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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Anthar Thebess
1534
|
Posted - 2016.06.10 11:59:33 -
[31] - Quote
When you do more bad things to carriers remember. People live in nullsec as this is true sandbox that don't have most bad mechanic found in lowsec and higsec.
If carriers are bad because people abuse them in lowsec to kill newbies - put restriction to lowsec usage of modules or abilities. Don't ruin nullsec fun.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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CyberRaver
Tri-gun Psychotic Tendencies.
35
|
Posted - 2016.06.10 12:02:13 -
[32] - Quote
Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers.
Carriers have less ehp and are the anti subcap platform
Kindly eat a **** with your small gang bullshit
You want to kill capitals come properly prepared with ecm or your own caps
|
Empress Honeybadger
Pleonexium
5
|
Posted - 2016.06.10 12:02:38 -
[33] - Quote
Looks like nullbears get what they want.
Prior to capital patch it was possible to take down a carrier with 3 blopses. Now they alpha the blops battleships with abilities. The only way to survive was to jam the figthers. Now CCP takes away this capability. 3 blopses is 3-4 times more ISK on field than a carrier, fielded in hostile nullsec with a lot of risk (baits etc). Why do you make it impossible to kill a carrier with 3 blopses?
Now that you have given them ECCM strength, can you at least make it so that fighters stop dpsing when they are jammed? I know ECM was broken in the favor of the jammer since the shift from drones to fighters but the fix you are proposing makes it broken in the favor of the carrier this time.
More broadly, can CCP actually start hearing the voice of non-consensual pvp people? Most of the changes are either favor pve people or fleet warfare. Meanwhile it takes for us years to fix broken stuff such as blops fatigue. I know carebears are a majority and we are a minority but if you make this game so that ratting in 0.0 is even more secure the Eve ecosystem will begin to lose its meaning. |
CyberRaver
Tri-gun Psychotic Tendencies.
35
|
Posted - 2016.06.10 12:05:49 -
[34] - Quote
Empress Honeybadger wrote:Looks like nullbears get what they want.
Prior to capital patch it was possible to take down a carrier with 3 blopses. Now they alpha the blops battleships with abilities. The only way to survive was to jam the figthers. Now CCP takes away this capability. 3 blopses is 3-4 times more ISK on field than a carrier, fielded in hostile nullsec with a lot of risk (baits etc). Why do you make it impossible to kill a carrier with 3 blopses?
Now that you have given them ECCM strength, can you at least make it so that fighters stop dpsing when they are jammed? I know ECM was broken in the favor of the jammer since the shift from drones to fighters but the fix you are proposing makes it broken in the favor of the carrier this time.
More broadly, can CCP actually start hearing the voice of non-consensual pvp people? Most of the changes are either favor pve people or fleet warfare. Meanwhile it takes for us years to fix broken stuff such as blops fatigue. I know carebears are a majority and we are a minority. I know we get downvoted to death whenever we speak our voice. But if you make this game so that ratting in 0.0 is even more secure the Eve ecosystem will begin to lose its meaning. Ratters are supposed to take risks in 0.0. But they should also be rewarded well for it. Right now both the risk and reward in ratting in 0.0 is not at a sufficient level.
3 blops t2 fit are worth about a bil each
a single t2 fit carrier with t2 fighters is 3 billion
If you bling thats your issue
|
Guillejejeje XDD
Elite pilots Project.Mayhem.
1
|
Posted - 2016.06.10 12:07:04 -
[35] - Quote
When is the ecm rework? i dont like being permajamed for 10 minutes... i have pics of the crime
Ecm 1
Ecm 2
Ecm 3
Ecm needs a rework. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2240
|
Posted - 2016.06.10 12:08:10 -
[36] - Quote
CCP Larrikin wrote:Dreadnoughts- Siege Mode now gives ECM Immunity
Thanks for addressing this so quickly, Larrikin.
The wishlist is pretty much complete...
|
Empress Honeybadger
Pleonexium
5
|
Posted - 2016.06.10 12:09:08 -
[37] - Quote
CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps
Carriers atm are a pve ratting platform for most of all.
Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. |
CyberRaver
Tri-gun Psychotic Tendencies.
35
|
Posted - 2016.06.10 12:13:35 -
[38] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK.
Keep your risk averse ass out of sov null then
3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more
Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger
You arent meant to butt heads with blops but be rather tactical and kill smaller things
|
Empress Honeybadger
Pleonexium
5
|
Posted - 2016.06.10 12:14:31 -
[39] - Quote
CyberRaver wrote:Empress Honeybadger wrote:Looks like nullbears get what they want.
Prior to capital patch it was possible to take down a carrier with 3 blopses. Now they alpha the blops battleships with abilities. The only way to survive was to jam the figthers. Now CCP takes away this capability. 3 blopses is 3-4 times more ISK on field than a carrier, fielded in hostile nullsec with a lot of risk (baits etc). Why do you make it impossible to kill a carrier with 3 blopses?
Now that you have given them ECCM strength, can you at least make it so that fighters stop dpsing when they are jammed? I know ECM was broken in the favor of the jammer since the shift from drones to fighters but the fix you are proposing makes it broken in the favor of the carrier this time.
More broadly, can CCP actually start hearing the voice of non-consensual pvp people? Most of the changes are either favor pve people or fleet warfare. Meanwhile it takes for us years to fix broken stuff such as blops fatigue. I know carebears are a majority and we are a minority. I know we get downvoted to death whenever we speak our voice. But if you make this game so that ratting in 0.0 is even more secure the Eve ecosystem will begin to lose its meaning. Ratters are supposed to take risks in 0.0. But they should also be rewarded well for it. Right now both the risk and reward in ratting in 0.0 is not at a sufficient level. 3 blops t2 fit are worth about a bil each a single t2 fit carrier with t2 fighters is 3 billion 3 frigates cant kill a properly fit dronebattleship why should you be any different? If you bling thats your issue
Frigates are 4 levels smaller than a BS. A blops is only 1 level smaller. By comparison 3 t2 cruisers can take down a battleship easily. So your example is ******** at its best.
If I don't bling I can't kill anything in a blops. So thanks for pointing another problem out. Right now I have to bling my 3 blopses and then still die on a carrier. It should be like 3 t2 blopses should easily take a carrier down. Now we can't even do this with 4 billion blopses.
Also you intentionally ignore insurance. Insurance taken into account 3 t2 blopses are still way expensive. |
Empress Honeybadger
Pleonexium
5
|
Posted - 2016.06.10 12:15:52 -
[40] - Quote
CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things
3 ishtars kill a megathron. Can you stfu with your ******** comparison? We are talking about t2 battleship vs t1 carrier. Compare 3 svipuls vs 1 cerberus if you wanna keep making sense. |
|
CyberRaver
Tri-gun Psychotic Tendencies.
36
|
Posted - 2016.06.10 12:18:36 -
[41] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things 3 ishtars kill a megathron. Can you stfu with your ******** comparison? We are talking about t2 battleship vs t1 carrier. Compare 3 svipuls vs 1 cerberus if you wanna keep making sense. 3 HACs vs 1 t1 battleship. Or 3 assault frigate vs 1 cormorant. You speak almost like you pay 20 bil for a thanatos lol And nullbear says hotdropped is risk averse lol. What kind of idiot are you?
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub |
Aebe Amraen
Dreddit Test Alliance Please Ignore
192
|
Posted - 2016.06.10 12:18:53 -
[42] - Quote
Can we talk about the fact that XL Arty has the same PG requirements as XL Beam lasers, while the Revelation has 70% more PG available than the Nag? This worked when the Nag only needed to fit two turrets, but it's unreasonable when we have to fit 3.
The nag either needs more PG or XL arty needs lower PG requirements. |
SHAGGY ONE
Space Violence Spa Resort Goonswarm Federation
10
|
Posted - 2016.06.10 12:22:53 -
[43] - Quote
CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things
GO CYBER, ITS YOUR BIRTHDAY!
|
CyberRaver
Tri-gun Psychotic Tendencies.
36
|
Posted - 2016.06.10 12:24:05 -
[44] - Quote
SHAGGY ONE wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things GO CYBER, ITS YOUR BIRTHDAY!
Dropping it like its hot |
Empress Honeybadger
Pleonexium
5
|
Posted - 2016.06.10 12:29:14 -
[45] - Quote
CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships.
Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol. |
CyberRaver
Tri-gun Psychotic Tendencies.
36
|
Posted - 2016.06.10 12:33:00 -
[46] - Quote
Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol.
Awww bloo bloo
a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement
They are multiple levels above a battleship, there just isnt anything inbetween
You sound salty you cant drop with impunity on a 4 billion capital and get a free kill
Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill
YOU are behind the meta fam
|
Trobax
Republic University Minmatar Republic
12
|
Posted - 2016.06.10 12:33:47 -
[47] - Quote
3 Turrets on the Nag? For years it had a dual weapon system and it was the crappiest dread. More skill intensive and the weakest.
Unless ofc you remodel it to be uber good looking.
Still the Nag is fine as is. |
Evelgrivion
Calamitous-Intent Feign Disorder
418
|
Posted - 2016.06.10 12:34:08 -
[48] - Quote
Do Force Auxiliaries really need to be even more of an "escalate to capitals or a hundred pilots or GTFO" button than they already are? |
Aebe Amraen
Dreddit Test Alliance Please Ignore
192
|
Posted - 2016.06.10 12:35:16 -
[49] - Quote
I did some calculations on the Nag vs. other dreads PG: http://i.imgur.com/9CTFMmE.png
All skills are at 5. The listed PG for each weapon configuration is the PG required to fit ONLY the three guns/launchers and a siege module, all T2.
As you can see, Nags can't even fit XL Arty without requiring fittings mods. Want to fit any other capital mods on there in addition to the guns and siege? I hope you don't mind filling all your lows up with RCUs! |
Wizzard Ozz
Stepping Stone Industries The-Uncultured
0
|
Posted - 2016.06.10 12:37:16 -
[50] - Quote
Grookshank wrote:Tsukino Stareine wrote:Grookshank wrote:Quote:Naglfar has an additional +60 CPU No powergrid for the extra gun? doesn't need it An extra gun is about 100k PG; there are multiple fit that are already tight (buffer, cap booster, sb). How does the nag not need the pg for the extra gun, just because it does not need it when you blap fit it?
Agree, this change breaks my current fit that had 14% free powergrid to 3% over on powergrid.
A Moros gets 43.4% more powergrid than a Nag, uses guns that take 1k LESS powergrid. A Phoneix gets 8.7% MORE powergrid than a Nag ( 25% more CPU too ), uses torps that take the same powergrid.
I won't bother with a Rev, because who actually likes them anyway? |
|
EvilweaselFinance
GoonWaffe Goonswarm Federation
836
|
Posted - 2016.06.10 12:38:40 -
[51] - Quote
What was the problem with being able to ECM force auxiliaries, besides that they couldn't be completely invulnerable entosis platforms? |
Empress Honeybadger
Pleonexium
10
|
Posted - 2016.06.10 12:39:37 -
[52] - Quote
CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol. Awww bloo bloo a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement They are multiple levels above a battleship, there just isnt anything inbetween You sound salty you cant drop with impunity on a 4 billion capital and get a free kill Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill YOU are behind the meta fam
Did you even not read the proposed changes in this thread? Are you here just to be toxic? Do you not think we drop widows on carriers atm? 2 falcons will not be able to jam a carrier after changes. Thats what I wrote here for. |
EvilweaselFinance
GoonWaffe Goonswarm Federation
836
|
Posted - 2016.06.10 12:40:31 -
[53] - Quote
seriously the ECM change to triage is dumb as hell, they were in a good place for everyone except the pl guys who were whining up a storm that they could get ecmed in triage if we brought 200 ecm ships |
CyberRaver
Tri-gun Psychotic Tendencies.
36
|
Posted - 2016.06.10 12:43:24 -
[54] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol. Awww bloo bloo a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement They are multiple levels above a battleship, there just isnt anything inbetween You sound salty you cant drop with impunity on a 4 billion capital and get a free kill Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill YOU are behind the meta fam Did you even not read the proposed changes in this thread? Are you here just to be toxic? Do you not think we drop widows on carriers atm? 2 falcons will not be able to jam a carrier after changes. Thats what I wrote here for.
Its only a bonus not immunity
And a little maths for you
A sin has 14 times more armour then a atron
And a thanatos has 13 times more armour then your sin
my comparison is more then valid
Bring a couple pocket falcons and enjoy the fight
|
Empress Honeybadger
Pleonexium
10
|
Posted - 2016.06.10 12:46:23 -
[55] - Quote
CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol. Awww bloo bloo a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement They are multiple levels above a battleship, there just isnt anything inbetween You sound salty you cant drop with impunity on a 4 billion capital and get a free kill Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill YOU are behind the meta fam Did you even not read the proposed changes in this thread? Are you here just to be toxic? Do you not think we drop widows on carriers atm? 2 falcons will not be able to jam a carrier after changes. Thats what I wrote here for. Its only a bonus not immunity And a little maths for you A sin has 14 times more armour then a atron And a thanatos has 13 times more armour then your sin my comparison is more then valid Bring a couple pocket falcons and enjoy the fight
You are clueless about how jamming carriers work. Go learn how it works then you will realize how easy to counter those falcons. I bet you have never hotdropped on a carrier. Nullbears |
Eldritch Phoenix
Imperial Shipment Amarr Empire
1
|
Posted - 2016.06.10 12:47:20 -
[56] - Quote
Aebe Amraen wrote:I did some calculations on the Nag vs. other dreads PG: http://i.imgur.com/9CTFMmE.png All skills are at 5. The listed PG for each weapon configuration is the PG required to fit ONLY the three guns/launchers and a siege module, all T2. As you can see, Nags can't even fit XL Arty without requiring fittings mods. Want to fit any other capital mods on there in addition to the guns and siege? I hope you don't mind filling all your lows up with RCUs!
Holy ****, how is this even remotely being considered? |
EvilweaselFinance
GoonWaffe Goonswarm Federation
836
|
Posted - 2016.06.10 12:47:56 -
[57] - Quote
look we all realize tishu is terrible you don't need a foot and a half long quote every time you want to say it |
CyberRaver
Tri-gun Psychotic Tendencies.
37
|
Posted - 2016.06.10 12:50:06 -
[58] - Quote
You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel |
Empress Honeybadger
Pleonexium
10
|
Posted - 2016.06.10 12:55:00 -
[59] - Quote
CyberRaver wrote:You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel
So when you drop on a carrier, if the carrier attacks someone with fighters, and you jam the fighters, they still keep dpsing the primary target. All they can't do is to switch target. The initial target dies. And you know what they do after? They call the fighters in, put them out again, and by the time you land the jams on them they can be sent after another target. And then the target dies no matter you jam the fighters.
So no, jams even at this point do not work against carriers.
You are really an arrogant ***** as all your kind in big null corps. No knowledge. Full of opinions. |
CyberRaver
Tri-gun Psychotic Tendencies.
37
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Posted - 2016.06.10 12:57:12 -
[60] - Quote
Empress Honeybadger wrote:CyberRaver wrote:You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel So when you drop on a carrier, if the carrier attacks someone with fighters, and you jam the fighters, they still keep dpsing the primary target. All they can't do is to switch target. The jam only jams 1 fighters in the whole squad. Which is like 1/9 reduced dps or something. The initial target always dies. And you know what carrier pilots do after? They call the fighters in, put them out again, and by the time you land the jams on them they can be sent after another target. And then the target dies no matter you jam the fighters. So no, jams even at this point do not work against carriers. You are really an arrogant ***** as all your kind in big null corps. No knowledge. Full of opinions.
And you are a risk averse entitled manbaby
Turn left are dealing with carrier in proper gangs, and jamming fighters fine, how is it you seem to be the one struggling?
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