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Thread Statistics | Show CCP posts - 0 post(s) |
shady trader
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Posted - 2007.02.09 18:38:00 -
[1]
Kieron, in the last dev chat it was mentioned that there was a solution to the isk farming problem being developed and that it would effect the normal players. Is there any more details that you can give us without spoiling the effect ?
I would be esspecially intrest in an ETA (the sooner the better).
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Shameless Avenger
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Posted - 2007.02.09 18:48:00 -
[2]
Before I comment on this I need to get that "farming" word clearly defined. |
horst fuchst
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Posted - 2007.02.09 18:51:00 -
[3]
here you go
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ToxicFire
Phoenix Knights
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Posted - 2007.02.09 18:51:00 -
[4]
I believe what you are referring to is the removal of all fixed asteroid belts in eve and moving them over to the exploration system
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/ |
horst fuchst
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Posted - 2007.02.09 19:00:00 -
[5]
to be honest im waiting for that to happen too, still "Asteroid belts as hidden environments - Exploration" is "In Development", which means it could stay there for looong long time :)
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2007.02.09 19:19:00 -
[6]
I'm kind of concerned. When low ends became expensive I started mining them. Does this mean we will no longer be able to mine? How do we get minerals then for building? ------------------- |
EPSILON DELTA
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Posted - 2007.02.09 19:23:00 -
[7]
How does moving roids to exploration remove farming?
Now people could just find one field, far and far and farm without anyone but NPC disrupting them, nobody in empire is going to bother probing down a miner anyway
as for low sercuity / 0.0, now every pirate gang wil be forced to bring a probe launcher, and solo guys will have to give up the idea of belt hunting.
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horst fuchst
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Posted - 2007.02.09 19:24:00 -
[8]
of course we will be able to mine, we will have to discover the mining sites first tho, and when we exhaust them, we will have to find new one - thats if the things will be as they are now.
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Spy4Hire
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Posted - 2007.02.09 19:25:00 -
[9]
Unfortunately, moving the current static belts into exploration content will not hamper the macro miners and isk pharmers... they'll just use a single cov ops to locate the belt, plop their cov ops into it, and warp in a dozen hulks. It won't even slow them down.
Currently the macros have left many of the belts because of thieves and suicide squads, they instead mine the lucrative rocks that can be found in mission deadspace after the mission pharmer has cleared the deadspace level.
Eve is PvP, and now it's macro... all the in-between is getting squeezed out.
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horst fuchst
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Posted - 2007.02.09 19:52:00 -
[10]
ye nice point Spy4Hire - they can do their macroing hidden from others. and i mean exactly "macroing", since at the moment farmers are mostly human-operated.
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Maya Rkell
Forsaken Empire The Forsaken Empire
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Posted - 2007.02.09 20:01:00 -
[11]
This gives the farmers the advantage, since they're not easily findable by default. CCP must mean something else.
//Maya |
Itoz
Gallente Shiva Morsus Mihi
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Posted - 2007.02.09 20:05:00 -
[12]
I think everyone is thinking to hard about this subject. All CCP needs to do is have an automated message go off in local every 10 minutes that says "free Tibet" or "Chinese President Hu Jintao touched my bottom"
THe Chinese government doesn't like such pesky things as free speech and will cut off the farmers from the rest of the world.
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emepror
Gallente The Scope
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Posted - 2007.02.09 20:36:00 -
[13]
but then they would blow the RL world up instead, the dont care about virtual worlds (or do they?)
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horst fuchst
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Posted - 2007.02.09 21:43:00 -
[14]
well the idea is that china-based farmers, because we all know there are non-china-based farmers too, so china-based farmers use proxies/socks/etc to get into tranquility.
in that case "free Tibet" wont help.
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Dao 2
The Scope
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Posted - 2007.02.09 21:54:00 -
[15]
oh dear god no :|
and how would changing them to exploration sites stop macros in any way :|? ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2007.02.09 22:26:00 -
[16]
Changing all static belts to be exploration only will not only have no real effect on the ISK farmers, it will make things even harder for the new people. There are alot of people who get their first capital from mining higsec belts in empire. I think that the last thing CCP wants to do is make the game even harder than it already is for people just starting out. -=^=-
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horst fuchst
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Posted - 2007.02.10 00:11:00 -
[17]
well since a farmer can do everything the player can do, there will be no complete solution soon.
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Nox Solaris
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Posted - 2007.02.10 03:06:00 -
[18]
Originally by: horst fuchst well since a farmer can do everything the player can do, there will be no complete solution soon.
True, to a point.
Eliminate the invulnerability they enjoy in NPC corps now and leave it to the playerbase to deal with the macro mobs.
Nothing above BC in nuub schools, no skills above tier 5. Level 1 and 2 agents only. No mining barges, no freighters. No mining barges or freighters in NPC corps (though you can learn the skill and even buy the ship, but cannot fly it). Level 1, 2, and 3 agents only.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.02.10 04:01:00 -
[19]
How would newbies find belts if they had to use exploration? Some of them probably have a hard enough time as it is.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Mr Li
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Posted - 2007.02.10 04:16:00 -
[20]
exploration would have to be something that every character is capable of at a basic level much like mining is capable by every character fresh out of the academies. That way you could find belts with the basic ores and the the low level plexes without training or at least much training. There is no problem in that. However, if not implemented correctly, expect basic ores to soar in price.
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Shameless Avenger
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Posted - 2007.02.10 04:51:00 -
[21]
Originally by: horst fuchst here you go
"Wikipedia does not have an article with this exact name"
Anyways. I have seen a lot of people saying that when I'm on a belt mining, I'm doing "farming". Mining is not easy. You have to wistand the boredom. Moving the ore to can every minute, scooping from can with 2nd account (to avoid ore thieves) every minute. Always alert in case the roid dissapears. Keeping an eye on the rats / ore thieves / pirates and griefers alike...
If what you are telling is you want to nerf mining (wich sucks as it is) them I'm against it. On the other hand, If you are talking about macro-miners or isk sellers, that's a whole different story. |
Daruxal
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Posted - 2007.02.10 06:15:00 -
[22]
I love killing isk farmers! ... Just knowing they didnĘt make the days quota because I get pleasure from blowing them up makes me tingle on the inside
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Fester Addams
Minmatar
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Posted - 2007.02.10 06:42:00 -
[23]
Moving astroid belts into the exploration field is interesting but how will this affect newbies?
When you are green out of the vat for the first time you know nothing and have very little.
The two main ways to make isk withou begging is to
A; go mining and B; go ratting
Both of wich take place in highsec astroid belts mainly.
True many POI have been added in newbie populated areas but I doubt that will be enough for even the NPC hunters.
Now, I am not saying that it is wrong to move the belts into the exploration field, Im just asking how will EvE take care of the smalltime player who does not have access to exploration himself?
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horst fuchst
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Posted - 2007.02.10 07:10:00 -
[24]
Edited by: horst fuchst on 10/02/2007 07:09:16
Originally by: Malthros Zenobia How would newbies find belts if they had to use exploration? Some of them probably have a hard enough time as it is.
i believe it was mentioned somewhere about all ships having most basic scanner, able to find low grade belts or something like that.
@Shameless Avenger - yea its all about macroers/isk sellers in the end.
lets say for example, you have a chinese farmer, who earns 10 usd per 10 hours mining. if he does that, its logical to conclude that those are good money for china, lots of stuff, since the other choice is making t-shirts earning 0.06 usd/each. so, you cant recognize this guy among other players, still you can render him ineffective to some extent. making him do lots of additional stuff, training new characters, exploring, finding new belts etc, that makes farming isk more time consuming, my point here is - in the end he wont earn 10 usd per 10 hours mining, but lets say 7 usd. add some more devs' tricks, and that 7 becomes 5. there will be no point in doing what they do anymore.
thats theoretical, of course :)
link got broken by a forum bug btw, its .../Farmer_(gaming).
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Nimitz Alexander
Golden Goose Logistics Astral Wolves
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Posted - 2007.02.10 09:02:00 -
[25]
this would totaly screw over every established system...
hey your 25 belt system you built a outpost in now has a random much lower number likely...
unless there are infinite belts or a much easier scanner REQUIRING NO SLOTS OR SKILLS.... this total change almost every aspect of the game...
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horst fuchst
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Posted - 2007.02.10 23:28:00 -
[26]
come on devs enlighten us! please!
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R34PER
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Posted - 2007.02.10 23:44:00 -
[27]
I can imagine how belt pirating will suck after this change, especially solo. It would destroy all the fun from the game to be honest. I really wish this information is incorrect or they come up with something else.
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Mr Li
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Posted - 2007.02.10 23:44:00 -
[28]
as we all know that you can't never completely stop farmers i'm sure that that devs think that this will only slow them down. As such i'm sure they won't tell us the solution until deployment or as close to it as possible as to give everyone (including farmers) less time to adapt.
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ToranagaSama
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Posted - 2007.02.11 20:35:00 -
[29]
Gold Farming:
http://en.wikipedia.org/wiki/Farmer_%28gaming%29
http://www.chinesegoldfarmers.com/
http://www.gamespot.com/news/2005/05/06/news_6123701.html
http://youtube.com/watch?v=ho5Yxe6UVv4
Hmmm, I wonder if there are any Goldfarmer alliances in 0.0? If so, then those guys fight for territory FOR REAL!
Apparently, PC Gamer is stepping up to the plate:
http://www.next-gen.biz/index.php?option=com_content&task=view&id=2058&Itemid=2
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Petrothian Tong
Gallente
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Posted - 2007.02.11 22:42:00 -
[30]
Edited by: Petrothian Tong on 11/02/2007 22:41:39 Playing ahead to the guy who wants to nerf npc corp...
yes, you can nerf npc corps. BUT... it wont stop the farmers...
heres what will happen: 1) farmer make PC corps(multiple) with Alt place holders, randomly distribute their chars though them.
2) when wardeced, (Remember, it takes 24 hours to take effect. not instant shooting) farmer moves all except place holder char into the other half dozen corps to avoid war. leave said corp open until wardec is over. and contines mining in other corps.
3) when their other corps get wardeced, shuffle chars around some more, or make new corps. (assuming for every "worker" they have, they can have 2 alts as placeholder for making corps (3 chars per acount), they can probley get 16 or so corps from a typical operation...(well, on avg, on the farmers I annoyed, they have like 6 to 8 chars on at the same time...)
4) End result: they will just hop from one player corp to another, and you cant really petition that, since they are technically "surrendering" ... by leaving deced corp and forming up in different corps... (good luck getting GMs to trace all of the chars and ban them all.. oh and this gets dangerously close to going overboard... I can see alot more petitions clogging up the system.. both legit and false petition(to get ppl who disband banned))
so yeah, you can nerf npc corps but it wont get the farmers...it might annoy them abit.. but hey, they will ADAPT (hahaha.. the irony..)
think for a minute here. the only real solution is to make isk not profitable for them to farm:
and have giant letters in the log in screen saying "PURCHASING ISK WITH MONEY IS A BANNABLE OFFENCE"
that should make ignorant players think twice before thinking of buying.
(oh, and Ebay has recently delisted all online game stuff...but its too soon to say what the consequence of that.)
----------------- /personal rant:
I really really dont like the whole going overboard with "Farmers must die" or whatever bit... it got to the point where if you are mining in an npc corp AND have a Chinese Last name, some kiddies out there WILL petition you before checking if you are an actual legit player doing his own stuff.
yes, 2x now! I had been petitioned cause some moron dont even bother to convo or check my history/standings.
I dont affect the world that much, just mine enough so I can play the game, build, or go pvp! argh. ---------------
-- Today my drones attacked a brothel without even being told too.
Either they objected to the establishment or they heard about the hot drinks machine in there...
Yakumo |
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