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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
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Posted - 2016.06.08 14:24:47 -
[31] - Quote
Aurthes wrote:How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit?
working on it now...sisi oauth is buggered though |
Luna Deos
Moon Intensifies Deae Lunae
30
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Posted - 2016.06.08 14:26:22 -
[32] - Quote
Years ago in Fountain, I did a thunderdome in which I handed out a thousand identically fit rifters and we just had an enormous brawl. While it was great fun, the fitting part of it is a large reason why I haven't done it since.
I look forward to doing this again. |
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CCP karkur
C C P C C P Alliance
3969
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Posted - 2016.06.08 14:30:46 -
[33] - Quote
Major Lee Baked wrote:CCP Karkur wrote:No, but it would be a nice additional option to add. Please include the ability to fill the cargo hold of the ship with modules in addition to charges. T his seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship! It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one. Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome. Modules in cargo hold is something we are looking into supporting fully (with some limitations), but not right now
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Soldarius
O C C U P Y Test Alliance Please Ignore
1500
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Posted - 2016.06.08 14:34:32 -
[34] - Quote
Multi-Fit. Please call this feature Multi-Fit. This will be sweet for AT practices.
http://youtu.be/YVkUvmDQ3HY
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CCP karkur
C C P C C P Alliance
3970
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Posted - 2016.06.08 14:40:17 -
[35] - Quote
Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 14:56:48 -
[36] - Quote
good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has? |
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CCP Cognac
C C P C C P Alliance
65
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Posted - 2016.06.08 15:09:14 -
[37] - Quote
KhanidLady wrote:good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has?
Yes
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Querns
GoonWaffe Goonswarm Federation
2405
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Posted - 2016.06.08 15:11:34 -
[38] - Quote
Major Lee Baked wrote: Please include the ability to fill the cargo hold of the ship with modules in addition to charges.
As you've surmised, this is already possible to do. However, it won't be officially supported by CCP, because it'd require a change to another part of the system.
Currently, you can link a fit in-game via Local or another chat room, and anyone can click on that fit and open it. The way the game handles linking fits behind the scenes is to actually boil the fit down into a smaller format called "DNA," then include the DNA string in the metadata of the chat room message. This format, while fairly small, can technically be of an arbitrarily large size. However, chat messages cannot be an arbitrary size; they have a maximum length. As such, linking fits in chat works fine, as long as the fit only has at most its fitted modules and some ammo. Allowing arbitrary cargo to be included in a fit breaks the ability for the fit to be linked in chat, and as such CCP is recalcitrant to support it, officially.
Fixing this would require CCP to normalize in-game stored ship fits in its database, and change how they're displayed, stored, and linked. It's a non-trivial change, and it's understandable why they haven't elected to go through with it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Jugular Vein
Adversity. Psychotic Tendencies.
7
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Posted - 2016.06.08 15:48:35 -
[39] - Quote
Thank you for this. |
ThePiachu Avar
KarmaFleet Goonswarm Federation
13
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Posted - 2016.06.08 15:51:15 -
[40] - Quote
I guess one thing that would be important to get right: if fitting fails, no modules should be loaded into the failed fit, or at least no rigs should be loaded. This would allow us to clean up easier if the fit fails and not lose money in case we need to repackage the ship. |
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KhanidLady
White Knight Social Club Play Hard Pray Harder
8
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Posted - 2016.06.08 15:57:11 -
[41] - Quote
CCP Cognac wrote:KhanidLady wrote:good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has? Yes
Thanks! |
Dominous Nolen
We're Happy In Wormhole Space
191
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Posted - 2016.06.08 16:04:41 -
[42] - Quote
Oh Thank god, yes! I have been wanting something like this for a long time.
I am going to mirror the statements made for importing ship fittings into the hold though (please please PLEASE? XD )
Can you also look at when importing a fitting from EFT that you retain the cargo if modules/depots are retained?
@dominousnolen
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Mike Azariah
The Scope Gallente Federation
3487
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Posted - 2016.06.08 16:04:43 -
[43] - Quote
Thank you very very much
I apologize for being such a nag about it for the past few years. But it is SOOOO nice to seeeeeee.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
92
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Posted - 2016.06.08 16:09:09 -
[44] - Quote
First off, all the ships in my hangar are in fact BAD FITS so finding the one that aborted the process might be hard...
On a serious note, bulk fit and multi-fit aren't bad names at all. You could roll the feature out with them. If you are looking for something a bit more lore-ish and exciting you might consider something related to assembly lines or automation?
Automated Ship Servicing? Automatic Mass Fitting? Bulk Utility Total Attachment Node? Dedicated Equipment Re-Positioning Pylon? Or maybe just 'Steve?'
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Mr Duffo
22nd Black Rise Defensive Unit The Bloc
178
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Posted - 2016.06.08 16:17:59 -
[45] - Quote
Sweeethnes. How about multiship repacking?
Skegg¦½ld, Skálm¦½ld, Skildir ro Klofnir!
Never forget! #OICXmassacre2014
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Multiple Inbound Supercaps
Never Ignorant Gettin' Goals Accomplished
0
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Posted - 2016.06.08 16:56:34 -
[46] - Quote
CCP karkur wrote:Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?
It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over |
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CCP karkur
C C P C C P Alliance
3972
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Posted - 2016.06.08 16:58:30 -
[47] - Quote
Multiple Inbound Supercaps wrote:CCP karkur wrote:Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships? It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over ah, ok... yeah, I've seen that happen myself a few times in the past.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Imperium Romanus
Paxton Industries Goonswarm Federation
35
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Posted - 2016.06.08 16:59:04 -
[48] - Quote
I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to. |
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CCP karkur
C C P C C P Alliance
3972
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Posted - 2016.06.08 17:01:23 -
[49] - Quote
Imperium Romanus wrote:I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to. of course we want to... that's why we are also busy working on that see this post
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Ji7 Aldard
Shield Nation Limited Expectations
0
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Posted - 2016.06.08 17:15:42 -
[50] - Quote
CCP karkur wrote: We have not yet come up with an official name for the feature, but we commonly call it either 'Bulkfitting' or 'Multifit', but that might change.
i would like to see it named RFD - Rapid Fleet Deployment :P
CCP karkur wrote: as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars
is there a chance to change that in the future? as we have a common corp hangar its qiute difficult to move all the parts to my personal hangar, fit the ship, FIND the corp owned stuff, return it to corp hangar. |
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NFTrixx
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2016.06.08 17:17:17 -
[51] - Quote
Only because it isn't specifically listed, what about support for this in a POS? |
Archetype 66
Shiva Northern Coalition.
194
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Posted - 2016.06.08 17:30:37 -
[52] - Quote
Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ? |
Cara Forelli
Meticulously Indifferent
1855
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Posted - 2016.06.08 17:30:52 -
[53] - Quote
Very nice! Now give watchlist back so I can actually find targets and I might play again.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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CCP Cognac
C C P C C P Alliance
65
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Posted - 2016.06.08 17:48:52 -
[54] - Quote
Archetype 66 wrote:Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ?
That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked. |
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Circumstantial Evidence
326
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Posted - 2016.06.08 18:18:39 -
[55] - Quote
Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node? |
Altrue
Exploration Frontier inc
2043
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Posted - 2016.06.08 18:19:31 -
[56] - Quote
WOOOOOO
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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CCP Habakuk
C C P C C P Alliance
1538
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Posted - 2016.06.08 18:54:32 -
[57] - Quote
Circumstantial Evidence wrote:Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node? As far as I can see from my initial tests there should be no risk of crashing a node, but it will for sure add a bit of load - but not worse than other heavy inventory operations. We will try to stress it a bit on Singularity, maybe before the next mass test (but not with too many players ). It is also good to remember that intentionally causing lag is against the TOS.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Galaxy Pig
New Order Logistics CODE.
977
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Posted - 2016.06.08 19:09:58 -
[58] - Quote
As someone who never uses the same ship twice, I... just... thank you so much!
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Lelob
Habitual Euthanasia Pandemic Legion
233
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Posted - 2016.06.08 20:27:20 -
[59] - Quote
5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?
Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... |
Euclid Motorhead
Kiwis In Space No Points Necessary
13
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Posted - 2016.06.08 20:34:18 -
[60] - Quote
Wow. This is amazeballs. Cannot wait to try it out. Thank you. |
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