flying, and less blob warfare. |
mini moon
|
Posted - 2007.04.09 21:34:00 -
[1373]
mines and minefields
|
SmokeTheFly
|
Posted - 2007.04.10 01:28:00 -
[1374]
I suggest a new skillset and the creation of a new mini-profession for Intel orientated map navigators or even command structures that can be accessed through the map tab, currently the details available on the map browser are not accurate and nobody can rely on gate traffic information and most of the other statistics that appear to be available is nothing viable for anyone to act upon. This would be a great benefactor for opening up the game to better command and control of fleet operations. The map is not getting used as much as it could be and what military might would fight without a command center?
The map, combined with the correct skills could prove to be a very useful asset for engagements and help the overall distrubtion of command and coordination, Imagine having the complete status of your fleets health/ammo/cap etc and positioning all available in your solar system browser.
Pls, consider a better command interface that could be intergrated into the map allowing commanders to see where/when/what/how. Such transparency could be determined by placing a relay or two within systems of operation and not galaxy wide. It would be cool to watch a battle in system map as a commander and I am certain that strategy would once again find another level.
|
Imp Erius
|
Posted - 2007.04.10 02:13:00 -
[1375]
Edited by: Imp Erius on 10/04/2007 02:11:57 How about an ability to insure specific equipment, anything over 50million so its not abused on cheap crap. Maybe 10-20% more than what its been paid for as the insurance cost.
|
Solita Karasawa
Caldari Merch Industrial We Are Nice Guys
|
Posted - 2007.04.10 18:46:00 -
[1376]
Change local to work like the NPC corp chat.
IE, instead of having people show up in it automatically when they hop into a system, have it so they only show up when they start to speak. That way, those who want to show up in local or speak in local can do so, and those who are trying to be sneaky for whatever reason ( note that this works for both defenders AND aggressors! ) can do so.
No more having the invisible module [Local Superscanner 2000] always fitted and active! _____________________________________ It's nothing personal. Just business. |
Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.04.11 09:20:00 -
[1377]
Fix the new regions: - Increase the roid spawns (no more 80 unit arkonor roids please!) - Fix exploration, we want exploration plexes that work, and of all different varieties, not just gravimetric and unknown sites.
|
Revy Daidros
Gallente Digital Roar
|
Posted - 2007.04.11 20:34:00 -
[1378]
I would like to see more dynamic environments. A few examples:
- systems with more than 1 star
- systems with comets (that actually move through the system, something you could warp to)
- system wide asteroid belts, that is a belt so large it has several warp points, but its still one belt
- new backgrounds, (pahleeeeze!)
- resize planets when you warp to 0 so they take the entire size of the screen, theyre way too small! Not sure if this is feasible but hey.
Environments that are diverse! Use your imagination!
<Broken Strands> |
Tivorian
|
Posted - 2007.04.12 01:15:00 -
[1379]
Hey,
I would love to see all POS related material/stuff fixed and working properly.
Tivorian Cash Money Brothers
|
Viqer Fell
Minmatar Trinity Nova KIA Alliance
|
Posted - 2007.04.13 11:24:00 -
[1380]
If I was Head janitor for the day I would make addressing the massive lag issues CCP's programmers' number one priority.
Click here to visit our site
|
|
Axedup
Caldari Dead By Dawn
|
Posted - 2007.04.14 11:09:00 -
[1381]
My two pence worth...
1. Large Nosferatu & large Energy Neut, should be bound to the turret restrictions as well. I mean, a 425 rail has trouble hitting a frig, but a large nos / neut can sap it for full juice, theres no penalty from large turret to small target, if u know what I mean...
2. Speed diff amoung races. Yes the minmatar fly their paper thin models and get the big speed boost, but thats its all the other 3 races have pretty much the same speed. Adjust it in order of tanking styles. Amarr slowest ( coz all armour tanking ) then Galante ( as they are next in the line of armour ) then Caldari ( due to shields which are not miles & miles of thick armour plating all around, and take up less weight being shield generators) and at last the fastest the minmatar which are prob at the best speed as it is. Balance speed of races to reflect their tanking style.
3. Make all Gallente homosexual, let them un-breed themselves out of existance, theres no room for leisure in this universe.
Arrgghh
|
Andante
|
Posted - 2007.04.14 16:04:00 -
[1382]
Default Camera Distance that stays as wet even after jumps. I really get freaked out when I see a bestower ass up close
|
Rephaim
|
Posted - 2007.04.14 16:07:00 -
[1383]
On Assets and on Market screen - make the default the search (presently set at whatever u last had looked at it). This wil reduce hits on the DB to get the whole asset list (only if intended) or the whole market list.
|
Pyrah
Caldari Insidious Rapture
|
Posted - 2007.04.14 23:53:00 -
[1384]
Make it possible for PvE to be more group centered. Not change it, but rather add for example group missions, that give 2-3x the payout but REQUIRE 2-3 people (not just 1 uber pwnmobile that can solo it for 2-3x the reward) (and would obviously be harder) than normal missions).
|
Cade 97
|
Posted - 2007.04.16 00:02:00 -
[1385]
Probably not possible this late in the game, but fix the busted physics of the ship designs. Every time I look at some of the ships, I am reminded I am playing a game. The sense of immersion is lost. The most elemental principal of propulsion has been ignored, especially by the Caldari. When the center of thrust is offset from the center of mass, the ship will go into a tight spin around its center of mass when the rockets are fired. Anybody who has ever built a model rocket (or real one) sees the flaw as a jarring break with reality. This could be fixed for the most part moving some parts on the existing 3d models and removing the asymmetries. Considering the attention to detail in the rest of the game and its mechanics, this glaring inconsistency is very curious.
|
Rebellious Hans
|
Posted - 2007.04.16 18:32:00 -
[1386]
I'd like to see buyable CCP characters.
My problem here is- as a full time n00b, I'm sick and tired of hearing about all these wonderful things in 0.0 with no way to go join in- "join the war effort, help smash/strengthen BoB etc"- and I think wow, that does sound kinda cool. I mean, things like the fleet actions between coalition and BoB, I'd like to be part of. One problem- I look at them and see its a good 6-9 months of skilling before I can do anything at all.
My Fix to this: let us buy characters or skillpoints. some options....
1) 9 month old characters buyable from CCP for say, ú30. It would remove the oh so slow start to the game that frustrates many new players, allowing them to join a corp and actually do something right away rather than waiting and f*** all happenning; "oh yay, I got mining 1, only 5 weeks till I can get a proper mining ship!"
2) Buyable skill points- buy them at the same rate as playing costs. It costs $15 for a month's play time, so let players pay $15 for the amount of skill points they would train in a month. I know that this can vary, but you could set it to a moderate amount or something. Actually, I'm starting to like this idea the more I think about it. Older players will whinge about it, so there needs to be a way of ensuring everybody doesn't immediately skill up to the date the game started. How about capping the max no. of skillpoints you can buy to say, 2 years worth, so the oldest players will still have the jump on others. Or maybe force skill spreading- you can buy them, but have to invest in skills from different areas as opposed to putting three years training time into PvP, or Titan training etc.... This would create more robust players with better flexibility. Also, make them non buyable on trial accounts, to prevent the ISK sellers using it.
3) ISK buyable skill points, or training speedup- here's another common complaint- you spend your life on Eve, mining night and day, but your mate who logs in once a week to change skill training improves at exactly the same rate as you. What you could do would be to allow ISK to be exchanged either for past skillpoints, as I detailed earlier, or for faster training times- and I mean signinficantly faster. Perhaps you could join a university school (high sec only and lower end skills only) and for perhaps 10X the value of the skillbook they could give a "tech 2 skillbook" or something, with half the training time. This would allow corps to support their players in a more permanent way, and solo players with lotsa cash could also get themselves up to scratch sharpish. My one problem with this is that it would make ISK more valuable, which might rubbish the economy.
More experienced players: what do you think of these ideas? how could they be made more workable?
|
Masu'di
Es and Whizz Hedonistic Imperative
|
Posted - 2007.04.17 17:13:00 -
[1387]
bring back NPCs handing out drugs as mission rewards, what did we gain from removing them? nothing. just the slow demise of recreational drug dealing as a profession.
|
Gaius BaItar
|
Posted - 2007.04.17 21:47:00 -
[1388]
Make LAG primary before it kills us all.
|
Haizum
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.04.18 22:06:00 -
[1389]
Increase the evemail text limit to at least double, or triple the current value (1000 chars iirc)
--------------- If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |
sandshark
|
Posted - 2007.04.19 14:29:00 -
[1390]
Edited by: sandshark on 19/04/2007 14:27:24 Fix drones ! ( -UI -dronelag in carriers when holding large amounts of drones/fighters in your dronebay -general dronelag -drone launching/docking lag -drones going rogue -drones getting stuck on eachother on recalling to bay/orbit -EW drones returning slow as hell -allways loosing drones when nodes crash (if you can return m to carriers why not to normal ships eh?) -ect... -just plzzzz give drones some love... they are due to some...)
/rant
edit: general spelling errors |
|
Drackx
|
Posted - 2007.04.20 08:49:00 -
[1391]
what I would do is;
In station it should be possible to organise a bet on a speed race, organized by 1 player or corp, this player could drop some kind of beacons in space (similar to a sailing race buoy) at the points where a pilot should turn. Pilots should pass within 10meter of the buoy (it register valid passers) or they take an invalid turn. So once the player put all the buoys/beacons. A minimum of 10 buoys with a minimum distances in between. Once he made a valid race track, - he has a certain time (with a limit) to have at least 2 to 10 people confirm in some kind of form that they will race (when not reached within time, it's off) - when this is done, he can activate the betting, minimum 5 minutes and max 1 hour (no betting, it's off) - when this time expires and there are bets, the race will start within 1 or 2 minutes, at the first beacon and finishes when the first pilot that activates the last beacon arrives (if no one reaches the last beacon within a certain time (10 minutes maximum) the whole thing is off and isk in the betting is redistributed
Payout percentage to the first pilot and to the betters
Combine that with 'walking in station'
I would go race and bet on myself :-)
Drackx
|
The Leeloo
|
Posted - 2007.04.20 13:25:00 -
[1392]
Sorry for being out or rules, but: Graphics: In 2003, the game was awarded with 2 IGN 2003 Outstanding Technical Achievement in Graphics, 2003 Gamespy Best Graphics, one in 2005 MMORPG.COM Readers Choice Awards 2005: 'Best Graphics' and one in 2006 MMORPG: 'Reader's Choice Favorite Graphics'. In my opinion, these awards are worthless now, if graphics since 2003 wasnÆt ever updated. In 2005/2006 we got only new additions with better graphics. Look at those new shiny ships, flying back to back with old, low poly, rusted old-fashion boats. I would replace old models, with new ones. Even if itÆs expansion that I need to pay for! I really think that EVE has lack of graphics. I would keep up with technology and video card evolution progress. Many games improve existing graphics with their upcoming expansions. Things that affront the eyes: oMissile Explosions. They suppose to IMPRESS. They did, 4 years ago. oShip models. I donÆt mean to make a totally new look of them. Just make them more detailed, like Brutix is now. Raven is one of the best ships in PVE but itÆs body doesnÆt look appropriate. oTurret models. Missing models for launchers is a notable disadvantage on Graphic AwardÆs background. And would be rational to make the missiles to be launched from them, not from shipÆs bridge. oA year or more ago I saw a video of Caracal (not sure about ship) flying to the atmosphere of planet, IÆm still canÆt wait for that. oAdding broken or *****ed planets. Making all Planets to look more real sized. oUpdating old environment backgrounds. Interface: I would make it more customizable. Like in ôWoWö. Make users to be able to make custom add-ons, with information that server exchanges with client would get rid of all interface improvements requests. Ok, not all, but 99% IÆm sure. Of course, it may be undoable, because of the gameÆs engine, IÆm not sure. In this case, things that would really improve gameplay: -Hotkeys for all commands, that interface allow us to use. ItÆs pretty annoying to lock target with mouse, then move mouse to the modules I want to use, then move it back to lock another target and back to modules. -Adding a DPS meters/calculator/indicator. -Add folders and subfolders in cargo/station just for sorting thousands of items. -I have more in my mind, but I have to think a bit more, then IÆll post.
Gameplay: -Module insurance. -Skill training. The problem with EVE, is that itÆs not possible for new players to become as experienced as the old ones. This is a bad campaign aiming for NEW players. For example, I start game with approximately 800,000 SP and face people who have 60,000,000 SP. By the time when newbie will hit 60 mil SP, the old ones will be at 120 mil. And by that time, thereÆll be an expansion with 100s new skills, for those, who have 120mil SP. This makes players really unchallengeable. Of course, thereÆs a lot of new toys for big boys, but what about newbies? How many pure NEW guys starting to play eve and stay with us? I believe not too many.But thatÆs not the point. I suggest to stop adding lots of new skills. For example, new turret was introduced into the game, or new ship. To be able to operate that ship, it would require an implant, which is hard to get. And every time player gets podded he would need to get it once more. In this case, eventually, players will approximately around the same skill points. IÆm personally with 20,000,000 SP and cannot get to 0.0 to solo. Because there are lots of more experienced players than me, than newbies who have even less than 10 million SP. Maybe getting required implant is not so good idea, because it can be destroyed, but letÆs assume that player needs some blessing. Or to acquire needed skill he needs to complete a mission, or fly to into æblack holeÆ. Or it can be even Brain Mutation, thatÆs done only in DEEEEEEEEP for billion isk space. This, will decrease difference. And grants newbies a chance to feel themselves someday equal.
|
The Leeloo
|
Posted - 2007.04.20 13:27:00 -
[1393]
Of course, current skill system makes all players different, but not equal. Therefore, PVP is not soloable. You need to get into corporation, or to form gang and then do the PVP job. BUT what if I canÆt afford myself playing more than 1 hr a day? This means nothing, except, IÆm not able to get at least into PVP battle solo, which is the FUN part of game and IÆm willing to pay for it. -Adding Weapon modifications. For instance, to give a turret 10% additional damage, it needs to be enhanced. This makes losing a ship a deadly hit for the wallet. That is not quite good. -Balancing the losses. I can save money for a year, just to buy a faction fit for a faction ship. And problem is I can lose it in a minute. So this game part is also becomes unavailable for solo players. I donÆt have a suggestion for this yet, but IÆm working on it. I believe, EVE will get twice more subscribers than it currently have by allowing players to play solo.
I got lots more, but rules forces us to say 1 thing. Oops. Main char: 'Jao I' on other account.
|
M LuvsTrouble
Moons of Pluto
|
Posted - 2007.04.20 16:13:00 -
[1394]
make low sec (.4/.3) more profitable to bring more players and more devastation into the borders
"A goal without a plan is nothing more than a dream" |
Deffko
|
Posted - 2007.04.20 21:24:00 -
[1395]
User Interface customization API. |
HEPBHOE OKOH4AHUE
|
Posted - 2007.04.21 02:51:00 -
[1396]
New type of station-NPC - teachers, who will assist player to go through skill's 5-th level for per-day payments shortening the learning time according to it teachers quality.
And, please, do something with blob-wars la..a..a..a..a..a..a..a..a..a..a..a..a..a..a..a..a..a..a..a..gs!
|
topken101
|
Posted - 2007.04.21 04:09:00 -
[1397]
Put a time limit on all cargo can's. Even if their secure can's.
|
Senestor Seberson
Minmatar Republic Military School
|
Posted - 2007.04.21 21:12:00 -
[1398]
I'd make physics laws to start taking effect. Real Inertia and Real Acceleration.
Of course that in order to do that i'd have to improve the trajectory planning algorithms so that ships dont just fly through each other or crash right into stations.
And that would enable us to make real docking manouvers into the stations (not so long as to get tedious though). |--------------------------------------------| | Space is a lonely place | | No one will hear us crying out in the void | |--------------------------------------------| |
Kasilof
|
Posted - 2007.04.22 04:09:00 -
[1399]
Update the UI. EVE is a wonderful game but the UI is the absolute worse I have ever seen. I can't stess enough how bad it is. It is awful awful. UI changes I would like to se are. - Allow a single chat window to recieve several channels and color code the text by channel - Allow larger and easier to read fonts. - Reduce mousing. We should be able to hot key target, approach, orbit, and warp actions. - Move by arrow key not mouse clicky - I want to move th Overview - let me move it. - Launching drones from folders. I am amazed that is the game. This a role play game the folders ruin emmersion.
|
Sieges
|
Posted - 2007.04.23 03:01:00 -
[1400]
I would give Implants some love... Slots 7, 8 and 9 in particular.
We have Tech II implants for all slots except for slots 7, 8 and 9. I would create Tech II implants for those slots. Perhaps geared towards the new professions: Salvaging, Surveying, Scanning, Invention and Hacking.
|
|
Nikolus Wrighte
Caldari Chaos Coalition
|
Posted - 2007.04.23 07:58:00 -
[1401]
More player customization on ships...alot more Moderators. sign my sig or the kitten gets it! |
Strife Phoenix
Acerbus Vindictum
|
Posted - 2007.04.24 14:53:00 -
[1402]
Introduce the ability to change a characters name. You could to it back in 2007 so one would think that the option would be available now, several millenia later.
If implemented it should come with restrictions like but not limited to:
Limited number of name changes over a period of time. AKA. Name "history" on the character sheet. A RL-ISK cost like the appearance changing.
|
Joiske
|
Posted - 2007.04.25 11:45:00 -
[1403]
The ability to have an option to modify local chat to enable one to select what or who appears in the right hand colum.... ie remove all friendlies so it shows only hostiles / nuturals
|
Recoyote
|
Posted - 2007.04.29 04:46:00 -
[1404]
I want cycle countdown timers shown on all mining lasers.
|
dragonofearth
|
Posted - 2007.04.29 23:15:00 -
[1405]
The ability to paint one ship If not that open Jove space If not that a capital mining ship If not that mining mini games If not that give me a ton of money like on trillion isk
|
Shoctar
|
Posted - 2007.05.03 15:37:00 -
[1406]
I would like to see the addition of Crew Members. Kind of like moduals. Something like gunnery officers (adds tracking or gunnery) Engineering officers (adds to tanking) Surveyrs (adds to senors) Marines (can take over enemy ships?)
|
Xeen DuWang
Hell's Horsemen Alektorophobia
|
Posted - 2007.05.03 15:59:00 -
[1407]
Boost Charisma!!!
Add crew to the game, and make them more effective based on Charisma. Hell's Horsemen Alektorophobia |
DukeJoost1
The Last Solution Inc
|
Posted - 2007.05.04 10:36:00 -
[1408]
Make it so reload-all (ctrl-R) always works so i can feel the need for speed !
|
Caleb Ayrania
Gallente TarNec
|
Posted - 2007.05.07 07:53:00 -
[1409]
Recently returned from a long absence, my main focus and suggestion would be:
Corporations need stocks and a stockmarket, just like in real life, and the tools suited and needed to govern this.
|
Arrakan
Minmatar New Caprica Enterprises
|
Posted - 2007.05.09 13:12:00 -
[1410]
Add an approach phase to fleet combat after warp regardless of setup to change the 'warp to optimal and bbq' combat to something requiring a whole lot of approach considerations beyond scouting, tackling, and bbqing. EvE lacks the compelling tactical concerns of the approach phase of battle. 100km radius warp disruption effect from the centre point of both fleets would completely change the mechanics of engagement, reinforcements, routing or fleeing, persuit etc.
|
|
Dottz
|
Posted - 2007.05.27 19:07:00 -
[1411]
Edited by: Dottz on 27/05/2007 19:09:39 Improve in-game interface as itÆs a bit sloppy now (i.e. drone interface (i.e. load\unload = huge ôlagö), ship interface, overview (i.e. multiple o\v, movable o\v), add short-keys i.e. 1 button to load\unload drones, attack command etc, 1 button ômove toö, orbit, fire all guns, 1 button reload all weaps., change ammo), drag and drop option for drones and wings\squads in gangs. In general, no matter how cool the game is, if you have crooked interface it wonÆt be as much enjoyable.
|
Deus Ex'Machina
Imperial Academy
|
Posted - 2007.05.27 19:31:00 -
[1412]
Edited by: Deus Ex''Machina on 27/05/2007 19:32:25 'Head Janitor of EVE for a minute'
I would remove ALL dev/gm/isd developer tools from Tranquility during playtime, keeping them only for downtime, SiSi and organised events. When these would be used the user would be chosen randomly from the available devs/gms/isds and supervised by the ones that were not chosen so that no wrong doing will ever occur again.
That is all. - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |
Regina
Caldari AVE EVE
|
Posted - 2007.05.28 17:20:00 -
[1413]
shares, right click, show corporation hangar locked items
|
Towtruck
Minmatar Celtic industries Interstellar Alcohol Conglomerate
|
Posted - 2007.05.29 22:40:00 -
[1414]
Faction capital mods :)
|
Icome4u
Caldari Dark and Light inc. D-L
|
Posted - 2007.05.30 18:41:00 -
[1415]
Fix fighters. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
|
Icome4u
Caldari Dark and Light inc. D-L
|
Posted - 2007.05.30 18:42:00 -
[1416]
Originally by: Deus Ex'Machina Edited by: Deus Ex''Machina on 27/05/2007 19:35:41 Edited by: Deus Ex''Machina on 27/05/2007 19:32:25 'Head Janitor of EVE for a minute'
I would remove ALL dev/gm/isd developer tools from Tranquility during playtime, keeping them only for downtime, SiSi and organised events. When these would be used the user would be chosen randomly from the available devs/gms/isds and supervised by the ones that were not chosen so that no wrong doing will ever occur again.
When i say ALL i include but do not limit it to: the delition of petitions, joining corporations, changing of roles in a corporation, spawning bpo's, banning of players or isd members and all that stuff.
That is all.
Don't whine. CCP rules all! ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
|
Kourg
|
Posted - 2007.05.30 22:23:00 -
[1417]
When salvaging a player wreck there should be a chance to recover some or all of the normally "destroyed" moduals/cargo, and even a chance to recover the whole ship. Which would have to be hauled or piloted away.
|
Espionage
|
Posted - 2007.05.31 13:23:00 -
[1418]
Edited by: Espionage on 31/05/2007 13:26:43 Edited by: Espionage on 31/05/2007 13:24:10
Originally by: Chribba Give miners some love by fixing the survey scanner as suggested here -> Linkage
-Survey scanner fix -Fix the folders for drones being so finicky about drones of different types being in the same folder. I mean for gods sake you can't even folder group web drones with neut drones. -Visual Indicator either on the mining unit itself or the roid thats being targeted and mined from (preferably both). Its very hard sometimes to discern which roids have which lasers on them. -Individual Player wallet export tools (Please.....please dear god please add this).
|
Plaetean
coracao ardente Triumvirate.
|
Posted - 2007.05.31 14:55:00 -
[1419]
Boost the profitability of low sec (ores + NPC bounties), not just for those with capital ships. Let it be somewhere inbetween high sec and 0.0, a place for people who don't want the hassle of POS running, maintaining sovereignty etc (as not everyone has the time for that, and not everyone enjoys the fleet fights) but still have the option of colonising an area and profiting from it.
This would also act as more of a stepping stone for corps to build up in low sec from, before moving out to 0.0.
-----
|
Krazy Karl
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.06.01 00:01:00 -
[1420]
There are several things lists here that I see as minor changes. The one thing I would add is a stock market. I think it would be interesting to see what a stock market will do to the politics of eve. Will it keep corporation in check? Will people not care because of the money they are making from the "bad guys?" In my opion this is the change our game could most benefit from by all players.
bye bye
buy bonds Krazy_Karl - Logistics Division - Hadean Drive Yards
|
|
Krazy Karl
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.06.01 00:01:00 -
[1421]
There are several things lists here that I see as minor changes. The one thing I would add is a stock market. I think it would be interesting to see what a stock market will do to the politics of eve. Will it keep corporation in check? Will people not care because of the money they are making from the "bad guys?" In my opion this is the change our game could most benefit from by all players.
bye bye
buy bonds Krazy_Karl - Logistics Division - Hadean Drive Yards
|
Zzleeper
Amarr levisomnus spectatrix
|
Posted - 2007.06.01 00:33:00 -
[1422]
Sack the current Community manager!
Cheaters never prosper! (only in EVE it seems)
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Scyd ([email protected]) |
Zzleeper
Amarr levisomnus spectatrix
|
Posted - 2007.06.01 00:33:00 -
[1423]
Sack the current Community manager!
Cheaters never prosper! (only in EVE it seems)
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Scyd ([email protected]) |
Flash langford
|
Posted - 2007.06.01 09:09:00 -
[1424]
A really massive event which would force massive change from everyone e.g Massive NPC invasion force, forcing retreat from regions , causing further conflict over resources and space. May cause races to work together to eliminate threat. (Possible Jove Invasion)This could potentially impact on markets etc.
Or..
Something to cause full scale Race War - disrupt alliances causing internal conflict
maybe... disease can be introduced meaning the need to "Invent" cures
What about ...
Observable ship modification (Corps could wear team colours - partly done via tags)
hmmm, what else? Maybe a Giant white bunny named Harvey?
|
Flash langford
|
Posted - 2007.06.01 09:09:00 -
[1425]
A really massive event which would force massive change from everyone e.g Massive NPC invasion force, forcing retreat from regions , causing further conflict over resources and space. May cause races to work together to eliminate threat. (Possible Jove Invasion)This could potentially impact on markets etc.
Or..
Something to cause full scale Race War - disrupt alliances causing internal conflict
maybe... disease can be introduced meaning the need to "Invent" cures
What about ...
Observable ship modification (Corps could wear team colours - partly done via tags)
hmmm, what else? Maybe a Giant white bunny named Harvey?
|
Finderup Soren
Caldari The Ankou The Reckoning.
|
Posted - 2007.06.01 11:14:00 -
[1426]
Eve Wall Street introduction!!! or rather Eve Wall Region!!!!!
|
Finderup Soren
Caldari The Ankou The Reckoning.
|
Posted - 2007.06.01 11:14:00 -
[1427]
Eve Wall Street introduction!!! or rather Eve Wall Region!!!!!
|
Maior Interfeci
Caldari
|
Posted - 2007.06.01 11:53:00 -
[1428]
Edited by: Maior Interfeci on 01/06/2007 11:52:46 I want to see more involvement of NPC fleets. I seriously doubt the pirate factions in 0.0 only want to sit in their little regions while players fly through with no problem at all.
Make it so occasionally they (the NPC) form large fleets to attack players and their POS's not only in their own NPC space but into other Regions as well. And I am not talking about 1 fleet (or 1 fleet at a time) every few months doing this, more like every few days or less. That should keep players on their toes, and bring the story back into the light.
|
Maior Interfeci
Caldari
|
Posted - 2007.06.01 11:53:00 -
[1429]
Edited by: Maior Interfeci on 01/06/2007 11:52:46 I want to see more involvement of NPC fleets. I seriously doubt the pirate factions in 0.0 only want to sit in their little regions while players fly through with no problem at all.
Make it so occasionally they (the NPC) form large fleets to attack players and their POS's not only in their own NPC space but into other Regions as well. And I am not talking about 1 fleet (or 1 fleet at a time) every few months doing this, more like every few days or less. That should keep players on their toes, and bring the story back into the light.
|
MrJordanIOI
Minmatar The Lantern Mining Corporation
|
Posted - 2007.06.02 11:15:00 -
[1430]
Edited by: MrJordanIOI on 02/06/2007 11:13:54 I would add a warp scramble indicator.
We need some means of telling whether the ship is scrambled or not. Check out this thread for years of discussion on that: http://oldforums.eveonline.com/?a=topic&threadID=214284
IOI
|
|
Rosalina Sarinna
KHM Corporation
|
Posted - 2007.06.02 14:29:00 -
[1431]
My Minute of Senior Producer's time
The idea Hey guys I've got an idea... We want to make the combat in this game more dynamic right? For players to be able to utilise tactics, positioning, and leadership qualities to the maximum effect...
Scenario If you have two groups of PVP'ers who want to battle each other, currently, one group has to take the first fall and go into a gatecamp. If you imagine a virtual battlefield, two sides meet each other in any type of terrain, but the fact is they are in the same place together when they want to engage each other. At this time, the only way to be on the same 'virtual battlefield' is to jump into a system where you meet at a stargate.
Proposal I believe there would be merit in expanding the possibilites of a battle by introducing instanced battle realms between two stargates. Alliances and corps would opt-in to a battle, agree a time and stargate jump to meet within. Around the time of battle, they travel to the stargate and jump to the 'battlefield'. The battlefield is 300,000km in diameter and a perfect sphere. Deployment points based on the shell of the sphere. Movement limited to deployment area until the start time (which is a countdown to the agreed time). Upon battle start, any tactics, formations, and movements are possible, and you can take as long as you like to battle. The winners would be the ones with ships left inside the sphere. Entrants can warp out to the stargate they came from, but cannot return. Any ship types that can use a stargate.
Effect Fleet warfare in EVE.
|
Taji Seed
Resonance Mod
|
Posted - 2007.06.02 23:30:00 -
[1432]
Another undock button - one that undocks your ship INTO REAL LIFE!!!
|
AeSeed
|
Posted - 2007.06.02 23:40:00 -
[1433]
New electronic warfare modules that confuse your enemies systems so he/she cant distinguish allies and enemies - e.g change ingame font to something cryptic & makes all ships in overview appear the same
|
Rexthor Hammerfists
Black Nova Corp Band of Brothers
|
Posted - 2007.06.07 10:34:00 -
[1434]
remove all insurance payouts, to fix free isk incomming to the game and at the same time making battleships more expensive thus bringing more smaller ships to the fight.
it will also make capital losses hurt mroe. - Purple Conquered The World, We the Universe.
|
gordon cain
Minmatar x13 Anarchy Empire
|
Posted - 2007.06.07 16:26:00 -
[1435]
Senior Developer for a day.
I would first off start by looking into what the different people working for me had been doing the previous day and what they should be working on today.
Senior producer is in my point of view not a person who should sit and think about what chances should be made today.
Handing out assignments and backing up the co-workers when they have trouble is the way forward.
I would also make sure that at least once everyday or every other day, a meeting would be scheduled to insure that everyone was informed about what the others where doing.
I would (to put it short) delegate the work and supervise and hopefully keep everyone pointed in the right direction.
gordon cain
|
Seth Enkar
Gallente High Guard Argosy
|
Posted - 2007.06.08 06:04:00 -
[1436]
A new story arc. The wormhole connecting the New Eden, and Milky Way galaxies spontaniously reopens, and after a short time, we find that Earth isn't nearly as dead as it was thought.
|
JAck Niclaus
Gallente Federal Navy Academy
|
Posted - 2007.06.10 23:18:00 -
[1437]
Should I be the Head Janitor for a day,
I'd modify the way the NPCs of EVE interact with the pilots and corporations, to bring closer the separation between the agents' missions and the rest of the EVE comunity.
For starters, the NPCs should be organised by a corporation AI that coordinates the merchant convoys and hire player escorts, and the pirate gangs that dont just sit in asteroid belts but instead roam the systems and attack players and other NPCs just like a player gang would.
That could come together with the idea, already posted here, of making the NPC gangs fight with better tactics and better fitting.
Then, the agents would post missions involving players into the actual EVE-Universe, wich will encourage new players to involve more closely into the game's roleplay.
Instead of sending the pilot to a random isolated location, an agent would hire an escort for an NPC convoy heading from Luminaire to Stacmon, with NPC raiders likely to come their way. Other agent would hire a guard for a mining team, and another one would hire an assault team to engage the roaming NPC pirates.
If this was too complicated to implement in practise, it could be done through event agents, less common but more apealing to the pilot.
************************************* Space is a lonely place No one will hear you crying in the void ************************************* |
the blender
the Gentleman Loser
|
Posted - 2007.06.11 01:54:00 -
[1438]
Turn all T2 BPO's into BPC's.
|
Anluan Trelaine
Omni-Core Freedom Fighters
|
Posted - 2007.08.05 04:49:00 -
[1439]
Edited by: Anluan Trelaine on 05/08/2007 04:52:51 Give us a use for all those Militants, and Marines!!
Examples...
Enemy ship reaches out of control status, (That's what? about 15% of hull left)?
Use Lg Tractor to hold in place, send your assault shuttles/Boarding shuttles full of Marines and or militants to force egress.
Your Marines/militants fight his marines/militants/exotic dancers,(dancers =-1 to your marines/militants)...
Capture entire ship, (sans equipment that would have disappeared due to destruction)..
Owner of said ship has option to destruct, (which would negate insurance), or bail/eject, or die on board,(same as capsule destruction).
Same with POS's...
Much much more reason for tactical, and strategic considerations, plus more skills to spend iskie on!!
What would make this even more viable, would be if we were able to target specific systems on enemy ships...
such as engineering/weapons/propulsion
Just my two iskie's worth....
Anluan Trelaine
There is no problem that is so big as to be uncorrectable, by the proper application of mass quantities of high explosive. |
Elipsis
Gallente The Mission Guys
|
Posted - 2007.08.05 19:25:00 -
[1440]
Address the myriad of problems which require simple quick fixes in the code. -...
CEO and Founder of the Mission Guys |
|
Tsukiko Ishida
Amarr Emanation Of Malevolent Outcries
|
Posted - 2007.08.06 04:36:00 -
[1441]
Fix the issues with drone obeying commands and getting stuck. Make NPC's AI more intuitive and have there damage output due multiple types. Like PVP. (It would get more players used to PVP.)
FAILEDÖ |
Anemus Thuella
Minmatar Republic Military School
|
Posted - 2007.08.07 17:25:00 -
[1442]
Edited by: Anemus Thuella on 07/08/2007 17:25:46 I would: * Fix lag * remove all T2 BPOs * Learn from past mistakes and never introduce static isk-farming options again (static plexes, traderoutes etc.) Everyone in EVE should have to sing for their supper. * Use my status as head-honcho and my company supplied Lamborghini to pickup girls. * Make everyone in Iceland stop eating sheep-********* because it's gross
|
Xurx
Wreckless Abandon Triumvirate.
|
Posted - 2007.08.07 23:54:00 -
[1443]
Dunno if this idea has already been mentioned but....
Put huge billboards on station walls (outside and inside, specially when walking in stations will be there) Then allow eve corporations / alliances / anyone to advertise on em, for a set amount of isk.
Of course there will be a problem with people putting ****ographic or other images that are not suitable, but that could be helped by selling the billboard, and holding the owner of the billboard accountable for the content that he allows to display. And/or allow 1 ad per 23 hours, meaning the next ad will go up after downtime, giving some guy/gal at ccp 1 hour to look trough the list of new ads.
An other solution would be to make a certain amount of premade ads, and allow certain words / images to be changed, for example: "JOIN (corporation), visit us at (system)(planet)" would become " JOIN (here you'll get a selection of existing corporations), visit us at (choose system)(choose planet). Of course allow the player to change the background colors, ad some corp logo's, or other pictures that are already in a database setup by ccp, etc...
In 0.0 the alliance holding a conquerable station, will be able to sell the billboard space to anyone they want, or just use em themselves.
|
Scorpyn
Caldari Infinitus Odium The Church.
|
Posted - 2007.08.08 09:40:00 -
[1444]
Fix the UI
2007-07-19 20:26 |
OneSock
Silentia Mortalis
|
Posted - 2007.08.08 16:08:00 -
[1445]
Please fix the following UI issues:
1. When I jump system I want my zoom level to be maintained. Seriously, I expect the whole Eve population wants this.
2. When I am jumping system with the starmap open, I want the star map to STAY open. I do not want some bastard view of both starmap and regular space.
3. When in system map, I want my zoom level to be maintained, no matter what I click on or warp to. You can centre the view on that object if you wish, but don't zoom in on it.
OK ? Not much to ask for, but things that pretty much we all agree on.
|
Nora Syrinx
|
Posted - 2007.08.09 17:12:00 -
[1446]
make me a jove
|
Arrow Jumpdrive
Minmatar Sicarri Covenant
|
Posted - 2007.08.19 18:44:00 -
[1447]
Well Kieron, here's my 2 isk:
The current state of the Mining barges needs to be addressed.
The mining barges simply do not have the cargo capacity I think they were intended to have [ Perhaps an oversite when you boys sat down and designed these roid crunchers ? ].
Mining, like it or not, drives the eve economy, and has the most direct effect on all of the eve community. 99% of the eve community mines [ or has mined ] in their EvE careers. Like it or not, this will continue to be the case.
Simply put, increasing the "ore only" cargo capacity of a mining barge will not only reduce server lag a touch, but will finally put an end to jet can mining. This would be a "we've killed 2 birds with one stone" fix.
Perhaps giving each barge and % bonus to ore cargo capacity per skill level of barges might be an idea as part of the "barge luvins" scenario.
Something to think about.
|
R0ger Wilco
|
Posted - 2007.08.20 11:18:00 -
[1448]
Drone regions are underprivelaged compared to the other regions I would fix this.
|
EBANK Ricdic
Eve-Tech Savings n Loans Zzz
|
Posted - 2007.08.20 15:40:00 -
[1449]
Treat shares as assets. Ability to trade them correctly, and lock them down in corporate wallet!
|
Ricdics
Corporate Placement Holding Zzz
|
Posted - 2007.08.20 15:40:00 -
[1450]
Research ME/PL/COPY/INVENTION POS slots available to the Public or at the very least, the Alliance. Insured Research and Production Services Queues |
|
Johncrab
Minmatar Typo Corp
|
Posted - 2007.08.20 17:27:00 -
[1451]
Edited by: Johncrab on 20/08/2007 17:29:37 Allow us to switch a few atribute points around once for every year of game play. A player shouldn't have to pay for all eternity the mistakes he made on char creation.
Originally by: ry ry gatecamping is just PvP mining.
|
Lougra
Gallente
|
Posted - 2007.08.21 10:54:00 -
[1452]
If i could fix only one bug/malfunction/whateveris that could be the login problem in forums. I have to relogin many times (more than 5) to be able to post, and this is really unacceptable. Every time i hit the 'reply to this post' button all i can see is the login screen.
Carebear is the surname that you got, if you enjoy to play eve, in other way than the rest want YOU to play it. |
AuroraStar
RennTech SMASH Alliance
|
Posted - 2007.08.21 10:56:00 -
[1453]
User Interface Overhaul
|
RaWBLooD
|
Posted - 2007.08.21 11:20:00 -
[1454]
Edited by: RaWBLooD on 21/08/2007 11:21:45
The ability to setup colonies on planets. Setting up colonies on planets would take more time than skills or ISK and would provide long term results for agriculture and industry as well as population growth and the sale of related commodities.
miners-you can: switch, rob, wardec, nerf, scam them, buy below market, pirate them on their way to sell. mining < trading, ratting, manufacturing from market bought minerals,they still wont go away |
Morscerta
|
Posted - 2007.08.21 12:55:00 -
[1455]
Give me a useful drone UI, letting me set set an attack order list or at least a key-bind for the command "engage target"
|
accl
|
Posted - 2007.08.21 13:46:00 -
[1456]
Originally by: OneSock Please fix the following UI issues:
1. When I jump system I want my zoom level to be maintained. Seriously, I expect the whole Eve population wants this.
2. When I am jumping system with the starmap open, I want the star map to STAY open. I do not want some bastard view of both starmap and regular space.
3. When in system map, I want my zoom level to be maintained, no matter what I click on or warp to. You can centre the view on that object if you wish, but don't zoom in on it.
OK ? Not much to ask for, but things that pretty much we all agree on.
I second these notes. These are minor annoyances 100% of players have. (Some might be used to these, but that does not change the fact that these need to be changed. (Disregard my sentence composition and regard/focus on the issue.)) K.Thnx.Bye
|
Banlish
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.23 10:44:00 -
[1457]
A slight change to security status systems in lowsec/0.0, systems that aren't mined/ratted very much (say those -0.02 systems and such) would gradually begin to spawn better ores, better rats this rate of change would take only weeks instead of the current months/year to represent more asteroid buildup and pirate infestation.
|
Kara Rhane
Gallente Rhane's Research and Development Labs.
|
Posted - 2007.08.23 10:53:00 -
[1458]
Bring more financial 'products' to EVE, (examples include:) Corp loans, Corp Bonds Classes of shares A, B, and C shares, voting and non-voting share classes, IPO's that could be server run (players just browse the IPO market and bid if they think it's worth while), NPC corp share purchasing (stations that NPC's own would actually turn a profit based upon the amount of business they do each month in refining, factory jobs, market sales, etc, places like jita 4-4 would be almost billions of ISK to purchase single shares, while boon docks 0.1 solitude would have almost no activity and be practically worthless, would give players a reason to patronize those corps that they have stock or standings with).
Apologizes for length of sentence.
***** Rhane's Research and Development LabsÖ
Click to search our Ammo's, Missiles, and Drone BPO sets. |
cuteboylookingatyou
|
Posted - 2007.08.30 10:34:00 -
[1459]
More fashion and hairstyles.
All my friends from WOW would come play with us.
|
Letheeth Kayl
Amarr Chosen Path FATAL Alliance
|
Posted - 2007.08.31 09:34:00 -
[1460]
I'm so torn between comment 1404 (more hairstyles) and opening Jove space. The Jove are the Gods of death that have chosen (through genetics) to make us their angels to spread the ::cough:: good word. On the other hand, the red lighting makes my avatar look fat. I know the avatar is akin to a driver's license picture (in that it never changes), but it'd be nice to have my hair up for a fight, and down for mining. (say . . . wouldn't this be like being able to paint various things on our ships?)
Scratch all of that, I want to be able to personalize the paintjob on my ship. There'd be a head of cale (like cabbage) and the saying "mmm. . . delicious" on every single one of them, down to the last shuttle. Put down the mirror and return to live With pain With sin With despair Live with penance in God's glory Lesson of Tobias and the Mirror Scriptures Verses26-29 |
|
Peter Johannesen
Caldari Battlefront Production Ops
|
Posted - 2007.09.10 14:15:00 -
[1461]
i would allow capital ships in empire space.
|
4EnDeR
|
Posted - 2007.09.10 14:49:00 -
[1462]
I still have to say my skinning idea posted #1184 on this, which has been reintroduced several times since by others after my original post in the contest. I have actually seen some screens of ships with this idea using new trinity engine (corp/alliance skinning) with logos on player ship. So i am not sure why i have not recieved my prize yet since looks like they are using my idea. :) Kieron?
|
General Paul
|
Posted - 2007.09.10 20:04:00 -
[1463]
Allow me to fly EOM ships.. For all that is holy the things are amaar ships with blue paintjobs.. tanking shields and fireing missiles and hybrids...
You can stick the Khanid ones in the bin for all I care.. give me an ogre BS and id be a happy man.
|
Devian 666
Sectoid Technologies
|
Posted - 2007.09.10 21:57:00 -
[1464]
I'd make the rats smacktalk you in local.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |
Sarah McTeef
|
Posted - 2007.09.10 22:11:00 -
[1465]
Edited by: Sarah McTeef on 10/09/2007 22:12:47 - Low Graphics Mode
If it's not displayed with a single polygon(TRIANGLE BS OF DOOM!), point, or text label I don't want to see it. Yes, the font rendering engine should be the most complicated bit of graphics code in the client. I want to be able to play from my old NES, or one of those vector based arcade machines.
Note: The single polygon models I make mention up must have no textures, shaders or anything, wireframe prefered.
Do it now.
|
EliteSlave
Minmatar Tau Ceti Global Production Angels Of Discord
|
Posted - 2007.09.12 14:32:00 -
[1466]
I would make Jita 0.0 for one day, and not tell them prior to the change, and then have DDD randomly go off at random locations ;) mainly 4-4
|
Clairvaux
|
Posted - 2007.09.13 00:22:00 -
[1467]
Edited by: Clairvaux on 13/09/2007 00:23:00 Nerf local chat, so that you show up only if you talk.
And if that's not going to happen, then get Herr Doktor Economist to develop an isk sink to stop inflation.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.13 08:02:00 -
[1468]
Fix some old balance issues with long forgotten ships. A bit like the Khanid changes, but now for all. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Kagutsuchi
Caldari Elite Storm Enterprises Storm Armada
|
Posted - 2007.09.15 10:14:00 -
[1469]
Create and release the EVE stock market using corp shares (and if i remember correctly) the Nasdaq as a basis. A freind by your side is like an army at your back. |
Wolfmoon
|
Posted - 2007.09.15 19:40:00 -
[1470]
I would make more available to those that enjoy PvE a million percent more than PvP. Lots of things can be listed to be done under that title, but if I'm limited to ONE I'd say the biggest would be a PvP flag. This would allow missions and trade to occur in lowsec (.1 to .4) without PvP if a player desired not to be involved in PvP. A 5 minute, 10, 15 minute timer could be put on it so people could not shoot then unflag, and 0 sec space would always be 100% pvp flagged territory.
I think this change would allow PvE folk to take advantage of an increased space rather than being bottled in empire, as well as pirates having the ability to go into higher space without getting torched as much.
Overall, that's the biggest change and the one that would draw more people into the game. There's more changes under the PvE that I'd make, but this would be #1.
|
|
The Champion
|
Posted - 2007.09.16 09:31:00 -
[1471]
Hmm Me The Boss?
If i was Oveur idd start random slaping people at CCP :)
|
Nagi Katsumi
Renovatio Industries Combined Planetary Union
|
Posted - 2007.09.16 16:04:00 -
[1472]
Fix lag issues.
|
Seleia O'Sinnor
|
Posted - 2007.09.17 09:01:00 -
[1473]
Worldevent with an alien race:
Alien scouts start to pop up on a regurlar basis all over the galaxy, intensity increases over time and new and more powerful ships start to show, while the finale will be some devastating armada to invade us all.
|
zanadus
|
Posted - 2007.10.07 19:15:00 -
[1474]
want training skill to activate navigational thrusters on all ships.stop all owing ships to warp thru planets,moons,asteriods and other physicalthings such as space stations.
|
Audrea
Infortunatus Eventus
|
Posted - 2007.10.07 23:14:00 -
[1475]
FIX LAG, LAG and once more - LAG!! Divert all dev resources to make a light client, change whatever it takes to fix the lag, make Logistics ships usable in fleets!
everything else is secondary.
Save Tranquility! |
Jacque DeCoure
|
Posted - 2007.10.08 11:28:00 -
[1476]
If I could make one change to the game, I would remove/altar a LOT of the background space "clouds" so that they appear more natural - or at the very least are less bright. (it very much hurts my eyes in some battles)
|
000Hunter000
Gallente Magners Marauders
|
Posted - 2007.11.16 18:10:00 -
[1477]
The ability to pay the eve shop with something other then a CC, either paypal or some form of direct debit or whatever
Could be i posted this before but i can't remember and can't be arsed to go look for it in 48 pages CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
|
mlove
Gallente Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.11.16 18:47:00 -
[1478]
How about, recording battles atomaticly. After you log off or leave system, you have can save vidio or it gets deleted atomaticly. Everybody loves nice battle vids
[/url] |
Considered
Caldari The Lost Prophets Euro Knights Of the Southerncross
|
Posted - 2008.01.16 11:52:00 -
[1479]
I'd make the New Eden system more updated. I'd have a statin 50km off the EVE gate, and once within 20km you would start taking a lot of DPS and you can't MWD/AB/Be remote repped because Out Of character I wouldn't want us to get all of the mysterious New Eden holds straight away and you wouldn't reach the gate with the damage this would deal out.
The in game excuse for remote repping/AB/MWD is that due to the electrical pulses generated by the gate cos all of your modules to go offline. No tank, no speed boost, and Cyno fields wouldn't happen for the same reason. I'd make it so no matter what, you would explode before reaching the gate, and your pod would be "blasted back to 100km off due to the Electric pulses being generated and the fact that your ship blew up and they combined and formed a huge blast. Basically, we would see the EVE gate up close and mere metres away from us, but we couldn't get through.
|
Jamier Legov
Minmatar Imperium Technologies
|
Posted - 2008.01.16 17:10:00 -
[1480]
Implement necessary changes to code/infrastructure to allow 1000 ship fleet battles, with drones, fighters, voice, sound, premium graphics, etc, with no apprecable lag, without nerfing any existing features/functions.
|
|
Zofaman
|
Posted - 2008.02.09 09:34:00 -
[1481]
Edited by: Zofaman on 09/02/2008 09:38:01
Player housing in low security and 0.0 space:
-hangar for 2 ships, nicely modeled as a modular thingy -detectable only in 0.0 with an anchored large sensor thingy by those with sovereignty -housing shield as expensive option, so that ships inside shield cannot be probed -modular structure bringing joy with creative impulses, in order to shape housing, lots of variants.
|
Jalpha
|
Posted - 2008.02.09 11:42:00 -
[1482]
Make the UI sparkle the way my ships do.
|
Atarari
|
Posted - 2008.02.09 17:25:00 -
[1483]
If i could make one change to Eve i would make it so you could train skills on to characters on one account for example you have your main Char. while working on your alt char think it would make things a lot more intrasting in PVP and the trading mining part for all.
|
Sebaoth
|
Posted - 2008.02.10 21:00:00 -
[1484]
Make Different type's of shares one's with the present ones (voting etc.) and B-type shares with only revenue side.
|
Sosik
Sphinx Inc Intrepid Crossing
|
Posted - 2008.02.12 05:41:00 -
[1485]
Create the torp spewing faction Khanid Battleship.
|
PleaseInsertInMyAlt
|
Posted - 2008.02.13 17:53:00 -
[1486]
Edited by: PleaseInsertInMyAlt on 13/02/2008 17:53:06
|
Bahhs Deep
|
Posted - 2008.02.13 17:53:00 -
[1487]
One sentence...
Eve-O is in a state of which it requires newer and better upgrades with less nerfs, less boosts, and more focus on giving what the players want in a way that benefits the players' needs and wants in order to suffice their desire to "Win Eve" so that we can all live in peace of mind knowing that even Amarr may be able to put up a decent fight with the Minmatarr or that even Caldari can actually go out and "solo" in the pvp area of EVE to equalize the demand for an FPS turret based UI to create a more fun and enjoyable playscape in which we can immerse ourselves to waste even more of our time and lives playing a game to which we have no end, otherwise we will carry on with our dull lives for the sake of carrying on without EVE in which we might as well shoot ourselves for the lack of a great game with the attraction like flies on crap for the small percentage of us which would rather play EVE instead of having interrests in women or other "human" activities, seeing as how the characters in the game are "non-human", when those of us rollplay even in RL end up lacking a true social life and so on and so forth I have absolutely no idea where this is going so I'm just going to stop and save you the trouble of flaming me for creating the most epic wall of text ever made so maybe I will try and get my Reading, Writing, and Grammar skills to at least 2 for the sake of you and your reading comprehension in which I may have just caused to actually go down a level or two in order for you to understand this which I have purposely intended to run on as long as I can before I have to go back to work since my main character is stuck in some random null-sec system causing me to be insanely bored durring my long lunch break from which I am skipping and going to go back to work since I have nothing better to do now other than pass time and annoy the heck out of anyone reading this expecting me to stop sometime soon even though you probably havn't even read this far down the page I'm taking up you'll probably just reply and say something along the lines of "wtf" or "OMG EPIC WALL OF TEXT" in which I shall ignore and go torture a carebear somewhere so before you decide exactly what to say just remember I told you so, even though you may actually have no idea what it was I told you because I told you so dang much no one in this living world has any clue as to what I really said due to the fact that run-on sentences are teh suck and anyone whom doesn't play eve is a weirdo and should be avoided at all costs otherwise they may instill fear in you of playing and you will just quit and not give someone you stuff because if I don't get it then you shouldn't give it to anyone and should let someone just blow you up before I stop writing this I'm probably not even making any sense now because I believe I'm getting carpal tunnel in my hands and face if that is even possible so carry on with your dull lives and play eve because without Eve you are nothing and neither is CCP for if it wasn't for CCP Concord, or the players, EVE would not be as it is so great and amazingly stunning and luscious with splender of the sweet graphics and ships in space and purdy explosions and guys that play the game but choose female characters and pretend they are actually girls to get other people to donate stuff to them due to the fact that no one really knows anything about anyone in this game without actually meeting them this has just gone way too far and I shall end it with the final words of "Can I have your stuff"
|
Kuseka Adama
Gallente Paxton Industries Paxton Federation
|
Posted - 2008.02.13 18:18:00 -
[1488]
To change one thing in eve...: I would create a true manual control system for all ships.
|
Saori Rei
Gallente Arcana Imperii Ltd. Chaos Incarnate.
|
Posted - 2008.02.13 22:02:00 -
[1489]
There are so many things I would want to change, but if there was -one- thing above all else that I would want to see changed then it would be a balancing of ship speeds so that nano battleships moving faster than interceptors are a thing of the past. No ifs, no buts, no 'but if I spend 100bil on implants and rigs I can move super fast...'. A simple cap on the maximum speed any class of ship can achieve.
|
Sylthi
Minmatar Coreward Pan-Galactic
|
Posted - 2008.02.14 11:41:00 -
[1490]
Edited by: Sylthi on 14/02/2008 11:44:08 #1. Focus many more efforts and resources than currently are on making Eve as stable and reliable for as many players as possible. Perhaps a complete overhaul of the Q&A process, as the current system is obviously very broken. I.E. Every time something gets "changed" or "upgraded" ESPECIALLY to the servers, it takes DAYS to WEEKS to correct what got broken while things were getting "fixed". If they ever get fixed at all. Case in point, at the time of this post, we are having DTs (planned and not) 2-4 times DAILY; and it has been going on for the better part of a week. This is completely unacceptable and should never have been let to happen in the first place.
#2. Focus MUCH more heavily on adding new content as a means to keep the players of Eve occupied and entertained rather than FORCING them to adapt to "balances" in current content. I.E. More new stuff, less F'ing with stats of existing equipment. Enough with the nerf and boost bats already. Whoever is in control of these bats sucks at using them. Period.
#2a. New ships hulls. We have been dealing with simple adaptations of the same basic hull types since 2003. We have even gone to a completely new graphics engine with NO TRULY NEW ship designs; everything that has come out is simply redecorated old hull designs. It's been five years. Time for some new ships. (I have PURPOSELY ignored the new Capital class hulls. I am talking about REAL ships, that the common man can afford to fly.)
#3. Get rid of DT already. It is the one area that Eve is WAAAAY behind the curve in modern MMOs. Any modern MMO that has come out in the last 2-3 years (from a major developer) has no (non-maintenance) DT. Sure, all of them are down for a few hours once a week or month; but not an hour or more every single day. DT REALLY needs to go away if Eve ever really wants to call itself a "major player" in the MMO world.
#4. Find a better way to stay in touch with the ENTIRE player base other than the forums. What way? Well, to be honest, I am not exactly sure. But, the current way gives way too much voice to a very small segment of the Eve community. Namely, the ones who have the time to read the forums more than the hourly DT each day. As such, the game devs are giving far too much attention to the people who's only true gift is that they can post the most in the forums, and have time to sort through the mountains of reading required to do so. Perhaps a forum where only the Devs post and the community cannot clutter it up with meaningless chatter? That way, the average reader could get to all of the information in a more quick and efficient manner rather than having to wade through mountains of ranting and opinions that don't matter. Much like this post you are reading now. Or, Perhaps MUCH more frequent Eve Newsletters, filled with meaningful info rather than advertisements. Other ideas on this point are welcomed.
#5. This one is last, but perhaps the most important: More star systems that are in secure space. Eve's player base is growing faster than anyone's dreams (in spite of all of its many faults.) Lawless space has grown with many new territories to accommodate all of these new pod pilots; and I applaud CCP's efforts to give the PvP players more room to breathe. But, what about the people who aren't into PvP or lawless space? They seem to have been completely forgotten and ignored (as usual.)
Anyway, you asked for ideas. There you have them. Ignore and or flame at your leisure.
*
* |
|
sinqlaison
Capital Builders Inc.
|
Posted - 2008.04.05 11:33:00 -
[1491]
Introduce option trading on the market (calls, puts, etc), to hedge mineral risk in large scale capital ship production (or to hedge sales price, or just to speculate and make lots of money or go bust)
|
Estar Tarns
Aliastra
|
Posted - 2008.04.06 00:48:00 -
[1492]
Coalitions.
As in, alliances making a coalition with other alliances like corps are making an alliance with other corps.
|
Istvaan Shogaatsu
|
Posted - 2008.04.07 01:22:00 -
[1493]
Repair the god-damned Eve forums. I'm tired of mashing 'log in' 5 times to reply to one post, and have my pre-typed post erased and turned into a blank window when I hit 'post'. Forums are like, 80% of the game experience tbh, they should run like clockwork.
Please visit your user settings to re-enable images. |
Case Mass
|
Posted - 2008.04.07 15:10:00 -
[1494]
I'd like to see the ammount of pilotable ships doubled.
|
Tbear
Cave Bear Mining
|
Posted - 2008.04.12 02:57:00 -
[1495]
give me a BS class ship that is jump capable so I can jump deep into 0.0 to ninja mine and be able to defend myself from rats and small pvpers. This would give risk for reward and make eve what it was in the beginning, fun/dangerous/profitable and exciting.
Its what we used to do after beta, long trips into 0.0 trying to explore ands make isk. It was fun then...
|
Altho Regilian
Caldari Port Royal Independent Kontractors Atrum Tempestas Foedus
|
Posted - 2008.04.16 13:38:00 -
[1496]
Edited by: Altho Regilian on 16/04/2008 13:40:52 In all honesty, I would make the Caldari a PvP capable race. Easy way to do this without making them overpowered would be to double missile velocity and explosion velocity as I have described in this thread.
As it stands Caldari are worthless in a long range fight as an enemy will be able to get off at least 3 to 4 full salvo's before even the first salvo of cruise missiles arrives to hit them. The Raven is typically banned from most alliances for fleet warfare purposes because of this.
As it stands Caldari are worthless in most short range fights. The torpedo changes were a step in the right direction but the Raven pilot must choose between tanking or ganking. A limitation not imposed on other races. (I am fine with this to a point but there are things which can be done to make it better) Also, ALL missiles are worthless against fast movers. You gave ships a boost to speed in the need for speed patch but overlooked how it would affect missiles compared to guns. Take two fast movers, one a missile user and one a gun user. Put em together and the gun user will win as all he has to do to hit is cut down transversal to land hard hits whereas the missile user gets stuck with a much higher RoF and a permanent 98% penalty to damage even if they are using the smallest, fastest precision missiles available, (Precision Light missile, max exp velocity 3000. Typical interceptor > 7000, typical nano HAC > 6000). Add to that Precision missiles affect speed and you make a typically slow race even slower.
I believe that a blanket increase is in order. While there are ships out there with increases to velocity and no ships with a bonus to explosion velocity, its just not enough to keep up with the times.
|
Raakall
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.04.18 11:14:00 -
[1497]
I would remove the micro warp drive as a module and nerf the webs a little. I think this would be an answer to the nano problem and the nerf of webs will still make it possible for small ships to speed tank if they get in close.
The second change I would do is to the overview filter. It seems that tha filter function is built on AND-function. Example: I have a neutral pilot who steals some loot from me, if I have unchecked one of the boxes, show neutrals or flash red if sec û 5, in the filter tabs, I wonÆt see him on my over view.
(Show neutrals = checked) * (flash red if sec û 5 = unchecked ) = no show I would like it to work with OR-function
(Show neutrals = checked) + (flash red if sec û 5 = unchecked ) = show
|
seregakz
|
Posted - 2008.04.20 17:40:00 -
[1498]
I would expand the strategic choices available to the pilot in the context of a solar system objects. Example: One currently cannot warp to the sun. I would add a feature allowing pilots with certain skills or equipment to approach the sun at the expense of sustaining a certain measure of damages per second. In exchange pilot(s) who are able warp close to the sun would effectively be invisible to the rest of the solar system occupants (the same way as if they were cloaked). Similar trade offs can be created for asteroids, planets etc. For instance, planet's gravity may prevent full effects of microwarp drives, but increase missile velocity.
|
Mental Oriental
Caldari Bushido Shoshinshu
|
Posted - 2008.05.02 07:05:00 -
[1499]
Review missile hitpoints and missile defences/defenders. Citadel torp hitpoints are too low. Fitting 1 smartbomb can destroy volleys of msls and were not designed to destroy capital sized missiles (dam tht thanatos for reducing my phoenixs dps to 0 while in siege lol). Defenders are currently a broken mechanic in pvp and when used by NPC's. With npc's there's no way to counter the dps loss other than getting close enough where the defender missile can't hit its target fast enough, this makes shooting at range an unnatractive option. Especially with cruise missiles as this i what they are designed to do. |
Dankaroo
|
Posted - 2008.05.06 04:35:00 -
[1500]
Remove local from .4 or lower sec, even be good with all of eve.
|
|
Adacanavar
|
Posted - 2008.05.06 04:39:00 -
[1501]
REMOVE LOCAL CHAT FROM THE GAME!!!!!!!
|
Dregen Malachi
Caldari Void Angels Black Star Alliance
|
Posted - 2008.05.06 05:42:00 -
[1502]
Remove Local, but I will say that, scanning will need a over-haul if this is done.
|
Sn0w Wh1te
|
Posted - 2008.05.06 12:17:00 -
[1503]
Remove NPC stations from 0.0 space e.g. Delve
|
Damachke
Void Angels
|
Posted - 2008.05.06 21:43:00 -
[1504]
have local removed :P
|
zoltar
Caldari Perdu Opus
|
Posted - 2008.05.06 22:35:00 -
[1505]
A sort by region tab on your sell orders and buy orders.
In fact overhaul the whole wallet and market and combine them in a way. I should be able to see my balance from the market screen. I should also be able to change corp wallets from the market screen. There are many many things that should change to make things easier in this subject.
Take a good hard look at the mining and industrial side of EVE and give it a little love.
|
Emrys Ap'Morgravaine
Caldari Universal Securities
|
Posted - 2008.05.07 11:30:00 -
[1506]
Rebuild spacial physics entirely.
I for one am tired of watching weapons fire and the like* (both enemy and my own) passing through structures, asteroids, stations and other ships without effect. I list the following as short reasons why it should be changed:
1: Realism (yes, I know its a computer sci-fi game, but my credulity only stretches so far) 2: Tactics.
Why tactics? Simple. PvP: During engagements, those in smaller ships who are taking a pounding can move behind colleagues/allies who are in larger craft so as to avoid fire for a precious may be 5/10 seconds to get a clean cycle or two from their reppers. It also massively changes how both assaulters & assaultees deal with combat in relation to PoS warfare.
PvE/Mining: Similar to the above, but adding in also the prospect for miners to literally take cover behind an asteroid on the far side from the default warp in points, giving said miners vital time to align and warp away from rats/pirates.
* Weapons is obvious, by "and the like" I mean things that require a rational LoS on the target, so NoS, Webbers (not sure about Scrams, I'd need to give that some thought). Things like ECM/ECCM, as they are based on UHF/VHF/Magnetics/Gravitonics would NOT be affected by LoS.
Em. -=-=-=-=- Reformed Carebear.
Much bear, no care. -=-=-=-=-
|
Tyler Cougar
Amarr
|
Posted - 2008.05.07 11:36:00 -
[1507]
I`d bring the Jove to players. See it as the other side of the coin. Empire Space would be the one side and jove the other. Jove space should be also safe like empire and the space between both should be fought for. This way you could join one of the empire races or be a jovian. This could also lead for empire vs jove empire battles, can bring a lot of new tech-stuff to fight for, adds depth to the whole universe and would just be cool.
Maybe i`d make it the way Jove needs to be unlocked (maybe after 6 or 12 month of play). I`d also introduce new technology for the empire to be nearly equal.
The overall concept could also be integrated in the factional warfare as you can decide to battle either for empire or jove and so on.
|
Doc Extropy
Gallente The Scope
|
Posted - 2008.05.07 20:33:00 -
[1508]
Skill queue. This is the only thing this game would REALLY need, everything else is the icing on the cake. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
islador
|
Posted - 2008.05.07 21:42:00 -
[1509]
Line of Sight (LoS) was already covered by Emrys Ap'Morgravaine, so my vote is for true customizability. When building a ship, you can modify the blueprints, combine a Thanatos blue print with a capital drone bay blueprint and sacrifice some shield emitters for the space. Take a Moros and add some more hard points but sacrifice some armor plating for the reinforcements. Combine a tractor beam with a web and fit that onto your ship so you can drag enemy ships (rats or players) right into you. Combine a missile with an artillery piece creating seeking rounds with incredible range. This would of course require missile and projectile skills, along with custom ammunition and custom built guns. Think of it as sliding a missile into a 1400mm artillery. There would of course be a whole host of new skills required, both to pilot these creations and build them. Think of them as T3. In theory there shouldn't be to much extra load on the system because it could be setup just like the current module system is, when it comes down to processing and the rest.
|
GateScout
|
Posted - 2008.05.09 00:59:00 -
[1510]
Prevent Titans from cloaking.
|
|
Merrick Tolkien
Shadow Company Phalanx Alliance
|
Posted - 2008.05.09 14:43:00 -
[1511]
Make eve bigger, double the size or something, make it vast again, make us feel lost in space again.
Open jov space.
LoS shooting and on various mods.
Make the Corp chat window have editable settings like player created channels, MoTD etc so CEOs can use this as a tool, would be very handy.
Make "Orbit" function actuly work, rather than having to second guess your speed/agilty stats and pick the right orbit to get the one you actuly want. ie no more setting to 15k or something to get 18k orbit. Shadow Company
|
Ria Melca
|
Posted - 2008.05.10 17:29:00 -
[1512]
Switch between First and Third P.O.V.
|
Niddan
|
Posted - 2008.05.10 23:16:00 -
[1513]
I would love to see a complete change in the way ships fly.
I want my space vehicle to act as if it is being accelerated through a medium without meaningful gravitational forces to act on it. That means I want a ship to behave much more realistically.
All of your starships designs should then adhere to a real physical model not just a stylistic one.
|
ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.05.14 04:09:00 -
[1514]
Edited by: ceyriot on 14/05/2008 04:11:24 Skill Queue (at least one skill) FOR THE LOVE OF GOD!!!
Faction Store - Killboard |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: [one page] |