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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Lugh Crow-Slave
2257
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Posted - 2016.04.21 11:01:46 -
[421] - Quote
Gnadolin wrote:The new Doomsday weapons are terrible hard to aim with.
Its kinda confusing UI and the fact that you cant rotate the Camera while aiming, to check your target angle (espeacially the Reaper DDs) make it pure luck to hit or miss.
My first couple tries yesterday resulted in much laughter with my Corpies, when the Reaper DD fired off in the complete opposite direction or miss by 90-¦.
Maybe have something like keeping the clicking the module button to draw the line, while beeing able to rotate and move the camera without loosing the red preview line and clicking the module againt to confirm firing in the currently displayed vector.
its not intuitive if your not used to they system but it is very good once you learn it
but moving the camera would be nice CCplz
Citadel worm hole tax
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Parou Qong
Path Of Strength And Might
0
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Posted - 2016.04.21 16:03:53 -
[422] - Quote
I've filed a bug report for this, but may as well give feedback here.
The Force Auxiliary Capitals do not have the 5x entosis penalties as with all other capitals. |
Thunder Fenix
Imperial Academy Amarr Empire
14
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Posted - 2016.04.25 13:59:52 -
[423] - Quote
Did i do smth wrong updating my sheets or using new sisi bpo stats the Revelation will be quite a bit expensive to build than all other 3 dreads?
P.S.: it still requires 28 capital power generators like current TQ stats, all other dread got reduced quantity to 6-13-6 (Naglfar-Moros-Phoenix)....
Did they forgot to tweak this on Revelation? With new stats seems it need about 7M units of tritanium more than Moros/Naglfar and even 10M more than Revelation
Seeking lights
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LittleBlackSheep
ISK Unlimited
7
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Posted - 2016.04.25 15:39:39 -
[424] - Quote
Only 2 days to release and there is still no DPS-value in the fitting screen for carriers and no hotkeys for launching, recalling etc.? |
Miss 'Assassination' Cayman
Caldari Provisions Caldari State
112
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Posted - 2016.04.25 16:16:44 -
[425] - Quote
LittleBlackSheep wrote:Only 2 days to release and there is still no DPS-value in the fitting screen for carriers and no hotkeys for launching, recalling etc.? Recall all fighters is bound to the same hotkey as recall all drones, shift+R by default. No hotkey I could find for launching though. |
Lugh Crow-Slave
2290
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Posted - 2016.04.25 16:26:51 -
[426] - Quote
still i can't believe they are putting this in w/o the dps being displayed (or several other UI things that are needed) and with FAX the way they are.
Citadel worm hole tax
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Miss 'Assassination' Cayman
Caldari Provisions Caldari State
112
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Posted - 2016.04.25 16:53:13 -
[427] - Quote
Lugh Crow-Slave wrote:still i can't believe they are putting this in w/o the dps being displayed (or several other UI things that are needed) and with FAX the way they are. I'm just hoping SiSi is behind a version or something and they have made progress we're not seeing. |
Lugh Crow-Slave
2291
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Posted - 2016.04.25 17:21:57 -
[428] - Quote
not according to the patch notes :/. looks like ccp will do a wait and see and come back a year or two latter to "try" and fix them. this is why so many ppl didn't like the idea of releasing so close to fan fest but it made for great pr i guess
Citadel worm hole tax
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Rivr Luzade
Kenshin. DARKNESS.
2463
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Posted - 2016.04.26 14:04:03 -
[429] - Quote
Where is the shortcut option for Open Fighter Hangar? I do not see anything like that.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2463
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Posted - 2016.04.26 15:45:54 -
[430] - Quote
The buttons to undock and move the fighter controls from the HUD as well as the button to switch between fighter control and ship module HUD view need to be more visible. In their current state, neither button is visible on any kind of background (dark or light). I found them by luck and really closely looking at the controls.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Lugh Crow-Slave
2312
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Posted - 2016.04.26 21:36:58 -
[431] - Quote
they are not that hard to find once you know where they are. last thinig we need is them becoming more intrusive
Citadel worm hole tax
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Luscius Uta
Anomalous Existence Low-Class
211
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Posted - 2016.04.27 09:45:04 -
[432] - Quote
Today I discovered that a burst projector can be activated mid-warp. I somehow doubt this is intentional.
Workarounds are not bugfixes.
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Luscius Uta
Anomalous Existence Low-Class
212
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Posted - 2016.05.02 07:13:57 -
[433] - Quote
Lugh Crow-Slave wrote:Luscius Uta wrote:Kieron VonDeux wrote:Luscius Uta wrote:I noticed that the Capital Ancillary Shield Booster doesn't even require Capital Shield Operation skill, which is not consistent with other capital modules. Also, the T2 25m plate requires only Hull Upgrades I, which in combination with the former issue leads me to believe that skill requirements of new capital modules aren't well thought of or balanced. Placeholder requirements are not release requirements. Are you implying they will change? Because I would like to know them in advance, so I can decide should I postpone my remap or not. no ccp is just going to leave the T2 plate at hull upgrades I
And that's what they indeed did!
Workarounds are not bugfixes.
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Lugh Crow-Slave
2377
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Posted - 2016.05.02 14:40:54 -
[434] - Quote
Luscius Uta wrote:Lugh Crow-Slave wrote:Luscius Uta wrote:Kieron VonDeux wrote:Luscius Uta wrote:I noticed that the Capital Ancillary Shield Booster doesn't even require Capital Shield Operation skill, which is not consistent with other capital modules. Also, the T2 25m plate requires only Hull Upgrades I, which in combination with the former issue leads me to believe that skill requirements of new capital modules aren't well thought of or balanced. Placeholder requirements are not release requirements. Are you implying they will change? Because I would like to know them in advance, so I can decide should I postpone my remap or not. no ccp is just going to leave the T2 plate at hull upgrades I And that's what they indeed did! FFS
Citadel worm hole tax
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Marin Lunaire
The Wandering Monks of Venal
4
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Posted - 2016.05.07 12:18:34 -
[435] - Quote
As it stands the new carriers masively dull down eve pvp. They create a now fly zone in which every subcap piloting tactic is rendered useless. This is bad game design. The obvious fix: fast/small things shouldn't get hit by fighters as in a skilled mwd frig pilot should be able to outmaneuver them. Right now carriers are what CCP never wanted: The ultimate solo Pwnmobiles. Assigning Fighters>Piloting Skill |
Lugh Crow-Slave
2462
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Posted - 2016.05.07 12:42:00 -
[436] - Quote
You sir are not flying or fitting well. A carrier can at most get one volley off on an unassisted frig sized target b4 its mwd shuts down one volley is not enough to kill the frigate.
Also fighters can be perma jammed and made a none issue.
They are also very easy to tackle as well as highly susceptible to all forms of e-war.
They're very week against anything bigger than a t1 cruiser so long as you have logistics
Carriers are built to be a counter to sub capitals but they themselves are very easy to counter so long as you are not trying to fight them like old carriers.
Citadel worm hole tax
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
127
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Posted - 2016.05.07 18:07:30 -
[437] - Quote
Lugh Crow-Slave wrote:You sir are not flying or fitting well. A carrier can at most get one volley off on an unassisted frig sized target b4 its mwd shuts down one volley is not enough to kill the frigate.
Also fighters can be perma jammed and made a none issue.
They are also very easy to tackle as well as highly susceptible to all forms of e-war.
They're very week against anything bigger than a t1 cruiser so long as you have logistics
Carriers are built to be a counter to sub capitals but they themselves are very easy to counter so long as you are not trying to fight them like old carriers. A couple corrections there: One missile volley is enough to kill most frigates if they're not moving at high speed. Also fighters are not highly susceptible to ewar other than ECM at the moment. As of a couple days ago they are unaffected by targeting range damps or tracking disruption, leaving only ECM, scan res damps, and target painting.
Agreed about the rest though. They're not much more of a "solo pwnmobile" than a pimped faction battleship, and probably cost twice as much. |
Lugh Crow-Slave
2466
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Posted - 2016.05.07 19:09:56 -
[438] - Quote
What I meant by unassisted was no one was tackling or painting the frig so if our was not moving fast it would be poor fit or piloting. And really they are unaffected by missile disruptors they were working on sisi before release? Of course ccp does break things from time to time. Also webs and scram are very effective against fighters considering you only need to pin 3 per carrier down. I didn't bother testing taking disruptors
Citadel worm hole tax
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
128
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Posted - 2016.05.07 19:16:35 -
[439] - Quote
Lugh Crow-Slave wrote:What I meant by unassisted was no one was tackling or painting the frig so if our was not moving fast it would be poor fit or piloting. And really they are unaffected by missile disruptors they were working on sisi before release? Of course ccp does break things from time to time. Also webs and scram are very effective against fighters considering you only need to pin 3 per carrier down. I didn't bother testing taking disruptors The day before the patch I decided to test all the ewar on SiSi and range damps and tracking/guidance disruptors had no effect. CCP Larrikin said they plan to fix that eventually, but I don't think it has happened yet. |
Lugh Crow-Slave
2466
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Posted - 2016.05.07 19:52:04 -
[440] - Quote
Lol very good to know tonight could have gone very bad for me
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