Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 [40] 50 .. 51 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Darth Natus
|
Posted - 2007.03.13 10:00:00 -
[1171]
individual POS management assignable to specific corp members, rather than everybody with the role.
|
Ling Ping
|
Posted - 2007.03.13 12:38:00 -
[1172]
Station casinoÆs, make a billion or loose a billion isk, gambling could be your answer?
|
Blue Stratos
Amarr BOOM - Gotcha
|
Posted - 2007.03.13 13:57:00 -
[1173]
Make each and every aspect to dow ith pvp/pve equal, so that each chance has a side to be equal wityh the other
|
Edmar
|
Posted - 2007.03.13 14:30:00 -
[1174]
Cut in half the mineral build costs of non-capital ships.
|
Teenkertoy
The Shadow Order Hydra Alliance
|
Posted - 2007.03.13 15:42:00 -
[1175]
Simulated combat portals.
(A POS structure that will immobilize your ship, and create a digital copy of your ship in a digital copy of the system you're in...think The Matrix. You and your alliance mates can join this digital playground for PvP training, tournaments, testing tactics, etc without loosing real ships or modules.)
-Teenkertoy
|
Crescens
Caldari Explosions Inc.
|
Posted - 2007.03.13 15:54:00 -
[1176]
Reduce the risk (eg. by making cheap setups competitive/less costly T2 setups) and increase the frequency of small scale PVP encounters -> more fights, more fun, less incentive for blobbing, less need for repetitive, painful isk grinding; effectively this could, at least to an extent, extend the unfettered joy of suicidal T1 frigate fights to the rest of EVE.
|
Ivan Delacroix
|
Posted - 2007.03.13 16:52:00 -
[1177]
I would upgrade the corporation logo-creation tools. I mean you have a choice of 16 colours and just about 30 symbols. It`s pretty much limited if you ask me. You don`t even have green!
|
the Entity
|
Posted - 2007.03.13 20:02:00 -
[1178]
BRING BACK MINES!!!! YARRR! (yes i know,lagtastical,but what isnt?)
|
Duntov Kray
Namtz'aar k'in
|
Posted - 2007.03.13 20:08:00 -
[1179]
Add a skill training queue
|
Zephyrys
Caldari
|
Posted - 2007.03.13 20:12:00 -
[1180]
Is any dev actually monitoring this thread?
If so...
Fix the roids in the new regions
Reference this 4 month old thread with lack of dev comment or acknowledgment
http://oldforums.eveonline.com/?a=topic&threadID=443400
|
|
SSgt Sniper
Gallente In Excess Enterprises Sparta Alliance
|
Posted - 2007.03.14 00:18:00 -
[1181]
No new content until old bugs are fixed. ---------
Sparta! |
wingcal
|
Posted - 2007.03.14 00:39:00 -
[1182]
Allow multi-pilot capital ships
i.e. - Pilot - well... pilots - Gunner - mans guns and picks targets - drone controller - think u can guess :P ...etc. u get the idea, this would encourage working together and closer corps! |
fear noone
|
Posted - 2007.03.14 13:45:00 -
[1183]
sitting at a pos for a good hour or so and not getting an Explosion is really bull****
|
Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.03.14 14:11:00 -
[1184]
POS Loot reprocessing module ------
Relaxed corp recruiting |
Juntos
|
Posted - 2007.03.14 16:09:00 -
[1185]
Change the agent system so that you get offered a list of missions from various systems and there is a lvl 1-4 agent at every station.
|
Cyberus
|
Posted - 2007.03.14 16:22:00 -
[1186]
Since beta test many of us did spoke about F.O.F missels. 1) able those fire on ships with negative and or war targets while target is selected in overview to make them usefull. 2)Make us decide what target fof missels shoot and not stupid ui this missels completely uncontroled. I beleave the best solution for that is that missels shoot at ship what is selected in overview instead of firing at anything what move.
|
Silver Judas
|
Posted - 2007.03.14 16:34:00 -
[1187]
Please make enhancements to pathfinding AI. My "expertly trained" pilot should have the skills not to get hung up on Large Collidable Objects when he's trying to warp out to save his arse from very bad people. I can't tell you how many ships I've lost to rats this way.
|
Darkrogue
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.03.14 16:40:00 -
[1188]
Move PVP away from stations and gates for the love of god!
|
Salvager
|
Posted - 2007.03.14 17:12:00 -
[1189]
My single individual suggestion as a salvaging and rig building fool... Allow rigs on Freighters.
Thank you for your time.
Sal
|
Rysith
|
Posted - 2007.03.14 17:32:00 -
[1190]
Change the current tendancy for anything smaller than battleships to be beaten by battleships. Give frigates a dedicated anti-battleship weapon or reduce tracking on battleship guns so that a fleet needs to be a few battleships and a fleet of support craft to be effective, rather than a fleet of battleships and a few support craft.
|
|
Gaven Lok'ri
Amarr PIE Inc.
|
Posted - 2007.03.14 18:10:00 -
[1191]
Make single race fleets fully feasible by replaceing racial ECM with a different system for sensor types (I would suggest class based, ie Heavy cruisers have one sensor type and ECM cruisers another) that would still require scouting to use to full effectiveness and would eliminate the problem of one ECM ship being able to alphabetically jam an entire single race fleet.
Deus Vult! PIE Website Public Channel: 'PIE Public' |
InsaneMachine
|
Posted - 2007.03.14 18:15:00 -
[1192]
Have the client not be so single threaded. I think that will fix most of the UI bugs.
|
Risien Drogonne
|
Posted - 2007.03.14 19:41:00 -
[1193]
Tech 2 easier to acquire.
|
Lanu
|
Posted - 2007.03.14 21:51:00 -
[1194]
Edited by: Lanu on 14/03/2007 21:47:35 1. Make the UI less laggy/better ( opening screens like cargo/chats/market/contracts but also the overview updating or opening it ).
2. Kind of like #1. Revamp the drone control UI ( http://oldforums.eveonline.com/?a=topic&threadID=422990 would be perfect.
I'm not obsessing. I'm just curious. |
Kloro Draz
Gallente Ex Coelis
|
Posted - 2007.03.15 01:08:00 -
[1195]
Edited by: Kloro Draz on 15/03/2007 01:05:17 Drones have many issues, but one drone request that I haven't seen in this thread is for named drones, which drop from NPCs.
Make them as good, or even just almost as good as T2 drones, and have them drop as often as Arbalest Launchers or Rolled Tungsten plates.
The prices of T2 drones are sky high without named versions to keep the T2 prices in check. Furthermore, unlike modules, drones can be destroyed in an engagement that the ship survives, which means that demand exceeds that of other T2 items.
|
Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.03.15 01:13:00 -
[1196]
Dynamically personalized docking hangers which display ships, crates of goods and anything else which you might have in your personal hanger at the station you're currently docked at; a bazillion holographic strippers with HUGE boobies!
Perversion: |
Frannkie
|
Posted - 2007.03.15 09:53:00 -
[1197]
nurf nano
|
Tyr Anasazi
|
Posted - 2007.03.15 15:28:00 -
[1198]
User Interface Overhaul, And Customization.
That includes making new frames and splitting old once. Changing colors/transparency on any element you wish on any frame.
Even a total non script able version like XML or similar would do. Just let us customize our UI to our own specification.
This would also make it possible for users to improve on things that today are horribly bad like the Drone ui in overview.
|
cheru
Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.15 16:04:00 -
[1199]
UI overhaul that gives us full customisability, _1_-key shortcuts, no more UI (f.e. Overview) bugs/lag, etc., because the overcomplicated/bugged UI that we have today has effect on every part of the game and is therfore the most important thing to be fixed imho.
................................................. been there done that |
Notnearly OnEnough
Minmatar JumpDrive Inc
|
Posted - 2007.03.15 20:11:00 -
[1200]
Making law enforcement a profession would be cool. do away with how you currently hunt -sec status players.
It would have several features and skills to train.
First, it has several skills and works along side bounties.
Law enforcement skill allows you the profession. training for levels 1 thru 5. each level allows you a negative security level you can hunt and that security level changes with each level level 1 you can hunt (-8 and -10) level 2 (-6 to -10) level 3 (-4 to -10) level 4 (-2 to -10) and level 5 (-0.1 to -10) BUT there is a KEY here. the person needs to have a past that shows they had a previous security level below (-2) this helps prevent chasing people who do accidental crossing into (-) from things like shooiting wrecks etc.
This will require showing 2 new features along side a players security level and thats (past low and past high) it helps a law enforcement professional to decide if the person is really bad.
*********
The next skill is bounty hunter. you train this skill to work with bounty agents. It requires law enforcment to 4. your agents that you can work (level 1 thru 4 same as all agents) determines the quality of the tip. your skill level also determines how far away that tip is good for.
Lets say your a level 1 agent person. and you have level 1 bounty hunter trained. your agent keeps his ears open and looks thru space for players with (-) status and also bounties. If your agents see someone you get an eve-mail from the agent. the level 1 player might get a IN SYSTEM lead that says (playerx with a XXISK bounty is in system X) this is different because you can be anywhere and don't have to see local and especially with future plans to remove local channels.
Level 2 might get a notice that the bounty is 1 jump away 3=3 4=constellation 5=region etc. (similar to how other agents work)
that is how your skill level works.
Then you can go up thru AGENT LEVELS for bounty hunter. level 1 as described for each level of bounty level trained. so an AGENT level 2 might say an additional tidbit. perhaps (PlayerX with a bounty of XXISK is in system X and appears to be in a station .. or in a belt ... or near a moon but not to specific)
level 3 might be more specific perhaps ( appears to be inbelt XX or at station XX)
level 4 might say IS in belt XX or somewhere specific. but gives the additional info (is flywing a (ship group BS, BD, FRIG etc. butnot ship exact name)
Level 5 would be (IS in a ship exact ship type and appears to be alone/in gang/ has corp mates in system/other hostiles in system)
so now we have 2 new skills for the profession. both not causing any decrease of your security to go hunt.
*********
the 3rd skill is bounty gang (similar to other warfare skills) and allows you to LEAD a gang of others to join in. others in the gang WILL NEED to have law enforcement to level 4 and bounty to 1. this helps prevent the circumvention of training these skills by only training one super player as a bounty gang leader.
*********
now the fourth skill is Concord special agent.
this allows you to get help from concord when your scouting out and fighting your bounty.
you need Law enforcement 5, bounty hunter 5 (bounty warfare doesn't matter for this because concord will gang you instantly)
LEVEL 1 concord agent might get you a frigate or two in for assistance LEVEL 2 gets a cruiser or two, maybe a cruiser and a frigate etc. LEVEL 3 gets a concord BC or two or some combo of those in level 1 and 2 LEVEL 4 gets a concord BS or something or 2 or 3 from below LEVEL 5 gets you a couple concord BS and a small fleet from below( but it's a 20 day skill to train )
other things that can happen are tracking modules that tie in to the bounty office and concord police frequencies. this can be used similar to probing except mounts to a HIGH slot. it is a high CPU device and is used to track and find bounty players exactly in a system. training to use the fitting relates to how close your pinpointed to the spot . it also gets a bonus for high end probing skills such as triangulation etc.
it only works once your in the system and for the bounty your assigned to thru the agent at levels 1 thru 4 level 5 lets you assign a target to the computer and you can start your own hunt by going to the bounty office and seing who is online. concord gives youa data core that you use for that target that you've selected and the data set tracks for a week. the data set system gets you a concord bonus multiplier for the bounty.
train the bounty tracking module to level 1 and get 1.1x level 2=1.3x level 3--- up to level 5 is bounty x2 for the concord bonus payment
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 [40] 50 .. 51 :: one page |
First page | Previous page | Next page | Last page |