Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DREAMWORKS
|
Posted - 2003.12.14 12:08:00 -
[61]
Quote: I am so disappointed it's not even funny. This is not a release, this contains nothing but balancing (which even that CCP got wrong) and frills. Where are the deployables, where is deep space mining (skills, stations, etc)? Where is the promised real trading capability? Even if trade was given, how is it supposed to be done when one is in an Indie, pops 12km from a gate, can't warp, and would take some 180 seconds to be able to warp to safety. That's one dead Indy. Now we are being coerced into doing missions, and even that CCP has seen in their infinite wisdom to halt repeatedly unless you are one of those priviledged person that can spend 24/7 glued to the game. To top it all, regardless of work put in, we're still going through a 'raffle' where there is no way to ensure honesty. How much are you willing to bet that small time operators will either never see a BP or only the lower ones? Eight, you've done an excellent job reporting on the changes, but anyone saying this is a great release either lacks the experience to understand what this means, or works for CCP. PC pirates were just handed a dream of a lifetime, and I foresee they'll be the only ones playing because no one else can survive. How many players will bother doing missions when they get destroyed every chance those grievers have? I was willing to work a mining sim for a while to give CCP a chance to gear the game up, but it looks like that's not in the plans. Conceptually, Eve has great potential, and given the actual implementation, one cannot question the technical know-how at CCP, so one must fault the lack of vision. There is nothing in that release that cannot wait until CCP gets a real release. I strongly recommend CCP holds on Castor. Regardless, I will try it out, but I know, first time destroyed because of those changes and it will be my automatic cancellation from Eve.
Sums it up, topic can be closed. oh... __________________________
http://www.nin.com/visuals/thtf_hi.html |
Zulu Alpha
|
Posted - 2003.12.14 12:21:00 -
[62]
Edited by: Zulu Alpha on 14/12/2003 12:22:01 Urrgh! Having to do missions even though I hate them, working five times as hard for sec rating, lots of things to slow the game down in elements that are already too slow (indy ship speed, abs, mwds, ship's mass?),lots more low sec system camping, the market misbehaving even more then usual.
Time to join 'Pirates of The Burning Sea' methinks. It was fun. Great game. See you in a year or two when some of the terrible mistakes have been remedied!
Another opportunity missed.
Zulu Alpha Vortex Inc |
Ardanwen
|
Posted - 2003.12.14 12:54:00 -
[63]
I really like the patch.
For those who complain, nobody is making you do agent missions. you can always buy the blueprints from players who get them through agent missions.
The only effect i see in this patch is NOT that it becomes easier for pirates, but only that it becomes a bit harder for freelancers. A freelancer will not be able to be as effective as a whole corporation anymore. Now i'm sure that all you freelancers don't like this patch, but i can't be bothered about that. This is not a single player game, its a mass multiplayer online game.
|
Megagame
|
Posted - 2003.12.14 12:56:00 -
[64]
if you go to 0,0 space, brings guns. If you do it in a indy, bring someone how has guns! this is a mmopg. Massiv! more then one. grup up to fight.
Now I become death, the destroyer of worlds |
Chade Malloy
|
Posted - 2003.12.14 13:04:00 -
[65]
Edited by: Chade Malloy on 14/12/2003 13:04:58 Darn...Missions donŠt concern me, i dont want to research. I donŠt want to manufacture something, cause i donŠt have a corp, i donŠt want to spent endless hours of my life sitting next to a slow rotating chunk of rock watching my cargo. What i want to do is good old freelance trade!
WHY the hell are CCP not respoding to that? Not everyone wants PvP, not everyone wants to be in a corp! What about the self-seeding Maket that has been promised? Is it possible with castor to sell loot items on theregular market? I think NO.
They nerfed MWDŠs and ABŠs, indys now take AGES to make a 10 jump-trade run while they are sitting ducks for everyone included the new wannabe n00b pirate with two n00b-blasters!
Hell, if you nerf indies THAT much, then please, please, please give them at least 5000 shields and 10000 armor, so they donŠt just make *popp* when a BS is passing by!
MAKE them freakinŠ hard nuggets to *****, goddammit, these things are hauling goods often worth 10 millions and above!!
Patience wins. |
Mistress D'Malice
|
Posted - 2003.12.14 13:15:00 -
[66]
My god people your horrible.
We have all complained about so many of these issues over the last few months and they finally drop a patch in to resolve some of them and all you guys do is ***** and moan.
Dont get me wrong, there are some VERY big questions about this patch and its overall effectiveness. But at least they are doing something to TRY and balance the game a bit.
Try and keep an open mind and see how it comes down.
Black Lotus Official Forums - www.blacklotusclan.com Contact Me - [email protected] |
Symeonis Porphory
|
Posted - 2003.12.14 13:48:00 -
[67]
Edited by: Symeonis Porphory on 14/12/2003 13:52:08
Quote: Standing decay is now properly implemented and occurs at 5% a week (that is: Multiplied by 0.95, NOT reduced by 0.05).Gain of faction standing (as opposed to just corp standing) occurs only on "important" missions.
Will the standing decay be coupled to the number of hours you spend online? I am usually limited to spending 1-3 evenings per week in-game. Combatting 5% decay could sometimes become a problem just because of that. If I am a away from some time, it might become very difficult indeed. This is especially true of faction standing: if it decays every week, and gain is only possible with some of the missions, it could get very tricky. (I can easily imagine not getting enough "important" missions to maintain standing) I don't mind if I cannot get the same results as those who spend entire days in-game, but I would be rather dissapointed if I could reach a maximum maintainable standing of, say, only 2.0.
|
Dark Barron
|
Posted - 2003.12.14 13:53:00 -
[68]
Sounds to me like the Pirates are goin gto get stronger and increase in number. and the Honest living corp makers will have to fight harder for resources. Things are going to get very violent in the near future. I am looking forward to it. Escort duties may well finaly start to pay.
|
Rutherford
|
Posted - 2003.12.14 13:57:00 -
[69]
Well the changes to the travel system is going to bring me from 15 million per hour in 0.0 space to about 3 million per hour in Empire Space. :(
|
LocalHost
|
Posted - 2003.12.14 14:05:00 -
[70]
Great Job Eight!
|Father of 1|Master of All| |
|
lanaar
|
Posted - 2003.12.14 14:07:00 -
[71]
Am I missing the point?
I get the distinct impression that research agents and their missions are unlikely to be the "take x spiced wine to y" variety...
More like joining in and researching something...
Sounds good to me.
|
Saris
|
Posted - 2003.12.14 14:21:00 -
[72]
Okay so now i have to be a pirate i dont want to be a pirate i just want to play the game the way i want why even buy an indy it will take several hours to get anywhere of important you say wait for the patch fine I will wait, about 10 seconds after reliazing that i must either be a pirate or stop playing
|
8t88
|
Posted - 2003.12.14 14:30:00 -
[73]
Quote: ... but keep 'reaction' responses and discussion in the individual threads for each topic.
This is to be an informational thread only....
Why is it so impossible to read? I think there should be a player vote-based system at the boards and only ppl with high board-standings should be able to post onto such threads. [to the flamers: you should be glad to have such a dev team, every1 is able to post petitions, mail ideas, get involved into the live developement on Test Server Give me another game where devs are involving the community so much. Stop flaming, whining and the such. Think about it.] |
Supersonix
|
Posted - 2003.12.14 14:31:00 -
[74]
Nice info.
But how do MWD's and AB's work when your ship has a lot of cargo? Does your cargo affect that in any way?
Support the Alternative market proposition. Clicky clicky. |
Lord Darcy
|
Posted - 2003.12.14 14:41:00 -
[75]
First let me say great Summary. Thank you.
Second the travel changes are better simply because it will force people to team up more in a game that is suposed to be about group operations, so just hush up and read any of the sales litrature from CCP on the game and stop complaining and make a few friends instead.
Third, CCP please Please put in mobile refineries etc. fast as you can. Im sick of paying for 4 accounts and thier being absolutly no real strategic game for me to participate in. right now large or small groups have very little reason to do things because its impossible to establish territory.
Lastly, PvP is an essential part of the game because as of now I know exactly what to bring along to deal with Belt NPC's. Either i have it or i don't go. That's BORING. Player Pirates provide the only real unpredictibility in the game. BUT everyone hates PvP pirates because right now the only reason to do it is to take away the time ive put into my ship and character so Player pirates are really just Ass Ho***. Put in some sort of capture or boarding ability so that they can at least capture your ship and sell it for a profit or use it etc. like the real pirates used to do. Prize (ship) money was the real money maker in piracy. Make these changes mean something! IM GETTING BOARD
|
Dee Sturbd
|
Posted - 2003.12.14 15:02:00 -
[76]
Edited by: Dee Sturbd on 14/12/2003 15:08:14 The Jump In Point into a system is now 12km from the gate leading back to the system you came from.
You must be within 2.5km of the gate to Jump.
When warping in to a gate (or other object) you now have the option to arrive 20, 30, 40, or 50 km from the gate.
Gates now produce Warp Disruption Field which prevents ships from warping within 20km. "Advanced Technology has been implemented by the major empires to stabilize this effect in their own gates".
Hmmm. let's see. 20k from gate, can't jump until 2.5k..... so, looks like about 17.5km of praying. If you see me, look real close and you will find 2 little oars sticking out of the sides of my ship because I will be rowing my ass off My alt character is a serial killer...he is happy with the changes and will be awaiting his next victim 21k away from some gate... |
BlackPlague
|
Posted - 2003.12.14 15:06:00 -
[77]
This is so bad.... im speechless.
Ill give it a week or two...but i think i'm gonna be closing my other accounts.
My Siggie Scares Seleene... Boo! |
DREAMWORKS
|
Posted - 2003.12.14 15:25:00 -
[78]
Quote: First let me say great Summary. Thank you.
Second the travel changes are better simply because it will force people to team up more in a game that is suposed to be about group operations, so just hush up and read any of the sales litrature from CCP on the game and stop complaining and make a few friends instead.
Third, CCP please Please put in mobile refineries etc. fast as you can. Im sick of paying for 4 accounts and thier being absolutly no real strategic game for me to participate in. right now large or small groups have very little reason to do things because its impossible to establish territory.
Lastly, PvP is an essential part of the game because as of now I know exactly what to bring along to deal with Belt NPC's. Either i have it or i don't go. That's BORING. Player Pirates provide the only real unpredictibility in the game. BUT everyone hates PvP pirates because right now the only reason to do it is to take away the time ive put into my ship and character so Player pirates are really just Ass Ho***. Put in some sort of capture or boarding ability so that they can at least capture your ship and sell it for a profit or use it etc. like the real pirates used to do. Prize (ship) money was the real money maker in piracy. Make these changes mean something! IM GETTING BOARD
So your telling me that if you go farming to 0.0 you bring all your friends to give your bs an escort with frigs + cruisers just so you can go farming in 0.0 space? __________________________
http://www.nin.com/visuals/thtf_hi.html |
NEFTOON ZAMORA
|
Posted - 2003.12.14 15:32:00 -
[79]
It always looks good on paper...or when you hammer out the figures.... But maybe CCP should try playing the game and see how much it sucks the life out of them when they try and get somewhere the slow way....seems like they should addmit that they want more PvP....and realize the people that pay for the game are the same people who have spent hours of their life to get this far....I'll give the game a chance...see what happens.... but I don't like feeling like I've wasted my time thinking I could get somewhere by hard work.....time to give them what they want....more aggression.....more PvP....and again CCP needs to actually spend the time playing the game!!!!...see how it feels.
Bah Hum Bug!!!
|
Lord Dunsal
|
Posted - 2003.12.14 16:13:00 -
[80]
Quote:
Quote: First let me say great Summary. Thank you.
Second the travel changes are better simply because it will force people to team up more in a game that is suposed to be about group operations, so just hush up and read any of the sales litrature from CCP on the game and stop complaining and make a few friends instead.
Third, CCP please Please put in mobile refineries etc. fast as you can. Im sick of paying for 4 accounts and thier being absolutly no real strategic game for me to participate in. right now large or small groups have very little reason to do things because its impossible to establish territory.
Lastly, PvP is an essential part of the game because as of now I know exactly what to bring along to deal with Belt NPC's. Either i have it or i don't go. That's BORING. Player Pirates provide the only real unpredictibility in the game. BUT everyone hates PvP pirates because right now the only reason to do it is to take away the time ive put into my ship and character so Player pirates are really just Ass Ho***. Put in some sort of capture or boarding ability so that they can at least capture your ship and sell it for a profit or use it etc. like the real pirates used to do. Prize (ship) money was the real money maker in piracy. Make these changes mean something! IM GETTING BOARD
So your telling me that if you go farming to 0.0 you bring all your friends to give your bs an escort with frigs + cruisers just so you can go farming in 0.0 space?
Thats why i said activate impliment or just plain PUT in mobile refineries and turrets so I and all my friends can at least try and secure a 0.0 system or belt, mine it and then put together a well armed convoy to move the mins to a useful place.
|
|
Dragothmar
|
Posted - 2003.12.14 16:42:00 -
[81]
This is beginning to annoy me, there's been no new content in eve since I started playing, just teeny tweaks and nerfs. I'm sick of logging in to find that on top of nothing new to play with all the old stuff I used to play with has been screwed with... Why not just take a holistic approach to balancing? If something owns just introduce something that owns it, and if that owns just find some other way to tip the scales again! at least that way there's more entertainment value introduced with every patch. The whole point of an mmog is that there's new stuff all the time! Look at SWG, Jedis (plural form = jedis/Jedi's?) have just come of age, mounts were introduced last month, vehicles are coming next week or so... Where the heck is the 'evolving and involving gameplay' for eve??? Not a flame, just a question... Good job with designing a universe CCP - now *DEVELOP* it!
*Wesside?* *Nah, NOOOORTHSIIIIHEEEEEED in da house!* |
DIAL911
|
Posted - 2003.12.14 16:55:00 -
[82]
Edited by: DIAL911 on 14/12/2003 16:56:22 Way to give the royal screwjob to all the little people in this game, you wanted us out of empire space and into 0.0? This is going to do exactly the opposite, now pirates can just sit at all the entrance gates to 0.0 and pick us off as we try to make even a tiny living. You shouldn't have to be in a 1000 member mega corp to have even a small chance in this game at doing anything other than sitting in high security empire space twiddling your thumbs.
DIAL911 |
Domaru
|
Posted - 2003.12.14 17:19:00 -
[83]
I think they are all good change for the most part. The only ones that bother me are where it seems like a sympton has been fixed and not the problem (1 minute cloak). Not that I have a better way to do it, but you can just see that this is a freakish fix that is not as well thought out as the others. I am sure there will be a better resolution down the read. I also look forward to this patch and the ultimate balancing of it as well which will cause another week-kneed group to cry openly *again*. Nice work dev team, this is going to be good!! -Domaru
www.mentatalliance.com |
zaqq
|
Posted - 2003.12.14 17:54:00 -
[84]
in one of my posts i said player pirates should have more freedom of movement, i said nothing about handing ME TO THEM ON A PLATE, thanx a friggin bunch, oh does it say on the box, " player can be whatever they want to be" er think thats bu----it. *cough* be a successfull freelancer, er how is that ? so now i jump into a 00 roid field, get shot to pieces b4 i even get a lock ? gonna be interestin, ONCE. if it suks like i think its gonna, then i'm outa here too. 30 + jumps in a nerfed indy, can't wait, NOT.
|
Gaelron
|
Posted - 2003.12.14 18:43:00 -
[85]
But its still really hard to kill a NPC convoy but its easy as heck to get PC ones? I am not into ruining people's day. I would rather be able to knock a NPC convoy than a PC one, just to not be a assh@!e.
|
Clystan
|
Posted - 2003.12.14 19:28:00 -
[86]
I can't wait to see how my iteron 5 works now. I have 4 ABs on it. I already stop on average 20-30 k out from the gates. My top speed is 200 with all abs firing. If it takes any longer for me to get to the gates, I will probably think about stopping my subscription. I have spent a lot of time training abilities and buying equipment and it doesn't seem to matter. I can't ever seem to go faster. I would have to say that waiting at gates is about as boring as it can get. The fact that gate camping is being encouraged is silly. The game can be WAY more creative than that. Gate camping should be nerfed and pirates should be given more creative tools. For instance, deployable warp disrupters that could take a ship out of warp in the middle of nowhere.
Plus, I am really saddened that the path of training a skill to get you closer to the gates wasn't introduced.
CCP - please understand this - players who play the game the longest SHOULD be the richest and the fastest. There must be a distinct advantage to training long and hard translated into travel times.
I wish there were skills that could get you closer to the damn gates and stations. Its BS that there is not at this point.
Please understand that NO ONE WANTS TO TRAVEL SLOW. Figure it out. Speed is fun.
Nerf the game speed, people lose interest. End of story. Read and heed.
|
Kinnison
|
Posted - 2003.12.14 19:42:00 -
[87]
I have very little to add to all the other comments, but: I bought this game because of favourable reviews. At the moment, if none of my corpmates are online or if they are all doing something else, then I can still play, travel about, or whatever else. With the changes, sounds like every transport will have to have a military escort to move at all, and it'll take forever to get anywhere. This is supposed to be a game, not another job. CCP is going to make piracy the only viable profession in eve. The first time I lose major assets to some 14-year old griefer in a battleship because I am moving at the speed of a snail on Valium will be the last time I play, and my cancellation will follow 10 seconds later.
|
Avery Knight
|
Posted - 2003.12.14 20:29:00 -
[88]
It seems to me you work very hard to get the skills to run the equipment , they should not take it away from you , i don't see a problem of making it no longer available like the harvesters but they should not take stuff and abilities away from you. If this keeps up i will have to start looking for another online game again, im so sick and tired of online games being wrecked by ideas most probably just discussed over an cup of coffe or tea during lunch. This patch i am sure is just one of many to nerf stuff that you spend hours, days, weeks even months getting.
Regards Mr. Knight |
Tinwhistle
|
Posted - 2003.12.14 20:35:00 -
[89]
warning, a little off-topic:
Quote: I can't wait to see how my iteron 5 works now. I have 4 ABs on it. I already stop on average 20-30 k out from the gates. My top speed is 200 with all abs firing.
hmm, I never used an Iteron, but if you go 200 m/s with 4 standard ABs firing (pre-patch), then your base speed (assuming you have sufficient skills) is about 40 m/s. Ever thought of maybe fitting some less cargo expanders?? Someone else put it nicely in a forum post here not long ago: less greed - more speed!
Quote:
Please understand that NO ONE WANTS TO TRAVEL SLOW. Figure it out. Speed is fun.
That's why my Mammoth comfortably does 1300 m/s with standard equipment (i.e. nothing fancy) at a cargo capacity of 3750 m^3. Yes, that's not much, but I prefer speed.
And I daresay I'll have speed after the patch as well. There is always a way. Adapt and overcome, embrace the challenge. At least that's what I will do.
Proudly flying the white skull on black! Tinwhistle of the Caribbean League |
Rigger
|
Posted - 2003.12.14 20:59:00 -
[90]
well been on chaos for a few hours got into fight club, played with the new changes to see how the mwd worked and afterburners works. well looks like i will have much more time on my hands now that eve just took a dive off the deep end of no return. My corp small corp of 23, 13 of them played the new patch and was total disapointed, we where thinking are u refunding all are fee's for the months that we have not played or do we have to call are card companys. i gave a try open minded and no way is this a good idea who ever came up with this idea should be put on the wall ,ask if he like a smoke and then blast them with a beebee gun to death for the pain and suffering we will be having. then look at targeting oh my god this patch just killed the game im with you all but i can tell u by then end of next week their will be 10 people on the live server all dev's ask where did all the people go....
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |