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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
TD746
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
9
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Posted - 2016.06.11 05:53:08 -
[181] - Quote
Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers.
No smallgangkiteybois youre not going to tackle solo carriers and kill them like before. The past is gone. Get over it.
look over there...its a battlecruiser....loweryour expectations and kill what you can. |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
8
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Posted - 2016.06.11 13:11:02 -
[182] - Quote
After going to the test server i can only conclude that the nag need more power. If you realy want to ad a thirth gun than ad the same pg the "normal" gun uses. With perfect fitting skills a Hexa 2500mm Repeating Cannon II uses 99.000 pg. And the same goes for CPU 45.4. Adding 60 simplifies fitting, so no complaints about that.
On a side not: THE 5% CYCLE TIME BONUS IS BULL CRAP! WY WOULD YOU NEED THAT???!!! Ad something usefull: Boosting amount, tracking, webbing, capacitor, ALPHA DAMAGE
If you realy want to ballance dreads give HAW battleship size ammo like the Phoenix, XL ammo in a HAW is just wrong.
Pleas dont **** up my favorite ship!!!!
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Metric Candy
Zansha Industries Brave Collective
0
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Posted - 2016.06.11 14:19:41 -
[183] - Quote
Do the Dread changes apply to the NPC spawns?
And do the NPC Dread use siege mode? |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
35
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Posted - 2016.06.11 22:44:57 -
[184] - Quote
do something god damn it :D changes ddin't even settled down then they started nerfing big ships. Save us Hyde! |
Morgaine Mighthammer
Rational Chaos Inc. Asteria Concord.
28
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Posted - 2016.06.11 23:16:36 -
[185] - Quote
ApolloF117 HUN wrote:do something god damn it :D changes ddin't even settled down then they started nerfing big ships. Save us Hyde!
^^^this^^^ more than anything |
Moac Tor
Cyber Core Stain Confederation
574
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Posted - 2016.06.11 23:32:59 -
[186] - Quote
The changes seem reasonable. This is actually a buff to the NSA due to the fact that it doubles the sensor bonus of the fighters if I am reading correctly, so not sure why all the hysteria.
Shield capitals are much stronger than armour capitals, but I think they should have buffed the armour plates instead of nerfing the shield mods.
Also one big reason shield is better is because of invulnerability fields. Making those flex hardeners better would offer armour some options, and should have been done first before any big nerfs or buffs.
Modulated ECM Effects
An Alternative to Skill Trading
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Rek Seven
Art Of Explosions 404 Hole Not Found
2240
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Posted - 2016.06.12 09:51:44 -
[187] - Quote
I like the Nag change for the simple reason the it brings the ship in to balance with the other dreads, not being able to bring spare guns with it... However, i would prefer is all dreads could bring a spare set of guns so it can switch to high angle or regular weapons.
Given that you can't refit during a weapons timer, what is wrong with dreads being adaptable?
The wishlist is pretty much complete...
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Aaron Mirrorsaver
Mentis Fidelis ChaosTheory.
1
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Posted - 2016.06.12 15:39:57 -
[188] - Quote
In summary the people crying to nerf carriers are saying:
1) Waa waa, my interceptor was alphad in four seconds. (A guy made a video about this one) His ceptor vs a carrier.
2) 3 WHOLE Blops can't kill a carrier
3) I want to be able to kill a carrier every time I roam, sometimes I can't kill one
4) Carriers should not be able to kill dictors/hictors so fast with the locking time and damage application of missile volleys, so that my hero dictor can hold down said carrier and create content because carrier calls in friends, thus leading to initiation of super content good fights
5) Carriers should have a beacon so that when they are ratting, all of Eve is aware
6) There should be a map filter to show carriers ratting in space in the last ten minutes to assist with #5
7) My 10 man roaming inty gang can no longer kite/hold/point carrier for 1 hour while we call in reinforcements to kill it
8) no one should be able to rat in safety, they should be able to be killed by my small gang, because small gang pvp. CCP why you do this to small gang pvp. (small gang pvp == looking to gank pve ships )
9) there's no risk to ratting carrier, risk/reward out of balance. CCP anyone writing such nonsense can seriously provide good feedback? Someone talking about risk/reward in null sec ratting? Everyone knows that the definitive shooty shooty type pve isk making is now done in hi sec (incursions). In fact there's almost 0 reason to exist in null sec, apart from building super caps or mining moon minerals for production. ISk has become to so easy to farm in multiple ways that the importance of 'home space' or 0.0 is out the door. This more than anything is what has driven null sec to be stagnated. Other than personal vendettas, what can create content now?
Anything missed?
Can I just ask though who gets caught ratting in a carrier besides afk ratters? What happened to constantly be aligned and warp?
Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of drones.
Maybe CCP could add a 'point defense module' able to be fitted to carriers only, which shoots down small ships in 'X' range? It's kind of sad that across that huge ship, there's not even a single gun to defend it.
Eve has more out lived its design in all aspects, and all this balance and re-working is patch work to prolong it.
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Moac Tor
Cyber Core Stain Confederation
575
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Posted - 2016.06.12 22:34:50 -
[189] - Quote
Aaron Mirrorsaver wrote:Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of drones. They aren't nerfing fighters, fighters are fine. If people are getting alpha'd by them then it's either because they bought the wrong ship, have a poor fit, their piloting skill sucks, or a combination of all 3.
Modulated ECM Effects
An Alternative to Skill Trading
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Willi Walzwerk
State War Academy Caldari State
0
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Posted - 2016.06.13 00:27:32 -
[190] - Quote
Hi guys, here some of my thoughts..
Well, i dont really understand some of this thinking behind this patch
Naglfar:
The three guns wouldnt be the problem, but like other pilots said, we havent got enough powergrid to just fit them. You should really think about evening out the powergrid amount on this capital ship, if u dont wanna make it useless.
The second point is weapon refitting. Why do you guys give us a full set of new weapons, like anti subcap guns which are really great and give dreads a purpose in this game again, but we cant get those guns on the field. Only the Nag could do it, so I understand this nerf with the third gun, that every dread should have the same fitting problems with the primary weapons.
Wouldnt it be a solution that you make the guns smaller, lets say like 3000m-¦ unpacked, so we can get a full set with us ready to refit. We still get the weapon timer and have to choose our refitting moment wisely. Or you make the fleethagars bigger like for example put them on 12000m-¦ room. That wouldnt be a very big change but it would give us the opportunity to use our guns properly. And please, give us the powergrid for the third gun or the nag is just wasted...
The point of this: Refitable guns, with 3000m-¦ unpacked or bigger fleethangar with 12000m-¦ andmore powergrid on naglfar to fit third gun.
PS: I dont think immunity on ewar while in siege is a good idea, jammers should have a purpose in this game..
Just my thoughts |
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Search Banana
Minions of the yellow Banana
0
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Posted - 2016.06.13 01:40:31 -
[191] - Quote
make Fighters ECM imune :)
2 frigs can kill a Carrier sounds not balanced : |
Amarisen Gream
Divine Demise Apocalypse Now.
265
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Posted - 2016.06.13 01:44:54 -
[192] - Quote
So i bought a Bowhead to day. Wanted to fit an AB to it. Can we plz have a short visit to the Bowheads stats so we can fit a capital AB/MWD...? Please don't forget the industrials.
Also, when you redo the Rorqual, please make the Orca a real capital all the way through. no more large riggs.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Nevyn Auscent
Broke Sauce
3287
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Posted - 2016.06.13 02:16:39 -
[193] - Quote
Willi Walzwerk wrote:
Naglfar:
The three guns wouldnt be the problem, but like other pilots said, we havent got enough powergrid to just fit them. You should really think about evening out the powergrid amount on this capital ship, if u dont wanna make it useless.
Did the Nag lose PG when it got dropped to 2 Guns originally? I didn't think it did but I can't remember for certain. |
Morgaine Mighthammer
Rational Chaos Inc. Asteria Concord.
28
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Posted - 2016.06.13 03:32:37 -
[194] - Quote
Nevyn Auscent wrote:Willi Walzwerk wrote:
Naglfar:
The three guns wouldnt be the problem, but like other pilots said, we havent got enough powergrid to just fit them. You should really think about evening out the powergrid amount on this capital ship, if u dont wanna make it useless.
Did the Nag lose PG when it got dropped to 2 Guns originally? I didn't think it did but I can't remember for certain. it did, they took away what pg the launchers used. |
Zenafar
7
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Posted - 2016.06.13 07:14:28 -
[195] - Quote
Moac Tor wrote:Aaron Mirrorsaver wrote:Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of drones. They aren't nerfing fighters, fighters are fine. If people are getting alpha'd by them then it's either because they bought the wrong ship, have a poor fit, their piloting skill sucks, or a combination of all 3.
CCP Larrikin wrote:Hi M8s, There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback!
Just wait a little...
And about boosting NSA
"Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons."
Sooo.... T2 Fighters sensor strength is like 7 + 50% = 10.5 ? Now they can be jammed the same way :) |
elitatwo
Eve Minions O.U.Z.O. Alliance
1253
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Posted - 2016.06.13 08:37:35 -
[196] - Quote
Amarisen Gream wrote:So i bought a Bowhead to day. Wanted to fit an AB to it. Can we plz have a short visit to the Bowheads stats so we can fit a capital AB/MWD...? Please don't forget the industrials.
Also, when you redo the Rorqual, please make the Orca a real capital all the way through. no more large riggs.
Amarisen, don't fit an ab, put a higgs anchor rig and 2x hyperspatial accelerators on. Thank me later.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
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Moac Tor
Cyber Core Stain Confederation
576
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Posted - 2016.06.13 13:11:24 -
[197] - Quote
Zenafar wrote:Moac Tor wrote:Aaron Mirrorsaver wrote:Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of drones. They aren't nerfing fighters, fighters are fine. If people are getting alpha'd by them then it's either because they bought the wrong ship, have a poor fit, their piloting skill sucks, or a combination of all 3. CCP Larrikin wrote:Hi M8s, There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback! Just wait a little... And about boosting NSA "Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons." Sooo.... T2 Fighters sensor strength is like 7 + 50% = 10.5 ? Now they can be jammed the same way :) Didn't see that. Personally I don't see a problem with the alpha, the issue was with the fast lock. Would be a shame to see fighters nerfed.
With other capitals on the field the carrier is very weak, a FAX can easily tank it and dreads will obliterate it. Its only real purpose is to fight sub caps. The high alpha is pretty much the only thing making it somewhat viable when there is a FAX on the field.
Modulated ECM Effects
An Alternative to Skill Trading
|
Frostys Virpio
Yet another corpdot.
2914
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Posted - 2016.06.13 14:04:25 -
[198] - Quote
Zenafar wrote:Moac Tor wrote:Aaron Mirrorsaver wrote:Regards fighters, why is it ok to nerf back into oblivion the only defense a ship has? Fighters are easily destroyed and a carrier is then useless, especially since it can no longer have heaps of drones. They aren't nerfing fighters, fighters are fine. If people are getting alpha'd by them then it's either because they bought the wrong ship, have a poor fit, their piloting skill sucks, or a combination of all 3. CCP Larrikin wrote:Hi M8s, There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback! Just wait a little... And about boosting NSA "Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons." Sooo.... T2 Fighters sensor strength is like 7 + 50% = 10.5 ? Now they can be jammed the same way :)
An info-war boosted all V griffin with 1 Signal Distortion Amplifier II will have a bit over 50% chance to jam a fighter with racial jams and 30ish% with a multi spec. It probably should give a bit more but it's a step... |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3053
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Posted - 2016.06.13 16:59:54 -
[199] - Quote
Why not just have the jam chance apply to each fighter in the squad individually? |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
8
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Posted - 2016.06.13 17:39:45 -
[200] - Quote
Rowells wrote:Why not just have the jam chance apply to each fighter in the squad individually?
Good plan! |
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Daniel Westelius
Shadow State Goonswarm Federation
6
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Posted - 2016.06.13 18:20:58 -
[201] - Quote
This may not be the correct place to write this, but CCP Larrikin when did you guys change the Tech 2 Triage Module ? It used to have a 20% capacitor reduction to remote armor/shield repairers, as well as energy transfers. The new FAX Machines are too cap intensive without that bonus tied to the Tech 2 Triage Module anymore. Was it changed on purpose and I just missed it in the patch notes, or was it a stealth nerf ? |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3054
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Posted - 2016.06.13 19:18:59 -
[202] - Quote
Glad to see the Powergrid reduction and addition. Really makes armor fitting still a possibility.
Now before I bite the hand that feeds, is 80k pg enough? That's about how much a compact turret uses, which would mean an overall reduction for all other meta versions. Is this intended? I'd really prefer to take a 90-100k addition. After skills, all the T1 versions fit nicely in 90k and faction/T2 would fit under 100k. |
FT Diomedes
The Graduates
2591
|
Posted - 2016.06.13 23:01:19 -
[203] - Quote
The Naglfar needs more than 80k powergrid in order to stay competitive. It runs out of powergrid much too easily. 100k would be a lot better, or reduce the powergrid requirement for all projectile capital turrets by 5k or 10k.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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First Navigator
Guild Navigators
0
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Posted - 2016.06.14 07:50:09 -
[204] - Quote
Rowells wrote:Why not just have the jam chance apply to each fighter in the squad individually?
Because one squad is in fact just one object in space. This way they cut down on fighters in space in a tricky way. So now supers can only launch 5 fighters max., but CCP tried to keep the illusion that one "squadron" is actually 9/6/3 different fighters. Yawn. |
Anthar Thebess
1539
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Posted - 2016.06.14 09:49:24 -
[205] - Quote
Quote:Naglfar has an additional +60 CPU and +80,000 PG XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)
My proposition : 70 CPU and 125.000 power grid. Exactly what is needed to mount additional gun.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
366
|
Posted - 2016.06.14 10:15:17 -
[206] - Quote
Mostlyharmlesss wrote:I seem to recall a certain CCP employee being adament about immunities going away and being told that it was a bad idea.
Glad to see you ignoring what certain members of the capital focus group told you would happen (And actually happened, surprise!) considering you've gone back on at least 3 things that you were warned about by one person alone.
CCP, never change. This exactly. Seriously, I know everyone hates ECM pilots but making an entire ship type useless against dreads isn't "fixing" anything, it's avoiding the problem. |
Phynix Kautsuo
Pure Avarice. Escalating Entropy
0
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Posted - 2016.06.14 10:45:55 -
[207] - Quote
Quote:
All Capital Shield Extenders now provide 10% less shield HP. Takes Levi out back.
Turns it round.
Shoots in the back. |
Jonathan Wolf
State War Academy Caldari State
0
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Posted - 2016.06.14 11:08:16 -
[208] - Quote
elitatwo wrote:Amarisen Gream wrote:So i bought a Bowhead to day. Wanted to fit an AB to it. Can we plz have a short visit to the Bowheads stats so we can fit a capital AB/MWD...? Please don't forget the industrials.
Also, when you redo the Rorqual, please make the Orca a real capital all the way through. no more large riggs. Amarisen, don't fit an ab, put a higgs anchor rig and 2x hyperspatial accelerators on. Thank me later. I'm trying to figure out what this would really do that would make it better than an AB.
It reduces align time by 1 second and increases warp speed by 0.5 AU per second. Wouldn't using a 500mn compact be better? You shave 11 seconds off it's align compared with your rig set-up, and you have the rigs available for either hyperspats, or tank.
Could you elaborate on why you consider a higgs and two hyperspats superior? |
Torgeir Hekard
I MYSELF AND ME
270
|
Posted - 2016.06.14 12:57:16 -
[209] - Quote
CCP Larrikin wrote:Naglfar has an additional +60 CPU and +80,000 PG XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)[/list] Greeeeat. So now it only needs 2 RCUs and a PDS to fit arty and tank. |
Khan Wrenth
Ore Oppression Prevention and Salvation
611
|
Posted - 2016.06.14 13:12:31 -
[210] - Quote
I wouldn't be surprised if the Nag got really gimped fitting due to having the options to have completely capless tank and gank.
Let's discuss overhauling the way we get intel in EvE.
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