Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 70 post(s) |
|
CCP Claymore
C C P C C P Alliance
327
|
Posted - 2016.04.07 09:21:40 -
[361] - Quote
Destiny Dain2 wrote:Mumemafu Praetoriam wrote:Now I cant dock in any of my Citatels, the reason is the old "profile" isent aplyed anymore, and there is no option to change it. Any clues?
ty
Drag and drop row of the Citadel you want to add from the profile column before the State column over on to the profile name. It will add it to that profile. EDITED: Do this with Any profile selected or if your in a profile you can select from any blank column to drag and drop from.
We are looking at making this easier and more obvious
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
327
|
Posted - 2016.04.07 09:24:45 -
[362] - Quote
Destiny Dain2 wrote:Destiny Dain2 wrote:CCP Claymore wrote: We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones. Is this a bug? https://www.youtube.com/watch?v=6BrDuiwpJT8 Did you change your minds about Doomsday on all sizes of Citadels? Sorry Claymore one more thing. I was playing with the market today and noticed when I set up a couple groups for the market, because I am the sole owner and member in my corp. (not including my alt) I am the admin for all groups and because of that I am given an average of the different fees. example: In one group I have myself at 0% tax and in a public group I set at 15%, because I am the admin for both groups I am being charged 12% for my sales for brokers fee. Is there a way to exclude admin. and managers from group settings?. If not, can we?
I think this is actually your skills that are bringing this down to 12%.
I will take a look at how the ordering of these is working exactly.
Quality Assurance Analyst
Team Game of Drones
|
|
Erin Aldent
Eagle Wing Industries Prodigal Alliance
0
|
Posted - 2016.04.07 10:44:12 -
[363] - Quote
The refine taxes seem a bit wonky, I had 2 rates, public at 1% and corp and 0.5%, it wanted to charge me the 1% public rate every time. |
Lugh Crow-Slave
1793
|
Posted - 2016.04.07 16:39:57 -
[364] - Quote
CCP Claymore wrote:
Compression we are keeping tied with reprocessing and not taxable, but I am curious why you would want it separate and taxable?
The reason to separate it
if i cant tax or block compression then i can simply compress over 1Mm3 of ore and haul it 13 or so jumps to the inebitable citadel that will have 0 or almost 0 refining
or the main reason i want it for citadels
say i set up a citadel with the hopes of getting a small local market going.
in order to do this i set up the citadel to have 0 refine to promote the buy and sell of ore and minerals in my citadel however there is a better place to sell 15 or so jumps from me. why would anyone want to sell here if they can just compress for free and then easily haul over to that other market?(this will be an issue as well when assembly is added)
and finally as a citadel owner why can i not charge for a servace i am paying to fuel.
there are also situations where compression is the only service that would be needed meaning i have no hope making isk off of ppl refining in my citadel such as out of the way ice belts in systems with no station or systems no where near stations but large numbers of ore belts.
basically forcing us to let ppl compress if we want to try to tax refining makes it really hard to tax refining. It limits tools to help prompt new local markets. and finanly it limits potential opportunities for players to be able to isk should they see a need for compression but not refining
Citadel worm hole tax
|
Jerppu3
Solar Vista. The Anubis Accord
4
|
Posted - 2016.04.07 17:38:59 -
[365] - Quote
Lugh Crow-Slave wrote:CCP Claymore wrote:
Compression we are keeping tied with reprocessing and not taxable, but I am curious why you would want it separate and taxable?
The reason to separate it if i cant tax or block compression then i can simply compress over 1Mm3 of ore and haul it 13 or so jumps to the inebitable citadel that will have 0 or almost 0 refining or the main reason i want it for citadels say i set up a citadel with the hopes of getting a small local market going. in order to do this i set up the citadel to have 0 refine to promote the buy and sell of ore and minerals in my citadel however there is a better place to sell 15 or so jumps from me. why would anyone want to sell here if they can just compress for free and then easily haul over to that other market?(this will be an issue as well when assembly is added) and finally as a citadel owner why can i not charge for a servace i am paying to fuel. there are also situations where compression is the only service that would be needed meaning i have no hope making isk off of ppl refining in my citadel such as out of the way ice belts in systems with no station or systems no where near stations but large numbers of ore belts. basically forcing us to let ppl compress if we want to try to tax refining makes it really hard to tax refining. It limits tools to help prompt new local markets. and finanly it limits potential opportunities for players to be able to isk should they see a need for compression but not refining
AGREED! ofc compression need to be separeted from refining. What's the point to deploy citadel in system and offer public services like reprocessing and compressing, when everyone can compress the minerals/ice and haul them away for free. All I get is the fuel bill. |
Destiny Dain2
Your Destiny Corporation
51
|
Posted - 2016.04.07 19:49:54 -
[366] - Quote
CCP Claymore wrote:Destiny Dain2 wrote:Destiny Dain2 wrote:CCP Claymore wrote: We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones. Is this a bug? https://www.youtube.com/watch?v=6BrDuiwpJT8 Did you change your minds about Doomsday on all sizes of Citadels? Sorry Claymore one more thing. I was playing with the market today and noticed when I set up a couple groups for the market, because I am the sole owner and member in my corp. (not including my alt) I am the admin for all groups and because of that I am given an average of the different fees. example: In one group I have myself at 0% tax and in a public group I set at 15%, because I am the admin for both groups I am being charged 12% for my sales for brokers fee. Is there a way to exclude admin. and managers from group settings?. If not, can we? I think this is actually your skills that are bringing this down to 12%. I will take a look at how the ordering of these is working exactly.
You gave me an idea there. I will try to reorder the groups and see the outcome.
|
Cordella Rex
System lords Collective
3
|
Posted - 2016.04.07 22:09:16 -
[367] - Quote
Hello CCP, thanks for answerings questions etc.
I was wondering if we could hear your thoughts on the subject of capital production in citadels.
Will you be able to produce super capitals inside XL citadels in nullsec and Low security space?
if not are there any plans to maybe introduce a mechanic somewhat like sov to make production of super caps avalible in low sec sometime in the future? |
Lugh Crow-Slave
1798
|
Posted - 2016.04.07 22:55:41 -
[368] - Quote
Cordella Rex wrote:Hello CCP, thanks for answerings questions etc.
I was wondering if we could hear your thoughts on the subject of capital production in citadels.
Will you be able to produce super capitals inside XL citadels in nullsec and Low security space?
if not are there any plans to maybe introduce a mechanic somewhat like sov to make production of super caps avalible in low sec sometime in the future?
assembly probably wont be out until the structures for it are
i would like super production to be moved to LS so that med sized groups could produce them but i doubt it will happen unless CCP add more reasons to live in null atm its just moons and super production
Citadel worm hole tax
|
Destiny Dain2
Your Destiny Corporation
51
|
Posted - 2016.04.07 23:10:41 -
[369] - Quote
Lugh Crow-Slave wrote:Cordella Rex wrote:Hello CCP, thanks for answerings questions etc.
I was wondering if we could hear your thoughts on the subject of capital production in citadels.
Will you be able to produce super capitals inside XL citadels in nullsec and Low security space?
if not are there any plans to maybe introduce a mechanic somewhat like sov to make production of super caps avalible in low sec sometime in the future? assembly probably wont be out until the structures for it are i would like super production to be moved to LS so that med sized groups could produce them but i doubt it will happen unless CCP add more reasons to live in null atm its just moons and super production
My guess is next will either be a Research Facility or Mining Facility. They might even talk about what is next at Fanfest. Here's Hoping. |
Cordella Rex
System lords Collective
3
|
Posted - 2016.04.07 23:51:19 -
[370] - Quote
is the 2k dps you get out the sub capital citadel launchers intentional or just placeholder numbers? seems VERY low compared to the capital launcher numbers of 37 000 fully maxxed out with ballistics? this is excluding fighters/bombs |
|
Lugh Crow-Slave
1798
|
Posted - 2016.04.08 01:13:08 -
[371] - Quote
Cordella Rex wrote:is the 2k dps you get out the sub capital citadel launchers on the Fortizar (large) intentional or just placeholder numbers? seems VERY low compared to the capital launcher numbers of 47 000 fully maxxed out with ballistics? this is excluding fighters/bombs
Also the drone interface dosen't pop up when you're launching them from the citadel
not to mention that with fleet support the capital launchers do right around the same(sometimes more) dps to subcaps
Citadel worm hole tax
|
Cordella Rex
System lords Collective
3
|
Posted - 2016.04.08 01:19:14 -
[372] - Quote
Lugh Crow-Slave wrote:Cordella Rex wrote:is the 2k dps you get out the sub capital citadel launchers on the Fortizar (large) intentional or just placeholder numbers? seems VERY low compared to the capital launcher numbers of 47 000 fully maxxed out with ballistics? this is excluding fighters/bombs
Also the drone interface dosen't pop up when you're launching them from the citadel not to mention that with fleet support the capital launchers do right around the same(sometimes more) dps to subcaps
aye I just saw that on the test server, has to be a placeholder, numbers are just wrong... also curious if they will introduce Drone damage amplifiers for the citadel lowslots |
Lugh Crow-Slave
1798
|
Posted - 2016.04.08 01:22:08 -
[373] - Quote
Cordella Rex wrote:Lugh Crow-Slave wrote:Cordella Rex wrote:is the 2k dps you get out the sub capital citadel launchers on the Fortizar (large) intentional or just placeholder numbers? seems VERY low compared to the capital launcher numbers of 47 000 fully maxxed out with ballistics? this is excluding fighters/bombs
Also the drone interface dosen't pop up when you're launching them from the citadel not to mention that with fleet support the capital launchers do right around the same(sometimes more) dps to subcaps aye I just saw that on the test server, has to be a placeholder, numbers are just wrong... also curious if they will introduce Drone damage amplifiers for the citadel lowslots
they used to have ones for the fighters but they seem to be gone now
Citadel worm hole tax
|
Cordella Rex
System lords Collective
3
|
Posted - 2016.04.08 01:44:23 -
[374] - Quote
I figure 15k ish dps on subcap guns is a reasonable number, and maybe bring down the capital guns to closer to 30, cuz I don't see anything but supercarriers/titans going anywhere near citadels if a large can put out 47 k dps WITHOUT fighters, so what like 60k with heavy fighters? any dread in siege will go down in like 30 secs.
or is this intentional design to promote citadels to only be attackable by huge subcapital blobs with heavy resists tanks and t2 logi? |
Destiny Dain2
Your Destiny Corporation
51
|
Posted - 2016.04.08 01:59:57 -
[375] - Quote
CCP Claymore wrote:Destiny Dain2 wrote:
Sorry Claymore one more thing.
I was playing with the market today and noticed when I set up a couple groups for the market, because I am the sole owner and member in my corp. (not including my alt) I am the admin for all groups and because of that I am given an average of the different fees.
example: In one group I have myself at 0% tax and in a public group I set at 15%, because I am the admin for both groups I am being charged 12% for my sales for brokers fee.
Is there a way to exclude admin. and managers from group settings?. If not, can we?
I think this is actually your skills that are bringing this down to 12%. I will take a look at how the ordering of these is working exactly.
I was able to temporarily bypass this for the moment by making my master group with my 0% Tax at the bottom of the list of groups by calling it zzMaster and I am getting my 0% taxes now. |
Lugh Crow-Slave
1798
|
Posted - 2016.04.08 02:11:45 -
[376] - Quote
Cordella Rex wrote:I figure 15k ish dps on subcap guns is a reasonable number, and maybe bring down the capital guns to closer to 30, cuz I don't see anything but supercarriers/titans going anywhere near citadels if a large can put out 47 k dps WITHOUT fighters, so what like 60k with heavy fighters? any dread in siege will go down in like 30 secs.
or is this intentional design to promote citadels to only be attackable by huge subcapital blobs with heavy resists tanks and t2 logi?
The sub cap guns should not have any more than 9km dps on XL
15k is way to much
Citadel worm hole tax
|
Cordella Rex
System lords Collective
3
|
Posted - 2016.04.08 03:03:58 -
[377] - Quote
9k seems way too low, if it obliterates capitals it should be able to atleast destroy subcaps with some effiency, 9k would not break anything in a resist proteus fleet with t2 logi, the meta would stay the same and ppl will just en masse t3 blobs for victory.
In fact now that I reflect on it, 15k is probably right on the edge of too low, should probably be closer to 20k to make any attack on a citadel costly and not a routine operation of grinding down enemy structures with no meaning or risk. |
Darryn Lowe
Golden Duck Frigate Mining Corp
38
|
Posted - 2016.04.08 04:21:51 -
[378] - Quote
Is there a step by step guide to deploying these things?
I've deployed the little fella but I can't dock because it's not online but I can't workout how to online it.
The Anchoring timer says 0s but it's been saying that all day. |
Destiny Dain2
Your Destiny Corporation
51
|
Posted - 2016.04.08 04:44:37 -
[379] - Quote
Darryn Lowe wrote:Is there a step by step guide to deploying these things?
I've deployed the little fella but I can't dock because it's not online but I can't workout how to online it.
The Anchoring timer says 0s but it's been saying that all day.
It is just a bug, Citadels online automatically when timer runs to zero. Leave system before downtime 05:00 and when you return after down time and refresh the system. It might online it for you. I had that happen today to me and went online the second I entered the system to investigate. |
Darryn Lowe
Golden Duck Frigate Mining Corp
38
|
Posted - 2016.04.08 06:05:56 -
[380] - Quote
Destiny Dain2 wrote:Darryn Lowe wrote:Is there a step by step guide to deploying these things?
I've deployed the little fella but I can't dock because it's not online but I can't workout how to online it.
The Anchoring timer says 0s but it's been saying that all day. It is just a bug, Citadels online automatically when timer runs to zero. Leave system before downtime 05:00 and when you return after down time and refresh the system. It might online it for you. I had that happen today to me and went online the second I entered the system to investigate. You are a legend. Thanks for that. It's working now. |
|
Rain Kaessinde
Adhocracy Incorporated
16
|
Posted - 2016.04.08 06:51:06 -
[381] - Quote
Is it seriously intended that citadels can only be located with combat probes? Because that's a big kick in the teeth for wormhole scouting, requiring an extremely specialized module which only T3 ships (and, for scouting purposes, only strategic cruisers) can use without severe fitting compromise.
The stars might lie, but the numbers never do.
|
|
CCP Claymore
C C P C C P Alliance
332
|
Posted - 2016.04.08 08:58:14 -
[382] - Quote
Cordella Rex wrote:Hello CCP, thanks for answerings questions etc.
I was wondering if we could hear your thoughts on the subject of capital production in citadels.
Will you be able to produce super capitals inside XL citadels in nullsec and Low security space?
if not are there any plans to maybe introduce a mechanic somewhat like sov to make production of super caps avalible in low sec sometime in the future?
Manufacturing will not be in the initial release of Citadels. When the Industry structures are released this will all be addressed.
Quality Assurance Analyst
Team Game of Drones
|
|
Gabriel Karade
Noir. Mercenary Coalition
317
|
Posted - 2016.04.08 12:21:28 -
[383] - Quote
Gabriel Karade wrote:CCP Claymore wrote:Gabriel Karade wrote:Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago. The tether only works on piloted ships. What are your concerns regarding this? I still don't understand why you guys don't seem to 'get it'.... In current TQ, you have the POS forcefield mechanics to provide a good degree of security while in a valuable ship that cannot dock for whatever reason. You can swap out pilots, you can step out for short periods of time, all behind a PW protected barrier that has, at worst case, 41 hours of life to it should it all go pear shaped.... The way you have implemented tethering has completely removed that security - you can no longer securely swap out pilots unless you've invested in the gold plated XL citadel solution. Given that the intention is to remove POS completely, in time, if you can't afford an XL Citadel, you are stuffed. Why can you not implement the tether to stay attached to the ships? Conceptually it makes so much more sense that the tether stays on the ship, rather than switching to the tiny piece of metal that just detached from it [Capsule]. I suspect if you implemented it this way, you could implement Titan bridging much more easily too.... So again; why have you implemented tethering this way? Ps. The early concept stuff showed large ships securely 'moored' to the structure giving the impression what I described above was the intention all along - obvious disadvantage being everyone can see all the high value junk you've moored to it... I would still like to understand the design intent behind this.
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
|
MR Spleen
Instant Annihilation I N G L O R I O U S
49
|
Posted - 2016.04.08 13:56:51 -
[384] - Quote
I like the idea of the citadels but figuring out the user interface is a SOB however I'm still keen on this but please leave the damned capital ships as they are and stop messing them up!
CITADEL EXPANSION BRINGING YOU ALL NEW SELF DESTRUCTING CAPITALS
|
Porus Kurvora
Phoenix Enterprise Inc Guardians of the Morrigan
7
|
Posted - 2016.04.08 20:54:41 -
[385] - Quote
Gabriel Karade wrote:Gabriel Karade wrote:CCP Claymore wrote:Gabriel Karade wrote:Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago. The tether only works on piloted ships. What are your concerns regarding this? I still don't understand why you guys don't seem to 'get it'.... In current TQ, you have the POS forcefield mechanics to provide a good degree of security while in a valuable ship that cannot dock for whatever reason. You can swap out pilots, you can step out for short periods of time, all behind a PW protected barrier that has, at worst case, 41 hours of life to it should it all go pear shaped.... The way you have implemented tethering has completely removed that security - you can no longer securely swap out pilots unless you've invested in the gold plated XL citadel solution. Given that the intention is to remove POS completely, in time, if you can't afford an XL Citadel, you are stuffed. Why can you not implement the tether to stay attached to the ships? Conceptually it makes so much more sense that the tether stays on the ship, rather than switching to the tiny piece of metal that just detached from it [Capsule]. I suspect if you implemented it this way, you could implement Titan bridging much more easily too.... So again; why have you implemented tethering this way? Ps. The early concept stuff showed large ships securely 'moored' to the structure giving the impression what I described above was the intention all along - obvious disadvantage being everyone can see all the high value junk you've moored to it... I would still like to understand the design intent behind this.
I don't really understand why you would be owning a super capital class ship if you are not a part of a competent alliance. A competent/sizeable alliance will either have the ISK to purchase an XL citadel from a third-party OR the industrial infrastructure to manufacture one themselves. POS's will still be around for a while so you're alliance has plenty of time to work towards owning an XL.
Once you have an XL and need to swap pilots, just dock up and do a trade. CCP Changed the term "mooring" to "tethering" because of the impression given in the past. Ships will not be docked and in space, they will only be invulnerable while being within tethering distance.
[PNXE] Phoenix Enterprise Inc. CEO
PNXE is Recruiting!
|
Eli Stan
Center for Advanced Studies Gallente Federation
443
|
Posted - 2016.04.08 22:04:46 -
[386] - Quote
Missile launchers are working again, thanks. Still cannot activate Standum Scrams while invulnerable, however. I assume that's deliberate? |
RainReaper
RRN Assembly INC Straw Hat Legion
35
|
Posted - 2016.04.08 22:15:23 -
[387] - Quote
Eli Stan wrote:Missile launchers are working again, thanks. Still cannot activate Standum Scrams while invulnerable, however. I assume that's deliberate? Think of it like this. If you could scram someone while invulnerable how the heck could they ever have a chance to flee? lol. Not to be rude or anything but I think it makes a bit of sense atleast. |
Lugh Crow-Slave
1800
|
Posted - 2016.04.08 22:16:18 -
[388] - Quote
RainReaper wrote:Eli Stan wrote:Missile launchers are working again, thanks. Still cannot activate Standum Scrams while invulnerable, however. I assume that's deliberate? Think of it like this. If you could scram someone while invulnerable how the heck could they ever have a chance to flee? lol. Not to be rude or anything but I think it makes a bit of sense atleast.
... its the same with POS towers now they would have to slow boat
Citadel worm hole tax
|
RainReaper
RRN Assembly INC Straw Hat Legion
35
|
Posted - 2016.04.08 22:22:43 -
[389] - Quote
Lugh Crow-Slave wrote:RainReaper wrote:Eli Stan wrote:Missile launchers are working again, thanks. Still cannot activate Standum Scrams while invulnerable, however. I assume that's deliberate? Think of it like this. If you could scram someone while invulnerable how the heck could they ever have a chance to flee? lol. Not to be rude or anything but I think it makes a bit of sense atleast. ... its the same with POS towers now they would have to slow boat lol you can attack a pos. exept when its in reinforced mode. but then anything that uses cpu goes offline and with that. any scramblers and warp distrupters wont work. |
Lugh Crow-Slave
1800
|
Posted - 2016.04.08 22:27:19 -
[390] - Quote
RainReaper wrote:Lugh Crow-Slave wrote:RainReaper wrote:Eli Stan wrote:Missile launchers are working again, thanks. Still cannot activate Standum Scrams while invulnerable, however. I assume that's deliberate? Think of it like this. If you could scram someone while invulnerable how the heck could they ever have a chance to flee? lol. Not to be rude or anything but I think it makes a bit of sense atleast. ... its the same with POS towers now they would have to slow boat lol you can attack a pos. exept when its in reinforced mode. but then anything that uses cpu goes offline and with that. any scramblers and warp distrupters wont work.
good luck doing that alone
and considering this time some one has to be in the citadel odds are you will just get a fight out of it
best choice don't warp to a strangers house
Citadel worm hole tax
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |