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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 10:32:10 -
[31] - Quote
Feedback.
- Docking / undocking animation is very well done and looks good. It is a little jerky when docking. (as you have noted in issues)
- Playing the docking animation when switching ships/pod is not necessary. It just wastes time when you need to switch ships in a hurry and as our Pods are visible/stored in the hanger (as showed in CQ) it is not realistic / lore correct to have the pods enter the hanger from the station corridor.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:15:50 -
[32] - Quote
So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:24:16 -
[33] - Quote
helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
And why, why would you do this crap at all?
Docking camera? WTF?
How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere.
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 13:48:20 -
[34] - Quote
Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Yes.
Quality Assurance Analyst
Team Psycho Sisters
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helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 14:00:57 -
[35] - Quote
Arsine Elgan wrote:helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan. And why, why would you do this crap at all? Docking camera? WTF? How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere. Fix lighting so we don't get blinded when we do a jump, or pan around in space. How is opportunities working out for you?
This forum section is to help the Devs test new features.. its not a place to comment on what you think development priorities should be...
Now go away.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Sky Marshal
Core Industry. Circle-Of-Two
130
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Posted - 2016.06.09 15:38:46 -
[36] - Quote
Well, the new camera animation are cool, I have to admit but... like the billboard and the new shaders in station, they will be forgotten within few days because they aren't really useful, sorry to say that.
...but still they will need some code maintenance, while at the same time you removed features like the Load Station Environment because of the code maintenance, even if it was a really useful feature.
I don't "get" CCP anymore. Or maybe the contrary, I get it. I just don't want to admit it. |
Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 16:23:33 -
[37] - Quote
CCP Claymore wrote:Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Yes.
It's your game. Kinda like watching a movie trailer everytime you dock and undock.
I'll take the others advise and bio on my way out this time, then I won't have to look at such horrid crap.
So go live. |
Torgeir Hekard
I MYSELF AND ME
263
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Posted - 2016.06.09 16:24:52 -
[38] - Quote
Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. |
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CCP Claymore
C C P C C P Alliance
369
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Posted - 2016.06.09 16:33:39 -
[39] - Quote
Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.
Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Quality Assurance Analyst
Team Psycho Sisters
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Soldarius
O C C U P Y Test Alliance Please Ignore
1501
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Posted - 2016.06.09 16:50:15 -
[40] - Quote
Bleyddyn apRhys wrote:CCP Claymore wrote:...logging in to space.... I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds.
This happens because the required resource files have changed (happens frequently on the test server), and need to be downloaded again. It should stop happening once the required resources have been downloaded.
http://youtu.be/YVkUvmDQ3HY
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Sky Marshal
Core Industry. Circle-Of-Two
130
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Posted - 2016.06.09 17:20:46 -
[41] - Quote
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken each time I jump a gate. It gives a "tunnel vision" effect at each gate and must be corrected by hand. I hope it is just a bug in a whole, I don't need a "wormhole remanent effect as long you are cloaked" who would be bugged... |
Torgeir Hekard
I MYSELF AND ME
263
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Posted - 2016.06.09 18:29:13 -
[42] - Quote
CCP Claymore wrote: Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Please take a look at non-100% scan result contrast (non-existent) and global map statistics (unusable).
I'm honestly trying to get used to the new map, but scanning makes my eyes bleed because results, and global statistic are easier to read by mouse-hovering over 100500 systems. |
Ion Nizer
Guardians of the Gate I Aim To Misbehave
0
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Posted - 2016.06.09 20:15:04 -
[43] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
Right clicking to access bookmarks? I usually have the Places window open and scrolled to the undock bookmark I want to use while still in the station. Might want to try that.
But you raise a good point, there should be a checkbox to disable this for people who undock in dangerous situations and every second counts. I'll +1 this suggestion wholeheartedly.
Otherwise, I kind of like the new animations. I wish they had been enabled on Tranquility when I was showing Eve to my friend last night, the extra cinematics adds a lot to showing off ships to impressionable newbies. What would be even cooler is if your current ship turned around and left and passed the new one coming in to park in your hangar. While I'm at it... those other ship docks should show ships other people are in while docked. Maybe just corp members for security, but would be neat to see your friends ships. Maybe corps with offices in a station get a corp docking interior with room for everyone's ships (with limits). Heck, screw walking in stations. Let me fly my ship around in there to visit other peoples hangars. Ok, now I'm rambling. Ahem.
The new camera options in the station are nice too. Can finally get a better view of what's going on. Little improvements like this are nice sprinkled along with major features and bug fixes. |
MarkeeDragon
Aliastra Gallente Federation
18
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Posted - 2016.06.09 20:58:50 -
[44] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
This is something that I have been and still am very upset that it was removed. This feature was the only way to see your ship up close, the focus area ie. gate, ship asteroid etc. and enjoy the surroundings. The way it is now you either can not see the target or you have focus on the target and all you see is the ass end of your ship.
PLEASE put this back in. |
Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 21:26:45 -
[45] - Quote
CCP Claymore wrote:Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
Yea, because
if (i=0) { }
is hard when you're irrelevant. Just look at the stargate animation. |
Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 21:51:44 -
[46] - Quote
helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
Or more likely failed the Autism test that CCP did.
https://www.reddit.com/r/Eve/comments/4n69s4/eve_survey_asking_hidden_autism_questions/
You would have to be seriously autistic to be entertained by this, over and over everytime you docked.
Yea, that's gaming isn't it. Pure action, interactive gaming experience. |
Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 21:52:39 -
[47] - Quote
x |
helana Tsero
Science and Trade Institute Caldari State
519
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Posted - 2016.06.09 23:44:17 -
[48] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...
Your doing it wrong.
As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.
Thats by far the best way to use insta undocks.
Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Messenger Of Truth
Butlerian Crusade
49
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Posted - 2016.06.09 23:47:42 -
[49] - Quote
I'm looking forward to the new undock animations. The gate jump animation was pretty good - in spite of the irritation caused by losing control of the camera as you jump. |
Nashira Draco
Republic Military School Minmatar Republic
0
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Posted - 2016.06.10 00:14:05 -
[50] - Quote
helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.
This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game.
Now go away. |
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Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
130
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Posted - 2016.06.10 01:49:07 -
[51] - Quote
The FOV changes back to default every time you go through a gate and dock. This in annoying as it is nauseating in its default view for me.
I hope this is not planned as it is annoying needing to change settings every time I change session. |
Arkon Olacar
Jump Drive Appreciation Society
554
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Posted - 2016.06.10 01:52:19 -
[52] - Quote
CCP Claymore wrote:Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
I would highly recommend including that option. |
helana Tsero
Science and Trade Institute Caldari State
520
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Posted - 2016.06.10 01:52:35 -
[53] - Quote
Nashira Draco wrote:helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click. This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game. Now go away.
I think you used the wrong alt.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Nivin Sajjad
Halal Gunnery Death by Degrees
14
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Posted - 2016.06.10 03:47:35 -
[54] - Quote
helana Tsero wrote:Nivin Sajjad wrote:CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable. the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan. It's not so much the speed as it is the combination of unprompted perspective and angle changes being brought up repeatedly. People don't even need a room to spin all that quickly before getting nauseous, and that's exactly what the game is now doing. You might be able to tolerate seeing it a dozen times a play session, but others won't. |
Draiyman
Origin. White Legion.
6
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Posted - 2016.06.10 04:53:15 -
[55] - Quote
Not going to hate on you "CCP" for trying to implement new features into the game that some players may enjoy.
Plz always put the option in to disable useless ones such as this when possible. |
Grookshank
Jump Drive Appreciation Society
82
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Posted - 2016.06.10 08:08:20 -
[56] - Quote
helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click. This is an opinion at best. I'd rather call it nonsense. Open people and places plus scroll/sort to find bookmark is in no way faster than just using the rightclick menu. |
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CCP Claymore
C C P C C P Alliance
373
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Posted - 2016.06.10 10:44:39 -
[57] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...
Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at.
The FOV fishbowl thing after gate jumping is a bug.
Quality Assurance Analyst
Team Psycho Sisters
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Gavriel P Polux
Wildly Inappropriate Goonswarm Federation
5
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Posted - 2016.06.10 10:48:12 -
[58] - Quote
As eye candy these features are great. When one just wants to admire the beauty of Eve, these changes are nice little touches.
But there's always a but.
As others have mentioned, the constant camera (zoom-FOV) changes are annoying at best. I don't want my FOV to dynamically change (had the option disabled), please consider respecting that switch in connection to these features. Also, these should not affect gameplay in any way (lag, fade to black undock issues, TiDi behavior?), thus the option to turn them off (especially the undock animation) would be greatly appreciated. |
Grookshank
Jump Drive Appreciation Society
85
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Posted - 2016.06.10 11:46:37 -
[59] - Quote
CCP Claymore wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged... Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at. The FOV fishbowl thing after gate jumping is a bug. You implement a feature that let's us cancel the animation every time (click in space every time), so the solution is obvious: let us turn the animation off permanently as a option. |
Ammzi
Dreddit Test Alliance Please Ignore
1908
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Posted - 2016.06.10 12:17:38 -
[60] - Quote
I would like to be able to disable all these camera animations.
I am a PVP'er, I play to kill ****. If someone delays me 5 seconds and makes my camera bob around because I am trying to ship into something to kill someone then that is a BIG PROBLEM.
Come on, the dark fade out of the screen? CCP please.
FUNCTIONALITY >>>>>>>> BEAUTY |
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