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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Aydan Talvanen
Bros Before Holes The Devils' Rejects
24
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Posted - 2016.04.13 21:36:38 -
[1531] - Quote
Xe'Dola'Kahn wrote:Seperate comment from my previous...
Rise: you have not made it clear whether these points will go towards the current training queue by default (assuming a queue is active) or if they are default free SP (available to allocate to FOTM ships/skills off plan)
Here is your answer http://imgur.com/a/077WO |
Eonan Dmalum
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.04.13 21:40:35 -
[1532] - Quote
Honestly I am a big fan of this. You're able to help the new-bro's progress out of Frigates and into Dessies/Cruisers quicker which will help retention. Additionally, you're limiting it enough that it will have little impact on the time required to progress through BC/BS/Caps while encouraging people to go out into the belts and rat/mine/do excursions once a day, thus granting PVPers more targets to shoot at.
Good job. |
elitatwo
Eve Minions The-Company
1152
|
Posted - 2016.04.13 21:40:42 -
[1533] - Quote
Xe'Dola'Kahn wrote:Seperate comment from my previous...
Rise: you have not made it clear whether these points will go towards the current training queue by default (assuming a queue is active) or if they are default free SP (available to allocate to FOTM ships/skills off plan)
It's unallocated points for shooting a frigate in an asteroid belt. And it made it to SiSi already
Can I get 50 million for completing a level 4 then?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
Aydan Talvanen
Bros Before Holes The Devils' Rejects
25
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Posted - 2016.04.13 21:46:09 -
[1534] - Quote
Eonan Dmalum wrote:Honestly I am a big fan of this. You're able to help the new-bro's progress out of Frigates and into Dessies/Cruisers quicker which will help retention. Additionally, you're limiting it enough that it will have little impact on the time required to progress through BC/BS/Caps while encouraging people to go out into the belts and rat/mine/do excursions once a day, thus granting PVPers more targets to shoot at.
Good job.
Retention, retention, retention. Will I get 100k for completing a level 4 mission too? Or 0.1 per m3 of ore mined? It will help with the retention, right?
You guys are just like a broken record. |
Cara Forelli
Meticulously Indifferent
1763
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Posted - 2016.04.13 21:51:34 -
[1535] - Quote
CCP Rise wrote:Small sidenote on activities: many of you mentioned PVP, remember that this is always problematic because the most effective way to PVP for rewards is just kill your own alt, which isn't very fun or interesting. And shooting a red not cross is?
That really should tell you something about the quality of this idea. Why is a mechanic intended to promote player interaction inherently tied to an activity which doesn't involve other players?
You know what DID promote player interaction? Watchlist.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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McBorsk
Multispace Technologies Inc Yulai Federation
61
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Posted - 2016.04.13 22:02:00 -
[1536] - Quote
Have a little respect for your creation, CCP. |
Imigo Montoya
Delusions of Adequacy Get Off My Lawn
121
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Posted - 2016.04.13 22:08:26 -
[1537] - Quote
Recently I unsubbed for a while because I was finding myself not really doing much in the game any more. There wasn't a lot of activity going on and I had other things to do so I stopped my subscription. Then this war happened, and I resubbed all three accounts.
Wars make for content. Wars entice me to log in and do stuff. Daily rewards make me want to vomit.
I used to work on designing daily reward systems for Facebook games and one of the key principles I learned was that you need to pick the right tool for the job. If you want to have a system that you intend to boost retention (the usual purpose of a daily reward system), then you need to make sure that system is engaging players with the core appeal of the game. It could very easily be that you're creating rewards that attract people who aren't interested in your core game, and that discourage people who are interested in your core game.
One of the games I worked on was Jane Austen's Rogues and Romance (later rebranded as Jane Austen Unbound). It was a hidden object game and had a decidedly casual audience, but we found that the main appeal was the manor customisation aspect. Our players loved decorating their doll's house. When we made our daily rewards system, this understanding drove our design. We ensured that what players got from daily rewards was something that they wanted to get, but more importantly we made sure that getting the daily reward wasn't a chore - simply logging in and clicking the "OK" button on the daily rewards screen was enough (low friction for the casual audience).
EVE Online's core appeal is not shooting NPCs, it is being a part of a player-driven emergent sandbox where everything that happens is unscripted and happens because some player made it happen. That core is a human conflict simulator which is wrapped in a player-driven economy based on the construction and destruction of spaceships, with a wide variety of activities which players can engage in to participate in that economy. Harvesting, trading, shipping, exploring, and fighting are all ways that players can have meaningful interactions in the virtual world. If you're going to have daily rewards, don't force people to do something that doesn't appeal to them.
This feature as it stands is attractive to new players, but the new players that it is particularly attractive to aren't necessarily the kinds of players who would appreciate the harsh beauty of EVE Online's core. It's more of an instant gratification mechanic and anybody who wants and expects instant gratification in EVE is going to find that when they start interacting with other players who DGAF about their expectations they're going to have an unpleasant experience. CCP should be setting the right expectations, not the wrong ones.
When did HTFU become "thanks for logging in, have a cookie"? |
Moac Tor
Cyber Core Stain Confederation
495
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Posted - 2016.04.13 22:18:30 -
[1538] - Quote
This feature would be much better if it worked like this:
1. You can build up to 3 hours worth of enhanced training which accrues over 7 days.
2. Enhanced training boosts your training by 20k SP per hour for a maximum of 60k SP per week.
3. The only requirement to take advantage of the enhanced training is to be logged onto eve.
The above would reward players for logging on for at least 3 hours a week which is sustainable for most casual players, and would also perhaps lead to the desired increase in activity as once your online you get talking with friends etc in the chat channels.
The most important thing is that it would not dictate to the player that they must partake in some mindless task.
(Edit - the excellent post above would backup this type system which is a coincidence as it was posted whilst I was in the middle of typing out this suggestion)
Modulated ECM Effects
An Alternative to Skill Trading
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Estilad Grenrum
Dreddit Test Alliance Please Ignore
2
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Posted - 2016.04.13 22:20:20 -
[1539] - Quote
First time posting on the forum since this is the first time I've seen something I felt strongly enough about to write out a response. Dalies are horrible. There's no denying it, they are a chore that makes you feel like logging in every day is something you are almost forced to do if you want to keep up. A new player may see it as "oh boy I can get free sp every day" but anyone with a reasonable amount of sp will see it as a daily grind they have to do with each of their characters. Feeling forced to start up a game every day, especially many times with each alt, is a way to get burned out quickly, and the fact that if you don't you miss out on something that the only other real way to earn it is to just wait is going to lead to a lot of people getting disinterested with the game. It's one thing to offer the opportunity to new players for them to earn sp for the first month or something, but making old players feel like they need to go login 6 times like I do to get the full benefit every day or get left behind is just going to lead to people becoming disinterested. It wouldnt even be that bad if it was say 2k sp each day since that would still give you the option of cutting an hour off training time but wouldn't be too much of a big deal to miss, but with 10k that's enough that you feel obligated to get it, if not for the free sp then for the extractor you can sell every month or two with this sp. And that brings me to another point, the fact that skill extractors/injectors were supposed to represent skills that people had put time into training, like sp has always been, but with this change they will also represent grinding at a painfully slow rate that you can't afford to miss out on. This change seems like it will just lead to people getting frustrated, even the new players since they will feel forced to login, not understanding how much or little 10k sp is worth, just seeing it as free skills and will just lead to burnout.
I want to offer a change at least since my criticism was kind of open ended. Logging into eve to get like 5k skill points per account per day I'd be ok with as a daily. But making some system where you need to hunt down a rat on each of your characters every day just seems stupid and like the type of painfully boring repetitive activity that originally drove me from other games to eve. |
Sgt Ocker
Kenshin. DARKNESS.
903
|
Posted - 2016.04.13 22:53:25 -
[1540] - Quote
Moac Tor wrote:This feature would be much better if it worked like this:
1. You can build up to 3 hours worth of enhanced training which accrues over 7 days.
2. Enhanced training boosts your training by 20k SP per hour for a maximum of 60k SP per week.
3. The only requirement to take advantage of the enhanced training is to be logged onto eve.
The above would reward players for logging on for at least 3 hours a week which is sustainable for most casual players, and would also perhaps lead to the desired increase in activity as once your online you get talking with friends etc in the chat channels.
The most important thing is that it would not dictate to the player that they must partake in some mindless task. Over 2,000 players at a time in Jita adding nothing but spam and scam to the game - Get to train for free? Seriously, you have got to be kidding.
As for mindless tasks - Killing things, all sort of things is what Eve is about. It is because killing some things is so totally unrewarding (in either reward or challenge or both), we have thousands of players logged in who never undock.
I think the best way to make opportunities like this worth while, they should be restricted to low and nulsec space. Everyone has relatively easy access to these parts of space and it adds a risk vs reward concept to it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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K'racker
Brutor Tribe Minmatar Republic
1
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Posted - 2016.04.13 23:00:45 -
[1541] - Quote
Tippia wrote:Frostys Virpio wrote:Last time I checked, my time is completely independant from CCP changes. That's because this change hasn't gone through yet. Quote:I still live 24 hours each day. What CCP is giving you is SP. GǪand those SP are accumulated over time. In one day, you get 24h worth of them at the moment. With this idea, non-conformance means you only get 18GÇô20h of them as punishment. Quote:You will still get your 24 hours of training No. You still train 24 hours per day. But those 24 hours will only be worth 18GÇô20 GÇö that's all you get in a day unless you comply. Daily. If you want to get the full 24h, you have to do what CCP wants you to do, when they want you to do it, rather than what you'd actually want to do when you want to do it.
i think you've got it backwards ; choosing to do this activity makes a 24 hr. day worth 28 - 30 hrs. does choosing not to use a skill injector make your 24 hr. day worth ~ negative 14 days ? |
Moac Tor
Cyber Core Stain Confederation
495
|
Posted - 2016.04.13 23:03:39 -
[1542] - Quote
Sgt Ocker wrote:Moac Tor wrote:This feature would be much better if it worked like this:
1. You can build up to 3 hours worth of enhanced training which accrues over 7 days.
2. Enhanced training boosts your training by 20k SP per hour for a maximum of 60k SP per week.
3. The only requirement to take advantage of the enhanced training is to be logged onto eve.
The above would reward players for logging on for at least 3 hours a week which is sustainable for most casual players, and would also perhaps lead to the desired increase in activity as once your online you get talking with friends etc in the chat channels.
The most important thing is that it would not dictate to the player that they must partake in some mindless task. Over 2,000 players at a time in Jita adding nothing but spam and scam to the game - Get to train for free? Seriously, you have got to be kidding. A high PC count is what CCP is trying to achieve with this proposal. You cannot then complain that the proposal means too many players are logging on in Jita.
Sgt Ocker wrote:As for mindless tasks - Killing things, all sort of things is what Eve is about. No it is not. The point is you let the players decide what they want to do. If they want to scam in Jita then why should be forced to kill rats.
Sgt Ocker wrote:I think the best way to make opportunities like this worth while, they should be restricted to low and nulsec space. Everyone has relatively easy access to these parts of space and it adds a risk vs reward concept to it. The best thing would be to simply scrap the idea altogether, but CCP want a higher PC.
Modulated ECM Effects
An Alternative to Skill Trading
|
Lugh Crow-Slave
2068
|
Posted - 2016.04.13 23:07:38 -
[1543] - Quote
Guys dailies may not be what we should be most worried about. I was thinking why they picked 22 and not just used an easier system. Well this could be used to make things like hourlies getting players to not just do something real fast and log out or go about there day but make sure they need to keep doing the task
ima need a double layer of foil for my hat
Citadel worm hole tax
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Rex Usurious
Indulgent Enterprises
1
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Posted - 2016.04.13 23:10:09 -
[1544] - Quote
Actually after some careful consideration, I support this system. I will quit my wh corp for all my accounts and sit them in a hisec system with lots of belts so I can maximize my efficiency at logging in, getting my xp and moving to the next alt. This is the intended gameplay effect right? Boosting daily log ins? /s |
Bodb Derg
New Eden Scallywags Zero.Four Ops
24
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Posted - 2016.04.13 23:10:16 -
[1545] - Quote
So I pay to train my alts SP up since 2008 and now you're giving away a few thousand SP per rat kill? Thanks CCP. I was hoping this was a joke. Terrible terrible terrible idea.
Hi. I'm Bodb Derg. I'm salty about links.
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Lugh Crow-Slave
2068
|
Posted - 2016.04.13 23:14:42 -
[1546] - Quote
Bodb Derg wrote:So I pay to train my alts SP up since 2008 and now you're giving away a few thousand SP per rat kill? Thanks CCP. I was hoping this was a joke. Terrible terrible terrible idea.
you may not find it funny but ccp will be laughing all the way to the bank
Citadel worm hole tax
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Bodb Derg
New Eden Scallywags Zero.Four Ops
27
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Posted - 2016.04.13 23:46:46 -
[1547] - Quote
Lugh Crow-Slave wrote:Bodb Derg wrote:So I pay to train my alts SP up since 2008 and now you're giving away a few thousand SP per rat kill? Thanks CCP. I was hoping this was a joke. Terrible terrible terrible idea. you may not find it funny but ccp will be laughing all the way to the bank True indeed.
Hi. I'm Bodb Derg. I'm salty about links.
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Barco Gray
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.13 23:59:12 -
[1548] - Quote
I don't think this is a good idea, and apparently many others don't either.
Random thoughts:
Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do them, and stress out when they fail to keep up.
The real-time based acquisition of skill points is one of the defining features of EVE, and the proposed dailies-for-skill-points undermines this. Same reason I don't really like the skill injectors, which at least I can ignore.
I suspect that some manager at CCP has looked at EVE, looked at other (more popular) MMOs, and said "What do they have have that we don't?" and is insisting on this. This would explain why the feature is being implemented in a manner identical to the first announcement, in spite of all the negative feedback. Next time don't bother to ask for players' opinions if they are just going to be ignored, you just **** off everybody twice as much.
Personally, I often take several days off between logging, knowing that my skill points are advancing more or less like everybody else in the game. Now they won't, and the sense of falling behind will eventually frustrate me and I will quit. I guess a casual player like myself is not part of the target market any longer? Maybe I never was.
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Arya Regnar
Darwins Right Hand
971
|
Posted - 2016.04.14 00:03:45 -
[1549] - Quote
Barco Gray wrote:I don't think this is a good idea, and apparently many others don't either.
Random thoughts:
Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do them, and stress out when they fail to keep up.
The real-time based acquisition of skill points is one of the defining features of EVE, and the proposed dailies-for-skill-points undermines this. Same reason I don't really like the skill injectors, which at least I can ignore.
I suspect that some manager at CCP has looked at EVE, looked at other (more popular) MMOs, and said "What do they have have that we don't?" and is insisting on this. This would explain why the feature is being implemented in a manner identical to the first announcement, in spite of all the negative feedback. Next time don't bother to ask for players' opinions if they are just going to be ignored, you just **** off everybody twice as much.
Personally, I often take several days off between logging, knowing that my skill points are advancing more or less like everybody else in the game. Now they won't, and the sense of falling behind will eventually frustrate me and I will quit. I guess a casual player like myself is not part of the target market any longer? Maybe I never was.
Yeah, people will actually quit over this, I'm not sure CCP realize this.
EvE-Mail me if you need anything.
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Shallanna Yassavi
Imperial Academy Amarr Empire
132
|
Posted - 2016.04.14 00:29:49 -
[1550] - Quote
Lugh Crow-Slave wrote:Bodb Derg wrote:So I pay to train my alts SP up since 2008 and now you're giving away a few thousand SP per rat kill? Thanks CCP. I was hoping this was a joke. Terrible terrible terrible idea. you may not find it funny but ccp will be laughing all the way to the bank
And short on free advertising from news stories, because the people who know better tend to be the ones who make game life interesting enough to mention on the evening news occasionally.
A signature :o
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Shallanna Yassavi
Imperial Academy Amarr Empire
132
|
Posted - 2016.04.14 00:34:22 -
[1551] - Quote
Barco Gray wrote:I don't think this is a good idea, and apparently many others don't either.
Random thoughts:
Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do them, and stress out when they fail to keep up.
The real-time based acquisition of skill points is one of the defining features of EVE, and the proposed dailies-for-skill-points undermines this. Same reason I don't really like the skill injectors, which at least I can ignore.
I suspect that some manager at CCP has looked at EVE, looked at other (more popular) MMOs, and said "What do they have have that we don't?" and is insisting on this. This would explain why the feature is being implemented in a manner identical to the first announcement, in spite of all the negative feedback. Next time don't bother to ask for players' opinions if they are just going to be ignored, you just **** off everybody twice as much.
Personally, I often take several days off between logging, knowing that my skill points are advancing more or less like everybody else in the game. Now they won't, and the sense of falling behind will eventually frustrate me and I will quit. I guess a casual player like myself is not part of the target market any longer? Maybe I never was.
A manager?
Does anyone live in Iceland and know how to play golf? Or what is the stupid "time-honored" ritual out there?
A signature :o
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Kieron VonDeux
154
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Posted - 2016.04.14 00:37:24 -
[1552] - Quote
Arya Regnar wrote:Yeah, people will actually quit over this, I'm not sure CCP realize this.
It will take the release of a similar game to get a serous outflow from this game.
I hear Star Citizen may not be too far off.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2751
|
Posted - 2016.04.14 00:49:56 -
[1553] - Quote
Arya Regnar wrote:
Yeah, people will actually quit over this, I'm not sure CCP realize this.
It's sad that the player base has some people with a large problem of self control but people burning out on optional content is hilarious. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2751
|
Posted - 2016.04.14 00:54:55 -
[1554] - Quote
Barco Gray wrote:I don't think this is a good idea, and apparently many others don't either.
Random thoughts:
Re: the argument "you don't have to do them," well, no, but given the competitive nature of players, they will feel obligated to do them, and stress out when they fail to keep up.
The real-time based acquisition of skill points is one of the defining features of EVE, and the proposed dailies-for-skill-points undermines this. Same reason I don't really like the skill injectors, which at least I can ignore.
I suspect that some manager at CCP has looked at EVE, looked at other (more popular) MMOs, and said "What do they have have that we don't?" and is insisting on this. This would explain why the feature is being implemented in a manner identical to the first announcement, in spite of all the negative feedback. Next time don't bother to ask for players' opinions if they are just going to be ignored, you just **** off everybody twice as much.
Personally, I often take several days off between logging, knowing that my skill points are advancing more or less like everybody else in the game. Now they won't, and the sense of falling behind will eventually frustrate me and I will quit. I guess a casual player like myself is not part of the target market any longer? Maybe I never was.
You can ignore injection of 500k SP into a character with no daily limit be can't ignore a 10k one with a daily limit? |
Mayharm
EVE University Ivy League
7
|
Posted - 2016.04.14 00:55:17 -
[1555] - Quote
IN A PLAYER DRIVEN FUTURE - CEO EDITION
[11:15] Day 1 after the patch where completing corporation contracts achieved the daily requirement is introduced and the servers have just come online.
Your corp has 200 members who you know will all want their daily reward. You're a "mixed bag" nullsec corp that does both pvp and pve content, including some industry. Up till now you generally had about 50 corp contracts at any one time for your SRP and a few other incentive programs.
Now you'll need to come up with 150 extra contracts at least and you're really worried this will end up consuming your game time, but you realize you have to create those extra contracts or your "employees" will lynch you for denying them the daily reward.
[12:30]
After some considerable time spent stressing about this you're still no closer to coming up with ideas, you're really tempted to have them all just ask for the contract fee in exchange. But the idea is too depressing and you recall the story of CEO Grindar... all those assets he lost, including some of those tasty new citadels... wait, citadels...that gives you an idea.
Due to a certain.... lack of enthusiasm in the corp, you and just a few others have ended up taking responsibility for refueling the corp's citadels. You just couldn't consistently keep up their enthusiasm for mining the nearby ice belt to fuel the citadels. When it got to the point that you were just buying the fuel, you gave up trying to get them to do it as a group. You and a hardcore group have kept at it, but it's getting to "burnout" levels...
Your corp has 4 citadels in the pocket you call home, each using the 3 modules market, clone and reprocessing at just under 1000 fuel blocks per day.. You figure the costs and reckon 200 fuel blocks without payment seems about the right level of effort vs reward, at least to start with, you can always change the numbers tomorrow. That's 20 contracts and you can even have them deliver the fuel right to the citadels. At this point you no longer care if your employees mine/produce the ice themselves, buy it or even steal it. You'll just be glad to get rid of the chore with less than ten minutes worth of effort every day.
[12:40]
So... maybe this new feature can work, but still, coming up with just that first idea was bloody hard, you're not looking forward to it taking you all day to figure this out...you wonder if other CEOs are having the same problem and what they plan to do so you check the forum for ideas.
Funnily enough you find a good one for you 5 pages into a thread on that topic, create "suggestion box" contracts (cargo containers can have 80 character names, short enough to force each suggestion to be succinct/simple). Hell, for today you'll probably get 130 crappy ideas, but you figure out that, again, this is an opportunity to delegate your workload that costs you relatively little effort. Mind you, now you need to put a supply of cheap cargo containers in the corp hangars...
[11:15] Day 2
Yeah...maybe that wasn't such a great idea, 130 was too much for a start, but lesson learned. The case where the one person who'd been allowed 2 alts in the corp had sent the same suggestion 3 times... at least the one where you ended up reading dirty limericks showed he put some effort in.
Funnily enough, the very last suggestion of the day, indeed the last contract to be completed, was a very good one. As the lone player from the APJ region they'll almost always be the last person to complete whatever contract nobody else had felt like doing, which they pointed out didn't seem fair.
So setting up all the contracts at once, also a bad idea, which is kind of a relief, you'll have to get someone else to take responsibility for later in the day as you log-off fairly early in the evening most days. So now you realize you're being "forced" to delegate the work that's so far ended up being used to delegate the work...amusing :)
[11:45]
After talking about it with the rest of the corp management you split the contracts into the following:
-20 Fuel contracts -10 "Suggestion Boxes" -30 Ammunition to restock the Free ammo hangar. Previously you just used corp funds to buy a bunch every few weeks, barely even registers as a chore, but now one less thing to think about. -30 contracts requesting various "modest" amounts of minerals, to fund a 5th/backup citadel. -60 contracts to be left "open to negotiation with the corp's officers"
[11:15] Day 7
You've been using the new daily system for a few days and after the slightly rocky start things are settling down. The ammunition contracts were really unpopular, you're still not quite sure why. Suggestion box, predictably, is a bit hit and miss, but the dirty limericks have almost become an institution already...
Surprisingly, or perhaps not so surprisingly, the fuel and mineral contracts are the most popular. You're even thinking of expanding it to stock spare capitals and the like, it's even got you thinking about sovnull, that which you swore off so many years ago... whatever happens next, you realize the choices you've made appear to have created a bit of a monster. You're not quite sure why, but when some of the more dedicated pvpers said this "gave them an excuse to hunt down industrial/mining ships" it sent a shiver down your spine...
PS. I wont bother writing the CEO Grindar edition, clearly no one's interested, not even the forum trolls :( I guess I just have to accept that the fact I would strip my characters of all their SP and donate it to charity if this idea didn't work means I'm crazy. |
Ysera Ambramotte
Who Armed the Carebears C.L.O.N.E
0
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Posted - 2016.04.14 01:04:40 -
[1556] - Quote
Just to add my two cents, I like the idea but having to log in each day or miss out should change to being able to "bank" maybe two or three days worth of them so if RL happens you don't lose out, so if I miss one day the next day you would be able to complete two of them so over the two days you still complete 2 opportunities but you just completed two of them in the one day. Hope I made sense and didn't just shut out jibberish |
Imigo Montoya
Delusions of Adequacy Get Off My Lawn
127
|
Posted - 2016.04.14 01:33:32 -
[1557] - Quote
Frostys Virpio wrote:You can ignore injection of 500k SP into a character with no daily limit be can't ignore a 10k one with a daily limit? The difference is that one only transfers existing SP and is a net drain of SP (with losses), and the other is a new source of SP. |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
92
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Posted - 2016.04.14 02:12:06 -
[1558] - Quote
Imigo Montoya wrote:Frostys Virpio wrote:You can ignore injection of 500k SP into a character with no daily limit be can't ignore a 10k one with a daily limit? The difference is that one only transfers existing SP and is a net drain of SP (with losses), and the other is a new source of SP. Not to mention one has a very high cost for the SP and the other has an incredibly low cost for the SP. Killing one random NPC is easy enough that 10k SP feels like a huge reward for it, while 150k-500k doesn't feel like a huge gain for 640 mil. |
Advenat Bedala
Facehoof Out of Sight.
149
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Posted - 2016.04.14 02:12:32 -
[1559] - Quote
If you still want to make it a daily... well
You need to have a reward satisfy both conditions: 1) Valuable for everybody 2) Can be ignored without mental discomfort
SP reward isn't satisfy 2-d Any reward which give player something valuable cannot satisfy 2-d condition
What about reward that will take something valuable? Skillpoints as example. Take some skillpoints and make them unallocated? |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
94
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Posted - 2016.04.14 02:17:39 -
[1560] - Quote
Advenat Bedala wrote:If you still want to make it a daily... well
You need to have a reward satisfy both conditions: 1) Valuable for everybody 2) Can be ignored without mental discomfort
SP reward isn't satisfy 2-d Any reward which give player something valuable cannot satisfy 2-d condition
What about reward that will take something valuable? Skillpoints as example. Take some skillpoints and make them unallocated? I still think that's the best possible choice of reward if they insist on doing this. It's helpful for people who are reasonably active and want to try new things or fix past mistakes, while not penalizing those who have a long-term queue running but can't log in every day. I'm 100% against the current plan, but if the reward were changed to allowing us to deallocate 10k-20k SP it would eliminate a lot of my discomfort over it.
The key when doing something like this is to make people want to log in without making them feel like they have to. If people start to feel like logging in is a job and they need to do it even when they don't want to, players will start leaving over it. |
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