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Behedwin
RSP Enterprises
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Posted - 2007.02.26 06:00:00 -
[1]
Isent it a bit enoying with the very crowded docking spots? How about that big station could have more exits. Would be alot easier and would prevent ppl frome getting stuck.
Like when you try to undock in a Freighter you have a hard time first getting away frome the blob of ppl surrounding it and then you need to move off to have enough space to go to warp if your target is beheind the station.
It could also be fixed with a higher undocking speed that shoots the ship out of the station area, but that would probably be bad for ppl that want to undock and se if there is a camp outside and then redock quick.
Think i read about a suggestion that it should be like gates, random spawn somewhere arround 15km frome the station. Would make a camp very hard and also very hard to recdock.
Comments?
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hotgirl933
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Posted - 2007.02.26 06:06:00 -
[2]
quiter system barring that features and ideas thread lobby for more station outlets
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RedFall
Irreligion
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Posted - 2007.02.26 07:26:00 -
[3]
Originally by: hotgirl933 quiter system barring that features and ideas thread lobby for more station outlets
You make no sense.
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.02.26 08:58:00 -
[4]
Originally by: RedFall
Originally by: hotgirl933 quiter system barring that features and ideas thread lobby for more station outlets
You make no sense.
quieter system.. find a quieter system. barring thing.. if you cant be bothered to do that. features and Ideas thread.. go there and make noises lobby for more station outlets.. and lobby for more station outlets.
pretty simple, really
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MasterEnt
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Posted - 2007.02.26 15:39:00 -
[5]
/Signed
Sometimes it seems that people hit the "Undock" and then go take a smoke break. WTF get out of the "F"ing way already.
Agreed, at least make stations have 2 exits and alternate them.
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The Slayer
Caldari The Black Rabbits Fatal Persuasion
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Posted - 2007.02.26 15:40:00 -
[6]
No fix is needed, just stop using Jita 4-4 and you're sorted.
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Logistics
Nostromo Shipping
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Posted - 2007.02.26 15:44:00 -
[7]
The moon directly in front of Jita 4-4's undocking port isn't there just to look pretty.
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GouldFish
Unscoped Myriad Alliance
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Posted - 2007.02.26 16:13:00 -
[8]
You should be moving when you undock, and thus each ship could be given a random heading and say 1/4 speed.
and thus undocking spots would get better.
P.S it's not just Jita.
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Inquisitor Berthez
Arcana Imperii Ltd. The Cartel.
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Posted - 2007.02.26 16:29:00 -
[9]
Amarr has the same problem, especially with the Emperor Family Academy where you undock between two halves of the station. I would say multiple exits would help. Most of the annoying people are just undocked and sitting there idle. Maybe an automatic stationbump-ish boost after + minute to boot idle players out of the way
Originally by: Behedwin It could also be fixed with a higher undocking speed that shoots the ship out of the station area...
HELL NO! It takes forever to align for a warp in any other direction than the station exit. Some stations already have this unintentionelly and it's very annoying. .
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Heinrich Klaus
Internet Tough Guys Inc.
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Posted - 2007.02.26 16:35:00 -
[10]
Screw that, you deserve to deal with eTraffic if you go to Jita.
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Behedwin
RSP Enterprises
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Posted - 2007.02.26 23:16:00 -
[11]
Well i dont just mean Jita. Jita is a snake pit where everything is laggy, tight etc. But as some already said this turns up in other places also, probably well visited trade hubs like Amarr or Rens.
But i se one point more in this.
When a gate is camped and you jump through you will end up at 15km frome at a random location. This mean that you might be able to flee the camp if you are lucky and the campers set up a bad bubble or that you are fast enough to get out.
But if a camp is on a station where a bunch of ppl is docked it will be alot harder. Maybe there is a reason, but i cant think of one at this moment. A ship undocks and outside someone have dumped a few jetcans etc. and then we have the rest of the "fleet" sitting right ontop of the exit and just waiting. They know exact where a target might come out.
Also notice that a cloaked ship have the possebility to almost insta cloak after a gate. But outside a station they cant, becouse they are to close.
Just a few more thoughts. Maybe this is things that was meant to be lik this and there is also a good reason.
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Snake Doctor
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.26 23:27:00 -
[12]
Well, since it's already written into the game to come out of a session change at a random location (stargates), why don't you just ask if that can be applied to stations.
It probably won't, but good luck.
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