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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Cedille Mureau
Institute of Archaeology
11
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Posted - 2016.06.24 08:48:46 -
[211] - Quote
Reykjavik, we have a problem.
Or at least I do.
I have just returned from an extended break and was a little disturbed to see that the launcher I had been using previously was being retired. Then I spotted that CCP Snorlax (many thanks by the way) had released a linux client. Saved! or was I?
I installed the client and it ran, It did give error messages about Webengine as detailed earlier in this thread, but it did run. Trouble was it was a one-time operation. If I subsequently I try to run EVE again I got the WEbengine errors plus this one:
[0624/092103:FATAL:nss_util.cc(211)] nss_error=-5925, os_error=0 evelauncher.sh: line 12: 7622 Aborted $dirname/$appname "$@"
Sorry if I have missed an explanation posted above, I have looked and found nothing. Does anyone have any idea what going wrong?
My system is :4.4.8-pclos1 #1 SMP Wed Apr 20 17:58:13 CDT 2016 x86_64 x86_64 x86_64 GNU/Linux
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Viktor Keres
0
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Posted - 2016.06.25 02:00:03 -
[212] - Quote
how do you uninstall? i want to install it on another drive. |
Kniht
88
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Posted - 2016.06.25 05:06:08 -
[213] - Quote
Viktor Keres wrote:how do you uninstall? i want to install it on another drive. Move the extracted evelauncher folder and ~/.eve. Then symlink ~/.eve to where you moved it, because the path is hardcoded.
o/ fly crazy
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Xan Zavier
Forever Dead Forever Cloned
2
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Posted - 2016.06.26 04:25:08 -
[214] - Quote
I'm pretty excited to see this happening. It's been a pain to work through changes on various games as they get patched and the wine dependencies change slightly. I hope this launcher continues and stays at least semi supported. The launcher looks great, and overall is pretty cool.
The launcher runs fine for me, but never launches the game. I did take a peak at my processes when I clicked on the launch button, and I see the command for Eve in there (sans wine), but it quickly disappears.
I updated to wine 1.9.9, and updated qt as well, with no change (I honestly don't do much with qt). However, I am able to launch Eve with no issues outside of the launcher, using the same command arguments and prefixing to ~/.eve/wineenv. So, the wine install is solid, I am just missing something when the launcher runs the exe.
I run a pretty customized gentoo install (no kde or gnome), so I would not be surprised to be missing some qt program, or who knows what. I have not fired up the debugger yet.. but will later tonight. Virtually nothing is reported to terminal, and nothing to indicate it is having an issue. |
Samwise Dagordae
The Permatemp Corporation
0
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Posted - 2016.06.26 12:09:04 -
[215] - Quote
Xan Zavier wrote:I'I run a pretty customized gentoo install (no kde or gnome), so I would not be surprised to be missing some qt program, or who knows what. I have not fired up the debugger yet.. but will later tonight. Virtually nothing is reported to terminal, and nothing to indicate it is having an issue.
I'm in the same boat as you, but I discovered the launcher logs and that's giving me some hints as to libraries it can't find.
Click the E icon in the upper right corner of the launcher display > Show in browser > Launcher logs
It might give you some hints.
You'll probably have to edit the evelauncher.sh LD_LIBRARY_PATH and rebuild some packages with the abi_x86_32 use flag enabled.
Right now, mine is complaining about:
2016-06-26T08:02:19.288Z wine error "err:module:load_builtin_dll failed to load .so lib for builtin L\"WLDAP32.dll\": libldap_r-2.4.so.2: wrong ELF class: ELFCLASS64" 2016-06-26T08:02:19.288Z wine error "err:module:import_dll Loading library WLDAP32.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\blue.dll\") failed (error c000007a)." 2016-06-26T08:02:19.293Z wine error "err:module:import_dll Library blue.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\exefile.exe\") not found" 2016-06-26T08:02:19.301Z wine error "err:module:LdrInitializeThunk Main exe initialization for L\"C:\\\\tq\\\\bin\\\\exefile.exe\" failed, status c0000135"
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Samwise Dagordae
The Permatemp Corporation
0
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Posted - 2016.06.26 12:16:38 -
[216] - Quote
And now I'm getting:
2016-06-26T08:13:07.996Z default debug "wine client error:0: version mismatch 504/505." 2016-06-26T08:13:07.996Z default debug "Your wineserver binary was not upgraded correctly," 2016-06-26T08:13:07.996Z default debug "or you have an older one somewhere in your PATH." 2016-06-26T08:13:07.996Z default debug "Or maybe the wrong wineserver is still running?" 2016-06-26T08:13:07.996Z default debug Process 19729 finished with exit code 1 |
Samwise Dagordae
The Permatemp Corporation
0
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Posted - 2016.06.26 13:20:41 -
[217] - Quote
Woohoo! It's working!
So, I had to reemerge net-nds/openldap with abi_x86_32 enabled then modified evelauncher.sh so that the library path was like so:
LD_LIBRARY_PATH=$dirname:/home/myuser/.eve//wine/lib/:$LD_LIBRARY_PATH:/usr/lib32/
My putting /usr/lib32 into LD_LIBRARY_PATH was most likely making the included wine use the wrong libraries causing the wine client version mismatch, which is why I had to include the bundled win lib location.
I'm going to parrot the others and say it'd be nice if we could opt for using the system wine. I don't think I would have encountered any issues.
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Xan Zavier
Forever Dead Forever Cloned
2
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Posted - 2016.06.26 22:00:24 -
[218] - Quote
Samwise Dagordae wrote:Woohoo! It's working! So, I had to reemerge net-nds/openldap with abi_x86_32 enabled then modified evelauncher.sh so that the library path was like so: LD_LIBRARY_PATH=$dirname:/home/myuser/.eve//wine/lib/:$LD_LIBRARY_PATH:/usr/lib32/ My putting /usr/lib32 into LD_LIBRARY_PATH was most likely making the included wine use the wrong libraries causing the wine client version mismatch, which is why I had to include the bundled win lib location. I'm going to parrot the others and say it'd be nice if we could opt for using the system wine. I don't think I would have encountered any issues.
Sweet.. same issue for me. Required me to a build 32 bit version of openldap. I did not need to mess with my path.
I agree that at least including a "System Wine" in the settings would alleviate this issue for some people (me being one of them).
It works great now :) I just reactivated my account (last played 6 months ago or so before life got in the way), so I am excited to get to playing again. |
Xiantra
7
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Posted - 2016.06.27 02:51:12 -
[219] - Quote
OUTSTANDING work CCP Snorlax!
And timely too - my windows 10 ssd just permanently checked out leaving me EVEless...
Not only does the linux version install easily (well, for a cross distro linux graphics app it does!) but it outperforms the Windows version? Ha, please tell us how/where to heap praise on you through the CCP mgt chain ^^
So, emboldened by such success, of course we press further ... attach the second monitor and see if that can work - and it does - of sorts ...
All the linux "dual head" crazyness appears to be waning as xorg seems to default to a single graphical desktop with displays located at various offsets - at least that is the Arch default - and I'd rather stick with that then try xinerama again - openbox and tint2 are fine with a single frame buffer and manage the multiple displays correctly with no special config. But wine via evelauncher seems to resize/reloate the launched instance to screen HxW+0+0 *after* the window is created. devilspie can track the creation event but wine seems to then "reset" the window back to its starting point. Even more surprising is that a simple focus change causes a mapped eve-wine window open on one display to iconify (so as I move the mouse to the second screen and click on a terminal, the eve-wine window disappears at the same time). Lastly, multiple xdotool commands can't seem to consistently override the iconify behavior of an eve-wine window (noted here as 0x160000d - I'm trying to make the eve-wine window appear on the display at +1920+0):
$ xdotool windowmove 0x160000d 1920 0; xdotool windowmap 0x160000d
causes the window to appear at +0+0 all the time,
$ xdotool windowmap 0x160000d; xdotool windowmove 0x160000d 1920 0
*sometimes* makes the window appear on the second display at +1920+0 but...
In either case the next focus change event causes the window to iconify again.
It is interesting that eve-wine gets the physical display size right (on my setup both displays are 1920x1080) but assumes the top left corner is always +0+0. Relevant xrandr output is:
Screen 0: minimum 320 x 200, current 3840 x 1080, maximum 16384 x 16384 DP-4 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm 1920x1080 60.00*+ ... HDMI-4 disconnected (normal left inverted right x axis y axis) DVI-I-1 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 886mm x 498mm 1920x1080 60.00*+ ...
Oh, and I couldn't find a wine trick to force -geometry +1920+0 ... anyone know of one?
Kaito Okimura wrote:After logging in, game windows have a title "EVE - Character Name", which makes perfect sense. Before logging in a character, they all have the same title: "EVE". I don't suppose this could be changed to something like "EVE - account.name"? If you don't want to mess with the title, which is visible in the window decoration, messing with window class (currently "Wine") or instance (currently "exefile.exe") would be fine by me too.
Or do you guys have any better ideas?
I like this approach, the account name should be available at window creation time and matches the multiple display usage model more closely than character name. After login however, I would still like to see the window title take on the character name.
My setup: Arch, Radeon 7750, "stock" radeonsi open source drivers that come with mesa/glx on Arch. And yeah I did a Steam setup prior to realizing I didn't need it so all the 32 bit stuff (including libnm 32 !!omg) was already present; thus I can't offer a minimal set of steps to duplicate what I've got. |
Beta Maoye
119
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Posted - 2016.06.27 14:01:20 -
[220] - Quote
Viktor Keres wrote:[quote=Kismeteer] so I always have to use terminal to launch? do I have to keep terminal open?
On Ubuntu 16.04, I created a desktop icon to launch Eve. Get the Eve icon from https://i.imgsafe.org/12cbbe27c9.png and save it in your launcher directory. Create a text file similar to following one. Change the paths and icon name to yours. Save it as eve.desktop in the directory of /home/username/Desktop.
[Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Name=EVE Launcher Icon=/home/username/evelauncher/launcher_1.png Path=/home/username/evelauncher Exec=sh /home/username/evelauncher/evelauncher.sh StartupNotify=false StartupWMClass=EVE OnlyShowIn=Unity; X-UnityGenerated=true
Now you can launch Eve by double-clicking the icon without requiring to open the terminal. |
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Woo Mi
Federal Navy Academy Gallente Federation
14
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Posted - 2016.06.27 17:38:42 -
[221] - Quote
Ok, I am currently running 32bit Debian Jessie. As the launcher is 64bit I assume I need 64bit Jessie. Could you please confirm that a 32bit version isn't coming REAL SOON? If not I'll have to add some stuff to my skill queues as the Jessie upgrade will have to wait until my vacation next month.
I do not mind waiting a bit, I just don't want to risk emptying my skillq ueue.
Thanks! |
Solu Terona
Alexylva Paradox
98
|
Posted - 2016.06.27 18:07:04 -
[222] - Quote
x64 Debian Jesse here, a little bit fiddly about where you extract it but it works nicely if thrown straight in the home folder
Output as of starting patching:
Quote:[0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0627/110148:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/[user]/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/[user]/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0627/110148:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[user] is a redaction :P
For broken ships, a song. For broken hearts, a dance. For broken lives, a moment. For broken souls, let them mourn.
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
1
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Posted - 2016.06.27 19:36:59 -
[223] - Quote
Xiantra wrote: In either case the next focus change event causes the window to iconify again.
A good time ago I asked some wine people about that, and from I remember it's wine trying to be as much as windows as possible (whether correct or not, I don't know). If you don't want the Eve window to minimize/iconify every time it loses focus, set the Eve client to "Fixed Window" on the Display & Graphics tab.
There is no shame in not knowing, only in not wanting to know
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Xiantra
7
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Posted - 2016.06.28 02:39:52 -
[224] - Quote
Lucius Kalkoken wrote:Xiantra wrote: In either case the next focus change event causes the window to iconify again.
A good time ago I asked some wine people about that, and from I remember it's wine trying to be as much as windows as possible (whether correct or not, I don't know). If you don't want the Eve window to minimize/iconify every time it loses focus, set the Eve client to "Fixed Window" on the Display & Graphics tab.
Excellent! With "Fixed Window" both devilspie and xdotool can then place game windows at whatever offset we need and they say there.
Just to clarify, the "Fixed Window" setting is inside the game, not in wine, so once the game is running use ESC to bring up the game settings for each account you use, select Display & Graphics, and at the top of the left column set "Windowed or Fullscreen" to "Fixed Window". It will take effect immediately.
Then, if your window manager has a way to move specific windows, you can move each account's game window to a different display. For those of us who have "lean" window mangers, relish command lines, or who want to automate this, devilspie or xdotool both seem to help:
devilspie:
$ cat ~/.devilspie/eve.ds (if (is (application_name) "EVE - Xiantra") (begin (geometry "+0+0"))) (if (is (application_name) "EVE - Xiaphne") (begin (geometry "+1920+0"))) 1) execute the launcher 2) + each account, login, and start them all 3) alt-tab through each and choose the desired character on each account (this sets the window title) 4) execute ./devilspie wait a sec, and ctrl-c out once it has placed all the windows
xdotool: do steps 1-3 above, then 4 is:
xrandr | grep ' connected'[/b] DP-1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm DP-2 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 531mm x 299mm here the numbers that matter are:
(display-width)x(display-height)+(display-x)+(display-y) 5) execute xwininfo and click on one game window (notice the Window id - something like 0x120000d) 6) execute xdotool windowmove (id) (display-x) (display-y) ex. for me the second one is:
$ xdotool windowmove 0x180000d 1920 0 7) repeat 5 and 6 (using alt-tab to bring each game window to the top) until all are placed as you wish
It is possible that window ids might be the same each time *IF* you start EVE immediately after a boot - allowing a script to be used with xdotool ...
For total automation devilspie needs a way to notice window title change events, and then reevaluate it's s-statements. Perhaps there is another tool out there that does this? Or one could be whipped up fairly easily? |
Smuff Gallente
KarmaFleet Goonswarm Federation
10
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Posted - 2016.06.28 10:33:41 -
[225] - Quote
Works good on mint 17.3 So there's that thanks for this |
Hedira
Taggart Transdimensional Virtue of Selfishness
3
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Posted - 2016.06.28 21:35:18 -
[226] - Quote
*Huge* thanks, CCP_Snorlax!
So far, so good on Ubuntu Xenial using nVidia proprietary drivers.
Will put it through it's paces more this evening. :) |
Darrik Isaev
Oh those Russians Southern Sitizens
0
|
Posted - 2016.06.28 21:56:26 -
[227] - Quote
Big thanks to DEVs for supporting Linux family. I have some junk in the terminal like this:
Quote: [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0629/003822:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0629/003822:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [0629/003855:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/003855:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
and several error massages with SSL certificate errors. What am I doing wrong? I am on Ubuntu 16.04. I have wine on-board. |
Gisele Serebriakova
Norman's Meat Market
0
|
Posted - 2016.06.29 00:01:51 -
[228] - Quote
/home/daniel/Desktop/evelauncher/evelauncher.sh /home/daniel/Desktop/evelauncher/evelauncher: 1: /home/daniel/Desktop/evelauncher/evelauncher: Syntax error: ")" unexpected
That's all I can get. I've got two installs of EVE, one on a virtual drive managed by play on linux and another in the home directory under the OS's wine install. |
WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
0
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Posted - 2016.06.29 00:58:20 -
[229] - Quote
If 1046098 doesn't work on fresh ubuntu 16.04, you need to install libpng12-0:i386 libldap-2.4:i386
sudo apt install libpng12-0:i386 libldap-2.4:i386
Also i installed libgnutls30:i386 but i'm noot sure do i need it
sudo apt install libgnutls30:i386 |
Osiato
Wormbro
0
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Posted - 2016.06.29 06:13:52 -
[230] - Quote
I have the same results as Darrik Isaev on 16.04 and with WINE installed. I haven't seen the SSL error yet, but I can't load evegate or tripwire due to error -9 and everything online is pointing to a cert error but I don't know how to debug. I've tried disabling certs in settings, but that didn't fix it. |
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Darrik Isaev
Oh those Russians Southern Sitizens
0
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Posted - 2016.06.29 11:54:41 -
[231] - Quote
WiGust Ambraelle wrote:
Wait until it download client cache and try to login (it probably will fail with blue load marker pulses), so you need install 3 packages as i said above: libpng12-0:i386 libldap-2.4:i386 libgnutls30:i386
This is it! There is no more problems with ssl and game start properly after installing this packages. Thank you.
I am still having this in terminal
[0629/144247:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/144247:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
But it looks like I`m having problems with russian localization in my system. |
WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
1
|
Posted - 2016.06.29 15:37:01 -
[232] - Quote
Sorry guys, totally forget to mention, that you also need enable 32bit packages and to install steam, that will download all most required graphical and audio packages, so:
sudo dpkg --add-architecture i386 sudo apt install steam
Check updated Full instruction |
Hedira
Taggart Transdimensional Virtue of Selfishness
3
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Posted - 2016.06.29 18:07:04 -
[233] - Quote
The launcher and the game itself worked well, with one minor issue that may not have anything to do with Wine or LInux at all.
When the game first loads, I know it downloads assets files. Running on Linux directly, it seems to freeze pretty hard off and on during this process. For 45 seconds or so, even the camera will be frozen, then suddenly jump to catch up.
My guess is that maybe those resources are downloaded compressed, and the lag is due to decompression that's not threaded or threading properly? I've got a fairly high-end laptop, so I doubt disk IO or total CPU would be the issue, but a process constrained to a single core would explain it.
Has anybody else experienced this? |
Chrome Veinss
SUNDERING Goonswarm Federation
39
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Posted - 2016.06.29 20:28:27 -
[234] - Quote
hey i have my copy of eve in my windows partition already, can i just download this installer while in kubuntu and point it to the files there? maybe its a very noobish question but this seems like an ok place to ask? |
Garth Revan
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.29 23:31:35 -
[235] - Quote
TY so much for this CCP Snorlax!! What, if anything, can we fellow Linux users do to help contribute to operational linux "clients"? |
khaip ur
Globaltech Industries Yulai Federation
4
|
Posted - 2016.06.30 12:02:04 -
[236] - Quote
been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected |
Osiato
Wormbro
0
|
Posted - 2016.06.30 14:08:11 -
[237] - Quote
khaip ur wrote:been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected I think you must have edited it or something. When I gedit my evelauncher.sh I get
#!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname:$LD_LIBRARY_PATH export LD_LIBRARY_PATH $dirname/$appname "$@" |
WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
1
|
Posted - 2016.06.30 15:19:05 -
[238] - Quote
Osiato wrote:Anyway. I have all those things in Full Install installed and with steam running, I get this. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Try to run it directly
env WINEPREFIX="$HOME/.eve/wineenv" $HOME/.eve/wine/bin/wine $HOME/.eve/wineenv/drive_c/sisi/bin/exefile.exe |
Dichzor
Russian Thunder Squad The Afterlife.
0
|
Posted - 2016.06.30 22:25:26 -
[239] - Quote
An extraordinarily happy linux user here! After solving some minor problems with SSL root certificates, native linux client running. Yay CCP!
ill post what i did, in case anyone else has similar symptoms:
The launcher started fine, skin, fonts, everything. But nothing was downloading. So according to the logs, I had some problems with the Entrust Inc. certificate chain. So i couldnt download any files, cos
2016-06-30T16:32:01.831ZdefaultwarningDownloadFromIndexTask::onSslErrors ("The issuer certificate of a locally looked up certificate could not be found", "The root CA certificate is not trusted for this purpose")
For those using openSUSE 13.1 (Bottle) (x86_64), i can say that adding the certificate used to sign https://binaries.eveonline.com to /etc/pki/trust/anchors/ solves the problem and makes launcher fully operational. Used firefox's cert manager thingy to export the pem file, and copied it to the /etc/pki/trust/anchors/ folder as root.
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Osiato
Wormbro
0
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Posted - 2016.07.01 01:11:19 -
[240] - Quote
WiGust Ambraelle wrote:Osiato wrote:Anyway. I have all those things in Full Install installed and with steam running, I get this. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Try to run it directly env WINEPREFIX="$HOME/.eve/wineenv" $HOME/.eve/wine/bin/wine $HOME/.eve/wineenv/drive_c/sisi/bin/exefile.exe http://pastebin.com/LBXynXtM
But it only gets to the login screen before saying incorrect version. Launcher: 1046098.1.993 TQ:1053072 |
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